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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 21:33:00 -
[1]
Is it a covops ship, an interceptor, or another ship type 
I've heard the speed of an interceptor is more useful in surviving a gate camp than a covops ship's ability to cloak. Is this true 
Ships with jump drives that can avoid gate camps completely are not relevant to this discussion!
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Kyoto Rose
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Posted - 2007.10.13 21:36:00 -
[2]
Every heard of the Blockade Runner class? I regularly fly with multiple billion in my hold.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.10.13 21:36:00 -
[3]
It depends on the circumstances.
A ceptor isn't completely invulnerable, but if the gatecamp has several fast lockers, specially if they're faster than the ceptor, then you have a good chance of getting caught.
On the other hand, it's also possible to get your rough location before you activate cloak, and with a bit of luck, a passing ship will uncloak you.
I'd still say the covert ops is more likely to survive, though.
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Hoshi
Blackguard Brigade
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Posted - 2007.10.13 21:36:00 -
[4]
I would go with a covert, seen many ceptors pop while trying to get back to the gate. ---------------------------------------- A Guide to Scan Probing in Revelations |

Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.13 21:37:00 -
[5]
If you're talking about 0.0, I'd probably go with a cov ops. Hit MWD out of bubble, cloak, warp when you're out. Inties stand a fair chance of surviving too, but it depends if the camp has a faster inty or not 
In low sec, any frig and most non-plated cruisers can probably survive, unless it's a smartbomb camp or one of those with a remote-repped sensor boosting tackler. ---------------------------
Signatures are for the weak. |

Jenny Spitfire
Caldari
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Posted - 2007.10.13 21:38:00 -
[6]
Nanoship + MWD + cloak + MWD + WTZ. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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Jacques Archambault
Forum Moderator

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Posted - 2007.10.13 21:41:00 -
[7]
off the bat I'd say an interceptor (Edit: +nanos). Before anyone gets a lock on you, you can be out of harms way.
Then again, with a Cov ops ship, you might not be as fast, but if you do it right you can maneuver around things which could cause you to decloak - its more of a rush perhaps???
-Jacques 
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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 21:54:00 -
[8]
Edited by: Jack Target on 13/10/2007 21:55:19
Thank you for all your replies!
I will try the interceptor idea first because it will take less time for me to skill up for.
I've been podded twice this evening by The Coalition's gatecamps and I want to do something about it! 
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Reverend Revelator
Elite Storm Enterprises Storm Armada
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Posted - 2007.10.13 21:58:00 -
[9]
Edited by: Reverend Revelator on 13/10/2007 22:02:01 With MWD on covops, it would have to be a MASSIVE gate camp to even stand a chance to get you, even if you in a large t2 bubble.
Take a sec to evaluate, point and click least crowded area you wanna go, F1 to activate MWD, F2 to activate cloak, and you are moving cloaked at about 2000 m/s away from the baddies. Unless you lag massively, you will cloak before anyone can even dream of targeting you.
EDIT: With ceptor, if the camp has a Rapier/Hugin, you are doomed. If they have faster ceptors than you, you are doomed. Heck, if they have faster dictors/hacs than you, you are doomed.
-- Dead People Laugh At The Murder Of Love -- |

Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 22:02:00 -
[10]
Originally by: Reverend Revelator With MWD on covops, it would have to be a MASSIVE gate camp to even stand a chance to get you, even if you in a large t2 bubble.
Take a sec to evaluate, point and click least crowded area you wanna go, F1 to activate MWD, F2 to activate cloak, and you are moving cloaked at about 2000 m/s away from the baddies. Unless you lag massively, you will cloak before anyone can even dream of targeting you.
That does sound appealing!
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.10.13 22:02:00 -
[11]
Originally by: Jack Target Edited by: Jack Target on 13/10/2007 21:55:19
Thank you for all your replies!
I will try the interceptor idea first because it will take less time for me to skill up for.
I've been podded twice this evening by The Coalition's gatecamps and I want to do something about it! 
Join them and work against them from within  ---------- www.mototsume.ca It's just a game........Or is it?
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Cygnus Zhada
Amarr UK Corp
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Posted - 2007.10.13 22:02:00 -
[12]
MWD/nano Covops
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.13 22:10:00 -
[13]
What, no-one's suggested a Titan yet? My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.13 22:18:00 -
[14]
Edited by: Hannobaal on 13/10/2007 22:17:48 A cloaking interceptor (used right) is the absolute most gate camp proof ship.
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Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.13 22:19:00 -
[15]
Originally by: Kazuo Ishiguro What, no-one's suggested a Titan yet?
It would have to be able to jump through gates to begin with.
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Amantus
Gallente Murientor Tribe
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Posted - 2007.10.13 22:19:00 -
[16]
Cov ops is the most survivable ship by far.
For low sec, Blockade Runners are probably the second most survivable because they can get to warp as quickly as inties, and have much better resistances and more HP so they can survive smartbomb camps.
For null sec, inties are the second most survivable, if they're fast enough to get back to the gate, or out of a bubble. ------------
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.13 22:22:00 -
[17]
For lowsec, a covops will be the way to go every time. You can't be bubbled and a covops can insta-cloak once you initiate warp. You might get caught if you're unlucky enough to appear next to someone or something and can't cloak, but with agility mods you should be able to get into warp very quickly.
For 0.0, a covops is still a great choice, but interceptors gain some advantage because they can run a bubble faster. But as people above have said, bubbles take their own technique to get through.
Blockade runners can do well too. Properly fit they can turn nearly as fast as a frigate and get out. You can also fit a cloak and try the MWD+cloak to the edge of the bubble for 0.0 camps.
A lot depends on what you need- just you and some small stuff? Go for the covops or interceptor, but if you need to move something bigger, a blockade runner is probably your only bet.
I've found that there's always a way to avoid gatecamps if you're patient and willing to take longer routes.
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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 22:22:00 -
[18]
Originally by: Hannobaal Edited by: Hannobaal on 13/10/2007 22:17:48 A cloaking interceptor (used right) is the absolute most gate camp proof ship.
This sounds very good! Do we have a winner here? 
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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 22:23:00 -
[19]
Originally by: ISD Rauth Kivaro For lowsec, a covops will be the way to go every time. You can't be bubbled and a covops can insta-cloak once you initiate warp. You might get caught if you're unlucky enough to appear next to someone or something and can't cloak, but with agility mods you should be able to get into warp very quickly.
For 0.0, a covops is still a great choice, but interceptors gain some advantage because they can run a bubble faster. But as people above have said, bubbles take their own technique to get through.
Blockade runners can do well too. Properly fit they can turn nearly as fast as a frigate and get out. You can also fit a cloak and try the MWD+cloak to the edge of the bubble for 0.0 camps.
A lot depends on what you need- just you and some small stuff? Go for the covops or interceptor, but if you need to move something bigger, a blockade runner is probably your only bet.
I've found that there's always a way to avoid gatecamps if you're patient and willing to take longer routes.
/sigh
This will take longer to train for, but this man speaks with authority! 
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Dahin
Maza Nostra oooh Shiny
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Posted - 2007.10.13 22:25:00 -
[20]
I've been flying covops since they cacme out and I can safely say I've jumped into the blobbest of blobs and the sneakiest of camps in my cheetahs.
Not even once have I died while travelling like that (oh wait, once in a dictorcamp when the lock->decloak bug was around). So I can safely say, if you fly carefully there's no way you can die.
Even if you jump into 50 frigs, you can still make it to the gate, even tho I'd give escaping the bubble more chances (never tried going for the gate).
Just hit your mwd/ab and instacloak. The mwd/ab works till it's next cycle and by the time they see you on the overview you're like 10km off and entering warp (in a cheetah).
Your weakest point is exiting warps, not jumping into a system. Landing on a bubble with someone on it's edge gets you 100% killed, that's why when the sol looks even a tad bit fishy you warp to a planet near the gate and scan (or drain cap and warp in scanrange of the gate). Use scanner for anchored bubbles and switch off overview settings for dictorbubbles.
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Jacques Archambault
Forum Moderator

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Posted - 2007.10.13 22:27:00 -
[21]
Originally by: Jack Target
Originally by: ISD Rauth Kivaro ...
/sigh
This will take longer to train for, but this man speaks with authority! 
Rauth is actually CRC's resident nerd. 
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.13 22:30:00 -
[22]
Originally by: Jacques Archambault
Rauth is actually CRC's resident nerd. 
Geek. Jeez.
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Some Caldari
Caldari Sanguine Raiders
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Posted - 2007.10.13 22:30:00 -
[23]
Inty if you're confident that they have no fast lockers.
Cov ops if you think they have fast lockers or just don't want to find out.
Blockade runner if you need to move any large amount of goods.
One of the Dev's Jove battleships if you want to tank and annihilate the camp and it's friends while AFK. ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.13 22:47:00 -
[24]
The ship with a scout in front, or better still, the ship with enough friends to bust said camp. 
/Ben
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.14 01:12:00 -
[25]
Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
..and Blockade runners... lol, give bubbles a fixed scramble strength and maybe they'd be useful again. Though any camp with a pair of good frig pilots (frigates almost always fit 2-points disruptors due to cap issues) is still going to catch you.
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Sicil Fioet
Minmatar
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Posted - 2007.10.14 02:29:00 -
[26]
inty with a cloak and speed fit should serve you well and is cheaper than cov ops to lose cov ops are alright but more often there are wrecks sitting at the edge of a bubble in a bubble camp that will decloak you and once your cloak fails you're dead
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Inamarian
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Posted - 2007.10.14 02:48:00 -
[27]
Pod.
can't go wrong with a hyper egg on steroids
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.14 03:11:00 -
[28]
Originally by: Daelin Blackleaf Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
Well, My cov ops have run very well organised gatecamps quite a few times.
The MWD+Cov Ops Cloak technique (or MWD+Stealthbomber) works quite well unless they have simply massive amounts of ships, or if they're lucky (most gatecamps are just 4-20 people with reinforcements nearby).
Just remember to switch directions once you've cloaked! It doesn't take too much brains to figure where a ship is if it remains on the same course as when it cloaked. So initially set your course either directly for the gate or out of the bubble, and then switch to a random direction after you've cloaked. Space is big, and once you've moved 10+ km away from where you cloaked it will take alot of luck to decloak you. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Phoenix Lord
The Arrow Project Morsus Mihi
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Posted - 2007.10.14 03:24:00 -
[29]
Shuttles.
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Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.14 03:43:00 -
[30]
Edited by: Hannobaal on 14/10/2007 03:43:38
Originally by: Daelin Blackleaf Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
..and Blockade runners... lol, give bubbles a fixed scramble strength and maybe they'd be useful again. Though any camp with a pair of good frig pilots (frigates almost always fit 2-points disruptors due to cap issues) is still going to catch you.
My cloaking Ares begs to differ.
Even my Nemesis that only has a cloak and no mwd or afterburner (and can't warp cloaked once outside the bubble like a cov ops can) has run through large gate camps with several interceptors and interdictors on many occasions.
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