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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 21:33:00 -
[1]
Is it a covops ship, an interceptor, or another ship type 
I've heard the speed of an interceptor is more useful in surviving a gate camp than a covops ship's ability to cloak. Is this true 
Ships with jump drives that can avoid gate camps completely are not relevant to this discussion!
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Kyoto Rose
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Posted - 2007.10.13 21:36:00 -
[2]
Every heard of the Blockade Runner class? I regularly fly with multiple billion in my hold.
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.10.13 21:36:00 -
[3]
It depends on the circumstances.
A ceptor isn't completely invulnerable, but if the gatecamp has several fast lockers, specially if they're faster than the ceptor, then you have a good chance of getting caught.
On the other hand, it's also possible to get your rough location before you activate cloak, and with a bit of luck, a passing ship will uncloak you.
I'd still say the covert ops is more likely to survive, though.
Looking for queue-free research slots? Click here!
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Hoshi
Blackguard Brigade
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Posted - 2007.10.13 21:36:00 -
[4]
I would go with a covert, seen many ceptors pop while trying to get back to the gate. ---------------------------------------- A Guide to Scan Probing in Revelations |

Kelron Queldine
Infinitus Odium The Church.
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Posted - 2007.10.13 21:37:00 -
[5]
If you're talking about 0.0, I'd probably go with a cov ops. Hit MWD out of bubble, cloak, warp when you're out. Inties stand a fair chance of surviving too, but it depends if the camp has a faster inty or not 
In low sec, any frig and most non-plated cruisers can probably survive, unless it's a smartbomb camp or one of those with a remote-repped sensor boosting tackler. ---------------------------
Signatures are for the weak. |

Jenny Spitfire
Caldari
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Posted - 2007.10.13 21:38:00 -
[6]
Nanoship + MWD + cloak + MWD + WTZ. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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Jacques Archambault
Forum Moderator

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Posted - 2007.10.13 21:41:00 -
[7]
off the bat I'd say an interceptor (Edit: +nanos). Before anyone gets a lock on you, you can be out of harms way.
Then again, with a Cov ops ship, you might not be as fast, but if you do it right you can maneuver around things which could cause you to decloak - its more of a rush perhaps???
-Jacques 
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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 21:54:00 -
[8]
Edited by: Jack Target on 13/10/2007 21:55:19
Thank you for all your replies!
I will try the interceptor idea first because it will take less time for me to skill up for.
I've been podded twice this evening by The Coalition's gatecamps and I want to do something about it! 
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Reverend Revelator
Elite Storm Enterprises Storm Armada
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Posted - 2007.10.13 21:58:00 -
[9]
Edited by: Reverend Revelator on 13/10/2007 22:02:01 With MWD on covops, it would have to be a MASSIVE gate camp to even stand a chance to get you, even if you in a large t2 bubble.
Take a sec to evaluate, point and click least crowded area you wanna go, F1 to activate MWD, F2 to activate cloak, and you are moving cloaked at about 2000 m/s away from the baddies. Unless you lag massively, you will cloak before anyone can even dream of targeting you.
EDIT: With ceptor, if the camp has a Rapier/Hugin, you are doomed. If they have faster ceptors than you, you are doomed. Heck, if they have faster dictors/hacs than you, you are doomed.
-- Dead People Laugh At The Murder Of Love -- |

Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 22:02:00 -
[10]
Originally by: Reverend Revelator With MWD on covops, it would have to be a MASSIVE gate camp to even stand a chance to get you, even if you in a large t2 bubble.
Take a sec to evaluate, point and click least crowded area you wanna go, F1 to activate MWD, F2 to activate cloak, and you are moving cloaked at about 2000 m/s away from the baddies. Unless you lag massively, you will cloak before anyone can even dream of targeting you.
That does sound appealing!
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MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.10.13 22:02:00 -
[11]
Originally by: Jack Target Edited by: Jack Target on 13/10/2007 21:55:19
Thank you for all your replies!
I will try the interceptor idea first because it will take less time for me to skill up for.
I've been podded twice this evening by The Coalition's gatecamps and I want to do something about it! 
Join them and work against them from within  ---------- www.mototsume.ca It's just a game........Or is it?
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Cygnus Zhada
Amarr UK Corp
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Posted - 2007.10.13 22:02:00 -
[12]
MWD/nano Covops
Welcome to EVE Online: Press 1 for Caldari, PVE Online Press 2 for Minmatar, PVP Online Press 3 for Gallente, PWN Online Press 4 for Amarr, Lulz Online |

Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.13 22:10:00 -
[13]
What, no-one's suggested a Titan yet? My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.13 22:18:00 -
[14]
Edited by: Hannobaal on 13/10/2007 22:17:48 A cloaking interceptor (used right) is the absolute most gate camp proof ship.
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Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.13 22:19:00 -
[15]
Originally by: Kazuo Ishiguro What, no-one's suggested a Titan yet?
It would have to be able to jump through gates to begin with.
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Amantus
Gallente Murientor Tribe
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Posted - 2007.10.13 22:19:00 -
[16]
Cov ops is the most survivable ship by far.
For low sec, Blockade Runners are probably the second most survivable because they can get to warp as quickly as inties, and have much better resistances and more HP so they can survive smartbomb camps.
For null sec, inties are the second most survivable, if they're fast enough to get back to the gate, or out of a bubble. ------------
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.13 22:22:00 -
[17]
For lowsec, a covops will be the way to go every time. You can't be bubbled and a covops can insta-cloak once you initiate warp. You might get caught if you're unlucky enough to appear next to someone or something and can't cloak, but with agility mods you should be able to get into warp very quickly.
For 0.0, a covops is still a great choice, but interceptors gain some advantage because they can run a bubble faster. But as people above have said, bubbles take their own technique to get through.
Blockade runners can do well too. Properly fit they can turn nearly as fast as a frigate and get out. You can also fit a cloak and try the MWD+cloak to the edge of the bubble for 0.0 camps.
A lot depends on what you need- just you and some small stuff? Go for the covops or interceptor, but if you need to move something bigger, a blockade runner is probably your only bet.
I've found that there's always a way to avoid gatecamps if you're patient and willing to take longer routes.
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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 22:22:00 -
[18]
Originally by: Hannobaal Edited by: Hannobaal on 13/10/2007 22:17:48 A cloaking interceptor (used right) is the absolute most gate camp proof ship.
This sounds very good! Do we have a winner here? 
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Jack Target
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.10.13 22:23:00 -
[19]
Originally by: ISD Rauth Kivaro For lowsec, a covops will be the way to go every time. You can't be bubbled and a covops can insta-cloak once you initiate warp. You might get caught if you're unlucky enough to appear next to someone or something and can't cloak, but with agility mods you should be able to get into warp very quickly.
For 0.0, a covops is still a great choice, but interceptors gain some advantage because they can run a bubble faster. But as people above have said, bubbles take their own technique to get through.
Blockade runners can do well too. Properly fit they can turn nearly as fast as a frigate and get out. You can also fit a cloak and try the MWD+cloak to the edge of the bubble for 0.0 camps.
A lot depends on what you need- just you and some small stuff? Go for the covops or interceptor, but if you need to move something bigger, a blockade runner is probably your only bet.
I've found that there's always a way to avoid gatecamps if you're patient and willing to take longer routes.
/sigh
This will take longer to train for, but this man speaks with authority! 
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Dahin
Maza Nostra oooh Shiny
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Posted - 2007.10.13 22:25:00 -
[20]
I've been flying covops since they cacme out and I can safely say I've jumped into the blobbest of blobs and the sneakiest of camps in my cheetahs.
Not even once have I died while travelling like that (oh wait, once in a dictorcamp when the lock->decloak bug was around). So I can safely say, if you fly carefully there's no way you can die.
Even if you jump into 50 frigs, you can still make it to the gate, even tho I'd give escaping the bubble more chances (never tried going for the gate).
Just hit your mwd/ab and instacloak. The mwd/ab works till it's next cycle and by the time they see you on the overview you're like 10km off and entering warp (in a cheetah).
Your weakest point is exiting warps, not jumping into a system. Landing on a bubble with someone on it's edge gets you 100% killed, that's why when the sol looks even a tad bit fishy you warp to a planet near the gate and scan (or drain cap and warp in scanrange of the gate). Use scanner for anchored bubbles and switch off overview settings for dictorbubbles.
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Jacques Archambault
Forum Moderator

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Posted - 2007.10.13 22:27:00 -
[21]
Originally by: Jack Target
Originally by: ISD Rauth Kivaro ...
/sigh
This will take longer to train for, but this man speaks with authority! 
Rauth is actually CRC's resident nerd. 
forum rules | [email protected] | Our Website!
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ISD Rauth Kivaro
ISD STAR

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Posted - 2007.10.13 22:30:00 -
[22]
Originally by: Jacques Archambault
Rauth is actually CRC's resident nerd. 
Geek. Jeez.
forum rules | [email protected] | Our Website
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Some Caldari
Caldari Sanguine Raiders
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Posted - 2007.10.13 22:30:00 -
[23]
Inty if you're confident that they have no fast lockers.
Cov ops if you think they have fast lockers or just don't want to find out.
Blockade runner if you need to move any large amount of goods.
One of the Dev's Jove battleships if you want to tank and annihilate the camp and it's friends while AFK. ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.13 22:47:00 -
[24]
The ship with a scout in front, or better still, the ship with enough friends to bust said camp. 
/Ben
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.14 01:12:00 -
[25]
Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
..and Blockade runners... lol, give bubbles a fixed scramble strength and maybe they'd be useful again. Though any camp with a pair of good frig pilots (frigates almost always fit 2-points disruptors due to cap issues) is still going to catch you.
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Sicil Fioet
Minmatar
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Posted - 2007.10.14 02:29:00 -
[26]
inty with a cloak and speed fit should serve you well and is cheaper than cov ops to lose cov ops are alright but more often there are wrecks sitting at the edge of a bubble in a bubble camp that will decloak you and once your cloak fails you're dead
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Inamarian
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Posted - 2007.10.14 02:48:00 -
[27]
Pod.
can't go wrong with a hyper egg on steroids
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.14 03:11:00 -
[28]
Originally by: Daelin Blackleaf Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
Well, My cov ops have run very well organised gatecamps quite a few times.
The MWD+Cov Ops Cloak technique (or MWD+Stealthbomber) works quite well unless they have simply massive amounts of ships, or if they're lucky (most gatecamps are just 4-20 people with reinforcements nearby).
Just remember to switch directions once you've cloaked! It doesn't take too much brains to figure where a ship is if it remains on the same course as when it cloaked. So initially set your course either directly for the gate or out of the bubble, and then switch to a random direction after you've cloaked. Space is big, and once you've moved 10+ km away from where you cloaked it will take alot of luck to decloak you. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |

Phoenix Lord
The Arrow Project Morsus Mihi
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Posted - 2007.10.14 03:24:00 -
[29]
Shuttles.
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Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.14 03:43:00 -
[30]
Edited by: Hannobaal on 14/10/2007 03:43:38
Originally by: Daelin Blackleaf Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
..and Blockade runners... lol, give bubbles a fixed scramble strength and maybe they'd be useful again. Though any camp with a pair of good frig pilots (frigates almost always fit 2-points disruptors due to cap issues) is still going to catch you.
My cloaking Ares begs to differ.
Even my Nemesis that only has a cloak and no mwd or afterburner (and can't warp cloaked once outside the bubble like a cov ops can) has run through large gate camps with several interceptors and interdictors on many occasions.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.14 04:10:00 -
[31]
Edited by: Daelin Blackleaf on 14/10/2007 04:18:20
Originally by: Nomakai Delateriel
Well, My cov ops have run very well organised gatecamps quite a few times.
The MWD+Cov Ops Cloak technique (or MWD+Stealthbomber) works quite well unless they have simply massive amounts of ships, or if they're lucky (most gatecamps are just 4-20 people with reinforcements nearby).
Just remember to switch directions once you've cloaked! It doesn't take too much brains to figure where a ship is if it remains on the same course as when it cloaked. So initially set your course either directly for the gate or out of the bubble, and then switch to a random direction after you've cloaked. Space is big, and once you've moved 10+ km away from where you cloaked it will take alot of luck to decloak you.
A Crow with a single SBII fitted has a scan res of 1376mm the Cheetah has a sig-radius of 46
10000/1376/ASINH(46)=1.607163
Thats a lock time of 1.6 seconds (2 seconds without the SBII and 2.6 without any skills.)
A max skilled triple nano-stabII MWDII Cheetah has a speed of 1906 the Large Modile Warp Disruptor II a radius of 52km
54000/1906=28.33158
So not counting acceleration it would take you slightly over 28 seconds to clear the bubble, though not counting the distance from the bubble when you enter the system.
Thankfully most gate-camps are of, what I would refer to as, the unorganized variety. 
Against an organized camp your best bet is an interceptor and to hope to get out of scramble range of their 'ceptors before they react and stay ahead of them afterwards until you clear the bubble. That and pray the enemy haven't spread their ceptor's and placed multiple bubbles.
An unpleasant (and oft unrealized) side issue is that interceptors have a warp speed of 9au/s meaning they can get ahead of just about anyone they can head after (having used look at target as soon as the target de-cloaks.) Sure, they can't get you on the exit gate but unless the distance between gates is very short they can get another ***** at you in the next system. Cov-ops are faster (13.5au/s) and blockade runners are equal in speed, but it's worth noting if your flying something a little slower in the hyperspace velocity department.
[EDIT: Dear Word-Filter, leave my c.r.a.c.k alone, kthxbye.]
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boogabugu
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Posted - 2007.10.14 04:36:00 -
[32]
Originally by: Daelin Blackleaf Edited by: Daelin Blackleaf on 14/10/2007 04:18:20
Originally by: Nomakai Delateriel
Well, My cov ops have run very well organised gatecamps quite a few times.
The MWD+Cov Ops Cloak technique (or MWD+Stealthbomber) works quite well unless they have simply massive amounts of ships, or if they're lucky (most gatecamps are just 4-20 people with reinforcements nearby).
Just remember to switch directions once you've cloaked! It doesn't take too much brains to figure where a ship is if it remains on the same course as when it cloaked. So initially set your course either directly for the gate or out of the bubble, and then switch to a random direction after you've cloaked. Space is big, and once you've moved 10+ km away from where you cloaked it will take alot of luck to decloak you.
A Crow with a single SBII fitted has a scan res of 1376mm the Cheetah has a sig-radius of 46
10000/1376/ASINH(46)=1.607163
Thats a lock time of 1.6 seconds (2 seconds without the SBII and 2.6 without any skills.)
A max skilled triple nano-stabII MWDII Cheetah has a speed of 1906 the Large Modile Warp Disruptor II a radius of 52km
54000/1906=28.33158
So not counting acceleration it would take you slightly over 28 seconds to clear the bubble, though not counting the distance from the bubble when you enter the system.
Thankfully most gate-camps are of, what I would refer to as, the unorganized variety. 
Against an organized camp your best bet is an interceptor and to hope to get out of scramble range of their 'ceptors before they react and stay ahead of them afterwards until you clear the bubble. That and pray the enemy haven't spread their ceptor's and placed multiple bubbles.
An unpleasant (and oft unrealized) side issue is that interceptors have a warp speed of 9au/s meaning they can get ahead of just about anyone they can head after (having used look at target as soon as the target de-cloaks.) Sure, they can't get you on the exit gate but unless the distance between gates is very short they can get another ***** at you in the next system. Cov-ops are faster (13.5au/s) and blockade runners are equal in speed, but it's worth noting if your flying something a little slower in the hyperspace velocity department.
[EDIT: Dear Word-Filter, leave my c.r.a.c.k alone, kthxbye.]
Firstly, all races have two interceptors, one moving at 9 au/s and one at 13.5 au/s. Secondly, blockade runners do not move at the same velocity as covert ops, blockade runners movet at 9 au/s Thirdly, it doesn't matter if the covert ops pilot can be locked in 1.6 seconds, decloaking for movement and recloaking takes less than half a second if done right, and then they can't be locked.
As to which ships go through gatecamps best, speaking from personal experience, I've run over a dozen bubblecamps moving from empire to Syndicate and back, and haven't lost my Pilgrim once. And that's with a standard pvp fitting, no nanos or stabs. |

Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.14 04:41:00 -
[33]
Originally by: Daelin Blackleaf A Crow with a single SBII fitted has a scan res of 1376mm the Cheetah has a sig-radius of 46
10000/1376/ASINH(46)=1.607163
Thats a lock time of 1.6 seconds (2 seconds without the SBII and 2.6 without any skills.)
A max skilled triple nano-stabII MWDII Cheetah has a speed of 1906 the Large Modile Warp Disruptor II a radius of 52km
54000/1906=28.33158
So not counting acceleration it would take you slightly over 28 seconds to clear the bubble, though not counting the distance from the bubble when you enter the system.
What does it matter how long it takes to leave the bubble compared to an interceptor's locking time? You can't lock something that is cloaked, and the cov ops pilot is only going to be uncloaked for a fraction of a second.
In the time it takes the cov ops pilot to break his cloak (from having just jumped in) by heading off in a set direction, turn on his afterburner/mwd (preferably afterburner on a cov ops) and turn on his cov ops cloak, a Crow will never have time to lock him. The only thing that might possibly be (maybe) able to do it is a stiletto with 2 sensor boosters on him piloted by someone with excellent reaction time.
Other than that the only hope is to get in close and decloak before he gets out of the bubble and warps off, and that is very difficult to do unless you have an army of interceptors and other fast ships around.
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.10.14 04:56:00 -
[34]
Cov ops with MWD and Cloak.
decloak with an alighn, MWD then Cloak asap - exit bubble and hit warp. It takes a lot of luck to catch one.
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Kael Zeratul
Wreckless Abandon Triumvirate.
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Posted - 2007.10.14 05:02:00 -
[35]
Originally by: Jacques Archambault off the bat I'd say an interceptor (Edit: +nanos). Before anyone gets a lock on you, you can be out of harms way.
Then again, with a Cov ops ship, you might not be as fast, but if you do it right you can maneuver around things which could cause you to decloak - its more of a rush perhaps???
-Jacques 
No you will end up getting session change in progress and get blown to pieces and then get our logs show nothing sorry, and have a nice day.
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.10.14 05:13:00 -
[36]
Edited by: cal nereus on 14/10/2007 05:13:07 A shuttle, unless said gatecamp has bubbles. Then I'd say Cov Ops. ---
Join BH-DL |

Graharan
Caldari Minmatar Marines 5th Column
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Posted - 2007.10.14 05:27:00 -
[37]
Ibis. When you get podded, you'll get a new one where your clone is.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.14 14:04:00 -
[38]
I was under the impression the cloaking device treated the entire bubble as an object and couldn't cloak until clear. My mistake.
As for the other issues:
1st Don't nitpick, the point about warp speed remains the same. 2nd Did I say they had the same velocity as cov-ops... no, when I said equal in speed I meant equal to the interceptor as the sentence structure suggested. 3rd The 13.5au/s interceptors make catching anyone solo on the next gate rather complicated as they don't have the slots for a web meaning the target can MWD back to the gate.
Do wrecks and cans still decloak Cov-Ops?
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heheheh
The Scope
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Posted - 2007.10.14 14:21:00 -
[39]
Originally by: Daelin Blackleaf Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
Damn dude you must be a rubbish pilot.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.10.14 14:41:00 -
[40]
Speed setup cov ops with mwd. -----
[Coreli Corporation Mainframe] |

Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.15 01:28:00 -
[41]
Originally by: heheheh
Originally by: Daelin Blackleaf Nothing gets through a well organized 0.0 gate-camp solo.
Bring excessive force or have a buddy/alt scout for you, those really are the only acceptable answers.
Damn dude you must be a rubbish pilot.
I noes, I can't even pilot a Cov-Ops. *sob*
Seriously though, Ive never seen anyone get through the best set-up gatecamps (multiple bubble, good tacklers, etc.) I was wondering how we kept managing to kill Cov-Ops when it's so "easy" to make it through with one, and figured it must be a case of the wrecks, cans, etc stopping them from cloaking, having them locked and scrammed before they can make it out of range, or perhaps just the average Cov-Ops pilot being utterly incompetent. 
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Thiago Aldanna
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Posted - 2007.10.15 02:09:00 -
[42]
Originally by: Jenny Spitfire Nanoship + MWD + cloak + MWD + WTZ.
+ Large bubble + no support = Owned.
..unless you go 'back' to the gate.
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Tassadar Beta
Amarr BIG Ka-Tet
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Posted - 2007.10.15 02:18:00 -
[43]
I use my crusader, it does 16,000 m/s and can hit that speed in a couple of seconds. Its by far the safest ship I have at clearing gate camps. Of course my carrier is a far safer way of getting past them, but that isn't what you are looking for .
A covert ops ship is also a very viable way of escaping, my top two types of ship would be interceptor > cov ops. Each has its own merits but I prefer the inty when trying to get away, as one lucky orbit could decloak my cov ops. |

Hannobaal
Gallente Agony Unleashed Agony Empire
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Posted - 2007.10.15 02:21:00 -
[44]
Originally by: Daelin Blackleaf
I noes, I can't even pilot a Cov-Ops. *sob*
Seriously though, Ive never seen anyone get through the best set-up gatecamps (multiple bubble, good tacklers, etc.) I was wondering how we kept managing to kill Cov-Ops when it's so "easy" to make it through with one, and figured it must be a case of the wrecks, cans, etc stopping them from cloaking, having them locked and scrammed before they can make it out of range, or perhaps just the average Cov-Ops pilot being utterly incompetent. 
The only cov ops I've lost was while undocking and there was a can or something right at the undock preventing me from warping (before they made it so you go right through them) to my undock. Just today I went through several camps in my Cheetah, and one of them (on the Taisy gate) with lots of fast ships buzzing around and hordes of drones. A Vagabond did pass at 4 km distance at one point, but I made it out.
I've never lost a stealth bomber except while engaged in combat.
I've never lost a cloaking interceptor, and barring some kind of situation with a game bug messing something up, a major lag spike hitting, or an unexpected smartbomber on the gate - I really don't see how it could ever be possible for me to lose one in any gate camp out there.
Cloaking pilots that get caught in gate camps are either very unlucky or very unexperienced.
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Anila's Delight
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Posted - 2007.10.15 02:34:00 -
[45]
I came and went through the same 60 man goonswarm gatecamp 4 times in a cloaked crow and I have crappy skill points.
Originally by: Altrex Conclusive proof ladies and gentlemen that WoW kills brain cells.
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.10.15 02:57:00 -
[46]
Edited by: Plutoinum on 15/10/2007 03:03:38
Originally by: Hannobaal
Even my Nemesis that only has a cloak and no mwd or afterburner (and can't warp cloaked once outside the bubble like a cov ops can) has run through large gate camps with several interceptors and interdictors on many occasions.
Anyway risky except you got some speeds. If ceptor pilots aren't to sleepy and aware, that a cloaker jumps in, they double click next to the point, where you appear and mwd right into your uncloak range. Besides that they got a nice line to the position, where you cloaked, if they had the tactical overview open and selected you before you cloaked.
So yes, the covert-ops plus mwd trick might work nice, I've only used it on a viator so far. But without it, I would have more trust in a fast interceptor. If you burn back to the gate, the biggest danger is to screw it up and bounce of course, then you are dead. But Ive magically survived already a 10-man camp with a Tempest mwd'ing back to the gate. Everyone aggressed, I jumped out and noone could follow. Hehe. But that is luck ofc.
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Andreya
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Posted - 2007.10.15 03:15:00 -
[47]
i am able to decloak usualllly around 70% of covert ops that come through my gates that i bubble.... good luck. inty/vaga are the safest ships, by far
covert ops with MWDs if used right are nearly impossible
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.10.15 03:25:00 -
[48]
Originally by: Kyoto Rose Every heard of the Blockade Runner class? I regularly fly with multiple billion in my hold.
I just added you to my address book.
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Sorum Daemoth
Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.10.15 03:44:00 -
[49]
Edited by: Sorum Daemoth on 15/10/2007 03:43:55 in 0.0, blockade runners are a nono due to bubbles, cloaking ships are often uncloaked by the merceliss sabres, and shuttles die more times then oxide on the weekends. however it is nice when you got a crow, or ares or claw with snakes doing 13-20km/s to survive, not many thing catch that. just get in a fast ceptor and fly out of trouble.
You just got WTF EXIT ganked! |

Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.15 04:22:00 -
[50]
dictor camp: I'd choose an inty or vaga with cloak
bubble camp (large bubble): cheetah
MWD on & align, cloak immediately. Inty/vaga gets you 40+km from the gate before you slow down.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Traidoor
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Posted - 2007.10.15 04:58:00 -
[51]
Edited by: Traidoor on 15/10/2007 05:02:57 "What ship has the greatest chance of surviving a gate camp?"
the ships doing the camping i'd guess?
or if you're not being pedantic, cov-ops
edit: ooops, logged into an alt. main is 'shiodome; BS.i; CoW' for those thst get terribly upset by such things.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.10.15 06:47:00 -
[52]
A Titan. Sod the jump drive. Still a Titan! 
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Kale Kold
Caldari V i r u s
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Posted - 2007.10.15 15:19:00 -
[53]
Originally by: Kyoto Rose Every heard of the Blockade Runner class? I regularly fly with multiple billion in my hold.
Please fly through Jan.
website | killboard |

sophisticatedlimabean
Gallente The JORG Corporation Methods of Mayhem Alliance
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Posted - 2007.10.15 15:31:00 -
[54]
Low sec because there are no interdictor bubbles id say a cov ops cos you can cloak and warp unless your unlucky enough to be sitting right next to a hostile ship from your gate jump in.
0.0 id proly say an interceptor would 9 out of 10 times get through but as ppl have said a camp with a sensor boosted huggin and arazu would maybe catch you before you got clear of the bubble.
A cov ops in 0.0 depends on the camps ships and preparations plus your pilot skills and ability in a cov ops to blink on then off the mwd then cloak like lightning before ppl get a lock on you so you can burn out of the bubble quicker and go to warp.
My views may represent those of my corp/alliance but you will have to ask em to be sure. |

Gaven Blands
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Posted - 2007.10.15 15:32:00 -
[55]
There are many that can pass a gate camp. But is there one that can pass it AND do the job you need to get done once you have passed it?
And is there one that can pass a low sec camp in particular without the obligatory 22 campers immediately laying into you about not "fighting like a man"?
-- Any views or opinions expressed are only the ones I want to ram down your throat. |

sophisticatedlimabean
Gallente The JORG Corporation Methods of Mayhem Alliance
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Posted - 2007.10.15 15:39:00 -
[56]
Originally by: Gaven Blands There are many that can pass a gate camp. But is there one that can pass it AND do the job you need to get done once you have passed it?
And is there one that can pass a low sec camp in particular without the obligatory 22 campers immediately laying into you about not "fighting like a man"?
1) it depends on the job
2) I doubt it but thats a player issue and as a pirate who on occasion has been known to camp a gate or 2 i say good luck to anybody who gets past the remote rep/sensor boosted huggins and arazus plus all the other ships we tend to camp a gate with. 
My views may represent those of my corp/alliance but you will have to ask em to be sure. |

Xaen
Caldari Caldari Provisions
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Posted - 2007.10.15 15:47:00 -
[57]
Originally by: Kyoto Rose Every heard of the Blockade Runner class? I regularly fly with multiple billion in my hold.
I've personally bumped a blockade runner with more effective stabs than my gang had points and we got him. You keep doing that though. ----------- Support fixing the EVE UI |

Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.15 16:03:00 -
[58]
Did anyone say "a blue ship" yet? ...i guess i'm too late for this...
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.10.15 16:05:00 -
[59]
Originally by: Daelin Blackleaf perhaps just the average Cov-Ops pilot being utterly incompetent. 
Correct. -----
[Coreli Corporation Mainframe] |

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.15 16:17:00 -
[60]
Ares - 2 overdrives + 2 warp core stabs + MWD (ofc)
Your fast enough to run from the fast locking big ships and they need 3 fast inties to catch you. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |

Solid Wilko
Finis Lumen
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Posted - 2007.10.15 16:31:00 -
[61]
Interceptor with Cloak
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Semkhet
KR0M The Red Skull
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Posted - 2007.10.15 16:41:00 -
[62]
I would say a Gistii-A MWD based ceptor + speed mods/rigs and snakes. Besides, if the new ceptor attributes on SiSi make their way to TQ, with maxed cap & nav skills you will be able to remove all the cap-related mods on the Crow and add a sensor booster II and an improved cloak II.
There you preserve the same combat and tackling capability, the locking time is the same (1075 scan res before, 1032 with cloak and SB2), and you can evade camps either by MWD'ing out of the bubble or simply cloak.
Specially when using heat, it is almost impossible for rapiers/huginns to have the time to lock and web a ceptor going at +20 Km/sec inside a bubble, even a large one, and cloaked you still do 230 m/sec.
With a ceptor+cloak you get the best of both worlds.
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