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Vinchester
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Posted - 2007.10.21 10:00:00 -
[1]
Dear CCP, theres something wrong with system named SAILA. No matter when I come here it lags terribly. I just spent 3 mins waiting for my ship to jump from Motsu to Saila. Theres ONLY 140 people online, I say only because systems like Dodixie have ~200 people in them all the time and they dont lag like Saila does.
PLEASE FIX SAILA, I BEG YOU CCP.
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Vinchester
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Posted - 2007.10.21 10:02:00 -
[2]
and it has been like this for months if not years... something has to be wrong with this system's node
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Samsonknight
Caldari WhiteRoseShadow
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Posted - 2007.10.21 10:23:00 -
[3]
The reason for Saila being so laggy is because of isk farmers. They come to saila because of the agent, its the best lvl4 agent around and they farm the missions, leaving hundreds of missions open for days to get as much money as possable, once its finnished they complete it and open another one. I think isk farmers should be banned personaly.
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Crocky
Caldari
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Posted - 2007.10.21 10:24:00 -
[4]
Just find another corp to run L4 missions for. Then you won't have any reason to go there anymore.
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Unvisibility
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Posted - 2007.10.21 10:28:00 -
[5]
Edited by: Unvisibility on 21/10/2007 10:32:59 Don't you guys get it yet?
Saila/Motsu/Komo/Laah is deliberately left laggy like this. It's been like this for years despite easy and obvious solutions being available (i.e. spread the high-qual agents around a bit, seperate them by a few systems, spread the load).
To my knowledge CCP have never even acknowledged there's a problem in this area and have made no attempt to address the issue. Therefore it seems pretty obvious to me that they have no desire to reduce the lag here.
So why is this the case? Simple: it's a slow-down being applied to mission farming. Rather than nerf LP/mission rewards (which would affect everyone, even those sensible enough to mission elsewhere) they simply leave it ultra-laggy in the main mission hub region. Ship losses in the area increase, mission times increase, isk-generation rate decreases.
Think of it as a covert buff to everyone except Caldari mission runners and either adapt (since it's never going to change) or move elsewhere.
Edit: as has also been pointed out in this thread, there ARE other agents available for the Caldari Navy - and yes, their quality is slightly lower, but in a less laggy system the missions will go faster and thus the LP/time and ISK/time ratio will probably be the same or even slightly higher. MOVE!
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Vinchester
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Posted - 2007.10.21 10:30:00 -
[6]
Originally by: Crocky Just find another corp to run L4 missions for. Then you won't have any reason to go there anymore.
im kinda stuck in iseinaros(my agent is here) because my standing is not high enough for better agents. iseinaros is next to saila so i get lots of missions in saila&co too :(
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ButterKiss
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Posted - 2007.10.21 10:31:00 -
[7]
Originally by: Vinchester
Originally by: Crocky Just find another corp to run L4 missions for. Then you won't have any reason to go there anymore.
im kinda stuck in iseinaros(my agent is here) because my standing is not high enough for better agents. iseinaros is next to saila so i get lots of missions in saila&co too :(
There is a good agent in aramachi. in fact there is about 5 semi-good agents in this part, so rotate with them, im sure you would have enough standing to use at least 3 of them :)
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Ironnight
Caldari x13
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Posted - 2007.10.21 11:11:00 -
[8]
Originally by: Unvisibility Edited by: Unvisibility on 21/10/2007 10:32:59 Don't you guys get it yet?
To my knowledge CCP have never even acknowledged there's a problem in this area and have made no attempt to address the issue. Therefore it seems pretty obvious to me that they have no desire to reduce the lag here.
Not true they have moved agent(s) away from the area and didnt they remove the asteroid belts in the systems as well. I do agree that the quickest fix is to move away from the area and start flying for another corp/faction
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Le Skunk
Low Sec Liberators
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Posted - 2007.10.21 11:13:00 -
[9]
Edited by: Le Skunk on 21/10/2007 11:13:27
Originally by: Unvisibility Edited by: Unvisibility on 21/10/2007 10:32:59 Don't you guys get it yet?
Saila/Motsu/Komo/Laah is deliberately left laggy like this...To my knowledge CCP have never even acknowledged there's a problem in this area... Simple: it's a slow-down being applied to mission farming.
Edit: as has also been pointed out in this thread, there ARE other agents available for the Caldari Navy - and yes, their quality is slightly lower, but in a less laggy system the missions will go faster and thus the LP/time and ISK/time ratio will probably be the same or even slightly higher. MOVE!
Ok so your idea is that they let the system lag up as a covert nerf to mission farmers who leave the missions open for days to farm the rats and do not 'hand in' the mission until the last minute before startign a new one
Then you point out that running missions in a different system leads to lower mission payments - but less lag and therefore faster killing of the rats.
This would lead to the conclusion that a savy mission farmer (who is uninterested in the agent rewards anyway as he lets them run out) would move to one of your lower lag systems and therefore farm more efficently.
However they appear not to do this.
Why
SKUNK
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Unvisibility
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Posted - 2007.10.21 11:31:00 -
[10]
Originally by: Le Skunk Ok so your idea is that they let the system lag up as a covert nerf to mission farmers who leave the missions open for days to farm the rats and do not 'hand in' the mission until the last minute before startign a new one
Then you point out that running missions in a different system leads to lower mission payments - but less lag and therefore faster killing of the rats.
This would lead to the conclusion that a savy mission farmer (who is uninterested in the agent rewards anyway as he lets them run out) would move to one of your lower lag systems and therefore farm more efficently.
However they appear not to do this.
Why
SKUNK
TBH I hadn't thought about it from the point of view of a "mission farmer" as you describe. I honestly have no idea how many of the people in mission hubs like motsu/saila/etc farm missions in that way.
Thinking about it, the fact that the high quality agent systems are the busiest would tend to suggest that most mission runners *aren't* farming missions like that - if they were then what you suggest would happen, yeah?
Dunno, this is speculation here of course, from both of us.
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Terail Zoqial
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Posted - 2007.10.21 11:35:00 -
[11]
I gave up on those systems years ago. I prefer to look for more obscure agents in nice systems with population of 15 :D
Why the hell does everyone go for caldari navy, there are other NPC corps out there, rly!
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Samsonknight
Caldari WhiteRoseShadow
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Posted - 2007.10.21 11:45:00 -
[12]
Edited by: Samsonknight on 21/10/2007 11:45:13 The mission farmers that i refer to are the ones that farm for isk to sell for real money, which is illigal, you can tell who they are, the ones with names like "mdgfisg" people who have just mashed the keyboard. they choose a char with as much SP as possable so less training, then a group of them do the missions. just look in local, you will see who it is. CCP should stop those ones, legitimate isk farmers like propper players are fine.
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Idrift
Caldari Perkone
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Posted - 2007.10.21 19:14:00 -
[13]
Actually I think CCP does plan to move a couple of the agents out of that area. I remember reading about it a while back but am not going to bother looking for the post.
No proof so I am going to STFU!
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.21 19:16:00 -
[14]
Dear CCP, Sila's fine. Fix stupid people going/staying there. Put a big sign on Motsu gates billboards : "abandon all hope ye all who would enter the MLSA quadrilater" _
1|2|3 |
Caligulus
Eve University Ivy League
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Posted - 2007.10.21 19:30:00 -
[15]
Even if the move the agent(s) or beef up the node like they did with Jita, the hub will still lag. It doesn't solve the problem of everyone working the same damn agents. Spread out.
It's comical that you blame farmers because essentially that's what everyone does in EvE. Work missions, mine, rat or produce to yield income. Sounds like farming to me. It's also way less efficient to leave a mission open for days on end as you can only kill stuff in it once a day.It's the overcrowding of the system by people too stubborn or proud to go elsewhere. No mercy for these people. None at all. ------------------------------------------------- **** Name ONE thing that your windows comp can do that my MAC cant
**** Right click. |
Samsonknight
Caldari WhiteRoseShadow
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Posted - 2007.10.24 10:44:00 -
[16]
Originally by: Caligulus It's comical that you blame farmers because essentially that's what everyone does in EvE. Work missions, mine, rat or produce to yield income. Sounds like farming to me.
Like i said before, its not the ordinary players that are the problem, its the isk farmers that sell isk for ú/$. And they do do it, i had an email today offering me 5bil isk for $157. So I reported it as a EULA Violation. And so should everyone else, thats all we can do on our side to stop this happening and speed up the servers.
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.10.24 10:50:00 -
[17]
Originally by: Samsonknight
Originally by: Caligulus It's comical that you blame farmers because essentially that's what everyone does in EvE. Work missions, mine, rat or produce to yield income. Sounds like farming to me.
Like i said before, its not the ordinary players that are the problem, its the isk farmers that sell isk for ú/$. And they do do it, i had an email today offering me 5bil isk for $157. So I reported it as a EULA Violation. And so should everyone else, thats all we can do on our side to stop this happening and speed up the servers.
5 bill for $157!!! how can i loose :D
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Unvisibility
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Posted - 2007.10.24 10:51:00 -
[18]
Originally by: Samsonknight Like i said before, its not the ordinary players that are the problem, its the isk farmers that sell isk for ú/$. And they do do it, i had an email today offering me 5bil isk for $157. So I reported it as a EULA Violation. And so should everyone else, thats all we can do on our side to stop this happening and speed up the servers.
I'm sorry Samsonknight but you're just wrong about isk farmers being the cause of the lag in Mostu/Saila etc.
I've been watching them in those systems for a while now and they are a tiny minority. There's a few, yeah, they're easy to spot with the kjashsdy lkajfdilasy lakjoaisyfd names etc, but there's never 100's of them.
As others have already pointed out in this (and the 10,000 other threads about these systems over the last 3 years) the numbers of people are NOT that high. 200-300 in Motsu at peak, max, 150-200 in Saila, etc. There are PLENTY of other systems in EVE that have this many people in that don't lag nearly as badly.
The whole "leave missions open for days to farm rats" is also not true as far as I can tell - the respawn rate in those few missions that do respawn is so low that it's a LOT more efficient to just complete missions and get new ones.
There is a *problem* with this region of EVE. The lag is disproportionate to the number of players logged into the region. It's been raised on these forums over and over and over again and CCP say nothing about it.
This can only mean that they are aware of it and have decided to do nothing. It's deliberate. Stop blaming the false bogeyman of "isk farmers" when a quick examination of the facts will show that it's nothing of the kind.
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Foppemoa
Caldari Royal Swedish Capsulers Inc.
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Posted - 2007.10.24 11:04:00 -
[19]
Originally by: Unvisibility
Originally by: Samsonknight Like i said before, its not the ordinary players that are the problem, its the isk farmers that sell isk for ú/$. And they do do it, i had an email today offering me 5bil isk for $157. So I reported it as a EULA Violation. And so should everyone else, thats all we can do on our side to stop this happening and speed up the servers.
I'm sorry Samsonknight but you're just wrong about isk farmers being the cause of the lag in Mostu/Saila etc.
I've been watching them in those systems for a while now and they are a tiny minority. There's a few, yeah, they're easy to spot with the kjashsdy lkajfdilasy lakjoaisyfd names etc, but there's never 100's of them.
As others have already pointed out in this (and the 10,000 other threads about these systems over the last 3 years) the numbers of people are NOT that high. 200-300 in Motsu at peak, max, 150-200 in Saila, etc. There are PLENTY of other systems in EVE that have this many people in that don't lag nearly as badly.
The whole "leave missions open for days to farm rats" is also not true as far as I can tell - the respawn rate in those few missions that do respawn is so low that it's a LOT more efficient to just complete missions and get new ones.
There is a *problem* with this region of EVE. The lag is disproportionate to the number of players logged into the region. It's been raised on these forums over and over and over again and CCP say nothing about it.
This can only mean that they are aware of it and have decided to do nothing. It's deliberate. Stop blaming the false bogeyman of "isk farmers" when a quick examination of the facts will show that it's nothing of the kind.
Well, the problem have been talked about several times by CCP, so they are aware of it. They have also mentioned that when they get the new hardware that can spread the load between several nodes (or something along those lines. read the dev post about it), it should become much much smoother.
--------------------------------------------
Originally by: GLaDOS "But there is no sense crying over every mistake You just keep on trying until you run out of cake"
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Samsonknight
Caldari WhiteRoseShadow
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Posted - 2007.11.03 13:56:00 -
[20]
Oh well. it doesnt really matter now anyway, the next patch is gonna nerf missiles, so there will be no point farming missions anymore, im going into the t2 industry, they'l probably nerf that next then.
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Andrue
Amarr
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Posted - 2007.11.03 14:03:00 -
[21]
Edited by: Andrue on 03/11/2007 14:05:45 Edited by: Andrue on 03/11/2007 14:04:46
Originally by: Samsonknight Oh well. it doesnt really matter now anyway, the next patch is gonna nerf missiles, so there will be no point farming missions anymore, im going into the t2 industry, they'l probably nerf that next then.
It's a change to torpedoes only and if you have the brains to adapt it opens up a whole new way to use them. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Snake Doctor
MacroIntel United Corporations Against Macros
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Posted - 2007.11.03 14:12:00 -
[22]
Nothing can be fixed. Just start probing them out and stealing their loot/kills.
You can make 50mil + an hour doing it...
Join Macrointel! |
Samsonknight
Caldari WhiteRoseShadow
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Posted - 2007.11.05 11:15:00 -
[23]
Originally by: Andrue Edited by: Andrue on 03/11/2007 14:05:45 Edited by: Andrue on 03/11/2007 14:04:46
Originally by: Samsonknight Oh well. it doesnt really matter now anyway, the next patch is gonna nerf missiles, so there will be no point farming missions anymore, im going into the t2 industry, they'l probably nerf that next then.
It's a change to torpedoes only and if you have the brains to adapt it opens up a whole new way to use them.
Thats a bit uncalled for dont you think. I know its only torps you *****.
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MuffinsRevenger
EmpiresMod Koroshiya Buntai
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Posted - 2007.11.05 11:21:00 -
[24]
Just adding another 7-8 high-quality lvl4 caldari navy agents in 0.5 systems on oposing edges of the forge/citadel would releve alot of the stress on the aramachi/motsu/saila node and would make the game a hellofalot better for those who chose to try to maximise their profficeny at missionrunning |
Unvisibility
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Posted - 2007.11.05 11:28:00 -
[25]
Originally by: Samsonknight
Originally by: Andrue Edited by: Andrue on 03/11/2007 14:05:45 Edited by: Andrue on 03/11/2007 14:04:46
Originally by: Samsonknight Oh well. it doesnt really matter now anyway, the next patch is gonna nerf missiles, so there will be no point farming missions anymore, im going into the t2 industry, they'l probably nerf that next then.
It's a change to torpedoes only and if you have the brains to adapt it opens up a whole new way to use them.
Thats a bit uncalled for dont you think. I know its only torps you *****.
Heh, your post that he quoted said "next patch is gonna nerf missiles". He points out that it's only a change to torpedos, not all missiles, and then you start abusing him? Which post do you think is the most uncalled for eh?
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Okkie2
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Posted - 2007.11.05 11:31:00 -
[26]
Originally by: Samsonknight Oh well. it doesnt really matter now anyway, the next patch is gonna nerf missiles, so there will be no point farming missions anymore, im going into the t2 industry, they'l probably nerf that next then.
I really hope a lot of people will think like this !
Furthermore although saila is laggy it is a lot better playable as a year ago. You do have some lag spikes now and then but i usually don't have any problems with completing missions (i use the aramachi agent who does send you to Saila pretty often)
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.05 11:42:00 -
[27]
Originally by: Vinchester Dear CCP, theres something wrong with system named SAILA. No matter when I come here it lags terribly. I just spent 3 mins waiting for my ship to jump from Motsu to Saila. Theres ONLY 140 people online, I say only because systems like Dodixie have ~200 people in them all the time and they dont lag like Saila does.
PLEASE FIX SAILA, I BEG YOU CCP.
Solution is simple. Move to better system for missions.
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Venkul Mul
Gallente
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Posted - 2007.11.05 11:52:00 -
[28]
Originally by: Unvisibility
Originally by: Samsonknight Like i said before, its not the ordinary players that are the problem, its the isk farmers that sell isk for ú/$. And they do do it, i had an email today offering me 5bil isk for $157. So I reported it as a EULA Violation. And so should everyone else, thats all we can do on our side to stop this happening and speed up the servers.
I'm sorry Samsonknight but you're just wrong about isk farmers being the cause of the lag in Mostu/Saila etc.
I've been watching them in those systems for a while now and they are a tiny minority. There's a few, yeah, they're easy to spot with the kjashsdy lkajfdilasy lakjoaisyfd names etc, but there's never 100's of them.
As others have already pointed out in this (and the 10,000 other threads about these systems over the last 3 years) the numbers of people are NOT that high. 200-300 in Motsu at peak, max, 150-200 in Saila, etc. There are PLENTY of other systems in EVE that have this many people in that don't lag nearly as badly.
The whole "leave missions open for days to farm rats" is also not true as far as I can tell - the respawn rate in those few missions that do respawn is so low that it's a LOT more efficient to just complete missions and get new ones.
There is a *problem* with this region of EVE. The lag is disproportionate to the number of players logged into the region. It's been raised on these forums over and over and over again and CCP say nothing about it.
This can only mean that they are aware of it and have decided to do nothing. It's deliberate. Stop blaming the false bogeyman of "isk farmers" when a quick examination of the facts will show that it's nothing of the kind.
I tnink the reason for the lag is faily well summoned up in your post:
1) there are 150 person in local;
2) they are there to do missions (in most other system if there are 150 in local 50 are mining and 50 probably afk), in mostu/saila 120 of them are probably mission running;
3) there are multiple high quality level 3 and 4 navy agent in the systems;
4) people farming mission (even "normal" players running for isk) generally accept multiple mission running them back to back and then delivering them, so they spawn the mission rat and leave the wrecks from multiple missions at the same time;
5) agin, this kind of mission runner rarely loot, so the wrecks stay in system for the full 2 hours.
All the above combine so that you have in space at the same time the wrecks and rats from 200-300 missions at the same time, plus the "background" objects presents in the 100+ open missions, so essentially a lot of clutter.
Strange as it may seem, the people leaving a mission open from a day to the next have a lesser impact as at least the wrecks disappear after a time (even if the background items like ateroid and structure remain, and usually 1 wave of rats too).
To all the above you can add people scanning for mission runners to pick on the wrecks, as every time they hit scan there are the data from all the ship and drones running around in the probe field to compare to generate the target strennght against the probe scanning strenght.
Essentially, too much people doing complex and interactive things .
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Venkul Mul
Gallente
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Posted - 2007.11.05 11:55:00 -
[29]
Originally by: MuffinsRevenger Just adding another 7-8 high-quality lvl4 caldari navy agents in 0.5 systems on oposing edges of the forge/citadel would releve alot of the stress on the aramachi/motsu/saila node and would make the game a hellofalot better for those who chose to try to maximise their profficeny at missionrunning
Hemm, so:
Caldari already have the better high sec agents so they ned more and in better system (0.5 where they pay more) to balance it?
That sum exactly what you are saying?
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Nobler
Caldari Orion Ore International Interstellar Alcohol Conglomerate
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Posted - 2007.11.05 15:01:00 -
[30]
To the OP- Your screwed. Finish the mission, and find another agent. I had the Saila experience a few weeks ago. I feel ur pain, but no one else here will or even care.
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