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Bazan Kor
STK Scientific Black-Out
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Posted - 2007.10.23 12:59:00 -
[31]
Originally by: Xequecal The Kronos with 3x faction magstab and a neutron fit does 1800 DPS. 1800 DPS. You can fit 2x LAR, MWD, and 3 energy neutralizers on it too, and run these off the 1275m3 cargohold full of cap charges. It's the most ridiculous ship ever implemented, ever. The Paladin does less than half the DPS of this monster.
Jamming ftw...
EVE Online, where the bugs are prettier. |
Gypsio III
Darkness Inc.
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Posted - 2007.10.23 13:01:00 -
[32]
Edited by: Gypsio III on 23/10/2007 13:02:02
Quote: The Kronos with 3x faction magstab and a neutron fit does 1800 DPS. 1800 DPS. You can fit 2x LAR, MWD, and 3 energy neutralizers on it too, and run these off the 1275m3 cargohold full of cap charges. It's the most ridiculous ship ever implemented, ever.
I hope there's a typo in the Golem PG. Sure you can fit some Siege IIs on... just not much else after that. Very rough and most likely inaccurate calculations suggest you'll need 2 RCU IIs to fit a MWD and heavy cap booster as well? Add a XLSB and you might need a third? And what about smartbombs, nos or neuts in the other highslots?
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.10.23 13:04:00 -
[33]
Originally by: Bazan Kor
Originally by: Garia666 i have a short question about black op ships.. are they able to fly in empire? and use the portals in empire?
I would assume not on the portals same as it is now, but they should be able to move in empire because they can use regular jump gates.
make sence cheers.. however it would give a new meaning to empire warfare
->My Vids<- |
Saietor Blackgreen
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Posted - 2007.10.23 13:04:00 -
[34]
Gotta agree, Amarr got the slackiest T2 BS. Matari one looks a lot like awesome mission ship (a good thing, something to dilute that CNR domination in this), while Gallente is a horrible PvP machine again - I REALLY doubt anyone will use it as PvE boat.
Lets just HOPE they will adjust those setups before dumping them to TQ.
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Gypsio III
Darkness Inc.
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Posted - 2007.10.23 13:10:00 -
[35]
Originally by: Bazan Kor
Originally by: Xequecal The Kronos with 3x faction magstab and a neutron fit does 1800 DPS. 1800 DPS. You can fit 2x LAR, MWD, and 3 energy neutralizers on it too, and run these off the 1275m3 cargohold full of cap charges. It's the most ridiculous ship ever implemented, ever. The Paladin does less than half the DPS of this monster.
Jamming ftw...
Although jamming is certainly ftw, this is a balancing factor for the entire class, not for individual ships.
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bldyannoyed
Un4seen Development
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Posted - 2007.10.23 13:11:00 -
[36]
The Kronos does indeed look scary as all hell.
But just stop the insane rabble for a second.
The Kronos gets 14% more turret DPS than a Megathron, or, to put it another way, the same dps as a Federate issue Megathron.
A Fedathron with 8 neutron II, void,3 Cormack Modified Magstabs and 5 Ogre II's does about 1500 DPS. Therefore a Kronos does about 1500 DPS with that insane multi billion isk setup.
NOT 1800 DPS.
It's not really that much more terrifying.
I feel for the Amarrs though cos the Paladinn does indeed suck balls.
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Red Harvest
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Posted - 2007.10.23 13:24:00 -
[37]
The Sentinel made me cry. Hope my Cruor gets some kind of boost too or its pretty much obsolete.
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Nyx STeeLGamers
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Posted - 2007.10.23 13:33:00 -
[38]
i hoped that the sin was a mistake, i hoped the Mega was a black ops, and domi was the new missionrunner. but now i see, it isnt, and what a shame ;/ imo Mega looks 1000 times more like a CovOp than the Domi, and why 400m3 dronecap to a blackop ? wtf:P
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Xequecal
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Posted - 2007.10.23 13:36:00 -
[39]
Originally by: bldyannoyed The Kronos does indeed look scary as all hell.
But just stop the insane rabble for a second.
The Kronos gets 14% more turret DPS than a Megathron, or, to put it another way, the same dps as a Federate issue Megathron.
A Fedathron with 8 neutron II, void,3 Cormack Modified Magstabs and 5 Ogre II's does about 1500 DPS. Therefore a Kronos does about 1500 DPS with that insane multi billion isk setup.
NOT 1800 DPS.
It's not really that much more terrifying.
I feel for the Amarrs though cos the Paladinn does indeed suck balls.
Really? I get 1683 by going into EFT and fitting a Megathron with 4 turrets, dividing by 1.25, then multiplying by 2 and then by 1.25. Then I add 317 for the DPS of 5x Ogre II and I hit 1683 DPS. I admit I guessed at the 1800 DPS, but with 4 Magstabs it hits 1800. You are forgetting your damage implants, if you're going to PvP in a close range 2bil isk gank boat you damn well better have them.
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mama guru
Gallente Corp 1 Allstars Insurgency
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Posted - 2007.10.23 13:39:00 -
[40]
Stop please, just add the dps of a hyperions guns with 5x ogre II's and you got your kronos dps. -YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
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bldyannoyed
Un4seen Development
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Posted - 2007.10.23 13:43:00 -
[41]
Originally by: Xequecal
Originally by: bldyannoyed The Kronos does indeed look scary as all hell.
But just stop the insane rabble for a second.
The Kronos gets 14% more turret DPS than a Megathron, or, to put it another way, the same dps as a Federate issue Megathron.
A Fedathron with 8 neutron II, void,3 Cormack Modified Magstabs and 5 Ogre II's does about 1500 DPS. Therefore a Kronos does about 1500 DPS with that insane multi billion isk setup.
NOT 1800 DPS.
It's not really that much more terrifying.
I feel for the Amarrs though cos the Paladinn does indeed suck balls.
Really? I get 1683 by going into EFT and fitting a Megathron with 4 turrets, dividing by 1.25, then multiplying by 2 and then by 1.25. Then I add 317 for the DPS of 5x Ogre II and I hit 1683 DPS. I admit I guessed at the 1800 DPS, but with 4 Magstabs it hits 1800. You are forgetting your damage implants, if you're going to PvP in a close range 2bil isk gank boat you damn well better have them.
I just fitted a Fedathron on EFT. 1500 dps with with 3 cormack modded mfs. Didnt have implants tho.
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Fuazzole
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Posted - 2007.10.23 13:44:00 -
[42]
Originally by: mama guru Stop please, just add the dps of a hyperions guns with 5x ogre II's and you got your kronos dps.
hyp dont easly do neuts. and using 5 heavys only losses you flexability. Lots of DPS is gud, but EW/medium dorne combo I think would be more optimium
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Tomar Lyonsbane
Sniggerdly
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Posted - 2007.10.23 13:44:00 -
[43]
The thing that caught my eye was:
Quote: ...the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping...
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.10.23 13:46:00 -
[44]
It's official, the devs play Gallente.
I'm thoroughly disapointed in the Golem. The painting bonus will be great to some mission runner who can afford the slots for painters by running a pimped out tank but for pvp, no thanks. I'd rather have an alt tug along in a bellicose.
The Paladin is a big letdown as well, it's like a gimped Kronos with lasers and no damage bonus. Not worth it .
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Stork DK
Synthetic Frontiers
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Posted - 2007.10.23 13:48:00 -
[45]
I foresee my hyena killing many many crows in the future
Wonder what ranks the skills are .o? --------------
Triumdicta > we're getting a new kind of ore? omiNATION > CAREBEAR ALERT |
mama guru
Gallente Corp 1 Allstars Insurgency
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Posted - 2007.10.23 13:48:00 -
[46]
Originally by: Fuazzole
Originally by: mama guru Stop please, just add the dps of a hyperions guns with 5x ogre II's and you got your kronos dps.
hyp dont easly do neuts. and using 5 heavys only losses you flexability. Lots of DPS is gud, but EW/medium dorne combo I think would be more optimium
I was not suggesting any setups, im just saying its rediculous to jump on the overpowerd gallente bandwagon just out of the blue like that. -YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
NateX
Singularity. YouWhat
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Posted - 2007.10.23 13:49:00 -
[47]
Would love to see the range on the guns on that Valgurs!
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Nyx STeeLGamers
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Posted - 2007.10.23 13:49:00 -
[48]
Originally by: Incantare It's official, the devs play Gallente.
I'm thoroughly disapointed in the Golem. The painting bonus will be great to some mission runner who can afford the slots for painters by running a pimped out tank but for pvp, no thanks. I'd rather have an alt tug along in a bellicose.
The Paladin is a big letdown as well, it's like a gimped Kronos with lasers and no damage bonus. Not worth it .
i would rather fly a sniper, instead of a 2bill closerange 1800 DPS ship, and the risk for dying.. remember, when the gall boat is jammed, what do it have left then?
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Katrina Coreli
toxicology
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Posted - 2007.10.23 13:51:00 -
[49]
My initital interest is the Phobos
I can see people duel repping that with a med cap injector. The tank is going to be mad, its going to have the tank of a duel rep myrmi. Dps wouldnt be too great but could be an interesting bait ship/bubbler
THE CAKE IS A LIE! |
Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.23 13:56:00 -
[50]
Originally by: bldyannoyed
I just fitted a Fedathron on EFT. 1500 dps with with 3 cormack modded mfs. Didnt have implants tho.
1615 on a fedathron with 8xNeutron blaster cannon II (void) (equal to the 4x100%s on the Kronos), 5xOgre IIs, 3x Cormack modded MFS, max skills, Lancer G-2 Delta and a Deadeye ZGL 1000. 1597 with CN Antimatter.
Theoretical maximum would be 1879 DPS, but that's with 7x Cormacks and 2x Burst aerator II rigs (not a very likely setup). 4 cormacks and 2x Burst aerators is 1845. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |
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Inigo Firebird
FireTech Pure.
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Posted - 2007.10.23 14:00:00 -
[51]
Has anybody noticed this very interesting paragraph?
Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping
Im thinking that if one is deployed on a gate that you wont be able to jump through? Or am I reading this wrong? If this is the case then 0.0 just became a lot more interesting.
In space licking your frozen corpse ! |
Skaaj
FireStar Inc
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Posted - 2007.10.23 14:08:00 -
[52]
Originally by: Inigo Firebird Has anybody noticed this very interesting paragraph?
Heavy interdictors are cruiser equivalents of the destroyer based interdictors, which combine area of effect warp disruption with the tanking capabilities of Heavy Assault Ships. Rather than using warp disrupt probes, the heavy interdictors use a module, the Warp Disruption Field Generator, which prevents all ships within its range from warping or jumping
Im thinking that if one is deployed on a gate that you wont be able to jump through? Or am I reading this wrong? If this is the case then 0.0 just became a lot more interesting.
Think they mean warping and cyno jumping, they wouldn't create a module that takes offline stargates
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MITSUK0
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Posted - 2007.10.23 14:14:00 -
[53]
omglol
Worst set of changes ever. Glad I dont activly play anymore.
T1 BS where allways touted as "not supposed to be a solopwnmobile" then they go and relese T2 BS that are immune to frigs, deal Teir3 BS damage with tanking bonuses and webbing/tracking/hitting small stuff bonuses
Seriously, good going ccp The only thing I like out of thse changes are the ewar frigs.
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DARTHxFREE
G.R.U.N.T
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Posted - 2007.10.23 14:17:00 -
[54]
Let's wait to test thigns before going mental, I realy don't see the smelabin being that bad.
Rack of Tachyons that work point blank too, thats hell ova versitility. Fast crystal switching and infinate ammo, might not beat DPS of some ships on equal ground but thats biased grounds to compare on.
The potentialy weakest ship I see here would be the Golem, Torps do stupid dmg on test server and with the given bonus's it would be a hellraiser in "effective" dmg, but just doesnt look to have the PG/mass/base speed to pull off a MWD
PvP isn't a duel starting at 10km >:-E3 /join Cheeze & Whine Club
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Mudkest
MetaForge Ekliptika
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Posted - 2007.10.23 14:27:00 -
[55]
Originally by: Cpt Branko
Oh, btw - does anyone know what the skill reqs of ewar frigs will be?
frigate lvl5(duh) and ewarship skill(wich needs electronics upgrades 5 i think, not sure where I saw that and cant find link for it though) ----- GIEV custom ship paint jobs!
I want my hello-kitty-kessie! |
Kruel
Blunt Force Syndicate
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Posted - 2007.10.23 14:29:00 -
[56]
The Golem will suck for missions with only 4 launchers, since the NPCs kill 2 or 3 of your missiles anyway. I wonder if CCP considered that?
And what's with the laser cap use bonus on the Paladin?
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.23 14:40:00 -
[57]
Christ,both the paladin and golem are wtf....I mean minmatar and gellente are obviously better at dps,and for what their roles are(appearently ratting)are so much better at it.
Oh yeah,not solo pwnmobiles?I wonder how a 8 neutron 3 energy neuting 1k cargo bay for cap booster tanka mega will perform.... __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |
Dave10
Sulithus
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Posted - 2007.10.23 14:49:00 -
[58]
Edited by: Dave10 on 23/10/2007 14:50:53
Originally by: goodby4u Christ,both the paladin and golem are wtf....I mean minmatar and gellente are obviously better at dps,and for what their roles are(appearently ratting)are so much better at it.
Oh yeah,not solo pwnmobiles?I wonder how a 8 neutron 3 energy neuting 1k cargo bay for cap booster tanka mega will perform....
abit crap, due to the lack of being able to fit 3 energy neuts with any sort of tank. And oh, to fit everything except 3 energy neuts you're left with 1 rig slot. So the tank will be somewhat lacking
the ~50km AC vargur is somewhat a bigger concern
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Subruz
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Posted - 2007.10.23 15:44:00 -
[59]
Great, CCP just made it even harder for new players. They basicly spell certain death for anyone sub-capital that's not fitting a damp or jamming setup (or well, a speed setup could save you aswell, speed is the answer to everything it seems).
On top of it all they made the tech 2 BS pretty much like their little brothers with the same issues, we'll see a whole lot of tech 2 blasterthrons now - that's for sure.
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DARTHxFREE
G.R.U.N.T
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Posted - 2007.10.23 15:47:00 -
[60]
If wouldn't feel terribly confident 1v1 in a marauder vs just about anything with that EW hole
/join Cheeze & Whine Club
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