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Lord Berk
Amarr
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Posted - 2007.10.23 12:38:00 -
[1]
*slaps forehead*
Because so many Amarr were clamouring for a bigger capcitor.
Unbelievable...
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Nice Apoc! Going mining? |

zilllii
Squirrel Power
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Posted - 2007.10.23 12:45:00 -
[2]
yeah its not like they use more cap then any other race either, silly  gimme bigger letter count in my sig so it wont cut off everything damnit!!!! |

Xequecal
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Posted - 2007.10.23 12:50:00 -
[3]
The Paladin is utter **** compared to the Kronos. Complete and utter ****. The Kronos is the most overpowered ship ever implemented, this is not an exaggeration. With a neutron fit, 3x faction magstab and 5 Ogre II it does 1800 DPS with CN Antimatter. 1800 ******* DPS. Oh, did I mention it has more than enough fitting and cap to add 3 energy neutralizers and a full tank and MWD on top of that? What the ****? And Amarr gets the Apocalypse with a rep and tracking bonus. It does less than half of the DPS of this ******* monster. Seriously, WTF.
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DARTHxFREE
G.R.U.N.T
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Posted - 2007.10.23 12:50:00 -
[4]
Edited by: DARTHxFREE on 23/10/2007 12:50:25 I'll have you know!, tractors use alot of cap!
what ship can tank that gud in a gate camp and slow boat back to the gate while dragging ur buddies can's as they die due to lack of gang dps >:-E3 /join Cheeze & Whine Club
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.10.23 12:56:00 -
[5]
hehe there will be an day that wae amarrians actualy suck big time.. mabe its because where such an ugly race..
and no dev playes with amarr..
you suck.. but your momma... oohh sweezy.. ..
->My Vids<- |

Lord Berk
Amarr
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Posted - 2007.10.23 13:00:00 -
[6]
Originally by: Xequecal The Paladin is utter **** compared to the Kronos. Complete and utter ****. The Kronos is the most overpowered ship ever implemented, this is not an exaggeration. With a neutron fit, 3x faction magstab and 5 Ogre II it does 1800 DPS with CN Antimatter. 1800 ******* DPS. Oh, did I mention it has more than enough fitting and cap to add 3 energy neutralizers and a full tank and MWD on top of that? What the ****? And Amarr gets the Apocalypse with a rep and tracking bonus. It does less than half of the DPS of this ******* monster. Seriously, WTF.
I hear ya. OP'ed doesn't begin to describe the Kronos. --------------------------------
Nice Apoc! Going mining? |

Cudeiro
Amarr Hispania Armored Forces
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Posted - 2007.10.23 13:03:00 -
[7]
great, not enough with the Crapocalypse, now well get a elite crapocalypse 
It's great being Amarr, aint it?
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Fuazzole
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Posted - 2007.10.23 13:04:00 -
[8]
If EC-600 become standard, thier is no OP..
Just the OMG I kiled a 2bill ship in my stabber
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.10.23 13:29:00 -
[9]
Correct me if I'm wrong, but aren't the Marauders meant to be optimised for PvE?
And isn't lots of capacitor generally considered to be quite a good thing when doing, say, level 4 missions?
Dulce et decorum est pro imperium mori.
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bldyannoyed
Un4seen Development
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Posted - 2007.10.23 13:36:00 -
[10]
With the bonuses tho doesnt a Paladinn only actually have the cap use uf effectively TWO lasers?
4 turrets to start with, -50% cap use.
Which should mean its got cap coming out of its ears.
Couple the tracking bonus with the high base tracking of beams ( highest tracking long range turret, even a tachyon outracks a 350 rail ), and add the web bonus making it impossible to get under the guns tracking and it migh be okay.
You could fit tachyons for missions, and still run dual LAR II tank and be able to hit pretty much everything worth hitting.
Shame the damage is still gonan be sucky.
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Cryselle
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Posted - 2007.10.23 13:37:00 -
[11]
Originally by: Rodj Blake Correct me if I'm wrong, but aren't the Marauders meant to be optimised for PvE?
And isn't lots of capacitor generally considered to be quite a good thing when doing, say, level 4 missions?
Yes, but 5% Cap Bonus, plus 10%/level Cap usage reduction on 4 Laser Turrets - it's really a slap in the face.
Yes, you can implement a monster tank - but again /sigh
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Kavol Valarius
Amarr Unity of Honor
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Posted - 2007.10.23 13:37:00 -
[12]
I'm reserving judgement until I actually get one and use it.
Then I'll either keep on using it or sell it on, depending on my views. -----
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Nyx STeeLGamers
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Posted - 2007.10.23 13:38:00 -
[13]
Originally by: Rodj Blake Correct me if I'm wrong, but aren't the Marauders meant to be optimised for PvE?
And isn't lots of capacitor generally considered to be quite a good thing when doing, say, level 4 missions?
ur right, but dont tell them :) i love them whining
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Alyxa Mahan
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Posted - 2007.10.23 13:43:00 -
[14]
Originally by: Rodj Blake Correct me if I'm wrong, but aren't the Marauders meant to be optimised for PvE?
And isn't lots of capacitor generally considered to be quite a good thing when doing, say, level 4 missions?
Yes, thats why the Apoc is considered the best Amarr BS! Oh, wait...
Originally by: bldyannoyed With the bonuses tho doesnt a Paladinn only actually have the cap use uf effectively TWO lasers?
4 turrets to start with, -50% cap use.
You must be looking at other stats than me. In my version, there's no "-10% cap use per level". Is it in yours?
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.10.23 13:50:00 -
[15]
And the Golem with new torpsTM & target painter  That's a better then CNR mission runner. Teh Vargur is better imo as well.
The problem is; those ships without the full gun rack (8 turrets or 8 missles) had a dmg/rof bonus to be om par with those that had (namely the apoc). Now they all have 8 gunslots and apoc (Paladin) gets no bonus.
But we get a 5% cap bonus which we no longer need thanks to armor rep bonus and rigs.
The Paladin is a kick in the nuts for anyone expecting apoc change too.
Change that cap bonus into something else; if you think dmg/rof boni are too much why not armor rez bonus?! ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Sevis
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Posted - 2007.10.23 13:52:00 -
[16]
Ya, if they published the capacitor stats that might help too.
Also, they have about half of the grid of normal battleships. This means that you still have to take at least 2 low slots to fit Tachs.
The Apoc balances out against the Mega's damage bonus with an extra turret hardpoint. There is no extra turret here. The Armageddon does it with an extra low slot. There is no extra low slot here.
Oh, and the drone bay is smaller as well. The paladin is an inferior ship.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.10.23 13:53:00 -
[17]
Originally by: bldyannoyed
You could fit tachyons for missions, and still run dual LAR II tank and be able to hit pretty much everything worth hitting.
Except that the base power grid is only 13500 compared to 19500 for the Apoc.
I doubt that you'll have enough grid for a viable 4x Tachyon / 2x LAR setup.
Dulce et decorum est pro imperium mori.
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Mou'adib
Gallente Ethical Dilemma
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Posted - 2007.10.23 14:08:00 -
[18]
give it a rof bonus pleaseeeeeeeeeeeeeee
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Lucre
STK Scientific Black-Out
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Posted - 2007.10.23 14:16:00 -
[19]
Should we just suggest that all new Amarr ships from now on should come with an extra mid-slot? You can't do anything with it, but it's where the shaft goes...  |

Arnold Duncan
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Posted - 2007.10.23 14:28:00 -
[20]
Now as amarr i'm starting to be really frustrated...
I re-opened eve hoping for some good t2 new amarr stuff and i got those things.
Not only we have some of the worst ship in EVE due to broken game balance but we even get that kind of stuff. And don't even try to say that we don't have to take ammo and that balance all coz it's bull****.
CCP, wake up, it's time to change fotm. We've done our 2 years on the **** side it's time to become competitive again.
PS: before getting flamed, i'd like to say that i use caldari with medium skills and i've got LESS problems than amarr with maxxed skills. Let's not even talk about gallente...
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Frater Perdurabo
Amarr The Ancient Illuminated Seers of Bavaria
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Posted - 2007.10.23 14:31:00 -
[21]
Reposting what i said in the devblog thread.
Constructive non-rant about the new Amarr marauder, the Paladin:
Excluding the Paladin, all the marauders will recieve a 100% dmg bonus to 4 weapon turrets, and then recieve a more 'standard' dmg bonus (5% dmg/rof per lvl) This increases their dmg a fair bit over the T1 variants. effectively they have 8 turrets + 25% rof/dmg. None of the t1 hulls of these ships i might add, actually have 8 hislot weapon systems that recieve bonuses, raven gets 6 launcher slots with bonuses, mega gets 7 turrets with bonuses and tempest gets 6 turrets with bonuses.
The paladin infact recieves no greater bonus to its turrets than a standard Apoc, both have an effective 8 turrets, but the paladin loses out on the -10% cap reduction bonus, meaning cap use for lasers on the paladin will be... well what will it be? Im assuming exactly the same as the Apoc, half the guns, but no 50% cap use reduction. so same cap use, same dmg.
Just a thought to tag on the end as well, whats considered to be the worst BS in the game? I think most people would plump for the Apoc. Outclassed in all its alleged roles by the other 2 Amarr BS.
So please, someone, anyone, please tell me how these ships were/are balanced within the class, or show me some reasoning on how its not actually worse than the other 3. Sig->
Good isnt it.
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Nyx STeeLGamers
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Posted - 2007.10.23 14:32:00 -
[22]
Originally by: Mou'adib give it a rof bonus pleaseeeeeeeeeeeeeee
i would probably agree in some ROF for amarr BS :) that could make them as they are now, gankers :P, an armageddon with fully damage with HSII is very nice in a FB
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Fuazzole
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Posted - 2007.10.23 14:37:00 -
[23]
Just to ask, cause I have no idea what dmg a tachyon apoc does atm,...
What dmg/range is an 8x Tachyon set up?
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Arnold Duncan
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Posted - 2007.10.23 14:40:00 -
[24]
Originally by: Nyx STeeLGamers
Originally by: Mou'adib give it a rof bonus pleaseeeeeeeeeeeeeee
i would probably agree in some ROF for amarr BS :) that could make them as they are now, gankers :P, an armageddon with fully damage with HSII is very nice in a FB
It would be nice. But that doesn't resolve amarr whole issue.
Of course they could give a rof bonus to paladin and perhaps some other tweak making it "almost" balanced with other marauders, but the problem will still be that amarr sucks as capacitor race, damage dealing race and even at tanking they are not so much better than other races.
We got too much nerfed coz of the geddon (that was indeed overpowered 3 years ago) and now that's the only old amarr t1 good ship.
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Mou'adib
Gallente Ethical Dilemma
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Posted - 2007.10.23 14:41:00 -
[25]
so let see. a raven 6 launchers + rof /Golem 4 launchers, at least no rof bonus mega 7 turrets + dmg bonus/ Kronos 4 turrets + dmg bonus tempest 6 turret + dmg and rof/ Vargur 4 turrets + rof crapocalypse 8 turret + nothing/ Palidin 4 turrets + nothing
so lets see palidin has not dmg bonus at all, and keeps the same amount of guns where as the Kronos gain a turret and keeps the dmg bonus the Vargus might even be worse. it gains 2 turrets but loses a dmg bonus Golem also gains 2 turrets but loses a rof bonus
seems very fair here
Its great flying amarr ain't it?
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.23 14:49:00 -
[26]
Edited by: LUKEC on 23/10/2007 14:56:20
@ dev nub for this.
Paladin, mega pulses, skills @ 5, conflag: 431 dps (338 with scorch)
t2 raven: 374 dps with t1 ammo (430 with faction) and old torp stats.
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2007.10.23 14:57:00 -
[27]
the 5% cap bonus on the paladin seems quiet nice for missions. the not really needed web effectiveness bonus combined with the lack of damage bonus is a lot more whine-worthy.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.10.23 14:58:00 -
[28]
But hey... amarr has staying power.
To stay in empire and mine.
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Lord Berk
Amarr
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Posted - 2007.10.23 15:02:00 -
[29]
Originally by: Rodj Blake Correct me if I'm wrong, but aren't the Marauders meant to be optimised for PvE?
And isn't lots of capacitor generally considered to be quite a good thing when doing, say, level 4 missions?
Actually Rodj, in this case you are wrong. Remember, just to be able to fly Marauders, you'll need somewhere in the neighborhood of 10m SP...so not newbs. Professional Mission runners (I'm not one) are concerned about the speed it take to run them, hence why the cnr is king for them EXCEPT a triple or dual HS Abaddon vs Sashas, BR's or possibly drones. I fly one and it cuts through those rats like butter...dissolving a BS in 15 secs is great fun.
Any Amarr with the SPs to fly Marauders should have cap management down cold by then - the last thing they need a capacitor "safety net".
It's all about speed for them - cap capacity does nothing in that regard.
Leandro can back me on this I imagine he's crunching numbers.
For a "new" mission ship guess I'll have to pick up a nightmare and train up shields. --------------------------------
Nice Apoc! Going mining? |

Amy Wang
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Posted - 2007.10.23 15:05:00 -
[30]
Originally by: Mou'adib so let see. a raven 6 launchers + rof /Golem 4 launchers, at least no rof bonus mega 7 turrets + dmg bonus/ Kronos 4 turrets + dmg bonus tempest 6 turret + dmg and rof/ Vargur 4 turrets + rof crapocalypse 8 turret + nothing/ Palidin 4 turrets + nothing
so lets see palidin has not dmg bonus at all, and keeps the same amount of guns where as the Kronos gain a turret and keeps the dmg bonus the Vargus might even be worse. it gains 2 turrets but loses a dmg bonus Golem also gains 2 turrets but loses a rof bonus
seems very fair here
Its great flying amarr ain't it?
dont let the looks fool you, Vargur is more a pimped Maelstrom then a pimped Pest, it basically has 8 effective turrets with a rof bonus, so same damage as the Mael, better falloff and tracking, fair enough, nothing to write home about tho
Golem has 8 effective missile launchers, which if my math isnt wrong is worse then 6 launchers with rof bonus which the raven gets, on the other hand 7 med slots for tank and/or target painters sound pretty sweet imho
Paladin has 8 effective turrets, again same as the Apoc
Kronos 8 effective turrets with damage bonus compared to the 7 with damage bonus the Mega gets, so yes the Kronos is the only ship that gets a raw damage increase of the 4, basically a Mega and Hype rolled into one, Gallente getting the better end of the bargain again? seriously who is surprised? 
maybe reduce the drone bay to 75m¦ or something?
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