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Skeltek
Caldari Asgard Schiffswerften Ev0ke
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Posted - 2007.10.24 11:01:00 -
[31]
hmm, why does it seem so natural for everyone to assume the Golem is supposed to be a PvE ship? I quit doing lvl4 missions afk-when they provided no challenge any more at all and turned my eyes on PvP.
If you donŠt want to get jammed all the time in missions and your missiles get shot down by defenders, IŠd really recommend you keep using Ravens or CNRs for missionrunning semi-afk. Or perhaps file a petition to make the Minmatar t2 BS more suitable for PvE.
Sorry for the sarkasm here, but I donŠt believe lvl4 missions will provide any improvement to aspects of gameplay by simply introducing better and better PvE-ships in regards of tank and damageoutput. Of course you would earn ISK faster by repeating the same easy missions over and over again at a faster rate.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 11:08:00 -
[32]
Originally by: Skeltek hmm, why does it seem so natural for everyone to assume the Golem is supposed to be a PvE ship? I quit doing lvl4 missions afk-when they provided no challenge any more at all and turned my eyes on PvP.
Because DEV's perviousely stated that the Marauders will be the mision runners wet dream.. that why we came to the conclusion they gonna be the ueber mission whoring ship:)
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.24 11:12:00 -
[33]
Originally by: Bellum Eternus Compare the Golem and CNR using Torps, and actually use the TP bonus and take advantage of the explosion velocity bonus for using torps on smaller ships.
New torps are not viable for missions. Yes. It will be good ship in PvP, but people who are serious about missions will use CNR over that one.
As pointed out earlier people who run lev 4 missions in CNR's currently are not doing it for challenge, they are doing it for isk to fund their other hobbies. Golem will yield less isk/h than CNR bcos it does less damage. Level 4 loot is so crap to I dont loot/salvage most of them (I grab merc/drone battleships and loot 'gone berzek', thats about it). It's overall better isk/h to just kill the missions, complete, take another, kill, complete and so on.
It sure will be better tank, but above certain threshold tanking ability does not enter into your isk/h equation. All battleships with reasonable skills are above that tanking threshold so all that remains is question: How many seconds do you use to kill that ship over there ? And that's where Golem fails vs. CNR.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.10.24 11:14:00 -
[34]
What he said. They clearly said from the start. One t2 bs for pvp and one for mission runners.
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Skeltek
Caldari Asgard Schiffswerften Ev0ke
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Posted - 2007.10.24 11:20:00 -
[35]
true. I still remember when the Nighthawk was made completely useless for PvP. When the anti-frig-bonus was changed into a RoF-bonus, the prizes sky-rocketed which made them completely useless for PvP.
But still, many people use them for mission, even though the damageoutput is by far worse than of other PvE ships.
"Why?" your ask? -simple: I can sit in my Nighthawk semi-afk and just return once in a while to reactivate my launchers(who needs turning on shieldboosters in most missions anyway?).
While PvP is getting (partially unwanted(POSwarfare)) variety and required teamwork to be successfull and fun, PvE is just getting new Uber-tanks and ships to make them even less challenging.
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Shaala
Caldari Singularity Services
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Posted - 2007.10.24 11:21:00 -
[36]
Originally by: Draahk Chimera What he said. They clearly said from the start. One t2 bs for pvp and one for mission runners.
Maybe the missionrunner ship was meant to be the amar one? ^^
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.24 11:28:00 -
[37]
Edited by: d026 on 24/10/2007 11:29:46
Originally by: Skeltek true. I still remember when the Nighthawk was made completely useless for PvP. When the anti-frig-bonus was changed into a RoF-bonus, the prizes sky-rocketed which made them completely useless for PvP.
But still, many people use them for mission, even though the damageoutput is by far worse than of other PvE ships.
"Why?" your ask? -simple: I can sit in my Nighthawk semi-afk and just return once in a while to reactivate my launchers(who needs turning on shieldboosters in most missions anyway?).
While PvP is getting (partially unwanted(POSwarfare)) variety and required teamwork to be successfull and fun, PvE is just getting new Uber-tanks and ships to make them even less challenging.
i can permarun my gist-x booster on my cnr allready if i wish. so another tank bonus is not realy needed.. imho a good bonus layout would be as following:
* 10% bonus to BS class missile velocity per Caldari BS level * 5% reduction to BS class missile launcher rate of fire per Caldari BS level * whatever bonus * whatever bonus * Role bonus: 100% bonus to BS class missile damage * Role bonus: 500% bonus to BS Missile Hitpoints
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.10.24 11:29:00 -
[38]
Yeah dont get me wrong. I couldnt care less. Whatever CCP does 1 or 2 races get shoved up the back end and 1-2 races get boosted. Keep training yer skills and having fun. Suddenly there will be an expansion and your particular ship will rule the spacelanes for a few months then it will be nerfed to hell. Its the cirkle of EVE, feel the calm.
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ISno god
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Posted - 2007.10.24 16:20:00 -
[39]
golem looks ok, IF it get some kinda rof bonus. amarr gets "8" weapon slots of powes same with caldari. the 2 other races gets over 10 (if you include damage bonus or rof) so why is caldari still stuck at 8 ?
and in pvp, if your not lucky with your damage type you do like 160 damage ..
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