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Thread Statistics | Show CCP posts - 5 post(s) |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.26 20:40:00 -
[151]
two words: JUMP FREIGHTER
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Jehuty Vanricadia
Black Nova Corp Band of Brothers
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Posted - 2007.10.26 20:42:00 -
[152]
Originally by: Fenderson two words: JUMP FREIGHTER
Wow. Thanks for your input.
Requires freighter 5, and has no defence capabilities.
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2007.10.26 20:43:00 -
[153]
Bein, you traitorous****got, nerfing logistics in any way that does not include a viable alternative (such as the prompt introduction of a ship designed for logistics, NOT THE RORQUAL)is a terrible idea for the game as a whole. We are hit, BoB is hit, RISE would have been hit. Everyone if affected by this in a very negative way.
Oh, and the lack of any information on from them to us is a god awful way to run a game, since so far they've given no indication that they know how to run a game without having to be forced to understand by the player base. You wouldn't join a corp with an aloof directorate, so why would you support a game as such?
Also, I'd like to see the adding of more heavily specialized ships, in the course of a natural evolution of technology, in a time as advanced as EVE is set in, you would see far more ships designed to do one thing, and that one thing very well. All purpose ships would be limited to smaller things designed as handymen 2.0.
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Ambrosious Martin
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Posted - 2007.10.26 20:54:00 -
[154]
Originally by: Sandra Sun This is a terrible idea.
THIS
IS
A
TERRIBLE
IDEA.
Idea? Terrible this is.
Is this idea terrible?
IS: THIS TERRIBLE IDEA.
Thats hilarious...how many more ways can you say that CCP has lost total sight of what there customers care about...
I am not and will never be a carrier pilot, infact as soon as I saw this thread I changed my alts training away from navigation 5.. I would like to say sorry to all those ingame that have spent a calculated almost $200US currency or more to train to use one of these useless(after the intended nerf) ships.
Ok lets not forget the fact that CCP is and will always be one thing, a business that cares solely about one thing, PROFIT! Hence the reason why you can't train more than one character at a time, on the same account. Forcing people to buy 2 accounts. That's even why they offer deals for a reduced cost of your second account, or in some cases like mine, your 4th account. Add to that if they keep changing things, it forces you to continue training for something new. MORE PROFIT! They(CCP) have grown far to large, and have IMO, been invaded by people not trully invested in the world, and creation, of the initial 7 guys that programmed the game.
Now on to why I think this is a r*tarded change. 1. Lets look at the word Carrier-http://en.wikipedia.org/wiki/Carrier 2. The carrier is meant to do one thing, and one thing only, carry stuff. Wheather that be a combat ship fit to undock at a moments notice to reengage in battle, Or to jump the 67 jumps it takes me to get my new fittings for the BS I just lost defending the small piece of space me and a few other corps(non-allainced)call home. 3. I dont know why everyone has there horse blinders on, but the only thing they haul isn't POS fuel. I love POS warefare and just spent the better of 3 months training a char to Starbase Ops 5 so I can smoke the next dread that drops its ass into seige mode infront of my POS(which will be a fully fit Domination death star.) But for real I can transport the amount of fuel needed for 2 weeks worth of reinforced mode verilly easily. Not a carriers only use. 4. I was training a char to use the Nidhoggur becuase its the only carrier that serves a true LOGISTICS purpose(I.E the mobile hospital) which in my opinion is the most underplayed role in EVE-ONLINE, any other MMO out there, thats the staple character on which a gang, or group, or party, is formed. If CCP screws that role up then they deserve to file bankruptcy, which is what I see happening after everyone says F*$% CCP and go to WoW. I dread that day honestelly. 5. The lie about the can bug. wasnt a bug at all plenty of corps have been doing it for so long its not funny if it bugged the game it would have been dealt with long ago.
Ok on another note, I would like to voice my opinion here and tell CCP, WHO THE HELL DO YOU THINK YOU BLOODY SCREWBALLS ARE? BIG BROTHER? KEEP YOUR F*#$&^% HANDS OFF THE CONTROLS. This is supposed to be a persistant and ever growing, changing galaxy, controlled by the players. Thats why the only thing you seed in game, is SKILLS AND BPO's. Let the players decide how they choose to use a ship. If I choose to use a frigate to move all my modules back and forth so be it. Or if I decide to use a titan to haul my stuff, then so be it. I spent the time to train for it, and the cash from my real life to play. Its not for you to decide what the outcome of the purpose of the ships are for. All you need to be doing is coding the pretties and making sure the server is running properlly, take my money to play, and drink your beer. PUT THE NERF BAT DOWN. What makes you feel like you can just implement changes without even consulting the customers that give you your job. I say the idiot that had this massive lathargic F$%^UP should be fired. Or go public so I can buy your stock then get a real saying in how you run. I love the idea of opening up Jove Space
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.26 20:55:00 -
[155]
Originally by: Ungdall nerfing logistics in any way that does not include a viable alternative (such as the prompt introduction of a ship designed for logistics, NOT THE RORQUAL)is a terrible idea for the game as a whole.
So did you miss the part where I speculated they could be releasing a viable alternative that we just don't know about? And where I said it'd be nice if we had some information so people wouldn't flip out and say stupid, hyperreactionary things (much like your posting)?
That aside, I'm not sure if the jump freighter is going to be released in Trinity, since there's no information on it and its not among the ships they said were planned for introduction in Oveur's dev blog. |

Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2007.10.26 21:00:00 -
[156]
Originally by: Bein Glorious
Originally by: Ungdall nerfing logistics in any way that does not include a viable alternative (such as the prompt introduction of a ship designed for logistics, NOT THE RORQUAL)is a terrible idea for the game as a whole.
So did you miss the part where I speculated they could be releasing a viable alternative that we just don't know about? And where I said it'd be nice if we had some information so people wouldn't flip out and say stupid, hyperreactionary things (much like your posting)?
That aside, I'm not sure if the jump freighter is going to be released in Trinity, since there's no information on it and its not among the ships they said were planned for introduction in Oveur's dev blog.
welp, I did miss that part, sorry daddy Bein, I didn't mean no nothin' by it, I just got all riled up and couldn't contain my self. I's real sorry. Fwends?
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.26 21:01:00 -
[157]
go back to space gbs |

Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.10.26 21:04:00 -
[158]
Ok guys since the cap indy ship is expected to take over this role, and jump freighters then there is no need to change carriers, Seeing as how the other 2 ships will do a much better jobs people will move into these ships them selfs, and the current logistics will survive till theses ships are around enmasses ------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.10.26 21:09:00 -
[159]
Jesus Christ...
I thought this question was always stupid, but it feels like it could use an outing.
"Do CCP even play this game anymore?"
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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FungusAmongus
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Posted - 2007.10.26 21:19:00 -
[160]
Also, more people need to read Grayton's post on page 1.
and If you don't do logistics on an alliance based level, your opinion in this matter is truly worthless because you have know idea 
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SpaceBenfish
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Posted - 2007.10.26 21:25:00 -
[161]
Originally by: Phrixus Zephyr "Do CCP even play this game anymore?"
Trust me if they spent 1 month fueling an alliance pos network we would know it. Shuttles would hold 750K m3 and fuel would be NPC seeded.
It sucks to get nerdrage over stupid stuff but 9-10 constant months of training and a lot of money later and we are getting stealth changes w/o any explanation. All they would have to do is show the slightest amount of respect for their longest lasting player base and they would avoid the rage. Instead it looks like we all get to hold our breath and pray that they don't SWG us in two weeks time.
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.26 22:00:00 -
[162]
I really don't know what to say.
I didn't think they could come up with anything worse than the NOS nerf but they did (yes I know it needed fixing but not like THAT)
Shortly after after that, they came up with the T1 module size change which I think trumps the nos nerf in terms of sheer stupidity.
Then they came up with the 5 fighter thing which was clearly the worst ship change I have seen since I began playing Eve...
and they have topped it within a week. Even if I can get over the carrier nerfs, what is next? It seems they are nerfing my Myrmidon and Ishkur as well, again they needed tweaking.. TWEAKING not a giant swing of the nerf bat!
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RyanS
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.10.26 22:47:00 -
[163]
Sigh.... WTH.....
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Nevada Tan
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Posted - 2007.10.26 22:53:00 -
[164]
Edited by: Nevada Tan on 26/10/2007 22:53:10 Edited by: Nevada Tan on 26/10/2007 22:52:49 I like the way that this thread has pretty much every 0.0 alliance going "No, wait - what the heck? " and the low-sec pirates and smaller corps going "Yay! "
I thought CCP was trying to encourage people into 0.0, not drive them out of it?
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ I have done a bad thing. |

Banlish
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.26 23:06:00 -
[165]
Oh. My. Freaking. God.
!!!STOP IT!!!!
We like fighting, we like small scale COMBAT, we like seeing pilots 1v1 for a GOOD fight.
We DO NOT LIKE:
Fueling dozens of towers endlessly Having to bring in ammo and such with an assortment of ships when the lag is so bad we CAN'T even see them anyway Having to train a skill path that will take 45 to 60 days JUST for freighter 5. Having to spend another 8 to 11 billion ISK for a freighter that is extremely limited in use.
My god, what the heck.
People that are good at logistics and/or can tolerate it are few and far between, now you want them to spend an additional 3 months or more to get a ship that is being forced down our throats?
Ease it in, but what's the point of carriers anymore?
It can't fight, it can't haul, it can't lock onto it's allies without a minute and a half, it can't heal anyone since lag still isn't being fixed.
But hey!
We don't want people moving gear or items around without a rorqual or jump freighter. Nope, carriers should just become space junk now since everything they've EVER been good at is trying to be nerfed into next week.
STOP NERFING THE GAME.
FIX THE LAG WE ARE ALL begging you to fix day after day.
BoB, Goons, RA, FiX, MC, IAC, MM, TRI, RAZOR, SMASH, YouWhat, ALL of them, day after day, hour after hour ask for LAG FIXES. NOTHING ELSE.
How much more clear can we be?
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Pinpisa Jormao
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Posted - 2007.10.26 23:14:00 -
[166]
Edited by: Pinpisa Jormao on 26/10/2007 23:16:31 Edited by: Pinpisa Jormao on 26/10/2007 23:15:25
Originally by: Ambrosious Martin
Thats hilarious...
1. Lets look at the word Carrier-http://en.wikipedia.org/wiki/Carrier
The carrier is meant to do one thing, and one thing only, carry stuff.
...
This is supposed to be a persistant and ever growing, changing galaxy, controlled by the players. Thats why the only thing you seed in game, is SKILLS AND BPO's. Let the players decide how they choose to use a ship.
Amen. And I'd like to go further with this. If players find ingenious ways to take advantage of stuff like pretty much everything every nerf has ever addressed, these should not be nerfed. Instead expect these new ways to become the standard and take steps to make the game work with these things you did not anticipate initially without nerfing them. Eg. Gank-a-geddon - make other BS ships as good. Have you measured how much lag it would remove from fleet combat to get rid of all the stacking penalty calculations added because of that? I'd say thats without a doubt accounts for half of the lag when lot of ships are shooting. It's only the easy way out to nerf and wholly unrealistic. Much more appropriate and realistic way is to introduce (research,discover) new things that beat the previous best thing. It's not a game of balance, it's a game of paper, rock, scissors - only a game designer of unrealistic piece of sht games hoping to collect paycheck ad infinitum would argue for balancing things to the perfection.
If your game design(er) can't handle players discovering good things to take advantage of themselves it's just a sandbox for the game designer where no one else is allowed to be creative and imho that type of games should die. It sickens me that money can be converted to ISK but using your creativity and sharing it to others (good ship setups that pwn) are immediately taken out. You should support that kind of thing and add new items to create even more overpowered configurations to be discovered by the players, not to just go pick the next best thing after the previous best was nerfed.
End to balancing by nerfs. Ship dies too fast by Gankageddon or Curse? Too bad. Time for the Caldari State (or whichever) to find a way to better their ships by creating mods that only fit to their ships and not Amarr ships. Not by nerfing the only Amarr ships worth training for. 
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Brixer
Dai Dai Hai
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Posted - 2007.10.26 23:25:00 -
[167]
Running around with fuel to keep critical POSes online will happen whatever CCP do. BUT, more and more people will be forced to join this activity to keep their grounds. Quite a few will say 'screw this', and join a low-sec pirate alliance camping chokepoints for giggles. Fueling POSes *sucks*. Mostly for smaller alliances that can't jump 3 freighters with a Titan jump-bridge. As people say.. WE ARE NOT PAYING CCP TO HAVE A SECOND JOB!.
I say CCP make all parts needed for POSes *tiny*.. Like 0.01 a piece. Let us put fuel for 6 months in the POS if we want and forget it. If anyone want to take the system they would shoot the POS anyway.. no matter the number of 'mechanical parts' in it.. It's down to stront what happens next.
Maybe keep the isotopes and stront sizes for obvious reasons.. But the rest of the things needed.. Swing the bat at them, and keep hamering them until they're 0.01 M^3
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Kerfira
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Posted - 2007.10.26 23:43:00 -
[168]
Edited by: Kerfira on 26/10/2007 23:43:43
Originally by: Banlish FIX THE LAG WE ARE ALL begging you to fix day after day.
BoB, Goons, RA, FiX, MC, IAC, MM, TRI, RAZOR, SMASH, YouWhat, ALL of them, day after day, hour after hour ask for LAG FIXES. NOTHING ELSE.
Reason 1 this is not being done: Lag can not be fixed without addressing blobbing. Addressing blobbing would mean changing POS warfare drastically. Some devs who think they're smart thought out the POS system. Said devs will take it personally if someone suggests its not good. Said devs will not accept changes because it'll prove they're not smart.
Reason 2 this is not being done: Lag can not be fixed without addressing blobbing. Addressing blobbing would make some people exploiting blobs mad. CCP chickens out....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Theladder
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Posted - 2007.10.27 00:28:00 -
[169]
They are doing a good job on reducing the lag, many good players are leaving cuz those crappy incoming nerfs, so far as I know 2 players that have been playing eve for more than 4 years are quitting... Keep it up ccp, reduce your customer base in order to increase the server performance ...
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.10.27 00:48:00 -
[170]
Originally by: Banlish STOP NERFING THE GAME.
FIX THE LAG WE ARE ALL begging you to fix day after day.
BoB, Goons, RA, FiX, MC, IAC, MM, TRI, RAZOR, SMASH, YouWhat, ALL of them, day after day, hour after hour ask for LAG FIXES. NOTHING ELSE.
How much more clear can we be?
Before you derail I'd hasten to point out that the Eve cluster is one of, if not THE most advanced gaming cluster on the planet. How exactly do you propose they pull a lag fix out of their ass when they're pioneering the tech?
"I demand you invent the lightbulb right now, because candles suck"?
Originally by: consider telos ..then we had a fight and he was so dead and then I like became champion of eve and then ccp gave me a medal and a t-shirt and asked me to go out with him on a date to mcD'
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.27 01:11:00 -
[171]
Edited by: Futher Bezluden on 27/10/2007 01:12:35 WTF is CCP thinking?
Carriers/Motherships are combat capitals that by design only have fighters and drones for offense and defense, they have no "Weapons" other than smartbombs/Neuts.
CCP knows they are combat vessels, so they want to screw the number of fighters under direct control and the number of drones. CCP wants jump freighters in so they nerf the ability for the carrier to be the logistics workhorse it has been for ages.
So it's going to be a 2-3 month gap between when carriers lose all their "logistics" ability to help 0.0 alliances and when jump freighters get invented? CCP, you just ****** every 0.0 alliance and did so without lube to all the DEEP 0.0 alliances far from empire. 2-3 months of not being able to fuel pos's because there are no jump freighters?
Give every carrier pilot a free jump freighter. WTF are you thinking CCP? How far you can push your players until they do quit?
How many idiots did CCP hire from WOW and put on the REV III team? THUKKER -Be Paranoid
Skeet Skeet L33t |

Dangerously Cheesey
GoonFleet GoonSwarm
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Posted - 2007.10.27 01:53:00 -
[172]
Originally by: Fenderson two words: JUMP FREIGHTER
Indications from test server so far point to this ship not being an immediate option. If it really is tech two as it appears, it will take months for people to crank the first ones out and be ready skill wise for them. That could leave a very painful void to be filled while people wait for invention and production. Hopefully there is more information that we are not aware of yet and hopefully CCP is still paying careful attention to suggestions people are offering.
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Montaire
Genbuku. Daisho Syndicate
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Posted - 2007.10.27 02:37:00 -
[173]
Put ammo in the Corp Hangar Array, use a Rorqual for hauling. You know how the Itteron is an Industrial Ship. Crazy enough they have a Capitol Industrial Ship.
Originally by: Swanny231
 Oh good god, CCP wth are you trying to achieve ? the total removal of the carrier, FFS just stop it already, atleast allow it to have combat ships in its bay with ammo, and allow us to expand the Corp hangar with a mod , so if we choose to use it for logistics then we take away from it's DPS, this nerf will only hurt the small guy's out there its just gettn harder for them to live in 0.0 specially deep 0.0, 47 jumps in a freighter and back will take 10 hrs , wth kinda fun will that be for 40+ Pod Pilots 
I am starting to really thing I am wasting my fun time with this game, the only thing keeping me here is the guys I have being playing this game with for 3 years, but the fact that I am wasting my isk and time invested, training for this ship, it's making me sick,If this goes through, Thank you CCP for messing up a good thing. 
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Mister Xerox
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Posted - 2007.10.27 02:45:00 -
[174]
Originally by: Phrixus Zephyr Jesus Christ...
I thought this question was always stupid, but it feels like it could use an outing.
"Do CCP even play this game anymore?"
Apparently not... all of their alts got kicked out of whatever megalliance they were in because of all the tinfoil hattery.
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Icarus Starkiller
Minmatar
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Posted - 2007.10.27 02:50:00 -
[175]
Edited by: Icarus Starkiller on 27/10/2007 02:51:16
Originally by: Theladder They are doing a good job on reducing the lag, many good players are leaving cuz those crappy incoming nerfs, so far as I know 2 players that have been playing eve for more than 4 years are quitting... Keep it up ccp, reduce your customer base in order to increase the server performance ...
Want to cut down on server load and lag? Make NPC corps war-declarable. Voila, half your userbase quits because they can't farm & macro with complete impunity. Situation fixed, no need to kill carriers.
Oh... six pages and no Dev/GM commentary at all. They're afraid to show their faces in this flame war. There's no asbestos suit that can withstand the heat. -
Life is pain...anyone who says differently is selling something. |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.27 02:52:00 -
[176]
Originally by: Montaire Put ammo in the Corp Hangar Array,
This being the same corp hangar array the most carriers have to use for fuel?
Quote: use a Rorqual for hauling. You know how the Itteron is an Industrial Ship. Crazy enough they have a Capitol Industrial Ship.
/me sighs.
"Industrials" are so called because they werent meant to be a 100% hauler class. Comparing two classes based purely on their names is ******* moronic. A rorqual is a gang mining ship, not a hauler. Using that as a hauler is no different from using a carrier or a dreadnought.
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Nye Jaran
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Posted - 2007.10.27 03:05:00 -
[177]
Talk about screwing the proverbial pooch.
So, when do these ridiculous nerfs end? When the ship has no drones, no ability to fit a tank, and can only carry unfitted frigs and you'll have to jump in a T2 freighter to grab your mods?
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.27 03:15:00 -
[178]
LOL. I'm giving up complaining about stuff. It doesn't matter. It's pointless. You have to have ships stripped of ammo/charges in guns etc. in order to put them on board in the ships hangar. Such a HUGE pain in the ass.
CCP doesn't listen to the players, and particularly not about issues that it's already made a decision about. If it's on test, it happens 99% of the time. Remember WTZ? "Oh, it's only on the test server..." Riiight... Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Almarin Enchura
Serenity Inc
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Posted - 2007.10.27 03:18:00 -
[179]
What happened to seeing how new additions to the game affected things before making major changes? Or letting us have time to COMPENSATE for it? Unlike you, we can't spawn T2 Freighters and the skills overnight.
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Freya Selene
Infinitus Odium The Church.
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Posted - 2007.10.27 03:25:00 -
[180]
Edited by: Freya Selene on 27/10/2007 03:25:19 CCP needs to leave carrier alone.
With introduction of jumpable freighters, witch take quiet some time to invent, trail they will take over the logistical part from the carriers at one point. Couse its bether, bigger and less trouble.
However if they remove the ability from carriers instandly the first few months the game will be killed. Alliances will die just becouse they cant re-supply themselfs. The whole 0.0 game will be affected.
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