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Jade190
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Posted - 2007.11.01 11:54:00 -
[91]
Though it was going to be a good read but turned out to be another "OMG NERF EVERYTHIGN SO I CAN SOLO" whine. Get over it and stop trying to use tactics that have obviously been outdated and are now obsolete.
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Yaggher Xanuben
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Posted - 2007.11.01 12:09:00 -
[92]
Originally by: slothe both situations players (understandably) use the tactic to avoid dying
You kind of solved the problem there.
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Moghydin
Confederation of Red Moon Red Moon Federation
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Posted - 2007.11.01 12:27:00 -
[93]
0.0 PvP is nowadays either a huge blobfests with POS shooting sessions or T2 uber-ships galore. It looks if you don't have several hundreds of millions to waste on ships + modules, you may not bother joining a gang, because you'll be very much useless. I said somewhere that I used to fly inties and find some fights with cruisers, destroyers, other ceptors, that was 1.5 years ago. Now, you can't even think about 0.0 PvP without getting into the latest version of nano-HAC, Recon or Command Ship, which means - be prepared to waste around 200 mill at least if you want to fit the thing decently. 0.0 PvP is becoming a billionaire game.
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MITSUK0
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Posted - 2007.11.01 12:50:00 -
[94]
The EVE playerbase seems to have changed. Stabs on a combat ship once meant you would be mocked. Achieve the same effect via overdrives and polycarbs and suddenly you are a leet pvp'er.
Can anyone else remember in the nano-phoon era a few people said that small gang pvp would soon be dominated by speed setups and BS would be resigned to fleet? How right they where.
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Raneru
Darwin With Attitude oooh Shiny
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Posted - 2007.11.01 13:12:00 -
[95]
Edited by: Raneru on 01/11/2007 13:12:08
Originally by: MeatwagonUK I know you're not criticising anyone with the allegations of nano gangs and stuff. But seriously, you're in Outbreak. Irony-o-meter goes off the scale.
The point isn't that hes's criticizing nanoships while flying them. The point is that if you wanna fly in a small gang in 0.0 they are a requirement now. They are a direct response to blob tactics.
I would love to trundle around 0.0 in a small tanked gang of ships but that is a death sentence. The only way for a small gang to survive long enough to have some fun is to be able to run off when things get too hot.
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Felysta Sandorn
Caldari System-Lords Insurgency
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Posted - 2007.11.01 13:12:00 -
[96]
Originally by: Moghydin 0.0 PvP is nowadays either a huge blobfests with POS shooting sessions or T2 uber-ships galore. It looks if you don't have several hundreds of millions to waste on ships + modules, you may not bother joining a gang, because you'll be very much useless. I said somewhere that I used to fly inties and find some fights with cruisers, destroyers, other ceptors, that was 1.5 years ago. Now, you can't even think about 0.0 PvP without getting into the latest version of nano-HAC, Recon or Command Ship, which means - be prepared to waste around 200 mill at least if you want to fit the thing decently. 0.0 PvP is becoming a billionaire game.
Blob warfare is even getting worse... It used to be one blob versus another blob... You pretty much knew what the enemy would bring before the fight started, like in the civil war days...
Now you bring your blob, they bring their blob, then they call in another few alliances to help blob up with motherships etc...
Hi CPU, Stella Polar, GSA, Phoenix Allianz, and now Mostly Harmless as well! 
To the OP... Thing is... People don't fight unless they know they can win (or make a mistake), which is why a drake or myrm will run from your Astarte, likewise you in your Astarte will run from a Triumvirate nano-gang. Your tune would be very different if you managed to tackle one of those ravens, but found out he had a web, 2 neuts, a point, and lots of damage! Then you'd probably be on here saying 'Neuts are overpowered!' or something.
I'm not saying I don't agree with you, I do, and I never fly nano ships (apart from Interceptors) myself, because I see them as an easy option. I could go to empire and buy a nano-Curse right now, but I don't like them!
As it stands, nano-gangs are hard to combat, and when you're flying them, there's no 'do or die'... It's more 'do or try', and you can nearly always escape (hell... Whenevever I fly an interceptor, I only lose one when I actually sit there to fight someone... Nanoing and running makes you indestructable).
Meh! 
Latest Video, Click Here!
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Jeryk Aquila
Applied Eugenics Cruel Intentions
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Posted - 2007.11.01 13:26:00 -
[97]
Edited by: Jeryk Aquila on 01/11/2007 13:31:42 Preventing cloaks on ratters won't change a thing - they'll simply log off when someone enters local, or just jump between several safespots until you get bored probing them. The only solution I see here is to introduce more scrambling rats (or give all rats a chance to scramble) - of course nothing like that will be implemented.
Nano gangs: Most reasons have already been named, another thing is the increase in dropping cap ships on the hostiles when it looks you might have a chance of losing - surviving that is only possible with nano gangs, unless the other side can drop even more caps - which usually isn't the case for roaming gangs who are out of jump range of their own caps.
Nano gangs distribute responsibility to gang members away from the gang leader, so if someone dies you could say it's not the leader's fault since every nano ship should keep appropriate range and be aware of any rapier/huginn. If a BS/BC gang gets wiped out, blame will be laid on a single person (often not vocally by the gang members, but certainly by the gang leader himself), so he is less likely to lead a gang next time.
Killboard stats have already been listed, but even if people say "I don't care about K/D ratio as long as I have fun" - they do, or at least the corp/alliance as a whole cares. Killboard stats still play a big role in recruitment/contracting/forming a general opinion about someone or their corp/alliance, until this changes most people will always seek to minimize risk first.
The whole "nano gangs cover more ground" thing is wrong though - it was the case before warp to 0 was introduced, now the only thing that matters is alignment speed difference, unless you warp into an abandoned large bubble. Example: According to EFT a Vagabond with a Local Hull istab and a polycarb aligns for warp in 4.3 seconds, Tempest (No agility/mass mods or rigs) aligns in 15.3 seconds, so the tempest will take about 11 seconds longer per system (Warp speed is also a bit higher for the vaga: 3.75au/sec vs 3au/sec, but on long warps the vaga will cap out, so it cancels it out). For 25 jumps the Tempest gang will take 4 - 5 minutes longer than the vaga gang.
Personally I'd like to fly in small BS/BC gangs more, but I can hardly see it happening in 0.0. Guess that's the lowsec boost CCP was talking about ;)
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Orther Whyte
Paradox Dreams
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Posted - 2007.11.01 15:43:00 -
[98]
Proper reason why Slothe no getting fight.... Slothe in Outbreak, no one play nice with Outbreak.. No fun losing ships :)
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Kharak'khan
Bad Temper's
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Posted - 2007.11.01 16:15:00 -
[99]
I got to say Slothe im in agreement we were having this convo before i noticed the post! In the 0.0 region i live in its either Blob or Nano's (and allot of cloaking NPC ravens called 0001Chingchangchong or something along those lines).
Yes i can and do fly nano ships or use huggins in gangs etc and yes they do travel fast and are pleasurable to cover distance on a roam but do they enhance eve combat the answer is no.
Mind you if CCP could solve lag as well it would help. 
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Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.11.01 17:32:00 -
[100]
moving all agent missions level 3 or higher to 0.0 would solve the problem 
Maybe some NPC seeded trade goods sold at prices that are sold at prices too low for carebears to resist... etc.... etc..... the problem isn't that nano's and cloaks are being used (they should be for hit-and-run type ops and for hunting behind enemy lines), what's needed is motivation for people to come to the same space, risk their ships, and yet still have the possibility of profit.
If you know that going to 0.0 is going to result in a net loss, the only reason you are going to go there is to PVP and as such set up your ship with nano's and cloaks..... Your signature exceeds the byte me limit allowed on the forums-Darth Patches Oh Noes!
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.11.01 17:50:00 -
[101]
Thats what you have empire and war decs for
Seriously though, I'm with you slothe, ppl these days will avoid risk at all cost (even if it means losing out on fun) since taking a ship down gives u close to no reward (unless ur a solo pirate), while losing your own ship means back to grinding. There is little reward for killing ships while the loss is real and hurts... Thats why no one fights for fun anymore and the risk is taken only if the gain is real (territory, contract money, resources), even then low risk methods like blobing, cloaking, nano-gangs, etc are used.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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MrTripps
Gallente
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Posted - 2007.11.01 18:48:00 -
[102]
Agreed. It isn't just in 0.0 either. Every once in awhile (usually right before I have to upgrade a clone) I get in a Thorax and roam around until I'm dead in low sec. Last time it took five hours to find a fight. And then it was by me staying in one belt until someone found me and brought out a HAC.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Silverized
Murder-Death-Kill
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Posted - 2007.11.01 19:15:00 -
[103]
I have to agree with you.. I remeber when we started with nano gangs in outbreak and how it was very unusal in the north atleast back then. Its all about that none likes to die, and nano setups are the untimate way of pvping in 0.0 without dieing. fights between 2 nanogangs are very unusal and they ends with one side running with none or one loss. And eve is more and more going towards nano VS nano:( I kindan wish we could rollback and start with small tanking gangs again:P ------------------------------
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.11.01 23:01:00 -
[104]
Originally by: Silverized I have to agree with you.. I remeber when we started with nano gangs in outbreak and how it was very unusal in the north atleast back then. Its all about that none likes to die, and nano setups are the untimate way of pvping in 0.0 without dieing. fights between 2 nanogangs are very unusal and they ends with one side running with none or one loss. And eve is more and more going towards nano VS nano:( I kindan wish we could rollback and start with small tanking gangs again:P
Bah, it was just as boring when the side with more Scorpions used to win.
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |
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