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SirMoric
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Posted - 2007.10.28 00:56:00 -
[31]
I couldn't stop laughing when I read your bubble was stolen....
If they're cloaking, just ignore them. It's not like they're doing any harm and if they weren't able to cloak high-sec would be filled with them instead.
And nano-gangs only engaging what they'll win? You ran away from a fight you'd loose too.
Remember, there's no point in battles you'd loose.
rgds
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Rooker
Lysian Enterprises
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Posted - 2007.10.28 01:01:00 -
[32]
Quote: ...
so i unanchor bubble. Just as it unanchors to the second a 5 man gang comes in, steals bubble and runs away 
LOL
Quote: ...
3. nano gangs are spoiling 0.0 ( yes i know i fly nano ships) (yes i know my corp pioneered nano gangs) (yes i know they can be countered) Nano gangs spoil 0.0 as no-one wants to fight them = less battles.
Have to agree. Nobody wants to hear "9 neutrals in xyz-. Oh god, they're all nanoed" in their intel channel. I'm hoping that new Minmatar Ewar Attack frig puts a crimp in nanogangs.
-- Let Us Avoid Systems Via Autopilot |

Plutonian
Plutonian Shore
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Posted - 2007.10.28 01:07:00 -
[33]
Edited by: Plutonian on 28/10/2007 01:12:54
Originally by: slothe Edited by: slothe on 27/10/2007 17:21:17 Edited by: slothe on 27/10/2007 17:19:57 My Point
I dont think people realise what im getting at tbh. Ill spell it out. The way this game has developed in recent times in 0.0 with the advent of cloaks / nanos etc ( modules and tactics that i am not complaining of in themselves) is that players want the benefits with no risk. -npcers fly with cloaks to avoid dying. -gangs fly nano to avoid dying. both situations players (understandably) use the tactic to avoid dying.
The problem is that the prevelance of these tactics make 0.0 very boring and predicatable 9 a lot of the time).
I have been in 0.0 for 4 years + now. 0.0 used to be a more fun place. There used to be roaming gangs of all types, willing to put their ships on the line for fun. now what you get is small nano gangs only attacking targets they know they can beat. it sucks big time.
The irony is that it is very likely that more people cloak due to nano gangs so there is less targets.
I've begun to suspect what Eve really needs is some sort of 'live on the edge, who cares if you lose a ship' education. Perhaps Aura should urge noobs to get blown up often. Set their clone to Empire, but start 'em off in 0.0.
Many alliances seem to be overly preoccupied with ship losses. Show me an alliance with lots of casualties, and I'll show you people who get out there and play.
I've seen people take fewer risks with their internet starships than I did with my own life during the Gulf War. 
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.10.28 02:25:00 -
[34]
In the end 0.0 will be reduced to types of PVP:
1) The Roaming Gang with Nano****gotry
Both sides won't roam with a ship that goes less than 5km/s. You'll have a gang of 10 vagas, rapiers, sabres and ceptors fighting a gang of 10 vagas, rapiers, sabres and ceptors. Sporting the DPS of a wet sponge the fights will last 2 hours and no-one will die.
2) Fleet Lagfests
Every time a POS comes out you'll have 700 in system. Fight will also last 2 hours and maybe 10 people will die.
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Paulo Damarr
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Posted - 2007.10.28 02:34:00 -
[35]
Originally by: slothe The illustration shows the following imho..
Cloaks are ruining 0.0
nano gangs are spoiling 0.0
No they are not spoiling 0.0 your Experience of 0.0 and they have every right to do this, just in the same way you have the right to spoil someones EVE experience by ganking them.
Non consensual pvp is not an automatic bill of rights for you to be able to gank someone, if a player uses legal game mechanics or a ship setup or module to evade you they are carrying out their form of pvp by practicing non consensual avoidance they are within their rights as a paying subscriber to do so and it obviously upsets you as you have brought your issues to the forum to complain.
If a "carebear" complains that someone killed them they are flamed and insulted so why shouldn't the same happen to you because you feel the need to come to the forum and rant about someones differing play style?
Originally by: MOTOK0 A bit like the second coming of jesus only with screaming and tears and whine threads.
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Horza Otho
Minmatar Infortunatus Eventus HUZZAH FEDERATION
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Posted - 2007.10.28 02:37:00 -
[36]
If there was a better word then signed, i'd type it. Can't agree more.
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Sir Scorpion
Black Banners
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Posted - 2007.10.28 03:22:00 -
[37]
I agree to some point, its not really about the models or ships them selves, BUT we always say Adapt or die.
And that is what happened players adapted, they found ways to fight and be safe, farm and be safe. There is nothing wrong with that, mater of fact itÆs the logical thing to do. to gain an edge you must fight on all levels.
However the idea that EVE is a constant evolution is wrong and right at the same time, so if some one develops a model that effects me negatively in some way, there is no other way ôthroughö game mechanics to counter it. unless the developers provide that through execs whining.
But lets take it this way, in EVE original formula that is starting to fade into the background of the more streamlined normal players, who frankly outnumber the old players of eve with a vast extent. That almost now forgotten formula, of Risk Vs Reward.
If we bring that idea and concept back again, maybe things will look much better, cloaking farmers and ôSafeö PVP ships, donÆt seem right by all eve standards and any one who says other wise is an idiot.
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Cipher7
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.10.28 04:51:00 -
[38]
Originally by: slothe The way this game has developed in recent times in 0.0 with the advent of cloaks / nanos etc ( modules and tactics that i am not complaining of in themselves) is that players want the benefits with no risk.
Eve is basically a prison environment.
Fights are all a series of Scout/Attack/Evade/Bait manoevers.
Everyone is trying to catch someone a little weaker than themselves, and avoid anyone thats stronger.
You see a gang that's smaller, you chase it around.
You see a gang that's bigger, you avoid it.
Of course a NPC'er is not gonna fight you, he's fitted for NPC'ing, he would avoid you the same way you would avoid a blob.
So why should the game nerf someone else to buff you?
You want a fight? Try finding someone who WANTS to fight.
But you won't because they will blob you and you will lose your ship.
Ultimately you are arguing against human nature, yet at the same time you do not recognize your own human nature, which is demanding the same thing as everyone else : "Buff me, nerf you, let me escape blobs because its unfair to me, but let me kill NPC'ers even though its unfair to them."
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.10.28 05:18:00 -
[39]
Originally by: Snake Doctor
I have been hearing a lot about Fountain being infested with farmers. Do you ever record the names and systems you find them in?
I dont think anyone bothers... they're there 24/7 for the gms to find, most of them are in the usual h-y or bluescrew or noob corps but a large group called hopes of pirate (sounds like a good alliance to me) are also farming their asses off there.
More and more mainstream alliances are allowing farmers in now and sadly a lot of alliances that im blue with have farmers, i'll kill them anyway if they dont speak english and fly filthy cloaking ratting ravens but most of the blue ones log, it seems they're worried that they might get kicked out of their alliances and not be able to mooch standings.
It is getting increasingly hard to catch them ratting even in a lone frig... they safespot and cloak faster than ever... farmers and non farmers alike are learning how to make ravens vanish in seconds.
Scanning them out isnt hard but by the time you have dropped out of warp they are normally gone...
Pure blind has some, deklein has some, branch has a ****load, venal has lots, and fountain has truckloads, so many in fact that they will fight back because they know they can win through weight of numbers (6 ravens and a few domis hurts)
If the devs cared, they'd have no trouble finding them, i'll hold their hand if they like, but clearly they dont want to get rid of the farmers.
On the side note of nano gangs ruining 0.0... im not sure thats true at all... some alliances more than others love to blob, a visit to mpire space with a 5 man gang will be rewarded with nothing until they have a few carriers in place and then 20-30 people undocking and chasing you...
nanos arent hard to counter and cant threaten a real gang, they offer survivability to small group pvpers and thats why i like them.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.10.28 07:06:00 -
[40]
Originally by: Zeoliter In the end 0.0 will be reduced to types of PVP:
1) The Roaming Gang with Nano****gotry
Both sides won't roam with a ship that goes less than 5km/s. You'll have a gang of 10 vagas, rapiers, sabres and ceptors fighting a gang of 10 vagas, rapiers, sabres and ceptors. Sporting the DPS of a wet sponge the fights will last 2 hours and no-one will die.
2) Fleet Lagfests
Every time a POS comes out you'll have 700 in system. Fight will also last 2 hours and maybe 10 people will die.
I kind of agree, but Ishtars do some serious damage, not exactly a wet sponge. And you may call it ffagtry or something, but please explain ti me why it is lame to fit a ship well. Are we to just sit there at optimal, with 0m/s and press F1-8...Nothing wrong with a good setup 
As for the POS thing and 700 in local You may remember F-T, I will try to be neutral, but some may describe that event as a CCP failure cascade.
Yes you guys got what you wanted, but no one had any fun. Was the most ridiculous lag fest I ever saw.
So given the choice. Long live the nano gang ...oh and btw, its Overdrives and poly carbs..but you can call them nanos 
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slothe
Caldari 0utbreak
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Posted - 2007.10.28 11:14:00 -
[41]
Originally by: SirMoric
Remember, there's no point in battles you'd loose.
rgds
This illustrates everyones attitude (which is perfectly understandable).
But this is where i disagree. There is a point of fighting fights you could lose- 1. Its fun, and who cares its a game (i play a game for fun not kill statistics). 2. With any luck you will learn something from the fight. Theres a saying that its often better to fight and lose where you will learn something, than fight and win easily. If you win easily wheres the fun in that- its at this point that its simply a matter of statistics. Wheres the fun in easy ganks in nano ships - is this really enjoyable? Ive done this myself, its no fun. It was more fun yuears ago flying around in cruisers where you could win some figfhts and lose others with - skill - theres no skill in nano gangs at all. nano gangs are for kill statistic players only imho
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Redback911
Malevolent Intentions
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Posted - 2007.10.28 11:18:00 -
[42]
It's time to remove cloaks completely from ships that shouldnt be fitting them. THere are now enough cloak ships in the game that the standard cloak can be changed similar to the cov ops cloak ie. 99% cpu bonus for stealth bombers an black ops.
Lots of problems solved.
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Golden Helmet
Caldari Finite Horizon Synchr0nicity
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Posted - 2007.10.28 11:20:00 -
[43]
Originally by: slothe so i unanchor bubble. Just as it unanchors to the second a 5 man gang comes in, steals bubble and runs away 
"Mine Mine Mine Mine Miiiiiine Mine Mine!!!"  
Sorry, but that was absolutely hilarious
(Link, incase nobody gets my joke)
Completely agree by the way. Something really needs to be done. Proto cloaks and improved cloaks need to be fixed. As for nanos and such, I don't really know how it can be fixed without nerfing the Vagabond and Interceptors to the point of uselessness
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Sun Ra
Grumpy Old Farts Gruntfuttocks
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Posted - 2007.10.28 11:20:00 -
[44]
I found 100+ isk farmers in indys in low sec lastnight, running between 3-5 systems  
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Wizard
The JORG Corporation Methods of Mayhem Alliance
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Posted - 2007.10.28 11:23:00 -
[45]
Edited by: Wizard on 28/10/2007 11:24:36
Originally by: slothe
Originally by: SirMoric
Remember, there's no point in battles you'd loose.
rgds
This illustrates everyones attitude (which is perfectly understandable).
But this is where i disagree. There is a point of fighting fights you could lose- 1. Its fun, and who cares its a game (i play a game for fun not kill statistics). 2. With any luck you will learn something from the fight. Theres a saying that its often better to fight and lose where you will learn something, than fight and win easily. If you win easily wheres the fun in that- its at this point that its simply a matter of statistics. Wheres the fun in easy ganks in nano ships - is this really enjoyable? Ive done this myself, its no fun. It was more fun yuears ago flying around in cruisers where you could win some figfhts and lose others with - skill - theres no skill in nano gangs at all. nano gangs are for kill statistic players only imho
QFT.
I remeber back in early 2004 when bs wernt common and most pvpers even mined for days on end to build a cruiser then loose it in like 1 minite of roaming.
Game is easy now tbh, just make sure your in a bigger gang.........
Some people who know me will notice my kill /death ration has gone out the window since days gone past, but most the time i get bored and engage silly odds knowing im gonna die because after a couple of hours playing with everyone running 1v1 or 2v1, the fact i die at least means i get some action.
Make sense ^^^ my head hurts
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Tandori Tanaka
Tanaka Stuff and Supplies
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Posted - 2007.10.28 11:32:00 -
[46]
yes cloaks ruin the game, especially in 0.0. Everyone and thier grandma fitting a cloak these days. I have seen whole gangs/fleets camping a gate while cloaked. The nasties things are those cloaked dictors. They hide cloaked 2-3km above/below the gate. They uncloak and immediately drop a bubble when something enters the system. Then the rest of the gang uncloaks and waits for the 30sec penalty timer to run out while the dictor keeps bumping and bubbling the targets ...
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Radamathadus
Seoltachd
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Posted - 2007.10.28 11:56:00 -
[47]
I agree with the op on both counts.
1) Speed is spoiling pvp as there are too few counters to it. This did happen before in 2004 when the dual MWD AB fitting got nerfed. Remember those heavy missile spewing Ravens back then? Stupidly high speeds and awful DPS sound familiar? CCPs solution was to stop the dual fitting as it unbalanced pvp. How have things changed since then? Well there is one new counter - have access to a Minmater recon ship. The problem in essence remains the same - the mechanics of combat are not balanced for extreme speed and as such it is very if not overly effective stratagy.
I think the powers that be need to sit down and reevaluate how speed functions within their combat mechanics. They need to establish what the the theoretical top speed is and then rescale where the various classes and specialist ships sit within that scale. Not least they need to look at how the assorted speed bonuses are applied. The counter they need to address are weapon systems that can counter speed setups. Ammunition that does less damage but offers greater tracking bonuses or speed for missiles would be an obvious solution. So you carry it incase you meet a nanogang and have no excuses if you do not.
2) Cloaking is also unbalanced. It makes all ships invunerable to other players. For certain ship types the covert ops and recons this is no problem as it is their role. However its proliferation amongst farmers means that it is having a huge detrimental effect upon everyone who plays. Solutions here are either the allowing of probing which is counter intuitive to the concepts of cloaks. Or to address the CPU of cloaks so that full racks of weapons and tanks arent feasible unless your in a specialist ship.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.28 12:03:00 -
[48]
Originally by: slothe Edited by: slothe on 27/10/2007 17:07:27
2 nights of hardcore action solo pvp.
1st night
Set up bubble 2 jumps from hub in fountain in my deimos wait for traffic. and wait.....and wait. 2 pods come in , see bubble and log. wait 90 mins...nothing.
so i unanchor bubble. Just as it unanchors to the second a 5 man gang comes in, steals bubble and runs away 
Second Day
I setup my astarte and go from fountain hub - empire and back. No scout i figure if i die i die. Go for it.
On the route i encounter 2 nano gangs (m.pire / cruel intentions) that i bypass as i cant realistically fight them.
Literally every 2 jumps there is a farmer ( strange name + sec staus 5.0 + responds to chinese) that cloaks / safespots on entering system.
Get to empire gate, camp for a bit. Myrmidon gets in and makes it back to the gate Some frigs come in and warp off. 2 scouts in system seem to warn people of my presence.
At last a target ! A drake comes to the gate. I follow it into empire , tackle all guns blazing. It warps away :/ stabbed.
I head back to fountain , through the farmers...
At last some action.. (2 hours in) I see people being ransomed. Follow the pirates See two vagas on scan. Oh wait, scan clear. Surely not cloaking vagas?..
slothe > vagas with cloaks :/ Crulos > ;) Sunstr0ke > ratters with cloak ^^ slothe > both equally sad Crulos > bad 4 you Crulos > good 4 us slothe > bad 4 game slothe > virtually everyone i passed from fountain central - emopire and back slothe > cloaked slothe > really really sad slothe > and its not even like vagas need cloaks slothe > they just run away Sunstr0ke > lets go mine =D Crulos > mining vaga ftw ::) slothe > wouldnt surprise me
So end of day 2 - 4 hours on , no fights. Isnt 0.0 fun.
The illustration shows the following imho..
1. Cloaks are ruining 0.0 ( they have become almost a standard fit on any size ship. i have seen them on interceptors / cruisers / bc / bs etc... ) Please nerf cloaks asap
2.Farmers are tainting 0.0 They are everywhere. I dont mind the farmers on a personal level, some are ok, but their prevelance degrades the game.
3. nano gangs are spoiling 0.0 ( yes i know i fly nano ships) (yes i know my corp pioneered nano gangs) (yes i know they can be countered) Nano gangs spoil 0.0 as no-one wants to fight them = less battles.
p.s. i am not criticising cruel intentions, m.pire or the guys i quoted here im just using them as examples.
i agree with you 100%. remove the ability to fight while using cloaks similar to wcs. use the apropriate ships if you like cloaks (recons, covops). Nerf nano to hell, nano is the suck and people who fly nano are *****s scared to lose theyre ships.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.28 12:12:00 -
[49]
Edited by: d026 on 28/10/2007 12:14:51
1 Evening in 0.0:
We regulary do suicide ops trying to get a fight no matter the cost. So we started to get a 25 man gang togetter to go roaming. We flew trough the drone regions down south and back till we finaly arrived back in k25 after 4-5 hours and +100 jumps trough deep 0.0. Personal Kill stats after a whole evening of roaming? 0 kills 0 losses. Thats what 0.0 is for the most part and thats not just beacuse cloaks and nano (but of they play a huge role, if i hear nanogang incoming i just stay docked because its a logistic masterpiece to get a gang togetter who can effectively fight them) its rather than people are just obsessed with theyr assets and thus resorting to tactics maximizing theyre survanility instead of just having some nice slugfest. But there goes the downhill spiral. You fit your ships extremely expensive to get the ege (policarbonsn, deadspace fit) and thus you play safe with every overly expensive module you fit. Fit your ships TII and lose your ship and have fun while it lasts!
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barvo
7th Space Cavalry
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Posted - 2007.10.28 12:15:00 -
[50]
Originally by: slothe
Originally by: Reverend Revelator Hypocrisy is the greatest luxury
to give a valid opinion you need to have seen and be able to understand both sides of the argument.
i never use cloaks on npc or pvp ships (except recons which were designed to use them)
Then by your own rules you don't have a valid opinion?
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Donald Trump
Minmatar Murder-Death-Kill
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Posted - 2007.10.28 12:25:00 -
[51]
Edited by: Donald Trump on 28/10/2007 12:27:54 Edited by: Donald Trump on 28/10/2007 12:26:02 I think its so fun to look back at movies like wave of mutalation 2 and think wtf in almost every scene. How did he catch ratters in belts with a battleship? Why isnt he dead yet? Is he really in 0.0?
I would blame the nanofad with nanodomis and nanophoons for a part of the current situation, it was nanofaggotry on a strange level, where the nanoships bumped, nossed and killed anything not nano while if 2 nanoships met in combat, one would just get away. So you had ratters and every nonnano pvp ship dying while almost all nanoships lived on.
This hardened the ratters defence, as nanoship meant fast aligning coming to a belt near you, fast. So after the nanonerf, ratter hunters had to get 1 step faster, and used hacs for firepower and the survivablity of the previous nanoBSes.
The problem with eve is that there wont happend cool fights if everyone noobscouts eachother for 2 hours before considering to engage. We need more to defend, to attack, and it to be worth risking our ships in the process.
In todays eve everyone are in belts ratting with only friendlies in system, which encourages cloaking and running and is quite stupid tbh. You play the ratting game and make isk, whooooo local, cloak up and wait untill the local is gone the continue ratting again. You wont loose anything significant by taking a 'break' while danger is in your system.
What if you had 'resource'-arenas in spesific systems that spawned maybe every 1 hour, there would still be belts, but reward there would be much poorer. So you need defence to hold the system and resource-point while your miners/ratters make isk, like mini complexes (plexes has often created good fights, bob lost a mom fighting for one etc.)
You would have to start all over again and the distance instead a miniplex like this would be quite some, so you would actually loose something if you had to call off the operation. The hunters would have to use afterburners to catch stuff. Like current plexes the real reward would be in the end, and you would have to be there with a little group maybe (soloship if faction setup ) to be able to finish it in the 1 hour before next respawn.
So what you got is a meeting place where ratters need to make isk in a little group, and where attackers can paralyze the income of the inhabitans without looking in 1 million systems for lone ratters. The exploration belts ccp got planned doesnt sound that far away, but its more like 'we sit in a plex instead of a belt and rat and run when we see someone in local'.
For the ratters this would seem negative, but make the possible rewards great enough to encourage groups to try getting these plexes. Every 1 hour might seem a little short, maybe 2,5... 4 places in each normal sized region maybe?
YES to random and unexpected pvp!
Also: if the ratters wanted effeciency they would bring fewer and fewer defending, making nice possiblities for solo pvp.
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barvo
7th Space Cavalry
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Posted - 2007.10.28 12:32:00 -
[52]
Oh god, lets scoop the carebears into a little group so you can go gank them all at once. I don't think i follow Donald.
BTW didn't you used to pvp with a vaga and a noobcorp curse all the time?
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MeatwagonUK
M. Corp M. PIRE
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Posted - 2007.10.28 12:34:00 -
[53]
I know you're not criticising anyone with the allegations of nano gangs and stuff. But seriously, you're in Outbreak. Irony-o-meter goes off the scale.
That aside, yes, cloaks are lame. I was waiting in Y-1 yesterday when I saw you for the ravens to uncloak in E-B. They are cloakers with at least 2 friggin stabs on as well.
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Donald Trump
Minmatar Murder-Death-Kill
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Posted - 2007.10.28 13:03:00 -
[54]
The idea is to put a little more risk and skill to make it work into ratting aswell, some organization to keep the space in and around resource system 'clean' instead of having 10 cloakski ravens spread out in multiple systems farming when theres no hostiles with 0 risk.
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risin devil
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Posted - 2007.10.28 13:10:00 -
[55]
well dudes
you need understand
once ccp coded the game to have fun now to make money ^^
3 years ago 0.0 fighting was like fleet all day long but aswell solo gangs able or gank some dudes on travel ...
now well 20 vs 20 = lag even more then 200 vs 200 3 years ago
everyone if whining bout something
once there was dual mwd's
they got nerved couse ca flew thier ravens all day long why the nerf ? well couse dudes are not able to think how to kill them
aswell look round 0.0 is now just blob blob blob or nano
through most alliances say " hey we are pvp " you join them and sit alone there defending couse all say " sry we are makeing isk right now can't help you "
3 years ago we flew 30 jumps to a call to arms but well now all you get on a call to arms call is " na not again you overuse it "
if you can't fight the lag you try avoid it : nano / cloak
aswell some dudes smack couse you run from a 50 man blob if your alone .
but if you get them outnumbert it's " you can only fight outnumbert"
and ccp still bring patch over patch instead of recombain the codec to avoid lag.
2 days ago i met an dude in 0.3 system smacking bout us camping and that we should go 0.0
but well 0.0 is no fun anymore
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HivemindedIndividual
Minmatar Republic Military School
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Posted - 2007.10.28 13:31:00 -
[56]
I agree with everything that the OP said. As someone who has been actively involved in a lot of MMORPGs I can see the pattern of risk vs. fun has started to cripple EVE as well.
MMO's almost always tend to be in their prime in the first year or two. This has nothing to do with nostalgia, it is because not everything is common knowledge or documented. In this period people tend to have more fun because there is no well thought out tactical element or 'battle plan' to PVP yet. Also things like cookie cutter character builds/setups tend to take a while to become common practice.
A few years down the road PVP changes for the worse. The playerbase gets wiser and more shrewd, it becomes harder to find good fights and soon enough people leave the game in droves in search for a new, fresh MMO. And the cycle starts over again.
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BloodyStub
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Posted - 2007.10.28 13:32:00 -
[57]
all these problems mentioned here in this post can be fix by my following post.
==> Fix all prices of everything in game to $1million isk per item.
read on here if you care to comment link- http://oldforums.eveonline.com/?a=topic&threadID=623882
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SirMolly
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Posted - 2007.10.28 13:43:00 -
[58]
Imho there is nothing wrong with nano-setups. They are also getting kinda nerfed with the introduction of the minmatar ewar frigg with its webifier bonus. So you dont have to train for minmatar recons to effectivly counter nano-ships.
------------------------------------------------
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KeyserSoze
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Posted - 2007.10.28 14:45:00 -
[59]
Originally by: MeatwagonUK I know you're not criticising anyone with the allegations of nano gangs and stuff. But seriously, you're in Outbreak. Irony-o-meter goes off the scale.
That aside, yes, cloaks are lame. I was waiting in Y-1 yesterday when I saw you for the ravens to uncloak in E-B. They are cloakers with at least 2 friggin stabs on as well.
cloaks need to just be for ships that are meant to be used for period. local needs to be gone. or atleast put it back so everyone is neutral, so people have to actually look at there character to know that there hostile.
Traveling 25 jumps in nano gangs is quick, doing it in anything else BORES THE F*** OUT OF YOU. this game has changed to much not to have quick ships that can dictate if they want to fight or not.
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Buyerr
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Posted - 2007.10.28 16:16:00 -
[60]
i agree with you.. but dont expect the devs to ever do anything to bring a reason for fair pvp(which will create a reason for pvp for the normal peeps)
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