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Gizznitt Malikite
Agony Unleashed Agony Empire
154
|
Posted - 2012.01.26 17:29:00 -
[1] - Quote
Do you prefer the omniscient, instantaneous Local Chat we have now?
or
Would you prefer a more balanced intel system?
By balanced, I mean a system that:
- A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
- B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
- C.) Doesn't nerf the cloak out of play, nor boost it into the God of Hunting.
This F&I thread is my idea of a more balanced intel system. That's not the point of this thread though. I'm really just curious whether people think "local is fine as is", or if they want something different assuming a balance between predator and prey, cloakies, and the intelligence gathering mechanics can be achieved. |
Morganta
Peripheral Madness The Midget Mafia
912
|
Posted - 2012.01.26 17:36:00 -
[2] - Quote
fine the way it is
the only way delayed local would work is if its a 2 way street, IE: you can't see them and they cant see you, then everyone sees you and you see them... sounds fairly useless.
it seems to me that any discussion of a local nerf is, in the end, to the benefit a certain party at the expense of another. the only way its fair is for the effect to be universal, and then its reduced to a useless change that is for change's sake The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Tippia
Sunshine and Lollipops
4557
|
Posted - 2012.01.26 17:39:00 -
[3] - Quote
Intel tool (minus point A GÇö it shouldn't alert you at all, but rather give you data to analyse so you can alert yourself). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Gizznitt Malikite
Agony Unleashed Agony Empire
154
|
Posted - 2012.01.26 17:49:00 -
[4] - Quote
Morganta wrote:fine the way it is
the only way delayed local would work is if its a 2 way street, IE: you can't see them and they cant see you, then everyone sees you and you see them... sounds fairly useless.
it seems to me that any discussion of a local nerf is, in the end, to the benefit a certain party at the expense of another. the only way its fair is for the effect to be universal, and then its reduced to a useless change that is for change's sake
I agree that from a basic level, the intel tool should be a 2-way street. The system should NOT give an innate advantage to the person entering system or to the person already in system.
However, I disagree with the notion that a universal change would be a "useless change that is for change's sake". A change that adds ambiguity to the new ship in space, where you don't always instantly know if they are friend or foe, returns some mystery, anticipation, and even increased surprise to the game. It could also significantly boost the roles and importance of scouts. With the right changes, you could enhance, or even add new dimensions to the game. |
Morganta
Peripheral Madness The Midget Mafia
912
|
Posted - 2012.01.26 17:58:00 -
[5] - Quote
Gizznitt Malikite wrote:Morganta wrote:fine the way it is
the only way delayed local would work is if its a 2 way street, IE: you can't see them and they cant see you, then everyone sees you and you see them... sounds fairly useless.
it seems to me that any discussion of a local nerf is, in the end, to the benefit a certain party at the expense of another. the only way its fair is for the effect to be universal, and then its reduced to a useless change that is for change's sake I agree that from a basic level, the intel tool should be a 2-way street. The system should NOT give an innate advantage to the person entering system or to the person already in system. However, I disagree with the notion that a universal change would be a "useless change that is for change's sake". A change that adds ambiguity to the new ship in space, where you don't always instantly know if they are friend or foe, returns some mystery, anticipation, and even increased surprise to the game. It could also significantly boost the roles and importance of scouts. With the right changes, you could enhance, or even add new dimensions to the game.
but it will always favor the fleet that will shoot at anything and all new neuts will be treated as reds, MRs will align and spam dscan, miners will dockup because they know that by the time they determine if the new gang is a threat then could already be landing next to them.
the fleet that shoots anything enters system and knows who is there, they don't care what you are, they warp to the most likely belt or hit several belts and have their choice of targets and a clear advantage upon system entry.
the end result is people will still react to a new neut as they do now, so the change changes nothing in the end.
I like the idea of more fog of war, but again it has to be fair for all involved or its just more fail
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Gizznitt Malikite
Agony Unleashed Agony Empire
154
|
Posted - 2012.01.26 18:01:00 -
[6] - Quote
Tippia wrote:Intel tool (minus point A GÇö it shouldn't alert you at all, but rather give you data to analyse so you can alert yourself).
I'm curious as to what level of automation is acceptable to you?
Zero automation, where you want to see spamming a dscan-like intel utility? Partial automation, where it auto-scans the intel utility at periodic intervals (be it every 5s or 50s or some less random number that is tested and tweaked for balance)
I consider local as it is a form of full automation... |
Diomedes Calypso
Aetolian Armada
64
|
Posted - 2012.01.26 18:06:00 -
[7] - Quote
I prefer the current system for the social aspects of it.
I would like to see more signal to noise thrown in with random ghost ships (untargeable, invisible to all but local) roaming through space using names of innactive players.
That would make people look at names harder and require scanning to know the real story on a short term basisi.
edit
When I mean "social" I don't mean necessarily chatting but the concept of seeing your neighbors on the street or the same faces at your supermarket even when you don't necessarily say hi until you've seen them dozens or hundreds of times if ever.
Seeing people is social interaction |
Renan Ruivo
Hipernova Vera Cruz Alliance
745
|
Posted - 2012.01.26 18:12:00 -
[8] - Quote
I'd prefer a filterable Local chat. As in don't show blues. The world is a community of idiots doing a series of things until it explodes and we all die. |
Bane Loppknow
Pel Industries
38
|
Posted - 2012.01.26 18:17:00 -
[9] - Quote
I'd like to see an overhaul of the entire dscan/local systems. Automate the dscan somewhat, have it show you any (uncloaked) ships/probes nearby at all times, so you dont need to be constantly clicking (CCP has already established that more clicks != better gameplay). Make local delayed, like in wh space. maybe increase the range of the dscan. Allow sov structure/upgrades that would detect incoming ships and flag them, so that the pilot shows up in local even if he hasn't talked. Would need a short delay to allow cloakies time to recloak, but not long. |
Rion Deteisan
Forged Prophets
8
|
Posted - 2012.01.26 18:28:00 -
[10] - Quote
The only way that no local chat would work is if there was no warpable beacons from the overview.. All space would have to be like wh space. You need to probe / scan for it. Probes on your scanner would be an indicator for your little mining op to gtfo. (if youre paying attention)
[Side note]: I think asteroid belts should be one continuous ring around the sun. LEAKED: NEW Amarr CQ Ambient Sounds!! |
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Petrus Blackshell
Rifterlings
366
|
Posted - 2012.01.26 18:31:00 -
[11] - Quote
Gizznitt Malikite wrote:Do you prefer the omniscient, instantaneous Local Chat we have now? or Would you prefer a more balanced intel system? By balanced, I mean a system that:
- A.) Alerts you quickly (not necessarily instantly) to the presence of all potential threats in space.
- B.) Leaves some ambiguity as to whether a potential threat is a friend or foe until you get intel on it.
- C.) Doesn't nerf the cloak out of play, nor boost it into the God of Hunting.
This F&I thread is my idea of a more balanced intel system. That's not the point of this thread though. I'm really just curious whether people think "local is fine as is", or if they want something different assuming a balance between predator and prey, cloakies, and the intelligence gathering mechanics can be achieved.
Local is not fine as is, nor are a whole gallery of "free intel" tools. It only really makes sense in hisec, where all gates are monitored constantly. Your suggestions for an intel system are good, but I am not very enthusiastic about automation for intel.
Perhaps if the intel resulting from the automated request was something like a system-wide mass sensor, which could only say "the system's mass increased/decreased a couple seconds ago!" That gives you the info you need to set you wondering what changed about your system.
Local, killmails, API abuse... there is way too much free intel in Eve. They all need looking at. |
Gizznitt Malikite
Agony Unleashed Agony Empire
154
|
Posted - 2012.01.26 18:32:00 -
[12] - Quote
Morganta wrote:Gizznitt Malikite wrote:Morganta wrote:fine the way it is
the only way delayed local would work is if its a 2 way street, IE: you can't see them and they cant see you, then everyone sees you and you see them... sounds fairly useless.
it seems to me that any discussion of a local nerf is, in the end, to the benefit a certain party at the expense of another. the only way its fair is for the effect to be universal, and then its reduced to a useless change that is for change's sake I agree that from a basic level, the intel tool should be a 2-way street. The system should NOT give an innate advantage to the person entering system or to the person already in system. However, I disagree with the notion that a universal change would be a "useless change that is for change's sake". A change that adds ambiguity to the new ship in space, where you don't always instantly know if they are friend or foe, returns some mystery, anticipation, and even increased surprise to the game. It could also significantly boost the roles and importance of scouts. With the right changes, you could enhance, or even add new dimensions to the game. but it will always favor the fleet that will shoot at anything and all new neuts will be treated as reds, MRs will align and spam dscan, miners will dockup because they know that by the time they determine if the new gang is a threat they could already be landing next to them. the fleet that shoots anything enters system and knows who is there, they don't care what you are, they warp to the most likely belt or hit several belts and have their choice of targets and a clear advantage upon system entry. the end result is people will still react to a new neut as they do now, so the change changes nothing in the end. I like the idea of more fog of war, but again it has to be fair for all involved or its just more fail
I'll admit my viewpoint is skewed because I primarily live in Nullsec. I want to disagree with your sentiment, but find on a fundamental level your notion of, hunter's will still hunt, and the prey will still "get safe" is true. But that shouldn't change.
The primary change with a balanced fog of war, would be the ease, and hence value, of intel. For the most part, hunter's will continue to only catch the less vigilant prey, yet they will be more susceptible to traps. And this goes both ways...
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Hungry Eyes
Ministry of War Amarr Empire
353
|
Posted - 2012.01.26 18:34:00 -
[13] - Quote
i would like a WH local mechanic, along with an intel tool that would allow you to determine who and how many are in the system (with some skill). |
Gizznitt Malikite
Agony Unleashed Agony Empire
154
|
Posted - 2012.01.26 18:45:00 -
[14] - Quote
Petrus Blackshell wrote:
Local is not fine as is, nor are a whole gallery of "free intel" tools. It only really makes sense in hisec, where all gates are monitored constantly. Your suggestions for an intel system are good, but I am not very enthusiastic about automation for intel.
Perhaps if the intel resulting from the automated request was something like a system-wide mass sensor, which could only say "the system's mass increased/decreased a couple seconds ago!" That gives you the info you need to set you wondering what changed about your system.
Local, killmails, API abuse... there is way too much free intel in Eve. They all need looking at.
I think some level of automation in the intel system is necessary. As Bane pointed out, Quote:CCP has already established that more clicks != better gameplay!
I think the real need is to balance the automation with player activity. In other words, actively using tools to gain intel should provide more than automated/passive tools, but some automation to limit the banal button clicking is appropriate.
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Gizznitt Malikite
Agony Unleashed Agony Empire
154
|
Posted - 2012.01.26 18:58:00 -
[15] - Quote
Diomedes Calypso wrote:I prefer the current system for the social aspects of it.
I would like to see more signal to noise thrown in with random ghost ships (untargeable, invisible to all but local) roaming through space using names of innactive players.
That would make people look at names harder and require scanning to know the real story on a short term basisi.
edit
When I mean "social" I don't mean necessarily chatting but the concept of seeing your neighbors on the street or the same faces at your supermarket even when you don't necessarily say hi until you've seen them dozens or hundreds of times if ever.
Seeing people is social interaction
Local does provide an undeniable social attribute, and creating a "fog of War" will definitely limit that aspect.
Additionally, I think having a tool to chat to the locals is important.... However, I would prefer it separated from the intel system. |
Petrus Blackshell
Rifterlings
368
|
Posted - 2012.01.26 19:15:00 -
[16] - Quote
Quote:I think some level of automation in the intel system is necessary. As Bane pointed out, Quote:CCP has already established that more clicks != better gameplay!
That's a good point, but fewer clicks can also turn into "easy mode". The automated/passive intel should prompt investigation in all cases. The response to passive intel shouldn't be "oop, I need to safe up now". |
Solstice Project
Cult of Personality
1295
|
Posted - 2012.01.26 19:31:00 -
[17] - Quote
Local.
I like to chat with people. Inappropriate signature removed. Spitfire |
Alaric Faelen
Aquila Venatici Bringers of Death.
54
|
Posted - 2012.01.26 19:51:00 -
[18] - Quote
there is nothing to fix. There is everything you need for intel already available except for the 'warning that keeps me from ever dying' klaxon. Your star map contains a plethora of valuable intel before you ever undock. Outside of worm holes you have a local chat, a D-Scan, tactical overlays, corp and alliance chat for most pilots, out of game resources, DOTLAN, people on the forums always give away information you can use. You can apply custom standings to anyone, they appear on screen when they log in. You can create safes, there is an entire mechanic for being aligned to warp out quickly if need be.
Half the game world is high sec with uber NPC cops.
Not sure just how much more protecting anyone needs in a game that has ships with guns as it's core gameplay.
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Zirse
Brutor Tribe Minmatar Republic
209
|
Posted - 2012.01.26 20:06:00 -
[19] - Quote
Intel tool.
I think the instant availability of local needs to be scaled down but there still needs to be a way to facilitate combat.
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Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
394
|
Posted - 2012.01.26 20:11:00 -
[20] - Quote
Local channel should be like the local channel in unknown space, so players can still openly communicate with others in the solar system.
-AND-
The directional scanner should be completely revamped. The new scanner should provide information based on the players skill level, ship flying and above all; effort put into gathering and processing the information!
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Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
14
|
Posted - 2012.01.26 20:16:00 -
[21] - Quote
Alaric Faelen wrote:there is nothing to fix. There is everything you need for intel already available except for the 'warning that keeps me from ever dying' klaxon. Your star map contains a plethora of valuable intel before you ever undock. Outside of worm holes you have a local chat, a D-Scan, tactical overlays, corp and alliance chat for most pilots, out of game resources, DOTLAN, people on the forums always give away information you can use. You can apply custom standings to anyone, they appear on screen when they log in. You can create safes, there is an entire mechanic for being aligned to warp out quickly if need be.
Half the game world is high sec with uber NPC cops.
Not sure just how much more protecting anyone needs in a game that has ships with guns as it's core gameplay.
Nothing to fix? Unless I misunderstand you I disagree. Not sure how much more protecting anyone needs? That's the point, they don't need more, they need less.
For those of you saying "I like local cause I like to chat", well then chat. There's a constellation channel that you start the game with, and if I remember correctly it's on a delay system like WH's. You could use that to chat. Leave local in high sec too for that matter.
It needs to change for low and null. "ZOMG it helps gankers". Sometimes that might be true. However, there's been a LOT of times whilst running a plex/following an excalation in enemy space that I would have loved for local to not be there. In that respect it helps PVE'rs as well.
I don't understand what everyone is so worried about. You can't semi afk mine/rat in null sec with very little risk? Isn't that the point, it's not suppose to be safe? Shouldn't you lose a ship now and again? If you're that risk adverse then shouldn't you be in high sec and get less return for your effort(another thing that needs adjusting with the game btw)?
I would be happy with absolutely no local of any kind tbh, but I know too many ppl would cry about that so that can't happen. The way it is now definitely needs to be changed though. |
Taint
A Pack Of Wolfes
29
|
Posted - 2012.01.26 20:24:00 -
[22] - Quote
LEAVE LOCAL ALONE !!!!!!!!!!!!!!!!! |
Petrus Blackshell
Rifterlings
370
|
Posted - 2012.01.26 20:26:00 -
[23] - Quote
Taint wrote:LEAVE LOCAL ALONE !!!!!!!!!!!!!!!!!
The fail is strong with this one. |
Myxx
Atropos Group Blood Right
485
|
Posted - 2012.01.26 20:32:00 -
[24] - Quote
Tippia wrote:Intel tool (minus point A GÇö it shouldn't alert you at all, but rather give you data to analyse so you can alert yourself). This. |
Jita Alt666
868
|
Posted - 2012.01.26 20:38:00 -
[25] - Quote
Renan Ruivo wrote:I'd prefer a filterable Local chat. As in don't show blues.
I would love awoxing in that game play environment.
Regarding OP: Removing local will have a plethora of effects, that will be hard to identify and control. I would suggest removing local and replacing with an omnipresent constellation chat as an intermediate step to a balanced and controlled intel gathering system however that would cause huge lag in popular constellations. |
Geoscape
Blue Republic RvB - BLUE Republic
10
|
Posted - 2012.01.26 20:55:00 -
[26] - Quote
I would love a proper intel tool, as long as i don't have to hammer a button every 5 seconds *sigh*. |
Grath Telkin
Sniggerdly Pandemic Legion
360
|
Posted - 2012.01.26 21:31:00 -
[27] - Quote
Intel Tool, dozens of other MMO's allow you to chat with people in your local without showing you who all of them are instantly.
A chat window should never have been allowed to become such a desperately needed and relied upon intel tool, because its exactly what its name describes: A chat window.
A functional intel gathering tool that didn't promote carpal tunnel syndrome while at the same time rewarded the vigilant player and punished the lazy would be much better.
In fact, in the long list of CCP promises, this is one of the ones that has been lacking the most. In a QnA session with the games public 2 years ago CCP actually stated flatly that a change to local was in the works, but here we sit, still waiting. |
Dyaven
38
|
Posted - 2012.01.26 21:32:00 -
[28] - Quote
Alaric Faelen wrote:there is nothing to fix. There is everything you need for intel already available except for the 'warning that keeps me from ever dying' klaxon. Your star map contains a plethora of valuable intel before you ever undock. Outside of worm holes you have a local chat, a D-Scan, tactical overlays, corp and alliance chat for most pilots, out of game resources, DOTLAN, people on the forums always give away information you can use. You can apply custom standings to anyone, they appear on screen when they log in. You can create safes, there is an entire mechanic for being aligned to warp out quickly if need be.
Half the game world is high sec with uber NPC cops.
Not sure just how much more protecting anyone needs in a game that has ships with guns as it's core gameplay.
You realize that we want LESS free intel, right? |
HalfArse
Garoun Investment Bank Gallente Federation
2
|
Posted - 2012.01.26 21:33:00 -
[29] - Quote
removing local and having a intel system that was more ambiguious would be great - atm fleets fly around with scouts out a few jumps ahead who can tell the fleet within seconds of entering a system if its safe to enter. the result is that fleets roll around avoiding any fight they wont clearly win and when there are two equally sized fleets that have to fight (atking/defending something important) theres ages spent dancing around each other until finally one FC get the balls to jump into the other.
Get rid of local and it greatly increases the opertunity of chance encounters with peeps you didnt know was there or who are more of a threat than assumed. It would make fleet combat alot more dynamic and interesting and as someone already said would make the role of scouts and scout ships more important and intersting as well |
Chief Cheeba
The Janjaweed
16
|
Posted - 2012.01.26 21:42:00 -
[30] - Quote
i prefer the wspace type of local |
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