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Xorv
Questionable Acquisitions
61
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Posted - 2012.01.27 09:17:00 -
[61] - Quote
Cathy Drall wrote:Local as it is feels very artificial.
The manual clickfest D-scan as it is now is hopeless though, why can't it be automated like a radar? Perhaps a 10-25AU range radar would be a lot better and realistic.
I suggested elsewhere that DScan could be set to an automated pulse the frequency based on the range and angle of the Scan, the further and wider you go the less frequent. Although I don't think it should have a maximum range much beyond what it already has.
Andski, when you say 'active vigilant players' do you mean non afk players with their Local Chat window open? |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
228
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Posted - 2012.01.27 13:11:00 -
[62] - Quote
Grath Telkin wrote: In fact, in the long list of CCP promises, this is one of the ones that has been lacking the most. In a QnA session with the games public 2 years ago CCP actually stated flatly that a change to local was in the works, but here we sit, still waiting.
Actually, that's over 3 years ago.
Off course, that is if you don't count several statements by CCP Oveur on the same subject that go back a few years more.
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Gizznitt Malikite
Agony Unleashed Agony Empire
160
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Posted - 2012.01.27 16:02:00 -
[63] - Quote
Xorv wrote:Cathy Drall wrote:Local as it is feels very artificial.
The manual clickfest D-scan as it is now is hopeless though, why can't it be automated like a radar? Perhaps a 10-25AU range radar would be a lot better and realistic. I suggested elsewhere that DScan could be set to an automated pulse the frequency based on the range and angle of the Scan, the further and wider you go the less frequent. Although I don't think it should have a maximum range much beyond what it already has. Andski, when you say 'active vigilant players' do you mean non afk players with their Local Chat window open?
I've seen several suggestions about a ranged based auto-scanning radar-like system to gather intel on ships... and my own F&I suggestion is pretty similar to this (although I never mentioned radars).
'Active Vigilant Players' sounds like a euphemism for BOT to me... but I don't think Andski meant it in such a manner. I took it to mean active players using ships in space. |
Chandaris
Immortalis Inc. Shadow Cartel
51
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Posted - 2012.01.27 16:25:00 -
[64] - Quote
I would prefer a more advanced intel tool / directional scanner / radar og some sort..
and make local behave more realistically.. A pilot only shows up if they check in with traffic control -- jump through a stargate or undock from a starbase.. If they cyno in or jump in via wormhole, they are not passing by the port authority, and shouldn't be in local
in nullsec I don't believe there should be a local channel (ie set to delayed / chat only), since concord and the faction navy's have no presence there, thus there is no specific 'traffic control / port authority'
IMO anyways. take it or leave it.
Edit: could be a net sov mechanic to have a 'traffic control' unit you could erect in a system that would make local work in a nullsec system.. hmmmm |
Grath Telkin
Sniggerdly Pandemic Legion
362
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Posted - 2012.01.27 16:27:00 -
[65] - Quote
Xorv wrote:Cathy Drall wrote:Local as it is feels very artificial.
The manual clickfest D-scan as it is now is hopeless though, why can't it be automated like a radar? Perhaps a 10-25AU range radar would be a lot better and realistic. I suggested elsewhere that DScan could be set to an automated pulse the frequency based on the range and angle of the Scan, the further and wider you go the less frequent. Although I don't think it should have a maximum range much beyond what it already has. Andski, when you say 'active vigilant players' do you mean non afk players with their Local Chat window open?
Something like this.
If your scan is set to 360 degrees at max range, which would be system wide, you get a visual alter that ships are in system on a type of radar screen, not type, or affiliation, but that they are there.
As you narrow down its scope or range, either or, you get more concrete information on what it is, and who it is.
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Petrus Blackshell
Rifterlings
380
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Posted - 2012.01.27 16:29:00 -
[66] - Quote
Chandaris wrote:I would prefer a more advanced intel tool / directional scanner / radar og some sort..
and make local behave more realistically.. A pilot only shows up if they check in with traffic control -- jump through a stargate or undock from a starbase.. If they cyno in or jump in via wormhole, they are not passing by the port authority, and shouldn't be in local
in nullsec I don't believe there should be a local channel (ie set to delayed / chat only), since concord and the faction navy's have no presence there, thus there is no specific 'traffic control / port authority'
IMO anyways. take it or leave it.
Edit: could be a net sov mechanic to have a 'traffic control' unit you could erect in a system that would make local work in a nullsec system.. hmmmm
Interesting... I would support this. The traffic control unit needs to be vulnerable to things that are not giant fleets of doom. Something similar to the POCO maybe. |
Cearain
Imperial Outlaws
244
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Posted - 2012.01.27 16:40:00 -
[67] - Quote
local is actaully very good.
It tells you what you need to know if you are concerned about getting blobbed - how many and in what corp. It does not tell you ship types etc.
Delaying intel? Either pve ships will still have time to get away or they wont.
If you they have time to get away then nothing will change. CCP will just do allot of work that changes nothing.
If pve ships do not have time to get away then there will be less pve in low sec and null sec. Is that what we want? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
228
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Posted - 2012.01.27 16:42:00 -
[68] - Quote
Petrus Blackshell wrote:
Interesting... I would support this. The traffic control unit needs to be vulnerable to things that are not giant fleets of doom. Something similar to the POCO maybe.
I think any kind of automated intel-gathering infrastructure is a bad idea that would undermine the whole purpose of delayed local. There is nothing that would stop sov holders from installing such a 'traffic control' unit in every farming system and we're back to the current situation of semi-afk intel networks and instantly safing ratting/mining ops. |
Petrus Blackshell
Rifterlings
380
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Posted - 2012.01.27 16:46:00 -
[69] - Quote
Razin wrote:Petrus Blackshell wrote:
Interesting... I would support this. The traffic control unit needs to be vulnerable to things that are not giant fleets of doom. Something similar to the POCO maybe.
I think any kind of automated intel-gathering infrastructure is a bad idea that would undermine the whole purpose of delayed local. There is nothing that would stop sov holders from installing such a 'traffic control' unit in every farming system and we're back to the current situation of semi-afk intel networks and instantly safing ratting/mining ops.
Not if cynos/blops cynos don't trigger the traffic control system, and you can take it down with a fleet of bombers. Now doesn't that sound like "black ops"? Drop a bunch of bombers on the traffic control, disable it, then silently move a conventional fleet in. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
228
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Posted - 2012.01.27 16:48:00 -
[70] - Quote
Cearain wrote: Delaying intel? Either pve ships will still have time to get away or they wont.
If you're aligned you always have time to get away.
Delayed local would necessitate some balancing of the cloaking ships to keep that true. |
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Valei Khurelem
231
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Posted - 2012.01.27 16:51:00 -
[71] - Quote
I think we should keep the chats on all types of space but what should happen is when you leave high security the avatar list will disappear and then that way people can at least talk if they want to make themselves noticed but they also won't be revealed if they just want to stay silent and slip through.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
228
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Posted - 2012.01.27 16:52:00 -
[72] - Quote
Petrus Blackshell wrote:Razin wrote:Petrus Blackshell wrote:
Interesting... I would support this. The traffic control unit needs to be vulnerable to things that are not giant fleets of doom. Something similar to the POCO maybe.
I think any kind of automated intel-gathering infrastructure is a bad idea that would undermine the whole purpose of delayed local. There is nothing that would stop sov holders from installing such a 'traffic control' unit in every farming system and we're back to the current situation of semi-afk intel networks and instantly safing ratting/mining ops. Not if cynos/blops cynos don't trigger the traffic control system, and you can take it down with a fleet of bombers. Now doesn't that sound like "black ops"? Drop a bunch of bombers on the traffic control, disable it, then silently move a conventional fleet in. Still, that gives too much to large entities. What about small gangs or solo? They would always be at a disadvantage, having to either disable structures or put up with the other side's instant and effortless intel. |
Petrus Blackshell
Rifterlings
380
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Posted - 2012.01.27 16:54:00 -
[73] - Quote
Razin wrote: Still, that gives too much to large entities. What about small gangs or solo? They would always be at a disadvantage, having to either disable structures or put up with the other side's instant and effortless intel.
That's a fair point. I don't know how to solve it. |
Andski
GoonWaffe Goonswarm Federation
1703
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Posted - 2012.01.27 17:41:00 -
[74] - Quote
Xorv wrote:Andski, when you say 'active vigilant players' do you mean non afk players with their Local Chat window open?
Yes, what else is that supposed to mean?
Gizznitt Malikite wrote:'Active Vigilant Players' sounds like a euphemism for BOT to me... but I don't think Andski meant it in such a manner. I took it to mean active players using ships in space.
No, it's not. "Active vigilant players" refers to a person sitting at the keyboard playing the game and actively reporting hostiles in intel chat - I do not believe bots ever report hostiles. andski for csm7~ |
Cryten Jones
Advantage Inc The Matari Consortium
55
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Posted - 2012.01.27 17:56:00 -
[75] - Quote
How about this.
Start by changing the local to the following based on the same arguments above about "port authorities etc"
0.0 gets changed to be the same as WH space local 01. - 0.4 = Local shows you how many people are in the system but no names unless they talk 0.5 - 1.0 = same as now.
THEN
you add in anchorable structure, like a warp bubble but with a limited life span, that you can place near a gate. This will then feed you (the anchorer) with information on what goes though the gate. This would be skill based so:-
lvl1 - "Hey dude I think x ships possible did something around this gate...not sure though" lvl2 - "Yep somehing deffo jumped in, didn't see what" lvl3 - ... lvl4 - .... lvl5 - "Yep, I saw 3 HAC's jump in flying the {insert random foe here} flag" << (eg where we are now with local + dscan
As an ' invader' you are going to see the anchored structure and can choose to pass on though, go a hunting or shoot the 'EWS Probe' down just to underscore your intentions.
This could also lend it's self to having an iHub upgrade for sov holders that offers some level of this functionality to their people in that particular system.
Anyway, just and idea..... flame away :-)
-CJ
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Gizznitt Malikite
Agony Unleashed Agony Empire
160
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Posted - 2012.01.27 20:13:00 -
[76] - Quote
Andski wrote: No, it's not. "Active vigilant players" refers to a person sitting at the keyboard playing the game and actively reporting hostiles in intel chat - I do not believe bots ever report hostiles.
And an intel tool, rather than an omniscient instant local, would force those players to actively ascertain information on unidentified new locals. Many pilots would find doing this tedious and couldn't be bothered, especially if there was a lot of friendly traffic. Then region-wide intel networks could lose much of their effectiveness, and identifying squatters to purge, hostiles to blob, and infiltrated areas of an empire would require more than flying a scout into system.
I definitely see why many people would find this unappealing. I can also see why a lot of people would find this very appealing. I hope it can it be created in a balanced manner, so intel gathering isn't an enormous and tedious task, while still creating an atmosphere with more mystery and ambiguity. Implementing this is a fair amount of work, with disastrous consequences if it is botched. Is it worth the effort and risk, when we have an easy-mode omniscient chat window that "works" now? I think so, but I certainly understand why people don't!
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Gizznitt Malikite
Agony Unleashed Agony Empire
160
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Posted - 2012.01.27 20:19:00 -
[77] - Quote
Cryten Jones wrote:How about this.
Start by changing the local to the following based on the same arguments above about "port authorities etc"
0.0 gets changed to be the same as WH space local 01. - 0.4 = Local shows you how many people are in the system but no names unless they talk 0.5 - 1.0 = same as now.
THEN
you add in anchorable structure, like a warp bubble but with a limited life span, that you can place near a gate. This will then feed you (the anchorer) with information on what goes though the gate. This would be skill based so:-
lvl1 - "Hey dude I think x ships possible did something around this gate...not sure though" lvl2 - "Yep somehing deffo jumped in, didn't see what" lvl3 - ... lvl4 - .... lvl5 - "Yep, I saw 3 HAC's jump in flying the {insert random foe here} flag" << (eg where we are now with local + dscan
As an ' invader' you are going to see the anchored structure and can choose to pass on though, go a hunting or shoot the 'EWS Probe' down just to underscore your intentions.
This could also lend it's self to having an iHub upgrade for sov holders that offers some level of this functionality to their people in that particular system.
Anyway, just and idea..... flame away :-)
-CJ
Interesting.... I don't think this, by itself, would be anywhere near enough to qualify as a balanced intel system. I typically prefer pilots to actively seek their intel, rather than have it completely fed to them by static modules. At the same time, it gave me some things to ponder about how pilot skills could play into an intel system. Thank you for the idea. |
Andski
GoonWaffe Goonswarm Federation
1703
|
Posted - 2012.01.27 21:17:00 -
[78] - Quote
Gizznitt Malikite wrote:Andski wrote: No, it's not. "Active vigilant players" refers to a person sitting at the keyboard playing the game and actively reporting hostiles in intel chat - I do not believe bots ever report hostiles.
And an intel tool, rather than an omniscient instant local, would force those players to actively ascertain information on unidentified new locals. Many pilots would find doing this tedious and couldn't be bothered, especially if there was a lot of friendly traffic. Then region-wide intel networks could lose much of their effectiveness, and identifying squatters to purge, hostiles to blob, and infiltrated areas of an empire would require more than flying a scout into system. I definitely see why many people would find this unappealing. I can also see why a lot of people would find this very appealing. I hope it can it be created in a balanced manner, so intel gathering isn't an enormous and tedious task, while still creating an atmosphere with more mystery and ambiguity. Implementing this is a fair amount of work, with disastrous consequences if it is botched. Is it worth the effort and risk, when we have an easy-mode omniscient chat window that "works" now? I think so, but I certainly understand why people don't!
yeah let's absolutely remove any advantage you have in defending your own space
great idea andski for csm7~ |
Cryten Jones
Advantage Inc The Matari Consortium
56
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Posted - 2012.01.27 23:09:00 -
[79] - Quote
Gizznitt Malikite wrote:Cryten Jones wrote:Stuff I said
Interesting.... I don't think this, by itself, would be anywhere near enough to qualify as a balanced intel system. I typically prefer pilots to actively seek their intel, rather than have it completely fed to them by static modules. At the same time, it gave me some things to ponder about how pilot skills could play into an intel system. Thank you for the idea.
I was thinking that the limited life time, anchoring time and vulnerability of the early warning probes would account for the activity part. You would not be firing these things off just as part of jumping though a gate! You would be placing them at gates as you setup your camp (mining or PewPew type)
Once you are done doing whatever it was OR your probes life time runs out you have to act to retrieve that probe or loose it.
This could lead to cool tactics like waiting cloaked for the probe timer to expire and jumping your fleet in while it's on the spin up cycle totally unseen, with no local if you get into the system avoiding the probe you are a ghost in the system :-)
(think covert cyno / WH) here.
-CJ |
Tippia
Sunshine and Lollipops
4578
|
Posted - 2012.01.27 23:15:00 -
[80] - Quote
Gizznitt Malikite wrote:I'm curious as to what level of automation is acceptable to you? For the intel part? None.
For the data part? Pretty much linearly with the level of opaqueness and obscurity of the data provided GÇö the more you have to work with the interpretation of the data, the more automatic the data collection can be without giving anything for free. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
839
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Posted - 2012.01.27 23:21:00 -
[81] - Quote
It is fine as it is.
Get |
Cryten Jones
Advantage Inc The Matari Consortium
56
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Posted - 2012.01.27 23:32:00 -
[82] - Quote
Grey Stormshadow wrote:It is not fine as it is.
There you go... fixed if for you :-)
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Yahrr
The Tuskers
10
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Posted - 2012.01.28 00:41:00 -
[83] - Quote
Cryten Jones wrote:Grey Stormshadow wrote:It is not fine as it is. There you go... fixed if for you :-) Thanks.
I would not like some kind of intel 'tool' to replace local chat. In fact I would like to see a complete new profession including new ships/modules/anchorables for harvesting intel. |
Meryl SinGarda
Belligerent Underpayed Tactical Team
320
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Posted - 2012.01.28 00:53:00 -
[84] - Quote
Solstice Project wrote:Local.
I like to chat with people.
Chat channels?
Fly Safe, Die Hard As stated by a fellow player, Mara Rinn, "EVE is not an internet spaceships game. It's a game of politics, subterfuge, capitalism, empire building and trust."-á
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foxnod
BOAE INC GIANTSBANE.
3
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Posted - 2012.01.28 00:54:00 -
[85] - Quote
Get rid of local everywhere and replace with a new intel tool |
Cearain
Imperial Outlaws
244
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Posted - 2012.01.28 01:43:00 -
[86] - Quote
foxnod wrote:Get rid of local everywhere and replace with a new intel tool
That gives you the same information as local! Thats progress. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
244
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Posted - 2012.01.28 01:49:00 -
[87] - Quote
Razin wrote:Cearain wrote: Delaying intel? Either pve ships will still have time to get away or they wont.
If you're aligned you always have time to get away. Delayed local would necessitate some balancing of the cloaking ships to keep that true.
What are you trying to accomplish?
Make it easier to bait and blob? Delayed local will work and no other changes needed.
Kill pvers? Then it will work if they change recons.
Really all these nerf local threads never really say what exactly they are trying to accomplish. In the meantime they will **** up the game.
Some claim they get upset because its free intel and think you should have to hit a button or something. If the problem is that it is free then make us pay concord a fee to see local.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Gizznitt Malikite
Agony Unleashed Agony Empire
162
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Posted - 2012.01.28 02:30:00 -
[88] - Quote
Cearain wrote:Razin wrote:Cearain wrote: Delaying intel? Either pve ships will still have time to get away or they wont.
If you're aligned you always have time to get away. Delayed local would necessitate some balancing of the cloaking ships to keep that true. What are you trying to accomplish? Make it easier to bait and blob? Delayed local will work and no other changes needed. Kill pvers? Then it will work if they change recons. Really all these nerf local threads never really say what exactly they are trying to accomplish. In the meantime they will **** up the game. Some claim they get upset because its free intel and think you should have to hit a button or something. If the problem is that it is free then make us pay concord a fee to see local.
I believe by removing the instant omniscient knowledge provided by local, and replacing it with an intel tool that lets you know there is a pilot there, but leaves some ambiguity as to whether that pilot is friendly or not, you can change many aspects of this game for the better.
The primary thing I want to accomplish is to add some mystery and subterfuge to the game. This isn't to up the number of ratter km's, this is about NOT instantly knowing whether the 6 ships that just flew through local are a hostile gang up to no good or a bunch of allies running a plex. Will this make it easier to setup baits and/or traps... probably. But that's not a bad thing... It means loading grid in a crowded system isn't enough to tell you how many good guys and bad guys are out and about. It's about adding VALUE to intel. When people whine about free intel, they don't me free in terms of isk... they mean free in terms of EFFORT. Currently, intel gathering primarily involves sticking a ship into system and counting people in the local chat channel.
I fully acknowledge such a system is not easy to implement, and it needs to be carefully balanced. It should not make killing ratters and miners easy. If implemented poorly, it would be very disasterous for the game.
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Cearain
Imperial Outlaws
244
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Posted - 2012.01.28 04:32:00 -
[89] - Quote
Gizznitt Malikite wrote: I believe by removing the instant omniscient knowledge provided by local, and replacing it with an intel tool that lets you know there is a pilot there, but leaves some ambiguity as to whether that pilot is friendly or not, you can change many aspects of this game for the better.
Change the game for the better how? Specifically what do you want to do in game that local prevents?
Let me give specific examples of how no local will ruin my game:
I know I use local to avoid getting blobbed when there are tons of wartargets in the same corp as a bait ship. So i know without local I would take the bait and get blobbed *allot* more.
I know that when I see local spike after i start a fight I may want to burn away from whatever I am fighting or risk getting blobbed. So I know without local I would have even less of a chance of avoiding getting blobbed by a fleet jumping in.
I know that when I see no one in local I will just be wasting my time scanning the system down. So I know I will waste more time if local is removed.
In other words I know allot of specifics of how no local will make my game experience much worse. How specifically will it make your game better?
Also local is not omniscient. It doesn't tell you what ships or even if the person is docked. It does tell you the minimum necessary to determine if there is an enemy blob in the system. That is it tells you how many and if they are in the same corp or alliance.
Gizznitt Malikite wrote:
The primary thing I want to accomplish is to add some mystery and subterfuge to the game.
This isn't to up the number of ratter km's, this is about NOT instantly knowing whether the 6 ships that just flew through local are a hostile gang up to no good or a bunch of allies running a plex. Will this make it easier to setup baits and/or traps... probably. But that's not a bad thing...
You mean people won't know a blob moved into system? Or is already sitting on grid with the bait cloaked?
When people are uncertain what size force they are dealing with in eve their response is to plan for the worse and ship up and get in a big fleet. That way they can take on whatever is out there.
It is only because of intel tools that people can take *reasonable* risks and do small scale or solo pvp. I see you do allot of it so surely you know this. I admit I am really confused by someone with your experience advocating this.
We may just disagree. I think we get more than enough bait and blob in eve.
Gizznitt Malikite wrote: It means loading grid in a crowded system isn't enough to tell you how many good guys and bad guys are out and about. It's about adding VALUE to intel. When people whine about free intel, they don't me free in terms of isk... they mean free in terms of EFFORT.
IMO Requiring even more effort/time to get a decent pvp fight in eve is not the way to go. CCP should be thinking the opposite. How can they make it so players can get more fights in less time.
Gizznitt Malikite wrote: Currently, intel gathering primarily involves sticking a ship into system and counting people in the local chat channel.
Thats the first step but then you also want to see who is in what ships and hopefully even get eyes on them. You know this.
Gizznitt Malikite wrote: I fully acknowledge such a system is not easy to implement, and it needs to be carefully balanced. It should not make killing ratters and miners easy. If implemented poorly, it would be very disasterous for the game.
I'm glad you admit this. It shows you understand this is pretty important.
Thats why I ask: why mess with it? I mean specifically what is it that you want to do in game now, that you can't do due to local? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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2bhammered
Perkone Caldari State
10
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Posted - 2012.01.28 04:35:00 -
[90] - Quote
Delete local throughout the whole game and do NOT replace it with an intel tool or similar, use scanner or probes, the end, it can't get worse. |
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