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JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.10.30 16:14:00 -
[61]
My alts cormorant, aka, LOLorant, gets 88km optimal with Spike and 150mm T2 rails.
Hi 7x150mm Railgun II
Mid 2xTracking Computer II 2xSensor Booster II
Lo Micro Auxillary Power Core I
Need to train AWU up and remove the power core to get a field stab in there, hopefully. "Return with your shield, or on it." |

MrTripps
Gallente
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Posted - 2007.10.30 16:26:00 -
[62]
I imagine there will be a significant price difference between dictors and heavy dictors.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Torze
The Arrow Project Morsus Mihi
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Posted - 2007.10.30 16:37:00 -
[63]
How about CCP bring mines back in the game. Destroyers role bonus could be to find/remove mine fields.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2007.10.30 16:43:00 -
[64]
drop the silly ROF penilty, and when the AF lobby whines tell them destroyers are their counter and to bring cruisers.
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Corstaad
Minmatar Brutor tribe
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Posted - 2007.10.30 17:24:00 -
[65]
I really don't understand this whole thread. Just because T2 versions are better doesn't mean they need to buff T1's. Its a cheap, easy to get into frig or pod popper. With this same logic we should buff Rifters because of AFs.
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Efernal
Caldari Moonlight Enterprises
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Posted - 2007.10.30 17:26:00 -
[66]
Why not have a new class of destroyer called salvage barge? give it 4 low slots 1 med slot and 5 turret slots. Twice the power of a regular destroyer, slower and with increased cargo room. --------------------------------------------------- Xaen said, "You just made baby jesus cry so much he died of dehydration."
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.30 17:53:00 -
[67]
Originally by: Efernal Why not have a new class of destroyer called salvage barge? give it 4 low slots 1 med slot and 5 turret slots. Twice the power of a regular destroyer, slower and with increased cargo room.
The Rampager!
Salvager class ship. Hull model ORE.
Skills:
Industrial V Destroyer V. Salvaging V. Whatnot added thingies.
Industrial skill bonus: 10% to cargo space /level. Destroyer skill bonus: 5% increase to salvaging speed and the Pulse Tractor Module speed of retrieval.
95% reduction in CPU need of Pulse Tractor Module.
2000 cargo.
800 shield. 900 armor. And other measurements as well.
8 high slots. 2 medium slots. 6 low slots.
And now the kicker...
Pulse Tractor Module
A 20km range pulse Tractor Module for can/wreck retrieval.
Brings any can/wreck, owned by the operator to the ship, from a 20km range around the ship.
Some technical data here.
Other data here.
Tadaa! 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Allestin Villimar
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Posted - 2007.10.30 18:03:00 -
[68]
Make that 40 km tractor range and you win EVE :P
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.30 18:16:00 -
[69]
Originally by: Allestin Villimar Make that 40 km tractor range and you win EVE :P
Switched things around a bit bonus wise 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.10.30 19:11:00 -
[70]
Edited by: Christari Zuborov on 30/10/2007 19:15:14 Edited by: Christari Zuborov on 30/10/2007 19:13:08 Edited by: Christari Zuborov on 30/10/2007 19:11:32
Originally by: Sheriff Jones ...lots of words...
No offense, but yuck, just plain yuck.
Let's keep it to making a t2 destroyer that is the counter to the t2 frigate known as an "Interceptor"
How would we make it the intywtfbbq special mobile? This ship should also handidly win vs. T1 Cruisers, just like an Interceptor would cream a T1 Destroyer, but it should not be able to win vs. any competent T2 Cruiser.
It could described as an Assault Destroyer, as opposed to an EWAR Destroyer which is the Dictor?
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Manerethen
The Caldari Confederation
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Posted - 2007.10.30 19:12:00 -
[71]
In my opinion the destroyer is only good as a salvager for a mission, or even a very early mining ship. I love the Caldari Cormorant, its an awesome looking ship and i agree it needs some loving. As for it being used in 0.0 i have never seen anyone, or even anyone talking about using a destroyer in a gang. It would be cool if they became proper inty killers, as a specific role that should have, like all of the other ships. It has the potential to be an awesome ship, but its just not.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.30 19:23:00 -
[72]
Edited by: Sheriff Jones on 30/10/2007 19:27:00
Originally by: Christari Zuborov
Originally by: Sheriff Jones ...lots of words...
No offense, but yuck, just plain yuck.
Well it WAS intended as a new ship, not as a T2 destroyer. I know, bit off-topic but just a thought and since the can was open...
"plain yuck" is a bit...well...non-constructive still 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.30 20:27:00 -
[73]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 30/10/2007 19:15:14 Edited by: Christari Zuborov on 30/10/2007 19:13:08 Edited by: Christari Zuborov on 30/10/2007 19:11:32
Originally by: Sheriff Jones ...lots of words...
No offense, but yuck, just plain yuck.
Let's keep it to making a t2 destroyer that is the counter to the t2 frigate known as an "Interceptor"
How would we make it the intywtfbbq special mobile? This ship should also handidly win vs. T1 Cruisers, just like an Interceptor would cream a T1 Destroyer, but it should not be able to win vs. any competent T2 Cruiser.
It could described as an Assault Destroyer, as opposed to an EWAR Destroyer which is the Dictor?
Medium Assault Destroyer, M.A.D. - Based off Tier1 T1 Destroyers. A slight increase in power grid and cpu, a 20% increase in shield/armor/hull hitpoints and t2 resists.
Amarr +1 low Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level Medium Assault Skill Bonus: 5% bonus to small turret rate of fire and 5% bonus to all armor resistances per level Penalty: -25% rate of fire for all turrets, Bonus: 50% bonus to optimal range for small energy turrets 99.5% reduction in the CPU and 90% reduction in power grid need of Warfare Link modules.
Caldari +1 medium Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret optimal range per level Medium Assault Skill Bonus: 5% bonus to small turret rate of fire and 5% bonus to all Shield resistances per level Penalty: -25% rate of fire for all turrets, Bonus: 50% bonus to optimal range for small hybrid turrets 99.5% reduction in the CPU and 90% reduction in power grid need of Warfare Link modules.
Gallente +1 low Destroyer Skill Bonus: 10% Bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret falloff per level Medium Assault Skill Bonus: 5% bonus to small hybrid turret rate of fire and 7.5% bonus to Armor Repairer effectiveness per level Penalty: -25% rate of fire for all turrets, Bonus: 50% bonus to optimal range for small hybrid turrets 99.5% reduction in the CPU and 90% reduction in power grid need of Warfare Link modules.
Minmatar +1 medium Destroyer Skill Bonus: 10% bonus to Small Projectile Turret tracking speed and 5% bonus to Small Projectile Turret damage per level Medium Assault Skill Bonus: 5% bonus to small projectile turret rate of fire and 7.5% bonus to shield boosting per level Penalty: -25% Rate Of Fire for all turrets, Bonus: 50% bonus to optimal range for small projectile turrets 99.5% reduction in the CPU and 90% reduction in power grid need of Warfare Link modules.
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Tarminic
Forsaken Resistance
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Posted - 2007.10.30 20:32:00 -
[74]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 30/10/2007 19:15:14 Edited by: Christari Zuborov on 30/10/2007 19:13:08 Edited by: Christari Zuborov on 30/10/2007 19:11:32
Originally by: Sheriff Jones ...lots of words...
No offense, but yuck, just plain yuck.
Let's keep it to making a t2 destroyer that is the counter to the t2 frigate known as an "Interceptor"
How would we make it the intywtfbbq special mobile? This ship should also handidly win vs. T1 Cruisers, just like an Interceptor would cream a T1 Destroyer, but it should not be able to win vs. any competent T2 Cruiser.
It could described as an Assault Destroyer, as opposed to an EWAR Destroyer which is the Dictor?
But how are interdictors E-War destroyers? They don't receive any bonuses to electronic warfare. ---------------- Tarminic - 29 Million SP in Forum Warfare Wrangler on Whining |

Sheriff Jones
Amarr Please Enter Password
|
Posted - 2007.10.30 20:34:00 -
[75]
Originally by: Nian Banks Amarr +1 low
All good except...
Make that a mid slot and i'm really game, come on, 1 mid slot makes baby jovians cry 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.10.30 20:36:00 -
[76]
Originally by: Sheriff Jones
Originally by: Nian Banks Amarr +1 low
All good except...
Make that a mid slot and i'm really game, come on, 1 mid slot makes baby jovians cry 
No come on, if its good enough for CCP to kick amarr in the guts while they are down, I think its good enough for me too :)
Ok so how about +1 to low and medium slots for all? ;)
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2007.10.30 20:45:00 -
[77]
Originally by: Nian Banks No come on, if its good enough for CCP to kick amarr in the guts while they are down, I think its good enough for me too :)
Ok so how about +1 to low and medium slots for all? ;)
But CCP kicks us with fluffy slippers, other people kick with steel boots with spikes on them 
Hey, i'm not greedy, others can have even 2 mid slots, i just want my 5-6 low, 2mid, 8 high, 8 turret, super destroyer 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.30 21:22:00 -
[78]
Originally by: Hozac Drop the RoF penalty.
Agreed.
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Nian Banks
Minmatar Berserkers of Aesir
|
Posted - 2007.10.30 21:27:00 -
[79]
Originally by: Tarminic
Originally by: Christari Zuborov Edited by: Christari Zuborov on 30/10/2007 19:15:14 Edited by: Christari Zuborov on 30/10/2007 19:13:08 Edited by: Christari Zuborov on 30/10/2007 19:11:32
Originally by: Sheriff Jones ...lots of words...
No offense, but yuck, just plain yuck.
Let's keep it to making a t2 destroyer that is the counter to the t2 frigate known as an "Interceptor"
How would we make it the intywtfbbq special mobile? This ship should also handidly win vs. T1 Cruisers, just like an Interceptor would cream a T1 Destroyer, but it should not be able to win vs. any competent T2 Cruiser.
It could described as an Assault Destroyer, as opposed to an EWAR Destroyer which is the Dictor?
But how are interdictors E-War destroyers? They don't receive any bonuses to electronic warfare.
That my friend is quite simple, look at the interceptor as it will be now, it has ewar bonuses, now lets look at the Interdiction Sphere Launcher I, this module is under the electronic warfare catagory for modules. So Interdictors that require as a skill 'interceptor' and also are made for Interdiction Sphere Launcher I's means that Prereq skill is Ewar, Made for module that is ewar makes it an Ewar Ship.
Thats how it is. Its not a true Destroyer T2. Its just a large interceptor.
Gimme a MAD. I want to fly a MAD, something with enough firepower to down t1 cruisers without fear and a tank to go toe to toe with a t1 cruiser.
Its only fair, the ship probably would cost 30m unfitted.
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.10.30 22:01:00 -
[80]
Edited by: Christari Zuborov on 30/10/2007 22:03:30
Originally by: Tarminic
Originally by: Christari Zuborov Edited by: Christari Zuborov on 30/10/2007 19:15:14 Edited by: Christari Zuborov on 30/10/2007 19:13:08 Edited by: Christari Zuborov on 30/10/2007 19:11:32
Originally by: Sheriff Jones ...lots of words...
No offense, but yuck, just plain yuck.
Let's keep it to making a t2 destroyer that is the counter to the t2 frigate known as an "Interceptor"
How would we make it the intywtfbbq special mobile? This ship should also handidly win vs. T1 Cruisers, just like an Interceptor would cream a T1 Destroyer, but it should not be able to win vs. any competent T2 Cruiser.
It could described as an Assault Destroyer, as opposed to an EWAR Destroyer which is the Dictor?
But how are interdictors E-War destroyers? They don't receive any bonuses to electronic warfare.
I don't know, Force Recon?
^^^^^^^^ Nian Banks explained it.
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.10.30 22:33:00 -
[81]
Originally by: Phelan Lore I can't really see why they would remove the interdictor level 4 prereq from heavy dictors.
No joke. You can't fly a HAC without having AF IV first and can't fly a Recon without having Cov Ops IV first.... So why the frak can any old idiot with cruiser V and a couple of other skills hop in a Heavy Interdictor without having Interdictors IV? 
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Commander Prishe
Caldari The LoneStar Corp Edge Of Sanity
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Posted - 2007.10.31 00:08:00 -
[82]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 30/10/2007 18:16:42 Edited by: Sheriff Jones on 30/10/2007 18:15:18
Originally by: Efernal Why not have a new class of destroyer called salvage barge? give it 4 low slots 1 med slot and 5 turret slots. Twice the power of a regular destroyer, slower and with increased cargo room.
The Rampager!
Salvager class ship. Hull model ORE.
Skills:
Industrial V Destroyer V. Salvaging V. Whatnot added thingies.
Industrial skill bonus: 10% to cargo space /level. Destroyer skill bonus: 5% increase to salvaging speed /level. Salvager ship bonus: 10% increase to Pulse Tractor Module range /level and 5% increase to the Pulse Tractor Module speed of retrieval /level.
95% reduction in CPU need of Pulse Tractor Module.
2000 cargo.
800 shield. 900 armor. And other measurements as well.
8 high slots. 2 medium slots. 6 low slots.
And now the kicker...
Pulse Tractor Module
A 20km range pulse Tractor Module for can/wreck retrieval.
Brings any can/wreck, owned by the operator to the ship, from a 20km range around the ship.
Some technical data here.
Other data here.
Tadaa! 
Oh yeah this would rock
|

Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.31 00:37:00 -
[83]
Originally by: Manerethen As for it being used in 0.0 i have never seen anyone, or even anyone talking about using a destroyer in a gang. It would be cool if they became proper inty killers, as a specific role that should have, like all of the other ships. It has the potential to be an awesome ship, but its just not.
Ever heard of Agony Unleashed?
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.31 01:41:00 -
[84]
I believe that the scripting for sensor boosters and tracking computers will resuscitate destroyers and give them a role once again. |

SiJira
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Posted - 2007.10.31 02:02:00 -
[85]
destroys are one of the few ship classes that in general are well balanced a few different type of t1 destroyers might not hurt ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Reven Darklight
256 FREELANCERS Black Scope Project
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Posted - 2007.10.31 05:33:00 -
[86]
from what i understand about Caldari is that missiles are their primary weapon, I've always wondered by the caldari destoryer has gun slots and not missile slots.
I'd like to see a missile destroyer for Caldari, or is this going to make the caldari destoryer too powerful?
I can easily say i have 8 or so destoryers spread around the various places i hang out, all fitted exactly the same.
4 salvages, 2 tractor beams 1 Y-S8(?) cruiser AB 1 or 2 overdrive injectors, depends if its a thrasher or a caldari destoryer.
I've gotten the thrasher up over 1400, and the cal over 1100, not for long of course the cruiser AB eats cap like crazy, but I'll get a very good distance very fast before i run out
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NerfBat Wack
Gallente
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Posted - 2007.10.31 05:42:00 -
[87]
NERF DESTROYERS NOW!
WHACK! Notify: you have been smacked by the nerf bat, you are now yet another worthless eve relic. |

Ominus Decre
The Older Gamers R0ADKILL
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Posted - 2007.10.31 05:47:00 -
[88]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 30/10/2007 00:24:37 all they're used is for salvageing. tell me when did you see destroyer in 0.0 battle?
They're used. There's just a generally poor understanding of them to allow their strengths to be easily identified.
Perversion:  |

Ominus Decre
The Older Gamers R0ADKILL
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Posted - 2007.10.31 05:51:00 -
[89]
Originally by: Paulo Damarr The Destroyer should be an awesome ship but they are simply to fragile for their speed and sig radius. Maybe a severe hit point buff closer to cruiser HP levels but keeping frigate weapons would let them carry out their role of frigate death dealers but cruisers would still make mincemeat of them. Not sure if this would be overpowered or not though.
2400+ armor on a Coercer with dps 200+ is decent. Can get the dps a lot higher if you're not using Lasers although your armor's hitpoints will suffer.
A true t2 variant is needed. What about an Assualt Destroyer? 
Perversion:  |

Altterra
|
Posted - 2007.10.31 06:17:00 -
[90]
actually the idea of assault destroyers appeals to me a lot, i always loved the destroyers, but due to their obvious... "disadvantages" in PvP i've stopped flying them into anything serious.
It would be cool to have assault destroyers, because unlike frigates, the normal destroyers can only get better then they currently are... unless CCP decides to remove gunslots of course...
Assault destroyers.. /signed
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