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Rollotamasi
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Posted - 2007.10.31 17:23:00 -
[1]
I have been considering doing this for awhile. I'm curently using a vexor I had laying around with 2 tractors and 3 salvagers. I figured being able to add another 2 salvagers would speed things up a bit so I loaded up EFT just to see. Much to my amazement I had totally forgot about cap. With six salvagers and 2 tractors my cap will last a huge 24 seconds. I know these are popular ships for salvaging so how do you people set them up so they are somewhat cap stable?
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Tarazed Aquilae
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Posted - 2007.10.31 17:33:00 -
[2]
That is a problem. What youÆve gotta do is fit some cap recharging modules in the mid/low slots. Even then you will run out of cap occasionally. So you just have to manage things some. Or, just sit there for a minute while you recharge and then go back to work.
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Kai Shinkachi
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Posted - 2007.10.31 17:39:00 -
[3]
I use a Catalyst to Salvage and my usual setup is this H: 4 Tractor Beams 4 Salvagers
M: 1mn MicroWarpdrive, Cap Recharger II
L: 3 Cargo Expanders
That should keep you cap stable, and of course don't run the MWD more than needed. Although you may need to switch it for an afterburner occasionally because some missions don't let you use a MWD in the area. Although on lower level missions namely 1s and 2s you won't need cargo expanders that badly so fitting some speed modules and an AB would work.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.10.31 17:39:00 -
[4]
Ummm.... I salvage pretty well in my catalyst and don't have this problem
3x tractor, 5x salvager mwd, <empty> cargo expanders
Works like a charm and I don't run out of cap... I should fit a cap mod or something in the extra mid, but I haven't bothered to yet.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Graalum
Foundation R0ADKILL
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Posted - 2007.10.31 17:47:00 -
[5]
i use an afterburner since mwds don't work in deadspace, never dropped below about 70% cap with 3 cpr in lows
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Slayton Ford
Stimulus
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Posted - 2007.10.31 17:55:00 -
[6]
Catalyst w/ a Cap Recharger II runs fine. The MWD is not being run constantly, its used to pulse from one group of wrecks to another. --------------- This sig has been censored in fear of recieving the ban hammer... |

Summer's End
Caldari
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Posted - 2007.10.31 17:59:00 -
[7]
This works well for me. Cormorant 4x Salvagers, 4x Tractors 2x Small Cap boosters w/ 50s, Named 10mw AB Best named Cargo Expander
Yes, that's a cruiser sized AB, I get about 800m/s out of it. Almost as good as a MWD.
[i]Life is about the sour, cause the sweet wouldn't taste as sweet without the sour. When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry |

Elias Modron
Lucretia Seven
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Posted - 2007.10.31 18:08:00 -
[8]
I run a Catalyst with:
4x Tractors, 4x Salvagers 1x Afterburner, 1x Cap Recharger 3x Cargohold Expanders
I used to have cap problemts before I put the recharger in, and it works absolutely fine now. I find that the cap lasts long enough to salvage everything within 20km, then it's recharged by the time I've moved to the next set of wrecks.
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.31 18:10:00 -
[9]
I salvage in a Stabber because I didn't want to put salvage rigs on a cheap destroyer. Added bonus is I can survive long enough to run if a mission rat targets me, and I get lots of cap and cargo space.
3/3 vs 4/4 tractors/salvagers hasn't been too much of a problem. Maybe I'll switch a cyclone or something if I need more salvaging capacity  --
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Hastur DragonTooth
Amarr Call of Cthulhu
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Posted - 2007.10.31 18:11:00 -
[10]
On the Amarr destroyer I use the cruiser sized AB as well, along with 3 TB's and the rest salvagers. No cap issues at all. I find that 3 TB's are necessary as I usually find myself dragging a can behind me to hold on the loot in larger L4's.
Scientific test CCP ran to prove that EVE is heavily weighted in favor of Amarr, thus needing another nerf... |

Xilimyth Derlin
The Funkalistic SMASH Alliance
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Posted - 2007.10.31 18:15:00 -
[11]
I USED to use a destroyer, but once I saw the Exequror had a cargo bonus per level of cruiser, and noticing I had cruiser to 5.... I got the evil idea to convert her into a salvage ship.
3 Salvage Rigs, 3 Expanded Cargohold IIs, a MWD, and 2x/2x Salvager / tractor...
1900m3 cargohold.... I couldn't beat that as a salvager ^^
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.31 18:19:00 -
[12]
Originally by: Garat Mant I salvage in a Stabber because I didn't want to put salvage rigs on a cheap destroyer. Added bonus is I can survive long enough to run if a mission rat targets me, and I get lots of cap and cargo space.
3/3 vs 4/4 tractors/salvagers hasn't been too much of a problem. Maybe I'll switch a cyclone or something if I need more salvaging capacity 

I tried a salvage Hurricane in EFT. 2041 m3 cargo with lows full of cargo expander IIs, 588m/s with 100MN afterburner, plus mid slots for tank or cap.
-G --
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Fehnrail
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.10.31 18:20:00 -
[13]
Hurricane with a BS-sized AB works best in my experience. It can sure salvage up a storm.
...I am a part of all that I have met, Yet all experience is an arch wherethro' Shines that untravell'd world, whose margin fades For ever and for ever as I move... |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.31 18:21:00 -
[14]
Edited by: Alex Harumichi on 31/10/2007 18:21:15 Eris makes a great salvager. Only thing it's good for, tbh...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.31 18:22:00 -
[15]
Cormorant (perma-runs everything with AB)
4 salvagers + 4 tractor beams
1x Cold-Gas thrusters (same version MWD fits, but only works in bursts) 2x Small Peroxide cap battery 1x Cap Recharger II
1x Capacitor Power Relay II _
1|2|3 |

Kaiji Vincente
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Posted - 2007.10.31 18:33:00 -
[16]
EFT assumes your tractors and salvagers (and afterburner/MWD) are running constantly. In actual use, this this only happens if:
1> You're moving to a different position and are dragging the last three or four wrecks to expedite things. 2> You're too lazy to shut off the tractor beams until the wreck they're assigned to is salvaged, or turn off the AB/MWD while stationary.
#1 can generally be fixed by adding ... well, anything that boosts your effective cap recharge rate. Cap rechargers and relays are the best option, but even cap batteries or flux coils can do the job in theory. #2 is, well, solved by the same method as #1 if you can't be bothered to shut stuff off when it isn't needed.
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Dungheap
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2007.10.31 18:36:00 -
[17]
Originally by: Summer's End This works well for me. Cormorant 4x Salvagers, 4x Tractors 2x Small Cap boosters w/ 50s, Named 10mw AB Best named Cargo Expander
Yes, that's a cruiser sized AB, I get about 800m/s out of it. Almost as good as a MWD.
runs out of grid... why post an imaginarey setup that doesn't even come close to fitting..? where exactly do you get 800m/s out of it; fantasy land? 
to the OP; try a combination of cap chargers/battery and cap relay/power diag. until your cap skills are high enough to sustain all 8 high slot modules.
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SPAgent Scully
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Posted - 2007.10.31 18:51:00 -
[18]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 31/10/2007 18:21:15 Eris makes a great salvager. Only thing it's good for, tbh...
Try putting one of those bubble launcher things on it.
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Xequecal
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Posted - 2007.10.31 18:53:00 -
[19]
Don't fit afterburners on your salvage ships. Seriously. Bookmark the deadspace pockets, complete mission, come back in your salvage ship. The deadspace will be gone, MWDs work, but the wrecks are still there. The only time I can see fitting AB to a salvage ship is if you're salvaging an exploration site or something after killing the rats.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.10.31 18:58:00 -
[20]
Originally by: Xequecal Don't fit afterburners on your salvage ships. Seriously. Bookmark the deadspace pockets, complete mission, come back in your salvage ship. The deadspace will be gone, MWDs work, but the wrecks are still there. The only time I can see fitting AB to a salvage ship is if you're salvaging an exploration site or something after killing the rats.
Quoted for Absolute Truth.
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.31 19:00:00 -
[21]
Originally by: Xequecal Don't fit afterburners on your salvage ships. Seriously. Bookmark the deadspace pockets, complete mission, come back in your salvage ship. The deadspace will be gone, MWDs work, but the wrecks are still there. The only time I can see fitting AB to a salvage ship is if you're salvaging an exploration site or something after killing the rats.
I would do that, but I generally drag a couple of wrecks behind me as I go to the next group. With an AB, they stay in salvage range long enough to pop before I arrive. --
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Galan Undris
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Posted - 2007.10.31 19:09:00 -
[22]
Just don't fit an MWD if it's a problem, they can all fit a 10MN AB and do around 800~1000ms with cargo expanders in lows.
I use a Thrasher with 4 tractors/salvagers, 2 cap rechargers, 10MN AB and cargo expanders in lows. I only cap out if I use all the tractors with the AB running.
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Arvald
Caldari House of Tempers
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Posted - 2007.10.31 19:26:00 -
[23]
i use a domi  ---------------------------
Originally by: eddie valvetino
little small voice in the back of my head i've ignored all summer now screams "BLOW SOMETHING UP!!!!!!!!! MOTHER ******!!!!!!"
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2007.10.31 19:27:00 -
[24]
Cap rechargers and AB or MWD in mids, Cargo expanders in lows, your favorite mix of salvagers/tractors in highs.
Defense should not be a priority on a salvager. If you've got rat problems and you're using a full blown salvager you're doing something wrong. If you're salvaging someone else's mission while he's missioning AB over MWD. If your salvaging after a despawn, MWD over AB. Generally if you're going MWD you'll prefer a 3/5 split over a 4/4 split.
Obviously the Cadillac of dedicated salvagers is a Hurricane or a cruiser with a cargo hold bonus depending on the situation. But for cost effectiveness the destroyers can't be beat.
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Mirabele
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Posted - 2007.10.31 19:27:00 -
[25]
Use a Hurricane... A: Allot better cargo.. ALLOT better... B: You never run out of cap. C: You can salvage all missions fully. ( exept metal scrap )
Destroyers is the "poor mans" salvager imo :) .
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.10.31 19:29:00 -
[26]
Originally by: Mirabele Use a Hurricane... A: Allot better cargo.. ALLOT better... B: You never run out of cap. C: You can salvage all missions fully. ( exept metal scrap )
Destroyers is the "poor mans" salvager imo :) .
Wouldn't a sacrilege or damnation work even better?
Hurricane is a poor man's salager imo.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Amber Wraithrunner
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Posted - 2007.10.31 19:46:00 -
[27]
Originally by: Liang Nuren
Originally by: Mirabele Use a Hurricane... A: Allot better cargo.. ALLOT better... B: You never run out of cap. C: You can salvage all missions fully. ( exept metal scrap )
Destroyers is the "poor mans" salvager imo :) .
Wouldn't a sacrilege or damnation work even better?
Hurricane is a poor man's salager imo.
Liang
I did extensive work with EFT and found the Hurricane to be the absolute best salvager in the game. Here's the fitting:
Salvaging V skill
Rigs: 2x Cargo Opt I 1x Salvage tackle I
Lows: 6x Exp Cargo II
Mids: 1x 10MN AB 1x 10MN MWD 2x Lg Cap Batt II
Highs: 3x Salvager I 5x Small Trac Beam I
Some notes: Almost 2700 m3 cargo space, lots of lows needed for that plus the rigs Dual propulsion mids - AB allows towing with some speed, MWD allows fast dash to wreck clusters 3 Salvs/5 Tracs - with Salvaging V and the Salvage rig, 3 Salvagers keep you cycling faster then most can work the locks, looting, mouse, etc. More important to have lots of tracs to get those wrecks close quicker.
For salvaging lvl 4 missions (mission complete of course) I have found no other ship it's equal. 8 highs, 6 lows, with dual propulsion maneuvering is great, and with this fitting cap is never an issue.
it ain't cheap but if you are a serious lvl 4 mission runner it pays for itself very fast.
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Arvald
Caldari House of Tempers
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Posted - 2007.10.31 19:48:00 -
[28]
OR if your rich enough just pay a bunch of noobs to do it  ---------------------------
Originally by: eddie valvetino
little small voice in the back of my head i've ignored all summer now screams "BLOW SOMETHING UP!!!!!!!!! MOTHER ******!!!!!!"
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Qui Shon
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Posted - 2007.10.31 20:51:00 -
[29]
'Cane only has 6 max locked targets. I'd say you need at least one, preferrably 2 T2 Sig Amps to remedy that situation. You have 8 highs, better keep them all working.
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Riho
Magnificent Beavers Exquisite Malevolence
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Posted - 2007.10.31 20:52:00 -
[30]
Edited by: Riho on 31/10/2007 20:53:16
Originally by: Kai Shinkachi I use a Catalyst to Salvage and my usual setup is this H: 4 Tractor Beams 4 Salvagers
M: 1mn MicroWarpdrive, Cap Recharger II
L: 3 Cargo Expanders
That should keep you cap stable, and of course don't run the MWD more than needed. Although you may need to switch it for an afterburner occasionally because some missions don't let you use a MWD in the area. Although on lower level missions namely 1s and 2s you won't need cargo expanders that badly so fitting some speed modules and an AB would work.
Originally by: Graalum i use an afterburner since mwds don't work in deadspace, never dropped below about 70% cap with 3 cpr in lows
why dont you like.... bookmark the place and finish the mission and use mwd then :?
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