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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.31 21:01:00 -
[31]
I use an afterburner because A, sometimes I do forget to turn it in, B, I don't like the cap penalty, and C, an MWD will easily out-run the wrecks I tractor to myself. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Enve'la
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Posted - 2007.10.31 21:11:00 -
[32]
Realize that EFT only gives you a rough estimate for your cap when salvaging, because you can't figure in travel time between wrecks and seconds here and there switching targets.
I use a cormorant, 4x4x with t2 afterburner, 3x t2 rechargers, and a cargo expander. I have never had a cap issue, even though EFT says my cap should drain with everything running in about 90 seconds. |

Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.10.31 22:15:00 -
[33]
If you put 2 T2 expanders in the Thrashers low slots and fit a T2 AB you still travell faster than the beam hauls the cans in so I don't bother with a MWD. This obviously helps with the cap to begin with.
Put a cap recharger in the other midlsot and obviously training up engineering skills will be the only other thing you can do really. I have to say though I use a Thrasher for this and very rarely run out of cap.
*snip* Do not use your signature to troll or insult other EVE players even if the little turds deserve it! -Rauth Kivaro ([email protected]) |

Koruptdeath
Caldari
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Posted - 2007.10.31 22:17:00 -
[34]
I use a cormorant with 8x salvagers, an AB + cap injector + extender and a MAPC in the low
Works well, boosters are usually abundant in wrecks so it's a pretty good setup ====
Fate is the destruction of Freedom. |

jeikam
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.10.31 23:01:00 -
[35]
I droned a whole Mothership (with the upcoming nerf wish I hadnt now ) so salvaging / loot collecting was an imperative.
Best setup I found for supporting 2 killers was a Catalyst (or any Destroyer) with:
H: 5 Salvagers, 3 Tractor Beams M: 1Mn AB 2, Cap Recharger 2 L: 3 Exp. Cargo Hold 2
Would cap out occasionally, 824m3 of cargo space so can scoop usually 5 Drone BS wrecks... reasonably manouevrable. Later I worked out that an Ishtar fitted likewise would have been as good however more skill intensive and meh, I'm never droning again.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.10.31 23:02:00 -
[36]
Edited by: Liang Nuren on 31/10/2007 23:02:51 Damnation
4x Salvager I, 4x Tractor I 10mn MWD II, 10mn AB II, 2x Lg Cap Battery 6x Exp Cargohold II 2x Cargo Opt I
3665 cargo, 916 m/sec (3187 m^3 with 1 cargo opt and a salvage tackle)
Hurricane
4x Salvager I, 4x Tractor I 10mn MWWD II, 10mn AB II, 2x Lg Cap Battery 6x Exp Cargohold II 2x Cargo Opt, Salvage Tackle I
2699 cargo, 1003 m/sec (3103 m^3 with 3 cargohold optimizations)
The damnation both has a better capacitor and holds alot more cargo than your configuration. I've also not found salvage tackles to be worthwhile investments - so I wouldn't put one on it.
I hold that the Hurricane is the poor man's salvager. =)
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.10.31 23:05:00 -
[37]
Working on the basic principle that even purchasing the Destroyers skillbook would cause irreperable damage to my immortal soul, I fitted a Brutix instead.
4 Tractors, 3 salvagers AB, MWD, Analyzer, Codebreaker (yes, I do exploration sites with this ship too) 2x Cargo expanders, 2x nanos, i-stab.
Holds the contents for most L4 missions. Gone Berserk is one where I absolutely have to drag a can behind me to hold extras...usually end up with 2500-3400m3 of cargo depending on how many cap boosters and metal scraps I end up with (yes, I take the metal scraps too).
Have 3 salvage tackle rigs fitted, but I'm considering yanking one out...it's pretty rare that my salvagers don't already work on one cycle, and I could use the extra speed. Capacitor is a complete non-issue unless I forget to turn the MWD off.
I really do hope that CCP puts in either a more dedicated salvage boat (with tractor performance bonuses, and a big cargo bay...make it an ORE ship), or some tractor beam variants that goes in between the current smalls and the capital ones that only the Rorqual can use.
Medium Tractor: 40km range, 600 m/s, 50 tf, 70 mw Large Tractor: 60km range, 800 m/s, 80 tf, 500 mw
Those are just offhand numbers, of course.
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Yarble McRaedy
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Posted - 2007.10.31 23:28:00 -
[38]
Originally by: Arvald i use a domi 
I used to use a navy megathron, named the "1b isk salvager"
salvagers/tractors in highs Faction 100mn MWD 2x eutectic chargers that I had floating around 4 extended cargohold IIs 4 speed mods
3 salvage rigs
Never ran out of loot space or cap... Ended up selling the navy mega to someone who wanted one...
/Ex //Hey, I'm a domi pilot, who had 4 of the damn things, I had already armor, shield, and hull tanked them, it was time for something more useful for me with my .75m gunnery skills ///Okay, so overkill, but I liked it ////Now uses a brutix
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Summer's End
Caldari Second Fleet of Homogeneous Clarity
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Posted - 2007.10.31 23:33:00 -
[39]
Originally by: Dungheap
Originally by: Summer's End This works well for me. Cormorant 4x Salvagers, 4x Tractors 2x Small Cap boosters w/ 50s, Named 10mw AB Best named Cargo Expander
Yes, that's a cruiser sized AB, I get about 800m/s out of it. Almost as good as a MWD.
runs out of grid... why post an imaginarey setup that doesn't even come close to fitting..? where exactly do you get 800m/s out of it; fantasy land? 
to the OP; try a combination of cap chargers/battery and cap relay/power diag. until your cap skills are high enough to sustain all 8 high slot modules.
That's what I get for posting after a 24 hour shift. x.x
Current set up. Uses a named frigate AB. Before I could use tractors I used a 8x Salvager, 1 10mw AB setup that went 720m/s [i]Life is about the sour, cause the sweet wouldn't taste as sweet without the sour. When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry |

Diomidis
Amarr
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Posted - 2007.11.01 00:27:00 -
[40]
For ppl that is mission running in low sec space or salvaging other ppls wrecks in belts, take note that fitting modules of a higher spaceship class will add a massive amount of mass to your setup - this is translated in massively increased time needed to accelerate to top speed and / or align to warp out in case of an emergency (like if a pirate jumps in or some rats respawn).
I've recently lost my 2x Salvage Tackle Rigged Coerser, cause I ordered it to dock when I took agro by a 0.0 BS spawn and went AFK, leaving the 10MN AB running...
Thus, I would suggest sth like:
Coerser 4x Tractors + 4x Salvagers 1MN MWD 3x Cargo Expander (the best you can afford) + Capacitor Power Relay (whatever flavor)
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Kaiji Vincente
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Posted - 2007.11.01 05:02:00 -
[41]
Originally by: Enve'la Realize that EFT only gives you a rough estimate for your cap when salvaging, because you can't figure in travel time between wrecks and seconds here and there switching targets.
Best argument I've seen yet for not using EFT as the ultimate test of any ship's viability.
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Phantom Slave
Amarr Mozzaki United
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Posted - 2007.11.01 05:25:00 -
[42]
I use the Amarr Coercer to salvage.
4 x Tractor Beams 4 x Salvagers
1 x Cruiser size AB
3 x Expanded Cargohold II's 1 x Cap Relay
I generally find a nice place where I can reach alot of wrecks and sit there and start dragging them to me. As soon as they get within 5km I start salvaging the wrecks. When they get to within 2km I shut off the tractor beam on the specific wreck. As long as I don't have 4 TB's and 4 Salvagers running at all times I don't run out of cap. ____________________
Pirating in EVE is like kicking a squirrel and stealing his food. The squirrel hates you afterwards, but it's fun none the less. |

Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.11.01 06:40:00 -
[43]
Didn't see anyone with my fit for Lvl 4 mission lootship (apologies if I missed it and this is repost):
Cormorant 5xSalvager, 3xTractor 1MN AB, 1MN MWD, Cap Battery Expanded Cargo
If I use the AB, I move just a shade under 500m/s, so I don't outrun my tractored stuff. I turn on the MWD when I need to get around better. My cap does get low if I'm salvaging alot of stuff, but my cap skills are pretty good so it doesn't take that long to recharge. I spend more of my time waiting for stuff to tractor towards me than I do waiting on salvage, so I never run out of cap from salvaging.
I haven't tried it but I don't get why people fit cruiser sized AB on dessies... I imagine the acceleration would be pretty bad. With decent fitting skills you can fit both an AB and MWD on a dessie, and choose whichever based on your needs. It kinda sucks not having a bigger cargohold, but if you've got the cash throw on a rig or two and you're set.
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Qui Shon
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Posted - 2007.11.01 08:01:00 -
[44]
Originally by: Liang Nuren
Damnation
4x Salvager I, 4x Tractor I
... I hold that the Hurricane is the poor man's salvager. =)
Liang
Have they changed the ship recently? Both the Eve-O Item db and Evemons db says it has 7 high slots, which rules it out from being the top salvager.
Your earlier Catalyst setup with an empty mid will cap out really fast. I sometimes cap mine out, even with a CR-II, full cap skills and 5% cap implant. Dunno what you're salvaging, of course, but for lvl 4's where you don't spread out your wrecks 7/8 highs should be working non-stop with a 4/4 tractor/salvager setup.
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Kajukki
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Posted - 2007.11.01 08:31:00 -
[45]
Just train salvaging to 4 and you will do just fine with 1 or 2 salvagers... then you dont need all those highs the destroyers have and can use something with more cap
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.01 09:12:00 -
[46]
Originally by: Rollotamasi I have been considering doing this for awhile. I'm curently using a vexor I had laying around with 2 tractors and 3 salvagers. I figured being able to add another 2 salvagers would speed things up a bit so I loaded up EFT just to see. Much to my amazement I had totally forgot about cap. With six salvagers and 2 tractors my cap will last a huge 24 seconds. I know these are popular ships for salvaging so how do you people set them up so they are somewhat cap stable?
If you use a salvage rig, you won't need so many salvagers.... but that's pretty risky on a paper-thin tank like a destroyer. I use a Myrmidon with 3 tractors, 2 salvagers and a Gang Warfare Link for my salvaging alt. Which has the additional benefit of being able to lend a bit of extra firepower when needed.
CONCORD provide consequences, not safety; only you can do that. |

fivetide humidyear
Gallente The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.01 11:19:00 -
[47]
Liang mate, i hold that your damnation is the poor mans salvager:
Macherial
4x salvagers 4x tractor beams
100mn gist x-type AB 100mn gist x-type MWD 2x selynne (or better) modified cap recharger 1x Brynns modified sensor booster
lows 7x expander II's (officer expanders not in game )
rigs
pimp it out with cargo optimizer II's
same can be fitted to bhaalgorn depending on your choice of faction battleship.

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Tesal
Red Frog Investments Blue Sky Consortium
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Posted - 2007.11.02 00:30:00 -
[48]
For my Catalyst, I have found that you can make salvaging much easier if you add 3 salvage rigs and change your high slot configuration. It allows you to drop a salvager and add another tractor, so you can grab things faster. You can actually salvage faster than you can pull them in most of the time. And because you have extra tractors, you can actually tow wrecks behind, loot and then salvage, while cueing stuff up 20km out, you are at max production more often. The time intensive part isn't salvaging, its grabbing the next wreck. I rarely run out of cap, but my cap skills are OK.
Also, on those occasions when you get huge piles of loot, that extra tractor is great for towing a jet can behind you. One word of warning, with this setup, if you get aggro, RUN, you can't tank anything. Always have your autopilot set, and hit the panic button if you run into trouble.
my setup
Catalyst High - 3 salvager, 5 tractor Med - 1mn afterburner (mwd doesn't work in deadspace), cap II low - 3 cargo expander II rigs - 3 salvage I
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.11.02 00:43:00 -
[49]
Originally by: Akita T Cormorant (perma-runs everything with AB)
4 salvagers + 4 tractor beams
1x Cold-Gas thrusters (same version MWD fits, but only works in bursts) 2x Small Peroxide cap battery 1x Cap Recharger II
1x Capacitor Power Relay II
^this, mines with 3 cap rechargers in the mids instead of the 2 cap batteries.
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Nasair
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Posted - 2007.11.02 01:07:00 -
[50]
Eris
8x salvagers 1x MWD, 1x Cap recharger II 4x Tech II cargo expander
over 1000 cargo space 
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.02 01:10:00 -
[51]
Originally by: fivetide humidyear Liang mate, i hold that your damnation is the poor mans salvager:
Macherial
4x salvagers 4x tractor beams
100mn gist x-type AB 100mn gist x-type MWD 2x selynne (or better) modified cap recharger 1x Brynns modified sensor booster
lows 7x expander II's (officer expanders not in game )
rigs
pimp it out with cargo optimizer II's
same can be fitted to bhaalgorn depending on your choice of faction battleship.


-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2007.11.02 04:33:00 -
[52]
well now that we've stepped up to salvager battleships, i think we've just found a use for the apoc 
although probably once again another battleship can do it better, like a mining rokh has dethrowned the apoc , probably phoon wins the bs salvager competition
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Salpad
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Posted - 2007.11.02 04:44:00 -
[53]
Originally by: Garat Mant I salvage in a Stabber because I didn't want to put salvage rigs on a cheap destroyer. Added bonus is I can survive long enough to run if a mission rat targets me, and I get lots of cap and cargo space.
3/3 vs 4/4 tractors/salvagers hasn't been too much of a problem. Maybe I'll switch a cyclone or something if I need more salvaging capacity 
Why bother with salvage rigs? Salvaging skill at level 4 give you a 20% salvage chance. Isn't that enough for everything?
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.11.03 22:35:00 -
[54]
Originally by: Salpad
Originally by: Garat Mant I salvage in a Stabber because I didn't want to put salvage rigs on a cheap destroyer. Added bonus is I can survive long enough to run if a mission rat targets me, and I get lots of cap and cargo space.
3/3 vs 4/4 tractors/salvagers hasn't been too much of a problem. Maybe I'll switch a cyclone or something if I need more salvaging capacity 
Why bother with salvage rigs? Salvaging skill at level 4 give you a 20% salvage chance. Isn't that enough for everything?
Salvage rigs increase the chance of salvage retrieval, which equates to a faster salvage time with officer and elite wrecks.
Time is money you know  --
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Dramis
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Posted - 2007.11.03 23:14:00 -
[55]
To the MWD/AB people
You fly too fast to loot cargo with a MWD and it reduces your cap, so you will run out of cap quicker.
Hence, I use a AB, as I can loot and salvage whilst ABing between wrecks.
I use a Cormorant with 5 salvagers, 3 tractors, AB, 2 cap rechargers, small shield booster (for rats that repop) and a cargo expander. It also has a single salvage rig, as I had the bit spare.
I can perma tractor and salvage with the AB on if i swap the shield booster for another cap recharger, but its good enough with just 2.
D
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Kaaii
Caldari Kaaii-Net Research Labs
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Posted - 2007.11.03 23:28:00 -
[56]
Originally by: Summer's End This works well for me. Cormorant 4x Salvagers, 4x Tractors 2x Small Cap boosters w/ 50s, Named 10mw AB Best named Cargo Expander
Yes, that's a cruiser sized AB, I get about 800m/s out of it. Almost as good as a MWD.
Exactly this.....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Hannibal Ord
Minmatar M. Corp M. PIRE
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Posted - 2007.11.04 17:12:00 -
[57]
This is easy.
Probably the best option is the Thrasher, because its faster than the other destroyers.
4 salvagers, 4 tractors. T2 AB and 2 Cap Relays rest cargo expander II's.
Never runs outta cap, unless perhaps you are running the AB all the time and flying it around, with all 4 tractors and Salvagers going for long periods. You should never really have to do that. If you are running outta cap, get more SP in engineering.
The only problem with the destroyer can be cargo space, but any lvl 3 or below isn't a problem. Its level 4's becaue of the size of the loot items etc. In which case one of the cruisers would be better.
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Miss Miata
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Posted - 2007.11.04 17:27:00 -
[58]
Edited by: Miss Miata on 04/11/2007 17:32:19 Edited by: Miss Miata on 04/11/2007 17:29:45
Originally by: Graalum i use an afterburner since mwds don't work in deadspace, never dropped below about 70% cap with 3 cpr in lows
henerally people bookmark the mission area , complete the mission by talkin to agent, then warp to the bm to salvage.
you can now use a mwd makin life much easier.
oh and my setup for the thread.
thrasher
salvagers/tractors (5/3 depending on area)
1 x ab/mwd 2 x cap rechargers
2 x cargo exp or overdrives
edit....forgot 3 x salvage rigs
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Strom Kryos
Gallente
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Posted - 2007.11.04 17:40:00 -
[59]
Edited by: Strom Kryos on 04/11/2007 17:42:12 Why not use 2 ships..
Catalyst 8 tractors Mwd AB tII cargo expanders
grab the loot tractor the wrecks in a few piles
Brtuix 8 Salvagers Mwd AB tII cargo expanders
Never have any cap issues unless your draging 7 wrecks 30+km to another pile. Not only that but you have the cat cargo for loot and brutix cargo for salvage, some big missions I have an exequoror or it1 rdy for loot pick up. but usually catalyst works fine redocking just once.. waiting to train for tII cargo rigs to improve that even further. Not sur if theres a mid slot mod.. if so cld also add mod so you can target more items at once
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