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Mr nStuff
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Posted - 2004.02.28 04:14:00 -
[1]
Players are now using a new tactic that allows them to gank in 1.0 space. Right now you will find several player pirates in Yulai destroying any ships they can take on, that will earn them a good profit. They work in teams.. One destroys your ship and flees from Concord. The other scoops up your cargo.
So you might not want to travel anywhere in an indy with anything of value anymore.
Recommend using Battleships to courier your goods.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

dalman
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Posted - 2004.02.28 04:16:00 -
[2]
People transporting valuable goods in an industrial deserves to be "liberated" from their goods.
M.I.A. since 2004-07-30 |

Reverend Necrona
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Posted - 2004.02.28 04:24:00 -
[3]
Edited by: Reverend Necrona on 28/02/2004 04:25:04 I travel Tyrell style(jk) when ferrying goods, lots of warp core stabs and lots of MWD's. :D Reverend Necrona |

Tyria Evenstar
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Posted - 2004.02.28 04:32:00 -
[4]
Hmm. This sounds like a job for Superman! Either him or the GMs.
-Tyria.
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Baldour Ngarr
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Posted - 2004.02.28 04:36:00 -
[5]
Quote: People transporting valuable goods in an industrial deserves to be "liberated" from their goods.
You might think that, but your opinion is completely worthless.
I might think that, but my opinion is completely worthless as well.
The Devs, whose opinion IS important, have stated that this tactic is considered illegal, and are working on ways to remove it. Ergo, it IS considered illegal, and nobody should be doing it.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Mr nStuff
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Posted - 2004.02.28 04:47:00 -
[6]
I guess this wouldn't be a problem if you had escorts to protect any valuable industrial campaigns. Oh wait.. That's right.. Gang members can not defend their gang members when attacked.. Not in 1.0 space, not without Concord attacking.
Nevermind. |

Danton Marcellus
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Posted - 2004.02.28 05:18:00 -
[7]
Simple solution just hike up the security hit people take for destroying ships in 1.0 to 10 times what it is now.
Convert Stations
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Charlemagne
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Posted - 2004.02.28 05:20:00 -
[8]
Whatever. Makes 1.0 interesting.
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Jebidus Skari
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Posted - 2004.02.28 05:34:00 -
[9]
If I'm moving anything that's worth anything it goes in the cargo of my Apoc, warp core stabilisered and MWD'd up to **** 
Even if it means more than 1 or 2 trips.
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Valan
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Posted - 2004.02.28 05:46:00 -
[10]
Maybe in lower systems this would be tolerable but in 1.0 definitely not. If only to protect new players. Any player firing on another should be logged and be subject to an instant ban. Doubled if he does not shop his loot liberating mate.
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Infection
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Posted - 2004.02.28 06:18:00 -
[11]
Quote: People transporting valuable goods in an industrial deserves to be "liberated" from their goods.
Then to counter people like you, the game should have battleindies made specific for safe transport just to keep your "liberating" butts from killing people in safe space. That or put a concord fleet at each gate....
1.0 isn't supposed to be gate campable as how people are doing it now, even stated by the devs. You should be camping 0.0 gates unless your a weenie carebear pirate...
So maybe a good fix would be a defence sheild grid that engulfs ships at gates based on their rating while in safe space to cut down on the camping.
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Alynthir
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Posted - 2004.02.28 07:29:00 -
[12]
Edited by: Alynthir on 28/02/2004 07:32:17
Quote: Edited by: Reverend Necrona on 28/02/2004 04:25:04 I travel Tyrell style(jk) when ferrying goods, lots of warp core stabs and lots of MWD's. :D
Well....umm... YEAH! How else would you move something valuable?? A fast cruiser with double MWDs and a stabilizer can get through just about anything. _____ CLS Civil Affairs Bureau
"Permanent = Today's Plan."
Training: Noob Instructor Level 5  |

Karol Kei
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Posted - 2004.02.28 08:16:00 -
[13]
Edited by: Karol Kei on 28/02/2004 08:21:16 When this is fixed, and fixed it will be, it will cause undesired side-effects, like so many other fixes. And then we will see the same people causing it to be fixed crying rivers for months. Like before.
Anyway, since this is an exploit, I propose people just petition both parties - the shooter and the looter.
Unfortunately the buddy program was bound to have these side effects, because disposable alts are so cheap and easy to make now. So it might be a good idea to ban all accounts payed with the same CC, like it is done in other MMORPGs. It sounds extreme, but it is the only way that would have any effect. Unfortunately even that doesn't stop the more determined ones, as they will just put the main account(s) on one CC and the alts on others. And get new CCs when needed. Sounds unbelievable? That's how it is in older games so it doesn't matter if it sounds unbelievable to you.
Making cargo scanners not work in 1.0 would be an immediate short term solution to this particular exploit.
PS: As to using battleships and cruisers. Puh-leaze. 1.0 is not warzone. Transporting large amounts would take a life time. That is valid for low sec, not for 1.0. 1.0 is safe, and this is an exploit of the fact that game mechanics have no way of identifying people that are working together - and in this case blow the indy up as well.
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Jarjar
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Posted - 2004.02.28 08:26:00 -
[14]
Quote: If I'm moving anything that's worth anything it goes in the cargo of my Apoc, warp core stabilisered and MWD'd up to **** 
Even if it means more than 1 or 2 trips.
I'm glad (or maybe not) you do, since an anonymous ingame friend of mine got 14k mega and 14k zyd from an OMEN 
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McWatt
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Posted - 2004.02.28 08:36:00 -
[15]
Edited by: McWatt on 28/02/2004 08:37:37
Quote: Maybe in lower systems this would be tolerable but in 1.0 definitely not. If only to protect new players. Any player firing on another should be logged and be subject to an instant ban. Doubled if he does not shop his loot liberating mate.
are we talking about those "we own several originals of every battleship BP" new players again? how about an insta ban for exp. high sec miners/producers/traders?
and yes, highway should be low sec.
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Sequin
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Posted - 2004.02.28 08:41:00 -
[16]
Industrials are a blatant waste of coding, there built for large haulng, as slow as battleships, half the size, no guns, no armor, little shields. I mean why not give traders something that would be half way worth trying to be a professional trader? These things are floating targets, as most pirates and pvprs love. Less skill in killing one.
Even mark traders are beginning to do all their business in battleships
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |

Jash Illian
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Posted - 2004.02.28 08:59:00 -
[17]
Quote:
Quote: If I'm moving anything that's worth anything it goes in the cargo of my Apoc, warp core stabilisered and MWD'd up to **** 
Even if it means more than 1 or 2 trips.
I'm glad (or maybe not) you do, since an anonymous ingame friend of mine got 14k mega and 14k zyd from an OMEN 
Meh...I've done worse. Consider this:
All the blueprints I have take up 2 cubic meters of space in a small secure container
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Karol Kei
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Posted - 2004.02.28 08:59:00 -
[18]
Edited by: Karol Kei on 28/02/2004 09:01:38 Bah, a useless flame deleted.
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Joshua Calvert
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Posted - 2004.02.28 09:19:00 -
[19]
I had an idiot called Dark Helmut (formerly of SPECTRE Syndicate) unload one volley of torpedoes from his Caracal on my Thorax in Yulai - gate guns took out his ship, missiles, and I got the free loot.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

StealthNet
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Posted - 2004.02.28 10:34:00 -
[20]
Quote: Edited by: Reverend Necrona on 28/02/2004 04:25:04 I travel Tyrell style(jk) when ferrying goods, lots of warp core stabs and lots of MWD's. :D
Im sorry to say that most indies will ***** open with 1 BS salvo, unfortunately. _______________________________________________
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Jarjar
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Posted - 2004.02.28 11:10:00 -
[21]
Quote:
Quote: Edited by: Reverend Necrona on 28/02/2004 04:25:04 I travel Tyrell style(jk) when ferrying goods, lots of warp core stabs and lots of MWD's. :D
Im sorry to say that most indies will ***** open with 1 BS salvo, unfortunately.
I don't think he's doing it with an indy.
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Basileus
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Posted - 2004.02.28 11:18:00 -
[22]
Quote: The Devs, whose opinion IS important, have stated that this tactic is considered illegal, and are working on ways to remove it. Ergo, it IS considered illegal, and nobody should be doing it.
What a load of *******s. Why should something like that be illegal?! |

Silverlancer
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Posted - 2004.02.28 11:20:00 -
[23]
Idea: Make security hits uber high for empire space...
so that the only things people attack are when they KNOW that a particular ship will be carrying something valualbe... mmmm spies.
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Joshua Calvert
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Posted - 2004.02.28 11:30:00 -
[24]
Quote: Idea: Make security hits uber high for empire space...
so that the only things people attack are when they KNOW that a particular ship will be carrying something valualbe... mmmm spies.
Or they can just cargo scan
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

StealthNet
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Posted - 2004.02.28 11:35:00 -
[25]
Quote:
I don't think he's doing it with an indy.
oh!  _______________________________________________
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Shaelin Corpius
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Posted - 2004.02.28 11:46:00 -
[26]
Seriously, Screw that crap. 1.0 SEC is supposed to mean 100% security. Which obviously its not. No one should be getting popped period in 1.0 by other players with out loss of their ship.
Sure it may be super profitable to find the golden nugget indy. Whats the point of having any security lvls if ppl can die without reprocussions on the latter.
1.0 Should have Sentries 500km+ range. 1000+ damage (all types) each. And Concord that can one shot any ship.
No one should be getting ganked there god damn it.
Any rat who does this imho is the suckiest of all rats. Obviously can't make it in the rest of the eve world, having to resort to the super safe system where no one is gonna run, log, hide, evade anyone.
Its like shooting fish in a barrel with a M1A2 Abrahms.
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Omani
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Posted - 2004.02.28 11:55:00 -
[27]
Quote:
Quote: The Devs, whose opinion IS important, have stated that this tactic is considered illegal, and are working on ways to remove it. Ergo, it IS considered illegal, and nobody should be doing it.
What a load of *******s. Why should something like that be illegal?!
Let's remove all security ratings and let everybody shoot everybody anywhere!!
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Wrangler
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Posted - 2004.02.28 13:00:00 -
[28]
I think the devs are planning to fix it by flagging stuff as illegal or something.
Anyway, now I can't use that brand new shiny indy I just bought to transport stuff in. *takes it like a man and goes to cry like a baby*
[Read the Rules!] - [Email the Moderators] |

cashman
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Posted - 2004.02.28 13:12:00 -
[29]
Isn't this already exlpoiting, since they flee from concord?
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Karol Kei
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Posted - 2004.02.28 13:14:00 -
[30]
Edited by: Karol Kei on 28/02/2004 13:17:27
Quote: What a load of *******s. Why should something like that be illegal?!
Why is a separate issue, and surely you are welcome to whine about it.
At this point it is enough to know that it is illegal. Understanding the workings of a game, alts, etc would go a long way to understand why this is.
But what it boils down to is the famous risk vs. reward and fairness. There is no risk involved in this tactics. One scans the ship / cargo and makes a simple calculation about if it is worth loosing a kestrel plus four launchers and a handful of cruise missiles. And then chooses to take the cargo or wait for better opporunity. A player in an indy, in 1.0 space has no say to this matter. Before you whine more, let me point out that there is plenty of room in the galaxy to camp player convoys. If you have the wits and balls to do it right, and not just camp helpless, unsuspecting indys in 1.0.
Whether or not highway should be low security, like McWatt suggested, is something that can be discussed. The fact of the matter remains, right now Yulai is 1.0.
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