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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 08:01:00 -
[1]
Disclaimer: Unlike my usual posts, I hope to come across as rational, benevolent, and constructive. If in any point during the next few sentences I appear anything but, I sincerely apologise. IÆm not quitting eve, giving my stuff away or suffering from emo rage because the CCP are ruining my internet space ships. If work permitted, IÆd be in Iceland right now speaking to a developer over a nice hot chocolate and probably realising that we have a lot of the same ideas, however
IÆm going to talk to you about nerfing, balance, lore and what it all means to a game like EvE. There are several aspects of this I would like to cover and the first is a direct criticism of the direction and intent behind recent changes to the game.
The Path of Least Resistance There is always a choice. A lot of people forget this. Most consider nerfing by default to the obvious alternatives of ôboosting everything elseö as the solution to imbalances in game. The developers (I fail to quote this right at this moment but bare with me) have even stated that they nerf things because it would require too much effort to boost everything else. There is always a choice. There is always an alternative and the easiest way may not (and most likely isnÆt the best way) to fix something. I am not talking about boosting everything else. I am talking about creative solutions that work in synergy with technical factors, cultural aspects and even with the games lore to provide improvements that fix more than just the symptom of a problem, but go right to the source.
The Wrong Type of Balance The forums are rife with it. The boost this damage, nerf that tank, IÆm guilty of it, we all are. ItÆs synonymous with many MMORPGÆs and to EvEÆs credit, the developers donÆt always respond to 99% of the subjective, unconstructive dross that emerges from the bowls of this community. However, this is but a symptom of a much larger problem. A problem that is the route cause of the apparent lack of small gang pvp, cookie cutter setups as well as the Marauder problem. I am a great admirer of EvEÆs tech 2 ship tree. It is where the niche driven racial flavours which define your play style really stand out. Especially in the recons, interceptors, interdictors and logistics, you can really test the edge of your play style envelope when flying these ships. However, back in tech 1 land, ships are meant to be general purpose, similar to the other races but with cosmetic differences û enough to get new players into the game and interested long enough to figure out what they like doing in the game. There similarity breeds contempt. Because of the way these ships are in direct competition for the same niche, the margin for balance becomes so fine that even the relatively margin additional increase in performance between the other relegates the rest into the evolutionary cess pools of extinction û followed by the subsequent whines and demands for nerf here and boost there. The balance culture that is consuming EvE is exactly why small gang pvp is almost dead. Balance shouldnÆt be based around A tanks, B ganks, C snipes and D runs away (all though that would be a great place to start from the current pov). Balance should be done from the point of view of niches, and the environments to fit those niches. To put it simply: in order for more species to thrive, there needs to be a greater variety of environments in which different types of species can specialise in specific niches. If this sounds like itÆs been taken straight out of your biology text book, well thatÆs because it is. EvE needs more environments and from this a multitude of problems plaguing eve (from nano gangs to blobs) can be countered. Environments have been discussed by the developers (briefly, again finding specific dev quote may take a while) however in my opinion, these should take highest priority, higher than factional warfare
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 08:02:00 -
[2]
So what is an environment? Well one an example would be solar orbit (>0.5AU). Being at this proximity to the star would weaken your electromagnetic resists and increase the amount of heat build up generated whilst you overload as well as increase the strain (cap use) on all propulsion mods (amarr boost? yarrr). Another would be breathable planetary atmosphere, a 95% reduction to the effectiveness (speed) of MWDÆs with a boost to the effectiveness of afterburners (nerf nano gang? well maybe). How would environments be used? Well firstly they would eradicate cookie cutter setups as you would setup for your preferred environment, if you didnÆt, you could pick a strange/hostile environment and call the enemies bluff û the potential for environments to radically improve small gang pvp in EvE is tremendous and itÆs an example of how we currently are striving for the wrong kind of balance in EvE currently.
Deejavu Do you remember in the matrix, when Neo experiences Deejavu for the first time after been told that the matrix isnÆt real? It was an immersion breaking experience that totally enabled him to detach himself from the events within the matrix. For anyone who doesnÆt know what IÆm talking about, deejavu in the matrix happens when something has been changed. This relatives directly to EvE because the nerfing culture in EvE spoils immersion. I talked previously about the path of least resistance and on how there is always another way. Well. IÆm laying down the gauntlet to the CCP. Faceless, undocumented, unscripted, lore-defying nerfing is ruining your game. It isnÆt the balance you try to achieve with your nerfs, itÆs the fashion you do it in.
The greatest example in recent times was the propellant injection ventà well it canÆt be classed as a nerf because it was really an annihilation. Something had to be done about the state of the game and I respect that but the way in which it was done? I kind of thought that the CCP had no respect for the value of content in the game, no mention in any background story, chronicle or in game player news of there existence and to speculation of there removal from service. It may not seem like an issues but it also degrades the value of content in the eyes of the player, multiplying the number of boost/nerf/whines on the forum and the proliferation of cookie cutter setups and tactics. Now I know nerfs like this are common in the MMO industry, but thatÆs no reason for the CCP to follow suit. I mentioned something about a gualtlet, now here it is.
1)Abandon the path of least resistance mentality and justify changes to the game on a niche > lore > balance basis
2)Document every change done to ships and modules, in character of the universe with corresponding lore describing why it was done (with art work and videos) in a kind of running chronicle in which new players can look back on and admire.
3)Give players a chance to effect the changes to ships and technology, just as they would do in events with NPC characters. For example, an in game event to disable the creodron factories which supplies the majority of drones û with the knock on effect of causing all drone bandwidth on gallente ships to be reduced (from 75m3 to 125m3) to converse usage of these now rare drones. Let the players fight in game instead of in the forum for the changes they want and this would in turn give your content more value.
ThatÆs about it. For me, work and other commitments are going to take over so I doubt IÆll have any forum or playing time left after this weekend, however I do hope this threat provokes or re-ignites some worthy discussion into a lot of issues we take for granted.
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Daram Thakk'ar
Minmatar 343rd Mining Division
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Posted - 2007.11.02 08:03:00 -
[3]
Can I have your stuff?
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Trebor Notlimah
Lone Star EVE Group PURGE.
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Posted - 2007.11.02 08:05:00 -
[4]
I feel enlightened. But why have recons been on the recieving end of all that nerf bat hate. They are recons, they had a nitche, and with a skilled pilot they filled it nicely.
wow, nice read...
<3 treb
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Mr Ignitious
Gallente Kingpins
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Posted - 2007.11.02 08:05:00 -
[5]
that is the best t2 text wall tank i have ever SEEN!! i don't even think 2000 posts could break this thing.... jk man, u have some insight i appreciate, but all those little letters make my eyes hurt 
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.02 08:05:00 -
[6]
Originally by: Daram Thakk'ar Can I have your stuff?
slap, the man is posting his thoughts, let him speak. ----------------------------------- I'm working my way through college target CCP need...more room... |

Trebor Notlimah
Lone Star EVE Group PURGE.
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Posted - 2007.11.02 08:07:00 -
[7]
Originally by: MotherMoon
slap, the man is posting his thoughts, let him speak.[/quote
Thats it, we're having babies...
<3 TReb
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Daram Thakk'ar
Minmatar 343rd Mining Division
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Posted - 2007.11.02 08:08:00 -
[8]
But I wants stuffs! 
Anyways, to be a hair more srsly serius, a lot of good points from OP. The main issue for me is how CCPs nerf-fetish seems to kill diversity in the game. Pretty soon they might aswell remove everything but one single ship and the mods for one single fitting, as everything will be just the same in a different package anyways
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 08:14:00 -
[9]
Originally by: Trebor Notlimah I feel enlightened. But why have recons been on the recieving end of all that nerf bat hate. They are recons, they had a nitche, and with a skilled pilot they filled it nicely.
wow, nice read...
<3 treb
Recons where all competeting with t1 and other ships in the same enviroment....
 Hence the apparent need for nerfs
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.02 08:16:00 -
[10]
Originally by: Pattern Clarc
Originally by: Trebor Notlimah I feel enlightened. But why have recons been on the recieving end of all that nerf bat hate. They are recons, they had a nitche, and with a skilled pilot they filled it nicely.
wow, nice read...
<3 treb
Recons where all competeting with t1 and other ships in the same enviroment....
 Hence the apparent need for nerfs
the cruse with nuets is sacrier than the nos one  but I don't know what the pligrams prro drones will be like soon. ----------------------------------- I'm working my way through college target CCP need...more room... |

Pattern Clarc
Infinitus Odium The Church.
|
Posted - 2007.11.02 08:43:00 -
[11]
Originally by: Mr Ignitious Edited by: Mr Ignitious on 02/11/2007 08:23:05 Edited by: Mr Ignitious on 02/11/2007 08:18:17 that is the best t2 text wall tank i have ever SEEN!! i don't even think 2000 posts could break this thing.... jk man, u have some insight i appreciate, but all those little letters make my eyes hurt 
EDIT: so i decided to take the headache and readout what you said. it sounds really good, but the complexity of doing those things sounds tremendous, and would probably induce some sort of lag i'm sure. i do back you up 100% on the making nerfs lore based, or atleast trying to constitute nerfs with lore and such. recording the changes sounds like a beyond fantastic idea. you have officially earned one of my favorite posters, even though your text tank gives me a headache.
EDIT: after reading mothermoons read of part deux of clarcs post i realized that that is genious as well. it would be frustrating when your favorite manufacturer gets owned by some angel infiltrators, but won't it feel grand when duvolle gets a mole into jovian design labs and gets a nice boost for a while? or perhaps that guy that keeps combing your missioning system uses a khanid ship, but turns out khanid had a virus planted in their data hardware and their tanking systems on all their ships are malfunctioning...PAY BACK!!....mind you all of this is probably wishfull thinking, but i felt like sharing  ccp, this guy has some good ideas 
Well, the thing on enviroments was really focusing you on a possible solution to all eve's balance problems. Enviroments is going to happen in some way or form enviroments thread As for the lore, yeah, EvE is one of the few games that needs it. Imagine lucas arts nerfing the light sabre? They just couldn't do it, EvE needs that value on the content within the game - it promotes growthand respect in the community, instead of contempt when groups don't get there way.
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.11.02 10:00:00 -
[12]
I agree with you Pattern.
Balancing should go:
Combat environment provides role provides ship class.
Then racial flavor should determine how that class is filled.
Currently you need what?
For fleet work:-
Ranged Sniper BS Light tackler Heavy tackler Anti-support Scout Cynoship Cap DPS
For roaming gangs:-
Light tackler Fast DPS Fast EW Scout
Throw in a few more roles for POS combat (which I have thankfully had very little experience of over the last year so wont comment on with specifics) and you have at most 12 specific combat roles (some fleet roles are shared with roaming gangs).
Add in light transport and heavy transport work, then command ship and mining ship and you have a total of 16 ship roles commonly used.
Times this by 4 for racial flavor and thats 64 ships.
Balance complaints should then occur if a race lacks a ship for a given combat role (Fast nano-type DPS for Caldari for example) NOT just because one ship is 5% worse in its role than a racial alternative, or because it needs to perform its role in a different way to its racial alternatives.
Some races may be better in a certain combat role, but as long as no one race has a disproportionate amount of sucky ships (see-Amarr) there isn't a problem.
Eve is currently overloaded with ship variants given the number of 'viable combat slots' it has open so anything to increase the number of viable combat slots, such as different environments that will actually effect the fights between big pvp alliances and small roaming gangs alike (ie have environments on gates and around moons/stations ffs not off at random scannable locations) has my full support.
PS- pattern I want to know the instant BSG is ready  |

Atreides Horza
toxicology
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Posted - 2007.11.02 12:59:00 -
[13]
Edited by: Atreides Horza on 02/11/2007 13:02:55
The OP has valid points that CCP would do well to take into consideration - however, the OP fails to address yet another problem, which is so beautifully illustrated by the first response to the initial post:
That there is a vast and very vocal majority of EVE players who are utter ****oids with an IQ below room temperature, effectively drowning out any attempt at constructive criticism aimed towards future development in a tsunami of e-Peen slang fad fests and general ********ness on these boards. It's like offering a gardener advice on creating a beautiful park for a bunch of prepubescent teens with dirtbikes to do with as they please...
I do agree, though. The current state of EVE is in direct relation to heavy-handed use of the almighty nerfbat, which - in perfect synch with the current time trend - makes sure that if we can't excel as individuals, we can at the very least suck on an equal footing as a blob by being provided with the latest in lowest common denominators.
I'm one desillusioned EVE player, I'm afraid - and I await the day when another spotty kid will get to write the inevitable 'can I have your stuff' to my own unconditional surrender.
Good luck though - to constructive criticists and game developers alike. You're going to need it.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 13:36:00 -
[14]
Edited by: Pattern Clarc on 02/11/2007 13:37:45 I have faith in people, the CCP and the future. I just wanted to give you guys who bothered to read the post a heads up on the route cause of problems in eve and a few major solutions.
If any of you are at fanfest atm, could you just ask the "what about enviorments" bit for me please, i'd appriciate it! "Now follow this link to enlightenment" |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.11.02 13:46:00 -
[15]
Originally by: Atreides Horza ****oids with an IQ below room temperature,
Asteroids?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Atreides Horza
toxicology
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Posted - 2007.11.02 14:10:00 -
[16]
Originally by: An Anarchyyt Edited by: An Anarchyyt on 02/11/2007 13:46:36
Originally by: Atreides Horza *****oids with an IQ below room temperature,
Asteroids?
What other 'roids are a general pain in the @ss?
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Zaphod Jones
Minmatar Infinitus Odium The Church.
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Posted - 2007.11.02 14:24:00 -
[17]
excellent write up Pattern, i actually read the whole thing, now we need some dev to read and comment.
INFOD recruiting |

Dr Slaughter
Rabies Inc.
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Posted - 2007.11.02 15:14:00 -
[18]
Originally by: Pattern Clarc Faceless, undocumented, unscripted, lore-defying nerfing is ruining your game.
110% agree. Great post, great ideas. Pity you're not in iceland. CCP this is not the nerf you are looking for... |

Dark Flare
Caldari Corpus PCG The State
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Posted - 2007.11.02 15:23:00 -
[19]
Originally by: Daram Thakk'ar Can I have your stuff?
gg on making yourself look like a tool.
Brilliant post Pattern, just hope a dev sees it and takes some of it on board.
I really like the ideas you're putting forward.
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Polysynchronicity
Amarr
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Posted - 2007.11.02 15:39:00 -
[20]
aaand 100 points to Pattern Clarc!
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Alz Shado
Ever Flow
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Posted - 2007.11.02 16:09:00 -
[21]
At the risk of sounding out of touch, I'm gonna go with a big Duhhhh, and a little "finger and thumb in the shape of an L on the forehead" action.
We already have environments. Not ones that actually affect ships, but ones that do change play styles. They're called Security, and by golly they have had effect on play styles. Fly a faction-fitted ratting ship through lowsec? Hells no. Fly a Dreadnaught through high sec? BZZT.
Ships are already paritioned, both techncially and strategically. To use your high-school biology textbook analogy, the predators stay where they have the advantage. I've never heard of a pack of tigers taking down a polar bear, or a shark eating an elephant. All that environments do is keep the very forces of PvP we want fighting *away* from each other. With the way combat was developed in EVE, it really does come down to Rock-Paper-Scissors. Why would anyone with a bankroll less than a few billion fly an MWD'd Speed-rigged interceptor into an atmosphere region when they know it's potential suicide? Hutspah? Bravado?
The problem Eve faces is that their RPS is being trumped by the the Blob. If you search my name in the forums you'll see I once made the statement "knowledge trumps skill trumps numbers trumps luck". But numbers, when used in conjunction with lag and other tactics, is becoming the de-facto way of combat, and the only knowledge is that if you jump your fleet into a node that's already populated EvE turns into powerpoint and noone wants to risk hundred-million-isk ships on who gets to load their mods first.
So okay, add environments. You'll put everyone into their own places. Give incentives for pilots to go there in smaller fleets. But if that can be done, why wait to throw environments into the mix? Why not use an existing system, say Deadspace acceleration gates that can't be accessed by capital class ships to reach otherwise unscannable structures? Or add a capital bomb launcher that fills a grid with that hazardous gas cloud that does shield+armor damage just for being there and thus keeps smaller ships away?
The best environments are the ones created by the players. Developers can artifically add boundries, change gate locations or security status, but the ships will always go where they're most powerful. The only way to break up that cycle is to allow the players to change the rules themselves; take the advantage of high-ground and use it against a stronger opponent. And they need goals that don't require 600 ships on a grid. Atmospheric flight sounds fun, but only to the ships who'll dominate there. Rest will prefer to stay in orbit, and wait them out.
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Daelin Blackleaf
Aliastra
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Posted - 2007.11.02 16:12:00 -
[22]
Excellent post Pattern.
Also to borrow a phrase from that most hated place and apply it to the direction the game is going.
"lore... lol." 
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Elles D
Caldari Infinitus Odium The Church.
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Posted - 2007.11.02 16:19:00 -
[23]
Well put Pattern, summed up a lot of what i thought; i wonder how many more informed posts like this it will take for a dev to reply back.....
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YouShallKnowFear
Fourty-Two
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Posted - 2007.11.02 16:35:00 -
[24]
/signed.
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Dr Slaughter
Rabies Inc.
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Posted - 2007.11.02 17:14:00 -
[25]
Originally by: Alz Shado
Developers can artifically add boundries, change gate locations or security status, but the ships will always go where they're most powerful. The only way to break up that cycle is to allow the players to change the rules themselves; give themselves an unexpected advantage of high-ground and use it against a stronger opponent.
Which would be why mines got taken away? Adding more environments and adding more ways for the players to alter the environment tactically, are surely a good thing? CCP this is not the nerf you are looking for... |

Torshin
Prophets Of a Damned Universe
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Posted - 2007.11.02 18:40:00 -
[26]
signed
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 18:40:00 -
[27]
Originally by: Elles D Well put Pattern, summed up a lot of what i thought; i wonder how many more informed posts like this it will take for a dev to reply back.....
This wasn't necessarly done to inform the dev's, more the community. For every nerf/boost/whine thread that appears on these forums, the more the value of the content in the game degrades. If the CCP actualy build the nerfing policy into the game through the development of lore, I garrentee they will reap the benifits in the quality of the community ten fold.

"Now follow this link to enlightenment" |

MITSUK0
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Posted - 2007.11.02 18:41:00 -
[28]
Great Post.
Seriously, It feels a lot like this is how EVE was when I first joined. For example: Warp to 0km just seem bodged to me, yeh yeh catch them on the otherside, that is not my problem. My problem is that all of a sudden GOD ****** with the universe and all of EVE became smaller and "home turf" vanished.
Home turf was like an enviroment, come fight me in kor-azor and I have the place insta'd and BM'd to death, hence I have a tactical advantage over someone with "on the fly" BM's and escrow purchased BM sets (purhased BM's being very dodgy as I had all the inbetweens/safespots BM'd myself).
A perfect example of devs taking the easy way out of a problem they faced. While warp to 0km is here and probably wont change I think the majority of people would agree that there could have been better ways to fix it.
BTW I did nto mean that to come off as a warp to 0km whine, but I think it is a relevant case study to the OP's point.
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Anwylyd Al'Vos
Minmatar LightSpeed Industries
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Posted - 2007.11.02 18:46:00 -
[29]
/signed _ . - Justice, Mercy, and Faith My soul has horizons further away than those of early mornings, deeper darkness than the night |

JabJabVVV
Reikoku Band of Brothers
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Posted - 2007.11.02 19:16:00 -
[30]
Nice thread, a shift towards a less homogeneous universe would be great (would make things much more interesting).
Having said that, I disapprove of your use of the word synergy  ----------- When I was a n00b, I spake as a n00b, I understood as a n00b, I thought as a n00b: but when I became pr0, I put away n00bish things. |

Destr0math
The Illuminati. Triumvirate.
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Posted - 2007.11.02 20:00:00 -
[31]
Originally by: Alz Shado Edited by: Alz Shado on 02/11/2007 16:20:23 At the risk of sounding out of touch, I'm gonna go with a big Duhhhh, and a little "finger and thumb in the shape of an L on the forehead" action.
We already have environments. Not ones that drastically alter ships, but ones that do change play styles. It's called Security, and by golly they have had effect on play styles. Fly a faction-fitted ratting ship through lowsec? Hells no. Fly a Dreadnaught through high sec? BZZT. Interdictor camp? Not anywhere +.1.
Basically what you seem to be saying is that you didn't understand anything that Pattern said. Ships that work in lowsec work in 0.0, highsec, you name it. No, you can't take a Dread into highsec, but no one uses the dreadnoughts as solopwnmobiles in lowsec/0.0 either, and if they try, please, PLEASE tell me, I'll be along to remove it as fast as possible. However, the same ships are effective in lowsec, 0.0 and highsec - the nanoships, the drone ships. It's not like you EVER are like "man, this niche is PERFECT for an Omen! Some ships are just not as good as their competitors in any part of EVE. The t2 cruisers are for the most part balanced out, but looking at ships like the Ferox, which is outperformed by the drake or eagle at any range should make you realize that some ships are just flat out pointless.
The eris doesn't have a "niche" except that it's cheap - it's outperformed in every way by all other interdictors due to its complete lack of midslots. Then again, there is the Vagabond, a ship that is widely used for any of your so-called niches to great effect.
The introduction of something like a nebula, where all ships acted as if they were under a low-efficiency web could get rid of the ubiquitous nano-gangs, or the presence of electromagnetic radiation where locking ranges were effectively reduced thanks to static, or any number of RP-friendly reasons that aren't simple "this is a PVP arena" would make certain classes of ships - the nano-ship(sup tri), the sniper gang('lo snigg), the EW/recon/cloakfaggot packed gangs all could be easily made to be more or less effective depending on the type of sun, the average particle amount in space, the electromagnetism of the sun....ugh, i have to go, but these environments would make it so that no, nano/hac/csgangs were not the end-all.
love ---- Today is CATURDAY |

Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 23:39:00 -
[32]
when I return, expect a list of all the different types of enviroments, how they would be implementated and how they would fix pvp in eve! "Now follow this link to enlightenment" |

Masempa
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Posted - 2007.11.03 04:09:00 -
[33]
Looks like the CCP gave up on enviroments back in 2005 :(
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.11.03 04:28:00 -
[34]
Originally by: Pattern Clarc
As for the lore, yeah, EvE is one of the few games that needs it. Imagine lucas arts nerfing the light sabre? They just couldn't do it, EvE needs that value on the content within the game - it promotes growthand respect in the community, instead of contempt when groups don't get there way.
Star Wars Galaxies drew on the socially embedded lore of the Star Wars movies that had been integrated into common culture over the previous 20+ years. What you're proposing for Eve is extremely burdensome for both Eve's developers and for Eve's non-roleplaying players because there isn't any greater Eve experience shared outside of game. Accordingly, to make your idea have any impact on the common Eve player, the Lore would need to be mandatory to understand and operate your ship effectively. Otherwise, the Lore becomes tertiary to most players (like it is now) but nonetheless wastes a tremendous amount of Dev budget on a small portion of Eve's population. It's hardly fair for the bulk of the players to have their needs have less attention paid to because of Lore-ho's.
In my personal opinion as a non-roleplayer, I vomit every time I see some RPer trying to make me care about Lore. It's a game I play to relax, not a way to build a better future... if I wanted to care about the backstory, I'd choose to do so. I don't so I would strongly resent it if I had to care in order to play.
I have no problems with Lore being explored both by players and Devs, but spending RL isk (dev time=money) disproportionate to the players that care about it is not the way to go about the game.
That said, more content should be made for the RPer, since they have gotten the shaft for quite a while. I doubt it will change the orientation of players and their call for nerfs etc, though. __________________________________________________
Originally by: Rells This place is sewer. Full of people that use internet anonymity to do things that would earn them two knocked out teeth in real life.[/
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BUCU
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Posted - 2007.11.04 10:51:00 -
[35]
I think is shoud be reduced to this: if it aint broke ...dont fix it. One of the quickest ways to break something is to fix it when it aint broken. Why make more players unhappy when u can make more people happy by fixing ships/modules that underperform ?
Lots of people specialize for one or two ships (and i mean heavy specializatin witch take a lot of time to train...and is take much time to fully specialize for a ship than just be able to fly 10 other ships with mediocre skils)
Most ships players tend to specialize for...guess what ... are the so called overpowerd ones ... and now guess why ... because those ships worth flying them.
I know that lots of times relatively new players are at disadvantage when fighting an older player fully specialized for the ship he fly... but i dont think this is wrong. A new player have enough time to "see the light" till he have enough basic skils to start specializing on something. So the relatively new players (who usualy dictate the nerfs) that start specialising on bad ships or nor specializing at all will always be at disadvantage when fighting a good older player even specialized on a nerfed ship.
That doesent mean that is right to nerf the good ships .... players fly them because are good...players perform better with those ships because are good ships...no fix needed here. No fix needed to "balance" the new players / old players because is a time based training...older player ...better skils. Maybe we shoud be able to relocate our SP when the ships we trained for months/years get nerfed so bad that become useless.
It seems that CCP didn`t learned anything all those years. If u broke something people stop using it. If u fix something people start using it.
How can u call a ship/module fixed when his price drop from sky high to production price because none use them anymore ?
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Samurai XII
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Posted - 2007.11.05 02:35:00 -
[36]
Very nice, very right. Trolls **** off. ______________________ Just another cool alt. |

Atama Cardel
GoonFleet GoonSwarm
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Posted - 2007.11.05 03:29:00 -
[37]
Originally by: Samurai XII Very nice, very right. Trolls **** off.
Originally by: Samurai XII Considering goons can't even fly the current ships correctly, they shouldn't even be allowed to propose new ships.
Oh the irony?
Originally by: Odda hey im a gonnie and i like to sue CCP to gett the game to my favor
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Stakhanov
The Good Fellas
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Posted - 2007.11.05 04:56:00 -
[38]
Agreed on all points with the OP. It would have been a challenge for me to post such things without at least a few veiled flames...
CCP should rethink and update the role bonus for a lot of ships and modules. Also adjust older ships when new ships compete with their niche (see : tier 2 BCs , electronic attack frigates)
I don't know why speed keeps being nerfed , when there is a prototype of graviton beam ewar module that would be an effective (but not overpowered) counter to speedtanking. Such additions would be better welcomed than dodgy nerfing features like scripts.
Originally by: F'nog One does not simply log into Jita.
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Reticenti
The Antilles Legion Quantum Star Alliance
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Posted - 2007.11.06 00:08:00 -
[39]
Quote: Faceless, undocumented, unscripted, lore-defying nerfing is ruining your game. It isnÆt the balance you try to achieve with your nerfs, itÆs the fashion you do it in.
this
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Faydelm
Caldari Eve University Ivy League
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Posted - 2007.11.07 07:56:00 -
[40]
Edited by: Faydelm on 07/11/2007 07:57:39 One of the rare write ups on balancing that's almost inspirational. I agree, the roles of specialized ships are being absorbed by a nerfbat that is neither forward thinking or practical.
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MasterDecoy
Gallente The Grifters
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Posted - 2007.11.08 07:15:00 -
[41]
Originally by: Faydelm Edited by: Faydelm on 07/11/2007 07:57:39 One of the rare write ups on balancing that's almost inspirational. I agree, the roles of specialized ships are being absorbed by a nerfbat that is neither forward thinking or practical.
if anyone remembers, the type of thrusters found on ship would finally have a use (they're gone now, must have missed a patch note). I.E., this type of nebular interferes with ion thrusters and such.
that gate in fountain where d2 was raped was an anomaly, a bug, but a damn cool one. more please.
it basically boils down to a more varied environment in which to blow each other in.
Originally by: Evilempire1 good, im pentitioning you for slandering.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.08 23:37:00 -
[42]
Originally by: Mr Friendly
Star Wars Galaxies drew on the socially embedded lore of the Star Wars movies that had been integrated into common culture over the previous 20+ years. What you're proposing for Eve is extremely burdensome for both Eve's developers and for Eve's non-roleplaying players because there isn't any greater Eve experience shared outside of game. Accordingly, to make your idea have any impact on the common Eve player, the Lore would need to be mandatory to understand and operate your ship effectively. Otherwise, the Lore becomes tertiary to most players (like it is now) but nonetheless wastes a tremendous amount of Dev budget on a small portion of Eve's population. It's hardly fair for the bulk of the players to have their needs have less attention paid to because of Lore-ho's.
In my personal opinion as a non-roleplayer, I vomit every time I see some RPer trying to make me care about Lore. It's a game I play to relax, not a way to build a better future... if I wanted to care about the backstory, I'd choose to do so. I don't so I would strongly resent it if I had to care in order to play.
I have no problems with Lore being explored both by players and Devs, but spending RL isk (dev time=money) disproportionate to the players that care about it is not the way to go about the game.
Originally by: fan fest
Eve is more than just an mmo today... but eve has now grown out of the boundaries of a simple video game, it's more than 200 thousand people online, it's a real entity, it's a nation that lives in this virtual universe so the idea for renovating eve is not only to make it look good but it is to bring even more crediblity to the game. The game it's self is credible because of what is happening in this universe, the way it works and all the interactions. By having increadible graphics, we all so provide an immersion factor for the exisiting players and all the new players that will join eve now and in the future.
Burden? This type of immersion seems to be the drving force behind eve.
My comment about the light sabres was not about how the players are bound into following paths or choosing sides, this isnt what this thread is about. This was about immersion, and how that kind of immersion would improve the community. Just because your immersed in the game, it desn't mean your bound to the developers lore, quite the opposite infact - it means that your actions, however slight have real impact on the course of the game. EvE strength more than any other MMO out there is this, however, in relation to technology, the standard in immersion is serverly lacking. "Now follow this link to enlightenment" |

Easla
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Posted - 2007.11.09 08:13:00 -
[43]
I agree with your comments on the nerfing and balancing rut these forums and possibly CCP themselves are currently in.
The environments thing seems a bit too far out there for various reasons others will not doubt state.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.29 09:06:00 -
[44]
I approve of the recent attitude the CCP has taken in the manor of which patch notes have been writen and daily player news has been published  "Now follow this link to enlightenment" |
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