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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.11.04 14:15:00 -
[61]
Originally by: MotherMoon
Originally by: Tarminic The OP obviously has several screws loose. 
to be honest I thought this was a whine about split weapons systems being to weak... until I got to the end...
Nerf the nerfed !!!! 2isk
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Markus Aurelian
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Posted - 2007.11.04 14:17:00 -
[62]
Originally by: Cinimrat Edited by: Cinimrat on 02/11/2007 20:37:03 Potential Solutions
Abaddon 4 Turrets, 4 Missile 2.5% Bonus to laser damage 2.5% Bonus to Torpedo explosion velocity
get out. no. no no nonononononononononononononononononononono.
i seriously hope this is a troll. Meatwad FTW |

Maximillian Dragonard
Caldari Caldari Provisions
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Posted - 2007.11.04 14:39:00 -
[63]
-------------------------------- Revamped Ships
Rokh 6 Turrets, 6 Missile 5% Bonus to Railgun Optimal Range 2.5% Bonus to Torpedo Range Allows the Rokh to specialize in either long or short range combat, while retaining some ability to defent against both. --------------------------------
Good grief... finally a decent(I did say "decent" not great) caldari fleet ship and this guy wants to nerf it by removing two turrets....  ____________________
EWAR... love it or hate it.... learn to deal with it! |

Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2007.11.04 15:12:00 -
[64]
Originally by: Maximillian Dragonard -------------------------------- Revamped Ships
Rokh 6 Turrets, 6 Missile 5% Bonus to Railgun Optimal Range 2.5% Bonus to Torpedo Range Allows the Rokh to specialize in either long or short range combat, while retaining some ability to defent against both. --------------------------------
Good grief... finally a decent(I did say "decent" not great) caldari fleet ship and this guy wants to nerf it by removing two turrets.... 
It would be better than the abaddon or maelstorm if he had his way.
I think this guy is a nut job but each to there own i know i want to see DD's on shuttle's and frig's but i am not gona post why it has to be allowed. !
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Demje
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Posted - 2007.11.04 17:18:00 -
[65]
Edited by: Demje on 04/11/2007 17:18:34 last I checked, all races have split weapon system ships. you just have to look for them. take the amarr inquisitor for example, and lets not forget that this game is about multiple unit warfare, not solopwnmobiles.
p.s. the inquisitor is vastly underestimated BBQage.
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Cinimrat
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Posted - 2007.11.04 21:55:00 -
[66]
One last bump for additional ideas.
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Leya Marcsson
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Posted - 2007.11.04 22:09:00 -
[67]
Edited by: Leya Marcsson on 04/11/2007 22:10:28
Originally by: Cinimrat Adaptiveness: Split weapons have an obvious advantage in adaptiveness since they have the advantages of two weapon systems and can minimize each otherÆs weaknesses. Tracking too fast for rails? Your missiles will take care of that pest!
No Missiles will not take care of the pest, because if you only have 3 of them the pest will just tank the lolable damage.
In addition Missiles depends more on the speed of the Target than Guns. While Gun Tracking is defined by traversal velocity, Missiles damage is defined by velocity. So if you have a fast tempest, your rails dont can track, your missiles will hit with negligible damage even if the tempest is closing in on a straigt line (in wich case your rails WOULD track).
Contrary to you think split weapon systems are underpowered, because the defining edge of damage come from ship bonus and weapon upgrade - not from the weapon layout.
To change that I would like to see split weapon damage mods. Rails/Missiles, Laser/Missiles (Kahnid), and Projectil/Missiles. Perhaps using the new script system so that you must primerize one weapon system at any time.
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Akkarin Pagan
Minmatar Raddick Explorations Executive Outcomes
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Posted - 2007.11.04 22:22:00 -
[68]
Nearly had me, but I got the hint, and actually read the whole thread before posting (unlike some!).
Why the move to an alt poster may I ask?
Akkarin
Hopefully the mods won't play with this one
<3 - Immy
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Qolde
Minmatar Demolition inc Imperium Sonorumance
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Posted - 2007.11.04 22:24:00 -
[69]
ROFL... November Fool's Day?
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Leya Marcsson
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Posted - 2007.11.04 22:59:00 -
[70]
Edited by: Leya Marcsson on 04/11/2007 23:01:27
Quote: Damage Modification: Split weapon systems have an obvious advantage here. While single weapon systems top out after 3 damage mods (due to stacking nerf), split weapons can use an additional 3 damage mods, bringing their damage at least 50% higher than single-weapon systems.
We have some Ships in eve that can equip a mix of guns/missiles, best example would be the Ferox with free choice. But did you ever saw a Ferox with 3 Missiles and 3 Rails? I did not, and here is the reason:
Ferox has no damage bonus, All Skills Level 5, no Imps, no Gang. I use only 4 Hi- and 2 Low Slots to make both fittings compareable. I selected Uranium Charges, cause they have the same Range than the HM (41km).
A Ferox with 2*Heavy Missile II (Source Fury HM) and 2*250mm Railgun II (Uranium Charges) one BCU II and one MagStab II do 127dps.
A Ferox with 4*250mm Railgun II (Uranium Charges) and 2* MagStab II do 140dps.
A Ferox with 4*Heavy Missile II (Source Fury HM) and 2* BCU II do 132dps.
Conclusion: With Damage Mods mixed Weapon Systems have less Damage per Secound than both pure Rail and pure Missile Systems.
Now take a Look at this:
A Ferox with 4*250mm Railgun II (Uranium Charges) do 91dps.
A Ferox with 4*Heavy Missile II (Source Fury HM) do 90dps.
A Ferox with 2*Heavy Missile II (Source Fury HM) and 2*250mm Railgun II (Uranium Charges) do 90dps.
Conclusion: Without Damage Mods mixed Weapon Systems have the same Damage per Secound than both pure Rail and pure Missile Systems.
So wft, is going on here? Do Damage Mods screw mixed weapon systems? Yes, they do!
As I said before, we would need a Mixed Damage Mod to really make Mixed Systems useable.
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Erica Bottoms
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Posted - 2007.11.22 16:06:00 -
[71]
This may have been covered but I'm not reading the whole thread.
Why do you talk about split weapon systems then site the Maelstrom (A ship that doesn't use split weapon systems) as an example that should be nerfed?
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Jeran Tek
Really Nice And Laidback Corporation
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Posted - 2007.11.23 21:44:00 -
[72]
Originally by: Erica Bottoms This may have been covered but I'm not reading the whole thread
I'm curious. Why bother trying to add to the discussion at the end of a thread without finding out what else has been said? You just assume that you are the first in 3 pages of comments to think of something? About a page ago this was confirmed to be a paid whine with no attempt at sense whatsoever. Amusing but it should be just left to die.
Read, people! The trouble is the same people that don't read the rest of the thread won't read this post either, even if I made it bright red.
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Ruddger
Minmatar Blackmire Revived
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Posted - 2007.11.24 00:36:00 -
[73]
Originally by: Cinimrat One last bump for additional ideas.
Why for the love of all that is good are you bumping your own thread when the only idea that needs be put forward has been. You are wrong. Your assumptions are wrong. And I don't mean you are wrong because I don't like your ideas, you are wrong because the things you have stated simply aren't true.
Quote: Damage Modification: Split weapon systems have an obvious advantage here. While single weapon systems top out after 3 damage mods (due to stacking nerf), split weapons can use an additional 3 damage mods, bringing their damage at least 50% higher than single-weapon systems.
It takes an extra 3 mods just to match the bonus from a single weapon ship. That under powers the dual weapon ship as it has to sacrifice and additional 3 lows to damage mods.
Quote: Adaptiveness: Split weapons have an obvious advantage in adaptiveness since they have the advantages of two weapon systems and can minimize each otherÆs weaknesses. Tracking too fast for rails? Your missiles will take care of that pest!
No. If you are up against a ship that can out maneuver your weapon system, or one of your weapon systems is being disrupted/intercepted, your secondary system is not going to save you. You will only be dealing half damage, while your target is still using his full potential. As well split weapons means you are also dealing with split ranges, which is a terrible situation to be in as one system will always be firing from its disadvantaged range.
Quote: Let me use the power of MATH!
You have used no math, at least none that you have posted, and any math that you might have done is wrong.
Quote: IÆve outlined the problems, compared them factually, and suggested solutions.
No you haven't. You've outlined your opinions, compared them on false assumptions, and suggested solutions to those false assumptions.
Dual weapon systems are difficult to fit, difficult to use, require more training, and fair worse than their single weapon counterparts who get dual bonuses to a single weapon. You also only seem to have a theoretical understanding of PVP (Laserthron is popular?) and single weapon ships still outshine duals in PVE. You have also completely missed the point of the teir 3 BSs, notice they all get tanking bonuses, and the Rokh is the only Caldari hybrid BS.
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Chinua Suren
Minmatar Republic Military School
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Posted - 2007.11.24 08:29:00 -
[74]
Originally by: MotherMoon
the pink man with what... 40,000 posts on these forums?
respect
T.R.M forever
And why would a high number of posts give Tarminic more credibility? It could just mean he spends too much time posting here. I agree that he OP should show us numbers, real proof. But pink text, or high post count, just isn't a viable measure of credibility.
--- None are more hopelessly enslaved than those who falsely believe they are free. û Goethe |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.11.24 11:11:00 -
[75]
Originally by: Cinimrat This is not a huge issue however since tanking is generally unimportant in most PvP
lol.
Stopped reading right there. OP apparently has no clue, move along. --- WTS: Forum Signatures, price negotiable. Evemail me!
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The Padre
Amarr The Legion of Reclaiming
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Posted - 2007.11.24 11:21:00 -
[76]
Originally by: Verone
Originally by: Cinimrat
Abaddon 4 Turrets, 4 Missile 2.5% Bonus to laser damage 2.5% Bonus to Torpedo explosion velocity
ROFL    
That's the best laugh I've had all day 
I was thinking the same _________
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