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Syrenea
Blood Corsair's Blood Blind
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Posted - 2007.11.04 01:01:00 -
[1]
Im a low sec pirate, i dont enjoy fleet battles, but i do like low sec *non* capital fights.
Unfortunetly everytime i engage in any pvp ready pilot im jumped by more than 10 other pilots.. sometimes i escape other times i dont. Can you not "in your wisdome" create some negative effect in large congregation of players?
I personally get a rush out of small ship combat, rushing into larger numbers and hopefully pulling off a winning maneuver to win the day. But this past year Eve has become so NUMBER orientated i no longer get the adrenaline rush i once did.
Which is a massive shame, most game dont get that out of you - this game promotes massive loss from massive risk, but everyone i seem to come up agaisnt seem to just group up in larger numbers. It cant be fun for them in all fairness. Pirates give them a rush of adrenaline why the hell can we get some benifit to fighting outnumbered and outclassed on our terms!
Environments or Gravimetric *black hole disturbance* or some phenomenon to allow the pilots with some balls to win. Its becoming a game about 'who has the most numbers' that should not be so. Allow the corps without recruitment macro spammers to fight without the sick numbers the bigger alliances have.
Black OPs are not a solution - i dont have 2 billion isk to throw at the problem.
My CEO doesnt reconise this game anymore from what it was 3 years ago. i tend to agree with him. Please dont make this a numbers game bring something to the little guy!
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Syrenea
Blood Corsair's Blood Blind
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Posted - 2007.11.04 01:05:00 -
[2]
Edited by: Syrenea on 04/11/2007 01:12:22 The reason i choose low sec is because 0.0 has become so saturated with capital ships it hardly worth fighting in anything smaller.
Its becoming this way in low sec also. **DONT MAKE ME TRAIN FOR THE VAGABOND**!!
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Sola Sun
Jita Trade Services
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Posted - 2007.11.04 01:20:00 -
[3]
Possible "indirect" solution can be disabling LOCAL chat immediate mode - camping some fixed point with massive no-skill blobbers would be much harder, as 2x bigger blob can appear "out of nowhere" and crush them utterly. So people will need to disperse in smaller groups rather than blobbing chokepoints.
This may end "no risk-cloaked-raven-isk farming" as well.
A covert-ops with good skills can enter system and get almost full report on local in less than 30 sec, thanks to Kali scanning. Maybe its time to get rid of LOCAL ?
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Unworldly1
Gallente Clown Corp
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Posted - 2007.11.04 01:27:00 -
[4]
Edited by: Unworldly1 on 04/11/2007 01:28:10 Edited by: Unworldly1 on 04/11/2007 01:27:46 No no, don't get rid of local. Simply make it so local doesn't show who's there. Simple.
(i think thats probably what you meant, but it pays to be accurate - never know when a dev might read it and say "Hey i know! lets remove all chat channels entirely! nerfnerfnerf!" ) * * * "In the beginning, the universe was created. This has made a lot of people unhappy and has been widely regarded as a bad move." -- Douglas Adams, [i] |

Syrenea
Blood Corsair's Blood Blind
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Posted - 2007.11.04 01:45:00 -
[5]
i duno what the solution is, but i believe with the macro forum spamming recruitment alts and capital saturation of this game.
The battleship is a poor choice in this game. Even the command ship.
No wonder people nano there ships. CCP should be looking at soul of the reason of nano ships not nerf them.
I had 50 players come in and kill my gang. We had 2 battleships and a logistic cruiser. 50 ships came to kill us..... we arent noobs we know how to kill, but what can you do agaisnt those numbers?! there guna catch the -10 (basically 0.0) player eventually.
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Molah Sol
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Posted - 2007.11.04 03:58:00 -
[6]
Not to be rude but basically you want some sort of game mechanic added that lets you solo wtfbbqpwn entire gangs, without spending money either. The most valuable commodity in eve is the same as the one in the real world, and thats people lots of people = win
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Krystyn
Caldari Serenity Rising LLC
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Posted - 2007.11.04 04:57:00 -
[7]
get a cloak and run away to fight another day. Think submarine warfare...
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SoftRevolution
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Posted - 2007.11.04 04:59:00 -
[8]
People learn, unfortunately.
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Trishan
Green Men Incorporated
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Posted - 2007.11.04 05:26:00 -
[9]
Originally by: Syrenea I had 50 players come in and kill my gang. We had 2 battleships and a logistic cruiser. 50 ships came to kill us..... we arent noobs we know how to kill, but what can you do agaisnt those numbers?! there guna catch the -10 (basically 0.0) player eventually.
You probably had the same chance as any tacklable solo ship jumping into a small decent gang of two battleships and a logistics.
I do prefer very small gangs but thats just not the way eve is heading. The better and easier to set the gate camps become, the larger the camps & gangs will be. I really dislike using alts, but *shrug* adapt or die.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.04 18:46:00 -
[10]
So your basic idea is that in a multiplayer game of kill or be killed, played exclusively by one of the most socially dependant organisms on the planet, that people should be penalized for gathering together?
Wow, what a FANTASTIC plan. No, really, I'm not being sarcastic at all!
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.11.04 18:52:00 -
[11]
Originally by: Syrenea Im a low sec pirate, i dont enjoy fleet battles, but i do like low sec *non* capital fights.
Unfortunetly everytime i engage in any pvp ready pilot im jumped by more than 10 other pilots.. sometimes i escape other times i dont. Can you not "in your wisdome" create some negative effect in large congregation of players?
I personally get a rush out of small ship combat, rushing into larger numbers and hopefully pulling off a winning maneuver to win the day. But this past year Eve has become so NUMBER orientated i no longer get the adrenaline rush i once did.
Which is a massive shame, most game dont get that out of you - this game promotes massive loss from massive risk, but everyone i seem to come up agaisnt seem to just group up in larger numbers. It cant be fun for them in all fairness. Pirates give them a rush of adrenaline why the hell can we get some benifit to fighting outnumbered and outclassed on our terms!
Environments or Gravimetric *black hole disturbance* or some phenomenon to allow the pilots with some balls to win. Its becoming a game about 'who has the most numbers' that should not be so. Allow the corps without recruitment macro spammers to fight without the sick numbers the bigger alliances have.
Black OPs are not a solution - i dont have 2 billion isk to throw at the problem.
My CEO doesnt reconise this game anymore from what it was 3 years ago. i tend to agree with him. Please dont make this a numbers game bring something to the little guy!
I'm not a carebear but euhm you want to be able of solo PvP'ing in a PvP fitted ship versus other players in an NPC fit and you are whining about the fact it's "unfair" that they can call in reinforcements? Ever considered attacking them in a PvE fit is just as "unfair"?
Less whining more pewpew in my opinion. ---
-The only real drug problem is scoring real good drugs |

Graalum
Foundation R0ADKILL
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Posted - 2007.11.04 18:57:00 -
[12]
if you have a 3-4 man gang, be mobile. Camping gets you killed.
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Zilianxta
Amarr PAX Interstellar Services
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Posted - 2007.11.04 19:16:00 -
[13]
PvP today is not even close to be as fun as it used to be least a year ago, now its all blob blob blob blob blob....
I agree with the op btw
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.04 19:20:00 -
[14]
Originally by: Graalum if you have a 3-4 man gang, be mobile. Camping gets you killed.
Nano ftw, if nano gets nerfed...only the blobs and capitals are left and thats not my game. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Kvaell
Minmatar Terra Incognita Dark Matter Coalition
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Posted - 2007.11.04 20:29:00 -
[15]
Originally by: madaluap
Originally by: Graalum if you have a 3-4 man gang, be mobile. Camping gets you killed.
Nano ftw, if nano gets nerfed...only the blobs and capitals are left and thats not my game.
Even if I don't fly nanos and normally live with the headache of doing any real damage to them, I honestly don't mind having them about. They are a challenge I need to get over with. Killing a pod knowing that a billion or two in implants have been burned gives me a certain satisfaction (just like getting caps down).
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Landarian
Spaceways Provisioning Company
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Posted - 2007.11.04 21:15:00 -
[16]
Originally by: Syrenea Im a low sec pirate, i dont enjoy fleet battles, but i do like low sec *non* capital fights.
Unfortunetly everytime i engage in any pvp ready pilot im jumped by more than 10 other pilots.. sometimes i escape other times i dont. Can you not "in your wisdome" create some negative effect in large congregation of players?
...
Which is a massive shame, most game dont get that out of you - this game promotes massive loss from massive risk, but everyone i seem to come up agaisnt seem to just group up in larger numbers. It cant be fun for them in all fairness. Pirates give them a rush of adrenaline why the hell can we get some benifit to fighting outnumbered and outclassed on our terms!
Maybe I'm not reading this correctly...
Are you saying that you don't like it when you can't be a bully cause the kids fight back in numbers? Maybe they do that as a way of telling the would-be pirate to go the f**k away and let them mine or rat or whatever it was they were doing before you so rudely interrupted the game *they* like to play?
As for your statement of "it can't be fun for them in all fairness.." What isn't fun is being attacked by a player pirate when you're in a PvE fit and already engaged in a fight with NPC's when the player pirate shows up in a PvP fit and blows you out of the sky.
As an experiment, I'd love to see what would happen over a weekend if CCP were to implement a "No PVP" checkbox. Just for 48 hours, we could individually choose to turn off the ability to attack or to be attacked by another player. That way all those of you who like PVP could fight each other till you're blue in the face and the rest of us who don't wouldn't have to deal with it.
Now don't get me wrong, I'm all for PvP as a game mechanic and option so I wouldn't want it eliminated entirely. But when I want to mine or to go mission running, which requires entirely different ship fittings, I don't want to be hassled by other players. Conversely, when I'm interested in some PvP, I wanna go out looking for it in a PvP-fitted ship.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.11.04 21:27:00 -
[17]
They're using the advantages they have to fight you. What advantage that you have over them would you be willing to give up in exchange for them not being able to use their superior numbers?
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ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
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Posted - 2007.11.04 21:28:00 -
[18]
They have its called Lag.
www.eve-players.com |

VicturusTeSaluto
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Posted - 2007.11.04 21:42:00 -
[19]
Originally by: Molah Sol Not to be rude but basically you want some sort of game mechanic added that lets you solo wtfbbqpwn entire gangs
Learn to read.
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Deimos Ferox
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Posted - 2007.11.04 21:46:00 -
[20]
Oh hahahaha......
Tactics change, warfare evolves. Your reaping the small corp PvE/Mining/Salvage backlash. Pirates brought this on themselves, sure pirating is a valid choice of profession but it only takes so long before the people you gank work out the way to discourage such professions. Number of times those players have been minding their own business in a low sec system (0.5 - 0.1) only to be overwhelmed in their PvE frig/cruiser/BC by a group of bullyboys in BS and T2. OOOh lots of adrenaline there getting one shotted by someone in a ship 12 x the size of yours. Most of the time these guys are there to earn enough ISK to PvP...
So blobbing up is a valid way of countering the gankers, for these guys it's the only way. Not everyone can sink billions into training and fitting a PvP ship just so the gankers can feel good about their behavior. **** if you want to face some challenges stay in 0.0 and fight your own...
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MasaMan
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Posted - 2007.11.04 22:03:00 -
[21]
I sympathise with your point bro but if itĘs not Gang size then it will be Skill points
The will always be a bigger fish out there
This Is Eve
So stop moaning
Also anyone who ever thinks that local will ever get nerfed is dreaming
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MasaMan
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Posted - 2007.11.04 22:07:00 -
[22]
One last thingąą The only thing that you might like to see is the Law of Diminishing Returns applied to primary calling Personally I would support this and it did seem to be picking up a bit of momentum a while back but looks like it has died down again ItĘs a sham cos I really do think it would add something to the game
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Sola Sun
Jita Trade Services
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Posted - 2007.11.05 16:07:00 -
[23]
Actually, all theese 50 came at once, because they knew it was ZERO risk to engage 4 ships, and just blob them. No risk, no strategy, no tactics, no skill - just bring more people.
Lets imagine, they would have known, that 100+ blob was behind next gate - they wont come then!
The problem - casual players have no sense of "enough", if they feel that threat is actually low, they will come, and come, and come. Otherwise, they will play no risk dock-undock or POS hugging games.
Again, to my original proposal of nerfing local - who will blindly fly with full force to unknown? At least this will force people to divide in 2 parts - "little above enough", which can be put at risk, and "main ambush force". A creation of tactics, instead of simple "bring more, they are only 2 here".
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.11.05 17:43:00 -
[24]
Numbers = strength
They have the numbers. Good for them. Why should they be disadvantaged just because there's more of them than there is of you?
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Bardi MecAuldnis
Amarr Heretic Army
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Posted - 2007.11.05 20:15:00 -
[25]
Undo Warp to Zero. If any sizable fleet wants to move right now, the only thing limiting the blob's movement is their alignment and warp speed. When they had to move another 15 to the gate, the gang would either be split between the rabbits and the turtles, or it would just take forever to get to their destination. This made the "tsunami of ships" unusable, except by a defending force.
Reversing Warp to Zero would have other nice effects, but most people stopped reading at the first sentence. --- Amarr/Caldari, and proud of it.
Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.11.05 20:30:00 -
[26]
Originally by: Bardi MecAuldnis Undo Warp to Zero. If any sizable fleet wants to move right now, the only thing limiting the blob's movement is their alignment and warp speed. When they had to move another 15 to the gate, the gang would either be split between the rabbits and the turtles, or it would just take forever to get to their destination. This made the "tsunami of ships" unusable, except by a defending force.
Reversing Warp to Zero would have other nice effects, but most people stopped reading at the first sentence.
Remember instawarp bookmarks? I do...........
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William Ortega
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Posted - 2007.11.05 20:39:00 -
[27]
So let me get this straight. You tried to gank someone and they brought friends?
Piece of advice: Learn who the targets of opportunity are! Even low sek is not free from 0.0 alliance warfare. Chances are there are large gangs from several alliances just a few jumps away, looking to snip at or protect cargo haulers going to/from empire. Why get into other alliance's space when you can cut it off from its supply routes? There are also corps that "live" in particular systems in low sek. If you were dumb enough to attack a member of one of these groups, do not be surprised that reinforcements showed up in force and popped your ride.
As a hunter you pick off straglers and loners. A Lion doesn't charge headlong into a herd of wilderbeasts... she picks off calfs and sickly from the fringes of the heard. Surely, if you can't be bothered to pick your targets you cant expect to succeed? Think of
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Creh Ester
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Posted - 2007.11.05 20:56:00 -
[28]
This thread was kinda cute. I've been thinking about a closely related thing. Blobs are fine. Nothing wrong with the fact that firepower adds. Anything else would be very, very wrong. What is IMO highly unnatural and also destroying gameplay mechanics are the gang modules. These makes a group quickly way too powerful and renders the single or few pilots immediately very helpless. (This kinda favors piracy too, way too much). I have no respect for the choice to include them. Bad call, poor judgement by ccp. They wanted to "favor cooperative play". Well, it's already favored and gang modules are just way too much. They ruin large areas of the gameplay, and make other ways to play the game unviable. Real ****ty addition to EVE, IMO. But I bet it's too much to hope for having them dumped.
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Bardi MecAuldnis
Amarr Heretic Army
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Posted - 2007.11.05 21:00:00 -
[29]
Originally by: Smakko
Originally by: Bardi MecAuldnis Undo Warp to Zero. If any sizable fleet wants to move right now, the only thing limiting the blob's movement is their alignment and warp speed. When they had to move another 15 to the gate, the gang would either be split between the rabbits and the turtles, or it would just take forever to get to their destination. This made the "tsunami of ships" unusable, except by a defending force.
Reversing Warp to Zero would have other nice effects, but most people stopped reading at the first sentence.
Remember instawarp bookmarks? I do...........
Yeah, I forgot to mention the "Remove the bookmarking around gates and stations" idea. As I said, I didn't expect anyone to read. But, Warp to Zero is here, and that just means no more hunting, a lot more camping, and a lot more blowing stuff up left and right. --- Amarr/Caldari, and proud of it.
Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.05 21:20:00 -
[30]
Quote: The problem - casual players have no sense of "enough", if they feel that threat is actually low, they will come, and come, and come. Otherwise, they will play no risk dock-undock or POS hugging games.
Making them absolutely no different than any pirate I've ever seen or heard of.
But then, I'm sure you don't see any problem with your gang of 4 pouncing on a miner in a lowsec belt, right? I mean, he took the risk and lost. But when someone takes 50 against your 4, it's just cowardly blob tactics. Don't forget to call people who think attacking an unarmed ship with 4:1 odds carebears because you are a big studly PvPer.
Hypocrisy has never been a "virtue" that pirates have ever lacked.
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