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lofty29
Reikoku Band of Brothers
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Posted - 2007.11.06 19:42:00 -
[181]
Originally by: Surfin's PlunderBunny
Originally by: Rogue 2
Originally by: Surfin's PlunderBunny Hehe, I been playing for over a year and I don't have large turrets trained yet... 3 months? Awwww, you poor baby 
OK, I officially retract my previous post. :D
Damn right! I'm the forum ***** most starved for attention here 
Not for long.  ---
Latest Video : FAT- Camp |

Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.11.06 19:49:00 -
[182]
Comparing EVE to WoW or any other EverQrack clone is some-what pointless, they are polar opposites whithin the gaming stratosphere.
Despite the fact that a player is capable of getting to the max level cap relatively swiftly in most EQ clones (read: WoW, DAOC, EQ2, Vanguard:SOH, etc) it is actually more difficult in general to catch up to older players.
This is for two reasons:
1) In most EQ/WOW type games there are multiple advancement paths, the level system tends to work as a tool for teaching a player how to play the game (they learn the fundemental mechanics through the grind) however equipment, alternate abilities, tiered spells, etc can turn into far greater artifical barriers to parity than the SP system in EVE ever could.
Lets go back to EQ1 for a great example:
Following the release of the second expansion pack to Everquest (Scars of Velious) there was a large increase in the gap between (for lack of a better term) the "uber-guilds" and the more casual players. As a result of the equipment that became available (i.e. Primal Weapons, The Sceptor of Destruction, etc, from Sleeper's Tomb, Armor from Temple of Veeshan, North, the list goes on), certain players became immensely more powerful than others.
Due to the nature of the content in the game, these more powerful players were able to challenge the most difficult PVE content on a daily basis where as smaller guilds, even with weeks of planning, would wipe out against this content (Avatar of War, Tunare, etc), even the mid/lower tier content was too hard for the smaller guilds.
Now, as for the difference between EQ and WOW: EQs static nature (players could only kill the OMGUBERDRAGONOFPWNAGE once a week) meant if another guild killed Vulak A'err or what-have-you, no one else could kill him for 5-10 days (depending on the specific target) and when it came to the Sleeper's Tomb gear..it could be collected, iirc, every 5 days, until one of the guilds decided to kill the 4 Warders (Dragons) at the same time resulting in the release of the Sleeper "Kerafym" and the permanent removal of a source of that equipment forever.
Normally that wouldnt be that big a deal but the items were so powerful they were basically a requisite to the top-tier end game content. You literaly could not kill the Avatar of War (one of the 2 hardest PVE encounters in that expansion) unless you had a Warrior capable of tanking the kind of damage he put out while maintaining enough damage and and hate to maintain agro (not going into game mechanics of eq1 here, this is a long enough post) but that pretty much required you to have the weapons that were only found in Sleepers Tomb and armor from ToV in some form (East/West/North).
So that being said, WoW is a little more forgiving but at the same time, if you are not part of that upper 1% tier of the player base, you will never even get to experience the best parts of the game. While in certain respects in can be argued in the reverse, EVE provides the opportunity for any player to join in on the top-tier action almost immediately.
2) At the same time; yes a player with less SP will always be at some form of a disadvantage, its only in extreme cases where a newer player won't be able to compete since specialization (and an older character's need to diversify in order to have meaningful skills to train) allows new players to get out onto the battlefield and be able to compete. Also, unlike EQ/WOW games, EVE rewards larger player associations. If your guild grows too large in EQ/WOW its like having to many mouths to feed, in EVE its like having a larger workforce. As a result, in WoW or EQ it was a lot harder to break into the upper-tier content once you got stuck behind the more veteran or more hardcore (more playtime) players, especially given the limited server size.
Your signature exceeds the byte me limit allowed on the forums-Darth Patches Oh Noes!
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Norjia Blacksteel
Gallente Blacksteel Mining and Manufacturing Apoapsis Multiversal Consortium
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Posted - 2007.11.06 20:10:00 -
[183]
Training times are fine. EVE's a long hard complicated game. I like it that way. If I wanted to max my level in 2 weeks I'd play WoW.
---- Norjia Blacksteel CEO Blacksteel Mining and Manufacturing |

Xaen
Caldari Caldari Provisions
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Posted - 2007.11.06 20:54:00 -
[184]
Originally by: CommanderInChief its CCPs way of guaranteeing longevity. If you could grind, then you might not play the game for long, and get bored. As its not like WoW with all the different worlds to explore etc. I do agree and ove played a while the skill training is very long, I once quit becuase of it, knowing that it will be months before i can do anything. It will take a LEAST 2 years before you can really be proficient! and thats still not alot..ppl playing 4 years and well not learned 3/4 skills available
Understandable from CCP's perspective (running a business). But how does that help the players (have fun)? -- Support fixing the EVE UI | Suggest Jita fixes
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.06 20:57:00 -
[185]
Originally by: Xaen
Originally by: CommanderInChief its CCPs way of guaranteeing longevity. If you could grind, then you might not play the game for long, and get bored. As its not like WoW with all the different worlds to explore etc. I do agree and ove played a while the skill training is very long, I once quit becuase of it, knowing that it will be months before i can do anything. It will take a LEAST 2 years before you can really be proficient! and thats still not alot..ppl playing 4 years and well not learned 3/4 skills available
Understandable from CCP's perspective (running a business). But how does that help the players (have fun)?
Answer: Skill-grinding isn't fun.
CONCORD provide consequences, not safety; only you can do that. |

Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.11.06 21:06:00 -
[186]
Originally by: Xaen
Originally by: CommanderInChief its CCPs way of guaranteeing longevity. If you could grind, then you might not play the game for long, and get bored. As its not like WoW with all the different worlds to explore etc. I do agree and ove played a while the skill training is very long, I once quit becuase of it, knowing that it will be months before i can do anything. It will take a LEAST 2 years before you can really be proficient! and thats still not alot..ppl playing 4 years and well not learned 3/4 skills available
Understandable from CCP's perspective (running a business). But how does that help the players (have fun)?
Except you need for nothing learning all the skills really, maybe to brag to others , thats the only appliance i can find:)
Arguably for most poeple who stay long with Eve most important part is pvp.And for pvp skills help a bit but really most imoportant is coordination, and knowledge.Really. +ISK ofc for lost ships :)
Now for those who grind PVE only , im not sure what lasting appeal can they find in EVE , but still yuo can i think quite fast train for a reasonably fit raven , wich i heard rocks in missions.
So i dont understand the problem.
I love the time skilling, never played another mmorpg, i dont have to much time on average. -
Killing Eve bullies all over the galaxy hunting stories |

Red Dot'Clicking
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Posted - 2007.11.06 21:48:00 -
[187]
Yep EQ1 had world spawns. The result was they would always be camped by guild spotters. Then there was the races to get the numbers there first. The majority of the kills would go to the hard core guilds that had the numbers on. This lead to the rise in instanced dungeons which you saw later in EQ1. It allowed others to get a go too. WoW has taken this on too. You get an new instance each week so everyone gets to progress. This is important because in this game gear IS progression.
You will recall the PvP servers on EQ1 too where they could take an item from your corpse. The PvP servers had only poorly geared players. There was little point in spending days on a new uber item when someone would just take it. Much like eve the game wasnt about competative pvp. You would leave freeport and be ganked by 4 wizards who robbed you of the item. You couldnt go or do anything alone. Certain classes were better at it than others so you would find they dominated the PvP servers.
WoW is not about progress through grinding but about progress through skill. Once you have finished your noobie training and hit level 70 there is only one way to progress and that is through gear. You only get that gear by beating ever harder bosses with a team of others. The progress each guild makes depends on the skill and dedication of it members. Only 5% of guilds will beat the end boss.
Thus we have this skill test. If you want to progress you are going to have to up your game more and more with each boss you beat. The players in the top guilds know they are the best. The other guilds have tried and failed to get where they are. They are reward is more powerful equipment than the players stuck on less content. Since the gear cannot be taken from you it is the way you progress. But anyone can try.
Now to eve. Eve does not have the same forms of skill test. You dont know if your corp is made up of elite pilots or not. The only gauge you have is did you lose a pvp encounter that you think you should have won. Your players become more powerful based strictly on time played. Now since eve is PvP based you would expect some form of pvp solution. This is likely to take the form of a tournament where you all have t1 frigates and equal SP. If you realy are good you will win and progress thanks to your own efforts. And you will do this until you reach you level.
A much better solution would be for you to train medium lasers by using medium lasers. So the guy who sits in dock will never be able to progress that skill and the warrior type, who never trades, will never advance in that area. Of course we still need to have the skill test in there before he earns the lasers 5 book.
It can be seen that there are some clueless players out there wanting to wtfpwn the noobs. They dont want to do this in an even environment though because they know they are hopeless as players. They thus seek advantages based on the one thing they have and that is time played and ISK allowing them better ships.
The one things that eve does protect is just these. You have clones to protect your SP and a wallet + assets. Now if you want a real fight put all these on the line too. You die you lose all SP and everything you have everywhere. Not so keen now. You dont want to give up your accumulated advantages over the noob.
This is a simple argument of vested interest. The rich will always tell the poor they have earned the right to rich and the poor should be poor and like it. Well in the real world the poor have few options. In the game world they can take the money elsewhere and be a rich man.
Eve will not last forever. Every MMO I have know has faded in the end. Its the jouney that counts. With the end goes all my achievements and status.
Quote:
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near TannhSuser Gate. All those moments will be lost in time like tears in rain.
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Caldreean
Dawnwalkers
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Posted - 2007.11.06 22:10:00 -
[188]
I can't believe the amount of crying going on in this thread, mostly from one poster. Eve is the way Eve is. If you don't like it, find another game. Seriously. I'm tired of this WoW-fication people are trying to inflict on Eve. If we wanted to play WoW, we would! Instead we like the way Eve works. I really don't know what's so hard to understand about that.
Oh, and btw whiner #1, you forgot to include exploration/scanning in activites you can do. But wait, that's right, as you said, you "want Eve to entertain me!" Guess what, Eve is the game that sets up a sandbox and says entertain yourself. I guess you just don't get that.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.06 22:26:00 -
[189]
Originally by: Malcanis Answer: Skill-grinding isn't fun.
Retort: Waiting forever isn't fun.
Somewhere between pure Grind4Skillz and pure Wait4Skillz is a happy hybrid that would please everyone.
Admittedly I can go to sleep or hit the gym while waiting for some skills, but some are absurd and seem arbitrary solely to add time. (Energy Management V for overloading anyone?)
Based on my roommate's WoW-play: 1 to 70 with sweet raid-gear = 2-3 months. Based on my EVE play: newborn to dread/titan = 8-12 months minimum To be fair: Based on my EVE play: newborn to decent HAC ability = 3-4 months
So for a new potential player, if you want to go for the biggest, expect it to take a year. Most players that would want to do that, when faced with that long a plan just skip EVE altogether.
Those that don't think about it see that as a good thing (GO BAK TO WOW LOL!!). But no new players = not good for anybody playing EVE. -- Support fixing the EVE UI | Suggest Jita fixes
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Motokko
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Posted - 2007.11.06 22:27:00 -
[190]
I like the time based learning system. It means I can play casualy and still see a steady progression of my character. I would like for things to have lower base requirements though with the longer training times simply increasing your effectiveness rather than being a barrier. Right now I've really got an urge to get into a Jaguar, I've got the skills training and have been doing for a while but its still going to be another month till I can even jump in one, no matter fly it to the best of its ability. That seems a bit excessive to me, espcially since during the wait I'll likely get bored of my ideas involving the Jag and be thinking of moving in other directions before I even got over the first hurdle.
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"Stay Alert! Trust No One! Keep Your Laser Handy!" |

Walawalabangbang
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Posted - 2007.11.06 22:28:00 -
[191]
Originally by: LuzArius Man its been 3 months and I"m still a complete noob this sucks. I want to fly a battleship efficiently but I still lack the skills. I have trained my learning skills and even have +3 implants but still training takes soo long.
I wish I could grind skills to finish in a few days instead of waiting a month.
I made some carecake have some
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Corstaad
Minmatar Brutor tribe
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Posted - 2007.11.06 22:38:00 -
[192]
If you don't like the sp in this game you really need to find another. There have been many online games for the last twenty years with killing boars to compete. I for one wouldn't think of playing another same old mmorg.
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Red Dot'Clicking
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Posted - 2007.11.06 22:41:00 -
[193]
What is realy needed is a list of the aspects of the game people enjoy and which they dont. Then get some kind of poll to get the percentages.
That guy that keeps calling everyone an idiot for example refers to his views as "we" but how large or small is his group. With this information it would be possible to present a list to the developers of aspects the player base would like changed. It would seem from this thread that many (most?) of the player base is unhappy with at least some area of the game.
The argument for time based progression seems to be its prefered by casual players who dont want to be at a disadvantage to hard core players. Yet the same argument of not being disadvantaged is dismissed by vets when it is presented to them by noobs. There is a logic flaw in this.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.06 22:45:00 -
[194]
Originally by: Red Dot'Clicking The argument for time based progression seems to be its prefered by casual players who dont want to be at a disadvantage to hard core players. Yet the same argument of not being disadvantaged is dismissed by vets when it is presented to them by noobs. There is a logic flaw in this.
You noticed that too eh?
I agree, a survey would be good, but it would have to be in-game. Not everyone is a forum troll like myself and Tarminic. -- Support fixing the EVE UI | Suggest Jita fixes
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Corstaad
Minmatar Brutor tribe
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Posted - 2007.11.06 22:45:00 -
[195]
I like how this whole thread is troll by one person with four alts.
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Paulo Damarr
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Posted - 2007.11.06 22:50:00 -
[196]
Edited by: Paulo Damarr on 06/11/2007 22:51:20
Originally by: Xaen Based on my roommate's WoW-play: 1 to 70 with sweet raid-gear = 2-3 months. Based on my EVE play: newborn to dread/titan = 8-12 months minimum To be fair: Based on my EVE play: newborn to decent HAC ability = 3-4 months.
I dont think the capitols are the problem they are limited use ships for certain specialized roles, I think the training time for them is justifiable and in most cases even if someone trains for something like this can you see 99% of them actually getting to fly a titan or other super cap?
I think the problem is the T2 ships, Take your HAC example you spend 3 months training for one then and then get killed pretty damn fast because the guy you just fought is a 2004 char and has lots of extra 3-5%s in a big bunch of skills that would add another 6 months to be able to catch up so to fly a HAC competively your looking at maybe 8 months training.
There needs to be some way to address these deficits without screwing the older players over.
Originally by: MOTOK0 A bit like the second coming of jesus only with screaming and tears and whine threads.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.11.07 11:11:00 -
[197]
Originally by: Paulo Damarr Edited by: Paulo Damarr on 06/11/2007 22:51:20
Originally by: Xaen Based on my roommate's WoW-play: 1 to 70 with sweet raid-gear = 2-3 months. Based on my EVE play: newborn to dread/titan = 8-12 months minimum To be fair: Based on my EVE play: newborn to decent HAC ability = 3-4 months.
I dont think the capitols are the problem they are limited use ships for certain specialized roles, I think the training time for them is justifiable and in most cases even if someone trains for something like this can you see 99% of them actually getting to fly a titan or other super cap?
I think the problem is the T2 ships, Take your HAC example you spend 3 months training for one then and then get killed pretty damn fast because the guy you just fought is a 2004 char and has lots of extra 3-5%s in a big bunch of skills that would add another 6 months to be able to catch up so to fly a HAC competively your looking at maybe 8 months training.
There needs to be some way to address these deficits without screwing the older players over.
There is - friends.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.11.07 11:12:00 -
[198]
Originally by: Corstaad I like how this whole thread is troll by one person with four alts.
Indeed, I love how he replies to himself as well. ;)
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Ambrosious Martin
Dominus Imperium
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Posted - 2007.11.07 11:30:00 -
[199]
Originally by: Kayna Eelai Edited by: Kayna Eelai on 06/11/2007 18:33:03
Originally by: Ambrosious Martin
LAME.... your crying as bad as the OP. Hes just ****y cuz hes prolly 12 and cant play WoW. I fly recons and hacs and have tons of fun in PVP.. I also fly a cane' cuz its the best BC in the game, next to the Myrm maybe.. prenerf.
and obviously every1 who does NOT like recons and hacs is a noob, lame and just **** him, right? coz everyone should LOVE to fly the same ships as you. you are the expert, every1 should agree with you.
Quote:
If someone is canceling an account for a 2 week skill they deserve to lose their money, cuz CCP dosnt reimburse for it, and when you reactivate you have to repay.
you're pretty clueless aren't you? 2 weeks left on my account and 22days to learn a skill... i can perfectly fine cancel my account and reactivate it in 22 days, that skill will have finished and i "won" 22-14=6 days. if i time it better and depending on which skill, i can perfectly train long term skills and not even being paying the game in meanwhile. thx evemon to help me planning this kind of stuff.
Quote:
what to do in 22 days while waiting for Large guns...go Rat, to make money to replace that ship im gonna PWN cuz the rest of your support skills suck.
my support skills are quite fine (except the large T2 guns), thank you very much. and judging from your bigmouth i actually doubt you're gonna break my tank, not even if you were sieging in a dread, coz obviously... u suck. and good luck killing me in your hac also, lol.
Quote:
Oh maybe do something usefull for your corp, like recruit or become a diplomat.
been there, done that. what next?
Quote:
Oh heres one maybe spend some time in-game.
doing what?
Quote:
Oh the only advantage to T2 ammo is maybe some DMG, which BTW has been solved thanks to the flood of faction ammo(useable with T1 guns).
HAHAHAHAAH jesus christ how clueless are you actually? you are a HAC pilot and you're telling me that kind of stuff? HAHAHAHAHA omg... tell a REAL vagabond pilot to NOT use barrage and see what he answers u.
Quote:
I love EVE becuase it dosnt support the kids... I play to have a complex, intellectual, entertaining experience. Kids and simpletons cant take the complexity, I.E weeding out the morons.
if your sitting in the same ship you should be the best pilot for that ship. QUIT WHINING YOU NOOBS... SP dosnt determine Noobness, its the mentality of the pilot.
u love eve because you are able to get piloting skills to fly HACs without having a clue.
BTW, a FLEET STABBER is not a HAC, ok? neither is that hurricane or tempest you've been flying lately. or where u refering to the rapier u lost in october?
oh and PS: L2USE quotes
Oh thank you, Thats the first time anyone has found me important enough to actually research me.
I love the fact you refer to one HAC! The Vaga is the only range based Hac I know that really REQUIRES the use of T2 ammo, and so until in 9 days my T2 guns are done I dont fly a Vaga. And the fact that I fly wih a BS gang and use my cane, isnt a bad thing, the Huggin or Rapier have a real problem tanking sentry guns, or have you learned that yet? I did lose a rapier a month ago and it was to a sleipnir. I don't feel bad about that, didnt intend to get jumped by 20 ppl either..(speipnir is the only one on kill mail, refer to my partners loss to see the near number of ships that were there)
Oh and just to clue you in My fleet stabber was a fun ship. was the only thing capable at the moment that could hold down that drake. so it got tossed to the wind.
I have officially decided that you play eve to troll post and spend the better part of your life telling others how they suck, when in reality, its really your attitude that sucks. I agree with another poster in his statement that you really dont like the game and should scedaddle back to WoW.
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Ambrosious Martin
Dominus Imperium
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Posted - 2007.11.07 11:41:00 -
[200]
Oh and why do I need to L2USE quotes? So I an troll like you and make super long posts that are harmfull to my eyes?
I tend to like to spend my time in game( being usefull to my corp mates) not posting on forums, I do do it however when the server crahes. I dont have to worry bout my long term training skill (that I feel like I got scammed again by CCP cuz im too damn dumb to just train a long skill for the day...){refers to another thread}
BTW isnt it past your bed time or something... or do you have a busy intersection you can go play in?
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.11.07 11:46:00 -
[201]
Originally by: Xaen Based on my roommate's WoW-play: 1 to 70 with sweet raid-gear = 2-3 months. Based on my EVE play: newborn to dread/titan = 8-12 months minimum.
Arg!!
Dread is NOT end-game. Titan is NOT end-game. All ships are tools only: useful for some tasks, completely useless for other tasks.
EVE HAS NO END GAME!
When will people understand that???
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.07 12:08:00 -
[202]
Originally by: Xaen
Originally by: Malcanis Answer: Skill-grinding isn't fun.
Retort: Waiting forever isn't fun.
Somewhere between pure Grind4Skillz and pure Wait4Skillz is a happy hybrid that would please everyone.
Admittedly I can go to sleep or hit the gym while waiting for some skills, but some are absurd and seem arbitrary solely to add time. (Energy Management V for overloading anyone?)
Based on my roommate's WoW-play: 1 to 70 with sweet raid-gear = 2-3 months. Based on my EVE play: newborn to dread/titan = 8-12 months minimum To be fair: Based on my EVE play: newborn to decent HAC ability = 3-4 months
So for a new potential player, if you want to go for the biggest, expect it to take a year. Most players that would want to do that, when faced with that long a plan just skip EVE altogether.
Those that don't think about it see that as a good thing (GO BAK TO WOW LOL!!). But no new players = not good for anybody playing EVE.
Your post is so full of wrong. Please understand I'm not theory-crafting or EFT-warring with the things I have said in this thread. They come from direct personal experience. I recruited Granmethdon III when his character was about 3 weeks old. He was in lo-sec the following day, and was making solo journeys through 0.0 the next week. Within a month he was making a significant contribution to our PvP weight. Even before then, he proved his value as a scout right from the start. He saved the corp hundreds of millions of ISK just doing that.
Your error seems to lie in thinking that there's no point playing unless you can win every time, that you have to be the best. Forget that right now. You will almost certainly never be the best.
But luckily! You don't need to be.
This made me laugh the most: "Based on my EVE play: newborn to dread/titan = 8-12 months minimum" Lol! maybe you could just about undock a titan in 8 months. But all you could do in it is die. But who cares about dreads/supercaps? As others have said the, aim is not to get the biggest and most expensive ship and then quit because you've "reached the end game". To use a horrible old cliche: it's about the journey, not the destination.
CONCORD provide consequences, not safety; only you can do that. |

Valan
Genco Interstellar Alcohol Conglomerate
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Posted - 2007.11.07 12:43:00 -
[203]
Nice to see people have completely missed the point of the game.
I say speed training up, most people play 7 months, speed things up maybe they'll quit in three.
EVE doesn't set goals, you set your own. Most people have no imagination and have been completely brain washed by the mmorpg dross that has gone before. So the sheep understandably set their goal as the next big ship or the latest mod and then become disgruntled because they don't have control over their goal as its set by game mechanics.
So here is a question. If you could have 70 million skill points on your first day with all the ships what would you do on your second day?
Grinding is for mindless sheep.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Gorefacer
Caldari Resurrection
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Posted - 2007.11.07 12:44:00 -
[204]
Originally by: Rogue 2 Edited by: Rogue 2 on 06/11/2007 15:10:40 In a very real sense, EVE is far more simplistic and "easy" than WoW. The player base is where WoW gets its bad name imho. But when compared side-by-side, EVE is laughably easy in some very important aspects.
Originally by: Kastar
Hello, I want to earn millions of $$$ a month. I do however not have the patience and will not go through college nor work hard to get my dreams realized. Instead, I want everything around me made easier so I can get there faster without breaking a sweat or having patience.
Allow me to give you the EVE version of your comment since you seem to be implying that EVE is somehow an example of how this mindset will NOT serve a player well...
"Hello, I want to earn millions of $$$ a month but college is too hard. Wait, you mean I can can just come to class on occasion and tell the professor 'I want to learn Biology to level 3' walk out, play Frisbee with my friends, drink with the ladies, walk back in to class the next day and tell the prof "Biology 4' then walk back out. Wait, you mean I can basically get an entire college education without ever having to study? All I have to is come to class every so often and tell what skill I want next? Sign me up."
EVE = The Matrix. Just plug in an upload your skill set. In fact, I would make the argument that EVE is the only MMO where a player can reach "the top" and have no idea how to do something as simple as leave the station. In a very real sense, EVE is more instant gratification than any game ever developed. You can literally have your cake (a well-prepared MMO toon) and eat it too (enjoy RL). Of course, this isn't bad, but it's crazy for people to suggest that EVE is somehow the ultimate model of a good work ethic.
EVE "end game" VS WoW "end game" and why I think EVE > WoW:
WoW: A couple years ago I played WoW as a Warrior to lvl 60. I lived in Hawaii and was on a different timezone than many others on the server. I went through the dungeons, got all the best blue PVP gear in the game I could with pickup groups. Got the Purples in the PvP Arenas (Arathi Basin etc). Reached a point where I could NOT improve my character any more without gear from the high end dungeons. The guild I was in raided these dungeons with fair success. Unfortuneately being on a different timezone the times I was active, raids were often not scheduled. I ended up playing MORE then others in my guild and getting less DKP/gear/character advancement. Then even when out bidding others with the DKP I did have, was passed up on items that would improve my character. Any MMO that reaches a point where another player is in control of MY characters advancement is a flawed, failed concept in my opinion. After realizing that another player controlled the improvement of my character and NO amount of extra playing would improve the situation I quit in disgust and never looked back.
EVE: After playing EVE for longer than my entire time in WoW (about 1 year) I have boundless options for improvement. If I wanted to, I could train the skills for a Titan AND gather the ISK to buy one. It wouldn't be useful, efficient, or even remotely easy, but the fact that I could, makes all the difference to me. In EVE for every objective I achieve I find 2 others I want to chase down, and nobody else is in any direct control of my ability to "advance".
WoW was a well made game and I enjoyed it for the time I played it, but at a point it stagnated for me, so I left. In EVE I don't see any end to skills I can train / things I can do. In my opinion this makes EVE a vastly more attractive MMO to play. Also EVE does seem less like "work", but in my estimation this also makes it a better choice.
And all this is not even touching the subject of the ability to change the landscape of the very game you play in (territory ownership, permanent property destruction).
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.11.07 12:45:00 -
[205]
Nowadays, I consider anything less than two weeks to be a "short" skill time.
My point is, you adapt and learn to play the game at the correct pace. Quit being in such a rush. - The game is not the problem. The problem is that you are not adapting to the game.
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Gorefacer
Caldari Resurrection
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Posted - 2007.11.07 13:11:00 -
[206]
Originally by: Red Dot'Clicking Edited by: Red Dot''Clicking on 06/11/2007 17:02:54 When people say "what should I do in game" they often get the reply "whatever you like". A silly answer. People already know they can do whatever they like.
What they are realy asking is "What is it possible to do in the game". They are asking for a list of activities that others engage in and find enjoyable.
You see, you cant do whatever you like. I want to engage in combat flying a titan and lose 10 of them an hour. The game does not permit me to do so. I dont have the skills or ISK to do so. I want to destroy that mothership using my small civilian gun. I want to do a mission that gives me 5 million SP, the game doesnt let it happen.
So I cannot do whatever I like then. I have a limited set of choices available govererned by the mechanics of the game. The noobie simply doesnt have that list of possible activities.
Answering someone with "the game is not for you then" and "stop playing" is stupid. They already know they can stop playing and save some cash. Are you realy so small minded that the only content of your post is to tell the other player to F*** O**.
Its against the interests of the game to tell someone to stop playing. The players of the game are its lifeblood. What you should be doing is helping them find something in the game that they would enjoy.
We've all been new at this game. Many of us found things we enjoyed in this game and continued to play. Others act as if nothing they do in the game is enjoyable, so people respond with "maybe you don't like the game itself?" (seeing as how we were in their position once and probably didn't create topics in this forum asking what to do and complaining how everything is boring and sucks).
If someone states that they've tried EVERYTHING in the game and that they don't enjoy it, what else is there to say other than to suggest they try another game to find what they're looking for?
Many people are NOT saying "get the **** out" they are coming up with the only solution that sounds viable with the information they are given.
If you play a game and can't find anything enjoyable about it... I would recommend NOT paying RL cash for it on a monthly basis, if you want to keep paying and playing, that's fine, but don't expect others to come up with ways to make a game you don't like enjoyable.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Archit3ct
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Posted - 2007.11.07 13:14:00 -
[207]
you know this whole thingy with time investment is a bit more complicated then it appears. for example. the base of wow community are more or less casuall players. casuall = player that will stick around for 0.5-1 year. after that he moves on. eve's base players are a bit more 'hard cored' players due to the fact that eve requires more time to adapt and train the skills, and so they stick around further in time. however. wow community is 9 milions and eve community is around 500k ppl. and we all know that love isn't paying for new content, hardware or Island gettogethers. so, maybe a rethink in strategy ccp?
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.07 14:20:00 -
[208]
Originally by: Malcanis Your post is so full of wrong. Please understand I'm not theory-crafting or EFT-warring with the things I have said in this thread. They come from direct personal experience.
So....you want a cookie?
Originally by: Malcanis This made me laugh the most: "Based on my EVE play: newborn to dread/titan = 8-12 months minimum" Lol! maybe you could just about undock a titan in 8 months. But all you could do in it is die. But who cares about dreads/supercaps? As others have said the, aim is not to get the biggest and most expensive ship and then quit because you've "reached the end game". To use a horrible old cliche: it's about the journey, not the destination.
What part of minimum did you fail to understand? Lol!!!1ONE 
Sounds like somebody's got an inferiority complex. Quit acting like you're superior because you've played the game for eight months or whatever and are therefore your opinion matters more than someone elses. It's not helpful.
I know EVE doesn't have an end game, but have you tried converting a hardcore wow player? The ones I have expereience are looking for the end game. The the pinnacle of trainability, the ship that can have the largest direct impact is a titan. Sure you could have some weird circumstance where a bantam turns the tide in an epic fleet battle, but that's hardly the rule or consistent.
Besides, it's just an example, go have a beer or breathe or something. -- Support fixing the EVE UI | Suggest Jita fixes
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.07 14:21:00 -
[209]
Originally by: Stitcher Nowadays, I consider anything less than two weeks to be a "short" skill time.
My point is, you adapt and learn to play the game at the correct pace. Quit being in such a rush.
I'm to the point where anything < 1 week seems pretty short. And anything < two days is damn inconvenient.
I wonder what that says about a player... -- Support fixing the EVE UI | Suggest Jita fixes
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Brujo Loco
Amarr Brujeria Teologica
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Posted - 2007.11.07 14:29:00 -
[210]
This thread sux ... Real Time Skill training is what makes EVE what it is ... People can log out, work, have a family, spend time with kids, friends, wife, smoke or eat and log back and keep playing as the skill raises up. Not every game needs to be designed around a 10 year old that want to fly a Carrier in the first week of play 
Viva VENEZUELA!!! Archipelago Theory
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