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Author |
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Tekota
The Freighter Factory
155
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Posted - 2012.01.18 08:23:00 -
[31] - Quote
Hmm, you're right something different is going on, officially changing my answer to "I don't know"
For the record, my wallet transaction history in game currently only goes back 452 entries and the last date is 19th December 2011 - which would strike as 30 days and seems an oddly short cutoff - I'd have thought I'd have noticed before.
Definitely what Shar said about retrieving and locally storing if you want to guarantee historical access. |
Ai Shun
179
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Posted - 2012.01.24 20:22:00 -
[32] - Quote
I have found EVE Mentat to be extremely useful for tracking my wallet and being able to gauge how well my orders are doing. It also provides a useful overview of - well - everything a trader needs to know. |
Dante Kurvora
Preta Light Industries Naraka.
0
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Posted - 2012.02.03 13:30:00 -
[33] - Quote
New Question, if I may....
Any use for Financial Analysis of either IPOs or Bond offerings? |
Saucy Okanata
GoonWaffe Goonswarm Federation
0
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Posted - 2012.02.04 21:02:00 -
[34] - Quote
Anyone know how many item types are in the game, and how many of them can be listed on the market? Or a ballpark number?
(As in, Cruise Missile Launcher II would be 1 item type, Slave Alpha would be 1 type.) |
Shar Tegral
92
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Posted - 2012.02.05 00:22:00 -
[35] - Quote
Saucy Okanata wrote:Anyone know how many item types are in the game, and how many of them can be listed on the market? Or a ballpark number? The materials are here. I've not messed around with the static dp export in a couple of years so I can not tell you directly. However if you look through the database you'll see the entire list of items, there is the field of "published" (which means can be put on market), and you do the math.
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Victor Stillwater
The Sagan Clan Pax Romana Alliance
2
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Posted - 2012.02.19 10:08:00 -
[36] - Quote
Good afternoon,
I've been posting on different parts of the forums to acquire answers to different aspects of the game, and I suppose this is no different.
I'm a new subscriber (32 hours and counting) who had a 21-day trial in october 2011. During the past day or so, I've only managed to complete the tutorial for Advanced Military training, and currently have 11.5 million ISK as a result of a friend's intervention and gift on my behalf. I've begun the Blood-Stained Stars Mission Chain on a Tristan, and I'm managing well enough.
On the Industry forums, I asked for information regarding Planetary interaction, and someone told me that for it to be economically feasible, I should actually be in a better financial position than I'm in currently, as 7 million is a starting investment for one PI setup. That said, doing PI in a high sec part of the map wouldn't be cost effective, despite the low risks involved.
The thing is, I'm not particularly business minded. In other games where a central Auction house exists (such as RIFT or WoW), the dynamics appear fundamentally different, as there's essentially a one-stop shop mentality for everyone involved. In EVE, I have to take into account my relative proximity to trade hubs like Dodixie as well as the general needs of the people in the area, which I've yet to understand or uncover.
This is perhaps getting too long, so I'll cut to the chase and pose some questions.
1. Is there a newbie-friendly means of analyzing the market without going through multiple areas to get a manual look at the pricing of commodities, so I can find out the relative value of the items I have?
2. In a world where shipwrecks provide dairy products (I have some in my cargo hold), how do I actually sell products that have no inherent value to other players? Am I mistaken in the idea that some items (like the dairy stuff) are actually supposed to be sold to NPC vendors in some part of space?
3. As mentioned, I am extremely new, but willing to learn and read as necessary to get up to speed. My final question for the Market Discussion thread is this: As a new Gallente capsuleer, what items should I be looking for and selling to make some gains and earn more ISK to fund my future operations? For instance, if I see that a particularly useful skillbook (say Negotiation, which increases ISK rewards from missions) is available in an area for 50k, but is being sold for 150k three jumps away, should I buy low and sell high in this case?
4. Sorry, I forgot! What are these buy order things I see on the markets? Are those player requests for items where they'll buy it from you at X price?
Responses from the knowledgeable folks here would be most appreciated. Thank you for your time.
-Victor Stillwater Butt-kicking for goodness! - Minsc, Baldur's Gate Series
Feel free to read my game-related writings at http://www.gamesandgeekery.com |
Tekota
The Freighter Factory
173
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Posted - 2012.02.20 11:59:00 -
[37] - Quote
Victor Stillwater wrote:1. Is there a newbie-friendly means of analyzing the market without going through multiple areas to get a manual look at the pricing of commodities, so I can find out the relative value of the items I have?
You can get a reasonable impression of trends at sites like http://eve-central.com/ - these won't ordinarily give you completely up to date information and the nature of such information is that once it's known it's value decreases (ie. if everyone saw cheap widgets at Dodixie that they could sell in Jita for a good markup then those cheap widgets would disappear very quickly. Basically use such sites as cues for further manual research.
Victor Stillwater wrote:2. In a world where shipwrecks provide dairy products (I have some in my cargo hold), how do I actually sell products that have no inherent value to other players? Am I mistaken in the idea that some items (like the dairy stuff) are actually supposed to be sold to NPC vendors in some part of space?
Dairy products will almost certainly be purchased by NPC vendors in some regions, similarly they're almost certainly sold by NPC vendors too. Sometimes there exists a worthwhile margin between these buy/sell prices. You can tell an NPC order because it's duration will always be just under a year wheras players can only set up buy and sell orders for a maximum of 90 days.
Victor Stillwater wrote:3. As mentioned, I am extremely new, but willing to learn and read as necessary to get up to speed. My final question for the Market Discussion thread is this: As a new Gallente capsuleer, what items should I be looking for and selling to make some gains and earn more ISK to fund my future operations? For instance, if I see that a particularly useful skillbook (say Negotiation, which increases ISK rewards from missions) is available in an area for 50k, but is being sold for 150k three jumps away, should I buy low and sell high in this case?
That question is both unlikely to be answered, and actually impossible to answer - just like the example given above, if I happened to know of huge profit in the waffle market then within minutes of publically mentioning it, the waffle market will be exhausted of profit. Sometimes it's beneficial to exploit this effect - buy up a load of waffles, mention a little too loudly how great they look, then when everyone rushes to waffles and the price spikes dump your stock. Now, folks are aware of this and as such are skeptical, but it's something you should be aware of such that you don't fall into a similar trap.
Victor Stillwater wrote:4. Sorry, I forgot! What are these buy order things I see on the markets? Are those player requests for items where they'll buy it from you at X price?
Exactly that. When you buy something you can either instantly buy from someone who's already set up a sell order or you can put a buy order in and say "I'd like this good at this price, in this location (or radius from a location)". Someone may or may not sell to you. Similarly, when you come to sell something you can either sell instantly (which would be selling to someone who's set up a buy order as above) or you can set up a sell order and say "this is the price, buy them instantly if you want.". Whenever someone buys or sells something instantly they will automatically use the best price order in a given location - if you're selling widgets at 10isk per widget and someone else is selling at 9isk each in the same location then a person instantly buying widgets will always automatically buy from the 9isk order; even if they clicked on your 10isk order they would buy from the 9isk order (though in this case they'd give the 9isk person 10isk).
Victor Stillwater wrote:Butt-kicking for goodness! - Minsc, Baldur's Gate Series Go for the eyes Boo!
Final advice - might want to take a look at http://www.eveuniversity.org/ - they're an ingame corp with a lot of useful lessons to teach on all aspects of the game. My initial hunch re the Planetary Interaction scenario you painted is that whilst more money is always useful you can always get started and get something profitable going at an entry level with PI. |
Ares Kesar
Perkone Caldari State
0
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Posted - 2012.02.22 11:00:00 -
[38] - Quote
Can players change the time left on an auction ?
I made a bid on an auction 2 days ago, it said 2 days left and kept saying 2 days left until today, when it says 3 days left ?
How long do I actually have to wait ? |
Styth spiting
Brutor Tribe Minmatar Republic
0
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Posted - 2012.02.29 07:25:00 -
[39] - Quote
"On the Industry forums, I asked for information regarding Planetary interaction, and someone told me that for it to be economically feasible, I should actually be in a better financial position than I'm in currently, as 7 million is a starting investment for one PI setup. That said, doing PI in a high sec part of the map wouldn't be cost effective, despite the low risks involved."
Pi in highsec is very cost effective. Its just not as profitable as nullsec, which has a ton of extra costs surrounding it (something people never include in the increase of profitability).
The only difference between the two are: Nullsec planets have far more resources on them (more ores extracted per hour). Nullsec planets will most likely have a player controlled customs office which may have a higher or lower tax amount.
The increased resources on the null planets are great, but you can only setup so many extractors/processors on one planet to take advantage of them. But you do have the nice bonus of not needing to toggle your extractor heads every two days.
An example (I'm using very general not accurate data here, so assume values as what you could expect) would be setting up a single planet robotics production. In null the output would be fantastic but in high the output would be much lower (about 1/2, and the need to re-position extractors more frequently). But it should still be possible to generate 120 every 4 days 6,000,000 or 42,000,000isk per month. Not great but not bad for a few minutes of work every two days. (oh and if you had the max of 6 planets you would generate 252,000,000isk).
You are better off doing pi in highsec for the next 6 months while in highsec, and once you can move to null, just start everything over. No point in not generating that extra possible 1.5 billion isk while in highsec ;) |
Jaqa
Screaming War Eagles Incorporated
2
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Posted - 2012.03.03 10:21:00 -
[40] - Quote
Hopefully this isn't too far afield. How do I import external data into Open Office? I'm talking about the XML or CSV links from a website like Eve Marketeer. Thanks. The Original Jaqalope Pilot of the Transportosaurus Rex 100% Free Range |
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Tekota
The Freighter Factory
180
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Posted - 2012.03.03 15:35:00 -
[41] - Quote
Jaqa wrote:Hopefully this isn't too far afield. How do I import external data into Open Office? I'm talking about the XML or CSV links from a website like Eve Marketeer. Thanks.
OpenOffice Calc (ie the spreadsheet component) should have no problem opening CSV files; XML is supported too although there's a little more room for things to go awry there.
Save your CSV/XML file some place local, fire up OpenOffice Calc, go to file menu, select Open.
I may have missed your point so feel free to show an example and I'll do my best to replicate the steps. |
Styth spiting
Forged of Fire
1
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Posted - 2012.03.04 09:05:00 -
[42] - Quote
Jaqa wrote:Hopefully this isn't too far afield. How do I import external data into Open Office? I'm talking about the XML or CSV links from a website like Eve Marketeer. Thanks.
I have not tried this yet but was recently looking up info on pulling XML data from eve ceneral
http://dev.eve-central.com/tipsandtricks
Has an example xls file to download
You can then go to this URL http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1190856
And about 9 posts down is the info on installing and using XLS files. Its from 2012, but its open office and should still work, at least as an example. |
Jaqa
Screaming War Eagles Incorporated
2
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Posted - 2012.03.06 06:59:00 -
[43] - Quote
Thanks for the feedback. I found an easier solution: Upgrade to Microsoft Office. Turns out Open Office is horrible. Got everything working now, thanks again. The Original Jaqalope Pilot of the Transportosaurus Rex 100% Free Range |
Jaqa
Screaming War Eagles Incorporated
5
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Posted - 2012.03.24 02:01:00 -
[44] - Quote
Does Dr.EyjoG do any advocacy for market/industry features or does he just do data analysis? And why did he stop doing Quarterly Reports? And has anything taken it's place? And why is the sky blue? The Original Jaqalope Pilot of the Transportosaurus Rex 100% Free Range |
Tekota
The Freighter Factory
204
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Posted - 2012.03.25 19:32:00 -
[45] - Quote
Jaqa wrote:Does Dr.EyjoG do any advocacy for market/industry features or does he just do data analysis? Who knows, one would hope and expect so.
Jaqa wrote:And why did he stop doing Quarterly Reports? And has anything taken it's place? Why is a bit of an unknown, it was definitely an interesting read and generally well liked. Undoubtedly a large chunk of work though. Market Price Indices seem to be a sort of replacement, if oft overlooked and missed. Last we heard officially on the subject from Dr E was a vague hint at annual, but as that was in 2010 I guess that went out the window.
CCP Dr.EyjoG wrote:( Link) We will change the format of the QEN but this devblog and the data that comes along with it is an addition to other economic information available to the players. This is a part of a larger plan to give more data directly to players so that they can do their own analysis. And yes, this will continue in the future. We have not published QENs for 2010 and will most likely not publish them in the previous format but rather moving the Economic Newsletters to more of an annual report. The frequency of the publication is though still being discussed.
Jaqa wrote:And why is the sky blue? The atmosphere scatters short wave lengths of light more than other wave lengths. It's the same reason longwave radio covers longer distance than shortwave, and the same reason 802.11b/g wireless is less affected by walls than 802.11a. Blue is on the shorter side of the spectrum of visible light so we see more reflected blue light in the sky. |
Jaqa
Screaming War Eagles Incorporated
11
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Posted - 2012.04.02 02:11:00 -
[46] - Quote
Was any reason ever given as to why they stopped producing the quarterly economic newsletters? The Original Jaqalope Pilot of the Transportosaurus Rex 100% Free Range |
Mhax Arthie
University of Caille Gallente Federation
0
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Posted - 2012.04.05 16:45:00 -
[47] - Quote
Noob question: everything in the EVE market/economy is created/sold/bought by players? For example.. every single part of a ship in this game is player made? So the war is fueled by the economy which is totally in the players hand? |
Saidin Thor
Norse Technologies
2
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Posted - 2012.04.05 21:02:00 -
[48] - Quote
Mhax Arthie wrote:Noob question: everything in the EVE market/economy is created/sold/bought by players? For example.. every single part of a ship in this game is player made? So the war is fueled by the economy which is totally in the players hand?
The market is not ENTIRELY player-driven. For example, blueprint originals are all sold by NPCs. There is no way for a player to "create" one of these items, one is forced to buy them.
A vast majority of the in-game economy is player-driven, but not every single part. |
Mhax Arthie
University of Caille Gallente Federation
0
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Posted - 2012.04.06 06:39:00 -
[49] - Quote
So the blueprint price difference on market is caused by those who buy them from the npc and try to make a profit. Is there any site where I can check the source of a item listed on the market? Being noob I wanna make sure that I will not buy something that actually is sold by a npc and also wanna learn what's what .. for example why there are listed weird stuff like Slaves nor consumer electronics, bacterias etc :) |
Saidin Thor
Norse Technologies
3
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Posted - 2012.04.07 04:13:00 -
[50] - Quote
Mhax Arthie wrote:So the blueprint price difference on market is caused by those who buy them from the npc and try to make a profit. Is there any site where I can check the source of a item listed on the market? Being noob I wanna make sure that I will not buy something that actually is sold by a npc and also wanna learn what's what .. for example why there are listed weird stuff like Slaves nor consumer electronics, bacterias etc :)
Well, for blueprints people often buy them and then research them, which takes time, and then sell them. Researched BPOs are more valuable.
I'm not sure if there's a source that tells you, but most of the time NPC seeded items will have multiple places across the region with the same number of items available at or near identical prices. For an example of this, look at something like Pax Amarria. |
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karesuto
Pacific Gamers Industries
0
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Posted - 2012.04.08 01:45:00 -
[51] - Quote
Accepting contracts on behalf of a corporation, is it possible to issue them to a set person in the corp after that point and also to vie what is in the contract to be moved? I don't want to be trying to move things like drugs and stuff in hi sec. |
Saidin Thor
Norse Technologies
3
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Posted - 2012.04.09 20:07:00 -
[52] - Quote
karesuto wrote:Accepting contracts on behalf of a corporation, is it possible to issue them to a set person in the corp after that point and also to vie what is in the contract to be moved? I don't want to be trying to move things like drugs and stuff in hi sec.
Contracts issued by your corporation are just like normal contracts. You can set them as private to a certain individual, if you like.
Unless the mechanics have changed, you cannot put illegal items inside a courier contract. Once you accept the contract, you can open the plastic wrap just like a normal container and view its contents (although if you take anything you fail the contract--duh). |
Shar Tegral
156
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Posted - 2012.04.17 15:47:00 -
[53] - Quote
Mhax Arthie wrote:So the blueprint price difference on market is caused by those who buy them from the npc and try to make a profit. Is there any site where I can check the source of a item listed on the market? Being noob I wanna make sure that I will not buy something that actually is sold by a npc and also wanna learn what's what .. for example why there are listed weird stuff like Slaves nor consumer electronics, bacterias etc :) Easy way to spot NPC vs Player market orders:
Player orders will always be of duration less than 90 days. All NPC orders will be reset daily and show up as duration of 364 days and decreasing.
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Kenneth Skybound
A Cloned Army
12
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Posted - 2012.05.26 18:28:00 -
[54] - Quote
I'm looking to buy large amounts of minerals, but I really do not want to travel through low sec. How can I set up a buy order that covers as far as possible without going into low sec? |
Rhivre
TarNec
5
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Posted - 2012.05.27 15:56:00 -
[55] - Quote
Kenneth Skybound wrote:I'm looking to buy large amounts of minerals, but I really do not want to travel through low sec. How can I set up a buy order that covers as far as possible without going into low sec?
I would find the stations which are going to be producing a large amount of minerals, and set up buy orders with a solar system or 2 jump range.
Region wide mineral orders are a PITA, so best to either use a trade hub, or set up several buy orders in different locations where there are going to be lots of minerals available. |
Kenneth Skybound
A Cloned Army
12
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Posted - 2012.05.28 09:24:00 -
[56] - Quote
Rhivre wrote:Kenneth Skybound wrote:I'm looking to buy large amounts of minerals, but I really do not want to travel through low sec. How can I set up a buy order that covers as far as possible without going into low sec? I would find the stations which are going to be producing a large amount of minerals, and set up buy orders with a solar system or 2 jump range. Region wide mineral orders are a PITA, so best to either use a trade hub, or set up several buy orders in different locations where there are going to be lots of minerals available.
Okay thanks. |
Mhax Arthie
University of Caille Gallente Federation
0
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Posted - 2012.05.30 08:28:00 -
[57] - Quote
Not sure where to ask this, but I thinks is more a market related question: I bought 4 Gallente drone specialization skillbook and I wanna sell 3 and contract 1 to one of my other character. But I cant contract or sell them as there is no option for that on right click.. only inject skill.
So .. is this a bug or feature? Skill books cannot be sold or contracted? If so, who sell them and why is such a big price difference between regions? |
MailDeadDrop
Rage and Terror Against ALL Authorities
47
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Posted - 2012.05.30 16:54:00 -
[58] - Quote
Mhax Arthie wrote:Not sure where to ask this, but I thinks is more a market related question: I bought 4 Gallente drone specialization skillbook and I wanna sell 3 and contract 1 to one of my other character. But I cant contract or sell them as there is no option for that on right click.. only inject skill.
So .. is this a bug or feature? Skill books cannot be sold or contracted? If so, who sell them and why is such a big price difference between regions?
To contract or sell items they need to be in a station hangar. So first, take them out of your ship's hold. :-) Then start creating a contract. At one point the contract creation process will present you an inventory list with checkmarks. Obviously check the skillbook and proceed. I assume you can handle it from there.
Selling them is just like selling any other item.
MDD |
Mhax Arthie
University of Caille Gallente Federation
0
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Posted - 2012.05.30 17:25:00 -
[59] - Quote
MailDeadDrop wrote:Mhax Arthie wrote:Not sure where to ask this, but I thinks is more a market related question: I bought 4 Gallente drone specialization skillbook and I wanna sell 3 and contract 1 to one of my other character. But I cant contract or sell them as there is no option for that on right click.. only inject skill.
So .. is this a bug or feature? Skill books cannot be sold or contracted? If so, who sell them and why is such a big price difference between regions? To contract or sell items they need to be in a station hangar. So first, take them out of your ship's hold. :-) Then start creating a contract. At one point the contract creation process will present you an inventory list with checkmarks. Obviously check the skillbook and proceed. I assume you can handle it from there. Selling them is just like selling any other item. MDD Jesus.. I'm so embarassed :(( Seems like I need more time to get used with the new inventory. Thank you very much for your response, helped a lot! |
Dezolf
DAX Action Stance
11
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Posted - 2012.05.31 20:45:00 -
[60] - Quote
Mhax Arthie wrote:So the blueprint price difference on market is caused by those who buy them from the npc and try to make a profit. Is there any site where I can check the source of a item listed on the market? Being noob I wanna make sure that I will not buy something that actually is sold by a npc and also wanna learn what's what .. for example why there are listed weird stuff like Slaves nor consumer electronics, bacterias etc :)
Here you go That link has most (all?) of the stuff, and will list NPC prices where applicable (and base prices otherwise). |
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