| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

KD.Fluffy
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.13 20:06:00 -
[31]
You can setup this thing to run 3 neuts and a mwd continuously! this thing will be dangerous to any ship Boost The Eagle! |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.13 20:10:00 -
[32]
Originally by: KD.Fluffy You can setup this thing to run 3 neuts and a mwd continuously! this thing will be dangerous to any ship
Setup?
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Rashmika Sky
|
Posted - 2007.11.13 21:04:00 -
[33]
Originally by: Liang Nuren
Originally by: KD.Fluffy You can setup this thing to run 3 neuts and a mwd continuously! this thing will be dangerous to any ship
Setup?
Liang
Well, CCP said it in the dev blog introducing the ship... and it is true, put all power relays in the lows, cap rechargers in the mids, maybe some rigs (either cap recharge rigs or egress rigs) and it's doable. Whether it's the best way to go or not is arguable...
With all related skills maxed:
cap: 415*1.25 = 518, *.75 = 389 (In order (Energy Management 5, MWD penalty)
recharge: 311.25*.75*.75 = 175, *.76^3 = 77, *.8^2 = 49 (In order: Energy Systems Operation 5, Sentinel cap bonus 5, 3x power relays, 2x cap rechargers)
Without egress rigs total cap use per second from neuts is 18.75, +3.4 cap/sec from mwd, gives 22.15 cap/sec. So with cap recharge rigs or egress rigs, it's doable... Or perhaps with a 3rd cap recharger instead of a warp disruptor, the rigs might be unnecessary. I don't think I'd bother with this setup though, myself.
-Rash
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.13 21:12:00 -
[34]
Edited by: Liang Nuren on 13/11/2007 21:12:12
Originally by: Rashmika Sky
3x neut 1x mwd, 3x cap recharger ii 3x cap power relay 3x ccc
-Rash
Erm, yeah... but that's not really a viable setup on a frigate. 
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.11.13 21:23:00 -
[35]
What if you use a nos with that setup? _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Ada Loveless
|
Posted - 2007.11.13 21:27:00 -
[36]
Originally by: Liang Nuren Edited by: Liang Nuren on 13/11/2007 21:12:12
Originally by: Rashmika Sky
3x neut 1x mwd, 3x cap recharger ii 3x cap power relay 3x ccc
-Rash
Erm, yeah... but that's not really a viable setup on a frigate. 
Liang
I did mention I wouldn't bother with this myself. ;)
-Rash
|

Rashmika Sky
|
Posted - 2007.11.13 21:29:00 -
[37]
Edited by: Rashmika Sky on 13/11/2007 21:31:26
Originally by: madaluap What if you use a nos with that setup?
If you used a nos with that setup, you wouldn't need half the cap mods, and it would end up being a very different setup. If you recall, the purpose of the setup was to answer the question of how a Sentinel could maintain 3x neutralizers. That's the only reason I posted it. It is a ridiculous setup...
-Rash [Edit - the above post with "Ada Loveless" is my alt... ]
|

HarryManback
Minmatar Gr0und Zer0
|
Posted - 2007.11.13 22:38:00 -
[38]
Ya now that I rethought this ship:
You can put up 2 neuts and 1 nos and you can fill your 2 mid slots with TDs instead of CRs. Making this ship an amazing asset to any gang.
|

Rashmika Sky
|
Posted - 2007.11.13 23:59:00 -
[39]
Yes, that's more or less how I think it should be used, not certain how good tracking disruptors will be after Trinity is released however. Even so, the neut/nos should be effective enough to justify using the ship, I think.
-Rash
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 01:06:00 -
[40]
Originally by: HarryManback Ya now that I rethought this ship:
You can put up 2 neuts and 1 nos and you can fill your 2 mid slots with TDs instead of CRs. Making this ship an amazing asset to any gang.
And you would use this over a curse because....
|

Brea Lafail
|
Posted - 2007.11.14 01:09:00 -
[41]
Originally by: Gamesguy
Originally by: HarryManback Ya now that I rethought this ship:
You can put up 2 neuts and 1 nos and you can fill your 2 mid slots with TDs instead of CRs. Making this ship an amazing asset to any gang.
And you would use this over a curse because....
Because you don't have cruisers V yet? Also, I see it being a fair mark cheaper once the inventors get into full swing.
|

HarryManback
Minmatar Gr0und Zer0
|
Posted - 2007.11.14 01:18:00 -
[42]
Originally by: Brea Lafail
Originally by: Gamesguy
Originally by: HarryManback Ya now that I rethought this ship:
You can put up 2 neuts and 1 nos and you can fill your 2 mid slots with TDs instead of CRs. Making this ship an amazing asset to any gang.
And you would use this over a curse because....
Because you don't have cruisers V yet? Also, I see it being a fair mark cheaper once the inventors get into full swing.
Very true. Its like asking why people use t1 cruisers over BSes. They may just not have the money/skills for them yet.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 01:34:00 -
[43]
Originally by: HarryManback
Originally by: Brea Lafail
Originally by: Gamesguy
Originally by: HarryManback Ya now that I rethought this ship:
You can put up 2 neuts and 1 nos and you can fill your 2 mid slots with TDs instead of CRs. Making this ship an amazing asset to any gang.
And you would use this over a curse because....
Because you don't have cruisers V yet? Also, I see it being a fair mark cheaper once the inventors get into full swing.
Very true. Its like asking why people use t1 cruisers over BSes. They may just not have the money/skills for them yet.
T1 cruisers are far more agile and faster. The sentinel will not be more agile/faster than a nano-curse.
|

HarryManback
Minmatar Gr0und Zer0
|
Posted - 2007.11.14 01:35:00 -
[44]
you make a viable point and i realise that my analogy was ineffective. It would be like using a t1 cruiser instead of a HAC. 
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 01:58:00 -
[45]
Originally by: HarryManback you make a viable point and i realise that my analogy was ineffective. It would be like using a t1 cruiser instead of a HAC. 
No your original analogy is correct, the EAS frigs are different ship classes compared to recon cruisers.
For example, the hyena is not obsoleted by the huginn/rapier. Why? Because they are faster/more agile and have much better locking time, which are very important factors for webbing. Plus hyenas can easilly outrun warrior IIs, which is very important.
The sentinel offers no real benefit over nano-curses and will be ripped apart by light drones...
|

HarryManback
Minmatar Gr0und Zer0
|
Posted - 2007.11.14 02:12:00 -
[46]
which is where the MWD comes in... also it has drones of its own to take them out.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.11.14 04:39:00 -
[47]
The question isnt "why should i use this over a curse" the question is "why should i use this over a battleship with a single heavy neut. Or a tech 1 cruiser with a coule of medium neuts?
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 05:08:00 -
[48]
Originally by: HarryManback which is where the MWD comes in... also it has drones of its own to take them out.
The sentinel isnt fast enough to outrun light drones.
And 4 light drones will not kill 5 before they kill the sentinel itself.
|

Aegis Osiris
Gallente Demonic Retribution Pure.
|
Posted - 2007.11.14 05:31:00 -
[49]
Edited by: Aegis Osiris on 14/11/2007 05:33:30 Haven't read all replies yet, I'm tired :)
Here's the setup I've tested on the test server. Performance numbers are taken right from in game. EAS skill was only at level 1.
Hi: 3 x Small Unstable Power Fluctuator
Mids: 1 MN MWD II Small Cap Battery II 2 x Balmer Tracking Disruptor
Low: 2 x OD II 1 x Nano II
Rigs: ACR Polycarb
Drones: 60m3 bay, 6 x Warrior II, 3 x Hammerhead II, 20Mbit bandwidth Speed: 5239 m/s with Rogues (no snakes, and only 3 of the 4 rogues) Drain: 108 cap per cycle per neut at 8800m range for 36 cap cost (total cap 438); range will increase past web range with EAS skill at 4. EW: -57.8% with tracking script at 67km optimal (33 km falloff) 44km targeting range
The base targeting range is the only real gripe. The ship is fast and agile, with the small cap batt you can run in normal combat for a long time, excellent tracking disruption, disturbing firepower considering it's other capabilities, and can drain 324 cap per cycle at nearly 10km at EAS level 1. The ACR is necessary to fit the cap battery, and the battery really is needed, or its far to easy to cap out.
Tested against a couple frigs 1v1, setup is viable, and cap stable if you are careful. Main idea of this setup though is gang support, should function fine in that role.
Keep in mind, of course, that it is a frig, and a reasonably costly fit (not too bad, though). Its still papery thin, and any decent firepower on it will likely pop it in short order.
However, it ain't bad for a shiny toy. ________________________________________________ This thread does not exist
Sig in process.... |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 05:36:00 -
[50]
Wait, how is that setup cap stable with all 3 neuts going? Thats 18 cap/s for the neuts alone, no way you have that kind of recharge.
|

Aegis Osiris
Gallente Demonic Retribution Pure.
|
Posted - 2007.11.14 05:41:00 -
[51]
You don't sustain the neuts. You aren't going to run neuts constant on a frig, no matter WHAT the bonus. The point is to run them ENOUGH to kill off the other guys cap.
Use the neuts manually, and your cap will remain usefully stable and you'll effectively hammer your targets cap. Remember, this is a gang setup. ________________________________________________ This thread does not exist
Sig in process.... |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 05:43:00 -
[52]
Originally by: Aegis Osiris You don't sustain the neuts. You aren't going to run neuts constant on a frig, no matter WHAT the bonus. The point is to run them ENOUGH to kill off the other guys cap.
Use the neuts manually, and your cap will remain usefully stable and you'll effectively hammer your targets cap. Remember, this is a gang setup.
Then why would you use 3 neuts instead of 2 and a nos?
|

Aegis Osiris
Gallente Demonic Retribution Pure.
|
Posted - 2007.11.14 05:52:00 -
[53]
'Cause you ain't always gonna be fightin' frigs....the extra drain would be better for the gang. ________________________________________________ This thread does not exist
Sig in process.... |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.11.14 06:13:00 -
[54]
Originally by: Aegis Osiris 'Cause you ain't always gonna be fightin' frigs....the extra drain would be better for the gang.
Except you cant sustain the drain from 3 neuts for more than a couple of cycles..
|

LUKEC
Destructive Influence Band of Brothers
|
Posted - 2007.11.14 06:58:00 -
[55]
So how exactly does this amarr thing fares against best frig, sabre?
Can it actually kill rifter or perhaps do something really really nasty to vagas and other nanos?
I'm quite certain 2 weeks after release we will see this frig as much as we see crucifiers atm.
|

shinsushi
|
Posted - 2007.11.14 20:16:00 -
[56]
Thanks for another pre-nerfed-to-uselessness ship there CCP.
An Ad Hominem is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. |

Rashmika Sky
|
Posted - 2007.11.14 21:12:00 -
[57]
Hi shinsushi
... *taps foot, checks watch*... so where's ooosooo? ;)
-Rash
|

shinsushi
|
Posted - 2007.11.14 21:13:00 -
[58]
Originally by: Rashmika Sky Hi shinsushi
... *taps foot, checks watch*... so where's ooosooo? ;)
-Rash
Advard is posting in general now, he may switch to oooosooo soon.
An Ad Hominem is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. |

TimMc
Skiddies of Doom
|
Posted - 2007.11.14 22:37:00 -
[59]
Edited by: TimMc on 14/11/2007 22:37:26 Rig setups are for idiots or the over confident...
2x Small Energy Neutralizer II 1x Small Energy Vampire II
1x 1 MN Afterburner II 1x Warp Disruptor II 1x Tracking Disruptor II 1x Capacitor Recharger II
1x Capacitor Power Relay II 1x Nanofiber Internal Structure II 1x Overdrive Injector II
4x Warrior II 4x Hobgoblin II 4x Acolyte EV-300
Does 617 ms normally and 1499 ms with MWD on. Didn't see much need for a web as you should be cap stable, and they shouldn't to run with your neuts.
|

Liang Nuren
The Avalon Foundation Knights Of Syndicate
|
Posted - 2007.11.14 22:49:00 -
[60]
Originally by: TimMc Edited by: TimMc on 14/11/2007 22:37:26 Rig setups are for idiots or the over confident...
2x Small Energy Neutralizer II 1x Small Energy Vampire II
1x 1 MN Afterburner II 1x Warp Disruptor II 1x Tracking Disruptor II 1x Capacitor Recharger II
1x Capacitor Power Relay II 1x Nanofiber Internal Structure II 1x Overdrive Injector II
4x Warrior II 4x Hobgoblin II 4x Acolyte EV-300
Does 617 ms normally and 1499 ms with MWD on. Didn't see much need for a web as you should be cap stable, and they shouldn't to run with your neuts.
Its an AB. IIRC, the ship goes about 4400 m/sec with a MWD.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |