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CaptainGordon
Gallente GoonFleet GoonSwarm
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Posted - 2007.11.13 20:35:00 -
[1]
Can somebody explain to me what exactly happening with them in the next patch?
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John Blackthorn
Foundation R0ADKILL
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Posted - 2007.11.13 20:55:00 -
[2]
From what I have heard is that they will be changed to a simular type of missle that Heavy Assult Missles are.
Short range with a max of about 30km Slightly better rate of fire than currently.
Main complains is that torps will out damage a megathon using blasters.
Though I think they already out damage megathons but normally don't use torps due to the time it takes for missles to hit the target (Velocity).
I dont' think this will change game mechanics much other than people that npc with torps (like myself) will have to switch to cruise missles.
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von Kollati
Caldari Megadodo Publications The Sphere Confederation
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Posted - 2007.11.13 20:57:00 -
[3]
They nerfed the torpedoes to useless. They have no range. -> NO NPC Higher Sig radius -> need a raven a Target painter to do full damage for a BS, and have problem with smaller ships. -> Not good PVP Got the siege launchers -33% rof. ( Jeah some boost)
Still very high CPU and Powergrid. ->> Can't fit
The damage is ok, but the range is very short for a caldari ship. ( Even with T2 long range)
Train cruise missiles or wait they make them again useful.
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Namelesz
Viscosity
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Posted - 2007.11.13 21:18:00 -
[4]
another thread, yay!
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Arcord
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Posted - 2007.11.13 22:25:00 -
[5]
Originally by: von Kollati They nerfed the torpedoes to useless. They have no range. -> NO NPC Higher Sig radius -> need a raven a Target painter to do full damage for a BS, and have problem with smaller ships. -> Not good PVP Got the siege launchers -33% rof. ( Jeah some boost)
Still very high CPU and Powergrid. ->> Can't fit
The damage is ok, but the range is very short for a caldari ship. ( Even with T2 long range)
Train cruise missiles or wait they make them again useful.
OMG they make your raven one of the best pvp tools again and you still complain(whine)...its like CCP cant win with guys like you...be glad what happened, that buff is quite huge
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von Kollati
Caldari Megadodo Publications The Sphere Confederation
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Posted - 2007.11.13 22:52:00 -
[6]
My raven and torpedoes very good atm for me.
6 T2 Siege II + Javeline Sensor boosters, mwd, little tank bcu, t2 co-proc, powerdiags
2 Missile speed rig, 1 Flight time rig Jeah is range: 209km Very good sniper, for secondary, tertiraly targets. Torps goes 11km/s and hit very well. DPS: 563
And now? 60km range on same setup 705 DPS
-71% range for +20% damage This is a problem for me.
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Kal Shakai
Dominus Imperium
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Posted - 2007.11.13 23:02:00 -
[7]
For people who use torps at range this is a nerf.
For those who want to pimp slap someone up close this is a huge boost.
Seems fair to me.
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Namelesz
Viscosity
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Posted - 2007.11.13 23:08:00 -
[8]
Originally by: von Kollati My raven and torpedoes very good atm for me.
6 T2 Siege II + Javeline Sensor boosters, mwd, little tank bcu, t2 co-proc, powerdiags
2 Missile speed rig, 1 Flight time rig Jeah is range: 209km Very good sniper, for secondary, tertiraly targets. Torps goes 11km/s and hit very well. DPS: 563
And now? 60km range on same setup 705 DPS
-71% range for +20% damage This is a problem for me.
tell me who you have hit that will sit still while torps travel 200+km to get to them? maybe 1 volley at most, not 2.
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CaptainGordon
Gallente GoonFleet GoonSwarm
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Posted - 2007.11.13 23:11:00 -
[9]
Edited by: CaptainGordon on 13/11/2007 23:12:53 Edited by: CaptainGordon on 13/11/2007 23:11:48 My problem with the torpedo range nerf is that 30km is not enough to hit a large pos (due to its shield radius), which makes SIEGE launchers useless for SIEGE WARFARE
This doesn't make any sense to me.
Siege launchers != haulers, I guess. :(
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Kal Shakai
Dominus Imperium
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Posted - 2007.11.13 23:17:00 -
[10]
I think you can get more than 30km with rigs on a Raven.
However, spamming torps from outside 150km is now dead.
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08891
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Posted - 2007.11.13 23:29:00 -
[11]
Originally by: CaptainGordon Edited by: CaptainGordon on 13/11/2007 23:12:53 Edited by: CaptainGordon on 13/11/2007 23:11:48 My problem with the torpedo range nerf is that 30km is not enough to hit a large pos (due to its shield radius), which makes SIEGE launchers useless for SIEGE WARFARE
This doesn't make any sense to me.
Siege launchers != haulers, I guess. :(
How much range would you need? It may still be possible with rigs.
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Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.14 02:02:00 -
[12]
Originally by: 08891
Originally by: CaptainGordon Edited by: CaptainGordon on 13/11/2007 23:12:53 Edited by: CaptainGordon on 13/11/2007 23:11:48 My problem with the torpedo range nerf is that 30km is not enough to hit a large pos (due to its shield radius), which makes SIEGE launchers useless for SIEGE WARFARE
This doesn't make any sense to me.
Siege launchers != haulers, I guess. :(
How much range would you need? It may still be possible with rigs.
You need about 45km. It's not going to be possible even with rigs. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Jerusalem Eve
Amarr Caldari Navy Volunteer Task Force
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Posted - 2007.11.14 02:15:00 -
[13]
and still nothing from Zulupark on this.
A major change like this would be similiar to the design team deciding that blasters should be EM/Thermal not Kin/Thermal as an "amarr boost"
A change like this is a real "bait and switch" if you ask me. All they have to do is give us two types of siege launchers. One for short range and one for long range. Then everyone can be happy.
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Kendra Kantrell
Consolidated Capital Productions.
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Posted - 2007.11.14 04:23:00 -
[14]
You only need 26k to shoot Lg tower from outside shields
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Kaathar Rielspar
Minmatar Universal Exports
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Posted - 2007.11.14 13:47:00 -
[15]
more to the point, this royally shafts the torp typhoon. 30km range for ravens sure, but what about the typhoon? 17-20km range? ____________________
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2007.11.14 13:49:00 -
[16]
Originally by: Kaathar Rielspar more to the point, this royally shafts the torp typhoon. 30km range for ravens sure, but what about the typhoon? 17-20km range?
Good catch. |

Bohoba
Caldari The Dragons Den
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Posted - 2007.11.14 14:12:00 -
[17]
Quote: OMG they make your raven one of the best pvp tools again and you still complain(whine)...its like CCP cant win with guys like you...be glad what happened, that buff is quite huge
that is almost laughable, I bet you wont see a single raven in fleets lol the raven does not have the tanking ability to be a close range BS like the Mega can and you lose even more tank if you run the target painter that will now be needed to get any kind of DPS
The Dark Force is strong in EvE But it will fail
Get Into the Game it makes it fun for all |

LiBraga
Killjoy.
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Posted - 2007.11.14 16:16:00 -
[18]
Wonders if the Golem will become the pvp Torp boat. Better tank and add RoF rigs or something ?
Gonna check it out I am. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |

James Lyrus
Lyrus Associates
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Posted - 2007.11.15 15:02:00 -
[19]
Originally by: von Kollati They nerfed the torpedoes to useless. They have no range. -> NO NPC Higher Sig radius -> need a raven a Target painter to do full damage for a BS, and have problem with smaller ships. -> Not good PVP Got the siege launchers -33% rof. ( Jeah some boost)
Still very high CPU and Powergrid. ->> Can't fit
The damage is ok, but the range is very short for a caldari ship. ( Even with T2 long range)
Train cruise missiles or wait they make them again useful.
My 1300dps@24km raven says they're useful.
In fact, if anything this change might actually be overpowered.
Prior to this, Ravens were laughable for PvP, due to crap damage output, and ... well torps and cruises were basically the same - long range missiles, to lob at stuff, and the only real choice was fittings for a bit of damage. Torps and cruises were about as good as each other for running missions. (No really, there _isn't_ much in it)
Now there's a clear split, between long range, and short range weapons, and it's awesome.
Yes, torps get less useful for PvE, but ... well, blasters, autocannons and pulses have the same problem, of being short range, only they _still_ have it worse.
Needing a painter is vaguely inconvenient, but ... really, it's not _that_ big a deal - if you fire at a BS sized target, you still do more damage without it, the painter at the upper end however, means you have a midslot 'damage increase' mod. Which is cool.
The golem won't become the PvP torp platform either, because it's got exactly the same damage output as a raven, a marginally better tank, and a crap sensor strength.
This change is really really good, it makes the Raven a good long range platform with cruises, or short AND mid range platform with torps.
Best thing, ever. My only real fear is this so called "nerf" (and laughably so in my opinion) is just a bit too overpowered, taking the raven to a new highpoint as an awesome short range gankmobile, due for mega nerfbatting in the next patch. -- Crane needs more grid 249km locking? GMP and TNP |

Bomerang
Dai Dai Hai
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Posted - 2007.11.15 15:42:00 -
[20]
So Caldari:
* Got the most short range DPS: Raven (more than a carrier I might add) * Got the best sniper, rohk * Got the best EW... It really needed a boost * Got the fastest ceptor : crow * Got the best BC tank by faaaaar: Drake.. Which cuold pwn a myrm too (its drones first) .. So I guess good DPS too.
DEVs, you missed the HACs. Give Cerberus an extra high and med and more CPU please. Because it can't afk kill an entire gatecamp solo as we're used to from running missions. Which isn't fair or something. And a vaga can outrun it.
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Esmenet
Gallente
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Posted - 2007.11.15 15:49:00 -
[21]
Apparently with max skills, rigs, implants and T2 javelins on a raven you can get about 72 km range with torps. I havent done the math myself though. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.11.15 17:31:00 -
[22]
Originally by: John Blackthorn
Short range with a max of about 30km
actually this is nos completely accurate. torps can travel 30k max. but this does not actually mean that they have a effective 30k range. for example if you are at 30k shooting a target moving away from you at 1m/s you will never hit it due to the missile burning out at 30k while the target is allready at 30,003k . So max range is relative to the targets movement and speed.
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James Lyrus
Lyrus Associates
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Posted - 2007.11.15 18:35:00 -
[23]
Originally by: Bomerang So Caldari:
* Got the most short range DPS: Raven (more than a carrier I might add)
No
Quote:
* Got the best sniper, rohk
No
Quote:
* Got the best EW... It really needed a boost
No.
Quote:
* Got the fastest ceptor : crow
No
Quote:
* Got the best BC tank by faaaaar: Drake.. Which cuold pwn a myrm too (its drones first) .. So I guess good DPS too.
No.
Quote:
DEVs, you missed the HACs. Give Cerberus an extra high and med and more CPU please. Because it can't afk kill an entire gatecamp solo as we're used to from running missions. Which isn't fair or something. And a vaga can outrun it.
Maybe you missed the memo. Caldari ships are under-represented in PvP, and over-represented in PvE. This change goes a little way to redressing that. -- Crane needs more grid 249km locking? GMP and TNP |

Kenneth McCoy
Vale Heavy Industries Molotov Coalition
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Posted - 2007.11.15 18:39:00 -
[24]
As far as I'm concerned, (that is, pvp) Torp Ravens are going to dominate close to mid range pvp after the patch. It's actually kind of funny seeing the carebears ***** about it, because it's going to turn their little mission running babies into fearsome combat battleships.
My opinions and views are not the official views of my Corp. |

Kaathar Rielspar
Minmatar Universal Exports
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Posted - 2007.11.16 02:12:00 -
[25]
raven this, raven that. doesn't anyone care about the typhoon? 
it's in FAR worse shape range-wise than the raven
also, bumpin' dis in hopes a dev will post and say they'll make it 30km max on a phoon so you can hit a pos with them and more on raven because of ship bonus ____________________
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HeavyGunz 0331
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Posted - 2007.11.16 03:49:00 -
[26]
Edited by: HeavyGunz 0331 on 16/11/2007 03:51:01 The problem is I don't fight pvp. I and the rest of my corp are mission runners and I personally am loosing 15% of my skillpoints. And as for other races oh im sure your happy. The Econ dev blog tells you why, "The Caldari pilots have considerably higher than average missile launcher operation points than Amarr, Gallente and Minmatar." Oh but its making it a great pvp ship so thats awesome then(sarcasm). On top of that there is only one "normal" battleship with missile bonuses (raven). They screwed us over when they made the rohk a gunship (again other races are happy about that one too so see quote above). Ultimatley there is nothing that can be done. We were spoiled and now we lose the only missile battleship. Oh and don't even talk to me about the Golem because thats two months down the road in training time.
I understand that this was how torps were originally meant to be but with this change I HAVE TO start training cruise if I want to continue to run missions. I'm just so glad that I started training my new character for a command ship. Maybe I'll just sell this one.
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Alishia Bowen
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Posted - 2007.11.16 04:32:00 -
[27]
Originally by: von Kollati They nerfed the torpedoes to useless.
> Negative
Quote: They have no range. -> NO NPC
> Use cruise missiles
Quote: Higher Sig radius -> need a raven a Target painter to do full damage for a BS, and have problem with smaller ships. -> Not good PVP
> See above
Quote: Got the siege launchers -33% rof. ( Jeah some boost)
> It's more then a 33% damage upgrade over time, hardly a "small" boost.
Quote: Still very high CPU and Powergrid. ->> Can't fit
> Could use some tweaking, to bring in line with other short range weapon types (rocket, heavy assault missile)
Quote: The damage is ok, but the range is very short for a caldari ship. ( Even with T2 long range)
> Then use cruises or fly a rokh
Quote: Train cruise missiles or wait they make them again useful.
> Do both, as they are both useful in rev 3
Torp change is ♥ |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.11.16 04:34:00 -
[28]
Originally by: Gamesguy Missiles do full damage as long as they hit(not accounting sig radius and such ofc).
You meant: Missiles dont always hit (burn out before impact) or dont do much damage on impact (target movig fast).
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HeavyGunz 0331
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Posted - 2007.11.16 04:56:00 -
[29]
Edited by: HeavyGunz 0331 on 16/11/2007 04:56:42 The whole point is that it will take me another month with cruise to be able to run a a decent mission. PVP I agree with the ship will be awesome and the golem even better (there is a movie on youtube). So as a mission runner who has spent over a million skillpoints in the skill alone I have a right to think this is a nerf. It completley nerfs all pve's. This can't be argued. I have tried on sisi. Its impossible to try and hold a tank while having to use an AFTERBURNER (no MWD in deadspace) trying to catch up to these guys (with current skills). So just like the carrier nerf im mad becuase i just wasted a large portion of my sp on an attribute that is useless to my purpose of playing eve. So all in all pvers have a right to be ****ed.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.11.16 05:01:00 -
[30]
Originally by: d026
Originally by: Gamesguy Missiles do full damage as long as they hit(not accounting sig radius and such ofc).
You meant: Missiles dont always hit (burn out before impact) or dont do much damage on impact (target movig fast).
At speeds where exp velocity is a factor, guns will not track either. Some damage> no damage.
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