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CaldariSlave
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Posted - 2007.11.24 15:46:00 -
[31]
bump
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Szaman
Viziam
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Posted - 2007.11.24 16:09:00 -
[32]
Signed lowering the sig radius!
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Pilgrippa
0utbreak
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Posted - 2007.11.24 16:12:00 -
[33]
From a server standpoint, I wonder if CCP regrets making drones in the first place. Maybe they are trying to convince us not to use them :P
Anyway, I like the sig radius idea
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Enigma Crysis
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Posted - 2007.11.26 12:29:00 -
[34]
Edited by: Enigma Crysis on 26/11/2007 12:30:29 bump! .. i would like to hear a dev-statement about this. especially the missing hp boost (with Rev2 the ships got an hp-boost, the drones didnt)
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.26 13:03:00 -
[35]
I had the opportunity to test hammerheads II against smartbombs in real combat situation on sisi. So, during the last fleet test, I fitted my lachesis with damps, some guns and 2 named (I have the skill at 1) med smartbombs (I'm crap at missiles) of different damage types. A megathron attacked me with his drones, he was some distance away, I damped him, so he couldn't shoot me anymore. The drones where on their still on their way. So, when they turned red, I activated my 2 med smartbombs (less efficient than a large one) and got the drones wiped out in a short time. I got amazed at the efficiency! Without scooping shield recharge (yeah, it was lame, but...) there is no way to fight ships with smartbombs with drones. My lachesis was quite untanked (damage control II that's all) and from the first megathron's shots and the drones, I only lost the shields and few points of armor.
In these conditions, unless you are fighting in empire and concord will fall on your back for area effect weapons shooting stargates, stations, npcs, neutral people and other concord protected items, smartbombs just gives you the perfect cheap defense (smartbomb is cheap, skill is cheap, I have it at 1 = 15 mins?) against the expensive and skill intensive drones (I have 3.8MSP in drones and they would just die the same, I had planned pumping all drone skills high when I heard about the drone AI fix and new modes, now I feel discouraged when I see they get no HP buff and I can't scoop them either!).
Help drones! -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Enigma Crysis
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Posted - 2007.11.26 15:14:00 -
[36]
Edited by: Enigma Crysis on 26/11/2007 15:17:36 oh ya.. they died as fast than before the recharge-nerf (and i must admit also, its lame to rescoop) but still u had a chance. but even with high skills... insta-popping. I've tried some domi fitting with remote repper and shield transfer setups to keep them alive if they are targeted, but my friend shoot them down in no time: one shot shields gone.. so even the energy "expensive" shield transfer didnt make any difference. With next shot they went down into struc.
What about a drone-tool like the other upgrades to compensate. Maybe skill.. whatever but the HP really needs some tweak.
I do not see any sense to waste my drones (even if i have some spare ones) when they pop like $!%"!&
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Navick
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Posted - 2007.11.26 15:50:00 -
[37]
Originally by: 08891 Edited by: 08891 on 23/11/2007 09:39:54 /not signed
Being destroyable is a weakness of drones. Deal with it.
If this suggested change happened the arbitrator and its larger drone bay would be even less useful compared to the vexor.
"Deal with it" != constructive argument. Post something constructive or GTFO, t.i.a.
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bellass
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Posted - 2007.11.26 16:14:00 -
[38]
not signed
gallente and caldari, eve whiner pros. you complain because you can no longer carry 5 'frigate' comparable ships in a cruiser size vessel. complain when your ships have their bays increased in size. complain that torps now have more dmg. complain when ewar has chance increased but not made 100%. the list goes on and on.
current trinity is nothing but boost to both gallente and caldari ... currently the 2 most powerful races in eve. it just blows the mind that you still complain.
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FawKa
Gallente x13
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Posted - 2007.11.26 16:33:00 -
[39]
Originally by: bellass
current trinity is nothing but boost to both gallente and caldari ...
please tell me how Gallente is boosted in this nerf my drunken sailor?
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Elantte
Racketeers
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Posted - 2007.11.26 16:34:00 -
[40]
/signed
1) a drone buff will help all ships with drone bays
2) the logic that a frigate can hold a drone that is aparently the same size as it is broken
3) if drones are too killable then the effectiveness of drone boats is far outweighted by the cost and risk
I support the idea of a sig radius reduction and hp buff.
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Enigma Crysis
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Posted - 2007.11.26 16:49:00 -
[41]
Edited by: Enigma Crysis on 26/11/2007 16:51:26
Originally by: bellass not signed
gallente and caldari, eve whiner pros. you complain because you can no longer carry 5 'frigate' comparable ships in a cruiser size vessel. complain when your ships have their bays increased in size. complain that torps now have more dmg. complain when ewar has chance increased but not made 100%. the list goes on and on.
current trinity is nothing but boost to both gallente and caldari ... currently the 2 most powerful races in eve. it just blows the mind that you still complain.
Absolutly offtopic... we are talking about HP not bandwidth for example. This topic also effects your race as well. And btw tbh, Gallente has Drones as a "role" (aka droneboats) so its actually not whining when we say that the prim-weapon can be snip off in no time.
*edit* Lemme take out your prim weapons with my drones (of course under 1min; 8turret (max) .. each turret blows up in 3s alphastrike = approx. 30s with lag).
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Enigma Crysis
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Posted - 2007.11.26 18:15:00 -
[42]
Edited by: Enigma Crysis on 26/11/2007 18:15:06 one more thing to add because i didnt mention it yet
/signed...
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.26 19:10:00 -
[43]
/signed
makes sense the sig and hp buff
VG idea signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Jannet Montard
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Posted - 2007.11.26 20:05:00 -
[44]
Originally by: FawKa
Originally by: bellass
current trinity is nothing but boost to both gallente and caldari ...
please tell me how Gallente is boosted in this nerf my drunken sailor?
Cleray sge thinks that the Caldari are still part of the Gallente Federation.
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bellass
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Posted - 2007.11.26 22:18:00 -
[45]
Originally by: FawKa
Originally by: bellass
current trinity is nothing but boost to both gallente and caldari ...
please tell me how Gallente is boosted in this nerf my drunken sailor?
1 ship, the myrm, had a limit placed. all agreed it was overpowered. all others had the number of drones that can be carried increased ... boost!
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Enigma Crysis
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Posted - 2007.11.26 22:26:00 -
[46]
Originally by: bellass
1 ship, the myrm, had a limit placed. all agreed it was overpowered. all others had the number of drones that can be carried increased ... boost!
so myrm has 75mbit and 125m¦ dronebay .. where is the boost for gallente? I agree with the myrmnerf in some way but this is OT. Im sorry, but i dont know what u mean.
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bellass
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Posted - 2007.11.26 22:40:00 -
[47]
Originally by: Enigma Crysis Edited by: Enigma Crysis on 26/11/2007 22:29:06
Originally by: bellass
1 ship, the myrm, had a limit placed. all agreed it was overpowered. all others had the number of drones that can be carried increased ... boost!
so myrm has 75mbit and 150m¦ dronebay .. where is the boost for gallente? Other ship also became more dronebay cause ccp wants more spare drones. But as a Droneboat with instapopping drones.. where is the boost? I agree with the myrmnerf in some way but this is OT.
agreed, myrm was brought inline with other bc.
drones do not instapop. every gallente setup brags about how if your drones start taking damage then just pull them back and redepoly. now it's not so easy, why the change in opinion? ok, now they don't instaheal but you have more to redeploy with the bigger bays.
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08891
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Posted - 2007.11.26 22:42:00 -
[48]
Edited by: 08891 on 26/11/2007 22:42:51
Originally by: Navick
"Deal with it" != constructive argument. Post something constructive or GTFO, t.i.a.
Very well: drones being destroyable is an intended weakness that compensates for good, cap free, e-war resilient damge. The instant shield recharge allowed drone users to circumvent that weakness and was broken. Hence the fix was much needed and puts drones right back where they should be.
If anything needs adjusting, it's the cost of t2 drones.
Now I'm going to have to ask you to GTFO, since you haven't posted anything constructive. TIA.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.26 23:48:00 -
[49]
Edited by: Gaius Sejanus on 26/11/2007 23:53:40 Well then, 08891, I can assume that you would be in favor of boosting the slots, grid, cpu, and capacitor of all the drone specialist ships which take penalties in those areas because of their drones, right? If the drones have become "balanced" to other weapons with their destroyability, then clearly there is a new imbalance in that the drone carrier ships are now substatively inferior by their fundamental design.
Oh, and I laughed pretty hard at the "All ships getting larger drone bays", cause that's just absolute nonsense. A tiny number are getting tiny upgrades (in cases like the Ishkur, +10m3 of drone bay is the "boost" it gets in exchange for losing the ability to flight 3 Mediums/2 Lights and only use 5 lights from Trinity on), the vast majority are getting no change at all, and some (Hello, Eos), are even getting their bay sized REDUCED.
As for the OP and some of the followups: Drone durability should be improved (it really has no business as a rank 5 skill, but that can't be changed at this point), a sig radius reduction would be very nice, but I'd also recommend a slight (5-7%) increase in base HP, even without durability/ship bonuses factored in.
Alternately to some of the suggestions, give T2 drones T2 resistances.
Or make all drones into shield tankers, and give a new skill that functions like Shield Operation (but probably double the strength, since you can't fit extenders and SPRs on drones) to improve their recharge rate.
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bellass
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Posted - 2007.11.27 00:02:00 -
[50]
Originally by: Gaius Sejanus Edited by: Gaius Sejanus on 26/11/2007 23:53:40
Oh, and I laughed pretty hard at the "All ships getting larger drone bays", cause that's just absolute nonsense. A tiny number are getting tiny upgrades (in cases like the Ishkur, +10m3 of drone bay is the "boost" it gets in exchange for losing the ability to flight 3 Mediums/2 Lights and only use 5 lights from Trinity on), the vast majority are getting no change at all, and some (Hello, Eos), are even getting their bay sized REDUCED.
hmm then i guess all frigs should be able to field 3 medium size weapons ...
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.27 03:40:00 -
[51]
Sizing drones by ship is not, has never been, nor will it ever be a valid arguement.
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Ione Hunt
0utbreak
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Posted - 2007.11.27 13:00:00 -
[52]
Edited by: Ione Hunt on 27/11/2007 13:00:36 Signed!
It's way to easy to kill off drones now. And no, more spares is not the solution because the value/isk ratio is way out of balance.
And bellass, if you seriously compare drones to "frigates" then please stop talking because you have no clue. Med drones are NOT cruiser/BC weapons, heavy drones are not BS weapons...or else people fitting 1600mm plates or large extenders on their cruisers would be wrong too. So stop making stupid comparisons... _______________
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.27 14:17:00 -
[53]
Originally by: bellass hmm then i guess all frigs should be able to field 3 medium size weapons ...
If you want the crappiest frigate ever, go for it! It is better to have smaller weapons with bigger boost (or number) than bigger weapons.
For example, using heavy drones in a vexor (3 or a mix like 2 heavy, 2 med 1 light) is a disadvantage compared to a cruiser with more turrets and bonuses on medium weapons. Because heavy drones will miss more when attacking cruiser sized ships than a medium turret would do. Also, heavy drones are much more vulnerable to medium sized weapons than a medium drone is.
So, yes, I am for ships to use the weapons of their size, but bot at the cost of ridiculous DPS. A 50m3 bandwidth with 100 m3 dronebay and increasing the drone bonus per level would be much better. But it means that those medium drones would be a real threat and have much more HP than usual medium drones. For medium drones to compete with the 75m3 mixed drone pack, it would need a 13.2% bonus per level. I didn't check the total HP of the pack with such a bonus.
Just think of an incursus with 3 medium blasters : The orbit would overtrack the guns and miss every shot (or you would just get one shooted because you would be too slow).
The whole drone changes purpose in trinity is to stop people scooping drones while giving them something to compensate the free recharge which is a better behavior. But it is not a boost in any way. 'Mad scoopers' will stop having their unfair drone shield recharge and will have to rotate between drone groups to compensate, for other people that had more trouble scooping, it is maybe some much needed help. It balances between players, it does not make an overal boost. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Enigma Crysis
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Posted - 2007.11.27 15:02:00 -
[54]
Edited by: Enigma Crysis on 27/11/2007 15:02:47
Originally by: Eleana Tomelac 'Mad scoopers' will stop having their unfair drone shield recharge and will have to rotate between drone groups to compensate
yep - btw the nerf will not stop causing the rescooping-thing. But this was not to be meant anyway.
Originally by: bellass drones do not instapop.
Actually they do ...1 shot shields gone, another and my ogre2 was down into struc (and i do have the skills). As i said above somewhere: the redeoply-getting-full-shield wasnt ok. And i didnt like it either but.. i can tell you the skill "drone durability" is kinda worthless. And this is on topic btw (look first post) i have tried it without and with lvl5 durabilityskill and i hardly c any differnt. The redeoply-getting-full-shield was/is the only way to compensate this lack of HP.
*edit* again: drones did not gain any HP boost like all ships get with rev2 last year.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.11.27 16:46:00 -
[55]
Originally by: bellass
agreed, myrm was brought inline with other bc.
drones do not instapop. every gallente setup brags about how if your drones start taking damage then just pull them back and redepoly. now it's not so easy, why the change in opinion? ok, now they don't instaheal but you have more to redeploy with the bigger bays.
Yes, they do instapop. A stealth bomber will one volley T2 heavy drones. Most other ships take 2, maybe 3 shots. When was the last time you had to offline your missile launcher to keep it from exploding because a new wave of frigs decided to target it? Recalling was the ONLY way to not get dead, not some big exploit, and it still didn't work half the time because the drones take ages to make it back to bay and die in 2 shots. Often when they DID make it back to bay and recharged their shields, they still had some armor or structure damage, and during that whole time they aren't doing dps.
I never used heavies in my myrmidon because they are so slow they NEVER make it back to bay before popping. At least the mediums are quick enough to get home half the time.
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Sofring Eternus
Amarr
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Posted - 2007.11.27 17:25:00 -
[56]
Edited by: Sofring Eternus on 27/11/2007 17:26:10 I agree, its rediculous that a small light drone that fits in a 5m3 space has a 25m3 sig radius and a 150m3 sig radius when MWD'ing. Yet a frigate which takes up 3000m3 space only has a 35m3 sig radius and 210m3 when MWD'ing.
Light drones should have a 5m3 sig radius, and it would be 30m3 when MWD Medium drones would be 10m3 sig and 60m3 when MWD Heavy would be 25m3 and 150m3 when MWD.
Edit: Also maybe Author should change title to reflect both HP buff, and the much needed sig size reduction. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Gofannon
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Posted - 2007.11.28 03:57:00 -
[57]
/signed
Reduced sig radius would be a welcome change to drones considering the changes (fix) to deploy and scoop.
Smart-bombs would be highly effective vs drones, yet the reduced sig radius will prevent drones from being abdicated to the role of target dummies for turrets.
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Suitonia
Gallente interimo
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Posted - 2007.11.28 07:05:00 -
[58]
Originally by: bellass not signed
gallente and caldari, eve whiner pros. you complain because you can no longer carry 5 'frigate' comparable ships in a cruiser size vessel. complain when your ships have their bays increased in size. complain that torps now have more dmg. complain when ewar has chance increased but not made 100%. the list goes on and on.
current trinity is nothing but boost to both gallente and caldari ... currently the 2 most powerful races in eve. it just blows the mind that you still complain.
Ok, firstly, if you think a hammerhead II (You said cruiser sized weapon, so I'm assuming you mean cruiser drones, and they do have the same sig as Frigates), does the same amount of damage as a Frigate then you need to get the f*** out of Laser Ibis'. A hammerhead II with completely maxed out skills in a drone boat, i.e. the Vexor does a whooping 48 dps. I think you're the whiner here, you're deliberatly skewing how powerful drone boats really are. Maybe if you put some maths and sensibility into your postings someone will take you seriously.
Secondly, the Caldari part of your whine has nothing to do with this topic. Seems like your just throwing rocks instead of facts to me. Seems like you deliberatly threw in the ECM buff to try and make us look like morons. Lets take a look at the Dominix; Completly Unchanged - Now drones are even more killable, please point me towards the buff there. Same applied for the Ishtar.
The suggested changes still mean drones are killable (they can't rescoop) which means your efforts of putting guns on them won't be wasted. While making drones more suvivable and not "I spent 5mil on these ogre II's and they got popped within 30 seconds and now my dps is smaller than most cruisers" The cost of losing drones is more horrendous than most faction ammo users. (Even worse with fighters!)
This is a good change (The HP buff is overdue from the Rev buff, and the signiture radius bonus would mean anti-support ships would be more useful when they are faced with larger drone spewing ships. I.e. The Catalyst with it's tracking bonus and 8 frigate guns will be very effective at taking out those drones).
/Signed
---
I've always wondered about those Vagabond pilots... |

Autocon
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Posted - 2007.11.28 10:41:00 -
[59]
Edited by: Autocon on 28/11/2007 10:41:37 Sig radius reduction will also affect the time you need to target your own drone to remote them...
BTW did you guys try the drone HP rigs ?
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Adam Weishaupt
Minmatar Pyrrhus Sicarii The Church.
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Posted - 2007.11.28 10:45:00 -
[60]
Yeah, I'd agree with this. I've put nearly 4m into Drones just as a secondary weapon, I can't imagine how annoying it is to get your drones nuked by a smartbombing BS (always look for those turrets!) and then be weaponless...and I never saw the point to Drone Durability, given the low starting HP.
As long as it wouldn't buff fighters too much, I'd say go for it. /signed
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