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![Endless Subversion Endless Subversion](https://images.evetech.net/characters/400900213/portrait?size=64)
Endless Subversion
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Posted - 2007.11.20 03:12:00 -
[1]
I fly drone boats in small gangs for a large percentage of my time in eve. Thus, I've been following this upcoming scoop nerf with some interest.
Light and especially medium drones are pretty fragile in their current state. This lack of effective HP is even more noticable when you are in something like a curse, where you're orbitting at anywhere from 20-30km and thus have quite a large amount of travel time on your drones before they can enter scoop range. Webs make this even worse.
I've thought for awhile now that the Drone Durability skill was a weak skill, a rank 5 skill that grants only 5% shields/armor/structure. It seems like we could kill two birds with one stone with a buff to the drone durabilty skill, something like an extra 5% per level, bringing the total to 10% per level of this skill.
Additionally the drone racial specializations granting a shield/armor/structure bonus to drones that use their skill would help too, even if it were only the same 2% bonus as the damage option. This would encourage people to train the specialization skill for more than just the level needed to field the right size of the tech II variant.
Not sure if this forum or the development forum is a better spot, but I really feel drone hp needs a look after the proposed sisi change.
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![William Darkk William Darkk](https://images.evetech.net/characters/1706388484/portrait?size=64)
William Darkk
Gallente Vengeance of the Fallen Knights Of the Southerncross
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Posted - 2007.11.20 03:46:00 -
[2]
I like this idea. Drone Durability really could use a buff. -------------------------------------------------- <3 my Drones |
![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.20 10:35:00 -
[3]
the drones didnt get an hp-boost anyway like the ships did get last year with rev2, did they? ![Question](/images/icon_question.gif)
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![OneSock OneSock](https://images.evetech.net/characters/888083100/portrait?size=64)
OneSock
Crown Industries
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Posted - 2007.11.20 14:13:00 -
[4]
/signed.
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![Endless Subversion Endless Subversion](https://images.evetech.net/characters/400900213/portrait?size=64)
Endless Subversion
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Posted - 2007.11.20 15:33:00 -
[5]
Anymore input?
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![Lord DarkStar Lord DarkStar](https://images.evetech.net/characters/784477709/portrait?size=64)
Lord DarkStar
Gallente Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2007.11.20 15:41:00 -
[6]
no drones didnt get any boost, /signed
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |
![Riot Vulture Riot Vulture](https://images.evetech.net/characters/809277378/portrait?size=64)
Riot Vulture
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Posted - 2007.11.20 15:54:00 -
[7]
yup really good idea !! Atm Drone durability is a useless skill
/signed
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![Eka Maladay Eka Maladay](https://images.evetech.net/characters/363222001/portrait?size=64)
Eka Maladay
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Posted - 2007.11.20 19:19:00 -
[8]
I would love to have 10% instead of 5%. Trying to use drone in sisi last night, they seem to have become very expensive ammo.
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![Ashina Sito Ashina Sito](https://images.evetech.net/characters/146026249/portrait?size=64)
Ashina Sito
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Posted - 2007.11.20 22:19:00 -
[9]
For reasons all ready stated above I would have to agree with this. So for the first time ever...
/signed
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![Arcord Arcord](https://images.evetech.net/characters/789019204/portrait?size=64)
Arcord
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Posted - 2007.11.20 22:26:00 -
[10]
good idea
signed
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![Ezekiel Sulastin Ezekiel Sulastin](https://images.evetech.net/characters/921066941/portrait?size=64)
Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.11.20 23:02:00 -
[11]
You all know as much as I do that CCP would be more likely to REDUCE drone HP to further their ideal of multiple waves and general drone nerfage ;)
Still, /signed
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![Endless Subversion Endless Subversion](https://images.evetech.net/characters/400900213/portrait?size=64)
Endless Subversion
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Posted - 2007.11.22 22:24:00 -
[12]
i'd like this to stay near the top!
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![Hanno Mir Hanno Mir](https://images.evetech.net/characters/729372016/portrait?size=64)
Hanno Mir
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Posted - 2007.11.22 22:33:00 -
[13]
I dont have much to say on the matter but I do agree, I might say more later.
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![Stakhanov Stakhanov](https://images.evetech.net/characters/448803936/portrait?size=64)
Stakhanov
The Good Fellas
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Posted - 2007.11.22 22:39:00 -
[14]
I think drones should have a smaller sig radius instead. Does an Ogre drone look like a cruiser ? Yet it has a 100m sig radius. It is total nonsense that torps can kill drones that easy. Drones should be mostly vulnerable to frigate weapons and smartbombs.
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![Bellum Eternus Bellum Eternus](https://images.evetech.net/characters/681066876/portrait?size=64)
Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.22 22:41:00 -
[15]
/signed
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
![Rocka Stargirl Rocka Stargirl](https://images.evetech.net/characters/132087039/portrait?size=64)
Rocka Stargirl
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Posted - 2007.11.22 23:15:00 -
[16]
Originally by: Stakhanov I think drones should have a smaller sig radius instead. Does an Ogre drone look like a cruiser ? Yet it has a 100m sig radius. It is total nonsense that torps can kill drones that easy. Drones should be mostly vulnerable to frigate weapons and smartbombs.
This is the better idea. --- We do what we must, because we can. |
![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.11.23 00:13:00 -
[17]
Edited by: FawKa on 23/11/2007 00:13:12
Originally by: Rocka Stargirl
Originally by: Stakhanov I think drones should have a smaller sig radius instead. Does an Ogre drone look like a cruiser ? Yet it has a 100m sig radius. It is total nonsense that torps can kill drones that easy. Drones should be mostly vulnerable to frigate weapons and smartbombs.
This is the better idea.
I agree
Oh, and make drone dmg mods now you are at it CCP
edit: lovely spelling at 1 am ![Laughing](/images/icon_lol.gif)
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![Razin Razin](https://images.evetech.net/characters/145766552/portrait?size=64)
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2007.11.23 03:35:00 -
[18]
Originally by: Stakhanov I think drones should have a smaller sig radius instead. Does an Ogre drone look like a cruiser ? Yet it has a 100m sig radius. It is total nonsense that torps can kill drones that easy. Drones should be mostly vulnerable to frigate weapons and smartbombs.
Either this or the OP's idea. Or both, since both make good sense. It's the least that can be done to somewhat offset the upcoming drone nerfing. ...
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![Samurai XII Samurai XII](https://images.evetech.net/characters/1679337163/portrait?size=64)
Samurai XII
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Posted - 2007.11.23 04:08:00 -
[19]
/Signed
Oh and fighters should have a reduce sig... not normal to have a Battleship *****a 20 mil fighter in 10 seconds... ______________________ Just another cool alt. |
![Vrikshaka Vrikshaka](https://images.evetech.net/characters/845810119/portrait?size=64)
Vrikshaka
Mutually Assured Distraction
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Posted - 2007.11.23 05:08:00 -
[20]
Originally by: Stakhanov I think drones should have a smaller sig radius instead. Does an Ogre drone look like a cruiser ? Yet it has a 100m sig radius. It is total nonsense that torps can kill drones that easy. Drones should be mostly vulnerable to frigate weapons and smartbombs.
/SIGNED
This is precisely what is needed to balance drones now that they can't be rescoop-repped, and on top of that no longer have damps to protect them from being locked quickly! It is true that sig radiuses on drones don't make sense at all. Ogre = cruiser/Hammerhead = frig - no way. An ogre should slightly smaller than a frig, IMO. Maybe 40/20/10?
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![08891 08891](https://images.evetech.net/characters/1778004253/portrait?size=64)
08891
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Posted - 2007.11.23 09:39:00 -
[21]
Edited by: 08891 on 23/11/2007 09:39:54 /not signed
Being destroyable is a weakness of drones. Deal with it.
If this suggested change happened the arbitrator and its larger drone bay would be even less useful compared to the vexor.
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![Nian Banks Nian Banks](https://images.evetech.net/characters/862326583/portrait?size=64)
Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.11.23 10:00:00 -
[22]
Originally by: 08891 Edited by: 08891 on 23/11/2007 09:39:54 /not signed
Being destroyable is a weakness of drones. Deal with it.
If this suggested change happened the arbitrator and its larger drone bay would be even less useful compared to the vexor.
I found some wonderful real-estate for you today, has a lovely river going through it, the stone work is amazing and its centrally located. You will really love this Bridge I found Mr Troll.
On to the topic, /signed for both sig reduction and an increase of drone durability.
There is one more thing I would suggest, that would be an increase to all drones turret tracking speed or a skill to increase it. At maximum speed warrior II's can't effectively track their intended target while orbiting.
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![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.23 10:22:00 -
[23]
Originally by: 08891 Edited by: 08891 on 23/11/2007 09:39:54 /not signed
Being destroyable is a weakness of drones. Deal with it.
If this suggested change happened the arbitrator and its larger drone bay would be even less useful compared to the vexor.
There's a difference between weakness and paper thin expensive stuff that gets blown away by a large smartbomb in a very short time.
Look at a Hammerhead II with drone durability at lvl 4 against a large kinetic smartbomb : Hit 1 : shield down, armor touched Hit 2 : very low armor hit 3 : no armor very low structure Hit 4 : dead
How long it takes? Hit 1 happens when drones open fire : t=0s Hit 2 : t=8s Hit 3 : t=16s Hit 4 : t=24s
So, with a proper smartbomb user, it takes 24s to wipe out any number of medium drones of non drones ships, aften cost is more than a million for the group of drones up to several millions.
For a drone ship using this kind of weapon, drones may have up to 50% bonus (we'll look at the amarr recons and ishtar as example, you need the cruiser 5 skill, so you have +50% HP). Hit 1 : low shield Hit 2 : 2/3 armor Hit 3 : 1/3 armor Hit 4 : 4/5 structure (structure HP is only a guess, I don't have actual value from item database) Hit 5 (32s) : 1/5 structure or dead (depending on how much is the real structure) Hit 6 (40s) : Dead for sure.
So, any medium drone is dead for sure in 40 seconds. With 150m3 dronebay, you can hold 3 waves (or two waves of meds and 2 waves of lights which comes to the same in terms of combat duration), the maximum combat duration will be 3*32s + 3*5s (launch again) = 121s : it is 2 minutes. After this, you just go away, need to dock, pay for the 3 to 10M in lost drones and then you can come back into a fight.
It's so great using drones!
Drones need higher HP and not ridiculous big signature. A med drone is 50m signature, it's a frigate signature, but it is 10m3 compared to the ftigate which is 20000 to 30000 m3. Heavies have 125m signature which is a cruiser signature... Where the hell those values come from? All other weapon types needs a specific counter mesure, drones should need small weapons or light scout drones as a counter mesure, not a BS dropping a web and shooting them! It's even worse for fighters considering the cost and the ridiculous signature.
Originally by: Item database
Single-pilot combat vessels, deployable from carriers and motherships.
This description sounds like an assault frigate, the signature should be set accordingly. And smaller drones have smaller signature down to 20m for the light scouts.
Also, the need for smaller weapons in battle to counter drones would add the need for specialized cruisers (assault missile launchers), assault frigates and destroyers (well, maybe not, they are paper thin) on the fleet battlefields.
By the way, if light scouts are supposed to be the counter against all kind of small menace, they need smaller signature resolution. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
![a51 duke1406 a51 duke1406](https://images.evetech.net/characters/176867343/portrait?size=64)
a51 duke1406
Order Of The Sentinel
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Posted - 2007.11.23 11:22:00 -
[24]
/signed
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![Venkul Mul Venkul Mul](https://images.evetech.net/characters/640524843/portrait?size=64)
Venkul Mul
Gallente
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Posted - 2007.11.23 11:36:00 -
[25]
While it was an issue even before today, the changes on Sisi make it needed to rethink drone cost or drone characteristics.
Today 1 T2 drone cost about as much as a T2 weapon of the same "size category" while the effect of a single T2 drone is less than the effect of the average T2 weapon and the survivability is way lower (you loose a T2 weapon when you loose the ship [and all the drones in it] while T2 drones are killed rutinely).
So the possible solutions are 2:
1) simple solution: increase the number of drones produced from each production run x10 keeping the materials used the same. That is the only system to decrease the price by the same amount without destroying the drone market (especially the sentries that are build only through invention).
This will reduce the price of the drones making them really a fire and Forget weapon where losing them will not cripple financially a player (a full wing of 5 sentry drone would cost 1,2 millions and not 12 millions like today). Reducing the drone size(and reducing the drone bandwidth so to keep the same drone use capacity) would add to this use and consume solution.
2) more complicated solution: re-thinking the drone bouns/characteristics so to make them truly the equivalent of a weapon of the same size chategory (before some player start crying about Gallente power ecc. remember that most ships have drone bays and this are changes to the drones not the drone ships). That would require a drone HP increase (similar to the ship HP increase done in 2006), adding some damage increase module (high slot) for drones and 1 mid or low slot module to repair the drone when in the ship drone bay (and the possibility to look the damage status of the drones in the bay).
Another useful idea posted in forum was the possibility to move drones from the cargo hold to the drone bay using a procedure requiring some time (minutes so it would not be done during a combat). It would be similar to reloading a weapon from the cargohold when the ammunition in the weapon magazine have been expended.
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![SoldierOfJustice SoldierOfJustice](https://images.evetech.net/characters/454520370/portrait?size=64)
SoldierOfJustice
Infortunatus Eventus HUZZAH FEDERATION
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Posted - 2007.11.23 11:46:00 -
[26]
Originally by: 08891 Edited by: 08891 on 23/11/2007 09:39:54 /not signed
Being destroyable is a weakness of drones. Deal with it.
If this suggested change happened the arbitrator and its larger drone bay would be even less useful compared to the vexor.
That means there should be something to compensate and make us want to use drones like we want to use other types of weapons.
Think of when the manufactorer wants to sell his product. "Hello there, this is our newest product. The drones you see will have same damage output as other weapons." But the problem is you risk losing your drones but you dont risk losing other types of weapons... so why would the drones exist? What do they do better than other types of weapons if they are easy to destroy and the benifits are only same as other types of weapons.
If drones dont get a health buff then they should get more dps imo, else no point in using them. Would just mean throwing isk away and I dont believe anyone would want that.
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![inza onoa inza onoa](https://images.evetech.net/characters/915190898/portrait?size=64)
inza onoa
Gallente GoonSwarm
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Posted - 2007.11.23 11:47:00 -
[27]
/signed
Drone attack dmg whas lowered at almost each big patch in the recent past, I noticed best right when Rev2.0 was introduced. Took much longer to kill the same angel bs rat with the same setup on my side; and took much longer to kill the same corpmate with his same raven setup. Prove that CCP devs lowered drone attack dmg without writing it in the changes log.
Now while most ships have reduced drone bays/bw, total drone nerf is getting completed. Some people like me trained to be drone specialized, the combat effictiveness of such players is ruined totally.
Ofcourse i understand lots of people are happy drone players are getting rendered useless, because they can kill them far more easier from now on. But thats not really fair, if i knew drones were getting useless, i would have trained a torp raven or just gunnery.
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![Gypsio III Gypsio III](https://images.evetech.net/characters/764629986/portrait?size=64)
Gypsio III
Darkness Inc.
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Posted - 2007.11.23 13:27:00 -
[28]
Smartbombs aren't really that useful as a drone counter, because of station/gate and highsec issues. Not to mention the fitting requirements.
Your analysis of the effects of a large smartie on medium drones, is interesting, but I'd expect a large smartbomb to rip up medium drones in fairly short order. I'd like to see more thorough analysis, using a medium/large smartie against medium/heavy drones.
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![Venkul Mul Venkul Mul](https://images.evetech.net/characters/640524843/portrait?size=64)
Venkul Mul
Gallente
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Posted - 2007.11.23 14:32:00 -
[29]
Originally by: inza onoa /signed
Drone attack dmg whas lowered at almost each big patch in the recent past, I noticed best right when Rev2.0 was introduced. Took much longer to kill the same angel bs rat with the same setup on my side; and took much longer to kill the same corpmate with his same raven setup. Prove that CCP devs lowered drone attack dmg without writing it in the changes log.
Now while most ships have reduced drone bays/bw, total drone nerf is getting completed. Some people like me trained to be drone specialized, the combat effictiveness of such players is ruined totally.
Ofcourse i understand lots of people are happy drone players are getting rendered useless, because they can kill them far more easier from now on. But thats not really fair, if i knew drones were getting useless, i would have trained a torp raven or just gunnery.
It was not the drone damage that was changed, but a old bug resurfacing . Your drones do less damage because they keep the MDW on while orbiting the target. So they move too fast for the tracking they have and they miss more.
If you don't web the target, so that he can try to move away from the drones, forcing them to follow him instead of orbiting you will see that your damage increase.
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![Eka Maladay Eka Maladay](https://images.evetech.net/characters/363222001/portrait?size=64)
Eka Maladay
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Posted - 2007.11.23 19:51:00 -
[30]
Having a smartbomb enable you to quickly disable just about any ship's secondary weapon and the drone ship's primary weapon... doesn't seem wrong in itself. The real problem being -every- weapons that deal damage is pretty much an anti-drone component since even large gun can kill medium drone with relative ease.
It is easier to handle this weakness when you are using small/medium drone. Those take a while to lock, but when you relies on heavy drone the real problem begins, and those are mostly the drone ship's problem as close range ship relies on those much more then the other ships.
If drone get fair treatment like other weapon type which:
1. Only have one or two major counter (gun have problem with tracking disruptor, missile have problem with defender, but not much else)
2. Have mods to increase their efficiency on damage (Sentry drone damage rigs is the only thing they got?).
Then it would be much more fair. Navigation computer only increasing their efficiency by decreasing their build in weakness. Omni is about the only mod that increase their efficiency but all other guns share the same tracking computer mod anyway.
Drone, at the moment, is treated as a secondary weapon, but with higher requirement for skill then a primary weapon (while none of their skill will share with other gun type, but even gun and missile can share some of the skill). That is a design problem since some ship DO need to relies on them.
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![CaldariSlave CaldariSlave](https://images.evetech.net/characters/1353912085/portrait?size=64)
CaldariSlave
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Posted - 2007.11.24 15:46:00 -
[31]
bump
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![Szaman Szaman](https://images.evetech.net/characters/1247653638/portrait?size=64)
Szaman
Viziam
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Posted - 2007.11.24 16:09:00 -
[32]
Signed lowering the sig radius!
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![Pilgrippa Pilgrippa](https://images.evetech.net/characters/1866637563/portrait?size=64)
Pilgrippa
0utbreak
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Posted - 2007.11.24 16:12:00 -
[33]
From a server standpoint, I wonder if CCP regrets making drones in the first place. Maybe they are trying to convince us not to use them :P
Anyway, I like the sig radius idea
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.26 12:29:00 -
[34]
Edited by: Enigma Crysis on 26/11/2007 12:30:29 bump! .. i would like to hear a dev-statement about this. especially the missing hp boost (with Rev2 the ships got an hp-boost, the drones didnt)
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![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.26 13:03:00 -
[35]
I had the opportunity to test hammerheads II against smartbombs in real combat situation on sisi. So, during the last fleet test, I fitted my lachesis with damps, some guns and 2 named (I have the skill at 1) med smartbombs (I'm crap at missiles) of different damage types. A megathron attacked me with his drones, he was some distance away, I damped him, so he couldn't shoot me anymore. The drones where on their still on their way. So, when they turned red, I activated my 2 med smartbombs (less efficient than a large one) and got the drones wiped out in a short time. I got amazed at the efficiency! Without scooping shield recharge (yeah, it was lame, but...) there is no way to fight ships with smartbombs with drones. My lachesis was quite untanked (damage control II that's all) and from the first megathron's shots and the drones, I only lost the shields and few points of armor.
In these conditions, unless you are fighting in empire and concord will fall on your back for area effect weapons shooting stargates, stations, npcs, neutral people and other concord protected items, smartbombs just gives you the perfect cheap defense (smartbomb is cheap, skill is cheap, I have it at 1 = 15 mins?) against the expensive and skill intensive drones (I have 3.8MSP in drones and they would just die the same, I had planned pumping all drone skills high when I heard about the drone AI fix and new modes, now I feel discouraged when I see they get no HP buff and I can't scoop them either!).
Help drones! -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.26 15:14:00 -
[36]
Edited by: Enigma Crysis on 26/11/2007 15:17:36 oh ya.. they died as fast than before the recharge-nerf (and i must admit also, its lame to rescoop) but still u had a chance. but even with high skills... insta-popping. I've tried some domi fitting with remote repper and shield transfer setups to keep them alive if they are targeted, but my friend shoot them down in no time: one shot shields gone.. so even the energy "expensive" shield transfer didnt make any difference. With next shot they went down into struc.
What about a drone-tool like the other upgrades to compensate. Maybe skill.. whatever but the HP really needs some tweak.
I do not see any sense to waste my drones (even if i have some spare ones) when they pop like $!%"!&
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![Navick Navick](https://images.evetech.net/characters/733941921/portrait?size=64)
Navick
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Posted - 2007.11.26 15:50:00 -
[37]
Originally by: 08891 Edited by: 08891 on 23/11/2007 09:39:54 /not signed
Being destroyable is a weakness of drones. Deal with it.
If this suggested change happened the arbitrator and its larger drone bay would be even less useful compared to the vexor.
"Deal with it" != constructive argument. Post something constructive or GTFO, t.i.a.
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![bellass bellass](https://images.evetech.net/characters/380103301/portrait?size=64)
bellass
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Posted - 2007.11.26 16:14:00 -
[38]
not signed
gallente and caldari, eve whiner pros. you complain because you can no longer carry 5 'frigate' comparable ships in a cruiser size vessel. complain when your ships have their bays increased in size. complain that torps now have more dmg. complain when ewar has chance increased but not made 100%. the list goes on and on.
current trinity is nothing but boost to both gallente and caldari ... currently the 2 most powerful races in eve. it just blows the mind that you still complain.
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![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.11.26 16:33:00 -
[39]
Originally by: bellass
current trinity is nothing but boost to both gallente and caldari ...
please tell me how Gallente is boosted in this nerf my drunken sailor?
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![Elantte Elantte](https://images.evetech.net/characters/195872561/portrait?size=64)
Elantte
Racketeers
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Posted - 2007.11.26 16:34:00 -
[40]
/signed
1) a drone buff will help all ships with drone bays
2) the logic that a frigate can hold a drone that is aparently the same size as it is broken
3) if drones are too killable then the effectiveness of drone boats is far outweighted by the cost and risk
I support the idea of a sig radius reduction and hp buff.
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.26 16:49:00 -
[41]
Edited by: Enigma Crysis on 26/11/2007 16:51:26
Originally by: bellass not signed
gallente and caldari, eve whiner pros. you complain because you can no longer carry 5 'frigate' comparable ships in a cruiser size vessel. complain when your ships have their bays increased in size. complain that torps now have more dmg. complain when ewar has chance increased but not made 100%. the list goes on and on.
current trinity is nothing but boost to both gallente and caldari ... currently the 2 most powerful races in eve. it just blows the mind that you still complain.
Absolutly offtopic... we are talking about HP not bandwidth for example. This topic also effects your race as well. And btw tbh, Gallente has Drones as a "role" (aka droneboats) so its actually not whining when we say that the prim-weapon can be snip off in no time.
*edit* Lemme take out your prim weapons with my drones (of course under 1min; 8turret (max) .. each turret blows up in 3s alphastrike = approx. 30s with lag).
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.26 18:15:00 -
[42]
Edited by: Enigma Crysis on 26/11/2007 18:15:06 one more thing to add because i didnt mention it yet
/signed...
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![prathe prathe](https://images.evetech.net/characters/828140853/portrait?size=64)
prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.26 19:10:00 -
[43]
/signed
makes sense the sig and hp buff
VG idea signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |
![Jannet Montard Jannet Montard](https://images.evetech.net/characters/199135848/portrait?size=64)
Jannet Montard
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Posted - 2007.11.26 20:05:00 -
[44]
Originally by: FawKa
Originally by: bellass
current trinity is nothing but boost to both gallente and caldari ...
please tell me how Gallente is boosted in this nerf my drunken sailor?
Cleray sge thinks that the Caldari are still part of the Gallente Federation.
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![bellass bellass](https://images.evetech.net/characters/380103301/portrait?size=64)
bellass
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Posted - 2007.11.26 22:18:00 -
[45]
Originally by: FawKa
Originally by: bellass
current trinity is nothing but boost to both gallente and caldari ...
please tell me how Gallente is boosted in this nerf my drunken sailor?
1 ship, the myrm, had a limit placed. all agreed it was overpowered. all others had the number of drones that can be carried increased ... boost!
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.26 22:26:00 -
[46]
Originally by: bellass
1 ship, the myrm, had a limit placed. all agreed it was overpowered. all others had the number of drones that can be carried increased ... boost!
so myrm has 75mbit and 125m¦ dronebay .. where is the boost for gallente? I agree with the myrmnerf in some way but this is OT. Im sorry, but i dont know what u mean.
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![bellass bellass](https://images.evetech.net/characters/380103301/portrait?size=64)
bellass
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Posted - 2007.11.26 22:40:00 -
[47]
Originally by: Enigma Crysis Edited by: Enigma Crysis on 26/11/2007 22:29:06
Originally by: bellass
1 ship, the myrm, had a limit placed. all agreed it was overpowered. all others had the number of drones that can be carried increased ... boost!
so myrm has 75mbit and 150m¦ dronebay .. where is the boost for gallente? Other ship also became more dronebay cause ccp wants more spare drones. But as a Droneboat with instapopping drones.. where is the boost? I agree with the myrmnerf in some way but this is OT.
agreed, myrm was brought inline with other bc.
drones do not instapop. every gallente setup brags about how if your drones start taking damage then just pull them back and redepoly. now it's not so easy, why the change in opinion? ok, now they don't instaheal but you have more to redeploy with the bigger bays.
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![08891 08891](https://images.evetech.net/characters/1778004253/portrait?size=64)
08891
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Posted - 2007.11.26 22:42:00 -
[48]
Edited by: 08891 on 26/11/2007 22:42:51
Originally by: Navick
"Deal with it" != constructive argument. Post something constructive or GTFO, t.i.a.
Very well: drones being destroyable is an intended weakness that compensates for good, cap free, e-war resilient damge. The instant shield recharge allowed drone users to circumvent that weakness and was broken. Hence the fix was much needed and puts drones right back where they should be.
If anything needs adjusting, it's the cost of t2 drones.
Now I'm going to have to ask you to GTFO, since you haven't posted anything constructive. TIA.
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![Gaius Sejanus Gaius Sejanus](https://images.evetech.net/characters/707132491/portrait?size=64)
Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.26 23:48:00 -
[49]
Edited by: Gaius Sejanus on 26/11/2007 23:53:40 Well then, 08891, I can assume that you would be in favor of boosting the slots, grid, cpu, and capacitor of all the drone specialist ships which take penalties in those areas because of their drones, right? If the drones have become "balanced" to other weapons with their destroyability, then clearly there is a new imbalance in that the drone carrier ships are now substatively inferior by their fundamental design.
Oh, and I laughed pretty hard at the "All ships getting larger drone bays", cause that's just absolute nonsense. A tiny number are getting tiny upgrades (in cases like the Ishkur, +10m3 of drone bay is the "boost" it gets in exchange for losing the ability to flight 3 Mediums/2 Lights and only use 5 lights from Trinity on), the vast majority are getting no change at all, and some (Hello, Eos), are even getting their bay sized REDUCED.
As for the OP and some of the followups: Drone durability should be improved (it really has no business as a rank 5 skill, but that can't be changed at this point), a sig radius reduction would be very nice, but I'd also recommend a slight (5-7%) increase in base HP, even without durability/ship bonuses factored in.
Alternately to some of the suggestions, give T2 drones T2 resistances.
Or make all drones into shield tankers, and give a new skill that functions like Shield Operation (but probably double the strength, since you can't fit extenders and SPRs on drones) to improve their recharge rate.
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![bellass bellass](https://images.evetech.net/characters/380103301/portrait?size=64)
bellass
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Posted - 2007.11.27 00:02:00 -
[50]
Originally by: Gaius Sejanus Edited by: Gaius Sejanus on 26/11/2007 23:53:40
Oh, and I laughed pretty hard at the "All ships getting larger drone bays", cause that's just absolute nonsense. A tiny number are getting tiny upgrades (in cases like the Ishkur, +10m3 of drone bay is the "boost" it gets in exchange for losing the ability to flight 3 Mediums/2 Lights and only use 5 lights from Trinity on), the vast majority are getting no change at all, and some (Hello, Eos), are even getting their bay sized REDUCED.
hmm then i guess all frigs should be able to field 3 medium size weapons ...
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![Gaius Sejanus Gaius Sejanus](https://images.evetech.net/characters/707132491/portrait?size=64)
Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.27 03:40:00 -
[51]
Sizing drones by ship is not, has never been, nor will it ever be a valid arguement.
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![Ione Hunt Ione Hunt](https://images.evetech.net/characters/103616194/portrait?size=64)
Ione Hunt
0utbreak
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Posted - 2007.11.27 13:00:00 -
[52]
Edited by: Ione Hunt on 27/11/2007 13:00:36 Signed!
It's way to easy to kill off drones now. And no, more spares is not the solution because the value/isk ratio is way out of balance.
And bellass, if you seriously compare drones to "frigates" then please stop talking because you have no clue. Med drones are NOT cruiser/BC weapons, heavy drones are not BS weapons...or else people fitting 1600mm plates or large extenders on their cruisers would be wrong too. So stop making stupid comparisons... _______________
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![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.27 14:17:00 -
[53]
Originally by: bellass hmm then i guess all frigs should be able to field 3 medium size weapons ...
If you want the crappiest frigate ever, go for it! It is better to have smaller weapons with bigger boost (or number) than bigger weapons.
For example, using heavy drones in a vexor (3 or a mix like 2 heavy, 2 med 1 light) is a disadvantage compared to a cruiser with more turrets and bonuses on medium weapons. Because heavy drones will miss more when attacking cruiser sized ships than a medium turret would do. Also, heavy drones are much more vulnerable to medium sized weapons than a medium drone is.
So, yes, I am for ships to use the weapons of their size, but bot at the cost of ridiculous DPS. A 50m3 bandwidth with 100 m3 dronebay and increasing the drone bonus per level would be much better. But it means that those medium drones would be a real threat and have much more HP than usual medium drones. For medium drones to compete with the 75m3 mixed drone pack, it would need a 13.2% bonus per level. I didn't check the total HP of the pack with such a bonus.
Just think of an incursus with 3 medium blasters : The orbit would overtrack the guns and miss every shot (or you would just get one shooted because you would be too slow).
The whole drone changes purpose in trinity is to stop people scooping drones while giving them something to compensate the free recharge which is a better behavior. But it is not a boost in any way. 'Mad scoopers' will stop having their unfair drone shield recharge and will have to rotate between drone groups to compensate, for other people that had more trouble scooping, it is maybe some much needed help. It balances between players, it does not make an overal boost. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.27 15:02:00 -
[54]
Edited by: Enigma Crysis on 27/11/2007 15:02:47
Originally by: Eleana Tomelac 'Mad scoopers' will stop having their unfair drone shield recharge and will have to rotate between drone groups to compensate
yep - btw the nerf will not stop causing the rescooping-thing. But this was not to be meant anyway.
Originally by: bellass drones do not instapop.
Actually they do ...1 shot shields gone, another and my ogre2 was down into struc (and i do have the skills). As i said above somewhere: the redeoply-getting-full-shield wasnt ok. And i didnt like it either but.. i can tell you the skill "drone durability" is kinda worthless. And this is on topic btw (look first post) i have tried it without and with lvl5 durabilityskill and i hardly c any differnt. The redeoply-getting-full-shield was/is the only way to compensate this lack of HP.
*edit* again: drones did not gain any HP boost like all ships get with rev2 last year.
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![Gaogan Gaogan](https://images.evetech.net/characters/949172561/portrait?size=64)
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.11.27 16:46:00 -
[55]
Originally by: bellass
agreed, myrm was brought inline with other bc.
drones do not instapop. every gallente setup brags about how if your drones start taking damage then just pull them back and redepoly. now it's not so easy, why the change in opinion? ok, now they don't instaheal but you have more to redeploy with the bigger bays.
Yes, they do instapop. A stealth bomber will one volley T2 heavy drones. Most other ships take 2, maybe 3 shots. When was the last time you had to offline your missile launcher to keep it from exploding because a new wave of frigs decided to target it? Recalling was the ONLY way to not get dead, not some big exploit, and it still didn't work half the time because the drones take ages to make it back to bay and die in 2 shots. Often when they DID make it back to bay and recharged their shields, they still had some armor or structure damage, and during that whole time they aren't doing dps.
I never used heavies in my myrmidon because they are so slow they NEVER make it back to bay before popping. At least the mediums are quick enough to get home half the time.
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![Sofring Eternus Sofring Eternus](https://images.evetech.net/characters/769681365/portrait?size=64)
Sofring Eternus
Amarr
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Posted - 2007.11.27 17:25:00 -
[56]
Edited by: Sofring Eternus on 27/11/2007 17:26:10 I agree, its rediculous that a small light drone that fits in a 5m3 space has a 25m3 sig radius and a 150m3 sig radius when MWD'ing. Yet a frigate which takes up 3000m3 space only has a 35m3 sig radius and 210m3 when MWD'ing.
Light drones should have a 5m3 sig radius, and it would be 30m3 when MWD Medium drones would be 10m3 sig and 60m3 when MWD Heavy would be 25m3 and 150m3 when MWD.
Edit: Also maybe Author should change title to reflect both HP buff, and the much needed sig size reduction. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |
![Gofannon Gofannon](https://images.evetech.net/characters/941247613/portrait?size=64)
Gofannon
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Posted - 2007.11.28 03:57:00 -
[57]
/signed
Reduced sig radius would be a welcome change to drones considering the changes (fix) to deploy and scoop.
Smart-bombs would be highly effective vs drones, yet the reduced sig radius will prevent drones from being abdicated to the role of target dummies for turrets.
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![Suitonia Suitonia](https://images.evetech.net/characters/1192491827/portrait?size=64)
Suitonia
Gallente interimo
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Posted - 2007.11.28 07:05:00 -
[58]
Originally by: bellass not signed
gallente and caldari, eve whiner pros. you complain because you can no longer carry 5 'frigate' comparable ships in a cruiser size vessel. complain when your ships have their bays increased in size. complain that torps now have more dmg. complain when ewar has chance increased but not made 100%. the list goes on and on.
current trinity is nothing but boost to both gallente and caldari ... currently the 2 most powerful races in eve. it just blows the mind that you still complain.
Ok, firstly, if you think a hammerhead II (You said cruiser sized weapon, so I'm assuming you mean cruiser drones, and they do have the same sig as Frigates), does the same amount of damage as a Frigate then you need to get the f*** out of Laser Ibis'. A hammerhead II with completely maxed out skills in a drone boat, i.e. the Vexor does a whooping 48 dps. I think you're the whiner here, you're deliberatly skewing how powerful drone boats really are. Maybe if you put some maths and sensibility into your postings someone will take you seriously.
Secondly, the Caldari part of your whine has nothing to do with this topic. Seems like your just throwing rocks instead of facts to me. Seems like you deliberatly threw in the ECM buff to try and make us look like morons. Lets take a look at the Dominix; Completly Unchanged - Now drones are even more killable, please point me towards the buff there. Same applied for the Ishtar.
The suggested changes still mean drones are killable (they can't rescoop) which means your efforts of putting guns on them won't be wasted. While making drones more suvivable and not "I spent 5mil on these ogre II's and they got popped within 30 seconds and now my dps is smaller than most cruisers" The cost of losing drones is more horrendous than most faction ammo users. (Even worse with fighters!)
This is a good change (The HP buff is overdue from the Rev buff, and the signiture radius bonus would mean anti-support ships would be more useful when they are faced with larger drone spewing ships. I.e. The Catalyst with it's tracking bonus and 8 frigate guns will be very effective at taking out those drones).
/Signed
---
I've always wondered about those Vagabond pilots... |
![Autocon Autocon](https://images.evetech.net/characters/847405055/portrait?size=64)
Autocon
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Posted - 2007.11.28 10:41:00 -
[59]
Edited by: Autocon on 28/11/2007 10:41:37 Sig radius reduction will also affect the time you need to target your own drone to remote them...
BTW did you guys try the drone HP rigs ?
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![Adam Weishaupt Adam Weishaupt](https://images.evetech.net/characters/1436835737/portrait?size=64)
Adam Weishaupt
Minmatar Pyrrhus Sicarii The Church.
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Posted - 2007.11.28 10:45:00 -
[60]
Yeah, I'd agree with this. I've put nearly 4m into Drones just as a secondary weapon, I can't imagine how annoying it is to get your drones nuked by a smartbombing BS (always look for those turrets!) and then be weaponless...and I never saw the point to Drone Durability, given the low starting HP.
As long as it wouldn't buff fighters too much, I'd say go for it. /signed
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![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.28 10:56:00 -
[61]
Originally by: Autocon Edited by: Autocon on 28/11/2007 10:41:37 Sig radius reduction will also affect the time you need to target your own drone to remote them...
BTW did you guys try the drone HP rigs ?
You're right, I missed the locking time when I thought of the signature. It would be an issue as the lcokign times on a drone would be horrible. But maybe this would be an incresed need for smaller ships, making them more useful.
For the rigs... What if your favorite ship had not received an HP boost like the other ones and someone tells you 'put an HP rig on it'? You wouldn't like it too much. Unrigged weapons are ok on all other ships, we only want to make drones correct weapons not with the huge costs and the fights lasting a real short time because all your drones were popped!
If it can't be signature (for lock times), it could be speed (reduces the missile damage and makes guns miss more), and drones become a proper counter to nanoships (as we see more and more nano gangs...) and more survivable for being able to recall them faster (but it only helps against low DPS ships, instapoping happens). -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
![LUH 3471 LUH 3471](https://images.evetech.net/characters/148079897/portrait?size=64)
LUH 3471
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Posted - 2007.11.28 11:21:00 -
[62]
Edited by: LUH 3471 on 28/11/2007 11:22:07 /signed i like the sig radius and drone durabillity skill buff idea
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![Sir Nuke Sir Nuke](https://images.evetech.net/characters/1594710676/portrait?size=64)
Sir Nuke
Gallente Kernel of War Tau Ceti Federation
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Posted - 2007.11.28 11:35:00 -
[63]
Edited by: Sir Nuke on 28/11/2007 11:46:20 <- Autocon, posting with my main this time (stupid interface)
I like the idea of giving T2 drones T2 resists =) Or lowering their prices.
In pvp the scoop balance won't change much, because if you retract your drones you already lost your DPS thus you are loosing the fight. Thats why I was thinking of using rigs to keep your DPS on whatever the cost. Same with missions, if your drones get engaged they die before a scoop is possible, as a result I use T1 drones with 6M SP for it. BTW why those *·$^*^·$ drones don't engage mwd on the "return to ship" ?
What it really nerf is the sentry drones. Npcing in 0.0 with a single medium armor repair is a bit too uber, especially when you are applying 500+ dps in a 25M battle cruiser :P The npc just aggro your 2K hp shield drone, when its 25% shield just scoop and relaunch, the npc will switch to another drone.
I'll just fit a remote shield on a dominix, and convert some cap to shield HP. I will still profit of the signature radius of the drone in my tanking. What I need is a targeting speed bonus on my own drones.
Ok my post is a mess, but I'm at work and can't think to much :P
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![Pociomundo Pociomundo](https://images.evetech.net/characters/1295294618/portrait?size=64)
Pociomundo
Knights of Chaos Chaos Incarnate.
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Posted - 2007.11.28 14:43:00 -
[64]
Being able to target your drones that are in space by holding Ctrl and left clicking them in the drone window instead of the clumsy right click interface would help a lot.
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![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.28 15:31:00 -
[65]
having an instant drone targeting would be good, you don't need to acquire a lock on your own drone, your computer already knows exactly what it is and where it is. Then carriers can try to repair fighters before they pop and other ships may try to do so, but they are very range limited anyways. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.29 10:44:00 -
[66]
*bump* ![Laughing](/images/icon_lol.gif)
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![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.11.29 13:23:00 -
[67]
Uhm devs?
Give us HP drones boost.. Give us Drone dmg mods.. or some replies on the mentiond ideas.
- - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |
![Eka Maladay Eka Maladay](https://images.evetech.net/characters/363222001/portrait?size=64)
Eka Maladay
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Posted - 2007.11.29 20:10:00 -
[68]
drone HP rig isn't really worth it at the moment. Cause
1) Drone doesn't do nearly as much damage as other weapon in the first place.
2) It is merely to cover up a weakness drone have that no other weapon type have. It is not really an improvement over other weapon.
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![Gaius Sejanus Gaius Sejanus](https://images.evetech.net/characters/707132491/portrait?size=64)
Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.11.29 21:49:00 -
[69]
Drone Shield Operations (Rank 5): +10% recharge rate per level to drone/fighter shields.
Drone Thermic Defense (Rank 6): +5% shield/armor thermal resistance for Scout, Heavy, Repair, EWar drones.
Drone Reactive Defense ...as above, for explosive.
Drone Magnetic Defense ...as above, for kinetic.
Drone Reflective Defense ...as above, for EM.
CCP gets to fill its more-skills mania, emphasis is taken from Int/Perc, drones get a useful survivability upgrade.
Everybody wins...except people who really hate training new skills.
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![oniplE oniplE](https://images.evetech.net/characters/817015735/portrait?size=64)
oniplE
Aliastra
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Posted - 2007.11.29 22:09:00 -
[70]
They do need an HP buff, they should have gotten it a year ago when all the ships were buffed.
Second, more drone support modules. There are only 3 modules out atm, their usability in pvp is questionable and the rigs are a waste. x |
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![Murtough Galaktikus Murtough Galaktikus](https://images.evetech.net/characters/200262482/portrait?size=64)
Murtough Galaktikus
PsyTech Ltd
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Posted - 2007.11.29 22:49:00 -
[71]
tbh, it has to be an huge hp-buff or something else. I have tried a lot on Sissi and every player i played against shoot my drones down with 2-3 shots... and i did a lot micromanagement - even more than before cause if im releasing a drone, my ship releases the ones which are not stacked which are mostly the damaged ones agian. any domi with 15 ogre at max will be outgunned in nootime.
/signed
------------------------------------------------------- post with your main and stop "goooning" around |
![Endless Subversion Endless Subversion](https://images.evetech.net/characters/400900213/portrait?size=64)
Endless Subversion
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Posted - 2007.11.30 01:18:00 -
[72]
6 new skills to do this are a bad idea.
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![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.11.30 14:57:00 -
[73]
Devs? Should we give up once again?
- - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |
![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.30 15:18:00 -
[74]
Originally by: oniplE They do need an HP buff, they should have gotten it a year ago when all the ships were buffed.
Second, more drone support modules. There are only 3 modules out atm, their usability in pvp is questionable and the rigs are a waste.
Drones need at least the exact same boost as ships received. You wanted to make fights longer, you made them longer for everyone but drone users (don't think about myrmidons, their stats are being corrected).
We have : Drone range and tracking (much like a gun tracking computer) Drone control range (which is a unique stat compared to other weapons) Drone speed (as our ship speed mods)
We lack : A drone bonus HP module (as shield extenders and armor plates) A drone repair module (because remote repairers have crap range unless you are in a carrier) A drones armor/shield/structure resist module (like damage control)
And, giving more modules to fit is useless if we can't fit them, the existing modules are CPU hungry and won't fit easyly on most ships and may not fit at all on an ishkur or an ishtar.
Anyone of the balance team interested in drones? -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.11.30 15:38:00 -
[75]
Originally by: Eleana Tomelac [We lack : A drone bonus HP module (as shield extenders and armor plates) A drone repair module (because remote repairers have crap range unless you are in a carrier) A drones armor/shield/structure resist module (like damage control)
... And a drone dmg mod !![YARRRR!!](/images/icon_pirate.gif)
- - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |
![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.11.30 19:23:00 -
[76]
indeed, it would be kind in any way if a Dev would at least give an answer/statement... ![Neutral](/images/icon_neutral.gif)
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![Eka Maladay Eka Maladay](https://images.evetech.net/characters/363222001/portrait?size=64)
Eka Maladay
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Posted - 2007.12.01 07:34:00 -
[77]
Originally by: Enigma Crysis indeed, it would be kind in any way if a Dev would at least give an answer/statement... ![Neutral](/images/icon_neutral.gif)
there is a thread where CCP asked for input about drone, but they are focused on the UI and usability, not the actual performance.
There were module suggested in that thread but none where accepted. Except the faction drones, which, really is sorta pointless. at least faction ammo is better then T2 ammo in most way, Faction drone is hardly better then t2 and likely cost too much to use.
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![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.12.02 10:48:00 -
[78]
Originally by: Eka Maladay
Originally by: Enigma Crysis indeed, it would be kind in any way if a Dev would at least give an answer/statement... ![Neutral](/images/icon_neutral.gif)
there is a thread where CCP asked for input about drone, but they are focused on the UI and usability, not the actual performance.
There were module suggested in that thread but none where accepted. Except the faction drones, which, really is sorta pointless. at least faction ammo is better then T2 ammo in most way, Faction drone is hardly better then t2 and likely cost too much to use.
That is seriously just bull****. If turrets were as 'broken' as drones they would be fixed asap. Drones are allways left behind. Where the **** is our bloody drone dmg mod?! Sure the UI is fine but really.. if they just leave performance behind wtf does it matter. /me tairs hair out
- - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |
![Ervi San Ervi San](https://images.evetech.net/characters/775424936/portrait?size=64)
Ervi San
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Posted - 2007.12.02 13:13:00 -
[79]
/signed
the sig radius and HP change idea.
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![Gaogan Gaogan](https://images.evetech.net/characters/949172561/portrait?size=64)
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.12.03 03:24:00 -
[80]
Bump |
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![FawKa FawKa](https://images.evetech.net/characters/178969427/portrait?size=64)
FawKa
Gallente x13
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Posted - 2007.12.04 05:52:00 -
[81]
Oh! Is this a drone thread without a dev reply? I guess it is !
- - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |
![LiBraga LiBraga](https://images.evetech.net/characters/1025306608/portrait?size=64)
LiBraga
ARCA CORP Knights Of the Southerncross
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Posted - 2007.12.04 11:30:00 -
[82]
Edited by: LiBraga on 04/12/2007 11:31:36 Edited by: LiBraga on 04/12/2007 11:30:58 Nothing personal but I think drones should be nerfed.
Reasons :- Drones use no ammo or cap - my view is that the drone bay itself is the launcher and the drones are the charges. A smartbomb to drones is like a defender to missiles.
Drones cause extreme lag in battles of mass.
Just using heavy drones in a myri kills a bs spawn almost as fast as using drones and missiles from a drake. (And my drone skills sux atm)
Drones are the most versitile addition a ship has. Yet their versitility is restricted because those who need to use the web drones etc don't have drone bays big enough.
Finally.... long time players will know that EVE has seasons. Seasons where a race is best and then next season is greatly nerfed. This is the Gallante race atm if you didn't notice. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |
![Lionel Redstar Lionel Redstar](https://images.evetech.net/characters/484713752/portrait?size=64)
Lionel Redstar
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Posted - 2007.12.04 12:18:00 -
[83]
/signed I like the sig reduction & hp buff ideas, and I have seen some other interesting ideas here. If CCP really wanna do something about drones, they sure have enough ideas to pick. Drones deserve more love. /signed
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.12.04 15:41:00 -
[84]
Originally by: LiBraga Edited by: LiBraga on 04/12/2007 11:31:36 Edited by: LiBraga on 04/12/2007 11:30:58 Nothing personal but I think drones should be nerfed.
Reasons :- Drones use no ammo or cap - my view is that the drone bay itself is the launcher and the drones are the charges. A smartbomb to drones is like a defender to missiles.
Drones cause extreme lag in battles of mass.
Drones are the most versitile addition a ship has. Yet their versitility is restricted because those who need to use the web drones etc don't have drone bays big enough.
Well. Then there should not be any ship in game with a role called "Droneboat" (aka bonus to drones).
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![Eraggan Sadarr Eraggan Sadarr](https://images.evetech.net/characters/679646200/portrait?size=64)
Eraggan Sadarr
Phoenix Tribe
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Posted - 2007.12.04 16:29:00 -
[85]
I support the drone sig reduction, which would increase their survivability dramatically. Which in turn would reduce the need for a hp buff. I also like the T2 drones getting t2 resists.
Eve Market Scanner
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![Luthair StoneDog Luthair StoneDog](https://images.evetech.net/characters/830486734/portrait?size=64)
Luthair StoneDog
Gallente The Scope
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Posted - 2007.12.05 01:28:00 -
[86]
Originally by: Eraggan Sadarr I support the drone sig reduction, which would increase their survivability dramatically. Which in turn would reduce the need for a hp buff. I also like the T2 drones getting t2 resists.
QFT
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![marie claude marie claude](https://images.evetech.net/characters/1732213690/portrait?size=64)
marie claude
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Posted - 2007.12.06 06:15:00 -
[87]
/sighned
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.12.09 11:05:00 -
[88]
nothing new: another thread about drones with no comment from a Dev. btw bump!
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![Xiong Yoshi Xiong Yoshi](https://images.evetech.net/characters/1259676004/portrait?size=64)
Xiong Yoshi
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Posted - 2007.12.09 12:03:00 -
[89]
To OP: /signed
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![Eka Maladay Eka Maladay](https://images.evetech.net/characters/363222001/portrait?size=64)
Eka Maladay
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Posted - 2007.12.10 09:18:00 -
[90]
Drone is getting really easy to kill. This doesn't just hurt drone ship, too. Since just about every damage dealing ship use drone. fitting a smartbomb as part of your tank becoming a really realistic use.
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![Eleana Tomelac Eleana Tomelac](https://images.evetech.net/characters/144807672/portrait?size=64)
Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.12.10 09:40:00 -
[91]
Originally by: LiBraga Reasons :- Drones use no ammo or cap - my view is that the drone bay itself is the launcher and the drones are the charges. A smartbomb to drones is like a defender to missiles.
Oh, they use no cap, going this way, we should nerf missiles and projectiles? Get serious. A smartbomb works, can do damage to other ships, a damage can cause millions of losses in drones in a short time while a defender is crap, causes a very slight loss and won't work on short range at all while smartbomb always work on drones due to their very close orbit. So, no, I don't think we can be compared.
Originally by: LiBraga Drones cause extreme lag in battles of mass.
I think it has been stated before : game balance > anything. Lag is a separate issue, and they changed the drone ROF. After that, I'm waiting for drones to be immaterial so there is no bumping calculations which are far more heavy than drones shooting.
Originally by: LiBraga Just using heavy drones in a myri kills a bs spawn almost as fast as using drones and missiles from a drake. (And my drone skills sux atm)
Wait, 5 heavies on a myrmidon has been stated as overpowered and nerfed. Now, it will have 3,3 heavy drones equivalent of firepower instead of 5, just calculate, it's more aligned with drake. And, you may not have noticed, but the drake is the most tank focused tier 2 BC, so they limited its firepower and it is a long range ship, long range weapons always do less damage than very short range ones. Drones are very short range ones (as all gallente weapons) as in 'firepower that can be destroyed with short range weapons', either a gallente ship is on blasters and you shoot the ship, either it uses drones and you shoot the drones, you always have a close range defense working against gallente.
Originally by: LiBraga Drones are the most versitile addition a ship has. Yet their versitility is restricted because those who need to use the web drones etc don't have drone bays big enough.
Versatile, yes, but you have to choose before you take off most of the time. Dronebays aren't big enough for droneships to take all the existing types of drones. So, when a droneship comes into combat, just count the drones and size of the drones and you know how to beat it. It's versatile as any ship where you can choose what modules to fit. Hey, isn't this like any ship?
Originally by: LiBraga Finally.... long time players will know that EVE has seasons. Seasons where a race is best and then next season is greatly nerfed. This is the Gallante race atm if you didn't notice.
As you recognize it, we are just asking for the nerf not to go too far, that's all. Drones didn't receive a bonus that all weapon mounts (ships) received, drones are ships (and also are a weapon on their own which makes them so special), so drones should have had the HP buff with everyone. -- Pocket drone carriers (tm) enthousiast !
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![Endless Subversion Endless Subversion](https://images.evetech.net/characters/400900213/portrait?size=64)
Endless Subversion
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Posted - 2007.12.17 16:06:00 -
[92]
So after a bit of post trinity play I still feel my drones need a hp boost. Anyone else?
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![Enigma Crysis Enigma Crysis](https://images.evetech.net/characters/110362347/portrait?size=64)
Enigma Crysis
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Posted - 2007.12.21 22:38:00 -
[93]
sure, but i dont bother anymore cause to many bugs and nerfs caused me to stop playing atm... maybe next year again when most of bugs are fixed. happy new year.
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