Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheBlueMonkey
Natural Progression
18
|
Posted - 2012.02.07 16:06:00 -
[31] - Quote
No
It's also worth noting that "more skills" doesn't always equal "I win"
There's a finite amount of skills that apply to flying a T2 Minmatar Frigate and if both a 1 year old and a 10 year old player have those skills maxed out, they'll be at the same level. Regardless of if the older player has cap skills, mining skills, lasers etc etc etc etc
And that's something alot of new players miss when they start and are "trying to catch up"
All age really gets you in this game skill wise is more options\specialisation is specific ships.
The real bonus in the game is who you know, which comes from playing more and talking to more people. |
Luba Cibre
36
|
Posted - 2012.02.07 19:28:00 -
[32] - Quote
Artreju Woodsparrow wrote:Luba Cibre wrote:Everything that forces you to do pve is a **** idea.". Everything that forces you to do pvp is a **** idea. My Answer Get out of my eve. |
Artreju Woodsparrow
Ocean Eleven Eleven Signs Network
18
|
Posted - 2012.02.07 20:24:00 -
[33] - Quote
Not everyone loves to pvp, accept that. U cant force ppl to do pvp.
I miss some Archievements in EvE, reward in ISK, LP or SP doesnt matter. Just some things u can do while waiting for new skills.
Smth that show in Biographie, like:
Great Defender of Caldari Region, for killing 10k Pirates. No reward, just an entry + Medal (real Medal, with image) or Mining Director, for earning 200Mil ISK with Mineral sells (Ore, Ice, Gas) or Lone Soldier, for 2000 Solokills or Elite Fleet Supporter, for reaching 10k Support Points (u get 1pt if the supported ship (shield,tracking etc) kills an NPC, 3 Pts for pvpkill
Have toins of Ideas for such Archievements
I like Archievement hunting, while waiting for skills
just my 2 cents
k r |
Ivar Avar
The Fallen Brigade
0
|
Posted - 2012.02.08 00:16:00 -
[34] - Quote
Terrible idea OP. There is a certain type of person that likes to do repetitive tasks in video games for a reward. Kill 10 wolves, get a biscuit. Kind of of like that Pavlov guy and his dogs or whatever. That mentality is something that needs to stay in games like WoW and stay out of games like EVE. That way sandbox players can have there fun while Pavlov's dogs have fun in WoW. |
Luba Cibre
36
|
Posted - 2012.02.08 02:35:00 -
[35] - Quote
Artreju Woodsparrow wrote:Not everyone loves to pvp, accept that. U cant force ppl to do pvp. I'ver never written, that i want to force people to pvp. I just don't like the fact, that you think, sp for "missions" is ok, because everyone does L4's in hisec 420. |
Vito Tattaglia
New Paradigm Inc. Mass Consortium Alliance
26
|
Posted - 2012.02.08 04:27:00 -
[36] - Quote
I can see the benefit to maybe 5% of your skill point gain per hour for completing a mission. Like if you gain 2070 SP/h, then every mission you would get a bonus 104 SP to the current skill. |
Artreju Woodsparrow
Ocean Eleven Eleven Signs Network
18
|
Posted - 2012.02.08 04:50:00 -
[37] - Quote
I've never said SP for Missions! ou have said, that any idea that force ppl to pve is ****, or not? So u want em to pvp.....
Btw why are Archievements, with no reward w/o a nice Text in Biographie and/or a Medal in Character Tab such a bead idea? You get nothing! No ISK, LP, SP whatever. If u dont like it, dont do it. Like all other Games, no one forces u to do them.
Rly funny how ppl get blamed for posting ideas, which are outside of ur 5-¦ loved EvE View.
I've never played WoW, but i have played GW, DaoC, HdRO, WoT... and some more. I love to pve, i love to hunt Archievements, i love to support 23,5/7 my Corp, but pvp is not my playstyle. In a Sandbox u can choose what to do, so why not hunt Archievements if i want, u dont have to....
Btw u can choose the Archievements of a player as Indicator which playstyle he prefers.
k r |
CausticS0da
Viziam Amarr Empire
43
|
Posted - 2012.02.08 06:17:00 -
[38] - Quote
Every time someone post a thread like this a part of me dies. No.
why the feck do you need achievements? Eve doesn't need these gimmicks to give the impression of more content than there actually is.
I would unsubscribe with great fury if CCP introduced dailies. Damn, why are all these cretins advocating ideas that killed wow for Eve? |
Drunken Bum
School of Applied Knowledge Caldari State
4
|
Posted - 2012.02.08 09:08:00 -
[39] - Quote
I swear theres one of these threads every day. Sometimes two. GD window lickers. |
Deathwing Malevolent
Energy Core 2 V.I.R.A.L.
1
|
Posted - 2012.02.08 10:26:00 -
[40] - Quote
It's a nice idea but players would simply leave their PCs logged in. This would create greater strain on CCP's servers for no purpose, and would favour players who are able to relog in immediately after DT (so they can stay logged in for skill-boosting 23.5 hours a day) |
|
Hans Hoff
Mine n Mellow
2
|
Posted - 2012.02.08 10:42:00 -
[41] - Quote
By various failed strategys CCP has actively attempted to encourage players from high sec into low sec. Perhaps bounties on Low sec NPC's could also carry a small SP gain too which is awarded as a bonus that has to be collected within a short period of it being offered, thus disqualifying Bots. What seems to be one of the main focuses in this game after the generation of ISK is the accumulation of skill points therefore I'm sure that if more skill points were available by playing in low sec more players would go there. |
Golden Duck
School of Applied Knowledge Caldari State
0
|
Posted - 2012.02.08 10:52:00 -
[42] - Quote
I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills.. Maybe open your mind just a little, and think of everyone, not just yourself. What is wrong with gaining a certain amount of SP extra each day from missions. Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills. Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions.. Also i got enough money. And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little. SP that is gained each day maybe speed up training time that equals 1h each day.
Also who is forcing you to PvE?? just because a system like this would be implemented. Unlimited extra SP each day, very bad idea for obvious reasons!! |
Tekashi Kovacs
Golfclap Inc
0
|
Posted - 2012.02.08 14:34:00 -
[43] - Quote
Dowla Daupor wrote:It would just turn into a grind, players would think they 'have to' do a certain amount to 'keep up'. That's not fun.
Yes, because switching skills, while being off for most of the time IS FUN.
You see the pattern?
|
Di Mulle
33
|
Posted - 2012.02.08 15:51:00 -
[44] - Quote
I love when literally everybody coming up with the "idea" of this sort talk about missions. And missions only.
... coincidence ? CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Artreju Woodsparrow
Ocean Eleven Eleven Signs Network
18
|
Posted - 2012.02.08 15:59:00 -
[45] - Quote
I dont talked about Missions only I talked about all facettes of EvE, but only get flamed...
I'm out |
Destination SkillQueue
Are We There Yet
1844
|
Posted - 2012.02.12 17:25:00 -
[46] - Quote
Tekashi Kovacs wrote:Dowla Daupor wrote:It would just turn into a grind, players would think they 'have to' do a certain amount to 'keep up'. That's not fun. Yes, because switching skills, while being off for most of the time IS FUN. You see the pattern?
It's not fun, but that's besides the point isn't it, since you could be playing the game instead. If you choose to not log on for whatever reason, that's ok too and you're not being penalized for doing so. His point was, that there is no grind in character progression in the game and that is a good thing. Instead of being pushed towards repetative grinds to keep up, you can just play when it fits you and have a life without getting left behind. It also allows every player to focus on playing the game as he wants, instead of doing certain activities that give out the extra SP.
All of the above makes the game more enjoyable and more fun. I don't have to treat it as a job to stay competative, I can focus on doing things I enjoy in the game and it keeps necessary grinding to a minimum. There are still grinds for those who enjoy them or spend large amounts of money, but those are optional and feel like that too, since they are unrelated to the character progression.
Golden Duck wrote:I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills.. Maybe open your mind just a little, and think of everyone, not just yourself. What is wrong with gaining a certain amount of SP extra each day from missions. Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills. Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions.. Also i got enough money. And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little. SP that is gained each day maybe speed up training time that equals 1h each day.
Also who is forcing you to PvE?? just because a system like this would be implemented. Unlimited extra SP each day, very bad idea for obvious reasons!!
We are thinking of everyone and not just ourselves, are you?
Take SP gain from missions as you propose. What about everyone else then? I hate missions and can't stand doing them. I think they are the most boring PvE content I've ever played in a video game for decades. What about traders, miners, PvPers, people who have no access to agents, salvagers, alliance managers, industry workers or market alts? How new or old the character is simply doesn't enter in to it. You're the one only thinking of yourself and suggesting an acitivty you like to be the mandatory grind everyone has to do to keep up. With a time based training system everyone one and every playstyle is treated equally.
Your complaint seems to lie in the fact, that your player skill and standings grinding has advanced you further in your profession, than your character skills can support. That and you're uninterested to do other activities during the short wait period and I mean short, since any battlecruiser should be enough to handle lvl3s and that's what, racial frigate 4 and racial cruiser 3 before you can train it. Add weapon skills to that and you're looking at a few days of training at maximum to be good to go.
I'm not denying that you might hit character skill walls, if you play by yourself, only focus on a railroad progression activity like missioning and play the game actively. I just don't see it as big problem, since any wait time is relatively short, the activity is basicly the same even after the wait and you can bypass this limitation by simply working with other players. There is also the point, that if you feel the problem is too slow training speeds, the obvious solution is to increase that speed instead of turning the whole training system in to some kind of pointless SP grind mechanic. |
Fedimart
Imperial Academy Amarr Empire
31
|
Posted - 2012.02.12 18:59:00 -
[47] - Quote
If you want to grind for SP or XP first go to account management in Eve then cancel your subscription. Next Google "World of Warcraft" and you will find a game that has this awesome feature!... There is no need to wait or even want this feature in Eve. Let us poor Eve players suffer without it! |
Karak Bol
Cable Innovations
15
|
Posted - 2012.02.13 10:21:00 -
[48] - Quote
Golden Duck wrote:I bet all of thise that says NO, and LOL and terrible idea and whatever are old time players with alot of skills.. Maybe open your mind just a little, and think of everyone, not just yourself.
Wrong. My Main is just over 7 Mil SP and still I say No.
Golden Duck wrote:What is wrong with gaining a certain amount of SP extra each day from missions. Starting a new char myself, i now have to wait several days before its any points of me even playing the game, because i need to wait for skills.
Again wrong. That would force me to play missions. I hate Missions. I am a salvager/trader/producer/explorator but not a missioner. Why should I am unable to get bonus SP while Missioners can? And you can start playing with a new toon right away however you like. Low level BPOs are cheap, you can mine in a frigate, can tackle in a Tier 2 Frig, can scam without any SP altogether. Just because you "feel" that can-¦t play, doesnt mean, that you are unable.
Golden Duck wrote:Lvl 2 missions to easy, lvl 3 missions to hard.. and now i have to wait a few days to get the proper skills to do lvl 3 missions.. Also i got enough money.
If you got enough money, buy implants and that booster that makes accumulating skillpoints faster for the first 60 days or so. Their are still some on the market.
Golden Duck wrote:And instead of letting new players just wait for skills to finish maybe let them do something to speed up the process a little. SP that is gained each day maybe speed up training time that equals 1h each day.
Thats 30 hours less Training a month, 360 hours a year. Quiet a lot.
Golden Duck wrote:Also who is forcing you to PvE?? just because a system like this would be implemented. Unlimited extra SP each day, very bad idea for obvious reasons!!
This System you propose is obviously only of benefit to people running missions. How about implementing free SP for every PvP kill? No you say? Thought that ;)
|
Arafelis Keikira
Command N
1
|
Posted - 2012.02.15 19:21:00 -
[49] - Quote
Most of these objections could be eliminated by making one-time achievable sp bonuses, rather than passively giving bonus sp for engaging in X type of activity. eg : first kill in nullsec, gain 20k sp.
Making a lot of these, but increasing the difficulty without increasing the reward, would create a progressive system. (So eg "killing shot on a titan" would also net only 20k sp. A lot of people would get the first bonus described, but not a lot would get the second one.)
Meh. I don't know. It would be kind of interesting; give new players something to focus on and existing players something relatively unique to work towards. I'm not sure it feels right for the game, though. |
Artreju Woodsparrow
Ocean Eleven Eleven Signs Network
20
|
Posted - 2012.02.15 19:26:00 -
[50] - Quote
Another intresting aspect of the idea, but i think u get Trolled like me becuse i get Trolled for this idea w/o SP reward yet.
gl |
|
Alphea Abbra
Project Promethion
9
|
Posted - 2012.02.15 21:10:00 -
[51] - Quote
Artreju Woodsparrow wrote:Another intresting aspect of the idea, but i think u get Trolled like me becuse i get Trolled for this idea w/o SP reward yet. gl Your wish for achievements are already implemented. They're called "Certificates" and can be turned on and off for public view in your profile. No need to add anything further.
And on the topic of extra SP - I'd rather that attribute implants were removed (And of course replaced with something else worthwhile in the loyalty points store, for example something to fill in the new unused implant slots) and that remaps were removed. Then every skill of the same training multiplier would take exactly equal amount of time, and none would think "Oh, I can't train this because I am not remapped for it" or "Well, I can't go PvP today because I have timer on my jumpclone and I won't lose my +4 implants so I lose SP" or "Waaah, the big bad wolf podded me, now I lose 200 SP/hour". I think attribute implants and remaps place limits on having fun, PvP, reaching goals and overcoming obstacles, and that if removed properly wouldn't be missed. It's the same line of argument as with learning skills, and they got removed properly. None misses them now (That I have heard of, at least). |
Artreju Woodsparrow
Ocean Eleven Eleven Signs Network
20
|
Posted - 2012.02.15 21:26:00 -
[52] - Quote
lol Certificates have nothing to do with my idea..... Certificates u can get only for skilling. But for my suggested Archievements u have to do smth!
That a big difference |
Arafelis Keikira
Command N
1
|
Posted - 2012.02.15 22:01:00 -
[53] - Quote
Alphea Abbra wrote:And on the topic of extra SP - I'd rather that attribute implants were removed (And of course replaced with something else worthwhile in the loyalty points store, for example something to fill in the new unused implant slots) and that remaps were removed. Then every skill of the same training multiplier would take exactly equal amount of time, and none would think
Much of the fun of playing a game is trying to gain an advantage. This isn't true for everyone, but I'd suspect it's true for, at least, the majority of EVE players. I actually support the removal of learning implants (to be replaced by profession implants), but I think I would want them succeeded by learning boosters. The enormous ramp-up time is already a huge barrier to competitive play, and removing the ability of a new character to develop more quickly in a certain area creates a feeling of helplessness and boredom.
This would be equally as true if everyone had 17, 22, or 39 base points in each attribute.
It is important to give players -- especially new players -- more of a sense of control over their characters' development, not less. Achievable sp is one way of doing that, but I'm sure it's not the only way. What else would you suggest? |
Alphea Abbra
Project Promethion
10
|
Posted - 2012.02.16 00:28:00 -
[54] - Quote
Arafelis Keikira wrote:Much of the fun of playing a game is trying to gain an advantage. This isn't true for everyone, but I'd suspect it's true for, at least, the majority of EVE players. I actually support the removal of learning implants (to be replaced by profession implants), but I think I would want them succeeded by learning boosters. The enormous ramp-up time is already a huge barrier to competitive play, and removing the ability of a new character to develop more quickly in a certain area creates a feeling of helplessness and boredom.
This would be equally as true if everyone had 17, 22, or 39 base points in each attribute.
It is important to give players -- especially new players -- more of a sense of control over their characters' development, not less. Achievable sp is one way of doing that, but I'm sure it's not the only way. What else would you suggest? I'm sorry, but my 4000 character reply disappeared when I pressed post ......................
So it boils down to this: I don't know what the solution is because the full picture eludes me. I can just see that the current system supports the established players and at best does nothing different for new players and at worst ruins their experience and scares them away from the game. |
Alice Saki
Crytec Enterprises SRS.
83
|
Posted - 2012.02.17 13:35:00 -
[55] - Quote
You want to grind? o.O Wrong game http://tinyurl.com/RifterDeath My Rifter Adventure in Null |
Artreju Woodsparrow
Ocean Eleven Eleven Signs Network
21
|
Posted - 2012.02.17 13:40:00 -
[56] - Quote
Why is it grind for u ? i cant get ur point.
|
Jenny Cameron
Ordo Eventus Inception Alliance
59
|
Posted - 2012.02.17 14:20:00 -
[57] - Quote
I'm not really in favour of SP for doing things but doubling the speed for training skills would be reasonable. How can you learn to fly and fit ships when you're not even allowed to fly and fit them? |
Misanthra
Alternative Enterprises
39
|
Posted - 2012.02.17 14:39:00 -
[58] - Quote
Artreju Woodsparrow wrote:Why is it grind for u ? i cant get ur point.
because some people have lives. Why we like eve the way it is. Rl goes on and takes away game time, our training goes on. At an equal rate with everyone else with our stats. Just don't want to raid it on friday night for hours on end you don't have to. You lose out on isk and a no life is not power grinding to move ahead faster
Eve is simple....you grind for isk. have enough isk to be happy, stop playing it if you want. Spend time with the family, go out and get a piece of ass or drunk....or hell both for for a really good night.
Nice system really. I am at work now for after hours support. Back in iceland repair systems 5 has jsut fininshed training for me and freq modulation 4 is starting. No interaction on my part..it jsut flows man. Meanwhile on a west coast server for TOR....my sith assassin is sitting on his skinny little ass doing jack **** since no grind tonight as I support a vtc with the east side of the US (I work in japan) . Not even in a cantina to get rested xp.....pita mission I am knee deep in and don't want to start at the begining of the complex. Stuff like this is why I and many others came to eve.
|
March rabbit
Ganse Shadow of xXDEATHXx
126
|
Posted - 2012.02.17 14:51:00 -
[59] - Quote
Hans Hoff wrote:What seems to be one of the main focuses in this game after the generation of ISK is the accumulation of skill points.... some say main focus in Eve is getting fun
|
fuer0n
Republic Military School Minmatar Republic
74
|
Posted - 2012.02.17 16:19:00 -
[60] - Quote
gabe gave me a halo:P |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |