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Wacoede
Amarr Allied Combat Team Endless Horizon
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Posted - 2007.12.04 16:40:00 -
[91]
See Sig _______________________________
Originally by: Avery Fatwallet when someone sez "eve is too tuff" standard reply is "can i have stuff?"
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Mark Lucius
The Vinlanders SMASH Alliance
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Posted - 2007.12.04 16:43:00 -
[92]
Originally by: Nianda SeCann However I stand by my point of constructing a reply rather than typing a quick "bash them while they're down" style quip
You're absolutely correct. Normally I refrain from posting like this, but the rant in the OP (it is not even an argument) got me fired up. Had the OP been any more constructive I would have replied as calmly as most of the others in this thread. I apologize, sir. ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.04 16:46:00 -
[93]
Originally by: UMEE i actually prefer WoW PVP myself simply cuz if i feel like PVPing, i'll go and PVP.
So, why are you here?
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Shar'Tuk TheHated
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Posted - 2007.12.04 17:02:00 -
[94]
PVP stands for player vs player if you forgot so yes indeed it tech is PVP. Now its not very fair PVP but PVP none the less. People do it because it makes sense to save assets.. in real battle you wouldnt make things fair to give the other side a fair fight, no that wouldnt be too smart now would it. How can you compair WoW PVP with EVE PVP, you cant actually loose anything in WoW and what are these tactics you were talking about? Anyhow... 
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

Wu Jiun
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Posted - 2007.12.04 19:27:00 -
[95]
Originally by: Ares Lightfeather
Originally by: Rjaiajik Kajvoril What the hell do you think Trinity is you dumb ****?
Trinity is specifically adding the Black Ops Battleship and Jump Freighters so people don't have to go through the damn gates. It'll mean people will need to rethink pirating.
Don't say it !!!
The usual carebear, errr ganker pirate forum troll still didn't understand that it's possible to bypass any gatecamp now. Don't tell them, they might start to whine about it !
Thats already possible you bitter little victim. Ever heard about carriers? The point is a good pirate knows that the usual carebear won't adapt to game mechanics anyway. So effectively people like the op will always find a way to get ganked no matter what.
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Kryss Darkdust
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Posted - 2007.12.04 20:20:00 -
[96]
Originally by: Janu Hull Piracy and ganking are simply the lowest common denominators of PvP. They're not the only form, but you'll see it more often than not because its the form of PvP most focused on seeking unwilling targets.
Its the easiest method of PvPing with the most immediate return on investment.
When it comes to alliances, you may not see the point of towers, stations and sovreignty, but call'em crazy, they do. You don't see it much because its VERY goal oriented. You don't blob the caps for a grins and giggles night raiding the belt ratters, you bring them out to make another alliance very nervous about their survival odds.
If there's a form of PvP that needs a desperately overdue boost, its anti-pirate PvP. People who would protect others from player pirates are hammered for daring to do it in low sec empire with security status hits that aren't in their best interests.
Its not that there's no interest in playing the "good guys", the mechanics of the game just do not support it adequately, to say nothing of the fact that its largely a losing proposition from an income standpoint.
I agree this boils down to victims of piracy having some proper recourse against pirates. I personaly think that bounties should lower sec rating. There are a number of ways it could work but the basic idea is to make Bounties a viable system. Something like this might work.
If you kill someone in Low Sec, the person that has kill rights can set a bounty. The amount of money he adds has an affect on the pirates Sec rating. The more he pays the more the sec rating is lowered. That persons sec rating rises at a reduced rate until he pays of the 'debt'. The pirates corp that the pirate belongs to has the oppertunity to war dec their victims corp for free and can maintain that war dec for free indefinitly until either the victim removes the bounty or the pirate willingly lifts the war dec.
Furthermore I would make the bounties corp specific meaning when you set a bounty you can select from a drop list the corps or alliances you can collect that bounty ensuring that reputable corps get picked and scammers do not.
Just an idea.
Are you are gamer? www.playhardliveeasy.blogspot.com |

Allan Robertson
Gallente Azure Horizon Coalition Of Empires
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Posted - 2007.12.04 20:31:00 -
[97]
Originally by: Mark Lucius [ ]Use scouts. [ ]Don't fly alone. [ ]Get your friends. [x]Waaah waaah.
Not everybody has access to these things.
--- The Cake is a Lie! Say YES! to Mining Cargo Holds on barges! |

Allan Robertson
Gallente Azure Horizon Coalition Of Empires
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Posted - 2007.12.04 20:32:00 -
[98]
Originally by: Karlemgne Can I have your stuff?
There are plenty of optional PvP games out there, bud.
Try WoW.
    *sigh* *sigh* *sigh* *sigh* *sigh*
--- The Cake is a Lie! Say YES! to Mining Cargo Holds on barges! |

UMEE
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Posted - 2007.12.04 20:44:00 -
[99]
Edited by: UMEE on 04/12/2007 20:47:07
Originally by: Hannobaal
Originally by: UMEE i actually prefer WoW PVP myself simply cuz if i feel like PVPing, i'll go and PVP.
So, why are you here?
im actually here for the cool ships and the sci-fi factor. this is the best it gets unfortunately. dont get me wrong, i have tried and still PVP in EVE....but i prefer's WoW's PVP structure. because there actually is structure - PVP is always there, can be solo or group oriented, has objectives, is forgiving and fun.
my issue is that i dont like alliances. so that takes away most of the fun PVP for me. my problem with alliances is that sovereignty and "EVE politics" have no ultimate purpose or objective. people just make em up as they go along, for no purposeful reason. galaxy domination is a lame objective.
oh and also: there are more than enough resources for all. making isk is really easy, so fighting over high quality resource nodes is pointless. imo, what they need to do it take away 80% of what's out there and make everyone fight over the rest. then pvp would have an objective to it.
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Ignatius Armitage
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Posted - 2007.12.04 20:45:00 -
[100]
pvp is a means to end for many. Why force your sportmanship into war?
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Cyrilis
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Posted - 2007.12.04 20:47:00 -
[101]
Originally by: Kryss Darkdust
Originally by: Janu Hull Piracy and ganking are simply the lowest common denominators of PvP. They're not the only form, but you'll see it more often than not because its the form of PvP most focused on seeking unwilling targets.
Its the easiest method of PvPing with the most immediate return on investment.
When it comes to alliances, you may not see the point of towers, stations and sovreignty, but call'em crazy, they do. You don't see it much because its VERY goal oriented. You don't blob the caps for a grins and giggles night raiding the belt ratters, you bring them out to make another alliance very nervous about their survival odds.
If there's a form of PvP that needs a desperately overdue boost, its anti-pirate PvP. People who would protect others from player pirates are hammered for daring to do it in low sec empire with security status hits that aren't in their best interests.
Its not that there's no interest in playing the "good guys", the mechanics of the game just do not support it adequately, to say nothing of the fact that its largely a losing proposition from an income standpoint.
I agree this boils down to victims of piracy having some proper recourse against pirates. I personaly think that bounties should lower sec rating. There are a number of ways it could work but the basic idea is to make Bounties a viable system. Something like this might work.
If you kill someone in Low Sec, the person that has kill rights can set a bounty. The amount of money he adds has an affect on the pirates Sec rating. The more he pays the more the sec rating is lowered. That persons sec rating rises at a reduced rate until he pays of the 'debt'. The pirates corp that the pirate belongs to has the oppertunity to war dec their victims corp for free and can maintain that war dec for free indefinitly until either the victim removes the bounty or the pirate willingly lifts the war dec.
Furthermore I would make the bounties corp specific meaning when you set a bounty you can select from a drop list the corps or alliances you can collect that bounty ensuring that reputable corps get picked and scammers do not.
Just an idea.
Variation on this might be the ability to assign your kill rights with a contract to a person/corp/alliance
or
Allow your bounty to be collactable without concord interfernce basically making your kill rights public. Of course this only matters in high sec.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.12.04 21:03:00 -
[102]
PAIN
"Pain" is Eve's Blessing, and its curse.
Strange as it may sound, ôpainö is the central attraction of Eve. It is often painful to die in Eve. It can be even more painful to be a victim of theft.
In 0.0, there are many Player Owned Stations (POS). Some cost billions. Player Owned Outposts cost even more (over 20 billionà). A player can lose such things, and do lose them. Ships with well over a billion isk worth of Officer modules are not horribly uncommon. Some ships would cost multiple billions to replace. Folks fly such ships into combat and lose them. Risk and Pain.
In short, the struggles in Eve have more emotional ôimpactö than in less ôpainfulö games. It is this ôimpactö that is the attraction. Successfully getting 10,000,000,000+isk value worth of cargo successfully delivered to a deep 0.0 destination has a real satisfying feel to it. The rush of winning a high stakes battle is intense. Even losing a high stakes battle that is well fought can be a rush.
As stated above, "Pain" is Eve's Blessing, and its curse. Pain gives Eve its "impact", but it also makes that impact more rare. There is not, and never will be, a solution for this, only a balance. The "Balance" has NOTHING to do with how hard it is to make kills. The "Balance" has everything to do with how painful it is to lose a fight. You want more frequent fights? Then make them less painful. NOT a solution I recommend.
The ôstrugglesö among the major pvp groups are ôseriousö high stakes fights. It might be ôjust a gameö, but so is the Superbowl / World Cup. The moment you enter 0.4, and especially 0.0, you enter their world, and they will trample you without a thought, and rightly so. The stakes they play for are far too serious for them to go around you. While many are happy to get a chance to use their guns on any uninvited guests to 0.0, many donÆt enjoy shooting strangers, but they all WILL shoot strangers and rightly so. Not doing so would doom them. Anything not æconfirmed friendlyÆ is a threat.
Then there are the Non-PvPers. In addition to the PvP struggles in this game, the non-PvPers also have struggles of their own. As much as some small minded fools whine otherwise, it is not easy to become a major economic player in this game. It takes work, people skills, and more work (if you think six months of serious play is enough, think again. Six months of serious and dedicated play will get your foot in the door, but only if you donÆt whine or do other stupid crapà)
Play nice while you butcher each other.
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