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Thread Statistics | Show CCP posts - 0 post(s) |

Newbie99
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Posted - 2007.12.08 12:02:00 -
[91]
Cyno jammers, jump bridges and POS defenses! How could CCP possibly have gone live with this without testing. Roaming gangs in 0.0 are now fully exploiting this and there are still no fixes. We are loosing everything in the space we fought and worked hard for, because CCP opened up all these exploits. The servers should be rolled back now! |

MadDoc Brown
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Posted - 2007.12.08 12:20:00 -
[92]
When the WASP drone was bugged way back when, a news item warning people not to use them and a ban warning if they did.
Linkage
This is FAR FAR worse, yet no such deterant is given. The implications of being on the receiving end of POS destruction and system security seem to be far worse that the restitution that a petition could yield. Those using this exploit should receive not just a warning but a permanent BAN. No second chance.
This week has been a disaster.
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Jesum
Amarr Warmongers
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Posted - 2007.12.08 14:06:00 -
[93]
Bump of hope
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Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.12.09 01:58:00 -
[94]
Originally by: Jesum Bump of hope
Bump of desperation. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Recluse Viramor
Reikoku Band of Brothers
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Posted - 2007.12.09 02:15:00 -
[95]
Originally by: Selune Avril Would it be possible to get some kind of official response on whether POS warfare with the current massive defects in functionality is allowed or petitionable?
CCP has posted, but probably not what we want to hear...
Originally by: CCP kieron CCP is aware of the issue with certain game features and are working on resolving them. A patch will be deployed (to the server, client or both) when the issues have been resolved. In the interim, we do not think it prudent to take the entire server down due to issues which are affecting a smaller portion of the community.
As to those exploiting the defects, I doubt every 0.0 alliance will sit and twiddle its thumbs while waiting for CCP to fix critical issues. Though I doubt CCP will shy from punishing those that exploit.
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Commodore Andrews
Golden Goose Inc
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Posted - 2007.12.09 02:39:00 -
[96]
So what happens when you use a 0 rof dread does it not shoot at all, or does it dump all the ammo in one blast?
"Discussing moderation is a violation of the forum rules." <--- Ummmm I thought forums were BUILT for discussing?
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SnakeByte86
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Posted - 2007.12.09 02:39:00 -
[97]
Originally by: Commodore Andrews So what happens when you use a 0 rof dread does it not shoot at all, or does it dump all the ammo in one blast?
All ammo is dumped at once, doing massive damage.
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.12.09 02:44:00 -
[98]
rofl on 0 rof dreads
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Crazy Canuck
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Posted - 2007.12.09 03:31:00 -
[99]
Bump for GM Response
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THC Kronic
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Posted - 2007.12.09 03:52:00 -
[100]
is it just me or does every new update cause more harm than good? CCP fixes a couple bugs and leaves the rest to pile up.
Starbases don't work as intended... not even close to intended.
sounds like SOE all over again. Base raid anyone?
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Henrietta Dick
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Posted - 2007.12.09 04:10:00 -
[101]
"EVE Online players always inspire and amaze everyone at CCP"
EVE online players have been kicked in the nuts by the buggiest piece of crap CCP have released to date.
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LvxAeterna
GoonFleet GoonSwarm
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Posted - 2007.12.09 04:20:00 -
[102]
Edited by: LvxAeterna on 09/12/2007 04:20:50 And here i just plunked down another 38 bucks for a 90 day extension. I would have let my account lapse for a while had I known this was happening.
The way CCP manages EVE, it is looking more and more like Starwars Galaxies.
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Kaimon ValDreth
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Posted - 2007.12.09 05:03:00 -
[103]
Enough speculation we need a damn answer... this is getting out of hand
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Nikita Fontaine
Caldari g guild
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Posted - 2007.12.09 11:27:00 -
[104]
We lost a Pos and Rorqual to VETO who took advantage of these bugs, our pos had 28 days fuel and 2 days of stront and it was downed in 10 mins :( ----------------------------------------------- Great minds think alike but fools seldom differ
Directors are like buttons they hold things together.
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Laboratus
Gallente BGG Atrum Tempestas Foedus
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Posted - 2007.12.09 11:39:00 -
[105]
Originally by: Mextor
Originally by: Zavernus Hamarabi Lol, 0 rof dreads. Thats just epic.
i've always said the Phoenix needed more DPS 
Thats one heck of a stealth boost right there
But (not at all)seriously, we the players demand to know who wast the last one to play around with the siege modules before the patch went live. And what other modules did he touch ___ P.S. Post with your main. Mind control and tin hats |

Oam Mkoll
Caldari HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.09 11:58:00 -
[106]
This entire affair is a PR/Marketing disaster yet no damage control seems to be in effect. Some suspect that CCP is sitting with their heads in the sand (or up their a**). I don't. I think it's quite possible they're working 24/7 to try and salvage this cluster****. That would be nice and cool.
Still the complete lack of communication and - even worse - the lack of information and warnings listing all patch-related bugs as exploits if taken advantage of is appalling. --- I am violence boat
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Ontaku Oroa
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2007.12.09 12:17:00 -
[107]
Edited by: Ontaku Oroa on 09/12/2007 12:17:38
I am sure they are working quite hard to fix this. After all, they want their game to be enjoyable to as many players as possible.
The alternative is that they are sitting on their Thrones of Doom, laughing at how easily mortal empires topple, and charging their evil Scepter of Darkness with all the negative energy pouring off from the forums...
...which one do you think it is? 
Oh, and I wouldn't compare this to SWG debacle... it's not even close. It's just that due to the hardcore nature of EvE, people feel their asset losses more keenly than in other games. Otherwise the amount of bugs in this patch is roughly the same as in any other patch of such magnitude. It is an old fact that patches always fix old bugs and introduce new ones. Comes with MMO environment. The more complex the game is, the more parts it has which can go berzerk and bite players in the rear. And EvE is, hands down, the most complex MMO ever.
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Dr Slaughter
Rabies Inc.
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Posted - 2007.12.09 14:05:00 -
[108]
Originally by: Ontaku Oroa Edited by: Ontaku Oroa on 09/12/2007 12:17:38 I am sure they are working quite hard to fix this. After all, they want their game to be enjoyable to as many players as possible.
The alternative is that they are sitting on their Thrones of Doom, laughing at how easily mortal empires topple, and charging their evil Scepter of Darkness with all the negative energy pouring off from the forums...
...which one do you think it is? 
Oh, and I wouldn't compare this to SWG debacle... it's not even close. It's just that due to the hardcore nature of EvE, people feel their asset losses more keenly than in other games. Otherwise the amount of bugs in this patch is roughly the same as in any other patch of such magnitude. It is an old fact that patches always fix old bugs and introduce new ones. Comes with MMO environment. The more complex the game is, the more parts it has which can go berzerk and bite players in the rear. And EvE is, hands down, the most complex MMO ever.
Frankly it just shows how poorly CCP operate their QA and testing (code rather than SiSi). I'm not having a go at the developers and QA teams as I have no idea what situation they're in with regards available tools, management pressure etc.
I'm very glad I moved back to Empire and pretty much took a break from the game. I feel sorry for everyone who doesn't have that choice and is having to maintain 0.0 infrastructure while CCP blunder around screwing with game mechanics and breaking things.
Of course they're trying to fix things but it's utterly irresponsible of them to create so many problems in the first place. We all know their 'fixes' will probably break or re-introduce other problems (dictor bubbles springs to mind)... let's not blame complexity.. let's blame: engineering mismanagement, poor development practices, bad exectuive management, lack of funding for proper quality assurance, oh, and a general lack of interest the players who've spent the most time and money (as individuals) playing their game...
CCP this is not the nerf you are looking for... |

Selune Avril
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Posted - 2007.12.09 19:08:00 -
[109]
Quote: Dear players,
Due to issues that affect Player Owned Structures we are forced to temporarily prohibit POS warfare. This means that no attacks are allowed on starbase control towers, their attached structures or outposts. This also means that no control towers may be set up where a different alliance holds sovereignty . Players found in breach of this will receive warnings and structures will be removed.
Fixes for the issues will be forthcoming as soon as possible but until then we ask you to bear with us and refrain from any sort of POS warfare.
Thank you,
EVE Online Team !
Thank you very much CCP for doing the right thing.
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Newbie99
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Posted - 2007.12.09 19:20:00 -
[110]
The thing I don't understand is why it took CCP three days to come to reach this decision, when the problems with POSs were immediately obvious after Trinity was released. There were numerous threads like this one detailing the issues.(NONE OF WHICH HAD ANY GM RESPONSE!) Now after all this time and countless billions of losses they reach this decision. Better late than never! However it shows a complete management failure for stepping up to the problems that Trinity created. It would be nice to think if you put your head in the sand that the software is going to repair itself, but sometimes you have to face reality.
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