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Drogher Forerunner
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Posted - 2007.12.14 18:24:00 -
[61]
Well the amaar character selection would be nice to revamp the looks a little. Begining stats, well i havent really looked at it much, but from what is said on the forum they are kind of pants, I know my stats were pants compared to other races, but I put that down to the choices i made. We all know the ships/weapons have a serious issue.
AND i still cant think of anything that AMAAR excel in or is cool about them past Shiny Golden Ships.
I would have said no ammo, but our cap is our ammo and that goes Very very quickly.
hmmm... the only thing i can maybe say are good resists? though without cap thats just pointless.
nope still cant think of anything.
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Dotts
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Posted - 2007.12.15 13:14:00 -
[62]
Amarr have cool shuttles .. reminds me of an Awing.
I play amarr , simply because I had to pick something :-) I dont even care if they supposedly lack in skills , I dont really think so. Think you can pretty much find all the races starting are fairly similar. Though once I got in game a bit and wanted to do a few things , didnt take too long to figure out amarr ships just seem to lack things. Low power grid /cpu , lack of slots, etc etc seemed like there was always a better ship someplace else, and most of the ammar ones i would have used , kinda dont seem to do anything well. I think their industrials/transports are pretty good , maybe not the biggest cargo but pretty reasonable and fairly tough ships. Destroyers make good salvagers :-)
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Drogher Forerunner
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Posted - 2007.12.15 16:15:00 -
[63]
Originally by: Dotts Amarr have cool shuttles .. reminds me of an Awing.
I play amarr , simply because I had to pick something :-) I dont even care if they supposedly lack in skills , I dont really think so. Think you can pretty much find all the races starting are fairly similar. Though once I got in game a bit and wanted to do a few things , didnt take too long to figure out amarr ships just seem to lack things. Low power grid /cpu , lack of slots, etc etc seemed like there was always a better ship someplace else, and most of the ammar ones i would have used , kinda dont seem to do anything well. I think their industrials/transports are pretty good , maybe not the biggest cargo but pretty reasonable and fairly tough ships. Destroyers make good salvagers :-)
Amaar ships do have cool landing lights like at the airport (Abaddon)
Thats the thing, the Amaar where the first race in space, and they pew pew'ed and enslaved and it was good. Then they got hurt a bit and had to calm it down a bit.
But how they hell did they get any space travel and pew pew done without any midslots.
What I think actually happened was that they stumbbled across the minmatar whilst they were taking a nap, they sent in some ninja monks who drugged the food and when the minmatar woke up they realised they were onboard crappy amaar ships and cells, and they just sat there complaining that the stupid prison ship didnt have enough slots.
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Arcadia1701
Gallente The Scope
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Posted - 2007.12.18 01:52:00 -
[64]
Originally by: Archivian Specialatus
Originally by: Arcadia1701 Edited by: Arcadia1701 on 09/12/2007 21:35:39 Edited by: Arcadia1701 on 09/12/2007 21:30:44 Now i want all the * omg amarr suck* whiners to think on this one. Im gallente, but iv never flown anything but caldari. I liked the gallente artibutes better for what i wanted to train.
Caldari atura start with kick ass artibutes , anyone ever think of this before moaning?
Just because a character is a certain race, does not mean they FLY that races ships.
And well all know how ballanced the 8 heat sink geddon was.....
but you didnt pick amaar did you
Im amaar, anything smaller than a BS that i fly is gallente, because Amaar is so crap on those small classes. You probbably chose gallente coz you clicked the wrong button. That you picked a particular race to fly another race ships shows to things, Amaar stats were not good enough and amarr ships were not good enough. It also indicates that you had knowledge of the game before you started it. Had you trained up gallente for a while instead of moving directly over to caldari, you probably would have moved over to minmatar primarily and amaar secondary, due to your skills being based around turrets. If you knew what you wanted before picked your character then you probably had some preconceptions as to what you thought the other races were like. And it could be possible that you heared bad things amaar.
Other than that, Amaar have until recently been quite seperate in weaponry from the others. Basic gunnery skills work between all races to some degree. But missle skills carry over from caldary to minmater and hybrid skills carry over to gallente. No other race has energy weapons, and only recently are missiles being introduced on a bigger scale.
Well actually, my true reason for going gallente, was before joining eve i read all the races backstories. I loved what the gallente stood for, freedom, democracy, rights.
However upon playing gallente, i really didnt like turrets, then i saw caldari with nice pretty missiles. Then i trained them lol. Then missiles got nerfed... My sig>
Post with your main, or don't post at all. My Skills |
Rogerano
Minmatar Einherjar Rising
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Posted - 2007.12.18 05:37:00 -
[65]
More boost amarr whines. Just another day on the forums. Every-time CVA blew up one of my ships with their golden fleet, I didn't notice any glaring deficiencies with the amarr ships present. One of our boys uses an asbie; he's nearly always at the top of the KMs and I dont' hear him whining about running out of cap. The arbitrator now has 150m3 of drone bay space; excellent ship made even better. Ever heard of a dura-maller? Jesus... Every race has their good and not-so-good ships; this isn't a "problem" - for want of a better word - limited to amarr; Bellicose anyone? And the Reaper?! OMFGlolWTFchopper what a terrible ship that is. Boost noob-ships for the love of GAWD-ALLMIGHTY!!!>!>!:!@#!@$J#!one
CCP pokes fun at the issue because the issue isn't as crippling as the whiners make it out to be. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |
Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.18 08:52:00 -
[66]
Zealot should have a drone bay.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.12.18 14:49:00 -
[67]
Amarr ships only really suck if they use laser. A Maller with AC's can deal good damage and last a long time. Apoc with Blasters or AC's is also a good ship. Sacriledge. Arbitrator. Heck, Abbadon with AC's really kicks ass. Manage to kill a raven while 5 or 6 other ships was pounding me on SISI.
Only good laser ship, is the Geddon, and thats because its cheap compared to the damage it can deal.
Lasers are good starter weapons with high damage and tracking. But when you gain skills, typical ship bonuses makes the other weapons outperform laser in every depratment.
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Empyre
Domestic Reform
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Posted - 2007.12.18 15:32:00 -
[68]
with a good amount of skills, amarr rocks. takes a LOT of skills, though. my amarr alt didn't even start to shine until around 20m SPs.
The official goon buzz-kill. |
Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.18 15:58:00 -
[69]
Haha what's the point in having lasers if you are going to fit ACs on amarr ships I have created that Abaddon fit and it is nice. You need to cross train missiles for Malediction Damnation and Sacri and then the autocannon for the abaddon thats a lot of training. Maybe give the Abaddon 4 missile launchers for the people who have cross trained for the aforementioned. Give the zealot a drone bay and all of a sudden Amarr doesn't look so bad. That said "The Damnation" is still the sexiest looking ship.
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.18 16:08:00 -
[70]
Originally by: Danjira Ryuujin No one wants to hang out with whiners.
HAHAHAHA, a caldari to talk about whiners. Caldari do nothing but whine, most of the time without even a reason. You try flying solo-amarr and then you are free to whine - or fly solo-torp-raven and be successfull.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.18 16:10:00 -
[71]
Originally by: Amarr Holymight Haha what's the point in having lasers if you are going to fit ACs on amarr ships I have created that Abaddon fit and it is nice. You need to cross train missiles for Malediction Damnation and Sacri and then the autocannon for the abaddon thats a lot of training. Maybe give the Abaddon 4 missile launchers for the people who have cross trained for the aforementioned. Give the zealot a drone bay and all of a sudden Amarr doesn't look so bad. That said "The Damnation" is still the sexiest looking ship.
Abaddon can get 1000 pure DPS from it's guns, has 15km Optimal with another 10km Falloff. The way i see it, if you want close range with the Abaddon you have 2 choices. Either passive armor tank and MP II or active armor tank and 800's t2, but that doesn't mean that MP II sucks.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |
Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.18 16:11:00 -
[72]
Edited by: Setana Manoro on 18/12/2007 16:11:56 pls delete
Rifter is not X-Wing CCP. Trinity model kinda sucks. |
Cailais
Amarr VITOC
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Posted - 2007.12.18 19:28:00 -
[73]
I think its pretty simple. The first character a player picks (ie a newbie) is probably fairly evenly split. Its when you choose a second that the figures are skewed (as you're probably more experienced in Eve by that stage.
If your first char was caldari youve got a PVE expert: you choose gallente for a PVP pilot. If your first char was Gallente youve got a PVP expert: you choose caldari for PVE. If your first char was Minmater youre split 50/50 so you could go either gallente, or Caldari - as Minny are pretty good at pvp anyway youre prob looking for a PVE caldari pilot. If your first char was Amarr you'll choose ANYTHING else!
Nobody will choose Amarr as their second char, because they have such a bad rep: wether thats justified is hard to say but if faced with a choice why take the risk?
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.12.18 20:22:00 -
[74]
i dunno about this trinity patch i mean the heavy dictors are a godsend , the electronic frigs are kinda cool but paper tbh . the new graphics meh .. im sorry but (shrug) why bother ?
there are some serious long standing issues in eve relative to balance playability and sound . but the core components of the game itself still have the same issues with lag and the amarr race remains the race left out in the cold by devs . "we put 50 man years into the new gfx" orly how about putting 1 month into amarr ? how about the tab on a BP so we can tell if it's a copy or not or any of the other myriad of tiny play changes which would improve player life ? gfx are a garnish but they are not the meal the true value of eve is in the meal itself . the core issues of this game must be addressed in a proffesional and considerate manner .
i think the biggest problem with eve is the devs have a three race approach to a four race game it seems every major change to keep the "big three" in check has the unwanted side affect of diluting the amarr capability . amarr missile ships ? nos ?
if a new player or friend were to join eve today and ask me what he should do to get ahead fast in the game i would tell him to get 2 accounts make one caldari for making isk and one either gallente or minnie and avoid amarr like the plague . signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |
Danjira Ryuujin
Caldari
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Posted - 2007.12.18 23:06:00 -
[75]
Edited by: Danjira Ryuujin on 18/12/2007 23:06:32
Originally by: Setana Manoro
Originally by: Danjira Ryuujin No one wants to hang out with whiners.
You try flying solo-amarr and then you are free to whine
So I can't whine until I try to do something with a set of ships that they were never intended to do? By the way, where did I whine exactly?
Originally by: Setana Manoro
Caldari do nothing but whine, most of the time without even a reason.
Count the whine threads, then get a clue.
Amarr - Annoying the Eve Community since 2005 |
Empyre
Domestic Reform
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Posted - 2007.12.19 03:07:00 -
[76]
Originally by: Setana Manoro Zealot and Abso are not bad either, but Zealot really needs a drone bay.
while i wouldn't argue a set of drones, it doesn't really need it imo. my zealot is a beast of a killing machine. i am ****ed they turned the sacrilege into a missile boat but i guess i understand why. i used to love ratting in the thing without the need for ammo.
The official goon buzz-kill. |
Ivan Delacroix
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Posted - 2007.12.19 07:34:00 -
[77]
I think most of you are underestimating the importance of the racial backgrounds. No, we're not all roleplayers and i'm not a roleplayer either. But even if i'm not a roleplayer what do i see when i start the game? I mean the stats don't mean much to me until like, 1 or 2 months in. So i just look at all the race and bloodline descritions:
Caldari: You will WTFPWN everything in your uber-state-of-the-art seek & destroy ship. They have a mentality based on efficiency and they seek victory at any cost <--- VERY tempting
Gallente: Liberalists who believe in free trade and commerce. Leaders in the diplomatic world. They also use drones, and lots of drones. Seriously, you can like, send little ships to pewpew big ships with you sitting idly by. (At least that's what i got from the description) <--- Hmm, they sound fun. Drones are kind of like summons right? Those are always cool. And they also have a bit of a dark side to their liberty and freedom mentality.
Minmatar: Bad ass mother-truckers who beat the **** out of their masters and now roam around the galaxy as pirates and criminals and smugglers. <--- Hmm, smugglers sound nice, i'd love to be one. Kind of like Han Solo from Star Wars. Heh. Yeah they're cool. Now on to the last race.
Amarr: Religious people who have a whole society based around their religion and their belief in the existance of a God. They enjoy long walks by the church and a nice candlelit prayer to God. They also read the Bible a lot. And uh, hmm. Oh yeah, they're jerks for enslaving the Minmatar. <--- Well then, uh, wow. They really suck! I mean really, they LOOK cool but after THAT description? I just have no reason to play them, i mean i haven't heard anything other than the fact that they're religious. Oh well, it's between Caldari and Gallente now... What to choose... Gallente have drones, so **** the Caldari.
That was basically my whole thought process when i was creating my character. And it's pretty hard to learn much about eve within the first 3 months. So yeah, most new players, after 3 months of training skills for their own race, simply won't have the patience to start over again or switch over to something else. So since nobody starts with Amarr, nobody goes with Amarr. If you want more Amarr players, you got to attract new ones, simple as that.
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Tzesaeia
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Posted - 2007.12.19 09:34:00 -
[78]
Edited by: Tzesaeia on 19/12/2007 09:35:31
I like all of my ships to be buffed.
But what I like even more is getting the ships of the others nerfed. You think I'm an *******? Let me explain.
Nerf after nerf more and more solo pvown ships have been cyrpled. Nowadays there is the Vagabond and uhm uhm, dunno really. Is there another solo pwown ship that has no really risky weakness like low cap sensor strength, not enough speed, not enough meds to tackle right, simply overprized or not enough dmg? Maybe the Megathron but it is a really skill intensive ship not that i don't think it needs a nerv.
I believe in CCP's willingness to make Eve a real MMOG. When it comes to the decision between teamplay or solo ego shooting Eve will give you the choice between teamplay and sure death.
They modify the modules and the ships over and over towards this goal.
The Nos neref in general. Nos as it was once made it possible to have great never ending cap and to switch of the enemy tank and sometimes even dmg so you don't needed cap nor tank nor a lot of dmg to kill an enemy. This made logistics completly useless, gunboats without nos completly useless, heavy tanks without Nos completly useless. Tacklers live was hell since a BS could drain you in seconds and than kill you with it's drones. So no tacklers for Eve, no Logistics, no real Gunboats. A gang was perfectly fine if it consisted of 100 Nos/gun ships. This was changed... ...but than Recons came esspecially the Arazu and the Curse but also the Huginn. Besides everyone else started to use sensor damps, too. This made tacklers live again pure hell and tanks were no longer needed. New idea insane lock time, sensor damps and great dmg. Some ships cam into favour. Again a gang was fine if it consisted of a bunch of dmg dealers with sensor boosters and sensor damps no need for any other type of ship.
The Solo pvowner Curse has been nerfed, now it can solo pvown a vagabond,zealot still* but thats it. Pretty much everything else is either too dangerous (all battlecruisers are really scary esspecially caldari passive tanks) or impossible to kill battle ships with passive tanks, warping friggies.
*at least something that can perform this and careful you little mini revolution slaves out there
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Tzesaeia
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Posted - 2007.12.19 09:35:00 -
[79]
But in a gang it can be extremely dangerous using all it's hi-slots for what it does best as well as most of it's meds to switch out this pumping megathron in the center of the battlefield.
In combination with the other "useless Recons"** and dmg dealers it can make live hell to any other incomming gang and if you put some T2 friggies into the mix even T1 would be fine*** you have a morderous gang that will catch almost everything.
If we look at this gang it is perfectly mixed. You'll want to have recons at best one of every kind, you'll want to have friggies inties you'll want to have Hacs, Command Ships and Battleships for the real dmg. You can go on like this: Having one or two logistics will give a lot of your gang mates more slots since they don't need to care about CAP at all anymore; Remote reps will keep the passive tankers alive through the second and the third encounter in a row; A dictor will keep the real fast stuff from running; A HIC will do this in case the dictor didn't survive the first encounter of course hic will be a bait and needs to be remote repped and insanely tanked.
This is where the great PvP potential of Eve lies. To make fittings for your own little ship is nice but the challenge lies in Teamplay.
It is getting easier and easier to make the right solo PvP choice: Minmatar Vagabond, Gallente Megathron
But I would be careful with skilling such ships up if you only purpose is solo flying since I estimate that they are next on the nerf it list at the CCP studios.
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Tzesaeia
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Posted - 2007.12.19 10:45:00 -
[80]
So I figured out now clearly what I think the purpose of PVP in Eve should be. And I claimed that CCP is nerfing Eve towards this goal.
Let me describe a second even more important theory.
CCP wants Eve to be the best MMOG out there. They really want this. Not the largest that is secondary: The Best.
But MMOGs are very different each for itself so what do you need to provide to beat them all?
You need to make a game that includes everything that all the other games have.
Your players should be able to do everything they like.
There exist a few hundred quotes of CCP that calim that this is exactly the goal of Eve. I think it is somewhere in the beginning of the introduction aswell.
So Solo PVP will always be possible, as well as everything else that is already possible and along witt a lot new things in the future. This is why CCP makes so much new content all the time. Besides they need money for the developement etc...
So even if you believe my first theory this won't negate that Solo PVP is possible and that CCP will provide it's players with the oppotunity to do so.
But still the focus of CCP is the MMOG and therefor the teamplay. Solo PvP and Teamplay are no opposing aims. One can realize them all in one game. But the role of Solo PvP might shrink until a ceratin point not till extingtion while teamplay grows.
Finally I put up those two very basic and important theories, that need to be taken into account always when ever a player wants something to be changed in Eve.
A change to Eve must be in order to those 2 theories.* <---MOST IMPORTANT SENTECE
So this all is a bit bigger than the topic actually but i'm very in for Amarr and I wanted the Amarr players to read this.
Amarr is a great race. You don't need to perform roleplay but if you do it is very interresting and challenging sadly the roleplay part of Eve is still under developemnt but luckily they develope it at all. So in future you might have to make this one live changing decision: Do you either lay down your life for the emperor or do you rescue yourself for your family and choose a live in exile in Khanid doomed to hide and live of smuggle (is this attracting for new players?). Once you may get in contact with the Sisters of Eve on a sinister twilight zone world where you were save of the secret police of Amarr since the place is so unholy that every Amarr who puts a food on it's ground would be exiled aswell. They will take you along and raise you up again too a strong warrior fighting for a new mission greater than all those egocentric goals of the large empires. - That just to respond to the strong crtic of the starting screen for Amarrs any other suggestions for a attracting intorduction to Amarr?
So Amarr role play can be real fun. I'm not the roleplay professional so some professionals might want to add in their attracting intros aswell for thsoe who are not conviced yet.
But what about those lack of power mentioned here.
--sit down take breath and read on--
It doesn't exist.
--sit down take breath and read on--
Whilst Amarr might not have the best of the best solo pvown mobile out there that is cause Minmatar have it and well also not the second to best that is cause gallente have it. They have some.
What we see here:
Only one race can have the best. Well "the best" indicates that only one race can have it. I don't want Amarr to have it although I'm Amarr cause I don't want Gallentean or Minnies *urgh to fly the great ships of the empire. They shell stay in their vessels till they meat me and I'll get them out of them the hard way -> exit next clonebay space station. The only other possible solution to get more than one race to have the best is to make a copy of the best ship and give it to the other races with a nice new hull. This really makes no sense...I won't discuss this I refer to theory 1 and 2.
*that where described in the lat 3 pos
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Tzesaeia
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Posted - 2007.12.19 11:19:00 -
[81]
Of course none of the Amarrian Pilots present here want a copy of a slave ship to become a Amarr battle ship right?
If so be careful what you post! You might close up doors. *I know what i'm talking about i was a recruiter myself and if i would recruit for a roleplay corp i would never take someone who post he like slaves ships over amarr once into a amarr rp corp.
Amarr have good solo PvP ships.
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Pac SubCom
A.W.M Ka-Tet
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Posted - 2007.12.19 13:32:00 -
[82]
Originally by: Tzesaeia
Well Amarr has a broad range of great gang ships that get better the more you combine them.
plus the other stuff
And this holds true for all the races.
I'm glad that I'm not alone. Good notions on the Apoc there and the Recons/EW/Logistics. Great.
--------------- ∞ TQFE
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Warp Knight
The Serenity Society
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Posted - 2007.12.19 22:24:00 -
[83]
Having created my character well before I understood anything about attribute layouts, fittings, who is best and who is not, etc. etc., my choice being new to the game was as simple as whose portrait do I like best (which is what they tell you to do in the newbie guides). Based on that, combined with the race descriptions at the beginning of the game, my choice was simply 1) Caldari Deteis, 2) Caldari Civire. Every other race in the game had something with their portrait that just didn't sell me.
If I were able to train on an alt and not interrupt my main's training, I would totally rock an Amarr Amarr Wealthy Commoner Entrepreneur. ==============================
Work is for people that don't know how to plunder. |
Hamcraft
Bombshell Cartel Terror Syndicate
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Posted - 2007.12.22 17:21:00 -
[84]
It's definitely how the races are marketed...
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HippoKing
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.22 17:39:00 -
[85]
Edited by: HippoKing on 22/12/2007 17:39:33 The race of people is completely unrelated to the ships they fly. I have 3 caldari characters, but they can fly all 4 races reasonably competently between them.
3 races completely specced (all t2 weapons, all racial t2 ships, some capitals) , one to high t1 standard.
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Dapanman1
Amarr Beets and Gravy Syndicate
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Posted - 2007.12.23 06:32:00 -
[86]
Stop the whines. You're making the rest of us look bad. I do perfectly fine and all I fly is Amarr.
Also, HippoKing is back? WTF? PARTAY! Beets, you're among friends. |
MenanceWhite
Antesignani Alliance
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Posted - 2007.12.23 17:11:00 -
[87]
I am not ugly :(
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.24 06:19:00 -
[88]
It's interesting to note that when I started, ages ago, Amarr were cruise control for easy. We had the easiest ships to use in PvE, and were still pretty good in PvP.
You had:
1) Few skills to learn: armor and gunnery, plus cap.
2) Unlimited ammo.
3) Good damage.
Now that's all gone to Hell.
Interesting indeed.
A good first step is undoing the racial damage change that made EM our primary. If we went back to the preference for Thermal, things would be much better.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.24 11:40:00 -
[89]
Originally by: F'nog
A good first step is undoing the racial damage change that made EM our primary. If we went back to the preference for Thermal, things would be much better.
/signed
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.24 12:05:00 -
[90]
EVE is mostly about speed atm and Amarr are mostly not good in speed, because the ships are slow due "big" armor. In Eve you are getting more often killed with bigger and even bigger blobbes and it is unimportant, if your command ship can tank "like hell", when a lot of people shooting at you at once.
The only option to get away is speed.
(The armor isn't that much better as from the other races anyway => speed and passive shield tank are far better).
And in a game were speed getting favored, people want to fly HACs and Recons, but the only really good ship in this class is the Sacri. While the Sacri is good, you are Amarr and you tend to have much skill points in gunnery => low missile skills => it is a lot esier for Caldari to learn Amarr cruiser and use the Sacri as more Amarr to learn the missile skills properbly...
Don't get me wrong, I want to keep the Sacri as it is, BUT it is still faster for a caldari to use Amarr cruiser as Amarr using missiles.
==> I wish Amarr would have more split weapon ships, but with HIGHER boni that make them worth the split!!! Laser for the EM breach in the shield specs and then the right missiles for them armor weakness.
8x weapon A and with 5% bonus A1 and A2 to weapon A vs 4x weapon A with 5% bonus A1 to weapon A + 4x weapon B with 5% bonus B1 to weapon B is NOT balanced, even if you counting in that you have more versatile.
=> 10% boni would be mathematical even, but I would say 7,5% to each bonus would take credit to the greater mutability.
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