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Shana Lioni
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Posted - 2007.12.06 23:52:00 -
[1]

This stastic was posted in the Dev Blog, "Econ Dev Blog No. 3 - Some Statistics On Corporations"
There are many threads on these forums discussing various issues regarding the Amarr. It is common knowledge of the ineqities of the Amarr race. In PvP, it is common knowledge that low skill point characters do not perform as well as other races with similiar skillpoints. It is common knowledge Ammar lacks in EWAR, Ship Fittings, capacitor usage and high slot power grid usage.
Why is it that CCP continues to ignore our complaints? Why is it CCP rather create new content rather than resolve the inequalities that exist among the races of EvE? Why is it CCP pokes fun at the issues surrounding the Amarr issue. Why is it when new players join EvE and ask for suggestions on which race they should be, the general answer is, "Anything but Amarr"?
Giving CCP the benefit of the doubt here are one such thread discussing Amarr... http://oldforums.eveonline.com/?a=topic&threadID=632743&page=1#1
Let's get real CCP, the Amarr race in EvE is broken and needs some love and attention. Throw us a freakin' bone and give us a race to be proud of.
Thank you.
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Law Enforcer
Species 5618 R0ADKILL
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Posted - 2007.12.06 23:59:00 -
[2]
Edited by: Law Enforcer on 06/12/2007 23:59:15 a) their weapons eat to much cap. b) the cap regen on the "cap race" sucks c) they lack enough mids to really do anything useful d) their pulse/beam weapons eat up a hell of a lot of power grid making them a horrible race for noobs.
that's why no one flies amarr.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Valorem ([email protected]) |

Turin
Caldari Eternity INC. Mercenary Coalition
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Posted - 2007.12.07 00:06:00 -
[3]
And 30,000 of those 31,195 minmatar pilots fly vagabonds.
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DMF KingBob
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Posted - 2007.12.07 01:21:00 -
[4]
there ships are lame and has mostly not enough cpu and the capacitor is to fast empthy the armor is to fast broken
Amarr is the Hardmode Gallente is the PvPmode Minmatar the Speedmode and Cladari the very Easymode
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Shana Lioni
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Posted - 2007.12.07 04:07:00 -
[5]
Originally by: Law Enforcer Edited by: Law Enforcer on 06/12/2007 23:59:15 a) their weapons eat to much cap. b) the cap regen on the "cap race" sucks c) they lack enough mids to really do anything useful d) their pulse/beam weapons eat up a hell of a lot of power grid making them a horrible race for noobs.
that's why no one flies amarr.
Yes you hit on all the core issues. I would add that Amarr damage types are easily defended, hindering our damage output. Give us an alternative to EM/Thermal.
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Niffetin
Gallente CONsordium Infinate
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Posted - 2007.12.07 04:41:00 -
[6]
Only thing I notice is that the guys who whine about Amarr on forums have never actually flown them.
Stupid forum *****s...
WTS: Armageddon / Void L / Mobile Large Warp Disruptor |

Jonus Rath
Rampage Eternal Ka-Tet
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Posted - 2007.12.07 05:57:00 -
[7]
Don't panic, CCP listens to their subscribers.
Latest balance between Amarr - Caldary : Nerf Tracking Disruptors - boost ECM.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.12.07 06:56:00 -
[8]
Originally by: Jonus Rath Don't panic, CCP listens to their subscribers.
Latest balance between Amarr - Caldary : Nerf Tracking Disruptors - boost ECM.
I totally shot whiskey out of my nose reading "CCP listens to their subscribers."
I do know they listened to people to use snakes, odj/poly ships with damps and TD's fit because they weren't touched and actually buffed by script and the damp/td's are still up to 42%/47% (damp/td) strength on any ship instead of just ewar ships.
I listen to buddies who fly amarr ***** and moan about their amarr laser muffins being stale and dry. Please buff amarr so I can unmute them. THUKKER -Be Paranoid
Skeet Skeet L33t |

Jerusalem Eve
Amarr Caldari Navy Volunteer Task Force
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Posted - 2007.12.07 08:08:00 -
[9]
1. Armor EM resists are too high (pvp) 1a. Armor tanking popular in pvp.
2. Lasers use too much cap.
3. Set type of damage.
4. Fitting issues
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.12.07 10:12:00 -
[10]
There's a difference between being an amarr and flying amarr too.
Why people didn't pick an amarr character? 1/ The amarr image on race selection is not attracting : we're geeks, go for an image of an amarr lord with slave girls all around!
2/ What is sure is that it's not because their ships don't look cool. Maybe add a shiny ship (an abbadon like the one here) on the amarr pic in character selection.
3/ Being alone isn't attractive, but nothing can be done for this unless you overpower the amarr to attract people which would be totally wrong.
4/ Amarr are slavers, only roleplayers can actually not go whacky about this and have a character that might be a slaver.
Now the ships : 1/ Hard fitting big beams for many ships
2/ Hard against armor and worse against minmatar ships (70% or 92.5% anyone see?)
3/ Ships with a bonus like '-10% to capacitor usage of xxx energy weapons' doesn't look attractive, it's not saying +x% damage, +x% ROF, +x% tracking, +x% range or anything that sounds cool like those bonuses.
4/ Amarr ships lack damage type flexibility : Fixed damage types, can't even choose to modulate the EM/thermal ratio, you are limited to the existing crystals that do too much EM for PvP. Some ships lack a proper 25m3 dronebay and it doesn't help at all! (see amarr HAS and cruisers)
5/ Amarr ships lack fitting flexibility : beams cost you too much on most ships, even battlecruisers that are supposed to be the high-end high-power ships to mount the biggest cruiser sized weapons. Even fitting the biggest pulses is often already an issue! You can count medslots on... Your eyes, nostrils, legs, arms, you see, things that come by two.
Now, the good things : 1/ I tried amarr frigates, AS, interceptors, cruisers and BCs, I found them cool, but some ships are more flawed than others may it be fitting or damage output. Still they are cool, just I won't use all of them as I would do with gallente ships.
2/ Once you found out how it works, they hurt hard, but you're still not a tackler and damage dealer at the same time.
3/ I think amarr females look hot... -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
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Minmatar Citizen 4521577
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Posted - 2007.12.07 11:17:00 -
[11]
Boost minmatar! If amarr become the FOTM we risk being less popular than them very quickly. This cannot happen!
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VicturusTeSaluto
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Posted - 2007.12.07 11:22:00 -
[12]
They are slaving religious nutjobs, their ships suck for carebears(inability to pick damage type), they are not that great for solo(lack of meds, slow).
Doesn't mean that Amarr sucks.
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Mera Jin
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Posted - 2007.12.07 11:35:00 -
[13]
Originally by: Shana Lioni [
Why is it that CCP continues to ignore our complaints? Why is it CCP rather create new content rather than resolve the inequalities that exist among the races of EvE?
Because fixing old problems do not attract new subscibers to the game. Releasing shiny graphics do. New subscribers equals more money. Pleasing the old players that love the game anyways, do not bring in more money, and most of these faithfull players will stay even if the game is stuffed full of bugs.
Graphics is the easiest way of promoting a computergame. Without the "best" graphic, the game is not gonna catch anyone. Take Crysis for instance; a lot of feedback says the game is right out boring, but its still the most hyped game atm. Why? Graphics ofc. |

Katharina Gorbacheva
Amarr Soviet Star Federation Celestial Frontier
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Posted - 2007.12.07 12:35:00 -
[14]
Edited by: Katharina Gorbacheva on 07/12/2007 12:35:38
Originally by: Eleana Tomelac There's a difference between being an amarr and flying amarr too.
Why people didn't pick an amarr character? 1/ The amarr image on race selection is not attracting : we're geeks, go for an image of an amarr lord with slave girls all around!
It IS attracting. Unlike the caldari image, which is portraying a guy who looks like a nazi.
2/ What is sure is that it's not because their ships don't look cool. Maybe add a shiny ship (an abbadon like the one here) on the amarr pic in character selection.
Amarr ships are the best looking in EVE. Nothing the caldari have comes even close.
3/ Being alone isn't attractive, but nothing can be done for this unless you overpower the amarr to attract people which would be totally wrong.
Why being alone?
4/ Amarr are slavers, only roleplayers can actually not go whacky about this and have a character that might be a slaver.
Rather being an Amarr slaver than a Caldari nazi. Caldari have by far the worst race description. Only total noobs would choose them for that, now that shows the quality of ppl in EVE.
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FawKa
Gallente x13
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Posted - 2007.12.07 12:49:00 -
[15]
Amarr players suck, Amarr race rule, hands down
Yes I fly Amarr, got an alt with nothing more than full skilld gunnery and spaceship for Amarr. Sure they take cap, ******* passive thank the beast, add a slave set on top, go pwn.. And the whole "we dont have enough med slots", please.. Everyone seems to be flying in gangs anyways, not everyone needs both a disruptor and a web. Tired of this rabbeling about Amarr.. Look to yourself, you suck, not the race.
- - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |

Hatch
Minmatar Cloak and Daggers Knights Of Syndicate
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Posted - 2007.12.07 13:57:00 -
[16]
Edited by: Hatch on 07/12/2007 13:59:14
Originally by: Jonus Rath Don't panic, CCP listens to their subscribers.
Latest balance between Amarr - Caldary : Nerf Tracking Disruptors - boost ECM.
Honestly, i haven't felt that ccp gave two ****s about their subscribers since castor and exodus. They guy above me, that i can't see his name, is right. Ammar don't suck, you do. You haven't learned how to fly the ship properly and so you come whine about it. or you whine that another ship is too powerful. Get over it. there is supposed to be unbalance in the game. this isn't WoW or Ever*****.
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Shana Lioni
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Posted - 2007.12.07 14:47:00 -
[17]
Originally by: Hatch Edited by: Hatch on 07/12/2007 13:59:14
Originally by: Jonus Rath Don't panic, CCP listens to their subscribers.
Latest balance between Amarr - Caldary : Nerf Tracking Disruptors - boost ECM.
Honestly, i haven't felt that ccp gave two ****s about their subscribers since castor and exodus. They guy above me, that i can't see his name, is right. Ammar don't suck, you do. You haven't learned how to fly the ship properly and so you come whine about it. or you whine that another ship is too powerful. Get over it. there is supposed to be unbalance in the game. this isn't WoW or Ever*****.
Not very constructive, but I see that you fly Minmatar. You don't have the right to judge me. You know nothing about me or how long I have been flying Amarr. So your point is crap and unworthy to even be posted.
Shana Lioni is a 23 Million SP character - pure Amarr. I fly no other ships. My personal favorite is the Omen, but I fly a mean Maladiction. I fly pure PvP.
The issues at hand are well documented. My point of this post is to show CCP what is being said and get some sort of comment or response from them. These issues are nothing new to Amarrian pilots. The complaint here is why doesn't CCP listen?
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Shana Lioni
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Posted - 2007.12.07 14:53:00 -
[18]
Originally by: VicturusTeSaluto They are slaving religious nutjobs, their ships suck for carebears(inability to pick damage type), they are not that great for solo(lack of meds, slow).
Doesn't mean that Amarr sucks.
I agree with your post completely. I never said Amarr sucks. As I posted earlier, I fly pure Amarr as an Amarr character. It is very challenging to solo PvP. I won't dispute that Amarr ships tank well. That is one strong point about Amarr, and it contributes to our survivability in gang warfare. However, soloing is complete waste of time. Forget about ratting. I personally don't do it and use a Caldari character for that. Slow I don't know. What makes us slow is most of the time we choose and AB instead of a MWD so we don't use so much cap, cuz our Cap recharge sucks.
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Judicator Aldaris
Amarr
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Posted - 2007.12.07 15:51:00 -
[19]
Originally by: FawKa Amarr players suck, Amarr race rule, hands down
Yes I fly Amarr, got an alt with nothing more than full skilld gunnery and spaceship for Amarr. Sure they take cap, ******* passive thank the beast, add a slave set on top, go pwn.. And the whole "we dont have enough med slots", please.. Everyone seems to be flying in gangs anyways, not everyone needs both a disruptor and a web. Tired of this rabbeling about Amarr.. Look to yourself, you suck, not the race.
Not gonna explain myself much. You are saying that you have an amarr alt, not your main, that with a slave set you pwn, and you dont need nor can fit both a disruptor and a web, hence other races have more free meds. Please tell me if my reading comprehension is off
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Andreya
Murder-Death-Kill
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Posted - 2007.12.07 16:34:00 -
[20]
because amarr are slavers.... honestly... when i started the game, i wasnt interested in them :P
but anywho, amarr ships are cool, they have a ;few; VERY good ships. i have trained up fro them , and dont regret it at all _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Danjira Ryuujin
Caldari
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Posted - 2007.12.07 23:08:00 -
[21]
No one wants to hang out with whiners.
Amarr - Annoying the Eve Community since 2005 |

Viper G
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Posted - 2007.12.07 23:40:00 -
[22]
Edited by: Viper G on 07/12/2007 23:41:22 I believe I remember hearing that wow has a system to resolve this issue.
On most servers, you don't have a even match of horde and alliance members, so always one group outnumbers the other.
The fix for this, is the minority group gets a linear damage/hp boost based off the ratio of players.
So a 5 man group vs a 3 man group will be a even fight, as the 3 man group are stronger.
This system would probably work for eve because this system auto balances out. If amarr got a damage boost, and everyone started switching to amarr, they would loose their damage boost until it became evened out. If another race become a minority, they would automatically start receiving boosts to balance them out.
Of course this system would be arbitrary limits imposed. for example, max boost is 25% (just an example)
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sprawdz
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Posted - 2007.12.08 00:19:00 -
[23]
Viper G. Thats why Eve is not WoW and will never be, hopefuly. Please... Amarr are fine. Yes, there are few ships that needs a buff like the apoc or maller,pilgrim maybe zealot a little bit. You know what Shana Lioni? If you would really play amarr for long enough u would know that Amarr are pwnzors! Our ships arent for solo. End of story. Learn it or train gallente. Who cares that amarr are the minority in eve. I dont. I have a 50M main amarr char. Was flying amarr since 2004. Amarr 4TW PPL !! 
Quote: Let's get real CCP, the Amarr race in EvE is broken...
Man, you are broken. My geddon aint broken. Me loves my geddon n my abaddon n my new uber sacri.
Quote: Shana Lioni is a 23 Million SP character - pure Amarr. I fly no other ships. My personal favorite is the Omen, but I fly a mean Maladiction. I fly pure PvP.
You fly omen... OMG. An omen?! You have 23m SP? And your favorite is an Omen? Where did you put your SP? Having 23m SP you should be able to fly a t2 fited zealot easly. You proved one thing. You dont know anything about amarr cos you fly an omen with 23m SP Yes, you are right mr. 2007 character flying omens in PVP(rofl). Please... gimme a break.
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.12.08 06:47:00 -
[24]
Well the reason for few amarr players i think isn't so much the drawbacks on the ships as it is a flaw in the description when you create a character. Most people who try this game has read about it on some homepage or in a magazine, or seen an ad somewhere. So they know little about the game when they set out to create their character. Now look at what the descriptions tells you: Caldari = uber combat characters, capitalist hardcore mercenary type people, sounds cool. Minmatar = former slaves rebelled against evil masters, underdogs making their living out of piracy and smuggling, sounds cool. Gallante = democratic defenders of peace and personal liberty, sounds cool to people who have these ideals real life + the pics of their women is attractive attracting both male geeks wanna play a woman aswell as girl players (9 out of 10 girl players I know are gallante). Amarr = old dusty boring empire, religious fanatics, slavers, uuuhm, not so cool.
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FawKa
Gallente x13
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Posted - 2007.12.08 09:06:00 -
[25]
Originally by: Judicator Aldaris
Originally by: FawKa Amarr players suck, Amarr race rule, hands down
...
Not gonna explain myself much. You are saying that you have an amarr alt, not your main, that with a slave set you pwn, and you dont need nor can fit both a disruptor and a web, hence other races have more free meds. Please tell me if my reading comprehension is off
It is not my main as got it a lot later. Hell I didnt even have a clue what to chose when I first came to EVE. And tbh, 30m SP spec'd in just one race is fine to me. Anyways, from my perspektive you cannot just ballance a race by giving them all the same number of med slots. This is just not worth whining about. Try shield tank a ship with torps as you now need a MWD a web and a diruptor if you do not have gang mates to do that. This has become a gang game unless you fly nanoships tbh. And besides, about the whole "whine whine we shoot EM".. well? most gallentean ships end up with EM being their worste resist Lol.. eamn, kin, therm, exp hardener, dc2.. That's standard active domi tank right? ppl dont fit em hardeners. Oh and about the slave set: I do everything I can to improve my ships. My slave just makes it live longer afterall compared to my scrystal that really makes a Maelstrom unkillable. My point was not that you "need" a slaveset for all amarr ships to pwn with them. Ppl just seem to fail setting their ships up. An active Abaddon? omfg seriously, it is dead even before it goes to battle. Active vs 50-60k armor with nice resist. You get the picture. Ppl just fail, and then they whine instead of thinking.. Wtf did I just do wrong. I am sick and tired of all these wines. Glad caldari got some help so we can see the Raven in pvp again, but I see lots of Amarr ships. And most of the 'great' players that flies them are split in gallente/amarr og minmatar/amarr - and they would chose an Amarr ship. I stand by what I said: Amarr players suck, Amarr race rule - - - Signature - - - For Sisi; Running: 8800 GTX 640mb, 4 GB ram, quad core Q6600, creative x-fi, ASUS striker exstreme MB, windows vista, 1680x1050 fullscreen, |

Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.12.08 09:31:00 -
[26]
Why ?
An answer : http://oldforums.eveonline.com/?a=topic&threadID=632743
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ophiuchus3000
ISK Sink Incorporated
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Posted - 2007.12.08 10:45:00 -
[27]
We can't have too many Amarrians. We'd never have enough slaves to go around.
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Redback911
Malevolent Intentions
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Posted - 2007.12.08 11:17:00 -
[28]
I love amarr. Some of the best ships in-game.
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Miss Fruitcake
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Posted - 2007.12.09 02:24:00 -
[29]
Yes the amarr have their limitations in the gun department, at least you dont need to spend large amounts of money on ammo!!!!
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.12.09 03:25:00 -
[30]
Originally by: Draahk Chimera Amarr = old dusty boring empire, religious fanatics, slavers, uuuhm, not so cool.
This. And isnt Caldari Still the first picture from the left, the natural first pick for people who know little about the game, with Amarr on the far side?
Last I hear, the comment by many folks is also along the lines of "caldari seemed more human looking" and perhaps that causes a selection bias that Also has problems farther down the road.
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Magazaki
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Posted - 2007.12.09 03:36:00 -
[31]
Edited by: Magazaki on 09/12/2007 03:37:22 Honestly, I believe the only reason more people play caldari and less people play amarr are the race descriptions and pictures.
Not all people fly their starting race, and not that many people make educated decisions early on that say "amarr suck" or "caldari rocks" or anything.
IF, and that's a big if, there is another factor than pictures and descriptions, it would be the sheer amount of forum whining for an amarr boost. But then more people would fly gallente, as they are the most shouted against race lately for being uber. Instead these statistics are pretty much static, which probably means that the character creation screen "pushes" people towards caldari. Or, more accurately, rather that most people prefer what Caldari seem to represent, and at the same time amarr look rather, well, **insert relevant insulting remark here** -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |

Aakito
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Posted - 2007.12.09 05:01:00 -
[32]
Make an amarr alt, log in and pay attention to corp chat.
All they talk about is how utter crap amarr are, and that all the noobs should reroll asap b4 they regret it.. preferably reroll to caldari for easymode.
Then in comes a lone amarr hardcore fanboi shouting amarr rulz all, and its their destiny to enslave the eve universe.. with ps. gold shinnies ships ftw! |

Anacrit Mc'Sinister
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Posted - 2007.12.09 11:50:00 -
[33]
Quote: 4/ Amarr are slavers, only roleplayers can actually not go whacky about this and have a character that might be a slaver.
oh spear us, will you! and i wondered why all those people dont whant to play games with violance and questionable moralety. look at all those people running away from there comps.
BUT seriosly - Amar have bad emage created by players more then anything. everyone in eve knows to recomend new players not to start an amar charecter, becouse its hard. and ofcource every other thread is about how amar suck..( the fact that its true isnt the point) people just think amar is crap...which is not entirely true.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 13:19:00 -
[34]
Amaar: Including ships just added
Pants frigs of all types except inti's
T1 frigsà well theyÆre T1 frigs so I will let that one slide.
Assault frigs, well they are pretty pointless as a whole but none more than the Amaar ones.
Vengeance is too slow to be any good, and its fire power is all mixed up.
Retributionà one mid slot, well thatÆs just a joke.
Sentinel: tracking disrupters with new scripts against: Minmatar û who fight with missiles and nearly always in their falloff on their turrets. Disrupters effect optimal range and tracking. Gallente û who will be using drones from mid range, blasters at point blank and rails from too far that disrupters have no point. Caldari û well missiles arnt really going to be effective.
NOS/Neut û Cap is to small for pack to do much to anything, though as a large swarm this could be deadly, but as pointed, itÆs a swarm tactic for the least flown race, so basically pointless.
Upside û it can do 2 useless things at once for about 20sec before getting blown up, having a micro warpdrive on board drops your cap amount even more.
Cruisers Class: Well they are pretty much all just a joke, the arbitrator is probably the best, though its not really got much competition. The sacrilage makes a really good tank for what it isà well thatÆs it actually, it does a good impression of a pebble. The zealot does a bad impression of a pebble and less damage than a thorax even after the nurf.
Recons: well NOS is nurfed in the most odd way. Which means nuet and nos, which means cap yourself if you cap the enemy. Which means as soon as your ship is actually doing the job to drop some cap, your NOSÆs become useless. Skill with micro management can make it work so a good pilot distinguish himself from a pants one. But the actual nurf could have been done in a better way, its makes the ship mostly usless.
Battle Cruiser Class: Harbinger is actually pretty good if you forget about the tank and just go for gank, a lot like a brutix. And now the myrm has been nurfed (putting out around 750-800 rather than 1100DPS (more than most battleships) ) Its pretty much on par with the harbinger. Prophecy tanks well for what it is, runs out of cap, does no damage and looks like a penguin on acid (ok that last bit was just being mean) Command ships, well does a really good impression of a large pebble. But a ships best asset shouldnÆt really be that you can fill it with 50,000 armour and nearly 90% resists. That cool until you realize that is all you can fit on it. When its balanced, it runs out of cap, tanks barely average, does pants damage ( about as much as harbinger) and is a great way to waste ISK.
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bring back Eve TV |

Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 13:21:00 -
[35]
Battleships: Armageddon = good, Either tanks well on Ganks wellà Wait a minuteà thatÆs it. It cant actually do anything else. Ok if you have to choose between gank or tank, but you have 3 mid slots, now you have to choose between keeping your pants cap working and as we all know ôCAP is LIFEö, or we can drop that for actually being able to tackle our targets, or we can drop that to defend against EW, OR we can sacrifice that to use EW. Every other race BS can do at least 2 of those things at once to an ok degree.
Apoc: Well no real cap probs there, but pants at doing anything else. Used to be good as a nos boat in PVP, and perfectly ok for ratting and missions. Now itÆs a giant cap battery with a slightly above average cap. DoesnÆt do damage tanks ok, costs too much for what your buying.
Abaddon: Good ship, too bad it doesnÆt do what it says on the tin
Quote: ôThe Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds
Well it doesnÆt really stay on the battlefield for a while does it, Nice size cap, pants cap recharge, pants cap management. You would be lucky to get 3mins of cap using cap boosters, and of course you have to use cap boosters. Because 4 midslots wont allow you to tackle/cap manage/sensorboost/defend against EW. And you will have to defend against EW because Falcons have been boosted and Amaar have the lowest sensor strength. You could use your low slots, but now your balancing cap management/damage dealing/ tanking. Realistically for full cap management, your going to need 3 cap recharge rigs/1-2 cap recharger IIÆs/ and one cap power relay in the low to keep guns and hardeners and 1 rep (intermittently)going. And well lets be honest, if your doing that you will have to keep your rep going full wack because you are now using lows for cap/dmg/tank in stead of just dmg and tank.
With lvl 4-5 (closer to max skills) Gunnery skills/ max BS skills/ and lvl 4-5 in all tanking skills and max Capicitor skills (and all those secondary thing to keep cap going) the abaddon can barely keep its conflag guns (on their own û nothing else on the ship turned on) running.
Paladin: Looks a lot better but relies more on repping than resists. Cap is till going to be a MAJOR issue, but, the cargo bay is so large cap boosters could keep it in a fight for a while. Prob 1 (that they all suffer from û but the amaar the worst) The sensor strength. Against a paladin in particular, a single high skilled falcon will have an extremely high probability 99% permer-jam up to 6 of them at once. A kronos has a sensor strength of 13 and a paladin 12. With ECM topping out at 12.5 it = Amaar totally screwed and gallente fighting chance (even if its slim)
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bring back Eve TV |

Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 13:23:00 -
[36]
Prob 2 Because of prob 1, Paladin effectively has 3 midslots and a pants drone bay.
Quote: ôGeared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in todayÆs warship technology. While especially effective at support suppression and wreckage salvaging,ö
Its not versatile, no midslots or dronebay to be versatile with. More heavily affected by all forms of EW than any other race and cant be backed up by other Amaar race ships to combat or attack through useful EW. Minmatar have a similar proplem with Target painting, but that has just been boosted, and their webbing compliments it massively.
Well that was more of a rant than I thought, but I seemed to have covered a lot of points. Cant think of anymore.
And if your wondering, My main pilot is amaar and I have a gallente alt (which I really should fly a bit more) And the reason I stick with them is because up until the last patch b4 trinity, despite having all the other stuff wrong, Amarr could still hit the hardest if built for pure gank and nothing else. Though now itÆs the Hyperion that throws for damage equal to a carrier, and the Golem will do more than any Amaar ship ever could. Oh and the Kronos. Minmatar are faster. Everyone has better EW, more cargo space, better and more drone capacityà
Whoa I better stop this is getting depressing.
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bring back Eve TV |

Arenis Xemdal
Amarr
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Posted - 2007.12.09 13:36:00 -
[37]
Using that econ blog to support broken arguments.. hmm, didn't see that one coming.
1. What race you are has nothing to do with what ships and weapons you use. 2. Caldari, missiles, PVE, farming, achura, yeah... easiest way to play EVE. Doesn't make it the best. 3. Name one race that can achieve better Int/Mem than Gallente. Hint: Dr Caymus 4. Spot the coolest racial description at login screen. 5. Spot the coolest racial design at login screen for males, and for females.
I could go on, with details on the merits of each race that contribute to this without ever talking of ships and weapons. But frankly, one point still blows your argument that the percieved crappyness of Amarr is supported with real facts:
People don't know jack about the game when they start, and if they're making an alt, they'll maximize attributes for the purpose it will have.
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Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.12.09 13:44:00 -
[38]
1) Amarr are being protrayed as religious fundamentalists, and there aren't a lot of people who (even if subconsciously) want to identify with that.
2) Amarr generally have the crappiest attribute layout. Amarr-Amarr has far too much willpower, Amarr-NiKunni has far too much charisma. Khanid is about right, but only came into even with RMR, not *that* long ago. This would probably be the main reason.
3) Amarr ships are generally regarded as being crappy. Some people think this makes the Amarr race crappy aswell, even though character race has nothing to do with the ships one can fly.
4) Amarr just look "not cool". There's something wrong with the portraits if you need a hood to look cool, but if you take a hood you're not that unique anymore. This also scares new players off from the outset.
EVE History Wiki
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 13:58:00 -
[39]
Doesnt exactly destroy my argument, it more adds to it. Once a player learns about the game and starts an alt, they are not going to choose amaar due to the large suckiness factor that encompasess most of the ships.
On top of that flying around and seeing people as every race (but Amaar) in every ship (but Amaar) and hearing that Amaar ships are more pants than not, and have a very static way of fighting (and if they are already caldari, they already fight in a "stand and fire" kind of way like Amaar do) Plus the caldari versitility that the other races (but Amaar) adopt in one way or another. I do kind of think that ships might have a little something to do with it. Of course, many people would have seen something of the game before hand be it by friend or fan video, and seen the ships used or heard peoples oppinions of the ships and what they can do and probably may have heard the general concensous on Amaar and their ships. I feel that maybe, in the smallest way, just maybe that the pantsness of amaar ships might just somehow affect that.
When a noob asks you "what can you do with the amaar?" and then you tell them, and then they say "but can they do this fairly well?" and you keep have to replying no, other races can do it. Then you have to say that other races can do what amaar do nearly, if not as well. Plus other races have more options open to them and all the crap i said before.
Ships do have something to do with it, even before a player see's the character menu. The game began years ago, and now word of mouth (so to speak) carries weight in peoples choices and shapes their view before they begin game. -------------------------------
bring back Eve TV |

Wodanonline
The Last Resort.
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Posted - 2007.12.09 18:18:00 -
[40]
because 1 day they decided to unbalance something that was balanced it was called "the pulse nerf" to make it worse they started to totally destroy the amarr identity by making missile hybrids of the khandid ships.
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Wu Jiun
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Posted - 2007.12.09 18:42:00 -
[41]
Originally by: Arenis Xemdal
1. What race you are has nothing to do with what ships and weapons you use.
Not that i disagree but there was another econ dev blog which had a close look at what ships are actually flown. And the numbers pretty much give the same picture. Amarr is the least flown race both in terms of characters and ships.
However they are very, very close (difference not considerable) to the minmatar. Minmatar are said to excel in pvp in many areas. So the reasons why so few people fly amarr can't just be "they suck" or said perception of suckiness.
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Arcadia1701
Gallente The Scope
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Posted - 2007.12.09 21:28:00 -
[42]
Edited by: Arcadia1701 on 09/12/2007 21:35:39 Edited by: Arcadia1701 on 09/12/2007 21:30:44 Now i want all the * omg amarr suck* whiners to think on this one. Im gallente, but iv never flown anything but caldari. I liked the gallente artibutes better for what i wanted to train.
Caldari atura start with kick ass artibutes , anyone ever think of this before moaning?
Just because a character is a certain race, does not mean they FLY that races ships.
And well all know how ballanced the 8 heat sink geddon was..... My sig>
Post with your main, or don't post at all. My Skills |

Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.12.09 23:07:00 -
[43]
Originally by: Arcadia1701 Edited by: Arcadia1701 on 09/12/2007 21:35:39 Edited by: Arcadia1701 on 09/12/2007 21:30:44 Now i want all the * omg amarr suck* whiners to think on this one. Im gallente, but iv never flown anything but caldari. I liked the gallente artibutes better for what i wanted to train.
Caldari atura start with kick ass artibutes , anyone ever think of this before moaning?
Just because a character is a certain race, does not mean they FLY that races ships.
And well all know how ballanced the 8 heat sink geddon was.....
but you didnt pick amaar did you 
Im amaar, anything smaller than a BS that i fly is gallente, because Amaar is so crap on those small classes. You probbably chose gallente coz you clicked the wrong button. That you picked a particular race to fly another race ships shows to things, Amaar stats were not good enough and amarr ships were not good enough. It also indicates that you had knowledge of the game before you started it. Had you trained up gallente for a while instead of moving directly over to caldari, you probably would have moved over to minmatar primarily and amaar secondary, due to your skills being based around turrets. If you knew what you wanted before picked your character then you probably had some preconceptions as to what you thought the other races were like. And it could be possible that you heared bad things amaar.
Other than that, Amaar have until recently been quite seperate in weaponry from the others. Basic gunnery skills work between all races to some degree. But missle skills carry over from caldary to minmater and hybrid skills carry over to gallente. No other race has energy weapons, and only recently are missiles being introduced on a bigger scale. -------------------------------
bring back Eve TV |

Isan Danderoda
Strix Armaments and Defence Acheron Federation
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Posted - 2007.12.10 00:14:00 -
[44]
I would hazard a guess that people are tired of dealing with zealots in real life and don't want to play one in game.
When I started playing the space Byzantines didn't appeal to me at all.
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Highkoo
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Posted - 2007.12.10 03:50:00 -
[45]
Not sure how people can try to blame Pilots for the inadequacies of the Amarr platform of ships, there lacking in comparison to all other races enough said. There is one thing though that has always bothered me, whats up with the range of Lasers? if anything lasers should have by far the longest range of any other turret or missile. You may say hey its just a game and does not have to accurately reflect the R/W but then i must point out the EM/THERM dmg limitation. SO either remove the EM/THERM limit or really bring them up to par with Reality by giving them a significant boost in range.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.10 04:47:00 -
[46]
Edited by: Gamesguy on 10/12/2007 04:53:31
Originally by: Wu Jiun
Originally by: Arenis Xemdal
1. What race you are has nothing to do with what ships and weapons you use.
Not that i disagree but there was another econ dev blog which had a close look at what ships are actually flown. And the numbers pretty much give the same picture. Amarr is the least flown race both in terms of characters and ships.
However they are very, very close (difference not considerable) to the minmatar. Minmatar are said to excel in pvp in many areas. So the reasons why so few people fly amarr can't just be "they suck" or said perception of suckiness.
Thats because a lot of those amarr ships and characters are 1 day old bestower pilots, on the same blog it had a character comparison between races of characters above a certain amount of SP(it was like 10mil or something), and amarr was by far the lowest, minmatar was also low, but the difference between them widened considerably.
EDIT: Just looked at the blog again, minmtar has roughly 50% more players with 2m+ skillpoints as Amarr, gallente has more than two and a half times, and caldari has some ******** number more.
The funny thing is, Amarr characters have average more skillpoints.
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SturmTurm
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Posted - 2007.12.10 11:49:00 -
[47]
Hi All,
First time posting on the forums. Balance or not, whining in forums is NOT cool. An Amarr character should be more cool as the annoyingly arrogant race they are. Amarr don¦t have the stats, ships etc. so what? There status in the EVE Universe is superfly. Amarr is the ancient power base which everybody else hates - see that is cool. An outnumbered race who will fight the decade of EVE. The way to do it - against all odds - is to fight well, stick together and die with honour. Being Amarr certainly IS a challenge, so is RL. Being Amarr tells the story of players who actually likes playing for a challenge and not just to pass time. I don¦t want Amarrians to be connected to whinning and telling mummy. No get ¦em back where it counts - IN GAME. Outsmart nberships, use decent group tactics, setup traps ambushes use every means (in EULA) to play the game. Hmm - flame me - it was just my two ISK. |

Ulstan
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Posted - 2007.12.10 14:13:00 -
[48]
You're asking why the decaying corrupt stagnant technologically backwards religiously fanatical slaving empire doesn't have many people playing it? I wonder!
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Aya Otosaki
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Posted - 2007.12.10 19:10:00 -
[49]
Originally by: Ulstan You're asking why the decaying corrupt stagnant technologically backwards religiously fanatical slaving empire doesn't have many people playing it? I wonder!
we arent all roleplayers. ----- Ignorance is my strength. |

Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.12.10 19:58:00 -
[50]
Key point here: the statistics quoted only give the RACE of those players, not which ships they actually fly. So there's some inaccuracy involved... for example, the Caldari numbers should be much lower, as that chart is counting people who made an Achura character for the excellent stats, then moved on to fly some other race.
Now... the main issue with Amarr is they just don't have a clearly defined racial identity. There's nothing to make a new player say "wow, I really want to do that!". There are no real advantages to make an older player train Amarr to get access to something they can't elsewhere. Just put yourself in the position of deciding which single race you want to fly. You look at the characteristics and the various ships, and you see:
If you want to snipe from long range, laughing at the perma-jammed enemies that can't even hit you, you go Caldari.
If you want to get in close and rip people to shreds, you go Gallente.
If you want to out-run ships three classes below yours, laughing as they hit you for .0001 damage, you go Minmatar.
If you want... uh... shiny golden ships, you go Amarr.
Amarr just have nothing to stand out. They have nothing besides damage and tank, and ALL races can do that. Give an answer to the question "what can I get from Amarr that I can't get from any other race", and the problem will be solved.
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Drogher Forerunner
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Posted - 2007.12.11 16:21:00 -
[51]
Originally by: Merin Ryskin Key point here: the statistics quoted only give the RACE of those players, not which ships they actually fly. So there's some inaccuracy involved... for example, the Caldari numbers should be much lower, as that chart is counting people who made an Achura character for the excellent stats, then moved on to fly some other race.
Now... the main issue with Amarr is they just don't have a clearly defined racial identity. There's nothing to make a new player say "wow, I really want to do that!". There are no real advantages to make an older player train Amarr to get access to something they can't elsewhere. Just put yourself in the position of deciding which single race you want to fly. You look at the characteristics and the various ships, and you see:
If you want to snipe from long range, laughing at the perma-jammed enemies that can't even hit you, you go Caldari.
If you want to get in close and rip people to shreds, you go Gallente.
If you want to out-run ships three classes below yours, laughing as they hit you for .0001 damage, you go Minmatar.
If you want... uh... shiny golden ships, you go Amarr.
Amarr just have nothing to stand out. They have nothing besides damage and tank, and ALL races can do that. Give an answer to the question "what can I get from Amarr that I can't get from any other race", and the problem will be solved.
got a good point there... and despite 2 years of playing amaar, i really cant think of something. At least nothing past shiny golden ships.
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Elantte
Racketeers
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Posted - 2007.12.11 16:34:00 -
[52]
Originally by: Drogher Forerunner
Originally by: Merin Ryskin Key point here: the statistics quoted only give the RACE of those players, not which ships they actually fly. So there's some inaccuracy involved... for example, the Caldari numbers should be much lower, as that chart is counting people who made an Achura character for the excellent stats, then moved on to fly some other race.
Now... the main issue with Amarr is they just don't have a clearly defined racial identity. There's nothing to make a new player say "wow, I really want to do that!". There are no real advantages to make an older player train Amarr to get access to something they can't elsewhere. Just put yourself in the position of deciding which single race you want to fly. You look at the characteristics and the various ships, and you see:
If you want to snipe from long range, laughing at the perma-jammed enemies that can't even hit you, you go Caldari.
If you want to get in close and rip people to shreds, you go Gallente.
If you want to out-run ships three classes below yours, laughing as they hit you for .0001 damage, you go Minmatar.
If you want... uh... shiny golden ships, you go Amarr.
Amarr just have nothing to stand out. They have nothing besides damage and tank, and ALL races can do that. Give an answer to the question "what can I get from Amarr that I can't get from any other race", and the problem will be solved.
got a good point there... and despite 2 years of playing amaar, i really cant think of something. At least nothing past shiny golden ships.
unlimited ammo 
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Longtime Luver
Amarr SwEaTy ArMpIT RaIDeRs Rare Faction
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Posted - 2007.12.12 02:12:00 -
[53]
I like being a slave owning bible thumper. kind of makes me think of where my (insane) country is going to be soon =P.
but really, if Amarr could just get a bit of a boost. every race has problems, but with Amarr it is very plain to see. Loving them all, one at a time please. |

Skeltek
Caldari Asgard Schiffswerften Ev0ke
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Posted - 2007.12.12 07:22:00 -
[54]
Amarr simply is not recommended to most new players. No matter how good or bad the ships are - you don¦t need to be Amarr in order to fly the ships. What counts are the picture, flair and attribute points when choosing the race. Most characters in the game are already made and cannot choose their race any more. Even if Amarr gained popularity, it¦s years of new character creations that resulted in the statistics, that wouldn¦t change much over a few years even if Amarr were to gain a major advantage over the other races.
The Race people choose has nothing to do at all with the ships they will be going to play after they have familiarized with the game - so that statistic posted by the threadopener was a bad fact to use in the first place.
But to get back to the point: More and more stuff in Eve changes, and Amarr being that bad like claimed is an overexageration in the first place. Most ships have at least 1-3 hardeners for a tank, which leaves most ships as vulnerable to EM as to explosive damage. My natural enemies are Amarr, since they kill any ship I can fly twice as fast as any other race.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.12.12 10:08:00 -
[55]
As people always gather, there is this effect : 1/ Newbies get a character of the same race as their buddy who showed them eve. 2/ People on the forums tells newbies that they can have better stats with other races. 3/ People on the forums tell them that amarr ships suck. 4/ If they search a bit, they will find that there are less amarr players than the others and choose not to play amarr so they don't feel 'alone' in their race.
We can't change the race of the actual players, but the new players could find amarr more attractive if they had not such bad echoes everywhere. -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Soratah
Amarr The Aegis Militia Aegis Militia
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Posted - 2007.12.12 11:51:00 -
[56]
Of course the fanfests which have Nathan telling everyone that Minmatar are based on Icelandic people doesnt help Amarr image, being the slavers that used to control them.
Amarr does attract RPers because it has a very well developed backstory to draw from NOT mainly because of the fact they are slavers. However, not all Amarr are into RP. With that being the case there must be some issue that's causing these imbalances. Now it could be as simple as Amarr avatars look terrible but I suspect it's routed in some perceived failure of their warships.
I do agree with commentry that Amarr races are definitely not newplayer friendly. To compete in PVP one has to has to have a great deal of secondary skills and less time to focus on damage output. The skills are necessary for the machine to be fitted correctly and to be combat effective.
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Laila Eldgorn
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Posted - 2007.12.13 11:15:00 -
[57]
Quote: bla bla
Race has nothing to do with ships you can fly.
Real problem why very few pick amarr race is that they're not attractive race by their looks (specifically khanid/true amaar males) or from rp perspective. Also other races make much better "nubalts". There's also the fact that amarr/khanid low sec is mostly populated by macros. They're not fun to play with.
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Durzel
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Posted - 2007.12.13 11:33:00 -
[58]
Coming to the game as a newbie I initially picked Amarr because I liked the look of it, and figured that energy based weapons would save me money ipso facto would be a better newbie-friendly path to follow. I figured, without researching, that ammo dependancy would be a real financial or storage drawback.
After playing for a few days on the trial, and having spoke to a couple of seasoned vets, I soon realised this wasn't the case. After having bought 5000 rounds of ammo for my hybrid guns for less than 50k, and not running out for several days, I realised that ammo dependancy isn't really a penalty at all.
In Earth & Beyond (not sure if anyone remembers this) there was a race called Jenquai that depended on energy weapons and had similar capacitor issues/penalties as a result. The upshot though was that they did by far the most DPS - fighting them was all about trying to make it through until they'd ran out of cap power. From what I can tell from my early days play in Eve - Amarr don't really have a DPS bonus over other races, but they still have the high cap usage penalty as well as other penalties you'd expect from not requiring ammo, etc.
It does appear from the outside looking in that they've been nerfed too far, or that - perhaps - the other races shouldn't be doing as much damage as them, or that ammo should be more of a burden either in cargo usage or cost.
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2007.12.13 12:26:00 -
[59]
The only problem with the amarr ships is the "reduced cap use for lasers" bonus, while all the other races get dmg/tank/tracking/random amarrs get that damn cap bonus. Make it a fixed 50% or even a 40% would be better then a bonus, then some special ships could have the cap bonus and have lasers that uses less cap then hybrids .
I started playing amarr. decided drones were fun and started training gallente instead, not because amarr sucks but because gallente has better drone boats. now when getting t2 ships im looking back at amarr, some of hte t2 ships are great. and they are the nicest looking ships in EVE now.
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Eka Maladay
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Posted - 2007.12.13 21:34:00 -
[60]
Also, their starting stats also isn't very ideal ( in my opinion, worst of all four race overall) , and neither is their starting skill set (also, in my opinion, lacking in anything).
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Drogher Forerunner
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Posted - 2007.12.14 18:24:00 -
[61]
Well the amaar character selection would be nice to revamp the looks a little. Begining stats, well i havent really looked at it much, but from what is said on the forum they are kind of pants, I know my stats were pants compared to other races, but I put that down to the choices i made. We all know the ships/weapons have a serious issue.
AND i still cant think of anything that AMAAR excel in or is cool about them past Shiny Golden Ships.
I would have said no ammo, but our cap is our ammo and that goes Very very quickly.
hmmm... the only thing i can maybe say are good resists? though without cap thats just pointless.
nope still cant think of anything.
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Dotts
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Posted - 2007.12.15 13:14:00 -
[62]
Amarr have cool shuttles .. reminds me of an Awing.
I play amarr , simply because I had to pick something :-) I dont even care if they supposedly lack in skills , I dont really think so. Think you can pretty much find all the races starting are fairly similar. Though once I got in game a bit and wanted to do a few things , didnt take too long to figure out amarr ships just seem to lack things. Low power grid /cpu , lack of slots, etc etc seemed like there was always a better ship someplace else, and most of the ammar ones i would have used , kinda dont seem to do anything well. I think their industrials/transports are pretty good , maybe not the biggest cargo but pretty reasonable and fairly tough ships. Destroyers make good salvagers :-)
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Drogher Forerunner
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Posted - 2007.12.15 16:15:00 -
[63]
Originally by: Dotts Amarr have cool shuttles .. reminds me of an Awing.
I play amarr , simply because I had to pick something :-) I dont even care if they supposedly lack in skills , I dont really think so. Think you can pretty much find all the races starting are fairly similar. Though once I got in game a bit and wanted to do a few things , didnt take too long to figure out amarr ships just seem to lack things. Low power grid /cpu , lack of slots, etc etc seemed like there was always a better ship someplace else, and most of the ammar ones i would have used , kinda dont seem to do anything well. I think their industrials/transports are pretty good , maybe not the biggest cargo but pretty reasonable and fairly tough ships. Destroyers make good salvagers :-)
Amaar ships do have cool landing lights like at the airport (Abaddon)
Thats the thing, the Amaar where the first race in space, and they pew pew'ed and enslaved and it was good. Then they got hurt a bit and had to calm it down a bit.
But how they hell did they get any space travel and pew pew done without any midslots.
What I think actually happened was that they stumbbled across the minmatar whilst they were taking a nap, they sent in some ninja monks who drugged the food and when the minmatar woke up they realised they were onboard crappy amaar ships and cells, and they just sat there complaining that the stupid prison ship didnt have enough slots.
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Arcadia1701
Gallente The Scope
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Posted - 2007.12.18 01:52:00 -
[64]
Originally by: Archivian Specialatus
Originally by: Arcadia1701 Edited by: Arcadia1701 on 09/12/2007 21:35:39 Edited by: Arcadia1701 on 09/12/2007 21:30:44 Now i want all the * omg amarr suck* whiners to think on this one. Im gallente, but iv never flown anything but caldari. I liked the gallente artibutes better for what i wanted to train.
Caldari atura start with kick ass artibutes , anyone ever think of this before moaning?
Just because a character is a certain race, does not mean they FLY that races ships.
And well all know how ballanced the 8 heat sink geddon was.....
but you didnt pick amaar did you 
Im amaar, anything smaller than a BS that i fly is gallente, because Amaar is so crap on those small classes. You probbably chose gallente coz you clicked the wrong button. That you picked a particular race to fly another race ships shows to things, Amaar stats were not good enough and amarr ships were not good enough. It also indicates that you had knowledge of the game before you started it. Had you trained up gallente for a while instead of moving directly over to caldari, you probably would have moved over to minmatar primarily and amaar secondary, due to your skills being based around turrets. If you knew what you wanted before picked your character then you probably had some preconceptions as to what you thought the other races were like. And it could be possible that you heared bad things amaar.
Other than that, Amaar have until recently been quite seperate in weaponry from the others. Basic gunnery skills work between all races to some degree. But missle skills carry over from caldary to minmater and hybrid skills carry over to gallente. No other race has energy weapons, and only recently are missiles being introduced on a bigger scale.
Well actually, my true reason for going gallente, was before joining eve i read all the races backstories. I loved what the gallente stood for, freedom, democracy, rights.
However upon playing gallente, i really didnt like turrets, then i saw caldari with nice pretty missiles. Then i trained them lol. Then missiles got nerfed... My sig>
Post with your main, or don't post at all. My Skills |

Rogerano
Minmatar Einherjar Rising
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Posted - 2007.12.18 05:37:00 -
[65]
More boost amarr whines. Just another day on the forums. Every-time CVA blew up one of my ships with their golden fleet, I didn't notice any glaring deficiencies with the amarr ships present. One of our boys uses an asbie; he's nearly always at the top of the KMs and I dont' hear him whining about running out of cap. The arbitrator now has 150m3 of drone bay space; excellent ship made even better. Ever heard of a dura-maller? Jesus... Every race has their good and not-so-good ships; this isn't a "problem" - for want of a better word - limited to amarr; Bellicose anyone? And the Reaper?! OMFGlolWTFchopper what a terrible ship that is. Boost noob-ships for the love of GAWD-ALLMIGHTY!!!>!>!:!@#!@$J#!one
CCP pokes fun at the issue because the issue isn't as crippling as the whiners make it out to be. --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.18 08:52:00 -
[66]
Zealot should have a drone bay.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.12.18 14:49:00 -
[67]
Amarr ships only really suck if they use laser. A Maller with AC's can deal good damage and last a long time. Apoc with Blasters or AC's is also a good ship. Sacriledge. Arbitrator. Heck, Abbadon with AC's really kicks ass. Manage to kill a raven while 5 or 6 other ships was pounding me on SISI.
Only good laser ship, is the Geddon, and thats because its cheap compared to the damage it can deal.
Lasers are good starter weapons with high damage and tracking. But when you gain skills, typical ship bonuses makes the other weapons outperform laser in every depratment.
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Empyre
Domestic Reform
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Posted - 2007.12.18 15:32:00 -
[68]
with a good amount of skills, amarr rocks. takes a LOT of skills, though. my amarr alt didn't even start to shine until around 20m SPs.
The official goon buzz-kill. |

Amarr Holymight
deii feram Aegis Militia
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Posted - 2007.12.18 15:58:00 -
[69]
Haha what's the point in having lasers if you are going to fit ACs on amarr ships I have created that Abaddon fit and it is nice. You need to cross train missiles for Malediction Damnation and Sacri and then the autocannon for the abaddon thats a lot of training. Maybe give the Abaddon 4 missile launchers for the people who have cross trained for the aforementioned. Give the zealot a drone bay and all of a sudden Amarr doesn't look so bad. That said "The Damnation" is still the sexiest looking ship.
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.18 16:08:00 -
[70]
Originally by: Danjira Ryuujin No one wants to hang out with whiners.
HAHAHAHA, a caldari to talk about whiners. Caldari do nothing but whine, most of the time without even a reason. You try flying solo-amarr and then you are free to whine - or fly solo-torp-raven and be successfull.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.18 16:10:00 -
[71]
Originally by: Amarr Holymight Haha what's the point in having lasers if you are going to fit ACs on amarr ships I have created that Abaddon fit and it is nice. You need to cross train missiles for Malediction Damnation and Sacri and then the autocannon for the abaddon thats a lot of training. Maybe give the Abaddon 4 missile launchers for the people who have cross trained for the aforementioned. Give the zealot a drone bay and all of a sudden Amarr doesn't look so bad. That said "The Damnation" is still the sexiest looking ship.
Abaddon can get 1000 pure DPS from it's guns, has 15km Optimal with another 10km Falloff. The way i see it, if you want close range with the Abaddon you have 2 choices. Either passive armor tank and MP II or active armor tank and 800's t2, but that doesn't mean that MP II sucks.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |

Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.18 16:11:00 -
[72]
Edited by: Setana Manoro on 18/12/2007 16:11:56 pls delete
Rifter is not X-Wing CCP. Trinity model kinda sucks. |

Cailais
Amarr VITOC
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Posted - 2007.12.18 19:28:00 -
[73]
I think its pretty simple. The first character a player picks (ie a newbie) is probably fairly evenly split. Its when you choose a second that the figures are skewed (as you're probably more experienced in Eve by that stage.
If your first char was caldari youve got a PVE expert: you choose gallente for a PVP pilot. If your first char was Gallente youve got a PVP expert: you choose caldari for PVE. If your first char was Minmater youre split 50/50 so you could go either gallente, or Caldari - as Minny are pretty good at pvp anyway youre prob looking for a PVE caldari pilot. If your first char was Amarr you'll choose ANYTHING else!
Nobody will choose Amarr as their second char, because they have such a bad rep: wether thats justified is hard to say but if faced with a choice why take the risk?
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.12.18 20:22:00 -
[74]
i dunno about this trinity patch i mean the heavy dictors are a godsend , the electronic frigs are kinda cool but paper tbh . the new graphics meh .. im sorry but (shrug) why bother ?
there are some serious long standing issues in eve relative to balance playability and sound . but the core components of the game itself still have the same issues with lag and the amarr race remains the race left out in the cold by devs . "we put 50 man years into the new gfx" orly how about putting 1 month into amarr ? how about the tab on a BP so we can tell if it's a copy or not or any of the other myriad of tiny play changes which would improve player life ? gfx are a garnish but they are not the meal the true value of eve is in the meal itself . the core issues of this game must be addressed in a proffesional and considerate manner .
i think the biggest problem with eve is the devs have a three race approach to a four race game it seems every major change to keep the "big three" in check has the unwanted side affect of diluting the amarr capability . amarr missile ships ? nos ?
if a new player or friend were to join eve today and ask me what he should do to get ahead fast in the game i would tell him to get 2 accounts make one caldari for making isk and one either gallente or minnie and avoid amarr like the plague . signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Danjira Ryuujin
Caldari
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Posted - 2007.12.18 23:06:00 -
[75]
Edited by: Danjira Ryuujin on 18/12/2007 23:06:32
Originally by: Setana Manoro
Originally by: Danjira Ryuujin No one wants to hang out with whiners.
You try flying solo-amarr and then you are free to whine
So I can't whine until I try to do something with a set of ships that they were never intended to do? By the way, where did I whine exactly?
Originally by: Setana Manoro
Caldari do nothing but whine, most of the time without even a reason.
Count the whine threads, then get a clue.
Amarr - Annoying the Eve Community since 2005 |

Empyre
Domestic Reform
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Posted - 2007.12.19 03:07:00 -
[76]
Originally by: Setana Manoro Zealot and Abso are not bad either, but Zealot really needs a drone bay.
while i wouldn't argue a set of drones, it doesn't really need it imo. my zealot is a beast of a killing machine. i am ****ed they turned the sacrilege into a missile boat but i guess i understand why. i used to love ratting in the thing without the need for ammo.
The official goon buzz-kill. |

Ivan Delacroix
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Posted - 2007.12.19 07:34:00 -
[77]
I think most of you are underestimating the importance of the racial backgrounds. No, we're not all roleplayers and i'm not a roleplayer either. But even if i'm not a roleplayer what do i see when i start the game? I mean the stats don't mean much to me until like, 1 or 2 months in. So i just look at all the race and bloodline descritions:
Caldari: You will WTFPWN everything in your uber-state-of-the-art seek & destroy ship. They have a mentality based on efficiency and they seek victory at any cost <--- VERY tempting
Gallente: Liberalists who believe in free trade and commerce. Leaders in the diplomatic world. They also use drones, and lots of drones. Seriously, you can like, send little ships to pewpew big ships with you sitting idly by. (At least that's what i got from the description) <--- Hmm, they sound fun. Drones are kind of like summons right? Those are always cool. And they also have a bit of a dark side to their liberty and freedom mentality.
Minmatar: Bad ass mother-truckers who beat the **** out of their masters and now roam around the galaxy as pirates and criminals and smugglers. <--- Hmm, smugglers sound nice, i'd love to be one. Kind of like Han Solo from Star Wars. Heh. Yeah they're cool. Now on to the last race.
Amarr: Religious people who have a whole society based around their religion and their belief in the existance of a God. They enjoy long walks by the church and a nice candlelit prayer to God. They also read the Bible a lot. And uh, hmm. Oh yeah, they're jerks for enslaving the Minmatar. <--- Well then, uh, wow. They really suck! I mean really, they LOOK cool but after THAT description? I just have no reason to play them, i mean i haven't heard anything other than the fact that they're religious. Oh well, it's between Caldari and Gallente now... What to choose... Gallente have drones, so **** the Caldari.
That was basically my whole thought process when i was creating my character. And it's pretty hard to learn much about eve within the first 3 months. So yeah, most new players, after 3 months of training skills for their own race, simply won't have the patience to start over again or switch over to something else. So since nobody starts with Amarr, nobody goes with Amarr. If you want more Amarr players, you got to attract new ones, simple as that.
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Tzesaeia
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Posted - 2007.12.19 09:34:00 -
[78]
Edited by: Tzesaeia on 19/12/2007 09:35:31
I like all of my ships to be buffed.
But what I like even more is getting the ships of the others nerfed. You think I'm an *******? Let me explain.
Nerf after nerf more and more solo pvown ships have been cyrpled. Nowadays there is the Vagabond and uhm uhm, dunno really. Is there another solo pwown ship that has no really risky weakness like low cap sensor strength, not enough speed, not enough meds to tackle right, simply overprized or not enough dmg? Maybe the Megathron but it is a really skill intensive ship not that i don't think it needs a nerv.
I believe in CCP's willingness to make Eve a real MMOG. When it comes to the decision between teamplay or solo ego shooting Eve will give you the choice between teamplay and sure death.
They modify the modules and the ships over and over towards this goal.
The Nos neref in general. Nos as it was once made it possible to have great never ending cap and to switch of the enemy tank and sometimes even dmg so you don't needed cap nor tank nor a lot of dmg to kill an enemy. This made logistics completly useless, gunboats without nos completly useless, heavy tanks without Nos completly useless. Tacklers live was hell since a BS could drain you in seconds and than kill you with it's drones. So no tacklers for Eve, no Logistics, no real Gunboats. A gang was perfectly fine if it consisted of 100 Nos/gun ships. This was changed... ...but than Recons came esspecially the Arazu and the Curse but also the Huginn. Besides everyone else started to use sensor damps, too. This made tacklers live again pure hell and tanks were no longer needed. New idea insane lock time, sensor damps and great dmg. Some ships cam into favour. Again a gang was fine if it consisted of a bunch of dmg dealers with sensor boosters and sensor damps no need for any other type of ship.
The Solo pvowner Curse has been nerfed, now it can solo pvown a vagabond,zealot still* but thats it. Pretty much everything else is either too dangerous (all battlecruisers are really scary esspecially caldari passive tanks) or impossible to kill battle ships with passive tanks, warping friggies.
*at least something that can perform this and careful you little mini revolution slaves out there
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Tzesaeia
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Posted - 2007.12.19 09:35:00 -
[79]
But in a gang it can be extremely dangerous using all it's hi-slots for what it does best as well as most of it's meds to switch out this pumping megathron in the center of the battlefield.
In combination with the other "useless Recons"** and dmg dealers it can make live hell to any other incomming gang and if you put some T2 friggies into the mix even T1 would be fine*** you have a morderous gang that will catch almost everything.
If we look at this gang it is perfectly mixed. You'll want to have recons at best one of every kind, you'll want to have friggies inties you'll want to have Hacs, Command Ships and Battleships for the real dmg. You can go on like this: Having one or two logistics will give a lot of your gang mates more slots since they don't need to care about CAP at all anymore; Remote reps will keep the passive tankers alive through the second and the third encounter in a row; A dictor will keep the real fast stuff from running; A HIC will do this in case the dictor didn't survive the first encounter of course hic will be a bait and needs to be remote repped and insanely tanked.
This is where the great PvP potential of Eve lies. To make fittings for your own little ship is nice but the challenge lies in Teamplay.
It is getting easier and easier to make the right solo PvP choice: Minmatar Vagabond, Gallente Megathron
But I would be careful with skilling such ships up if you only purpose is solo flying since I estimate that they are next on the nerf it list at the CCP studios.
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Tzesaeia
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Posted - 2007.12.19 10:45:00 -
[80]
So I figured out now clearly what I think the purpose of PVP in Eve should be. And I claimed that CCP is nerfing Eve towards this goal.
Let me describe a second even more important theory.
CCP wants Eve to be the best MMOG out there. They really want this. Not the largest that is secondary: The Best.
But MMOGs are very different each for itself so what do you need to provide to beat them all?
You need to make a game that includes everything that all the other games have.
Your players should be able to do everything they like.
There exist a few hundred quotes of CCP that calim that this is exactly the goal of Eve. I think it is somewhere in the beginning of the introduction aswell.
So Solo PVP will always be possible, as well as everything else that is already possible and along witt a lot new things in the future. This is why CCP makes so much new content all the time. Besides they need money for the developement etc...
So even if you believe my first theory this won't negate that Solo PVP is possible and that CCP will provide it's players with the oppotunity to do so.
But still the focus of CCP is the MMOG and therefor the teamplay. Solo PvP and Teamplay are no opposing aims. One can realize them all in one game. But the role of Solo PvP might shrink until a ceratin point not till extingtion while teamplay grows.
Finally I put up those two very basic and important theories, that need to be taken into account always when ever a player wants something to be changed in Eve.
A change to Eve must be in order to those 2 theories.* <---MOST IMPORTANT SENTECE
So this all is a bit bigger than the topic actually but i'm very in for Amarr and I wanted the Amarr players to read this.
Amarr is a great race. You don't need to perform roleplay but if you do it is very interresting and challenging sadly the roleplay part of Eve is still under developemnt but luckily they develope it at all. So in future you might have to make this one live changing decision: Do you either lay down your life for the emperor or do you rescue yourself for your family and choose a live in exile in Khanid doomed to hide and live of smuggle (is this attracting for new players?). Once you may get in contact with the Sisters of Eve on a sinister twilight zone world where you were save of the secret police of Amarr since the place is so unholy that every Amarr who puts a food on it's ground would be exiled aswell. They will take you along and raise you up again too a strong warrior fighting for a new mission greater than all those egocentric goals of the large empires. - That just to respond to the strong crtic of the starting screen for Amarrs any other suggestions for a attracting intorduction to Amarr?
So Amarr role play can be real fun. I'm not the roleplay professional so some professionals might want to add in their attracting intros aswell for thsoe who are not conviced yet.
But what about those lack of power mentioned here.
--sit down take breath and read on--
It doesn't exist.
--sit down take breath and read on--
Whilst Amarr might not have the best of the best solo pvown mobile out there that is cause Minmatar have it and well also not the second to best that is cause gallente have it. They have some.
What we see here:
Only one race can have the best. Well "the best" indicates that only one race can have it. I don't want Amarr to have it although I'm Amarr cause I don't want Gallentean or Minnies *urgh to fly the great ships of the empire. They shell stay in their vessels till they meat me and I'll get them out of them the hard way -> exit next clonebay space station. The only other possible solution to get more than one race to have the best is to make a copy of the best ship and give it to the other races with a nice new hull. This really makes no sense...I won't discuss this I refer to theory 1 and 2.
*that where described in the lat 3 pos
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Tzesaeia
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Posted - 2007.12.19 11:19:00 -
[81]
Of course none of the Amarrian Pilots present here want a copy of a slave ship to become a Amarr battle ship right?
If so be careful what you post! You might close up doors. *I know what i'm talking about i was a recruiter myself and if i would recruit for a roleplay corp i would never take someone who post he like slaves ships over amarr once into a amarr rp corp.
Amarr have good solo PvP ships.
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Pac SubCom
A.W.M Ka-Tet
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Posted - 2007.12.19 13:32:00 -
[82]
Originally by: Tzesaeia
Well Amarr has a broad range of great gang ships that get better the more you combine them.
plus the other stuff
And this holds true for all the races.
I'm glad that I'm not alone. Good notions on the Apoc there and the Recons/EW/Logistics. Great.
--------------- ∞ TQFE
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Warp Knight
The Serenity Society
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Posted - 2007.12.19 22:24:00 -
[83]
Having created my character well before I understood anything about attribute layouts, fittings, who is best and who is not, etc. etc., my choice being new to the game was as simple as whose portrait do I like best (which is what they tell you to do in the newbie guides). Based on that, combined with the race descriptions at the beginning of the game, my choice was simply 1) Caldari Deteis, 2) Caldari Civire. Every other race in the game had something with their portrait that just didn't sell me.
If I were able to train on an alt and not interrupt my main's training, I would totally rock an Amarr Amarr Wealthy Commoner Entrepreneur. ==============================
Work is for people that don't know how to plunder. |

Hamcraft
Bombshell Cartel Terror Syndicate
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Posted - 2007.12.22 17:21:00 -
[84]
It's definitely how the races are marketed...
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HippoKing
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.22 17:39:00 -
[85]
Edited by: HippoKing on 22/12/2007 17:39:33 The race of people is completely unrelated to the ships they fly. I have 3 caldari characters, but they can fly all 4 races reasonably competently between them.
3 races completely specced (all t2 weapons, all racial t2 ships, some capitals) , one to high t1 standard.
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Dapanman1
Amarr Beets and Gravy Syndicate
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Posted - 2007.12.23 06:32:00 -
[86]
Stop the whines. You're making the rest of us look bad. I do perfectly fine and all I fly is Amarr.
Also, HippoKing is back? WTF? PARTAY! Beets, you're among friends. |

MenanceWhite
Antesignani Alliance
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Posted - 2007.12.23 17:11:00 -
[87]
I am not ugly :(
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2007.12.24 06:19:00 -
[88]
It's interesting to note that when I started, ages ago, Amarr were cruise control for easy. We had the easiest ships to use in PvE, and were still pretty good in PvP.
You had:
1) Few skills to learn: armor and gunnery, plus cap.
2) Unlimited ammo.
3) Good damage.
Now that's all gone to Hell.
Interesting indeed.
A good first step is undoing the racial damage change that made EM our primary. If we went back to the preference for Thermal, things would be much better.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.24 11:40:00 -
[89]
Originally by: F'nog
A good first step is undoing the racial damage change that made EM our primary. If we went back to the preference for Thermal, things would be much better.
/signed
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.12.24 12:05:00 -
[90]
EVE is mostly about speed atm and Amarr are mostly not good in speed, because the ships are slow due "big" armor. In Eve you are getting more often killed with bigger and even bigger blobbes and it is unimportant, if your command ship can tank "like hell", when a lot of people shooting at you at once.
The only option to get away is speed.
(The armor isn't that much better as from the other races anyway => speed and passive shield tank are far better).
And in a game were speed getting favored, people want to fly HACs and Recons, but the only really good ship in this class is the Sacri. While the Sacri is good, you are Amarr and you tend to have much skill points in gunnery => low missile skills => it is a lot esier for Caldari to learn Amarr cruiser and use the Sacri as more Amarr to learn the missile skills properbly...
Don't get me wrong, I want to keep the Sacri as it is, BUT it is still faster for a caldari to use Amarr cruiser as Amarr using missiles.
==> I wish Amarr would have more split weapon ships, but with HIGHER boni that make them worth the split!!! Laser for the EM breach in the shield specs and then the right missiles for them armor weakness.
8x weapon A and with 5% bonus A1 and A2 to weapon A vs 4x weapon A with 5% bonus A1 to weapon A + 4x weapon B with 5% bonus B1 to weapon B is NOT balanced, even if you counting in that you have more versatile.
=> 10% boni would be mathematical even, but I would say 7,5% to each bonus would take credit to the greater mutability.
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Rasclot
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Posted - 2007.12.24 16:37:00 -
[91]
amarr got the fastest ceptor with 4 turrets. id train for claw if it didnt suck so much, but i have to stick with this ugly m*f* that is not cool at all. but i suppose character race is more of an RP question, cos crosstraining is an old trick and amarr got good ships too. |

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.24 17:21:00 -
[92]
I think from the RP view, beeing a Rebell(Minmatar) a Democrate(Galente) or a hard working Jack of all trades(Caldari) is one reason. Ofc beeing a Slaver(Amarr) is nice to, but mayby not for so many people.
Based on Char Stats many take Caldari(i simply hate the massive Achura overhaul ) as well in Therms of low Skilled performance. Looking at usebility with the Drake Caldari has a very effective Tool to make lots of ISK that requries less Skills than every other BC to performe simlar, Raven is also better than other BS with less SP. Also Amarr need lots Skill Points to perform well(not better) and relay on maxed out Skills, and got a bad reputation(not realy as bad as people say but with other Races you could do things mostly easier with the same amount of SP).
Nerf Tank, boost Gank! XD
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Shin Mao
Caldari AFC Death or Glory
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Posted - 2007.12.25 01:27:00 -
[93]
Originally by: Gordon Red
And in a game were speed getting favored, people want to fly HACs and Recons, but the only really good ship in this class is the Sacri. While the Sacri is good, you are Amarr and you tend to have much skill points in gunnery => low missile skills => it is a lot esier for Caldari to learn Amarr cruiser and use the Sacri as more Amarr to learn the missile skills properbly...
I'm caldary pilot, and find Sacri one of the best HACs in game (for caldary pilots), good speed, awesome armor tank, you have no problems with mids. X-ray nuclear pumped laser:
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SpMind
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Posted - 2007.12.27 11:20:00 -
[94]
ROFL
Plz, close this topic... If you all havnt you own brains thats not mean amarrs are worst race. If uoy cant fit Amarrians ships correctly this is you own problem. If you always carebearing or ratting... hm... you known who you are
Agrre winth you in one thing... apoc - useless ship, but all others...
I can provide ~1000dps in "Close" range In amarrians mean of war CLOSE range is 0-50km!!! Ammarians ships is tougher than others. 70 000 armor (70-80% all resistances) is not limit m9s... Now long range... Tachions. Yeah hard to fit, but have best dps in all long range weapons. Megabeams can be fit easly and they are same as 425 or 1400 in dps... Mid slots. All i need is web, disruptor, sometime(realy almost always) i fit capbooster (cheting device isnt it?) and sometime MWD. MWD i use on ships like Absolution (800dps, 15K armor) or sacri (missleboat, all caldary pilots known that ship i think :) )
M9s... PLEASE think before post in topik like this! Boost amarr boost amarr... Boost you brains!
P.S. Devs... fix apoc plz 
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.12.27 12:22:00 -
[95]
Edited by: Setana Manoro on 27/12/2007 12:25:08
Originally by: HippoKing Edited by: HippoKing on 22/12/2007 17:39:33 The race of people is completely unrelated to the ships they fly. I have 3 caldari characters, but they can fly all 4 races reasonably competently between them.
3 races completely specced (all t2 weapons, all racial t2 ships, some capitals) , one to high t1 standard.
Bull. The race your character has is not completely unrelated to what ships you can or will fly. When starting up you are trying to tell me that everybody chooses their character on looks or atributes and then immediately goes for another race or makes that decision on full knowledge of their future ships ? No it's not, most people stay with the race they pick from the start in EVE.
PS: The Sacrilege is a very good ship, personally i think a bit to good. I wouldn't be surprised if they nerfed it a bit in a couple of months. But Sacrilege is not Amarr, Sacrilege is Khanid, it uses missiles. No Amarr BS uses missiles, and having t2 ships that use missiles doesn't change the fact that the t1 ships in bc and under class suck with their respective lasers.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |

SiLkYsOfT
Vendetta Underground Rule of Three
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Posted - 2007.12.27 15:17:00 -
[96]
Edited by: SiLkYsOfT on 27/12/2007 15:25:35 Edited by: SiLkYsOfT on 27/12/2007 15:25:17 Give tachyons a knew bonus. For something that fires an FTL particle they do pretty crap damage. Possible suggestions:
- Increase the thermal output of them. 5% per level of large energy turret. works out to be around 11% more damage at level 5. Even use scripts or something to mutate the crystal.
- Give an exponential bonus to a concentrated (all fired at the exact same time for those ******s) laser fire of 1.5% per laser on shields, ie. total = (1.015^n) * ( (em*(1-emR/100) + th*(1-thR/100)) * m) where; em = em damage, emR = em resist, th = thermal damage, thR = thermal resist, m = damage modifier and n = number of turrets. so if you have 8 tachyon II's with a damage mod of 12 with gleam L crystals, shooting 0% resist it would look something like this per laser: total = (1.015^8)*((28*(1-0/100)+28*(1-0/100))*12) total = 757.0030182
- Same sorta bonus but to concentrated fire on armor. Lower bonus of 0.8 or something.
- drop the cap usage to around 80
- give the apoc ship specific tachyon bonus. 3% damage per BS or 5% tracking per level (give those bonus over to the paladin aswell)
- use jove technology to make them more then a cap void.
All these suggestions are just for tachyon lasers.
PS: The Armageddon and the Damnation are the 2 best looking ships in the game. Not counting the concord BS ___________________________
I don't even need to train Caldari to become another drone. Just use my T2 Amarr HAC, Sacrilege. Un-nerf tachyons!! |

Empyre
Domestic Reform
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Posted - 2007.12.31 07:05:00 -
[97]
Originally by: Ivan Delacroix That was basically my whole thought process when i was creating my character. And it's pretty hard to learn much about eve within the first 3 months. So yeah, most new players, after 3 months of training skills for their own race, simply won't have the patience to start over again or switch over to something else. So since nobody starts with Amarr, nobody goes with Amarr. If you want more Amarr players, you got to attract new ones, simple as that.
that was fun to read, didn't want to quote the whole thing. i agree with your logic, but a fair many people i know start second accounts after a while (i seem to every 10m skillpoints on my main give or take) and more than a few make an amarr pvp alt.
i couldn't believe the pvp powerhouse an amarr alt could be. i think they are highly underestimated, maybe because of the reason you stated, and worth every penny of investment. i honestly find myself regretting not choosing amarr first, and kind of think it might have had to do with similar reasoning.
I <3 empire.. usually. |
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