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SadoMaas
Totenkopf Division
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Posted - 2007.12.07 01:34:00 -
[1]
8d 23h here for Energy Grid Upgrades 5. How about you?
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syphurous
Gallente Center for Advanced Studies
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Posted - 2007.12.07 01:57:00 -
[2]
50 Days and 52 for a Hulk
I'm confused and not sure which way I should carebear. ___
All Ur Salvage R Belong 2 Me ! |
Giant Haystacks
Perkone
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Posted - 2007.12.07 01:59:00 -
[3]
why would I want a marauder?
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SadoMaas
Totenkopf Division
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Posted - 2007.12.07 02:04:00 -
[4]
Originally by: Giant Haystacks why would I want a marauder?
Easily outclasses others for the title of best Lvl 4 mission running ships.
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Yurii Chan
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Posted - 2007.12.07 02:07:00 -
[5]
1 hour 4 minutes. but it doesnt beat my current ship much so i'm as far as it takes for the ship to drop from its current 1.4 billion isk price tag
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Falka Lakadaka
Gallente BakaLakadaka Street
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Posted - 2007.12.07 02:12:00 -
[6]
Originally by: Yurii Chan 1 hour 4 minutes. but it doesnt beat my current ship much so i'm as far as it takes for the ship to drop from its current 1.4 billion isk price tag
I'm with Yurii, as long as it takes for the price to drop.....I have no issues with my current setup.
Cheers Falka
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Check out the Guides Sticky for answers to many questions |
SadoMaas
Totenkopf Division
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Posted - 2007.12.07 02:30:00 -
[7]
Originally by: Yurii Chan 1 hour 4 minutes. but it doesnt beat my current ship much so i'm as far as it takes for the ship to drop from its current 1.4 billion isk price tag
Thats a crazy price. No way in hell would I pay that lol
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Crimson Tides
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Posted - 2007.12.07 03:25:00 -
[8]
Originally by: SadoMaas
Originally by: Giant Haystacks why would I want a marauder?
Easily outclasses others for the title of best Lvl 4 mission running ships.
Just a pity that the golem isn't better then a Caldari Navy Raven as far as DPS goes. Looting, sure but while the price will be 1 bil or more i'll be avoiding it.
Kronos... maybe :P, i'm close, only need Adv. Weapon upgrades V (so about a month)
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Traska Gannel
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Posted - 2007.12.07 04:18:00 -
[9]
Actually - I don't understand why the Golem would not have greater DPS than a CNR. The Golem only has 4 launcher hard points but it has 100% increased damage for cruise missiles and torpedoes which makes this the equivalent of 8 regular launchers. On the other hand, the CNR only has 7 launchers - so I would think that a Golem should have about 14% more base DPS than a CNR. Of course, this may depend on how many BCS's are mounted in the low slots but with diminishing returns factored in there won't be more than 3 or 4 on either ship.
As for the question in the thread - I am probably about 70 days from flying a Marauder :) - I need BS 5, AWU 4,5 and Energy Grid Upgrades 5 brfore I can fly a Golem.
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Yurii Chan
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Posted - 2007.12.07 06:28:00 -
[10]
Originally by: Traska Gannel Actually - I don't understand why the Golem would not have greater DPS than a CNR. The Golem only has 4 launcher hard points but it has 100% increased damage for cruise missiles and torpedoes which makes this the equivalent of 8 regular launchers. On the other hand, the CNR only has 7 launchers - so I would think that a Golem should have about 14% more base DPS than a CNR. Of course, this may depend on how many BCS's are mounted in the low slots but with diminishing returns factored in there won't be more than 3 or 4 on either ship.
As for the question in the thread - I am probably about 70 days from flying a Marauder :) - I need BS 5, AWU 4,5 and Energy Grid Upgrades 5 brfore I can fly a Golem.
it would IF the golem had retained the std raven bonus which is 10% missile speed and 5% ROF but the golem only gets the speed bonus and not the ROF. now @ lvl 5 that's 33% dps difference with the CNR inching ahead.
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Kadoes Khan
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Posted - 2007.12.07 06:40:00 -
[11]
Originally by: Traska Gannel Actually - I don't understand why the Golem would not have greater DPS than a CNR. The Golem only has 4 launcher hard points but it has 100% increased damage for cruise missiles and torpedoes which makes this the equivalent of 8 regular launchers. On the other hand, the CNR only has 7 launchers - so I would think that a Golem should have about 14% more base DPS than a CNR. Of course, this may depend on how many BCS's are mounted in the low slots but with diminishing returns factored in there won't be more than 3 or 4 on either ship.
As for the question in the thread - I am probably about 70 days from flying a Marauder :) - I need BS 5, AWU 4,5 and Energy Grid Upgrades 5 brfore I can fly a Golem.
25% ROF bonus on the CNR =\ -=^=- "Someday the world will recognize the genius in my insanity." |
Dragon Lord
Caldari Caldari Provisions
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Posted - 2007.12.07 07:45:00 -
[12]
Edited by: Dragon Lord on 07/12/2007 07:45:23 Training Marauders lvl2 as we speak
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Swindley
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.12.07 08:46:00 -
[13]
Wouldnt cruise missiles tear apart small ships with the golem, cutting down mission running time by abit?
Not to mention the fast looting you could do:)
I kinda like the Golem, more than the Paladin anyway:P ------------------------------------------------ Ooooh look at me, I'm a signature! |
Hephaesteus
Gallente
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Posted - 2007.12.07 09:01:00 -
[14]
Can use one soon as I buy Marauder skill and train lvl 1.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.12.07 09:17:00 -
[15]
Originally by: Swindley Wouldnt cruise missiles tear apart small ships with the golem, cutting down mission running time by abit?
Not to mention the fast looting you could do:)
I kinda like the Golem, more than the Paladin anyway:P
Not as fast as CNR, as CNR has 16 % more dps. That is roughly equal being 16% faster in missions than Golem. And as far as looting goes ... well ... anyone who is caring about mission running effectivity is usually not looting and doing missions in the same ship, but are using separate ship (with salvage rigs) for looting, if they bother with looting at all.
Can use golem (for looting) as soon as I train the relevant skill to level 1.
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Swindley
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.12.07 09:39:00 -
[16]
Originally by: Carniflex
Originally by: Swindley Wouldnt cruise missiles tear apart small ships with the golem, cutting down mission running time by abit?
Not to mention the fast looting you could do:)
I kinda like the Golem, more than the Paladin anyway:P
Not as fast as CNR, as CNR has 16 % more dps. That is roughly equal being 16% faster in missions than Golem. And as far as looting goes ... well ... anyone who is caring about mission running effectivity is usually not looting and doing missions in the same ship, but are using separate ship (with salvage rigs) for looting, if they bother with looting at all.
Can use golem (for looting) as soon as I train the relevant skill to level 1.
But dps isnt everything. You'll be fighting mostly small ships in lvl 4s, meaning the other bonuses on the golem are HIGHLY usefull. And add a target painter with +30% effectiveness (at skill lvl 4) and I suspect Golem will be much faster than CNR for lvl 4s. And as i searched I even found a thread to confirm.
You might kill bs very very slightly slower, but you'll kill everything else much faster!
Someone test and confirm, or run some numbers or something:) ------------------------------------------------ Ooooh look at me, I'm a signature! |
Greenwing
SuX ltd. Rare Faction
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Posted - 2007.12.07 09:46:00 -
[17]
Originally by: Swindley
But dps isnt everything. You'll be fighting mostly small ships in lvl 4s, meaning the other bonuses on the golem are HIGHLY usefull. And add a target painter with +30% effectiveness (at skill lvl 4) and I suspect Golem will be much faster than CNR for lvl 4s. And as i searched I even found a thread to confirm.
You might kill bs very very slightly slower, but you'll kill everything else much faster!
Someone test and confirm, or run some numbers or something:)
I did test it on Sisi some time ago and my CNR was still faster (i dont' know the exact fitting but it was something with torps/TP's/missile range rigs, all relevant skills maxed) It's tank was a bit weak but enough for all lvl4 missions. Only in missions with very little BS rats the Golem was quicker. Overall the CNR was quicker.
If you want to do lvl4 missions easy and still pretty quick a Golem is probably a very good choice.
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Cryselle
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Posted - 2007.12.07 10:07:00 -
[18]
Marauder IV just started.
The Paladin will simply rock for Missions.
And I know someone who will sell Paladins for around 1 billion isk, which is reasonable...can't wait to get my hands on one
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Kerfira
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Posted - 2007.12.07 10:18:00 -
[19]
Edited by: Kerfira on 07/12/2007 10:19:27 While the Golem has less DPS than the CNR, it has several things that (imho) offsets that.
- It has higher alpha damage. This means that some ships will pop in one shot less
- The target painter bonus means cruisers and below go down faster
- You don't need a shield boost amp since its got one built in
- Lower ammo usage means faction missiles become much more attractive
- You can fit 3 tractor beams with 40km range. This means you can do a lot of the looting while you're killing ships, but more importantly that you can gather all/most wrecks in one location. This'll speed up post-battle salvage/looting a LOT!
- Extra resists. Not a lot, but it all helps
So, even though it has theoretical lower DPS, I think a cruise Golem WILL speed up mission running quite a bit compared to a cruise CNR.
On-topic: Got AWU 5 to go, but won't do that for a while since I'm maxing my logistics (and all related) skills first. Wanna let the price of the Golem stabilise a bit first too before I buy one.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Loc Maythan
Gallente AlfaCorp
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Posted - 2007.12.07 10:31:00 -
[20]
I could fly one in 40 days, but I won't be training for one as my gun and missile skills are all but zero, and there isn't a Marauder for drone users :-(
Loc.
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Tauranon
Gallente Federal Navy Academy
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Posted - 2007.12.07 10:44:00 -
[21]
Originally by: Loc Maythan I could fly one in 40 days, but I won't be training for one as my gun and missile skills are all but zero, and there isn't a Marauder for drone users :-(
Loc.
we do get a nice stealth ratter, which is of course too expensive to rat in :(
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.12.07 10:52:00 -
[22]
Need to train:
AWU5 Marauders 1 Gallente Battleship 1-5
Then I'd be in a Kronos. Except I don't really want a Kronos, or to buy the Gallente Battleship skill.
So, probably a year away from a Marauder. When the price gets cheaper, and I'm starting to run out of other things to train, I'll get a Kronos, stuff 2 salvage tackle rigs in it, and make it my mission cleanup ship. Tractor beam bonus <3
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DARTHxFREE
G.R.U.N.T
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Posted - 2007.12.07 10:59:00 -
[23]
Since all the Einstines are making only Caldari ships, I think were very far away from Palabin/Kronos/Vagur /join Cheeze & Whine Club
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CaptianBlack
Minmatar R'n'D.
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Posted - 2007.12.07 11:16:00 -
[24]
fly = now build = finish BS construction lvl3 today.. (need lvl4) invent = today ( if i'm lucky ) cost = much'o iskkies Use quotes ("") in URL tags or it breaks the layout.-Rauth |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.12.07 11:41:00 -
[25]
Originally by: Kerfira Edited by: Kerfira on 07/12/2007 10:19:27 While the Golem has less DPS than the CNR, it has several things that (imho) offsets that.
- It has higher alpha damage. This means that some ships will pop in one shot less
- The target painter bonus means cruisers and below go down faster
- You don't need a shield boost amp since its got one built in
- Lower ammo usage means faction missiles become much more attractive
- You can fit 3 tractor beams with 40km range. This means you can do a lot of the looting while you're killing ships, but more importantly that you can gather all/most wrecks in one location. This'll speed up post-battle salvage/looting a LOT!
- Extra resists. Not a lot, but it all helps
So, even though it has theoretical lower DPS, I think a cruise Golem WILL speed up mission running quite a bit compared to a cruise CNR.
On-topic: Got AWU 5 to go, but won't do that for a while since I'm maxing my logistics (and all related) skills first. Wanna let the price of the Golem stabilise a bit first too before I buy one.
1) Higher alpha can also mean more 'wasted' firepower if you do overkills. On the CNR, if you are competent you can divide your firepower more precisly and do less overkills. On small enough targets their ability to get in one repper cykle is still mostly irrelevant due the small hp buffer.
2) Cruisers - yes. However I'm also using target painter in my CNR setups (with proper support skills and signature reduction hardwire) and I can also one volley cruisers. With higher RoF on my launchers I thus can kill cruisers faster than Golem. Figates - I use T2 drones for them and don't see any reason to shoot at them with battleship class weapons (except in 2 missions where using drones on them will cause mass agro)
3) I already don't need shield boost amp for level 4 missions. My mid slots are XL t2 booster, 3x T2 hardeners, 1x PWNAGE painter and 1x heavy cap injector II. I do not have any propblems tanking level 4 missions long enough to complete them without warpouts.
4) I already using faction ammo. I'm doing 16 % more damage than Golem and using 43 % more ammunition. For me doing more damage and using more ammo is more profitable than it would be doing missions with less damage (slower missions) and saving on ammo. Then again it is somewhat personal depending on your mission running strategy, what is price of your LP and your SP in relevant fields. Most likely for casual missionrunner (longer missions taking over 1h) Golem might be easier solution.
5) No doubt Golem is awesome for looting missions. However looting, like missions is most effective if you have setup dedicated for it. You know, tractors and salvagers and salvage rigs and so on. So most specialized missionrunners will most likely get themselves one of the marauders for looting, however that looting marauder will have dedicated setup for that and will be used like looting destroyers are used currently, to loot and salvage missions after it's completed. Collecting it all into one place is ofcource advantage, but I doubt that if you run missions fast enough you have free loking slots to drag wreks around. My CNR can lock 10 targets (same as unmodifed golem) and I are quite busy loking new targets all the time to not run out of targets in most missions.
6) Extra resists. Yep. But even T1 Raven can tank level 4 missions with just T2 equipment, so tanking is not an issue for level 4 missions. Tanking will not help you do missions faster, your ability to kill your targets fast is what makes your mission running speed.
With all that I'm not trying to say that Golems are pointless or even bad ships. They are not. They will not be faster than competent CNR pilot however in missions no matter what you fit on it. They sure will be easier / need less attention than CNR.
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DeadManCommingThew
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Posted - 2007.12.07 11:59:00 -
[26]
Let's not turn this into a CNR vs Golem thing to drag down the other race Marauders The Marauders don't suck, it's just the CNR is "imba" it makes the other Navy BS a joke in PVE terms
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Orion Shurtak
Mission Runners United
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Posted - 2007.12.07 12:10:00 -
[27]
To answer your question...now.
They are way over priced to buy atm and with the proper skills a bs isn't needed to complete level 4 missions (at least prior to trinity). I use a nighthawk for all level 4's.
I think they will be most useful in level 5's where you can salvage and kill at the same time. Since you will have to do level 5's in low sec, a specialized setup for just looting/salvaging is more risky this the this ship fits the bill. I think used in a group, it would be an awesome addition. -------------------------------------------------- Mission Runners United
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Swindley
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.12.07 12:17:00 -
[28]
I like the CNR vs Golem discussion:) It's interesting!
Also, lvl 5s with some remote reppers repping eachother (Maybe if 1 ship gets neuted by the towers, marauders with their spare high slots can keep him alive?) Sounds interesting ------------------------------------------------ Ooooh look at me, I'm a signature! |
Katharina Gorbacheva
Amarr Soviet Star Federation Celestial Frontier
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Posted - 2007.12.07 12:53:00 -
[29]
Kronos pwns both. |
Diana Merris
Minmatar
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Posted - 2007.12.07 13:17:00 -
[30]
I could fly one in however many minutes it took to train Marauder I.
I don't see any point in it though so I don't intend to. I fly command ships with CS 5. What would I gain from a Marauder? It has less of a resist bonus, won't do much more damage and the tractor bonus is useless since I use a 4 tractor/4 salvager setup to loot. The only benifit I can see for my billion+ investment would be the ability to fit 2 large smartbombs to kill frigates.
Is 2 SBs enough to justify a billion isk? Not for me.
Disapointing really.
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