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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.09 08:58:00 -
[1]
Edited by: Jonny JoJo on 09/12/2007 08:59:31 It appears that despite Minmatar ships havving pretyt much the same cap as Amarr ships, that minmatar ships do not use Cap to fire guns!
This is extreamly overpowered and put this race at a Massive Advantage. I strongly reccomend that this be brought in line with all other turret races by requireing Cap to fire, or that Mimmatar have less cap so as not to imbalace other Races that use cap to fire Guns (such as Amarr, Gallente and Caldari Turret Boats).
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THEGREAT LOBO
Infinitus Odium The Church.
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Posted - 2007.12.09 08:59:00 -
[2]
no.
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Lazarann
Caldari Provisions
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Posted - 2007.12.09 09:02:00 -
[3]
Edited by: Lazarann on 09/12/2007 09:02:09 Or...not? Hopefully you're just joking. Otherwise....see above please.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.09 09:03:00 -
[4]
Sorry - Minmatar need to be balanced to be competitive with other gun races.
Either Reduce minmatar CAP
Or Make their guns use Cap. Anything else is overpowered.
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Ath Amon
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Posted - 2007.12.09 09:11:00 -
[5]
probably you miss the point that the dmg from proj is the lowest in game (ok smarties do less dmg :P)
also comparing to pulses they have way lower range and consider that pulse fight always in its optimal while proj fight in faloff (so dmg goes down)
personally i think that a bit more tracking will be nice for ACs, but thats my taste and generally i don't complain much about AC
i wonder what you'll say when you will see dps from missiles that hit harder than proj, have no transv problems, can fully chose dmg and wonder... they don't use cap too, at short distances even the delay penality is not that bad...
and about arty... is just crap, that will need a big boost (in range or damage) to be on par with other turrets...
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.09 09:13:00 -
[6]
Originally by: Ath Amon probably you miss the point that the dmg from proj is the lowest in game (ok smarties do less dmg :P)
also comparing to pulses they have way lower range and consider that pulse fight always in its optimal while proj fight in faloff (so dmg goes down)
personally i think that a bit more tracking will be nice for ACs, but thats my taste and generally i don't complain much about AC
i wonder what you'll say when you will see dps from missiles that hit harder than proj, have no transv problems, can fully chose dmg and wonder... they don't use cap too, at short distances even the delay penality is not that bad...
and about arty... is just crap, that will need a big boost (in range or damage) to be on par with other turrets...
Sorry - Minmatar guns do more REAL damage after resists than Cap using guns on a , say, Amarr ship does.
Nerf Minmatar Cap or Get their guns to use cap to be balanced as Minmatar are the only race to be able to have no issues firing turrets while neuted or running a tank
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Lazarann
Caldari Provisions
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Posted - 2007.12.09 09:15:00 -
[7]
My passive tanked Nighthawk uses cap to run....one hardener, has a badass tank, and does decent damage...do I need to be nerfed? Answer is no if you were wondering. Neither do Minmatar, and neither does the Rokh like you said in your other thread.
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NoNah
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Posted - 2007.12.09 09:17:00 -
[8]
Originally by: Ath Amon probably you miss the point that the dmg from proj is the lowest in game (ok smarties do less dmg :P)
also comparing to pulses they have way lower range and consider that pulse fight always in its optimal while proj fight in faloff (so dmg goes down)
personally i think that a bit more tracking will be nice for ACs, but thats my taste and generally i don't complain much about AC
i wonder what you'll say when you will see dps from missiles that hit harder than proj, have no transv problems, can fully chose dmg and wonder... they don't use cap too, at short distances even the delay penality is not that bad...
and about arty... is just crap, that will need a big boost (in range or damage) to be on par with other turrets...
That is small and medium arties. A 1400mm Tempest makes me drool anyday. ;)
And I'd pay little to no attention to OP. Can't decide wether he's just new or an alt, either way not here for a serious discussion or to contribute at all.
Postcount: 777288
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.09 09:17:00 -
[9]
Originally by: Lazarann My passive tanked Nighthawk uses cap to run....one hardener, has a badass tank, and does decent damage...do I need to be nerfed? Answer is no if you were wondering. Neither do Minmatar, and neither does the Rokh like you said in your other thread.
Nighthawk is not Minmatar. Nor does it do instant damage like Turret Race. Nor is it a battleship.
Now begon troll.
Balance Minmatar by reducing its cap or making its guns use cap. This brings it in line with other races.
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Ath Amon
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Posted - 2007.12.09 09:18:00 -
[10]
Edited by: Ath Amon on 09/12/2007 09:23:20 that's not that true... proj are not like missiles (all same dmg all full dmg type) so it can be worth to switch them in battle
proj have multiple dmg type and dmg vary in regard of range so against an omny tank ship is not worth to experiment, also you miss the point that t2 ammos have fixed dmg so, if let's say if you want to use barrage and stay out of webbers you are going to deal your fixed dmg as all other guns
eheh 1400mm do big numbers but thats all, in the end dbs is what really matter as in long range we have big tanks and so and so dmg. arty vs rail is like (i go with memory) rail outdps, outrange, outtrack arties while proj have better alpha and use no cap but considering that cap doesn't mean much in long range (cept maybe for amarr ship) i don't think the 2 weapons systems are that balanced
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.09 09:19:00 -
[11]
Originally by: Ath Amon that's not that true... proj are not like missiles (all same dmg all full dmg type) so it can be worth to switch them in battle
proj have multiple dmg type and dmg vary in regard of range so against an omny tank ship is not worth to experiment, also you miss the point that t2 ammos have fixed dmg so, if let's say if you want to use barrage and stay out of webbers you are going to deal your fixed dmg as all other guns
None of this means anything, as Minmatar has TOO much Cap, which needs to be balanced by either reducing cap, or by requiring cap use on Guns.
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Ath Amon
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Posted - 2007.12.09 09:27:00 -
[12]
Originally by: Jonny JoJo
None of this means anything, as Minmatar has TOO much Cap, which needs to be balanced by either reducing cap, or by requiring cap use on Guns.
ok balance don't mean anyting... keep whining :P
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Riho
Northen Breeze
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Posted - 2007.12.09 09:41:00 -
[13]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 09/12/2007 08:59:31 It appears that despite Minmatar ships havving pretyt much the same cap as Amarr ships, that minmatar ships do not use Cap to fire guns!
This is extreamly overpowered and put this race at a Massive Advantage. I strongly reccomend that this be brought in line with all other turret races by requireing Cap to fire, or that Mimmatar have less cap so as not to imbalace other Races that use cap to fire Guns (such as Amarr, Gallente and Caldari Turret Boats).
as i said in the other stupid clueless post you made.. stop posting and never come back
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.09 09:44:00 -
[14]
Originally by: Ath Amon
Originally by: Jonny JoJo
None of this means anything, as Minmatar has TOO much Cap, which needs to be balanced by either reducing cap, or by requiring cap use on Guns.
ok balance don't mean anyting... keep whining :P
minmatar FITTED ships do high alpha, Minmatar FITTED ships do more REAL dps than a Amarr for example, and a FITTED Minmaar ship needs no cap mods to function. Other races waste mutiple slots (including rig slots) to acheive the same effect.
Minmatar have too much cap. This needs to be fixed to be in line with other races. Either nerf minmatar cap or have the guns use cap.
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Riho
Northen Breeze
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Posted - 2007.12.09 09:48:00 -
[15]
Originally by: Jonny JoJo
Originally by: Ath Amon
Originally by: Jonny JoJo
None of this means anything, as Minmatar has TOO much Cap, which needs to be balanced by either reducing cap, or by requiring cap use on Guns.
ok balance don't mean anyting... keep whining :P
minmatar FITTED ships do high alpha, Minmatar FITTED ships do more REAL dps than a Amarr for example, and a FITTED Minmaar ship needs no cap mods to function. Other races waste mutiple slots (including rig slots) to acheive the same effect.
Minmatar have too much cap. This needs to be fixed to be in line with other races. Either nerf minmatar cap or have the guns use cap.
stop playing EFT online ... ok ? ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

Kei Nagase
Minmatar Delictum 23216
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Posted - 2007.12.09 09:57:00 -
[16]
Heh. Jonny doesn't know his ships. Minmatar DPS is nearly the weakest out there. Thats what we pay for capless guns. And the range is utter crap. My AF had an optimal range of sub 500m... I can't even orbit at that range.
AxOatAo |

Dreadpilot Roberts
Viper Squad Triumvirate.
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Posted - 2007.12.09 09:59:00 -
[17]
Originally by: Jonny JoJo Sorry - Minmatar need to be balanced to be competitive with other gun races.
Either Reduce minmatar CAP
Or Make their guns use Cap. Anything else is overpowered.
heh another whining idiot ffs 
I'm sorry, did I say u could speak ? |

Chavu
Ganja Labs Pure.
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Posted - 2007.12.09 10:00:00 -
[18]
Originally by: Jonny JoJo This needs to be fixed to be in line with other races. Either nerf minmatar cap or have the guns use cap.
Prove it.
My Hurricane would love 7 turrets (Brutix a tier 1 ship gets 7) and love 125m3 bandwidth (like the myrmidon used to get). Hell throw me a 5th midslot as well like the myrmidon gets. Also give me more locking range, sensor strength, shield hp, armor hp, as well as hull hp, because other ships get more than me and that MUST be changed.
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VolcanicButtmonkey
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Posted - 2007.12.09 10:41:00 -
[19]
You do realise Minmatar have less default cap than every other race(other than gallente on exception)....right ? 
If you try to pull the gallente guns need cap to fire card.... use the blasters do more dmg one while your at it please.
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Erotic Irony
0bsession
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Posted - 2007.12.09 10:43:00 -
[20]
I disagree.
that's all that needs to be said. ___ Eve Players are not very smart. Support Killmail Overhaul
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Darqion Zenix
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Posted - 2007.12.09 11:04:00 -
[21]
is minmatar dmg really that bad ? i was just about to switch back to it but if its really that bad :P
anyway... not everything has to be mirrored... its called diversity
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.12.09 11:28:00 -
[22]
Have you been hallucinating or something?
Minmatar ships do have poor capacitors compared to other races Projectile weapons have poor tracking Projectile weapons have relatively low DPS Projectile weapons often must be used in falloff (reducing accuracy and thus DPS) Amarr ships actually do have very good capacitors to balance for their high cap-drain strategies, and sub-specialize into cap Xfers, neuts, and NOS. The Apoc even has a cap size bonus Abbadons can get very similar (and at close range, superior) alpha strikes to the Maelstrom
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Cpt Branko
The Bloody Red
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Posted - 2007.12.09 12:04:00 -
[23]
Originally by: Jonny JoJo
Sorry - Minmatar guns do more REAL damage after resists than Cap using guns on a , say, Amarr ship does.
Depends on ship and fit. Often, they don't. Plus, when they do, they do so at point-blank range, unlike Amarr which have a much longer optimal.
Originally by: Jonny JoJo
Nerf Minmatar Cap or Get their guns to use cap to be balanced as Minmatar are the only race to be able to have no issues firing turrets while neuted or running a tank
Noob. All Missile ships (Caldari, Khanid) have no issues firing turrets while neuted or running a tank. Furthermore, like all ships in the game, they need to cap inject to run a decent tank - just like Gallente, for example.
Originally by: Jonny JoJo
None of this means anything, as Minmatar has TOO much Cap, which needs to be balanced by either reducing cap, or by requiring cap use on Guns.
We pay for this by having relatively low damage and less cap then other ships. Furthermore, since on bigger ships we ALL need to cap inject to run a tank, not much of a real bonus, is it? Stop playing EFT online or looking at gun stats alone.
The fact that some Amarr ships lack mids for, say, a cap injector together with tackle gear means that some Amarr ships have design faults. Which admittedly sucks, but requires redesigning some of the poorly-designed Amarr ships instead of nerfing the rest of the game including well-designed Amarr ships to be in line 
Rifters!
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Niestrenna
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Posted - 2007.12.09 13:03:00 -
[24]
I wish there was a mute button forum forum trolls :(
Amarr have no ammo use, while we minmatar chew through an entire ammo hold in a couple of fights, this is a huge imbalance and I suggest that we replace all guns with a single thermal dealing ammo, using no ammo or cap, and transfer all this to countertrike just for fun.
How does this sound?
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.09 13:05:00 -
[25]
troll post.
go away. ---
planetary interaction idea! |

Dromidas Shadowmoon
Minmatar Uraniumcore
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Posted - 2007.12.09 15:00:00 -
[26]
Lol that's hilarious.. don't forget to complain about caldari and their cheating ability to be good at capless missiles.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.12.09 15:36:00 -
[27]
I don't know about other people, but I think JoJos threads are starting to **** me off. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |

Dober
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Posted - 2007.12.09 15:41:00 -
[28]
ALERT
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Requiescat
Caldari Royal Hiigaran Navy
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Posted - 2007.12.09 21:23:00 -
[29]
Originally by: Jonny JoJo blah blah blah
2/10, lacked finesse, fairly obvious from the first line
Victory - Honor = Loss |

EvilSpork
Blackguard Brigade
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Posted - 2007.12.09 22:57:00 -
[30]
im sorry your ideas are awful and you clearly dont pvp. minmatar is the most balanced race right now. there is currently *NOTHING* wrong with minmatar.
on a related note: lets nerf amarr because they get a bonus to cap use on their guns. THATS NOT FAIR!
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