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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 21:25:00 -
[31]
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story. -
DesuSigs |

Empyre
Domestic Reform
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Posted - 2007.12.09 21:25:00 -
[32]
Edited by: Empyre on 09/12/2007 21:25:42 let me just start by saying i play this game, multiple accounts. now that that is out of the way, have fun! say hi to wow for me. don't miss it one bit.
The official goon buzz-kill. |

watermelon420
Amarr
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Posted - 2007.12.09 21:30:00 -
[33]
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 21:37:00 -
[34]
Originally by: watermelon420
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
And any semblance of an actual argument is gone...
Thank you for playing. -
DesuSigs |

watermelon420
Amarr
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Posted - 2007.12.09 21:42:00 -
[35]
Originally by: Crumplecorn
Originally by: watermelon420
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
And any semblance of an actual argument is gone...
Thank you for playing.
now you know how stupid your argument was
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.12.09 21:47:00 -
[36]
Originally by: Crumplecorn
Originally by: watermelon420
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
And any semblance of an actual argument is gone...
Thank you for playing.
Monster kill. ________ "It's a good day to die!"
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.12.09 22:13:00 -
[37]
applying any form of reality to a game where we fly around in spaceships in a alien universe shooting people is probably a pretty dumb venture. Just play the damn game.
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Taurequis
Waylander 01
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Posted - 2007.12.09 22:14:00 -
[38]
If you find that one thing bugs you so much in eve then just avoid doing it.
Eve is the monster sandpit, just play another way that suits you better.
Taur
p.s I remember you.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2007.12.09 22:29:00 -
[39]
Edited by: Spurty on 09/12/2007 22:29:31 Personally, I think back stories cramp style at times.
As for BPOs and BPCs we have:
- time taken to 'modify' the BPO (Material research, production efficiency etc) - time taken to produce copies
The results take time and cost money. DRMs are so restrictive, you'd have the lawyers after you for doing anything to these.
As for moving them electronically, its not like eve-mail. There might conceivably be some 'physical' constraints to a blueprint. i.e. some alien technology they are printed on can't be copied.
Best thing I think CCP did was do away with T2 BPOs. Next 'predicted' move, they'll strip everyone of them from the universe. The lucky that had them can't complain, they've minted it for long enough to have no problem with this.
I'm not one for back stories, I find knowing too much just drives me batty when I find inconsistencies. Just use your imagination and remember, its just a game. You can walk away and play another game. No one is holding your feet to the fire.
CCP own EVERYTHING in EVE, you own nothing. If they change it, don't moan like my 3 year old son. I play EVE to get away from that attitude. -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Agor Dirdonen
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Posted - 2007.12.09 23:20:00 -
[40]
Edited by: Agor Dirdonen on 09/12/2007 23:22:36
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
You are annoyed by the sound in space (which is actually generated by the onboard computer and projected to you to give you more SA) but you can live with
a) your 'mind' being transferred instantly across thousands of lightyears when killed b) ships jumping faster then light c) ships that don't keep accelerating in space while burners are still active and they decelerate when engines switch off d) frigates bumping into battleships throwing them off course e) ...
oh and regarding the fire... the fire can keep on going as long as it's fueled by oxygen. You can have a fire underwater for example as long you as you provide the oxygen.
EDIT: to come back to the sound. Do you, behind your computer, hear the sounds of the engines of your ship, the sounds of the impacts of missiles, bullets on your hull? You do hear them, but are we actually in space fighting or is the computer generating them for us?
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Kurogauna
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Posted - 2007.12.09 23:34:00 -
[41]
for the op,
Farewell Dont like baby blue ? Tell it to the devs HERE, Thanx. |

watermelon420
Amarr
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Posted - 2007.12.10 02:36:00 -
[42]
Originally by: Agor Dirdonen Edited by: Agor Dirdonen on 09/12/2007 23:22:36
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
You are annoyed by the sound in space (which is actually generated by the onboard computer and projected to you to give you more SA) but you can live with
a) your 'mind' being transferred instantly across thousands of lightyears when killed b) ships jumping faster then light c) ships that don't keep accelerating in space while burners are still active and they decelerate when engines switch off d) frigates bumping into battleships throwing them off course e) ...
oh and regarding the fire... the fire can keep on going as long as it's fueled by oxygen. You can have a fire underwater for example as long you as you provide the oxygen.
EDIT: to come back to the sound. Do you, behind your computer, hear the sounds of the engines of your ship, the sounds of the impacts of missiles, bullets on your hull? You do hear them, but are we actually in space fighting or is the computer generating them for us?
I don't give two ****s about the realism of the game, if you would read my first post, I took sound and fire as an example to explain that this game isn't focused on realism. I was only making a point to the OP
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Alan Bell
Gallente Shiva Morsus Mihi
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Posted - 2007.12.10 02:39:00 -
[43]
FUSE!! you came back? Legion of light has merged a couple of times into shiva. Dogz is still there if you remember him, along with a few other members.
Baka! |

sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.12.10 02:54:00 -
[44]
probably been said already but if you could transmit bpo's/bpc info over the wires then you can copy them too and eve would be flooded with bpo's and bpc's so its best to just imagine they have some anti copy features and due to copywrite you can'nt transmit them over communications.
Join The Fight With Promo Today View The North Star! |

Kulmid
New Justice Minuit.
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Posted - 2007.12.10 03:01:00 -
[45]
Originally by: watermelon420 If you want to game to be realistic OP then CCP needs ALOT of work, First even fighting anyone is flawed in trems of realism since there is sounds and explosions.
In space there's is no fire since there is no oxygene, therefor there is no sound, laser and missles shoudn't make "BAM" or "ZAP" infact you would just be able to see it.
the explosions from ships blowing up would be far less drastic then what it is.
IMO your leaving for the most moronic reason ever (having to transfer BPC and PBO via ships), but in the end no one cares about you leaving, so do us all a favor and just leave if you don't like the game.
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat and light, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Also, the chemical makeup of our ships systems could very possibly have oxygen in them. as these systems would break down, oxygen could be release and combustion take place, in space.
also the explosions would not be far less drastic than what they are, because without gravity, the burning (or heated so hot it was glowing) shrapnel would not be pulled down by gravity, and would just go forever, and you would be able to see it until it cooled.
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watermelon420
Amarr
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Posted - 2007.12.10 03:40:00 -
[46]
Originally by: Kulmid Edited by: Kulmid on 10/12/2007 03:07:54
Originally by: watermelon420 If you want to game to be realistic OP then CCP needs ALOT of work, First even fighting anyone is flawed in trems of realism since there is sounds and explosions.
In space there's is no fire since there is no oxygene, therefor there is no sound, laser and missles shoudn't make "BAM" or "ZAP" infact you would just be able to see it.
the explosions from ships blowing up would be far less drastic then what it is.
IMO your leaving for the most moronic reason ever (having to transfer BPC and PBO via ships), but in the end no one cares about you leaving, so do us all a favor and just leave if you don't like the game.
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Also, the chemical makeup of our ships systems could very possibly have oxygen in them. as these systems would break down, oxygen could be release and combustion take place, in space.
and again the explosions would not be far less drastic than what they are, because without gravity, the burning (or heated so hot it was glowing) shrapnel would not be pulled down by gravity, and would just go forever, and you would be able to see it until it cooled.
I'm sorry, I guess I didn't read the back story explaining that our ships were composed out of sodium and water, and when our vessels get hit, they react.
And I'm sorry, I though the space was a COLD place, you know with the lack of atmosphere and all, but then again there's probably some back story to this, so the explosions can be seen from miles and miles away since and will last forever since space is apperently hot
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.10 04:06:00 -
[47]
Originally by: Madphly Actually, as a constructive post... i can say that copying/sending blueprints nowadays isn't exactly instantaneous.
Big plotters print scanned tiff images very slowly, the CAD files are quite large (assuming you have a set of blueprints for the whole job, or your scope of work), and the liability of keeping them secure makes the whole process a pain in the ass. As for copying the prints, there are multiple ways to do it but obviously queuing multiple prints from the CAD file is the nice and easy way that almost never gets to be done.
Most architects and engineers would rather give you their self extracted ********* than their personally valuable intellectual property.
Believe me, its a chore to get my boss (an architect) to release CAD files to ANYONE.
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BhallSpawn
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Posted - 2007.12.10 04:43:00 -
[48]
correction THE biggest flaw in this game is LAG PERIOD
Fleet combat being a complete crapshoot in terms of wether or not my modules activate because there's several minute lag is the largest issue. And the fact they put all this manpower and resources into something as shallow as grahpics makes me sick.
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.12.10 04:46:00 -
[49]
Originally by: Kulmid
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Uhhhhh......... allow me to correct you a bit...
Sodium + Water reaction:
2Na + 2H2O => Energy + H2 + 2NaOH
2 Moles of Sodium, plus 2 Moles of Water produces 1 Mole of diatomic Hyrdogen plus 2 Moles of Sodium Hydroxide. This reaction is very exothermic, true, but not enough to cause a flame. It does, however, produce enough energy to initiate the following reaction:
2H2 + O2 => 2H2O + OMGWTFBBQENERGY
Sodium appears to "burn", because the hydrogen that it releases from the water combusts with the oxygen found naturally in the air. Something that doesn't exist in space.
Space does, however, have Solar Wind. I believe that certain satellites actually listen to sound transmitted via solar wind for research purposes. I think one of them was SOHO?
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.10 04:57:00 -
[50]
Originally by: The RepoMan Just play the damn game.
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Kylar Renpurs
Dusk Blade
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Posted - 2007.12.10 05:11:00 -
[51]
Quote: bob is the orca?
And we are the Krill. Squeeeeeeeeeeee!
Improve Market Competition! |

Amarria Black
Clan Anthraxx
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Posted - 2007.12.10 05:16:00 -
[52]
To the OP:
Stop and really think about what all would go into the blueprint for the construction of, say, a battleship. Wiring diagrams, structural layouts, millions of measurements down to the femtometer, billions of instructions in machine language for the robotic forges, everything down to the tolerances on a dimmer switch in a crew cabin. Thusly why it takes days for supercomputers to run off a copy. That much data is going to hog bandwidth like nobody's business, and said bandwidth is currently used for far more important things like the market and intership communications.
Oh, and Crumple, you've gotta stop owning people so hard or you'll break the forums.
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Kulmid
New Justice Minuit.
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Posted - 2007.12.10 06:22:00 -
[53]
Edited by: Kulmid on 10/12/2007 06:22:33
Originally by: Taedrin
Originally by: Kulmid
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Uhhhhh......... allow me to correct you a bit...
Sodium + Water reaction:
2Na + 2H2O => Energy + H2 + 2NaOH
2 Moles of Sodium, plus 2 Moles of Water produces 1 Mole of diatomic Hyrdogen plus 2 Moles of Sodium Hydroxide. This reaction is very exothermic, true, but not enough to cause a flame. It does, however, produce enough energy to initiate the following reaction:
2H2 + O2 => 2H2O + OMGWTFBBQENERGY
Sodium appears to "burn", because the hydrogen that it releases from the water combusts with the oxygen found naturally in the air. Something that doesn't exist in space./quote]
While that is entire true, and I thank you for the correction
by definition 2H2 + O2 => 2H2O is not "combustion"
combustion is the reaction of a fuel and oxygen to produce CO2 and H2O
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couger malthas
Amarr No Quarter. Vae Victis.
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Posted - 2007.12.10 06:48:00 -
[54]
Originally by: Kulmid Edited by: Kulmid on 10/12/2007 06:22:33
Originally by: Taedrin
Originally by: Kulmid
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Uhhhhh......... allow me to correct you a bit...
Sodium + Water reaction:
2Na + 2H2O => Energy + H2 + 2NaOH
2 Moles of Sodium, plus 2 Moles of Water produces 1 Mole of diatomic Hyrdogen plus 2 Moles of Sodium Hydroxide. This reaction is very exothermic, true, but not enough to cause a flame. It does, however, produce enough energy to initiate the following reaction:
2H2 + O2 => 2H2O + OMGWTFBBQENERGY
Sodium appears to "burn", because the hydrogen that it releases from the water combusts with the oxygen found naturally in the air. Something that doesn't exist in space./quote]
While that is entire true, and I thank you for the correction
by definition 2H2 + O2 => 2H2O is not "combustion"
combustion is the reaction of a fuel and oxygen to produce CO2 and H2O
pwnd _______________________________________________
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.10 06:59:00 -
[55]
Realism takes a back seat to game mechanics. To be honest, realism demands that blueprints be easily copied (maybe one copy every second) and that they can be transfered electronically instantly (at least within solar systems, and since other forms of data clearly get transfered instantly across the galaxy, it would stand to reason it would be the same for blueprints). That's realism: making blueprints relatively cheap and of little use. Instead, the devs chose to make it a game mechanic that actually matters.  ---
Join BH-DL Skills |

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.12.10 07:50:00 -
[56]
Edited by: Shevar on 10/12/2007 07:51:00 I agree with the OP, also the whole scripts thingie is just as weird as the bpo's.
But quite frankly I really don't care enough about it to create a forum topic about it nor would I consider it eve's biggest fault . --- -The only real drug problem is scoring real good drugs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.10 07:57:00 -
[57]
Originally by: BhallSpawn correction THE biggest flaw in this game is LAG PERIOD
Fleet combat being a complete crapshoot in terms of wether or not my modules activate because there's several minute lag is the largest issue. And the fact they put all this manpower and resources into something as shallow as grahpics makes me sick.
You'd see a lot worse than lag if the graphics people were allowed near the DB. -
DesuSigs |

Jolnas Arbiter
Cosmic Ascension
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Posted - 2007.12.10 09:08:00 -
[58]
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
Uhh how is this a bull**** explanation? Sound is generated by the pods so the user is more aware of the enviroment. Not only that but if you think its tedious and distracting you can turn it off just like a real pod pilot would. This has to be one of the most realistic things of anything in eve. Also for all those who you can't hear anything without air please look up what a laser microphone is.
Fire however is unrealistic
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Forando
Interstellar Cowards
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Posted - 2007.12.10 09:16:00 -
[59]
Edited by: Forando on 10/12/2007 09:16:03 If you don't like the logistics of the game, make contracts and let others do it. But I would be a very sad muffin the day the option to gank a non-tanked hauler filled to the rim with BPO's, was removed!
Edit: Added stuff... Enjoy, and fly safe..
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MalVortex
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Posted - 2007.12.10 09:47:00 -
[60]
BPO's are massive compilations of data. It can takes months for a skilled pod pilot to copy, in station, some of these blueprints as it is. Now you want to transfer that same amount of data across lightyears? I'm not sure the EVE backstory even allows for such detailed, bandwidth intensive data transactions.
Even if you could, it would violate current patent laws, as you could systematically copy BPOs digitally. BPCs would be copyable to get around their self-deletion mechanisms.
Gameplay wise, it would reduce risk for high-value BPO/BPCs too much if you could just whisk them back to your alt-corp highsec deathstar POS at the first sign of trouble. Making them a physical tangible asset makes them a bit of a pain to move, but opens up far more gameplay because of that, and gives them a sense of real value to possess.
Furthermore, of all possible logistics problems, BPOs? They take nearly no volume. A covops could easily carry a copy of every BPO in the game, and move them in relative safety to boot.
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