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Fuse
Gallente Legion Of Light
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Posted - 2007.12.09 17:42:00 -
[1]
Let me start by saying I played this game from beta and then I left for a while. The game just gets boring because all of the labor intensive tasks we have to do. This is a future game and we can't even electronically transfer our BPCs or BPOs? I understand that moving materials is should not be instant but even this (what we take for granted in the 20th century) is not available. The game still feels like I'm driving trucks around. I guess I will try again in another year or so but for now I feel like I have wasted $30 on this game. 0.o It's not you... no wait it is you. |

Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.12.09 17:43:00 -
[2]
Eve isn't for everyone. For those people there is me and the Kirjava donation fund - may I have yor stuff please?
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Fuse
Gallente Legion Of Light
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Posted - 2007.12.09 17:44:00 -
[3]
Edited by: Fuse on 09/12/2007 17:46:21
Originally by: Kirjava Eve isn't for everyone. For those people there is me and the Kirjava donation fund - may I have yor stuff please?
I would rather burn everything I have rather then give it to (a forum panhandler) you. 0.o It's not you... no wait it is you. |

SiJira
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Posted - 2007.12.09 17:49:00 -
[4]
Originally by: Fuse Edited by: Fuse on 09/12/2007 17:46:21
Originally by: Kirjava Eve isn't for everyone. For those people there is me and the Kirjava donation fund - may I have yor stuff please?
I would rather burn everything I have rather then give it to (a forum panhandler) you.
that explains your corp name ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Jim McGregor
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Posted - 2007.12.09 17:49:00 -
[5]
Edited by: Jim McGregor on 09/12/2007 17:49:23
Eve is a fish tank and we are the fish... :)
---
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SiJira
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Posted - 2007.12.09 17:50:00 -
[6]
Originally by: Jim McGregor Edited by: Jim McGregor on 09/12/2007 17:49:23
Eve is a fish tank and we are the fish... :)
goons are the poisonous algae bob is the orca? ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.09 17:53:00 -
[7]
Electronic transfer of blueprints would be a nice feature, its not like they would be anything but electronically stored data anyway, and so easily transferable...
Although that doesn’t gel with the fact that it takes a long time to make a blueprint copy from an original, if it were that easy to move blueprints, why would it be so hard to copy them?
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 17:56:00 -
[8]
I must not be up to date with the 20th century, as I don't take the transfer of digital information across dozens of starsystems using a series of artificial wormholes for granted. -
DesuSigs |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.09 18:00:00 -
[9]
Originally by: Crumplecorn I must not be up to date with the 20th century, as I don't take the transfer of digital information across dozens of starsystems using a series of artificial wormholes for granted.
I hear if you use max settings on the new graphics and zoom in on your ship far enouth, you can see the tin cans and strings that make our chat channels work  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.09 18:03:00 -
[10]
So are you quitting? I'm compiling a system for tracking this.  ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Estephania
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Posted - 2007.12.09 18:06:00 -
[11]
CCP should carefully balance between depth and complexity and playability. It seems that complexity and depth have the upper hand (not surprising when the business logic pushes in that direction also).
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Rjaiajik Kajvoril
Amarr Autonomous Systems
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Posted - 2007.12.09 18:07:00 -
[12]
The electronic signals from one station to another would become dispersed over the shear distance from each solar system to the next... that's why we at present day have trouble with signals being sent from space probes.
It would make sense that it could be sent from one station to another within the same system, but not beyond that. It makes perfect sense really when you think about it.
Credit Due - Linkage |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 18:09:00 -
[13]
Sarcasm aside, lets remember that it is stated in the back story that blueprints are controlled with DRM, so they probably make it impossible to transfer them digitally anyway, as a simple change from a 'move' operation to a 'copy' would yield a fountain of BPCs. -
DesuSigs |

Madphly
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Posted - 2007.12.09 18:13:00 -
[14]
Actually, as a constructive post... i can say that copying/sending blueprints nowadays isn't exactly instantaneous.
Big plotters print scanned tiff images very slowly, the CAD files are quite large (assuming you have a set of blueprints for the whole job, or your scope of work), and the liability of keeping them secure makes the whole process a pain in the ass. As for copying the prints, there are multiple ways to do it but obviously queuing multiple prints from the CAD file is the nice and easy way that almost never gets to be done.
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Riho
Northen Breeze
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Posted - 2007.12.09 18:16:00 -
[15]
Originally by: Fuse Let me start by saying I played this game from beta and then I left for a while. The game just gets boring because all of the labor intensive tasks we have to do. This is a future game and we can't even electronically transfer our BPCs or BPOs? I understand that moving materials is should not be instant but even this (what we take for granted in the 20th century) is not available. The game still feels like I'm driving trucks around. I guess I will try again in another year or so but for now I feel like I have wasted $30 on this game.
simple rule of games is: if you dont like it.. you dont have to play it.
but dont come whining here because you dont liek it.. we dont need to know that you dont like it ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

Estephania
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Posted - 2007.12.09 18:24:00 -
[16]
Originally by: Riho
Originally by: Fuse Let me start by saying I played this game from beta and then I left for a while. The game just gets boring because all of the labor intensive tasks we have to do. This is a future game and we can't even electronically transfer our BPCs or BPOs? I understand that moving materials is should not be instant but even this (what we take for granted in the 20th century) is not available. The game still feels like I'm driving trucks around. I guess I will try again in another year or so but for now I feel like I have wasted $30 on this game.
simple rule of games is: if you dont like it.. you dont have to play it.
but dont come whining here because you dont liek it.. we dont need to know that you dont like it
I thought that forums are for discussing things that we like and we don't like. If you feel so terrible after reading this thread, you should simply ignore it.
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Wu Jiun
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Posted - 2007.12.09 18:26:00 -
[17]
I'm a beta player. I must be right.
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Darken Two
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2007.12.09 18:29:00 -
[18]
Originally by: Tarminic So are you quitting? I'm compiling a system for tracking this. 
Can we buy shares in this newly developed system ?? I suspect theer much money to be made.
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2007.12.09 18:46:00 -
[19]
Originally by: Riho
Originally by: Fuse Let me start by saying I played this game from beta and then I left for a while. The game just gets boring because all of the labor intensive tasks we have to do. This is a future game and we can't even electronically transfer our BPCs or BPOs? I understand that moving materials is should not be instant but even this (what we take for granted in the 20th century) is not available. The game still feels like I'm driving trucks around. I guess I will try again in another year or so but for now I feel like I have wasted $30 on this game.
simple rule of games is: if you dont like it.. you dont have to play it.
but dont come whining here because you dont liek it.. we dont need to know that you dont like it
what he said
Trinity Corporate Services
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Hungo
Minmatar Nightfallz
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Posted - 2007.12.09 18:47:00 -
[20]
Biggest flaw in this game is ccp being the smart ass stubborn *****s they are who screw and jus say *sorry*
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Shadow Vice
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Posted - 2007.12.09 19:13:00 -
[21]
Maybe the data communication around eve is bandwidth limited and the blueprints consume multiple petabytes of data snd would therefore interfear with essentil communications leading to disarray in the universe. Because of this massive solid state disks with the data of the blueprints on them have to be transferd manually with ships
There you go a plauseable backstory
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Lucky 8
Minmatar Pator Tech School
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Posted - 2007.12.09 19:16:00 -
[22]
Originally by: Alski
Originally by: Crumplecorn I must not be up to date with the 20th century, as I don't take the transfer of digital information across dozens of starsystems using a series of artificial wormholes for granted.
I hear if you use max settings on the new graphics and zoom in on your ship far enouth, you can see the tin cans and strings that make our chat channels work 
cant say this loud enuff: euwned --
Originally by: Nicho Void This thread is like a chum slick for forum alt trolls.
|

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 19:18:00 -
[23]
Originally by: Lucky 8
Originally by: Alski
Originally by: Crumplecorn I must not be up to date with the 20th century, as I don't take the transfer of digital information across dozens of starsystems using a series of artificial wormholes for granted.
I hear if you use max settings on the new graphics and zoom in on your ship far enouth, you can see the tin cans and strings that make our chat channels work 
cant say this loud enuff: euwned
You do realize that I was pointing out that we don't have that technology now in the real world, not that we don't have it in game?
ITT: Fail -
DesuSigs |

LittleTerror
Caldari Beer and Kebabs The Church.
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Posted - 2007.12.09 19:28:00 -
[24]
Oh OP Boo Hoo, I didn't read what you posted btw, I'm very tierd and about to goto bed only I know its yet another whine thread, can I have your stuff instead if you won't give it to the other guy?
Contract to littleterror if you wish and I'll put it to good use. |

scorpion007
Black-Sun Ministry Of Amarrian Secret Service
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Posted - 2007.12.09 19:58:00 -
[25]
OMG you ARE me twin brother .. love you long time  
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Nito Musashi
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Posted - 2007.12.09 20:10:00 -
[26]
Allowing the pure ezy transfer of blueprint vis sub space signals or whatever drek you want to make up to explain it would be a horrible game feature period.
You could sit in any system anywhere in empire, in 0.0, in bob space, and just transfer your bps to trading hubs like jita or dod or whatever. If you cant see why this is a bad thing go play WoW or hello kitty online thanks.
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Mr Broker
Amarr Station Gremlings
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Posted - 2007.12.09 20:18:00 -
[27]
your opinion is important because you're a beta player and couldn't possibly be out of touch since your first day
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Toronga
Fallen Angel's Blade.
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Posted - 2007.12.09 20:22:00 -
[28]
EvEs main problem is the lack of giant space monkeys.
poor tbh
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 21:10:00 -
[29]
Edited by: Crumplecorn on 09/12/2007 21:10:38
Originally by: watermelon420 If you want to game to be realistic OP then CCP needs ALOT of work, First even fighting anyone is flawed in trems of realism since there is sounds and explosions.
In space there's is no fire since there is no oxygene, therefor there is no sound, laser and missles shoudn't make "BAM" or "ZAP" infact you would just be able to see it.
the explosions from ships blowing up would be far less drastic then what it is.
Fail.
Sounds are generated by the pods. Epic explosions are due to the ships power source going pop. -
DesuSigs |

watermelon420
Amarr
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Posted - 2007.12.09 21:20:00 -
[30]
...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 21:25:00 -
[31]
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story. -
DesuSigs |

Empyre
Domestic Reform
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Posted - 2007.12.09 21:25:00 -
[32]
Edited by: Empyre on 09/12/2007 21:25:42 let me just start by saying i play this game, multiple accounts. now that that is out of the way, have fun! say hi to wow for me. don't miss it one bit.
The official goon buzz-kill. |

watermelon420
Amarr
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Posted - 2007.12.09 21:30:00 -
[33]
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.09 21:37:00 -
[34]
Originally by: watermelon420
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
And any semblance of an actual argument is gone...
Thank you for playing. -
DesuSigs |

watermelon420
Amarr
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Posted - 2007.12.09 21:42:00 -
[35]
Originally by: Crumplecorn
Originally by: watermelon420
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
And any semblance of an actual argument is gone...
Thank you for playing.
now you know how stupid your argument was
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.12.09 21:47:00 -
[36]
Originally by: Crumplecorn
Originally by: watermelon420
Originally by: Crumplecorn
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
You need a basic understanding of the back story.
you right, I'm ganna make the most realistic game ever. it's going to be on earth where there's a green pink and purple sky and where animals can talk and EAT water and DRINK salads. yeah and we humans have supper powers that would make money shoot out of our heads. yep realstic indeed I'm just going to explain this nonsense with a dumbass backstory so little fanboys defend whatever happens no matter how retarted it is
And any semblance of an actual argument is gone...
Thank you for playing.
Monster kill. ________ "It's a good day to die!"
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.12.09 22:13:00 -
[37]
applying any form of reality to a game where we fly around in spaceships in a alien universe shooting people is probably a pretty dumb venture. Just play the damn game.
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Taurequis
Waylander 01
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Posted - 2007.12.09 22:14:00 -
[38]
If you find that one thing bugs you so much in eve then just avoid doing it.
Eve is the monster sandpit, just play another way that suits you better.
Taur
p.s I remember you.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2007.12.09 22:29:00 -
[39]
Edited by: Spurty on 09/12/2007 22:29:31 Personally, I think back stories cramp style at times.
As for BPOs and BPCs we have:
- time taken to 'modify' the BPO (Material research, production efficiency etc) - time taken to produce copies
The results take time and cost money. DRMs are so restrictive, you'd have the lawyers after you for doing anything to these.
As for moving them electronically, its not like eve-mail. There might conceivably be some 'physical' constraints to a blueprint. i.e. some alien technology they are printed on can't be copied.
Best thing I think CCP did was do away with T2 BPOs. Next 'predicted' move, they'll strip everyone of them from the universe. The lucky that had them can't complain, they've minted it for long enough to have no problem with this.
I'm not one for back stories, I find knowing too much just drives me batty when I find inconsistencies. Just use your imagination and remember, its just a game. You can walk away and play another game. No one is holding your feet to the fire.
CCP own EVERYTHING in EVE, you own nothing. If they change it, don't moan like my 3 year old son. I play EVE to get away from that attitude. -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Agor Dirdonen
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Posted - 2007.12.09 23:20:00 -
[40]
Edited by: Agor Dirdonen on 09/12/2007 23:22:36
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
You are annoyed by the sound in space (which is actually generated by the onboard computer and projected to you to give you more SA) but you can live with
a) your 'mind' being transferred instantly across thousands of lightyears when killed b) ships jumping faster then light c) ships that don't keep accelerating in space while burners are still active and they decelerate when engines switch off d) frigates bumping into battleships throwing them off course e) ...
oh and regarding the fire... the fire can keep on going as long as it's fueled by oxygen. You can have a fire underwater for example as long you as you provide the oxygen.
EDIT: to come back to the sound. Do you, behind your computer, hear the sounds of the engines of your ship, the sounds of the impacts of missiles, bullets on your hull? You do hear them, but are we actually in space fighting or is the computer generating them for us?
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Kurogauna
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Posted - 2007.12.09 23:34:00 -
[41]
for the op,
Farewell Dont like baby blue ? Tell it to the devs HERE, Thanx. |

watermelon420
Amarr
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Posted - 2007.12.10 02:36:00 -
[42]
Originally by: Agor Dirdonen Edited by: Agor Dirdonen on 09/12/2007 23:22:36
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
You are annoyed by the sound in space (which is actually generated by the onboard computer and projected to you to give you more SA) but you can live with
a) your 'mind' being transferred instantly across thousands of lightyears when killed b) ships jumping faster then light c) ships that don't keep accelerating in space while burners are still active and they decelerate when engines switch off d) frigates bumping into battleships throwing them off course e) ...
oh and regarding the fire... the fire can keep on going as long as it's fueled by oxygen. You can have a fire underwater for example as long you as you provide the oxygen.
EDIT: to come back to the sound. Do you, behind your computer, hear the sounds of the engines of your ship, the sounds of the impacts of missiles, bullets on your hull? You do hear them, but are we actually in space fighting or is the computer generating them for us?
I don't give two ****s about the realism of the game, if you would read my first post, I took sound and fire as an example to explain that this game isn't focused on realism. I was only making a point to the OP
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Alan Bell
Gallente Shiva Morsus Mihi
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Posted - 2007.12.10 02:39:00 -
[43]
FUSE!! you came back? Legion of light has merged a couple of times into shiva. Dogz is still there if you remember him, along with a few other members.
Baka! |

sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.12.10 02:54:00 -
[44]
probably been said already but if you could transmit bpo's/bpc info over the wires then you can copy them too and eve would be flooded with bpo's and bpc's so its best to just imagine they have some anti copy features and due to copywrite you can'nt transmit them over communications.
Join The Fight With Promo Today View The North Star! |

Kulmid
New Justice Minuit.
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Posted - 2007.12.10 03:01:00 -
[45]
Originally by: watermelon420 If you want to game to be realistic OP then CCP needs ALOT of work, First even fighting anyone is flawed in trems of realism since there is sounds and explosions.
In space there's is no fire since there is no oxygene, therefor there is no sound, laser and missles shoudn't make "BAM" or "ZAP" infact you would just be able to see it.
the explosions from ships blowing up would be far less drastic then what it is.
IMO your leaving for the most moronic reason ever (having to transfer BPC and PBO via ships), but in the end no one cares about you leaving, so do us all a favor and just leave if you don't like the game.
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat and light, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Also, the chemical makeup of our ships systems could very possibly have oxygen in them. as these systems would break down, oxygen could be release and combustion take place, in space.
also the explosions would not be far less drastic than what they are, because without gravity, the burning (or heated so hot it was glowing) shrapnel would not be pulled down by gravity, and would just go forever, and you would be able to see it until it cooled.
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watermelon420
Amarr
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Posted - 2007.12.10 03:40:00 -
[46]
Originally by: Kulmid Edited by: Kulmid on 10/12/2007 03:07:54
Originally by: watermelon420 If you want to game to be realistic OP then CCP needs ALOT of work, First even fighting anyone is flawed in trems of realism since there is sounds and explosions.
In space there's is no fire since there is no oxygene, therefor there is no sound, laser and missles shoudn't make "BAM" or "ZAP" infact you would just be able to see it.
the explosions from ships blowing up would be far less drastic then what it is.
IMO your leaving for the most moronic reason ever (having to transfer BPC and PBO via ships), but in the end no one cares about you leaving, so do us all a favor and just leave if you don't like the game.
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Also, the chemical makeup of our ships systems could very possibly have oxygen in them. as these systems would break down, oxygen could be release and combustion take place, in space.
and again the explosions would not be far less drastic than what they are, because without gravity, the burning (or heated so hot it was glowing) shrapnel would not be pulled down by gravity, and would just go forever, and you would be able to see it until it cooled.
I'm sorry, I guess I didn't read the back story explaining that our ships were composed out of sodium and water, and when our vessels get hit, they react.
And I'm sorry, I though the space was a COLD place, you know with the lack of atmosphere and all, but then again there's probably some back story to this, so the explosions can be seen from miles and miles away since and will last forever since space is apperently hot
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.10 04:06:00 -
[47]
Originally by: Madphly Actually, as a constructive post... i can say that copying/sending blueprints nowadays isn't exactly instantaneous.
Big plotters print scanned tiff images very slowly, the CAD files are quite large (assuming you have a set of blueprints for the whole job, or your scope of work), and the liability of keeping them secure makes the whole process a pain in the ass. As for copying the prints, there are multiple ways to do it but obviously queuing multiple prints from the CAD file is the nice and easy way that almost never gets to be done.
Most architects and engineers would rather give you their self extracted ********* than their personally valuable intellectual property.
Believe me, its a chore to get my boss (an architect) to release CAD files to ANYONE.
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BhallSpawn
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Posted - 2007.12.10 04:43:00 -
[48]
correction THE biggest flaw in this game is LAG PERIOD
Fleet combat being a complete crapshoot in terms of wether or not my modules activate because there's several minute lag is the largest issue. And the fact they put all this manpower and resources into something as shallow as grahpics makes me sick.
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.12.10 04:46:00 -
[49]
Originally by: Kulmid
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Uhhhhh......... allow me to correct you a bit...
Sodium + Water reaction:
2Na + 2H2O => Energy + H2 + 2NaOH
2 Moles of Sodium, plus 2 Moles of Water produces 1 Mole of diatomic Hyrdogen plus 2 Moles of Sodium Hydroxide. This reaction is very exothermic, true, but not enough to cause a flame. It does, however, produce enough energy to initiate the following reaction:
2H2 + O2 => 2H2O + OMGWTFBBQENERGY
Sodium appears to "burn", because the hydrogen that it releases from the water combusts with the oxygen found naturally in the air. Something that doesn't exist in space.
Space does, however, have Solar Wind. I believe that certain satellites actually listen to sound transmitted via solar wind for research purposes. I think one of them was SOHO?
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2007.12.10 04:57:00 -
[50]
Originally by: The RepoMan Just play the damn game.
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Kylar Renpurs
Dusk Blade
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Posted - 2007.12.10 05:11:00 -
[51]
Quote: bob is the orca?
And we are the Krill. Squeeeeeeeeeeee!
Improve Market Competition! |

Amarria Black
Clan Anthraxx
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Posted - 2007.12.10 05:16:00 -
[52]
To the OP:
Stop and really think about what all would go into the blueprint for the construction of, say, a battleship. Wiring diagrams, structural layouts, millions of measurements down to the femtometer, billions of instructions in machine language for the robotic forges, everything down to the tolerances on a dimmer switch in a crew cabin. Thusly why it takes days for supercomputers to run off a copy. That much data is going to hog bandwidth like nobody's business, and said bandwidth is currently used for far more important things like the market and intership communications.
Oh, and Crumple, you've gotta stop owning people so hard or you'll break the forums.
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Kulmid
New Justice Minuit.
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Posted - 2007.12.10 06:22:00 -
[53]
Edited by: Kulmid on 10/12/2007 06:22:33
Originally by: Taedrin
Originally by: Kulmid
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Uhhhhh......... allow me to correct you a bit...
Sodium + Water reaction:
2Na + 2H2O => Energy + H2 + 2NaOH
2 Moles of Sodium, plus 2 Moles of Water produces 1 Mole of diatomic Hyrdogen plus 2 Moles of Sodium Hydroxide. This reaction is very exothermic, true, but not enough to cause a flame. It does, however, produce enough energy to initiate the following reaction:
2H2 + O2 => 2H2O + OMGWTFBBQENERGY
Sodium appears to "burn", because the hydrogen that it releases from the water combusts with the oxygen found naturally in the air. Something that doesn't exist in space./quote]
While that is entire true, and I thank you for the correction
by definition 2H2 + O2 => 2H2O is not "combustion"
combustion is the reaction of a fuel and oxygen to produce CO2 and H2O
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couger malthas
Amarr No Quarter. Vae Victis.
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Posted - 2007.12.10 06:48:00 -
[54]
Originally by: Kulmid Edited by: Kulmid on 10/12/2007 06:22:33
Originally by: Taedrin
Originally by: Kulmid
when you combine Sodium and Water, you get a reaction taht makes and lots of energy. This energy is released as heat, light, and flame, which resembles fire. it is not combustion and does not require oxygen. it is true, fire cannot exsist in space without a supply of oxygen, but how do you know what comes out of your ship is fire and not a massive reaction such as the one stated above.
Uhhhhh......... allow me to correct you a bit...
Sodium + Water reaction:
2Na + 2H2O => Energy + H2 + 2NaOH
2 Moles of Sodium, plus 2 Moles of Water produces 1 Mole of diatomic Hyrdogen plus 2 Moles of Sodium Hydroxide. This reaction is very exothermic, true, but not enough to cause a flame. It does, however, produce enough energy to initiate the following reaction:
2H2 + O2 => 2H2O + OMGWTFBBQENERGY
Sodium appears to "burn", because the hydrogen that it releases from the water combusts with the oxygen found naturally in the air. Something that doesn't exist in space./quote]
While that is entire true, and I thank you for the correction
by definition 2H2 + O2 => 2H2O is not "combustion"
combustion is the reaction of a fuel and oxygen to produce CO2 and H2O
pwnd _______________________________________________
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.10 06:59:00 -
[55]
Realism takes a back seat to game mechanics. To be honest, realism demands that blueprints be easily copied (maybe one copy every second) and that they can be transfered electronically instantly (at least within solar systems, and since other forms of data clearly get transfered instantly across the galaxy, it would stand to reason it would be the same for blueprints). That's realism: making blueprints relatively cheap and of little use. Instead, the devs chose to make it a game mechanic that actually matters.  ---
Join BH-DL Skills |

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.12.10 07:50:00 -
[56]
Edited by: Shevar on 10/12/2007 07:51:00 I agree with the OP, also the whole scripts thingie is just as weird as the bpo's.
But quite frankly I really don't care enough about it to create a forum topic about it nor would I consider it eve's biggest fault . --- -The only real drug problem is scoring real good drugs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.10 07:57:00 -
[57]
Originally by: BhallSpawn correction THE biggest flaw in this game is LAG PERIOD
Fleet combat being a complete crapshoot in terms of wether or not my modules activate because there's several minute lag is the largest issue. And the fact they put all this manpower and resources into something as shallow as grahpics makes me sick.
You'd see a lot worse than lag if the graphics people were allowed near the DB. -
DesuSigs |

Jolnas Arbiter
Cosmic Ascension
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Posted - 2007.12.10 09:08:00 -
[58]
Originally by: watermelon420 ...alright, you need basic understanding of sounds.
a sound is vibration, when you talk you make a distic vibration that vibrates the air around you resulting in other people hearing what you said.
guess what, in space there is no air. fire needs oxygene to feed the flame. thus there would be explosions, but as soon as the fire would reach the outer space, it would go out right away
I don't care if CCP made a BS explanation of "ohhh the pod makes the sound you fail lolololololol"
fact remains, no air in space, no sound, no fire.
Uhh how is this a bull**** explanation? Sound is generated by the pods so the user is more aware of the enviroment. Not only that but if you think its tedious and distracting you can turn it off just like a real pod pilot would. This has to be one of the most realistic things of anything in eve. Also for all those who you can't hear anything without air please look up what a laser microphone is.
Fire however is unrealistic
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Forando
Interstellar Cowards
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Posted - 2007.12.10 09:16:00 -
[59]
Edited by: Forando on 10/12/2007 09:16:03 If you don't like the logistics of the game, make contracts and let others do it. But I would be a very sad muffin the day the option to gank a non-tanked hauler filled to the rim with BPO's, was removed!
Edit: Added stuff... Enjoy, and fly safe..
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MalVortex
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Posted - 2007.12.10 09:47:00 -
[60]
BPO's are massive compilations of data. It can takes months for a skilled pod pilot to copy, in station, some of these blueprints as it is. Now you want to transfer that same amount of data across lightyears? I'm not sure the EVE backstory even allows for such detailed, bandwidth intensive data transactions.
Even if you could, it would violate current patent laws, as you could systematically copy BPOs digitally. BPCs would be copyable to get around their self-deletion mechanisms.
Gameplay wise, it would reduce risk for high-value BPO/BPCs too much if you could just whisk them back to your alt-corp highsec deathstar POS at the first sign of trouble. Making them a physical tangible asset makes them a bit of a pain to move, but opens up far more gameplay because of that, and gives them a sense of real value to possess.
Furthermore, of all possible logistics problems, BPOs? They take nearly no volume. A covops could easily carry a copy of every BPO in the game, and move them in relative safety to boot.
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ry ry
StateCorp Veritas Immortalis
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Posted - 2007.12.10 10:27:00 -
[61]
i love how people can accept jumpgate technology, 1400mm anti-matter shells, cloaking ships, benevolent jovian overlords, and a whole gamut of other scifi nonsense, but sound effects and explosions in space are considered unrealistic. :D
*again. |

Bellator Militaris
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Posted - 2007.12.10 10:41:00 -
[62]
This is the 21st Century, not the 20th Century. 
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ZerKar
Caldari Zen'Tar
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Posted - 2007.12.10 10:58:00 -
[63]
Just one word of note...Yes...They have advanced technologies in some slight fields...But they use weapons that for the most part are completely implimentable at this day and age. Fact is, according to the back story these guys are coming out of a hardcore dark age and are rebuilding much of their society based on fragments from the past. So while they HAVE technology that lets them jump stars thanks to the reminants of the portal that brought them trough to begin with, that does not mean they know all the ins and outs of how that technology works. I mean, you probably use hundreds of devices that you have NO idea how they REALLY work, like your computer for instance. If you found a computer after an appocolypse and managed to put it back together and it worked and then you went and made another that looked exactly the same but still really did not know "Why" it had to be that way you would have stumbled upon having working computers without knowing the science behind them.
No doubt the Religious Amarr are so Religious because they have to take a lot of why things work for granted and chalk it up to miracles lol. +++++++++++++++ I saw the Sign...!
O.o |

Illyrinia
Caldari Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2007.12.10 11:14:00 -
[64]
eve has its moments, but building up an armada, building up 100's of guys on 1 gate (and yes a few girls!!!!!) and all jumping into a system thats under siege makes it all worth it TRUST ME... pics to come gotta remember my damn photobucket stuffs
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medecau
Vagabundos
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Posted - 2007.12.10 11:14:00 -
[65]
Quote: Let me start by saying I played this game from beta and then I left for a while. The game just gets boring because all of the labor intensive tasks we have to do. This is a future game and we can't even electronically transfer our BPCs or BPOs? I understand that moving materials is should not be instant but even this (what we take for granted in the 20th century) is not available. The game still feels like I'm driving trucks around. I guess I will try again in another year or so but for now I feel like I have wasted $30 on this game.
you have been riped
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