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AncientGuardian
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Posted - 2007.12.10 01:05:00 -
[1]
I hope im not the only one who sees this... but..
I have noticed that level 3 and 4 missions are more difficult then they were prior to Trinity launch.
for example, Recon part 2 (level 4) I found that the 3 BSs that spawned had a Very fast RoF, which made it hair raising.
before Trinity i was able to solo many Level 4 missions in my domi, and the first day after it launched i decided to run a quick level 3, mainly just to see how well combat actually went. ... i shouldn't have done that. lost my fat cow.
and then, a little while ago, i was running "The Assault" level 4 Previously, i was able to Solo this... but after the reinforments came, i found myself taking about 600+ dps, and 5 or 6 frigs warp scrambling me.
i had standard fitting (2 kin hardners, 2 therm hardners, LAR, 1600m Rolled Tun., nothing needed other than that for serpentis). Cap wasn't a problem, i had plenty of CAP for a good while. but my armor just went bye bye. and since i was getting scramed by about 5 frigs, at which point my drones couldn't take care of because of other agro that destoryed them faster than i could count how many ships where attacking...
before trinity, i was able to solo this. it wasn't the easiest of mission, but i was soloable. drones then would eat frigs like pie. now, frigs eat my drones like a shrimp dinner.
I seriously hope im not the only one noticing some difficulty increase. oh well.
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Kronos
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Posted - 2007.12.10 02:20:00 -
[2]
I found that my drones where being eaten quicker. Looking at the combat it takes ages for all the ships to target you. If you launch drones before all the targets have targeted you the dones will be targted and then kiss them goodbye. This is very annoying but hey something I learned the hard way after loosing 8 Tech II Drones.
One mission I had to get the GM's to skip for me as it was impossible even with two battleships heavily tanked. They would each have about 1/4 Sheild left before even locking a target.
But love the new graphics.
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marie claude
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Posted - 2007.12.10 02:35:00 -
[3]
same here i could solo wc lv4 vs serps pre trinity and not warp out post trin i damn near lost my hyper 3 times.trinity = fail.     
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syphurous
Gallente Center for Advanced Studies
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Posted - 2007.12.10 03:05:00 -
[4]
Could this be why I had a Gist General ( 401k BS ) spawn on me in the level 3 version "The Spy Stash" vs Angels. ___
All Ur Salvage R Belong 2 Me ! |

Zo5o
Gallente Longcat is Long
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Posted - 2007.12.10 03:10:00 -
[5]
Quote: and then, a little while ago, i was running "The Assault" level 4 Previously, i was able to Solo this... but after the reinforments came, i found myself taking about 600+ dps, and 5 or 6 frigs warp scrambling me.
i had standard fitting (2 kin hardners, 2 therm hardners, LAR, 1600m Rolled Tun., nothing needed other than that for serpentis). Cap wasn't a problem, i had plenty of CAP for a good while. but my armor just went bye bye. and since i was getting scramed by about 5 frigs, at which point my drones couldn't take care of because of other agro that destoryed them faster than i could count how many ships where attacking...
That's not a mission I would have gone into without 2 LAR before the patch.
Also, I've heard the triggers have changed in The Assault? Can anyone confirm or deny?
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Magius2
Caldari STK Scientific Black-Out
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Posted - 2007.12.10 03:36:00 -
[6]
Yes the triggers in the level 4 assault have changed, the first stage for me it was one of the bs's in the first aggroing spawn, and on the second stage it was one of the HAC's in the group of 5 to 6 bs's and 2 HAC's.
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D0neMan
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Posted - 2007.12.10 04:14:00 -
[7]
FYI. Gone Berserk is now extremely easy. I pratically tanked 3 of their 1 mil BS, and took the beating from atleast 2 or 3 of the EoM Orges/Hydras. Any confirmation on this?
Was using Domi, sheild tanking, 70% kin res, 60% therm res, 1 x-large emergency sheild booster, and a large 30% sheild boost enhancer....
Drones worked fine, spawns didn't even target them. Any confirmation on this and other mish changes (both harder and easier) would be nice
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NL Nataku
Duct Tape Incorporated
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Posted - 2007.12.10 11:31:00 -
[8]
I noticed that the enemy's that spawn later tend to lock other ships instead of me. I do missions with my alt as a support vessel (yeah i know i am taking the easy way) but also when corp mates join me to do some level 4 mayhem it seems that they also get locked in alot more then they used to. Since i am the main tank they are fitted to deal as much damage as possible, but we had to actually warp out a few times to get the lockes rigth since when he warped out my support alt would get locked and he really cant take the onslaught of level 4 missions.
Greetz Nataku
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Shionoya Risa
Caldari The Xenodus Initiative.
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Posted - 2007.12.10 11:36:00 -
[9]
Originally by: D0neMan FYI. Gone Berserk is now extremely easy. I pratically tanked 3 of their 1 mil BS, and took the beating from atleast 2 or 3 of the EoM Orges/Hydras. Any confirmation on this?
Was using Domi, sheild tanking, 70% kin res, 60% therm res, 1 x-large emergency sheild booster, and a large 30% sheild boost enhancer....
That seems to be able how I found the difficulty of Gone berserk pre-patch. I considered it easy LP with a nice cash boost.  -----
Quote: Argh! Natural light, get it off me! Get it off me!
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AncientGuardian
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Posted - 2007.12.10 14:00:00 -
[10]
Well, at least Im not the only one seeing some more difficulty. I thought i was nutz there for a second.
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Mastin Dragonfly
Absolutely No Retreat
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Posted - 2007.12.10 14:10:00 -
[11]
I haven't noticed anything harder while soloing. I did run a WC (angels/Bloodraiders) with a gang and that one had a lot more high bounty BS than the last time I did it alone. /shrug
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Jezabel2
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Posted - 2007.12.10 14:21:00 -
[12]
Ive noticed more token (1-3 frigs) warp scramblers in missions that didn't have them earlier but besides that they are about the same.
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Dragos Mrs
PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2007.12.10 15:37:00 -
[13]
i believe you are correct. I run amarr navy missions in a megathron, just 2 days before trinity i ran a mission level 4,it was pirate invasion. no warpout no problem. i tried to run it this morning and had to warp out three times. the spawns didn't seem to be more numerous, but the ydefinitally were doing more damage. now i've got a dual rep setup with 70% across the board resists.. it's possible that something else is going on, but it seems to me the rats are just doing more damage.
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Fortuna Cournot
Caldari RONA Technology RONA Alliance
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Posted - 2007.12.10 15:57:00 -
[14]
Situation acknowlegded - SNAFUBAR.
Got level 3 with warp scramblers. The mission takes to long to be finished and are not worth the mission reward. Seems CCP changed difficulty without any urgent need and it doesn't make any sense. With smartbombs the missions are still soloable, but i will try drive back to level 2, because i guess LP per time ratio is better.
@CCP: Get your ass up and fix Jita!  ------ ineve.net Character Skill Showroom My EVE Link Collection |

Gethinlane
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Posted - 2007.12.10 19:45:00 -
[15]
Originally by: Fortuna Cournot Situation acknowlegded - SNAFUBAR.
Got level 3 with warp scramblers. The mission takes to long to be finished and are not worth the mission reward. Seems CCP changed difficulty without any urgent need and it doesn't make any sense. With smartbombs the missions are still soloable, but i will try drive back to level 2, because i guess LP per time ratio is better.
@CCP: Get your ass up and fix Jita! 
There have allways been level 3 missions with warp scramblers. Out of interest, which one was it?
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marie claude
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Posted - 2007.12.11 01:42:00 -
[16]
more ccp micromanegment to try and force players to work in groups not solo.
trinity = FAIL
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Firebyrd
Gallente Nomadic Industries
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Posted - 2007.12.11 07:26:00 -
[17]
I dont remember any Level 3s with warp scramblers before, and i ran them for 6 months straight this past summer, but Part 5 of 7 in the"New Frontiers" also Part 4 have Warp Jammers, Part 5 also has 6-8 Energy Neutralizer Towers, and they hit at over 55 km away -----------------------------------------------
Life is a Lemon, and i want my money back |

Sir Emi
Gallente
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Posted - 2007.12.11 08:38:00 -
[18]
Higher difficulty and lower rewards, just want I wanted 
Space Odyssey Maker...
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Veryez
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Posted - 2007.12.11 09:27:00 -
[19]
And I thought it was just me. I was running some lvl 3's to raise standings, and since I haven't run lvl 3 missions in over a year I didn't have anything to base my experience on. First I noticed that some BC's were using defenders in droves (2 to 3 at a time). I haven't seen them use this many before and many of them were missing due to the close range I was at, but thought it odd at the time, but dismissed it as not being use to lvl 3's. Another time while enjoying the pretty Trinity graphics, I observed a cruiser warp scrambling me. I've seen frigates do this often, but the cruiser was a first, and that too in a lvl 3 mission. So perhaps there have been some silent boosts to missions, I will be watching lvl 4 missions more closely for a bit.
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Herkannon
Caldari Frontier Worlds Interstellar Starbase Syndicate
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Posted - 2007.12.11 10:16:00 -
[20]
On the other hand Guristas Extravaganza lev 4 bonus stage is simply saying a piece of ****... Few bses, no scram and web frigs... and no faction loot. You really now dont need CNR to complete it. Normal raven is more than enough to complete it after trinity.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.11 10:17:00 -
[21]
I did a handfull of lv4 missions since trinity, and Haven't noticed ny change. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Fortuna Cournot
Caldari RONA Technology RONA Alliance
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Posted - 2007.12.11 10:22:00 -
[22]
Originally by: Firebyrd I dont remember any Level 3s with warp scramblers before, and i ran them for 6 months straight this past summer, but Part 5 of 7 in the"New Frontiers" also Part 4 have Warp Jammers, Part 5 also has 6-8 Energy Neutralizer Towers, and they hit at over 55 km away
Correct. If you have the wrong 'normal' setup they even wipe out two people. ------ ineve.net Character Skill Showroom My EVE Link Collection |

Minmatar Citizen 4521577
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Posted - 2007.12.12 09:17:00 -
[23]
Did the level four mission previous patch, no issues that I can remember. Did it post patch, this time with t2 hardeners trained, and I smacked around so silly it took 5 attempts.
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Min Qa
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Posted - 2007.12.12 18:07:00 -
[24]
Originally by: AncientGuardian
for example, Recon part 2 (level 4) I found that the 3 BSs that spawned had a Very fast RoF, which made it hair raising.
I noticed this too. I usually blitz this in a frig with a shield extender and a small booster. I was ripped to shreds and ended up in my pod.
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Kadoes Khan
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Posted - 2007.12.12 18:27:00 -
[25]
still doing all the lvl4 in my drake without any issues, I did notice a few trigger spawn changes but that just meant I actually had to pay attention and not troll the forums while missioning o_O -=^=- "Someday the world will recognize the genius in my insanity." |

Traska Gannel
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Posted - 2007.12.12 18:54:00 -
[26]
Edited by: Traska Gannel on 12/12/2007 18:56:42 I've run a few L4 missions since the patch - all for Caldari Corporate Police Force. These included: Worlds Collide - Gurista/Serpentis Vengeance Gone Berserk Cargo Delivery Pirate Slaughter I didn't notice any significant change in difficulty level. Shields were about the same place (maybe a little lower) as usual when running these missions. I was flying either a T2 Raven or Nighthawk depending on the mission. You might want to post which faction/corp/agent you were running the mission for since if there have been changes or bugs affecting mission difficulty they would seem to be unevenly distributed.
However, one impression I did have was that NPC torpedo launching battleships may have been doing more damage over time than before the patch. Although NPC torpedoes do not pick up on the reduction in torpedo range - I am wondering if they did pick up on the increased ROF for torpedoes that was implemented in the last patch? Base siege launcher ROF was reduced to 18s from 24s - this is 25% reduction - however, now 4 torpedoes will be launched in the time previously required for 3 - this should give a 33% increase in DPS. It could be that torpedo heavy missions would have 33% more DPS if this has happened - which would certainly be enough to make some missions seem much harder - but it is also quite possible that there is no connection between NPC torpedo mechanics and that used for players.
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Ulstan
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Posted - 2007.12.12 19:26:00 -
[27]
Quote: However, one impression I did have was that NPC torpedo launching battleships may have been doing more damage over time than before the patch. Although NPC torpedoes do not pick up on the reduction in torpedo range - I am wondering if they did pick up on the increased ROF for torpedoes that was implemented in the last patch? Base siege launcher ROF was reduced to 18s from 24s - this is 25% reduction - however, now 4 torpedoes will be launched in the time previously required for 3 - this should give a 33% increase in DPS. It could be that torpedo heavy missions would have 33% more DPS if this has happened - which would certainly be enough to make some missions seem much harder - but it is also quite possible that there is no connection between NPC torpedo mechanics and that used for players.
Haha, that would be a sick, sick joke on CCP's part :D
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Chelone
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Posted - 2007.12.12 21:54:00 -
[28]
Edited by: Chelone on 12/12/2007 21:58:41 Throw my wrecked Abaddon onto the pile. Of course it wasn't tanked well, but it never had to be for level THREE. New Frontiers 5/7, thank you may I have another? I don't see how a battlecruiser could realistically solo this mission, given that my Harb was drained to 0% cap by the FIVE long range energy neuts before I could even get into range with Radio beams. Had to bring in Abaddon to take out the 5 neuts, but then the massive swarm of drones took out my BS like nothing. After that, brought in the tanked Harb with web+beams which was able to take out the swarm, but only after warping out 3 times. If I hadn't known to take out the Strain drones first, I'd have lost the Harb as well.
My new Abaddon setup has 85% resist all w/ LAR II. I am fairly confident that can tank any level THREE trinity mission. Of course, who knows. 
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Arrs Grazznic
Poena Executive Solutions
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Posted - 2007.12.13 12:16:00 -
[29]
Originally by: Traska Gannel However, one impression I did have was that NPC torpedo launching battleships may have been doing more damage over time than before the patch. Although NPC torpedoes do not pick up on the reduction in torpedo range - I am wondering if they did pick up on the increased ROF for torpedoes that was implemented in the last patch? Base siege launcher ROF was reduced to 18s from 24s - this is 25% reduction - however, now 4 torpedoes will be launched in the time previously required for 3 - this should give a 33% increase in DPS. It could be that torpedo heavy missions would have 33% more DPS if this has happened - which would certainly be enough to make some missions seem much harder - but it is also quite possible that there is no connection between NPC torpedo mechanics and that used for players.
I was thinking something along the same lines, basically are those people reporting higher damage running missions against torpedo wielding ships? That would certainly explain the extra damage reported and also suggest why some people are saying there has been no change.
Cheers, Arrs
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Chelone
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Posted - 2007.12.13 19:21:00 -
[30]
Last I checked, drones didn't fire torpedoes...
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TiberiaBravus
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Posted - 2007.12.13 23:05:00 -
[31]
Originally by: Chelone Last I checked, drones didn't fire torpedoes...
Now they do! they have those nice looking Dominix bs's lonching torpedos and missles!
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jetfighter
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Posted - 2007.12.14 11:40:00 -
[32]
Edited by: jetfighter on 14/12/2007 11:41:35

I only like solo. now ccp made it a gan game. 
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Kelbesque Crystalis
Minmatar Eve University
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Posted - 2007.12.17 05:54:00 -
[33]
Originally by: AncientGuardian
and then, a little while ago, i was running "The Assault" level 4 Previously, i was able to Solo this... but after the reinforments came, i found myself taking about 600+ dps, and 5 or 6 frigs warp scrambling me.
i had standard fitting (2 kin hardners, 2 therm hardners, LAR, 1600m Rolled Tun., nothing needed other than that for serpentis). Cap wasn't a problem, i had plenty of CAP for a good while. but my armor just went bye bye. and since i was getting scramed by about 5 frigs, at which point my drones couldn't take care of because of other agro that destoryed them faster than i could count how many ships where attacking...
before trinity, i was able to solo this. it wasn't the easiest of mission, but i was soloable. drones then would eat frigs like pie. now, frigs eat my drones like a shrimp dinner.
I seriously hope im not the only one noticing some difficulty increase. oh well.
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.17 07:17:00 -
[34]
I just got smoked in Enemies Abound 5 - lol.
Ah well - gave me a chance to upgrade from plain raven to cnr.
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Derek Sigres
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Posted - 2007.12.17 15:20:00 -
[35]
I just assumed I was having another bout of extreme ******ation that from time to time strikes me down to a pauper in Eve. I lost a Raven on a level 4, though admittedly it was because I decided to drop my smartbombs for a few rail guns to help kill the BS's quicker and couldn't pop the warp jamming frigs quick enough. I lost a semi-active shield boosted drake on a level 3 when previously I had never even gotten below 70% on a level 3 mission. Once again, this was due to error on my part since I did not have the foresight to align in advance, though this was certainly compounded by my client crashing twice in the encounter. (The drake warped out and I logged in to find it warping back with the hull down to ~50%, my next attempt to warp also netted me a client crash followed by an insurance payment that only covers about 30% of my Drake's worth)
Ah well, live and learn I guess. Lucky this time I actually have a way to claw my way back to adequacy in Eve. Last time I was left with an Osprey and an Ibis.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.17 21:06:00 -
[36]
Originally by: D0neMan Was using Domi, sheild tanking
WTF?
Originally by: D0neMan mish
That explains it. -- Support fixing the EVE UI | Suggest Jita fixes
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.17 21:17:00 -
[37]
Originally by: Herkannon On the other hand Guristas Extravaganza lev 4 bonus stage is simply saying a piece of ****... Few bses, no scram and web frigs... and no faction loot. You really now dont need CNR to complete it. Normal raven is more than enough to complete it after trinity.
Drake could do it before. So could the Raven....wtf? -- Support fixing the EVE UI | Suggest Jita fixes
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Manfred Rickenbocker
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Posted - 2007.12.17 22:24:00 -
[38]
Ive noticed a mission difficulty increase as well. Ive been running agent missions that tend to put me up against the Angels, and those things are really kicking my Domi's arse now. I spent 4 hours (yes, FOUR) on one mission and almost missed the bonus time. Lots of warping out. Ive got really good tanking skills, and use a double LAR II setup that doesnt need to worry about cap. The Angel BSes are definitely firing torps (you can float over them incoming on the display now) and they are hitting from 50km away for the NEW torp damage. Also, the short range ships which generally use cruise missiles are using more autocannons with a much faster (visually) rate of fire. Its too hard to get the damage reports from the system log sometimes due to it whizzing by so quickly. ------------------------ Exploration: A discipline for those who have a lot of time, don't want to put in a lot of effort, and have a high tolerance for mental anguish. |

Kelbesque Crystalis
Minmatar Eve University
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Posted - 2007.12.18 02:46:00 -
[39]
Originally by: Manfred Rickenbocker Ive noticed a mission difficulty increase as well. Ive been running agent missions that tend to put me up against the Angels, and those things are really kicking my Domi's arse now. I spent 4 hours (yes, FOUR) on one mission and almost missed the bonus time. Lots of warping out. Ive got really good tanking skills, and use a double LAR II setup that doesnt need to worry about cap. The Angel BSes are definitely firing torps (you can float over them incoming on the display now) and they are hitting from 50km away for the NEW torp damage. Also, the short range ships which generally use cruise missiles are using more autocannons with a much faster (visually) rate of fire. Its too hard to get the damage reports from the system log sometimes due to it whizzing by so quickly.
Funny, I run 90% of my missions vs Angels and haven't noticed a difference. It's only for The Assult vs Serpentis that I noticed a change.
All of the projectile visuals have changed, and most Angels used AC's before. It was just not as visually obvious when they were doing as such.
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Steyr Daghan
thx for all the fish Minuit.
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Posted - 2007.12.18 14:12:00 -
[40]
Originally by: jetfighter Edited by: jetfighter on 14/12/2007 11:41:35

I only like solo. now ccp made it a gan game. 
Um, why? I've run lvl 4s after trinity and while there are differences (mainly that i'm now stuck with cruises while the rats happily shoot torps at me from 80 km) but I have yet to find one I can't do solo. In a normal Raven i should add. Maybe there is the odd mission that can't be soloed in a t1 bs, but it's certainly not correct to say you can't solo lvl 4s anymore.
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Medi'ka
Caldari Band Of The Red Hand
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Posted - 2007.12.26 20:19:00 -
[41]
Edited by: Medi''ka on 26/12/2007 20:19:41
Originally by: Chelone Edited by: Chelone on 12/12/2007 22:38:46 Throw my wrecked Abaddon onto the pile.
Yeah you can add my Raven to the pile also. LVL 3 New Frontiers 5 of 7 took out my Raven and Drake. Had to basicly fail the mission line to salvage wrecks and retrive loot.
I've been running lvl 3's with little to no worry for the last 3 months, since trinity things are more difficult. Active Tanks just not getting it done, to many energy neuts.
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Demor Hearst
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Posted - 2007.12.26 21:21:00 -
[42]
Originally by: Firebyrd I dont remember any Level 3s with warp scramblers before, and i ran them for 6 months straight this past summer, but Part 5 of 7 in the"New Frontiers" also Part 4 have Warp Jammers, Part 5 also has 6-8 Energy Neutralizer Towers, and they hit at over 55 km away
In level III mission "Pirate Invasion", in the 3rd area (that is, the area after the second accel. gate) there are NPC web scramblers and targeting nullifers. You cannot target, you cannot warp.
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Qui Shon
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Posted - 2007.12.27 08:26:00 -
[43]
Okay I must be dense, but after some 150K lp post trinity, I only noticed new triggers, nothing was harder in L4's. Not the ones I've gotten at least.
I helped out this one guy in the L3 drone mission with neut towers, and admittedly I did have to warp my undertanked domi out. That was because I had fit an EM hard instead of an EX one by mistake. Also, after popping two neut towers and realizing that spawned quite a few drones I *stopped popping the towers* (DUH) until I/we had taken care of most of the rat drones. Ironically, I haven't had to warp out from L4's in a long while.
Tankfully, the guy I was helping had taken out the scrambling rats when I had the wrong hardener fitted . Cheers to him.
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Adrianna Jones
Gallente Universal System Acquisitions
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Posted - 2007.12.27 11:35:00 -
[44]
Originally by: Qui Shon Okay I must be dense, but after some 150K lp post trinity, I only noticed new triggers, nothing was harder in L4's. Not the ones I've gotten at least.
I helped out this one guy in the L3 drone mission with neut towers, and admittedly I did have to warp my undertanked domi out. That was because I had fit an EM hard instead of an EX one by mistake. Also, after popping two neut towers and realizing that spawned quite a few drones I *stopped popping the towers* (DUH) until I/we had taken care of most of the rat drones. Ironically, I haven't had to warp out from L4's in a long while.
Tankfully, the guy I was helping had taken out the scrambling rats when I had the wrong hardener fitted . Cheers to him.
Harder? no. Longer HELL YES.
Mordus Headhunters, they added a gate or was i just drunk? Maybe other mission that broke my tank... Those drone Domi BSes that HURT LIKE HELL lol.
I did some 10 part l3, the last gate had 8 or so BSes you had to take out a tower and warp, i've done lots of l4, but ive never seen my tank break in a l3, and that fast lol.
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Orion Shurtak
Mission Runners United
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Posted - 2007.12.27 11:49:00 -
[45]
I haven't noticed a change to any of the level 4's being harder. I'm still doing them all in a nighthawk. Some different more difficult level 4's would be nice. -------------------------------------------------- Mission Runners United
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Mr Toril
The Elear FOUNDATI0N
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Posted - 2007.12.27 16:15:00 -
[46]
I have done a lot of lvl 4 missions since trinity I have not noticed any change. But there has been a big change in what missions I get. I got loads and loads of more missions aganist amarr/caldari and drones. Its almost insane how many of those missions I get. Today I got 6 missions so far, the blockade(serpentis), 2 infltrited outpost, 1 infiltrated ruins and 1 smuggler interception Thats 4 drones, 1 serpentis and 1 angels. It has been loking like that since patch. I have not seen angel extravanganz sinc patch and some other pretty common ones like gone berserk and masssive attack are gone to. But I have not done any lvl 1,2 or 3 missions.
Seems like ccp wants to remove mission bounties.
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faxtarious
Kai-Zen inc.
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Posted - 2007.12.28 03:14:00 -
[47]
Pot and kettle lvl 4
that mission is a joke cauz there are about a dousen "Amarr" fighter doing a good 200-300 dmg on my heavy tanked BS...
I used to solo alot of lvl 4's in my cane...but those fighters melted it in a matter of seconds...
I even asked a couple of local mission runners for help..But the mission was impossible even with a group of 3 heavy tanked BSs... and believe me when I say that the average resit for both EM and thermal on all ships was 70%-80%
and we were still getting 200-300 hit from them... One of the pilots that borught his pvp tank (active tank btw) got 600 dmg on the first shot they had at him..then it went down to 200 when they reach his armor.
anyway..i,m not complaining... Juts saying ....mission runners can,t be called carebears anymore with hits like that
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Rhys Onasi
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Posted - 2007.12.28 03:59:00 -
[48]
Huh. I thought they were easier. Or maybe I just got better. Oh well. 
But I heard that AE4 got taken out of game for now due to being broken (100% faction loot drop). ANd I got Massive Attack the other day so I know it's in game still.
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KISOGOKU
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Posted - 2007.12.28 04:20:00 -
[49]
Rhys Onasi explaned Angel extravaganza was broken and got taken out of game but others your luck i think.Im in a circle massive attack/the score/smuggler interception/damsel/silence the informant mostly when my agent offered assault or any other mission i feel lucky
Originally by: Mr Toril I have not seen angel extravanganz sinc patch and some other pretty common ones like gone berserk and masssive attack are gone to. But I have not done any lvl 1,2 or 3 missions.
Seems like ccp wants to remove mission bounties.
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Sneer Quen
Seven. Enuma Elish.
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Posted - 2007.12.28 10:52:00 -
[50]
there was no balance in speed of making wealth between mission running and 0.0 activity there must be some incentive for people to move out of empire .... now it seems i start seeing it
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2007.12.28 14:19:00 -
[51]
Originally by: Sneer Quen there was no balance in speed of making wealth between mission running and 0.0 activity there must be some incentive for people to move out of empire .... now it seems i start seeing it
Not realy sure how you came to that conclussion, as the more experienced in the thread have allready noted, nothings realy changed in reguards to earning ability.
Something i can confirm myself having been struck down with flu, logged eve and ran missions last night and today for something to do... iv'e made no less then i ever did before, in fact im making more with the extra abilities the marauder is bringing to the table.... ballpark figure including everything, something like 350-400 million for a couple of plays last night and this morning... the constant salvage and rising mineral piles are making the difference... and truth be told, not exactly the greatest mission drops either
Sure though, the poor mission streaks where you earn little or nothing for hours on end are still around, but thats been the case for a while, you just have to learn to deal with those from a different angle of the unconventional ______
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Sneer Quen
Seven. Enuma Elish.
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Posted - 2007.12.28 15:20:00 -
[52]
so if it is not confirmed i'm sad as last logistics changes / carriers / + marauders tend to makes things empire heavy i'm surprised
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Ottman
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Posted - 2007.12.29 00:54:00 -
[53]
well for level 4 missions if you want to solo them , you need a bs with armor repair bonus or at least with resistance bonus per bs level, dual armor repairer setup is definetly needed, drones for the scram frigs or smartbombs, named t1 guns at minimum, t2 weapons of course better. and think about rigs to ensure your tank will hold on long time, you cant count on cap boosters during missions, using them and be scrammed = ship lost, so your fitting and rigging should lead into self sufficent tank that can do the job. just my two cents and my personal experience ^^
MfG ottman
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Jeremiaz
Gallente Nautilus Industries
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Posted - 2007.12.29 11:20:00 -
[54]
As a seasoned Lvl4 mission runner I can honestly say I've seen no difference in the difficulty of any of the missions at all since Trinity. I'm getting through them at exactly the same speed as before and haven't encountered any additional dps or changes to rof. Maybe I've just been lucky so far! |
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