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AncientGuardian
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Posted - 2007.12.10 01:05:00 -
[1]
I hope im not the only one who sees this... but..
I have noticed that level 3 and 4 missions are more difficult then they were prior to Trinity launch.
for example, Recon part 2 (level 4) I found that the 3 BSs that spawned had a Very fast RoF, which made it hair raising.
before Trinity i was able to solo many Level 4 missions in my domi, and the first day after it launched i decided to run a quick level 3, mainly just to see how well combat actually went. ... i shouldn't have done that. lost my fat cow.
and then, a little while ago, i was running "The Assault" level 4 Previously, i was able to Solo this... but after the reinforments came, i found myself taking about 600+ dps, and 5 or 6 frigs warp scrambling me.
i had standard fitting (2 kin hardners, 2 therm hardners, LAR, 1600m Rolled Tun., nothing needed other than that for serpentis). Cap wasn't a problem, i had plenty of CAP for a good while. but my armor just went bye bye. and since i was getting scramed by about 5 frigs, at which point my drones couldn't take care of because of other agro that destoryed them faster than i could count how many ships where attacking...
before trinity, i was able to solo this. it wasn't the easiest of mission, but i was soloable. drones then would eat frigs like pie. now, frigs eat my drones like a shrimp dinner.
I seriously hope im not the only one noticing some difficulty increase. oh well.
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Kronos
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Posted - 2007.12.10 02:20:00 -
[2]
I found that my drones where being eaten quicker. Looking at the combat it takes ages for all the ships to target you. If you launch drones before all the targets have targeted you the dones will be targted and then kiss them goodbye. This is very annoying but hey something I learned the hard way after loosing 8 Tech II Drones.
One mission I had to get the GM's to skip for me as it was impossible even with two battleships heavily tanked. They would each have about 1/4 Sheild left before even locking a target.
But love the new graphics.
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marie claude
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Posted - 2007.12.10 02:35:00 -
[3]
same here i could solo wc lv4 vs serps pre trinity and not warp out post trin i damn near lost my hyper 3 times.trinity = fail.     
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syphurous
Gallente Center for Advanced Studies
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Posted - 2007.12.10 03:05:00 -
[4]
Could this be why I had a Gist General ( 401k BS ) spawn on me in the level 3 version "The Spy Stash" vs Angels. ___
All Ur Salvage R Belong 2 Me ! |

Zo5o
Gallente Longcat is Long
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Posted - 2007.12.10 03:10:00 -
[5]
Quote: and then, a little while ago, i was running "The Assault" level 4 Previously, i was able to Solo this... but after the reinforments came, i found myself taking about 600+ dps, and 5 or 6 frigs warp scrambling me.
i had standard fitting (2 kin hardners, 2 therm hardners, LAR, 1600m Rolled Tun., nothing needed other than that for serpentis). Cap wasn't a problem, i had plenty of CAP for a good while. but my armor just went bye bye. and since i was getting scramed by about 5 frigs, at which point my drones couldn't take care of because of other agro that destoryed them faster than i could count how many ships where attacking...
That's not a mission I would have gone into without 2 LAR before the patch.
Also, I've heard the triggers have changed in The Assault? Can anyone confirm or deny?
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Magius2
Caldari STK Scientific Black-Out
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Posted - 2007.12.10 03:36:00 -
[6]
Yes the triggers in the level 4 assault have changed, the first stage for me it was one of the bs's in the first aggroing spawn, and on the second stage it was one of the HAC's in the group of 5 to 6 bs's and 2 HAC's.
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D0neMan
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Posted - 2007.12.10 04:14:00 -
[7]
FYI. Gone Berserk is now extremely easy. I pratically tanked 3 of their 1 mil BS, and took the beating from atleast 2 or 3 of the EoM Orges/Hydras. Any confirmation on this?
Was using Domi, sheild tanking, 70% kin res, 60% therm res, 1 x-large emergency sheild booster, and a large 30% sheild boost enhancer....
Drones worked fine, spawns didn't even target them. Any confirmation on this and other mish changes (both harder and easier) would be nice
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NL Nataku
Duct Tape Incorporated
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Posted - 2007.12.10 11:31:00 -
[8]
I noticed that the enemy's that spawn later tend to lock other ships instead of me. I do missions with my alt as a support vessel (yeah i know i am taking the easy way) but also when corp mates join me to do some level 4 mayhem it seems that they also get locked in alot more then they used to. Since i am the main tank they are fitted to deal as much damage as possible, but we had to actually warp out a few times to get the lockes rigth since when he warped out my support alt would get locked and he really cant take the onslaught of level 4 missions.
Greetz Nataku
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Shionoya Risa
Caldari The Xenodus Initiative.
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Posted - 2007.12.10 11:36:00 -
[9]
Originally by: D0neMan FYI. Gone Berserk is now extremely easy. I pratically tanked 3 of their 1 mil BS, and took the beating from atleast 2 or 3 of the EoM Orges/Hydras. Any confirmation on this?
Was using Domi, sheild tanking, 70% kin res, 60% therm res, 1 x-large emergency sheild booster, and a large 30% sheild boost enhancer....
That seems to be able how I found the difficulty of Gone berserk pre-patch. I considered it easy LP with a nice cash boost.  -----
Quote: Argh! Natural light, get it off me! Get it off me!
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AncientGuardian
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Posted - 2007.12.10 14:00:00 -
[10]
Well, at least Im not the only one seeing some more difficulty. I thought i was nutz there for a second.
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Mastin Dragonfly
Absolutely No Retreat
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Posted - 2007.12.10 14:10:00 -
[11]
I haven't noticed anything harder while soloing. I did run a WC (angels/Bloodraiders) with a gang and that one had a lot more high bounty BS than the last time I did it alone. /shrug
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Jezabel2
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Posted - 2007.12.10 14:21:00 -
[12]
Ive noticed more token (1-3 frigs) warp scramblers in missions that didn't have them earlier but besides that they are about the same.
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Dragos Mrs
PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2007.12.10 15:37:00 -
[13]
i believe you are correct. I run amarr navy missions in a megathron, just 2 days before trinity i ran a mission level 4,it was pirate invasion. no warpout no problem. i tried to run it this morning and had to warp out three times. the spawns didn't seem to be more numerous, but the ydefinitally were doing more damage. now i've got a dual rep setup with 70% across the board resists.. it's possible that something else is going on, but it seems to me the rats are just doing more damage.
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Fortuna Cournot
Caldari RONA Technology RONA Alliance
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Posted - 2007.12.10 15:57:00 -
[14]
Situation acknowlegded - SNAFUBAR.
Got level 3 with warp scramblers. The mission takes to long to be finished and are not worth the mission reward. Seems CCP changed difficulty without any urgent need and it doesn't make any sense. With smartbombs the missions are still soloable, but i will try drive back to level 2, because i guess LP per time ratio is better.
@CCP: Get your ass up and fix Jita!  ------ ineve.net Character Skill Showroom My EVE Link Collection |

Gethinlane
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Posted - 2007.12.10 19:45:00 -
[15]
Originally by: Fortuna Cournot Situation acknowlegded - SNAFUBAR.
Got level 3 with warp scramblers. The mission takes to long to be finished and are not worth the mission reward. Seems CCP changed difficulty without any urgent need and it doesn't make any sense. With smartbombs the missions are still soloable, but i will try drive back to level 2, because i guess LP per time ratio is better.
@CCP: Get your ass up and fix Jita! 
There have allways been level 3 missions with warp scramblers. Out of interest, which one was it?
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marie claude
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Posted - 2007.12.11 01:42:00 -
[16]
more ccp micromanegment to try and force players to work in groups not solo.
trinity = FAIL
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Firebyrd
Gallente Nomadic Industries
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Posted - 2007.12.11 07:26:00 -
[17]
I dont remember any Level 3s with warp scramblers before, and i ran them for 6 months straight this past summer, but Part 5 of 7 in the"New Frontiers" also Part 4 have Warp Jammers, Part 5 also has 6-8 Energy Neutralizer Towers, and they hit at over 55 km away -----------------------------------------------
Life is a Lemon, and i want my money back |

Sir Emi
Gallente
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Posted - 2007.12.11 08:38:00 -
[18]
Higher difficulty and lower rewards, just want I wanted 
Space Odyssey Maker...
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Veryez
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Posted - 2007.12.11 09:27:00 -
[19]
And I thought it was just me. I was running some lvl 3's to raise standings, and since I haven't run lvl 3 missions in over a year I didn't have anything to base my experience on. First I noticed that some BC's were using defenders in droves (2 to 3 at a time). I haven't seen them use this many before and many of them were missing due to the close range I was at, but thought it odd at the time, but dismissed it as not being use to lvl 3's. Another time while enjoying the pretty Trinity graphics, I observed a cruiser warp scrambling me. I've seen frigates do this often, but the cruiser was a first, and that too in a lvl 3 mission. So perhaps there have been some silent boosts to missions, I will be watching lvl 4 missions more closely for a bit.
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Herkannon
Caldari Frontier Worlds Interstellar Starbase Syndicate
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Posted - 2007.12.11 10:16:00 -
[20]
On the other hand Guristas Extravaganza lev 4 bonus stage is simply saying a piece of ****... Few bses, no scram and web frigs... and no faction loot. You really now dont need CNR to complete it. Normal raven is more than enough to complete it after trinity.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.11 10:17:00 -
[21]
I did a handfull of lv4 missions since trinity, and Haven't noticed ny change. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Fortuna Cournot
Caldari RONA Technology RONA Alliance
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Posted - 2007.12.11 10:22:00 -
[22]
Originally by: Firebyrd I dont remember any Level 3s with warp scramblers before, and i ran them for 6 months straight this past summer, but Part 5 of 7 in the"New Frontiers" also Part 4 have Warp Jammers, Part 5 also has 6-8 Energy Neutralizer Towers, and they hit at over 55 km away
Correct. If you have the wrong 'normal' setup they even wipe out two people. ------ ineve.net Character Skill Showroom My EVE Link Collection |

Minmatar Citizen 4521577
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Posted - 2007.12.12 09:17:00 -
[23]
Did the level four mission previous patch, no issues that I can remember. Did it post patch, this time with t2 hardeners trained, and I smacked around so silly it took 5 attempts.
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Min Qa
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Posted - 2007.12.12 18:07:00 -
[24]
Originally by: AncientGuardian
for example, Recon part 2 (level 4) I found that the 3 BSs that spawned had a Very fast RoF, which made it hair raising.
I noticed this too. I usually blitz this in a frig with a shield extender and a small booster. I was ripped to shreds and ended up in my pod.
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Kadoes Khan
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Posted - 2007.12.12 18:27:00 -
[25]
still doing all the lvl4 in my drake without any issues, I did notice a few trigger spawn changes but that just meant I actually had to pay attention and not troll the forums while missioning o_O -=^=- "Someday the world will recognize the genius in my insanity." |

Traska Gannel
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Posted - 2007.12.12 18:54:00 -
[26]
Edited by: Traska Gannel on 12/12/2007 18:56:42 I've run a few L4 missions since the patch - all for Caldari Corporate Police Force. These included: Worlds Collide - Gurista/Serpentis Vengeance Gone Berserk Cargo Delivery Pirate Slaughter I didn't notice any significant change in difficulty level. Shields were about the same place (maybe a little lower) as usual when running these missions. I was flying either a T2 Raven or Nighthawk depending on the mission. You might want to post which faction/corp/agent you were running the mission for since if there have been changes or bugs affecting mission difficulty they would seem to be unevenly distributed.
However, one impression I did have was that NPC torpedo launching battleships may have been doing more damage over time than before the patch. Although NPC torpedoes do not pick up on the reduction in torpedo range - I am wondering if they did pick up on the increased ROF for torpedoes that was implemented in the last patch? Base siege launcher ROF was reduced to 18s from 24s - this is 25% reduction - however, now 4 torpedoes will be launched in the time previously required for 3 - this should give a 33% increase in DPS. It could be that torpedo heavy missions would have 33% more DPS if this has happened - which would certainly be enough to make some missions seem much harder - but it is also quite possible that there is no connection between NPC torpedo mechanics and that used for players.
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Ulstan
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Posted - 2007.12.12 19:26:00 -
[27]
Quote: However, one impression I did have was that NPC torpedo launching battleships may have been doing more damage over time than before the patch. Although NPC torpedoes do not pick up on the reduction in torpedo range - I am wondering if they did pick up on the increased ROF for torpedoes that was implemented in the last patch? Base siege launcher ROF was reduced to 18s from 24s - this is 25% reduction - however, now 4 torpedoes will be launched in the time previously required for 3 - this should give a 33% increase in DPS. It could be that torpedo heavy missions would have 33% more DPS if this has happened - which would certainly be enough to make some missions seem much harder - but it is also quite possible that there is no connection between NPC torpedo mechanics and that used for players.
Haha, that would be a sick, sick joke on CCP's part :D
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Chelone
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Posted - 2007.12.12 21:54:00 -
[28]
Edited by: Chelone on 12/12/2007 21:58:41 Throw my wrecked Abaddon onto the pile. Of course it wasn't tanked well, but it never had to be for level THREE. New Frontiers 5/7, thank you may I have another? I don't see how a battlecruiser could realistically solo this mission, given that my Harb was drained to 0% cap by the FIVE long range energy neuts before I could even get into range with Radio beams. Had to bring in Abaddon to take out the 5 neuts, but then the massive swarm of drones took out my BS like nothing. After that, brought in the tanked Harb with web+beams which was able to take out the swarm, but only after warping out 3 times. If I hadn't known to take out the Strain drones first, I'd have lost the Harb as well.
My new Abaddon setup has 85% resist all w/ LAR II. I am fairly confident that can tank any level THREE trinity mission. Of course, who knows. 
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Arrs Grazznic
Poena Executive Solutions
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Posted - 2007.12.13 12:16:00 -
[29]
Originally by: Traska Gannel However, one impression I did have was that NPC torpedo launching battleships may have been doing more damage over time than before the patch. Although NPC torpedoes do not pick up on the reduction in torpedo range - I am wondering if they did pick up on the increased ROF for torpedoes that was implemented in the last patch? Base siege launcher ROF was reduced to 18s from 24s - this is 25% reduction - however, now 4 torpedoes will be launched in the time previously required for 3 - this should give a 33% increase in DPS. It could be that torpedo heavy missions would have 33% more DPS if this has happened - which would certainly be enough to make some missions seem much harder - but it is also quite possible that there is no connection between NPC torpedo mechanics and that used for players.
I was thinking something along the same lines, basically are those people reporting higher damage running missions against torpedo wielding ships? That would certainly explain the extra damage reported and also suggest why some people are saying there has been no change.
Cheers, Arrs
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Chelone
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Posted - 2007.12.13 19:21:00 -
[30]
Last I checked, drones didn't fire torpedoes...
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