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Reachok
Amarr Tres Hombres
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Posted - 2008.01.30 23:01:00 -
[151]
I've read some very good, and equally complex ideas so far.
My proposal is as follows:
1) Leave all moons currently being mined alone. 2) Introduce an algorithm that would say every 30 days calculate the chances of a "dead" moon suddenly having minerals. This would be subject to region wide distribution algorithms as well, to keep one region from becoming high mineral rich while and adjacent region "dies out". 3) All moons that currently have minerals, but are not actively being mined or have a POS anchored near them could have a similar algorithm as number 2 above, but might also create a "dead" moon or increase it's worth. Or even change nothing. The minerals would follow current distribution restrictions currently in place i.e. - Dysprosium in low/null sec, none in high sec. 4) Allow moon mining in high sec, with the addition of allowing reactions to be done in high sec space. The current POS restrictions with regards to placement and standings would remain unchanged.
Okay, I'll try to be brief here. #1 insures current production stays the same, and would not be affected by #2. #2 means that dead moon you scanned last month may be worthwhile this month. Scanning dead moons of territory you've recently lost but didn't care about might reveal a very desirable moon now very much worth fighting over. It would slowly increase dysprosium moon availability up to a preset cap based on market and production trends. #3 would introduce a gambling aspect to the moon mining crowd. Moon X has very lowball minerals, not really needed, but I COULD mine it, or wait 30 days and see if it improves. It may stay the same, change to better or decrease to worse value. It also means someone else could be sneaking in when you're not online and checking it, discovering it's now a high value moon and taking it before you log on the next time. #4 should balance T2 prices out by allowing low end moon minerals and reactions to be made on the cheap, while not bothering at all the high end reactions. Remember, any Joe can anchor a POS in 0.3 space or lower. High sec POS require grinding for standings to get one set up. So you shouldn't see overnight price drop or an instant increase in availability of low end T2 components. It would kill current low end T2 manufacturers of course, at least at first until the rush of new players to the POS market discovers the huge pain running a POS solo can be. However, any of the more complex ideas previously stated will likewise affect a certain group of POS owners and T2 manufacturers.
Lastly, for a background story, or reason why suddenly a seemingly "dead" moon now has minerals: The probe results are determined by the landing site on the moon. Just like our moon has titanium deposits concentrated near the surface in a couple of places, Eve moons would likewise have dead spot that would be seemingly worthless to mine if the probe landed in one of these areas.
The algorithms that will be used to determine whether dead or existing moons with minerals with no POS anchored nearby would need to be tweakable by the devs. Perhaps an interface they would punch in numbers based upon market trends. Something that would not for instance require a major patch to fix if moon mineral distribution is not just right for an area. Also, the 30 day period could be made longer or shorter or even be a random number generated between 30 to 90 days.
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Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.01.31 01:34:00 -
[152]
Originally by: Shidhe There are probably too few moons producing Dysprosium and Promethium - and that is an invitation for a cartel to set up. Moving demand a bit wont fix that - as long as they are needed and the cartel stands firm, they make huge amounts.
Considering that these moons are spread all about the universe, you won't see any cartels. You can't get the kind of power/resource concentration needed to make one be effective. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Salmandi Deritro
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Posted - 2008.01.31 12:29:00 -
[153]
Originally by: Reachok Edited by: Reachok on 31/01/2008 11:18:19 I've read some very good, and equally complex ideas so far.
My proposal is as follows:
1) Leave all moons currently being mined alone. 2) Introduce an algorithm that would say every 30 days calculate the chances of a "dead" moon suddenly having minerals. This would be subject to region wide distribution algorithms as well, to keep one region from becoming high mineral rich while and adjacent region "dies out". 3) All moons that currently have minerals, but are not actively being mined or have a POS anchored near them could have a similar algorithm as number 2 above, but might also create a "dead" moon or increase it's worth. Or even change nothing. The minerals would follow current distribution restrictions currently in place i.e. - Dysprosium in low/null sec, none in high sec. 4) Allow moon mining in high sec, with the addition of allowing reactions to be done in high sec space. The current POS restrictions with regards to placement and standings would remain unchanged.
Okay, I'll try to be brief here. #1 insures current production stays the same, and would not be affected by #2. #2 means that dead moon you scanned last month may be worthwhile this month. Scanning dead moons of territory you've recently lost but didn't care about might reveal a very desirable moon now very much worth fighting over. It would slowly increase dysprosium moon availability up to a preset cap based on market and production trends. #3 would introduce a gambling aspect to the moon mining crowd. Moon X has very lowball minerals, not really needed, but I COULD mine it, or wait 30 days and see if it improves. It may stay the same, change to better or decrease to worse value. It also means someone else could be sneaking in when you're not online and checking it, discovering it's now a high value moon and taking it before you log on the next time. #4 should balance T2 prices out by allowing low end moon minerals and reactions to be made on the cheap, while not bothering at all the high end reactions. Remember, any Joe can anchor a POS in 0.3 space or lower. High sec POS require grinding for standings to get one set up. So you shouldn't see overnight price drop or an instant increase in availability of low end T2 components. It would kill current low end T2 manufacturers of course, at least at first until the rush of new players to the POS market discovers the huge pain running a POS solo can be. However, any of the more complex ideas previously stated will likewise affect a certain group of POS owners and T2 manufacturers.
I like this suggestion I am presently just getting into the whole moon mining thing (I have one small Technicium POS). We do need to work on the prices etc for especially Dyprosium and Prom - demand is exceeding supply and will continue to do so. The above suggestion has the benefits of not affecting existing poses (notoriosly difficult and always seems to end up bugged) but increasing the supply gradually. Such a change however is relatively easy to implement, requires work from players and allows balancing of such supply and demand by ccp simply by tweaking the algorithms. A couple of things though: 1) There has to be some sort of security status link to abundance - ie more of the rare moons in 0.0 than in 0.3 in the same way more high value spawns/minerals 2) The moon scanning probes should like all the other probes be able to be player made (atm there are no available BPOs) 3) Industrial goods and radioactives used in poses should also be able to be manufactured by players, their present NPC status limits pos logistics considerably (which alongside the Carrier Hauling Nerf which may or may not have been needed) are already a problem (especially given the cost and rarity of jump freighters and Rorquals. IMHO it is illogical to say we can manufacture Titans, all T2 ships and mods etc in 0.0 but not some robotics or oxygen.
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Promithius
Amarr Subach-Tech Warp to Desktop
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Posted - 2008.01.31 18:48:00 -
[154]
firstly i want to say i do not have any pos's mining anything
I dont think anything should be changed, the whole point of eve is player driven gaming , the market fulxes and changes depending on how manny people want what your selling,
the reason the price of dysprosium and promethium is so high is not due to a demand from ts ship construction , its because all the POS's in fountain (of which 22 mined dysprosium and 17 mined promethium) were previously ond by bob and there friends have been being destroyed systematically ,
figures 18,000 or a moon material a week
18,000 x 22 = 396,000 a week x4 = 1,584,000 dysprosium a month 18,000 x 17 = 306,000 a week x4 = 1,224,000 promethium a month
that have been taken out of the market due to this fighting , give it a few weeks and the new owners of the moons will start shipping it back to jita and the problem will resolve itself.
i honestly don't see why CCP should intervene to fix an economic issue which is created by a player driven conflict (which is the whole point of eve)
I will however agree that seeding t2 harvesters would be good way of increasing supply to accommodate the increased demand for the t2 ships (still i don't blame this solely for the increase in price ) before you call me hypocritical.
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Maryn Akroti
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Posted - 2008.02.01 16:50:00 -
[155]
Originally by: Verite Rendition
Originally by: Shidhe There are probably too few moons producing Dysprosium and Promethium - and that is an invitation for a cartel to set up. Moving demand a bit wont fix that - as long as they are needed and the cartel stands firm, they make huge amounts.
Considering that these moons are spread all about the universe, you won't see any cartels. You can't get the kind of power/resource concentration needed to make one be effective.
Not strictly true. Some regions have more than others.
319-3D Dysprosium 31X-RE Dysprosium 8-YNBE Dysprosium 9GNS-2 Dysprosium A-ELE2 Dysprosium F-TE1T Dysprosium KEE-N6 Dysprosium PR-8CA Dysprosium T-IPZB Dysprosium YQX-7U Dysprosium 3-DMQT Promethium 39P-1J Promethium 5-CQDA Promethium D-3GIQ Promethium D-W7F0 Promethium J-LPX7 Promethium JP4-AA Promethium MKD-08 Promethium PR-8CA Promethium Q-02UL Promethium QC-YX6 Promethium T-IPZB Promethium W-KQP1 Promethium Are there any other regions that are even close to this density. Someone was REALLY lucky when the database was seeded.
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Siri Blue
Gallente Arachnea Phoenix Battalion Phalanx Alliance
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Posted - 2008.02.02 00:52:00 -
[156]
Any news on this issue?
Re-Introduce Non-ISK-Mission rewards, please. |

Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.02.02 13:47:00 -
[157]
Edited by: Verite Rendition on 02/02/2008 13:48:04
Originally by: Maryn Akroti
Originally by: Verite Rendition
Originally by: Shidhe There are probably too few moons producing Dysprosium and Promethium - and that is an invitation for a cartel to set up. Moving demand a bit wont fix that - as long as they are needed and the cartel stands firm, they make huge amounts.
Considering that these moons are spread all about the universe, you won't see any cartels. You can't get the kind of power/resource concentration needed to make one be effective.
Not strictly true. Some regions have more than others.
319-3D Dysprosium 31X-RE Dysprosium 8-YNBE Dysprosium 9GNS-2 Dysprosium A-ELE2 Dysprosium F-TE1T Dysprosium KEE-N6 Dysprosium PR-8CA Dysprosium T-IPZB Dysprosium YQX-7U Dysprosium 3-DMQT Promethium 39P-1J Promethium 5-CQDA Promethium D-3GIQ Promethium D-W7F0 Promethium J-LPX7 Promethium JP4-AA Promethium MKD-08 Promethium PR-8CA Promethium Q-02UL Promethium QC-YX6 Promethium T-IPZB Promethium W-KQP1 Promethium Are there any other regions that are even close to this density. Someone was REALLY lucky when the database was seeded.
I can name another region with 21 Dys/Prom moons, so Delve's not that big of an outlier (although you are correct that not all regions get as many good moons). But that also means that those 21 moons are a drop in the bucket of the total, it would easily be 5% at most of the high-end moons in the game, that's way too small to make a cartel with. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Zarin
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Posted - 2008.02.02 15:29:00 -
[158]
Originally by: Verite Rendition I can name another region with 21 Dys/Prom moons, so Delve's not that big of an outlier (although you are correct that not all regions get as many good moons). But that also means that those 21 moons are a drop in the bucket of the total, it would easily be 5% at most of the high-end moons in the game, that's way too small to make a cartel with.
I can name 3 other 0.0 regions with 0 of any of them :( They are not distributed close to evenly.
Fountain is very good so is Delve, you can churn out a titan a month between them :o
Some regions just didn't get that kind of luck (to even have one )
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Racheal Gannon
Hellbenders
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Posted - 2008.02.03 08:16:00 -
[159]
This maybe be too much reward than risk, but maybe CCP can open up 0.4 security rating systems to moon mining and reactions? Maybe require a t2 moon miner or reactor to use in the 0.4 space. Just seems like and awful waste of moons mins in those security places. Plus this will open up more space for people trying to get into the business and do not command a fleet to bump other people out.
Just an idea,
-R |

Braaage
eXceed Inc. eXceed.
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Posted - 2008.02.03 11:23:00 -
[160]
After watching the markets for some time, nothing needs doing, no shortage and everything continues to tick along. -- eve-guides.com All about POSs, Outposts, Exploration, Mining, Invention, EVE Database + much more!! |
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Zorland
Minmatar
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Posted - 2008.02.06 05:50:00 -
[161]
So when do you think you will do something about Dysprosium/Promethium? Demand is again outpacing supply and price is running wild disrupting industry due to imbalance before and after introduction of tech 2 battleships and capital ships.
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DeadWeight
Minmatar Botox Bandits
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Posted - 2008.02.06 13:12:00 -
[162]
Originally by: Braaage After watching the markets for some time, nothing needs doing, no shortage and everything continues to tick along.
This is a venue for rational and objective discussion. Your two liner not only contributes nothing to the discussion, but is motivated by the fact that your corp and your allies hold on to a few Dysprosium moons in Stain.
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PR0JECT 2501
Section Nine
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Posted - 2008.02.06 14:37:00 -
[163]
Firstly, i'm typing this quickly at work, so all you guys who are a real hit with the ladies, please don't flame my spelling etc.
There seems to be abit of debate as to whether any kind of boost is necessary, all i'm going to comment on is how to do it if it is to be done. The answer seems simple as it is a problem similar to one that used to face eve; T2 BPO's. This was that they where basically isk printing devices, with not enough of them to keep prices at a reasonable lvl, and therefor bad for inflation. Whereas T2 bpo's could be held on to and never given up, or taken, at least moons can be taken by force. However, they're only likely to be taken by some large alliance run by the kind of power mad geek that will amass wealth way beyond their ability to use it, simply for its own sake.
What was the solution to T2 bpo's? Invention. This worked wonders for the market, and made the game much more fun, with more people able to generally afford to play the game to the best of the skill ability with the T2 prices reduced to build cost + enough % profit to make it worth it, rather than what ever evil price the bpo owners kept the market at.
So, we need a similar solution for the rare moon minerals, as they are being price fixed to a very high lvl. Fortunately alot of the other more common minerals are being mined more and have become cheaper, which kind of averages it out a bit, but still, its getting worse.
This calls for something chance based that can be done in high sec, and does not need a large corp/alliance to achieve.
My idea is this; Alchemy To keep it as complex as T2 manufacturing, i think it should have 2 lvl's; the first being a type of invention to get a bpc that allows you to react common moon minerals together in a POS into rarer ones. This should use a new type of reactor anchorable in high sec, that can take strange bits of deadspace junk found via exploration as well to improve variables in the reaction. The 2nd lvl of chance after the initial invention would be that the reaction would have a risk of stopping or failing and ruining the batch on its hourly cycle. The deadspace items could be used to decrease/alter the risk in various ways. Also the amount of the final product produced would vary depending on what type of reaction bpc used, and possibly also chance. This would all have to be balanced so the materials used make it a bit more expensive than just mining the stuff, the added expense would be the time and attention it would need to keep going (time you could be spending mining/mission running etc, so counts as an expense)
I'll admit i havent waded through the 6 pages of this post, so appologies if anyone has already suggested something similiar - the kudos is all yours.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.02.06 15:05:00 -
[164]
Originally by: DeadWeight
Originally by: Braaage After watching the markets for some time, nothing needs doing, no shortage and everything continues to tick along.
This is a venue for rational and objective discussion. Your two liner not only contributes nothing to the discussion, but is motivated by the fact that your corp and your allies hold on to a few Dysprosium moons in Stain.
he's kinda right though; lately, prices for advanced materials have stagnated. the carbides and sylramic fibres have been dropping. my interpretation on these is more people jumping onto the bandwagon there - those are the "easier" reactions. fermionic condensates may have undergone an upward correction the past few days, but the previous decline has been steady - it is back up to the value it had two months ago. the other stuff with dysp, prom or both in it (ferrogel & hypersynaptic fibres) may have slightly risen since early december, but it's far from the "we're all gonna die" direction implied in some of these posts here. i'd say more dysp/prom moon owners do the reaction stuff themselves now, leaving the raw material market slightly dry and causing "ugly" prices there - and lots of rrom for manipulation appearantly (no there's no cartel... just a few rich market veterans doing market-pvp)
the initial bump is (long) over - invention around T2 BS and especially j-freighters has improved due to people learning from their mistakes (ME -5 copies... this might get ugly again with the weird idea about 10run t2 freighter bpc there)
but yeah, the initial problem stays: static supply vs a slightly growing player base and the SP inflation in it. unless there will be more (big/capital) T2 ships coming up, this shouldn't be such an evil trend upwards.
it does make territorial warfare more rewarding but the spread really seems to be imbalanced (impass will probably stay the "safest" region that way :D - well... in every way...)
question is; how much of this is desired...? again: if no new T2 ships will get introduced, prices will not get too ugly. - putting the gist back into logistics |

SpaceSlag
Dragons Of Redemption Triumvirate.
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Posted - 2008.02.06 20:06:00 -
[165]
Easy fix: Allow players to online multiple harvesters mining the same moon for the same material. Market will even out. To counter, make POS towers 175% the value they are now.
OR
Possibly seed T2 moon harvesters?
Become a pirate without fear of death!
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Akira2501
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Posted - 2008.02.06 20:07:00 -
[166]
A lot of people are using invention as a business, and as long as the supply of moon materials cannot be monopolized but just a couple corps, I see no problem with the laws of supply and demand increasing the cost of T2.
That said, Invention was originally designed to provide low volume manufacturing for internal corp needs. To this end I would propose a ship-based moon miner with internal processing of materials, and open high-sec moons for these ships. I envision this being a very low volume process, designed for internal use materials. If corps weÆre to decide to focus on this full time, it would be profitable, but they would never be able to match the output of a POS-based moon mining operation in low-sec.
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SpaceSlag
Dragons Of Redemption Triumvirate.
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Posted - 2008.02.06 22:30:00 -
[167]
Edited by: SpaceSlag on 06/02/2008 22:31:40
Originally by: Akira2501 A lot of people are using invention as a business, and as long as the supply of moon materials cannot be monopolized but just a couple corps, I see no problem with the laws of supply and demand increasing the cost of T2.
That said, Invention was originally designed to provide low volume manufacturing for internal corp needs. To this end I would propose a ship-based moon miner with internal processing of materials, and open high-sec moons for these ships. I envision this being a very low volume process, designed for internal use materials. If corps weÆre to decide to focus on this full time, it would be profitable, but they would never be able to match the output of a POS-based moon mining operation in low-sec.
I love this idea! Then previously said larger Alliances in 0.0 or low sec can instantly put forth the cash (resulting in said gold rush) to buy/make these new ships and hog all high-sec moons themselves. We do have puppet corps in other alliances that are merely our alts, but benefit one bottom line. If change were to happen, then macro-miners change from mining regular asteroids to mining moons, then T1 ships will increase and thus raise the price of everything and not just T2 items.
I would definitely go for this as high-volume miners in 0.0 of high-end minerals will profit from this like it was 2004. Additionally, our POSes just keep on ticking.
Become a pirate without fear of death!
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Fitz VonHeise
The New Order. United Connection's
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Posted - 2008.02.07 18:29:00 -
[168]
Edited by: Fitz VonHeise on 07/02/2008 18:44:30
Originally by: Verite Rendition I can name another region with 21 Dys/Prom moons, ...
Please list the moon locations. Others would like to know them too. 
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Manfred Rickenbocker
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Posted - 2008.02.08 16:14:00 -
[169]
Moon mining in high-sec with a POS should NOT be allowed. Why? When someone grinds their standing up to be 5+ with an empire, they can drop a large POS and noone will EVER BE ABLE TO CONTEST IT. You cant get a dread into empire to assault it, and with a proper setup any sizeable BS force will be absolutely shredded. Any alliance able to contest these towers will do so and therefore make them even further impossible to take. If you are worried about cartels controlling mineral prices, this will be it.
As I said earlier, Alchemy would be nice, but the problem is you should not have a tritanium into megacyte equation because thats not realistic. If alchemy were to work, it'd have to use a separate resource all together (which I would like). The entire purpose would be to give an alternate means to obtain the mineral at increased cost to offset supply constraints as demand is theoretically uncontrollable. You can tweak demand by changing necessary minerals, but that will only go so far as to have people produce more and crashing into the demand wall again. Supply would also be controllable by fractional deposits in moons, but that also might require people to rescan every moon in Eve. ------------------------ Exploration: A discipline for those who have a lot of time, don't want to put in a lot of effort, and have a high tolerance for mental anguish. |

Myrdyr
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Posted - 2008.02.08 17:57:00 -
[170]
Loyalty points for moon minerals == good game. Please post constructively. ~Saint |
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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2008.02.08 18:28:00 -
[171]
Originally by: SpaceSlag Easy fix: Allow players to online multiple harvesters mining the same moon for the same material. Market will even out. To counter, make POS towers 175% the value they are now.
OR
Possibly seed T2 moon harvesters?
The first is a really bad idea - the mega-rich become mega-richer, and the price fixing (whether done at source or at Jita by market manipulation) continues. We need more sources, not bigger sources.
Seeding T2 harvesters would be nice, but it wont help this problem.
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Doppleganger
Minmatar Band of Builders Inc. Firmus Ixion
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Posted - 2008.02.08 18:45:00 -
[172]
Originally by: Zorland
Originally by: Ione Hunt A lot of Dysprosium moons aren't exploited yet due to wars, that limits production, and increases prices of advanced materials dependent on Dysprosium (or Dysporite).
EVE has a very cool market that mostly regulates itself. Let supply/demand find its balance after the changes before you cry for a CCP god invention! Don't like paying a lot for Dysprosium? Then you have to make an effort and claim such a moon for yourself. Jump freighters and a lot of T2 ships have a good profit, so you should be able to work for it. Moon mining and reactions can be hard work, so it's only fair if they get some of that profit as well. Just pass on the profits to your T2 ship customers, it'll still sell...it's easy to make ISK in this game anyway.
That's easy for you to say when you are sitting on at least 2 Dysprosium/Promethium moons. And while everyone has to pay billions to buy some of the Promethium/Dysprosium for production, all you have to do is empty the silo once in few days and get billions in your wallet. Moons as it is are just another static complex, and few of you that own them certainly wouldn't like to see that easy money maker taken away.
I dont know if the distribution of rare moons has changed over the last yr or so but it use to be like empire ores. Some could only be found in certain areas. Right now the area I know of that was richest in dysprosium moons is still involved in a large war so of course the supply is going to drop as moon mining poses are blown up repeatly.
I would suggest to anyone suffering from the price of dyspro to go down there and getting yourselves a share of the pie.
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Uncle Mo
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Posted - 2008.02.19 11:13:00 -
[173]
Originally by: Myrdyr Loyalty points for moon minerals == good game.
Could it be this simple? I'd love to turn in my now worthless LP's for moon mins. LP's could be traded in for special 'faction' reactions to produce some of the rarer materials.
Better yet, make the level V missions worth moon points (MP's) which would redeem for moon materials. Corps would have to do low sec missions to recieve them, pirates would have more targets. Pleanty of opportunity for paridy here.
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Hohne
Antares Fleet Yards SMASH Alliance
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Posted - 2008.02.19 14:23:00 -
[174]
Looks like most reactions that don't involve dysprosium or promethium are returning to their pre-trinity levels. (Huge pickup in the supply of carbides and sylramic fibers, crashing some to levels below what they were 6 months ago).
Ferrogel and Fermionic Condensates still remain quite high.
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Hardigeen
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Posted - 2008.03.21 06:05:00 -
[175]
Is this thread dead now? The price of Dysprosium is at all time high, 72K per unit. Thats 500-600% more then it used to be few months ago. Tell us CCP, where is the limit ????? Is it really fair for Dysprosium moon owners to earn billions every month doing nothing while we (producers) get paid less and less for all the work ?????
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Darth Felin
Federal Navy Academy
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Posted - 2008.03.21 13:22:00 -
[176]
Originally by: Hardigeen Is this thread dead now? The price of Dysprosium is at all time high, 72K per unit. Thats 500-600% more then it used to be few months ago. Tell us CCP, where is the limit ????? Is it really fair for Dysprosium moon owners to earn billions every month doing nothing while we (producers) get paid less and less for all the work ?????
There is some things to consider. First is RA that attack and take dysp moons across the EvE. Second one is that it seems that most moon owners do reaction themselves and do not sell raw materials. I am at work now so i can not check if Ferrogel and other reactions price have same price increament but I bet it is not true.
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Uncle Mo
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Posted - 2008.03.25 06:47:00 -
[177]
There's very little Dysp. for sale. Is it just me or does it seem like CCP is waiting for the new Stellar Counsil to form before any changes are made.
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Bambi
Existentialist Collective
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Posted - 2008.03.25 12:15:00 -
[178]
We have seen mnay of these price peaks sice EVE went live, every time there is a new batch of ships / technology released the higher end materials sky rocket. Who hear remembers mega and zyd at well over 10,000 is each? When morph came in it was 50-60k a unit, it sellted down until the mass of t2 ship production came in, then it flew up again. Same thing with advanced materials, each time a batch of new T2 ships are released prices jump up for a few months then settle down again.
Seems like lots of people here seem sore as they cant produce the entire production line on thier own. Dont get me worng I would like my own personal supply of ferrogel and fermionics but as a solo player its not gonna happen. Even paying todays inflated Jita prices for materials you can make a good 40-60% proffit on most things. If you cant you're building the worng stuff.
I must say I do like the idea of LP for materials, maybe only from industrial corps, I mean no Ferrogel from Gal Navy Agents, we dont want Dodixie any more crowded with mission farmers. The way LP rewards are now you vcan almost put an ISK value on LP at 1000 ISK per LP. Make Ferrogel 20 LP a unit etc. This would enable small corps and solo players access to a limited supply of Advanced Moon Materials.
I dobt very much you will ever see a reseeding/redistribution of moon materials, I am sure they were not supposed to be evenly spread around the universe, there should be areas with higher value materials and those without anything. Texas has lots of oil, Iowa doesnt (as far as I know)...
EVE is dead, long live EVE!
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128th ABC123
Eve Liberation Force Sylph Alliance
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Posted - 2008.03.28 13:37:00 -
[179]

Some of the comparisons being made here on these forums between rl oil market and the eve dysprosium market are laughable..
Just some things to take in account:
-New Oil Fields and Ways to extract oil are constantly being found. -Deep Sea Drilling (Shell), Coal Liquification (China), Alaskan Upgrader (USA striping oil rich topsoil and extracting oil.) -There are alot of different "grades" of Oil. Most often defined in ultra light, light, heavy etc. This determines the range of products that can be refined out of the oil. The most wanted is the heavy oil as it has the largest range of products, open up your first year chemistry book to see a refining column and what products come out. Most of the "light" oil fields have been charted for over 70 years and have only recently become affordable or interesting to drill with the higher oil prices. -Alternative fuel is not a myth and it will be replace fossil fuel in time. -Oil production is not staggering and ALOT of new projects are final stages of completion or being started (refineries, platforms, FPSO's etc.)
We are NOT running out of Oil and supply can keep up with Demand. As oil is such an important commodity it is good that their is a governing organ that does have an influence on the supply and the price. Please don't see it as a conspiracy but as a safekeeping of something more people should be seeing the profits of
The biggest factoring behind the oil is the world economy requiring more and more, economies like China are absorbing large quantities of resources, not only oil but for instance timber. Every Chinese person that has suddenly seen his welfare grow over the last 3 decades now wants a wooden floor in his house etc etc. (the Complet Island of Borneo is being cut down for the Chinese lumbermarket... )
Maybe some principles of supply and demand can be compared but for the rest... Please: NONSENSE.
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Abrazzar
Equilibrium Inc. FOUNDATI0N
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Posted - 2008.03.28 13:53:00 -
[180]
Maybe add clouds as a additional means to gather raw T2 materials. This would make aquiring the materials more fluid and not fixed to a limited number of moons that can be monopolized by a handful alliances and with a control mechanism for the available amounts, it won't upset the market balance too much. -------- Ideas for: Mining Clouds
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