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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.11 15:59:00 -
[1]
Edited by: Katanaha on 11/12/2007 15:59:30 after some testing on the testserver, i found that this rokh setup did fairly well on the small gang warfare part. here is my setup:
--Highs-- 4x Arbalest Siege ( or blasters depends on personal preference ) 4x Heavy Unstable
--Meds-- 1x Heavy electro / T2 cap booster. 1x XL Shield booster, ( t2 or best named depending on skill ) 1x Invul field 1x EM hardner 1x Thermal hardner 1x Boost amp.
--Lows-- 2x BCU II 3x PDU II
--Rigs-- 3x egress port maximizer I
Why this setup. i found myself constantly anoyed by these nano ships / super tank ships. thus i made a ship capable maintaining its own cap ( for a short period of time ) and still tank quite well. while taking out the hostile Capacitor so its helpless ( especially against ammar and gallente ships this is quite effective ) not being able to rep itself while you maintain quite cap stable due to the rigs taking away a large portion of the cap penalty using destabilizers. no points or webs thus also relying on your gang to hold the hostile's down. i was quite impressed of this setup when i was fooling around with it an bit.
any suggestions / comments will be apreciated. ( since i personnaly have no idea what to put in the lows )
p.s as you might have noticed my english isnt that good, since its not my main language. _______________________
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Birkinz
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Posted - 2007.12.11 16:08:00 -
[2]
Edited by: Birkinz on 11/12/2007 16:08:38 I was toying with something similar: HI 4 x Heavy Unstable Energy Drain 4x Torps Mid 3 x LSE II 3 X INV II Low 4 x Power Diags 1 x Shield Power Relay Rigs 3 Core Defence Shield Purger It tanks while it drains and does some damage. May have to swap a LSE for a target painter with the change or go to blasters but I havnt tested any of that yet.
Its quite nasty though, can drain a BS cap pretty quick and you still have enough cap to run the INV fields. Tanks almost as hard as a perma running XL Shield Booster II and has about 24K shields on mine.
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.11 16:17:00 -
[3]
Originally by: Birkinz Edited by: Birkinz on 11/12/2007 16:08:38 I was toying with something similar: HI 4 x Heavy Unstable Energy Drain 4x Torps Mid 3 x LSE II 3 X INV II Low 4 x Power Diags 1 x Shield Power Relay Rigs 3 Core Defence Shield Purger It tanks while it drains and does some damage. May have to swap a LSE for a target painter with the change or go to blasters but I havnt tested any of that yet.
Its quite nasty though, can drain a BS cap pretty quick and you still have enough cap to run the INV fields. Tanks almost as hard as a perma running XL Shield Booster II and has about 24K shields on mine.
yea ill try that one out when i come home from work. im really intrested in other setups on what other people might think. but my setup so far had me really satisfied. _______________________
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Birkinz
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Posted - 2007.12.11 16:22:00 -
[4]
Edited by: Birkinz on 11/12/2007 16:22:05 It would be quite nice to pair one of these with a Blasterthron methinks, possibly with ECM drones.
My concern with yours is that it is heavily reliant on cap as well. What would happen if they fought each other 1 v 1 as an example?
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.11 16:26:00 -
[5]
Edited by: Katanaha on 11/12/2007 16:27:10
Originally by: Birkinz Edited by: Birkinz on 11/12/2007 16:22:05 It would be quite nice to pair one of these with a Blasterthron methinks, possibly with ECM drones.
My concern with yours is that it is heavily reliant on cap as well. What would happen if they fought each other 1 v 1 as an example?
i have tried it once, it basicly came out as a draw. since i could not rep my shield back up but neither could he shoot or rep.
And since torps dont require cap i could keep pounding on him till my next set of boosters where ready. but you cant really expect to stay cap stable with neuts running. and a shield and im no big fan of passive tanking / buffers. _______________________
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Birkinz
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Posted - 2007.12.11 16:29:00 -
[6]
Edited by: Birkinz on 11/12/2007 16:29:31 Sry, I meant if our two Rokhs fought. Mine reps without cap and may even be able to keep 1 of the neuts on. I have a scorp that can do that so I suspect that it can but havnt tested. You could always go for 2 resistance amps and an inv field for less cap use.
Out of interest, why do you not like buffers / passives?
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.11 16:37:00 -
[7]
im personally more of an active tanking type of guy i had numerous encounters where an buffer just didnt cut it.
But in the case of the two rokh's i would say yours would probably come out as the winner since it requires allot less cap to run and denying me the option to rep up.
But the posibility of 2 rokh's of these exact setups encountering eachother are quite slim. thus making it an perfect gang / fleet ship. ( would be even better to run it as an remote rep platform ) but offcourse that is quite an different story. _______________________
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Birkinz
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Posted - 2007.12.11 16:40:00 -
[8]
Very true unlikely to meet another the same, and the lack of tackling would make it irrelivant anyway.
But thanks for reminding me about this, I dont have Tech II blasters yet but I have a "Spare Rokh" so I am going to look into this some more.
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Riho
Northen Breeze
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Posted - 2007.12.11 17:01:00 -
[9]
its a nice setup but i still would prefer a blaster fit rokh :)
neutrons + xl tank.. cant beat that :D ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

Birkinz
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Posted - 2007.12.11 17:27:00 -
[10]
Well blaster Rokh looks cool for gate camps etc. How do you think it compares to the mega? especially if you fit it to tackle with a shield buffer? (i.e. try to copy a neutron mega)
Personally, I think the neut set up is more versatile (defence against tacklers) and would beat a blaster boat. But its obvious nemesis is other passive tankers. Not so many of these about in PVP though from what ive seen.
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Riho
Northen Breeze
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Posted - 2007.12.11 17:32:00 -
[11]
you really dont need to fit a rokh like mega... fit it whit a XL tank and u can tank hell of ALOT of dps if u have BS5 (i have a friend whit pretty maxed out rokh skills... i cant beat that thing 1vs1 whit any BS :P even a gank mega will get slaughterd)
buffer tank is good allso.. but i wouldnt really use it tbh ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

Birkinz
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Posted - 2007.12.11 18:53:00 -
[12]
Cheers for the info, thats interesting to know. I have BS 5 and my tank is pretty decent.
I still favour the passive over the XL, but hey I dont like shield boosters on any of my ships.
Ppl tend to favour the XL set up for the extra damage mods, and I can certainly see their argument. I still think I would like a chance of surviving a bit longer though and the passive takes less micro management.
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Pinky Denmark
The Cursed Navy
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Posted - 2007.12.11 19:09:00 -
[13]
Rokh tanks very nice and yes - you can defeat Mega and Hypes... BUT before anybody cries about it you will most likely need to fit without MWD and tackle to beat those ships. - I'm a nice guy!!
But hook me up with some pew pew, because I'm really bored... |

Birkinz
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Posted - 2007.12.11 19:11:00 -
[14]
Agreed its a true caldari ship.
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Birkinz
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Posted - 2007.12.11 19:16:00 -
[15]
What are ppls thoughts on the Torp vs Blaster argument on the Neut set ups. My feelings are blasters due to the Rokh range bonus as much as anything and a reluctance to fit a target painter.
It may produce cap issues though.
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Evanglion
Gallente
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Posted - 2007.12.11 21:47:00 -
[16]
even though blasters might be better due to the bonus i do believe it might cause in an decrease in dps due to the excessive cap use of the neuts / blaster / xl booster.
i already find it hard to manage an booster with neuts. using torps due to the cap ( and tnx to the torp boost it can actually do quite some damage )
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.11 21:48:00 -
[17]
^^^^ stupid forum settings _______________________
Please CCP pimp my sig!
orly?! |

HarryManback
Minmatar Conniving Opportunist
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Posted - 2007.12.12 04:45:00 -
[18]
2 things why wouldn't you use a raven for this exact same thing with torp bonus and blasters will be better imo.
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Birkinz
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Posted - 2007.12.12 10:29:00 -
[19]
Edited by: Birkinz on 12/12/2007 10:33:43 Edited by: Birkinz on 12/12/2007 10:30:38 Raven as a pure damage dealer looks to me like it will out perform the Rokh for damage. However, it is not a great blaster or neut platform. The Beauty of the Rokh for me is its drake stlye tank.
This allows you to run 4 heavy energy Neuts without affecting your tanking ability. Or for that matter 8 Neutrons.
4 Heavy Neuts + 4 blasters or Torps are pretty nasty, as are 8 Neutrons and with a pretty beastly low cap tank to go with it.
The fly in the ointment for me is that you now need a target painter to hit with the Torps.
Its also worth noting that the Neut set up will kill a Raven that is in range as it will not be able to use its booster or any active hardeners after a pretty short time. I tested it on a Navy Raven with the old style torps and it shut it down pretty quickly. IT was the only fit that could compete for me, although I have not tried the 8 Neutron IIs.
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TimMc
Gallente Exanimo Inc
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Posted - 2007.12.12 10:43:00 -
[20]
I still agree with HarryManback, use a Raven for torps and the Rokh for railguns. Jita: No one gets out alive. |

Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.13 11:29:00 -
[21]
well you see this is not about the damage. It is about the support it can do, i.e taking out hostile battleships for a period of time,
the damage is just an nice addon. while using the least ammount of cap ( torps ) thats why i use torps on the rokh cause if in any case the cap does run out im still able to run some damage against the hostile group. _______________________
Please CCP pimp my sig!
orly?! |

Birkinz
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Posted - 2007.12.13 11:51:00 -
[22]
Hi Katanaha, have you tried the torps without a TP? I just wondered how it worked out? I would prefer to use torps as I am already speced for them, but dont really want to sacrifice tank for a TP if I can avoid it.
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.13 13:28:00 -
[23]
tp? mind explaining what that stands for. i dont know all the shortcuts. _______________________
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Birkinz
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Posted - 2007.12.13 13:36:00 -
[24]
Sry, Target Painter. Ive been reading that you even need one to hit BS for full strength with Torps now. Also, whats the range going to be on a Rokh with average range skills - 18KM?
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.13 13:41:00 -
[25]
well tbh i dont use tp's either way, with my sucky torp skills i can get 12 km out of the torps, so i say 18-20 might be a more realistic range
and the damage is still around 350-400 a torp _______________________
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Birkinz
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Posted - 2007.12.13 13:48:00 -
[26]
Doesn't sound too bad, but base damage on a torp is 450, so you could probably get a lot more. I will have to try it, but I think I used to get 700 per torp under the old system.
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EvilD's EvilTwin
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Posted - 2007.12.13 15:49:00 -
[27]
all i have to add is that torpedo's do hit targets smaller than bs's pretty well. i had a fight with an absolution on sisi and torpedo raven hit him just fine without a painter
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Birkinz
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Posted - 2007.12.13 15:55:00 -
[28]
Thats interesting, I will be pleased if that is the case.
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Birkinz
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Posted - 2007.12.13 15:55:00 -
[29]
Edited by: Birkinz on 13/12/2007 15:55:53 meh, 1st time thats happened to me 
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The Tzar
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Posted - 2007.12.13 20:54:00 -
[30]
Ultimate Tanking Rokh
8 x Neutron Cannon II's
1 x MWD II 1 x Shield Boost Amp II 1 x XL Shield Booster II 2 x Invul Field II (swop in a web if solo) 1 x Heavy Electrochem Cap Booster
3 x MFS II 1 x RCU II 1 x DCU II
1 x EM Shield Rig 1 x Kinetic Shield Rig 1 x Thermal Shield Rig
Insance resists, tanks lots Can 3/4 volley cruisers, melts BC's and will make short work of most BS's. Shoots nicely outside range of other blasterboats, antimatter damaging out to 15km, 30km with Null 
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.14 09:40:00 -
[31]
Originally by: The Tzar Edited by: The Tzar on 13/12/2007 21:34:40 Ultimate Tanking Rokh
8 x Neutron Cannon II's
1 x MWD II 1 x Shield Boost Amp II 1 x XL Shield Booster II 2 x Invul Field II (swop in a web if solo) 1 x Heavy Electrochem Cap Booster
3 x MFS II 1 x RCU II 1 x DCU II
1 x EM Shield Rig 1 x Kinetic Shield Rig 1 x Thermal Shield Rig
Insane resists, tanks lots Can 3/4 volley cruisers, melts BC's and will make short work of most BS's. Shoots nicely outside range of other blasterboats, antimatter damaging out to 15km, 30km with Null 
looks intresting, im gona give that an go at test, _______________________
Please CCP pimp my sig!
orly?! |

Birkinz
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Posted - 2007.12.14 11:17:00 -
[32]
Edited by: Birkinz on 14/12/2007 11:20:47 Edited by: Birkinz on 14/12/2007 11:17:23 It definately does look interesting. Is it feasable to swap the resistance rigs for CCC and the cap booster for another INV field since the 3 rigs seem to give the same benefit as 1 inv field but uses more cap. Not that used to cap boosters so I dont know how it pans out.
The 3 magstabs is a nice advantage over my normal passive set up, but I dont fancy turning on that shield booster with blasters going and that MWD fitted.
My feeling is that if you are trying to engage more than one ship in a small gang fight there will be cap issues. What is your experience with it?
I would also call it "Ultimate Gank" since you could get more tank out of it quite easily.
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.14 13:04:00 -
[33]
ive been screwin round in EFT a bit. and it does seem to be a pretty damn tight fit. with 1 cpu to spare ( using the best named shield boost amp for cpu problems ) and cause im at work i cant work at it right now. _______________________
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Birkinz
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Posted - 2007.12.14 13:48:00 -
[34]
I should finally be able to get online later, so I will have a go too.
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Birkinz
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Posted - 2007.12.17 14:01:00 -
[35]
Edited by: Birkinz on 17/12/2007 14:03:44 So for anyone still interested I played around and went with a fairly standard fit of:
Hi: 4 x Siege II, 4 x Heavy Diminishing Energy Neut Med: 3 x Inv Field, 3 x LSE II Low: 4 x Power Diag II, 1 x SPR II Rigs: 3 x Core Defence Field Purger.
It has resists of about 69% - 75%, over 24000 shields and a peak recharge of 119/sec.
It drains 100 cap per second with all 4 neuts on, and 1 is actually cap stable. I was toying with swapping the SPR for another Power Diag and seeing if I could get two cap stable.
It clearly needs someone to paint targets if you dont want to sacrifice tank. I may well swap the torps to blasters when my skills are better (this may also require the SPR to be swapped for a power diag).
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shadowzz
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Posted - 2007.12.17 15:04:00 -
[36]
Originally by: Katanaha Edited by: Katanaha on 11/12/2007 15:59:30 after some testing on the testserver, i found that this rokh setup did fairly well on the small gang warfare part. here is my setup:
--Highs-- 4x Arbalest Siege ( or blasters depends on personal preference ) 4x Heavy Unstable
--Meds-- 1x Heavy electro / T2 cap booster. 1x XL Shield booster, ( t2 or best named depending on skill ) 1x Invul field 1x EM hardner 1x Thermal hardner 1x Boost amp.
--Lows-- 2x BCU II 3x PDU II
--Rigs-- 3x egress port maximizer I
Why this setup. i found myself constantly anoyed by these nano ships / super tank ships. thus i made a ship capable maintaining its own cap ( for a short period of time ) and still tank quite well. while taking out the hostile Capacitor so its helpless ( especially against ammar and gallente ships this is quite effective ) not being able to rep itself while you maintain quite cap stable due to the rigs taking away a large portion of the cap penalty using destabilizers. no points or webs thus also relying on your gang to hold the hostile's down. i was quite impressed of this setup when i was fooling around with it an bit.
any suggestions / comments will be apreciated. ( since i personnaly have no idea what to put in the lows )
p.s as you might have noticed my english isnt that good, since its not my main language.
this fails.
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Katanaha
Gallente Infinitus Odium The Church.
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Posted - 2007.12.17 15:45:00 -
[37]
if you dont have anything constructive to post then dont post at all.
tyvm _______________________
Please CCP pimp my sig!
orly?! |

Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.12.17 16:01:00 -
[38]
Originally by: The Tzar Edited by: The Tzar on 13/12/2007 21:34:40 Ultimate Tanking Rokh
8 x Neutron Cannon II's
1 x MWD II 1 x Shield Boost Amp II 1 x XL Shield Booster II 2 x Invul Field II (swop in a web if solo) 1 x Heavy Electrochem Cap Booster
3 x MFS II 1 x RCU II 1 x DCU II
1 x EM Shield Rig 1 x Kinetic Shield Rig 1 x Thermal Shield Rig
Insane resists, tanks lots Can 3/4 volley cruisers, melts BC's and will make short work of most BS's. Shoots nicely outside range of other blasterboats, antimatter damaging out to 15km, 30km with Null 
Hmm, this looks like a very interesting setup, my only question would be: would it be worth swapping the SBA or one Invul field for a tracking computer with tracking script?
Your signature exceeds the byte me limit allowed on the forums-Darth Patches Oh Noes!
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Triksterism
Gallente Image Not Found THORN Alliance
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Posted - 2007.12.19 08:16:00 -
[39]
[Rokh, Rails Gate] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Power Diagnostic System II Damage Control II
Sensor Booster II, Targeting Speed Sensor Booster II, Targeting Speed Sensor Booster II, Targeting Speed Tracking Computer II Tracking Computer II Tracking Computer II
425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L 425mm Railgun II, Caldari Navy Plutonium Charge L
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5
[Rokh, Blasters] Power Diagnostic System II Power Diagnostic System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
X-Large Shield Booster II Invulnerability Field II Invulnerability Field II Quad LiF Fueled I Booster Rockets 5a Prototype Shield Support I Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
[empty rig slot] Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Hammerhead II x5
----------------------------------- CCP Please update my portrait on the website/forums :D
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The Tzar
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Posted - 2007.12.19 23:37:00 -
[40]
Originally by: Birkinz What are ppls thoughts on the Torp vs Blaster argument on the Neut set ups. My feelings are blasters due to the Rokh range bonus as much as anything and a reluctance to fit a target painter.
It may produce cap issues though.
With a blaster XL tank rokh you maximise all bonus' for the ship. It's not really a solo ship as it's got a real sluggish feel (better since trin tho) Fly it in gangs of >5 even use it as bait if needs be. If you want to fit as a nos-boat its probably better to go completely down that route:
(for jokes)
4 x Heavy Neut II 4 x Heavy Nos II
1 x XL Shield Booster II 1 x Shield Boost Amp II 2 x Invul Field II 1 x Heavy Cap Booster II 1 x 100MN MWD II
2 x Nano II 2 x Inertia Stab II 1 x DCU II

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