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AK Shaman
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Posted - 2007.12.11 22:34:00 -
[1]
Ehhhmmm have first fleet combat after patch, on my uber PC premium content produce more lagg then classic, maybe GeForce 8800 GT 512 video too pathetic, or maybe 3.2 cpu slow, or 4 GB ram not enought .... where is promised "need for speed" ?
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.12.11 22:38:00 -
[2]
It wouldn't be called "need for speed" if we allready had speedy enough fps now would it?
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.11 22:38:00 -
[3]
Er...you might want to tell us you graphic settings before asserting anything about the speed of the Premium client. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.11 22:39:00 -
[4]
ITT: Whining that better graphics need better hardware -
DesuSigs |

Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.12.11 22:41:00 -
[5]
Edited by: Kirjava on 11/12/2007 22:42:37 meh
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.12.11 22:42:00 -
[6]
meh
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Gaven Blands
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Posted - 2007.12.11 22:53:00 -
[7]
Edited by: Gaven Blands on 11/12/2007 22:53:30 Graphics aside, now we can't scan for wrecks and cans, what else are we giving up so CCP don't have to spend as much on new server hardware? Turning HiSec into a text adventure? --
Awwwww Diddums! Did I wardec your highsec alt recently or something? |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.11 22:55:00 -
[8]
Originally by: Gaven Blands Edited by: Gaven Blands on 11/12/2007 22:53:30 Graphics aside, now we can't scan for wrecks and cans, what else are we giving up so CCP don't have to spend as much on new server hardware? Turning HiSec into a text adventure?
Er...what does not scanning for wrecks have anything to do with hardware or turning High-Sec into a text adventure? ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Riskalot
Caldari
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Posted - 2007.12.11 23:04:00 -
[9]
Edited by: Riskalot on 11/12/2007 23:04:53
oh dude.... you shouldnt run UBER!!! HIGH Settings on ur UBER!!!PC with (one) GT, 4gig and 3.2 cpu 
anyways... try classic for pewpew.
___
_____________________________
i'm a Signature. give meh colors!
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Krazy Bitsch
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Posted - 2007.12.11 23:09:00 -
[10]
Originally by: Tarminic
Originally by: Gaven Blands Edited by: Gaven Blands on 11/12/2007 22:53:30 Graphics aside, now we can't scan for wrecks and cans, what else are we giving up so CCP don't have to spend as much on new server hardware? Turning HiSec into a text adventure?
Er...what does not scanning for wrecks have anything to do with hardware or turning High-Sec into a text adventure?
how long before CCP hires you as the corporate ass kisser?
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Taylor
Caldari State War Academy
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Posted - 2007.12.11 23:30:00 -
[11]
this is geting boring now, there is a reason why they still supply us with the classic version of this game, because they know that the new version is a resource hog. you expect to play a high end graphic content game on high settings, with alot of people....who are you kidding? if you want to play in a big fleet fight with that much stuff happening on screen go back to classic.....
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Dzajic
Gallente
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Posted - 2007.12.12 00:04:00 -
[12]
Well, actually, no. CCP promised that new version would actually be faster as it will use new hardware much better than classic version.
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OMGJITA
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Posted - 2007.12.12 00:07:00 -
[13]
just run premium without shadows, frame rates are same as they used to be.
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Ander
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.12.12 00:10:00 -
[14]
CCP said they will use the hardware better....
Maybe they meant ALL the AVAILABLE hardware?
My EVE clients runs at 70% CPU at minimum, graphiccard almost gets overheated and I still lag. I thought my AMD 6400+ , 2048mb DDR2, Geforce 8800GTS would be enough to run eve smoothly.. appearently not... :(
Seems like CCP doesnt know how to make things concurrent? Not being able to move window-frames while something else is loading is so 1989...
Or OPENING a darn window making the whole client freeze in some cases.
This happens on all my systems, fresh installs and so forth. There IS something wrong with the client and CCP needs to fix it.
EVE PIRATE
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.12 00:11:00 -
[15]
set eve to use up 3 gb of memory for just preloading ships and stuff.
the speed increases by 4 fold.
set you cache to EXTREME!!!!
turn shadows to normal blood to high.
get your drivers updated, if it's out of the box that doesn't mean uber yet.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.12.12 00:13:00 -
[16]
Originally by: Dzajic Well, actually, no. CCP promised that new version would actually be faster as it will use new hardware much better than classic version.
classic version is using the new graphics engine, just with the older models and textures. And it is faster than the old graphics engine.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Freya Runestone
Minmatar Brutor tribe
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Posted - 2007.12.12 00:16:00 -
[17]
Originally by: MotherMoon set eve to use up 3 gb of memory for just preloading ships and stuff.
the speed increases by 4 fold.
set you cache to EXTREME!!!!
turn shadows to normal blood to high.
get your drivers updated, if it's out of the box that doesn't mean uber yet.
blood?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.12 00:18:00 -
[18]
Originally by: Freya Runestone
Originally by: MotherMoon set eve to use up 3 gb of memory for just preloading ships and stuff.
the speed increases by 4 fold.
set you cache to EXTREME!!!!
turn shadows to normal blood to high.
get your drivers updated, if it's out of the box that doesn't mean uber yet.
blood?

opps :P I meant to say bloom!
hehehehee ...
 Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.12.12 00:23:00 -
[19]
Originally by: OMGJITA just run premium without shadows, frame rates are same as they used to be.
Or even Low shadows. I honestly can't tell the difference between the various shadow settings, except for "None." That one, I notice.
-- Guile can always trump hardware -- |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.12 00:25:00 -
[20]
Originally by: Guillame Herschel
Originally by: OMGJITA just run premium without shadows, frame rates are same as they used to be.
Or even Low shadows. I honestly can't tell the difference between the various shadow settings, except for "None." That one, I notice.
if you use the zoom you know the one that gets your closer than normal like extremely close?
well the shadows are very pixely when your breaking the camera, so if you run it at EXTREME then the shaodws are in 4032X4032 and thus will not be pixely :P
thus if you are running eve on a 400 inch screen it will look sexy.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Vakillion
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Posted - 2007.12.12 00:28:00 -
[21]
Edited by: Vakillion on 12/12/2007 00:29:50 I have an 8800GTS 320mb and a 2.2ghz X2 dual core with 2gb mem with everything maxed out...I get around 70 fps in space and 30-40 around crowded stations/gates, drops to around 20-30 in major fleets...since the majority of the time I'm just out cruising the frames are 60+ I see very little performance change from the original graphics.
Edit: This post is supposed to show that I'm very pleased with the new content, not that I want it to run faster than the outdated visuals from before 
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Hemirr
Amarr Viziam
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Posted - 2007.12.12 01:44:00 -
[22]
I get a decent fps on "extreme", but have another (easily solved problem)...
The new premium graphics are UGLY! OMFG, the old stuff looks so much better.
Like I said, easily solved: turn off premium. :-)
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Paulo Damarr
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Posted - 2007.12.12 02:00:00 -
[23]
I would really like to know if people who post "I have 8800 and 20GHz CPU and 50MB RAM And Trinity runs crap!!" are either completely lying about their hardware or if they have no clue about how to run a machine and it runs like a slug because its full of spyware and loads of stupid little apps that fill their machine full of useless processes.
Which is it because I can Run 2 clients with normal shadows and the Premium content just fine and I still use a 7 series Nvidia card. --------------------------------------- Output folder: C:\Program Files\CCP\EVE Delete file: \boot.ini Extract: boot.ini... 100% |

Kata Dakini
An Eye For An Eye Rule of Three
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Posted - 2007.12.12 06:19:00 -
[24]
Originally by: Paulo Damarr I would really like to know if people who post "I have 8800 and 20GHz CPU and 50MB RAM And Trinity runs crap!!" are either completely lying about their hardware or if they have no clue about how to run a machine and it runs like a slug because its full of spyware and loads of stupid little apps that fill their machine full of useless processes.
Which is it because I can Run 2 clients with normal shadows and the Premium content just fine and I still use a 7 series Nvidia card.
You. This. Win.
For more enjoyment and greater efficiency, consumption is being standardized.
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Tanaka Atsuko
Gallente Custodis Silenti
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Posted - 2007.12.12 06:27:00 -
[25]

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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.12.12 06:31:00 -
[26]
Originally by: Hemirr I get a decent fps on "extreme", but have another (easily solved problem)...
The new premium graphics are UGLY! OMFG, the old stuff looks so much better.
Like I said, easily solved: turn off premium. :-)
troll.
p.s.(the old graphics are the suck)
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Cadiz
Caldari No Quarter. Vae Victis.
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Posted - 2007.12.12 06:38:00 -
[27]
Funnily enough, I've heard more than a few people praise the new Premium content for maintaining quite excellent FPS in larger actions - much better than the old client would have been able to do.
Of course this does absolutely nothing for server lag, so we're still stuck waiting minutes for modules to activate. But at least your client performance is silky smooth as you're sitting there wondering if you're dead, alive, warping out, actually shooting at the primary, or countless other littler joys that come from CCP's persistent inability to make the game actually work like it did back in '05 or early '06. ------ Director, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Caine Rebirth
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Posted - 2007.12.12 06:40:00 -
[28]
Originally by: Kirjava It wouldn't be called "need for speed" if we allready had speedy enough fps now would it?
Win
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AK Shaman
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Posted - 2007.12.12 09:55:00 -
[29]
Oh lol, just found, my office PC cant more running "classic" contents without laggg .... suxx :)
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Zaqar
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Posted - 2007.12.12 09:59:00 -
[30]
Originally by: Krazy Bitsch how long before CCP hires you as the corporate ass kisser?
No thread is complete without someone being flamed by an exclamation mark.
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CCP Redundancy

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Posted - 2007.12.12 10:16:00 -
[31]
Edited by: CCP Redundancy on 12/12/2007 10:42:20 We've got some performance improvements that should be going into the first patch for Trinity that hopefully make situations like fleet fights perform better. It's inevitable that there's a few things that need clearing up after a patch as large and complex as this, and we'll continue to look at what we can do to improve performance, but I think that turning shadows and HDR off when you're expecting fleet fights should allow it to perform relatively well.
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Gaven Blands
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Posted - 2007.12.12 11:10:00 -
[32]
Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
--
Awwwww Diddums! Did I wardec your highsec alt recently or something? |

Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.12.12 11:11:00 -
[33]
I don't know if I should laugh or cry, It seems it's so much easier to just blame CCP, than blame oneself - that type of mentality breeds people who never evolve, but continually project their own imperfections upon others.
If the game doesn't run well, it's CCP's fault!
Well, this could be a sound statement without hearing the premise, and gathering further data. If this is true, that the new client is so horrible - then why is it other people run it fine (people like me). It seems to me people buy a lot of expensive hardware and do zero maintenance and expect that "since it's expensive, it performs better".
What use is a fast ferrarri car if you're a stupid nitwit who never should've recieved a driver's license? Yet still fools sue Ferrarri because of how "the car accelerated too fast". Typical.
CCP, you have my empathy for having to deal with people. It can't be easy.
- Recruitment open again-
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.12.12 11:12:00 -
[34]
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
OMFG, you're comparing a single-player game to an MMO. Go hide in a hole NOW.
- Recruitment open again-
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Fanjita
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Posted - 2007.12.12 11:16:00 -
[35]
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
cause you got a crap computer or have no idea how to set it up properly? i get 90fps at 2560x1600 with eve premium but only 30fps with crysis at same res.
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Norian Lonark
Gallente Eve University Ivy League
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Posted - 2007.12.12 11:27:00 -
[36]
I have to say I have had the opposite experience.. seems to perform well for me, the only thing that knackers the performance is when I put shadows to high or extreme, but as others have said I don't notice any difference with normal & extreme. With shadows on normal and everything else on including HDR the game runs fine.
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Amon 'Chakai
FinFleet Band of Brothers
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Posted - 2007.12.12 11:30:00 -
[37]
Edited by: Amon ''Chakai on 12/12/2007 11:36:58
Originally by: CCP Redundancy Edited by: CCP Redundancy on 12/12/2007 10:42:20 We've got some performance improvements that should be going into the first patch for Trinity that hopefully make situations like fleet fights perform better. It's inevitable that there's a few things that need clearing up after a patch as large and complex as this, and we'll continue to look at what we can do to improve performance, but I think that turning shadows and HDR off when you're expecting fleet fights should allow it to perform relatively well.
Relatively well.. We had few fleet fights in last 72h's.. Traffic control still there forcing half of fleet wait and hear others shooting targs on the otherside of gate for minutes when your in traffic jam. But yeah when you have premium content off and you actually load the screen you can actually fight it seems to certain extent better than before trinity. "It's time to roll the dice.."
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Cpt Branko
The Bloody Red
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Posted - 2007.12.12 11:31:00 -
[38]
Edited by: Cpt Branko on 12/12/2007 11:31:35
Originally by: Riskalot Edited by: Riskalot on 11/12/2007 23:04:53
oh dude.... you shouldnt run UBER!!! HIGH Settings on ur UBER!!!PC with (one) GT, 4gig and 3.2 cpu 
Blah blah.
Premium graphics runs fine on my machine, and it is a 3.2Ghz P4 (EMT-64 enabled model), 4 gigs of RAM and a X1550. Everything is smooth enough for pew-pew provided HDR is turned off.
Needing the latest machine with dual graphics card and silly things like that is a sign of bad programming. I know, I make resource-hogging software often enough if real-time responsiveness is not an issue.
Edit: classic client seems faster then pre-trinity.
Rifters!
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Paulo Damarr
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Posted - 2007.12.12 11:32:00 -
[39]
Crysis is a total system killer, worse than oblivion was on its release and only the very best Intel extreme quad cores and 8800 GTX 768mb in SLi can hope to run it full spec. Crytek even admit it might be 12-18 months before the majority of users experience the game to its fullest. --------------------------------------- Output folder: C:\Program Files\CCP\EVE Delete file: \boot.ini Extract: boot.ini... 100% |

MolRob
Caldari HUN Corp. HUN Reloaded
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Posted - 2007.12.12 11:37:00 -
[40]
Well you have to do something wrong since I got a very similar configuration and it runs the premium pretty well, with HDR on, and shadow, cache, bloom on normal.
Of course if you put everything to max and extreme you may consider buying an UBER PC witch would be a Quad with _two_ 8800 GTs. or soemthing like that
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mrjita2
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Posted - 2007.12.12 11:40:00 -
[41]
Any chance we could get a wire frame mode for pvp/fleet?
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Khudo
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Posted - 2007.12.12 11:41:00 -
[42]
This thread only prove the fact that there MAY be some performance issue with "good enough" computers.
Ccp will probably, like all aother games company, ask you to fill some pages about your hardware specs and Fps you got.
OR they will tweak the game to automatically send 'em your hardware config + your settings + result (if not already done)
A FPS engine is a very, very, very expansive thing. So, i am not surprised that trinity, while being graphicaly inferior than UT, as worst FPS than the last UT.
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Melor Rend
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Posted - 2007.12.12 11:45:00 -
[43]
Edited by: Melor Rend on 12/12/2007 11:46:10 Edited by: Melor Rend on 12/12/2007 11:45:31
Originally by: Taylor you expect to play a high end graphic content game on high settings, with alot of people....who are you kidding?
<irony> Ohh yeah i can really see how terrible it is to expect a game to actually work when you try to play it! I can really see how this is a terrible and unreasonable thing to ask... I mean the graphics update wasn't actually meant to be used while playing EVE! It's only a proof of concept.. so I agree... it's a laughable demand that the game should actually work!! These damn customers always asking for more! </irony>
No but seriously... I didn't actually expect CCP to fix the old problem of unplayable fleet battles but I also don't think it's such a crazy demand to make... I mean CCP did say that the performance was one of the primary issues they were addressing... only that it seems not to have changed much about the problems that the customers have been having for the last few years. |

Mikel Crenshaw
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2007.12.12 12:18:00 -
[44]
Hmm, I've actually found that my performance has increased quite nicely while using the new graphics engine. If you can't play it then turn the settings down or make sure your drivers are up to date. While we should expect the game to work we shouldn't expect that it makes our computer better. If you are running it on high then your performance will not be quite so good as it is on lower settings. This is pretty standard. So try turning down some of the options, if that doesn't work then go back to classic. So instead of complaining about how your uber-PC can't run the game at max graphics swallow some pride and turn them down (my shadows were set too high and I had to turn them down, no shame in that).
If that doesn't solve it then it may be your drivers or your card that are causing problems (and no, despite what you might think making the game fully compatible with every hardware configuration isn't feasible at first, if your hardware is incompatible then it may take a patch or two for things to go smoothly). For every game that your PC works for their is someone out their with a setup just as good that can't play it (for instance I used to be able to play S.T.A.L.K.E.R. but after upgrading my 256mb card to a 512mb card it would stutter and crash after about 15 minutes of play, the game was simply incompatible with my new hardware).
PC hardware is a tricky business, there are a lot of different ways it can go and in the end they have to try and go for the majority. Sometimes this will cause problems, so if after turning your settings down and checking your drivers you still have bad performance there is little else you can do but report it and hope it will be fixed soon (I'm still waiting for that to happen with S.T.A.L.K.E.R.). ---------------------
"Reality is merely an illusion, albeit a very persistent one."
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AliceInChains
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Posted - 2007.12.12 12:51:00 -
[45]
Originally by: Paulo Damarr I would really like to know if people who post "I have 8800 and 20GHz CPU and 50MB RAM And Trinity runs crap!!" are either completely lying about their hardware or if they have no clue about how to run a machine and it runs like a slug because its full of spyware and loads of stupid little apps that fill their machine full of useless processes.
Which is it because I can Run 2 clients with normal shadows and the Premium content just fine and I still use a 7 series Nvidia card.
I can do this with vertical sync turned off but I don't like screen tear :(
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flashfreaking
LFC FreeFall Securities
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Posted - 2007.12.12 12:56:00 -
[46]
Originally by: Tobias Sjodin
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
OMFG, you're comparing a single-player game to an MMO. Go hide in a hole NOW.
What he said. Eve is a bit more system intensive as Crysis, as most stuff in Crysis can pretty much be preloaded during Loading screens, which you don't have in Eve (luckily, imagine fleetfighting then: "Loading, Please Wait." 5 Mins later: "Loading Station Environment, please wait.") So yeah, stop comparing both, thx. Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

Jolliejoe
Caldari
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Posted - 2007.12.12 12:58:00 -
[47]
Yup... lag and problems during any battle has gone drasticly up... Instead of a slideshow, you are now watching a solid frozen screen.. Hey, but we did get some upgraded graphics, given they are 3 year old and no dx10 but still..
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Jolliejoe
Caldari
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Posted - 2007.12.12 13:02:00 -
[48]
Originally by: CCP Redundancy Edited by: CCP Redundancy on 12/12/2007 10:42:20 We've got some performance improvements that should be going into the first patch for Trinity that hopefully make situations like fleet fights perform better. It's inevitable that there's a few things that need clearing up after a patch as large and complex as this, and we'll continue to look at what we can do to improve performance, but I think that turning shadows and HDR off when you're expecting fleet fights should allow it to perform relatively well.
Let's all just turn everything the card can do off and go to 640x480.. How does that sound?
Yup: I bought a 4 gig, quad core, 8800 gtx system to turn everything off LOL.
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Dr Paithos
Minmatar Republic Deep Space Institute
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Posted - 2007.12.12 13:09:00 -
[49]
how about you****gots that keep going on and on about how well you maintain your computer and polish it and give it bjs actually share some tips on doing so or even links to sites such as "computer software maintenence for ******s"
or would doing that mean you couldn't hate on normal ******* people that know what outside looks like
Quote: Thank you for kittens, glitter, for warm nights in fuzzy blankets... Thank you for dolphins, whales... Thank you for cartoons, for birthdays, for candy and cookies.
Thank you CCP!
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Khes
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Posted - 2007.12.12 13:16:00 -
[50]
Edited by: Khes on 12/12/2007 13:17:12
Originally by: mrjita2 Any chance we could get a wire frame mode for pvp/fleet?
That is actually not that bad of a suggestion. One key combination to switch to VERY low graphics (like no textures or something) to use when you know you are about to warp in to a large fleet fight. And as soon as your done just switch back to your ordinary settings.
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Krall Junior
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Posted - 2007.12.12 13:17:00 -
[51]
if you check how muc RAM eve is using you'll see it jumpf from around 40 MB (docked) to around 197 MB (in system) and up to 300 (moving through system)
however if you check the total amount of ram you'll see a much higher number that can be explained by "other processes" + "eve". close eve and the amount of ram used is only that om the "other processes", fire eve back up and all is fine untill you played like 20 mins, than your ram starts filling up again
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Jolliejoe
Caldari
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Posted - 2007.12.12 13:24:00 -
[52]
Actually I run 2 clients (Vista 64-bit). 1 client uses between 500 and 1.5 gig of RAM (that is right) and the 2nd around 700 MB.
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flashfreaking
LFC FreeFall Securities
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Posted - 2007.12.12 13:24:00 -
[53]
Krall, check the Topic: "Is eve using to much Ram?" It's normal, and not an issue Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

AK Shaman
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Posted - 2007.12.12 13:43:00 -
[54]
Originally by: CCP Redundancy Edited by: CCP Redundancy on 12/12/2007 10:42:20 We've got some performance improvements that should be going into the first patch for Trinity that hopefully make situations like fleet fights perform better. It's inevitable that there's a few things that need clearing up after a patch as large and complex as this, and we'll continue to look at what we can do to improve performance, but I think that turning shadows and HDR off when you're expecting fleet fights should allow it to perform relatively well.
Ohh , kewl some usefull info, lets wait patch. (tread suspended)
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DJ P
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Posted - 2007.12.12 13:53:00 -
[55]
AK Shaman what kind of CPU you have? You said 3.2ghz but what? Intel P4? Core 2 Duo? Dual Core Pentium? AMD Single Core? Dual Core?
DX9c gaming need more CPU/RAM power than DX8 the game was up to now. Yes yes the GPU does the job but not actualy. CPU/RAM feed the GPU with instructions. So better detail, AA etc are being spoonfed on the GPU by the CPU/RAM. It's how DX9c works.
DX10 is the evolution forward. Where GPU does the job as it should. All ratings and calculations show that to do the same job on DX10 you need up to 20% of the CPU/RAM power. On DX9c the CPU (under XP) power needed is at 70%+ (Same settings, resolution)
And ofc if you have Vista playing DX9c games has more drawbacks (but not DX10 gaming).
Regarding people who said about the systems, yes it's true. Not updated drivers, antivirus, and a hell of other things bring a system to their knees.
Imho the best solution on gaming is to have your OS installation bare skin in one partition with the latest updates and drivers. Use this to play games. Use uninstaller to rip off anything from your system after you uninstall a game. No antivirus or anything else (don't use browsers, MSN messanger). And have another partition for the generic use. If you buy a virtual machine software to boot the other partion better (not the gaming one).
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Gaven Blands
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Posted - 2007.12.12 14:02:00 -
[56]
Originally by: Tobias Sjodin
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
OMFG, you're comparing a single-player game to an MMO. Go hide in a hole NOW.
Instead of being a knob, can you answer why one game looks worse and runs worse, than another game that looks better and runs better? --
Awwwww Diddums! Did I wardec your highsec alt recently or something? |

Gaven Blands
|
Posted - 2007.12.12 14:03:00 -
[57]
Originally by: Fanjita
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
cause you got a crap computer or have no idea how to set it up properly? i get 90fps at 2560x1600 with eve premium but only 30fps with crysis at same res.
Maybe Crysis runs crap on your crap 486 because you don't even know how to set up a 386. Stop being a knob. --
Awwwww Diddums! Did I wardec your highsec alt recently or something? |

Alita Eelai
|
Posted - 2007.12.12 14:04:00 -
[58]
Originally by: Gaven Blands
Originally by: Tobias Sjodin
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
OMFG, you're comparing a single-player game to an MMO. Go hide in a hole NOW.
Instead of being a knob, can you answer why one game looks worse and runs worse, than another game that looks better and runs better?
different graphic engine? why do you compare apples to peanuts?
and to the OP: 4Gb ram? on what, a winXP?
|

Steini OFSI
Gallente The Collective Against ALL Authorities
|
Posted - 2007.12.12 14:14:00 -
[59]
So far had little fleet experience with premium, and windowed, high bloom, high shadows, around 90 ships same grid it still performed the same as before (but looked prettier ).
Got pretty much the same setup the card is however 8800GTX 762Mb, and I run the game from my boot disk wich is 74 gig Raptor (I wanted the most I could get out of Trinity ).
Aaand on a sidenote, with nHancer running over fullscreen I get these results with around 60-90 ish FPS in space ------- I usually spend some minutes writing a post, usually read it over, decide it doesn't really add anything useful to a conversation and I hit the cancel button. .....This time I didn't hit c |

Arrs Grazznic
Poena Executive Solutions
|
Posted - 2007.12.12 14:15:00 -
[60]
Originally by: Khes That is actually not that bad of a suggestion. One key combination to switch to VERY low graphics (like no textures or something) to use when you know you are about to warp in to a large fleet fight. And as soon as your done just switch back to your ordinary settings.
If it is still there in Trinity, simply tick the LOD (Level of Detail) option and zoom the camera right out when warping. Also minimise your overview until the grid is loaded. Once you are loaded open your overview and zoom back in. Standard fleet ops techniques.
Cheers, Arrs
|

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2007.12.12 14:20:00 -
[61]
It strikes me as crazy that people demand the uberest settings of everything and expect glorious frame-rates. Much as im sure your shiney 8800's are nice and powerful and do their jobs very well, they are not the last ever graphics cards that will be produced, and when the next generation comes out (febuary IIRC ?) you'll be able to crank it up a notch.
I can't think of anything that has been designed to run on ultimate graphics settings, even with high end current technology. Sure if you have SLi 8800GTXes, with 8 gigs of ram and quad core, you can start turning things on, but you can still be limited by the number of ships in your grid and similar things.
Don't whine because you can't get the BEST settings. Surely playable>best graphics ?
|

Herio Mortis
54th Knights Templar Dark Matter Coalition
|
Posted - 2007.12.12 14:21:00 -
[62]
Originally by: Gaven Blands
Instead of being a knob, can you answer why one game looks worse and runs worse, than another game that looks better and runs better?
Comparing a FPS game to a MMO is just not going to work. FPS games rely on massive amounts of preloading and clever level design to decrease polygon count and other things related to performance. In a MMO you can not design things to the same degree, so it has to be a more general engine that can deal with the situation as is.
Now, if you can find a MMO game to compare with EVE it would be a better comparison, as then the engines are made to deal with the same types of situation.
Multiplayer FPS does not compare either. You still have the same preloading of things and level design going on. Now imagine having say 200 players on a FPS level, where each one of them can use separate models and leave/join at will? Do you really think that for example the crytek engine could deal with that and still give good performance?
There, is that a better explanation?
----- And *pop* went my ferox... |

Gaven Blands
|
Posted - 2007.12.12 14:33:00 -
[63]
Edited by: Gaven Blands on 12/12/2007 14:35:22
Originally by: Herio Mortis Comparing a FPS game to a MMO is just not going to work.... snippage
That will explain why Eve new content actually looks rubbish compared with other products. I understand that now, thank you.
So knowing this, why did they even bother with the stupid lead times and waste of effort for sub standard results when they could have been doing something about the gameplay?
The graphics zoomed in (impractical for gameplay) are little improvement over the old graphics. And zoomed out (useful), they are no improvement at all.
It just seems like my computer is expected to cost twice as much, run half as fast, for no benefit. It seems like a non-update, designed to either attract more children to Eve, or deflect the minds of stupid people away from the actual problems that might be a bit tricky to solve.
As for other MMO's. As singleshard MMOs are few and far between, you can't go off comparing them too easily, but is that not an indication that the emphasis for Eve development should be making the singlesharded gameplay implementation as good as possible, and to not take away ANY resource from that aim, and CCP making claims that graphics and ambulation do not take away Eve Proper resource can only be an outright lie, unless every programmer and artist worked for free. --
Awwwww Diddums! Did I wardec your highsec alt recently or something? |

Khes
|
Posted - 2007.12.12 14:46:00 -
[64]
Originally by: Arrs Grazznic
Originally by: Khes That is actually not that bad of a suggestion. One key combination to switch to VERY low graphics (like no textures or something) to use when you know you are about to warp in to a large fleet fight. And as soon as your done just switch back to your ordinary settings.
If it is still there in Trinity, simply tick the LOD (Level of Detail) option and zoom the camera right out when warping. Also minimise your overview until the grid is loaded. Once you are loaded open your overview and zoom back in. Standard fleet ops techniques.
Cheers, Arrs
Yes, it's standard fleet ops techniques, and it helps some, but it is not allways enough.
|

Marcus Ailichi
Lonely Maple Prospecting Group
|
Posted - 2007.12.12 14:50:00 -
[65]
For some strange reason, extreme settings on bloom and shadows decrease performance drastically. Just lower both one step and you'll be more than fine. I've got 8800GT 320mb overclocked and Q6600 @ 3ghz and I got like 20-30fps when those settings we're on extreme. I lowered both one step and I get easily over 100fps.
|

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.12 14:51:00 -
[66]
Right here we go:
Core 2 duo e6750 2.66ghz @ 3.6ghz (btw this is over twice as fast as that P4) Asus P5k-VM @ 450mhz FSB (1800 quad pumped) 2GIGs Corsair XMS2 6400 400mhz @ 450mhz 4-4-4-12 POV 8800GTS 320mb @ 600/900 (1800DDR)
Is your system slower than this? Then it is NOT high end and do not expect to run games like this at high settings.
I found the best way to make eve look nice (and perform well) is to turn HDR off, turn shadows to normal then set some AA/AF in my control panel and make it force the settings, 4xAA/8xAF gives me decent frame rates. ---------------------------------
Oh noes! |

Jakus Cemendur
Caldari The Graduates Brutally Clever Empire
|
Posted - 2007.12.12 14:57:00 -
[67]
Originally by: Gaven Blands That will explain why Eve new content actually looks rubbish compared with other products. I understand that now, thank you.
So knowing this, why did they even bother with the stupid lead times and waste of effort for sub standard results when they could have been doing something about the gameplay?
Artist != programmer, so all those artists who spent their time doing the new models and textures detracted no time at all from other areas. The graphics engine itself would have taken up programming time though, but they probably have dedicated graphics programmers for that.
Quote: The graphics zoomed in (impractical for gameplay) are little improvement over the old graphics.
They're a very good improvement over the old graphics. More detailed models for most ships, normal mapping, self-shadowing, improved shadows etc.
Quote: As for other MMO's. As singleshard MMOs are few and far between, you can't go off comparing them too easily, but is that not an indication that the emphasis for Eve development should be making the singlesharded gameplay implementation as good as possible, and to not take away ANY resource from that aim, and CCP making claims that graphics and ambulation do not take away Eve Proper resource can only be an outright lie, unless every programmer and artist worked for free.
Well the artists can hardly sit around and twiddle their thumbs, or are you suggesting CCP fires it's art team to hire more programmers(and more progamers is rarely a good answer as the saying too many cooks spoil the broth is very apt in regards to programming), which would mean that when CCP did need new art content, they'd have to hire new artists unfamiliar with the way CCP works, or even how trhe art content in EVE works.
|

Herio Mortis
54th Knights Templar Dark Matter Coalition
|
Posted - 2007.12.12 14:57:00 -
[68]
Originally by: Gaven Blands Edited by: Gaven Blands on 12/12/2007 14:35:22 So knowing this, why did they even bother with the stupid lead times and waste of effort for sub standard results when they could have been doing something about the gameplay?
The old eve engine uses massive amounts of CPU, the new should not. Not that I used the word should, as it is very likely that they will tweak the engine until it works good. 3D engines are complex beasts.
Originally by: Gaven Blands
The graphics zoomed in (impractical for gameplay) are little improvement over the old graphics. And zoomed out (useful), they are no improvement at all.
For me personally, I see smoother frame rates. Not necessarily better frame rates, but less highs and lows. It also stutters less than the old engine does, this could presumably be due to me having an ancient CPU paired with a newer GPU :)
Originally by: Gaven Blands
It just seems like my computer is expected to cost twice as much, run half as fast, for no benefit. It seems like a non-update, designed to either attract more children to Eve, or deflect the minds of stupid people away from the actual problems that might be a bit tricky to solve.
The way I see it, there are many reasons for upgrading it. The old engine is approaching the age where it could be put in a museum for one, uses a deprecated API (DX8) and does not take advantage of the facilities in a modern GPU. So upgrading the engine will allow updated graphics and should also lower the load placed on the CPU. Now it may not necessarily be the case right now, but that is most likely the goal behind it.
Originally by: Gaven Blands
As for other MMO's. As singleshard MMOs are few and far between, you can't go off comparing them too easily, but is that not an indication that the emphasis for Eve development should be making the singlesharded gameplay implementation as good as possible, and to not take away ANY resource from that aim, and CCP making claims that graphics and ambulation do not take away Eve Proper resource can only be an outright lie, unless every programmer and artist worked for free.
True and false. The 3D engine part does not really care about single or multi sharding, it is not really involved in that. What an improved engine can do is lower client-side lag, it certainly will not help with server lag. The new precaching of resources should help with the grid loading hangs, it should leave more CPU available to keep the GUI updated etc. As most things in the GUI is updated from the server it doesn't help in all cases, of course. For me having an up-to-date 3D engine is part of ensuring performance, and I do believe that they are also working on the server side of things. Case in point would be the new PCU record set. I was online when it happened and didn't notice any lag. That might have been me just being lucky of course, but I still remember the 20k record and the lagfest that was...
(Good grief, maybe I should start writing novels...)
----- And *pop* went my ferox... |

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.12 15:03:00 -
[69]
Originally by: Herio Mortis
Originally by: Gaven Blands Edited by: Gaven Blands on 12/12/2007 14:35:22 So knowing this, why did they even bother with the stupid lead times and waste of effort for sub standard results when they could have been doing something about the gameplay?
The old eve engine uses massive amounts of CPU, the new should not. Not that I used the word should, as it is very likely that they will tweak the engine until it works good. 3D engines are complex beasts.
Originally by: Gaven Blands
The graphics zoomed in (impractical for gameplay) are little improvement over the old graphics. And zoomed out (useful), they are no improvement at all.
For me personally, I see smoother frame rates. Not necessarily better frame rates, but less highs and lows. It also stutters less than the old engine does, this could presumably be due to me having an ancient CPU paired with a newer GPU :)
Originally by: Gaven Blands
It just seems like my computer is expected to cost twice as much, run half as fast, for no benefit. It seems like a non-update, designed to either attract more children to Eve, or deflect the minds of stupid people away from the actual problems that might be a bit tricky to solve.
The way I see it, there are many reasons for upgrading it. The old engine is approaching the age where it could be put in a museum for one, uses a deprecated API (DX8) and does not take advantage of the facilities in a modern GPU. So upgrading the engine will allow updated graphics and should also lower the load placed on the CPU. Now it may not necessarily be the case right now, but that is most likely the goal behind it.
Originally by: Gaven Blands
As for other MMO's. As singleshard MMOs are few and far between, you can't go off comparing them too easily, but is that not an indication that the emphasis for Eve development should be making the singlesharded gameplay implementation as good as possible, and to not take away ANY resource from that aim, and CCP making claims that graphics and ambulation do not take away Eve Proper resource can only be an outright lie, unless every programmer and artist worked for free.
True and false. The 3D engine part does not really care about single or multi sharding, it is not really involved in that. What an improved engine can do is lower client-side lag, it certainly will not help with server lag. The new precaching of resources should help with the grid loading hangs, it should leave more CPU available to keep the GUI updated etc. As most things in the GUI is updated from the server it doesn't help in all cases, of course. For me having an up-to-date 3D engine is part of ensuring performance, and I do believe that they are also working on the server side of things. Case in point would be the new PCU record set. I was online when it happened and didn't notice any lag. That might have been me just being lucky of course, but I still remember the 20k record and the lagfest that was...
(Good grief, maybe I should start writing novels...)
The old engine was more of a DX7 beast, most of the rendering was not even done through fixed function pixel shaders  ---------------------------------
Oh noes! |

Rhaegor Stormborn
Volition Cult The Volition Cult
|
Posted - 2007.12.12 15:08:00 -
[70]
Originally by: Paulo Damarr I would really like to know if people who post "I have 8800 and 20GHz CPU and 50MB RAM And Trinity runs crap!!" are either completely lying about their hardware or if they have no clue about how to run a machine and it runs like a slug because its full of spyware and loads of stupid little apps that fill their machine full of useless processes.
Which is it because I can Run 2 clients with normal shadows and the Premium content just fine and I still use a 7 series Nvidia card.
Agreed. I have an 8800GTX, e6600, 2GB RAM and I run two premium clients no problem.
Rhaegor Stormborn Fleet Admiral - Volition Cult |

Dzajic
Gallente
|
Posted - 2007.12.12 15:56:00 -
[71]
Trinity doesn't look nowhere near what its hardware reqs are. That is the problem. In most its comparable to X3. Trinity graphics are nowhere near the 2007. standards, and yet its extremely hardware demanding.
C2D@3GHz and 8800 should be able to run the game without problems, at any settings. We are not talking about Crysis here. FFS, we still haven't got effects and backgrounds graphics update, what then, will it require SLI NVidia G100? When I'm in station or flying and looking at my ship, i get 60-80FPS, when i have a station or stargate in my view it drops to ~20FPS. I do have higher FPS in Crysis...
|

flashfreaking
LFC FreeFall Securities
|
Posted - 2007.12.12 16:01:00 -
[72]
I think people forget EVERYTHING has to be loaded ON SCENE => no PRELOADING or anything in loading screens => Severe pressure on your system. Really, get the point, would you Disallowed sig graphic. Send an e-mail to [email protected] when it meets the forum signature guidelines. ~Saint |

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.12.12 16:27:00 -
[73]
Originally by: Dzajic Trinity doesn't look nowhere near what its hardware reqs are. That is the problem. In most its comparable to X3. Trinity graphics are nowhere near the 2007. standards, and yet its extremely hardware demanding.
C2D@3GHz and 8800 should be able to run the game without problems, at any settings. We are not talking about Crysis here. FFS, we still haven't got effects and backgrounds graphics update, what then, will it require SLI NVidia G100? When I'm in station or flying and looking at my ship, i get 60-80FPS, when i have a station or stargate in my view it drops to ~20FPS. I do have higher FPS in Crysis...
Yep when I am looking out into space and nothing else I get a huge framerate lol. ---------------------------------
Oh noes! |

Klak
Caldari Slacker Industries Cult of War
|
Posted - 2007.12.12 16:29:00 -
[74]
AMD Athlon X2 3200+ (+10% OC) ASUS M2N-E 2GB DDR2 667 Radeon X1950PRO
Not high end by any means. I get 190 FPS in station, 85 FPS in space +/- 10 FPS depending on grid traffic.
If your performance sucks, make some sacrifices and turn off HDR altogether. I did and I had to look hard to tell a difference. Shadows are on normal.
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.12 16:43:00 -
[75]
Originally by: Gaven Blands
Originally by: Tobias Sjodin
Originally by: Gaven Blands Yeah, that's great.
Can you explain why Eve in full screen HDR everything switched on, both looks and performs worse than Crysis?
OMFG, you're comparing a single-player game to an MMO. Go hide in a hole NOW.
Instead of being a knob, can you answer why one game looks worse and runs worse, than another game that looks better and runs better?
BECAUSE it's an mmorpg??? spoiled brat.
loading screens controlled environments offline
need anymore???
If this was eve offline then you could *****.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.12 16:45:00 -
[76]
eveis the best looking mmorpg.
that's why they did it.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Nito Musashi
|
Posted - 2007.12.12 17:01:00 -
[77]
[email protected], 2 gig of ram, 8800gts, did mordus HH last nite fps in the 2nd room was 20 and this was just sitting there no missle booms or shooting happening, thank god i not been crazy enough to try and goto jita lately.
Normally i get 60 to 90 fps in space, 160 in station, 30 ish around a busy mission station looking at the station. Only real gripe is the leak that seems to kick in after an hour or two of play and the fps starts to plummit, well and the mordus HH fps since it was back to 90 after i cleared the room.
|

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.12 17:25:00 -
[78]
Originally by: Herio Mortis
Multiplayer FPS does not compare either. You still have the same preloading of things and level design going on. Now imagine having say 200 players on a FPS level, where each one of them can use separate models and leave/join at will? Do you really think that for example the crytek engine could deal with that and still give good performance?
Try Tabula Rasa. Awesome gfx, good frame rates with 50-100 mobs (players and NPCs) fighting ...
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.12 17:31:00 -
[79]
Originally by: Herio Mortis
Originally by: Gaven Blands Edited by: Gaven Blands on 12/12/2007 14:35:22 So knowing this, why did they even bother with the stupid lead times and waste of effort for sub standard results when they could have been doing something about the gameplay?
The old eve engine uses massive amounts of CPU, the new should not. Not that I used the word should, as it is very likely that they will tweak the engine until it works good. 3D engines are complex beasts.
I'm sure the new one still does. But the biggest problem is still the damn UI.
Example: Athlon 64 3500+, 8800GTX, 1024x768 fullscreen.
Settings: shadows off, HDR low
In station, nothing moving: 191fps In station, nothing moving, but character window open (takes half the screen almost): 150fps In station, character screen open, mouse moving up and down to highlight the skillgroup title bars: 85fps
Worst performing UI I've ever seen anywhere... and it's not particularly good as far as usability is concerned either :-/
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.12.12 17:32:00 -
[80]
All jokes aside, in large fights, eve at maxed zoomed out range (i.e. all you can see in white little squares with some red/blue minuses besides them) doesn't have the performance you'd expect fps-wise so there is still room for much, much improvement. Lag ofcourse is something different. |

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.12 17:51:00 -
[81]
Originally by: ElCoCo All jokes aside, in large fights, eve at maxed zoomed out range (i.e. all you can see in white little squares with some red/blue minuses besides them) doesn't have the performance you'd expect fps-wise so there is still room for much, much improvement.
It's the overview, I tell you ... close it and see the difference in such situations :-/
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |

SiJira
|
Posted - 2007.12.12 20:07:00 -
[82]
outdated hardware Trashed sig, Shark was here |

Phantom Slave
Amarr Mozzaki United
|
Posted - 2007.12.12 20:17:00 -
[83]
I'm running the premium content on my system and it looks gorgeous. Framerates are freaking spectacular.
System: Core 2 Duo @ 2.7 Ghz 2 GB DDR2 @ 800 Mhz (Dual Channel) 8800 GTS 640 MB
Graphics settings: 1680x1050 HDR Enabled Bloom Disabled Shadows on Normal
120+ FPS in station, 90+ in space, 50+ in huge missions with 30+ ships and 30+ 'roids.
My friend plays with a 2.4 Ghz Pentium, 7300 GT, and 1 Gig of ram. 50+ fps in missions. Shadows on Normal, no HDR or Bloom at 1024X768.
Anybody that's running a system like either of ours and complaining about framerates needs to do a full format to get rid of all the spyware/malware from all the **** you've been watching. ____________________
Trinity is beautiful! I love you CCP!!! |

Plutoinum
German Cyberdome Corp Cult of War
|
Posted - 2007.12.12 21:04:00 -
[84]
Edited by: Plutoinum on 12/12/2007 21:11:38
Originally by: Gaven Blands
As for other MMO's. As singleshard MMOs are few and far between, you can't go off comparing them too easily, but is that not an indication that the emphasis for Eve development should be making the singlesharded gameplay implementation as good as possible, and to not take away ANY resource from that aim, and CCP making claims that graphics and ambulation do not take away Eve Proper resource can only be an outright lie, unless every programmer and artist worked for free.
It's a business ! New content and better graphics bring new costumers, just workling on some bugs that aren't game-breaking for the majority of players don't have such a positive effect on the sales/subscriptions.
Since you mentioned Crysis: Yes, graphics looks cool, the tech behind is is excellent, the nanosuit is a nice idea, but the simplicity of single player missions, the lack of intelligent enemies (the aliens just suck) and the 'shortness' of the single player campaign are a step back compared to their predecessor Far Cry. They put all their dev effort in the new engine and EA was probably in their back to push the game on the market, once everything looks nice, instead of investing more effort in gameplay and a long challenging single player campaign with good AI, that's also a bit thrilling. The indoor levels were boring to play, fighting on the carrier and killing the end boss wasn't more interesting either.
You have to see that the graphics engine knowhow is Cryteks main capital imho. That's what they are focussing on. For CCP I think it's not I think. If you want to license the cry engine 2 for your game, expect to put 1 mil dollar on their table. Don't know it for sure, but considering the price of the Q3 engine, when it was new and the current price of the Unreal 2 engine, that is already old, I think the 1 mil can't be too far off. And then you just have the software, but still no content.
But what I rather wanted to say it, that it's about what helps you most to sell your product. That's why EVE needed a graphics overhaul and why crysis gameplay/content/story doesn't really match the quality of the graphics and engine imho.
|

Alz Shado
Ever Flow Knights Of the Southerncross
|
Posted - 2007.12.12 21:36:00 -
[85]
My FPS is fine, as good as it was before.
I just wish they'd fix the market/wallet windows lagging my client to death.
|

Mallikan
Gallente Spartan Hoplites Rare Faction
|
Posted - 2007.12.13 02:56:00 -
[86]
Running at 1440x900, shadows on High, HDR on with no bloom, cache at Extreme, and all I'm running is a 7800GT stock, Core2 3 GHz, 3.5 GB RAM.
You know how fleet battles went for me? Fantastic. I don't know what your problem is, but maybe you should try adjusting settings. And "need for speed" is more about lag issues. Lag = latency over the internet. You noobs get it confused with graphical lag, even though NforS does alleviate SOME graphical lag issues, you can throw that out the door when you set your graphics settings too high for your machine.
And 3.2 cpu?? Are we to assume this is a 3.2 Ghz Athlon64? Or a Pentium 4? Or maybe some UBERR!%!% Cyrix?? Sounds like you need to read up a little more of that PC for Dummies book.  --- lol.. I messed up.
|

Tahreem
Minmatar Rather Odd Industrial Dynasty
|
Posted - 2007.12.13 06:52:00 -
[87]
hmm i see here people with problems and people without..
and for the fact that i can't run a computer hmmm..
i got several adaware/spyware programs running, uptodate virusscanner, and several other cool thingies to keep the register clean, defrag it etc..
my setup: 5600+ amd dual core xfx 8800 ultra 764mb ddr3 4gb 2*2gb dual channel ddr2 8500 dedicated raptor disk for windows and Eve ONLY..
i know that if you want high settings you put a strain on your pc so i set setting mediocre.. even low for what the pc would be able to take..
1 client okish, 2 when jumping on client lags the other one (what it never did before)
pvp is bad/laggy going higher then 15
now i'm using 2 screens so thought like maybe in the old days you hadto put one client on one screen and other on other screen in the settings... doesn't help.. went to classic again same problems...
is it maybe since i 'm running it all from one client or what ? i got room spare but no reason to overdo it..
latest updates etc, installed new client even ------- Ceo of Rather odd industrial dynasty, We build the things rather odd
Rorq Sale 1 2nd to.. search name |

Andrue
Amarr
|
Posted - 2007.12.13 08:21:00 -
[88]
Edited by: Andrue on 13/12/2007 08:23:28 My previous set up was an AMD64 4000+ (single core) with 1GB DDR RAM and a 7900GS. It ran the premium client just fine - about as fast as it used to run the classic client. It even ran two clients reasonably well. It was obviously using a lot of RAM to cache textures since swapping back to the desktop would cause a lot of disk thrashing.
After undocking I'd be looking at 60fps as the station receded behind me.
My new kit (assembled last night) is an AMD x2 6400+ with 4GB of DDR2 800MHz RAM. Same Gfx card. It achieves 80fps undocking.
Bottom line here - if your machine can't handle the premium client stick to the classic client. It will run better than it used to. Those people lucky enough to own better hardware can enjoy the better graphics.
Edit:One thing CCP need to look at is the in-station rendering. Even with my new kit I had to turn station environment loading off. That fixes the issue but leaves me with horribly flickering icons every time a ship or drone is rendered. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Zeoliter
Reikoku Band of Brothers
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Posted - 2007.12.13 09:10:00 -
[89]
Premium is crap. Most people I know have disabled it already.
Zeo is God's gift to women - Valorem |

ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.12.13 09:12:00 -
[90]
So let me get this straight from you ppl insisting about other people's specs. Do you honestly believe that what you see when completely zoomed out (normal fleet ops), should realy perform the way it does? From that range and with the clipping (if it is even performed), the client only renders a bunch of squares and not much else. Even if there is no fighting involved and you're just sitting there, the performance hit is too big and suggests an urgent need to further tweak the engine. Even if you have premium content on, extreme shadows on, a smart engine shouldn't even attempt to draw anything. (btw, quad core CPU, 4 gigs ram with 7950GX2 card here incase you want to play smart) |

Dzajic
Gallente
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Posted - 2007.12.13 09:39:00 -
[91]
We must be objective about Trinity graphics. Yes, of course they are way ahead of old graphics, it was a 5 y.o. engine. Models are mostly OK, though not that polygon rich, I think there are no real curved surfaces. Though only real problem with models is what some people have found, some ships have a area or two that is bugged or less detailed than rest of ship, like someone dozed off one job and forgot to finish all.
Textures are... well... not so good. Textures themselves IMHO are rather low res for 2007. HDR and bump/normal mapping parts ARE nice and shiny though.
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The Snowman
Gallente Four Rings Phalanx Alliance
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Posted - 2007.12.13 10:14:00 -
[92]
The performance for me doesnt seem to increase with premium, but then, they dont decrease either!..
So for now im happy with the fps, I'm looking at stuff which is nicer for no extra cost.
But what is disapointing is the hitching of the client that is still apparent when using the interface, I thought that the devs said that the old engine was a bit bottle neck for many of Eve's functions, I was hoping that trinity would smooth this out! :(
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Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.12.13 10:33:00 -
[93]
I can run two premium clients just fine. There's really no difference that I can notice as long as I don't use maximum settings. There's delays etc., but that's not because of gfx, it's because high sec systems etc. are slow and have nothing to do with my computer/client performance.
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2007.12.13 10:44:00 -
[94]
To gain MASSIVE FPS boost, disable shadows. Seriously. Do it. Now!
You will be suprised. I can run 2x premium clients and another MMORPG same time without problems.
Oh your biggest mistake? This.
It's great being Amarr isn't it.
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