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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 04:32:00 -
[1]
Edited by: Verx Interis on 13/12/2007 04:33:28 Edited by: Verx Interis on 13/12/2007 04:32:22 I'm trying to make a list of utterly useless modules. Meaning there is no situation where you would want to use these no matter what. To be officially "useless" it must fit into these restrictions
It must either
1. Fail at doing what it is supposed to do, and be unable to do the one thing it should be doing.
OR
2. There is an alternative that is better in every way. Meaning that the alternative gives more of a boost/reduction than the original., with less drawbacks (if any), and costs less.
OR
3. It serves an utterly useless function. Meaning that there is absolutely no situation where you would want to use this module
I have some already, but I want to see what other people think of. -----sig-starts-here------
Witty stuff goes here |

dmosbarge1
DarkStar 1 GoonSwarm
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Posted - 2007.12.13 04:36:00 -
[2]
Medium Cap Battery. Cap rechargers give a better recharge rate and have far far less fitting. Why just mediums? I use large cap batteries on some battleships and logistics ships, and I have seen people use small cap batteries on ceptors.
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syphurous
Gallente Center for Advanced Studies
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Posted - 2007.12.13 04:36:00 -
[3]
Small Hull Reps.
Not only are they useless and named better, but they are 50m3, while the med is only 10m3.
Freed Slaves, not a module, but still completely useless if you have any. ___
All Ur Salvage R Belong 2 Me ! |

Karanth
Gallente Eve's Brothers of Destiny Free Trade Zone.
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Posted - 2007.12.13 04:37:00 -
[4]
Edited by: Karanth on 13/12/2007 04:40:33 The ECCM - Omni I is the most useless mod.
EDIT: Other ECCM use half the cap, and ships can't use 3 of the 4 types anyway.
All that's left...
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. Well, there's not many of *us* left! -Rauth
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Rachel Vend
Gallente Zend Insurance
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Posted - 2007.12.13 04:40:00 -
[5]
Remote Sensor Dampeners, all forms.
ECM Multispecs are much more useful and cheaper.
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dmosbarge1
DarkStar 1 GoonSwarm
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Posted - 2007.12.13 04:41:00 -
[6]
Regenerative plating. Worthless compared to any sized plate.
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 04:46:00 -
[7]
Edited by: Verx Interis on 13/12/2007 04:47:16
Originally by: dmosbarge1 Medium Cap Battery. Cap rechargers give a better recharge rate and have far far less fitting. Why just mediums? I use large cap batteries on some battleships and logistics ships, and I have seen people use small cap batteries on ceptors.
True, cap batteries in general are hard to work with, but smalls are used to help low-cap frigates, and larges for.. Not sure but you use them apparently so..
Originally by: syphurous Small Hull Reps.
Not only are they useless and named better, but they are 50m3, while the med is only 10m3.
Freed Slaves, not a module, but still completely useless if you have any.
How much more expensive are the named ones? If they are the same price, then yes.
Except that you can get a BPO of regular ones. But for the most part, you might as well go with the named ones. It's not like people use hull reps regularly anyways.
Originally by: Karanth Edited by: Karanth on 13/12/2007 04:40:33 The ECCM - Omni I is the most useless mod.
EDIT: Other ECCM use half the cap, and ships can't use 3 of the 4 types anyway.
This is true
Originally by: Rachel Vend Remote Sensor Dampeners, all forms.
ECM Multispecs are much more useful and cheaper.
I knew someone would say this....
Different skills required, different ships to get bonuses.. Enough that if you spec in damp ships and want to use damps it still works. You just can't use it on everything now
Originally by: dmosbarge1 Regenerative plating. Worthless compared to any sized plate.
Capitals.. Maybe..? I can't be arsed to check the difference between an EAN and a regenerative plating in terms of effective HP boost right now. -----sig-starts-here------
Witty stuff goes here |

Cpt Fina
Mutually Assured Distraction
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Posted - 2007.12.13 04:52:00 -
[8]
some unnamed modules are more expensive than their cheapest named counterpart...
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.13 04:53:00 -
[9]
Originally by: Rachel Vend Remote Sensor Dampeners, all forms.
ECM Multispecs are much more useful and cheaper.
Not true. What single module can, with 100% reliability, cut the range of a battleship's targeting by 40%? Certainly not an ECM.
T2 Stasis Webifiers - Equal or worse than their T1 counterparts in every way. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 05:07:00 -
[10]
Originally by: Tarminic
Originally by: Rachel Vend Remote Sensor Dampeners, all forms.
ECM Multispecs are much more useful and cheaper.
Not true. What single module can, with 100% reliability, cut the range of a battleship's targeting by 40%? Certainly not an ECM.
T2 Stasis Webifiers - Equal or worse than their T1 counterparts in every way.
Very true. A fleeting web > t2 web. Less cap, less fitting, same speed reduction, probably cheaper (can't check right now).
T2 warp disruptors at least have more range. -----sig-starts-here------
Witty stuff goes here |

Lothros Andastar
Gallente Divine Assembly of Forgotten Travelers
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Posted - 2007.12.13 05:19:00 -
[11]
The new Warp Core Stabiliser II (its real honest!)
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Mithfindel
Gallente St. Julian Social Club
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Posted - 2007.12.13 05:22:00 -
[12]
Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids.
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Aeaus
The Black Rabbits The Gurlstas Associates
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Posted - 2007.12.13 05:24:00 -
[13]
Originally by: Mithfindel Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids.
What? There's no stacking penalty for these.
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Lothros Andastar
Gallente Divine Assembly of Forgotten Travelers
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Posted - 2007.12.13 05:32:00 -
[14]
Originally by: Mithfindel Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids.
methinks someone doesnt have a clue what they are on abaout sadly
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 05:48:00 -
[15]
Originally by: Lothros Andastar
Originally by: Mithfindel Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids.
methinks someone doesnt have a clue what they are on abaout sadly
It appears someone does not. -----sig-starts-here------
Witty stuff goes here |

Karanth
Gallente Eve's Brothers of Destiny Free Trade Zone.
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Posted - 2007.12.13 05:54:00 -
[16]
Originally by: Lothros Andastar
Originally by: Mithfindel Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids.
methinks someone doesnt have a clue what they are on abaout sadly
Say there is a ship with 1000 sec recharge, and your recharger is a 10% one. First one does 10% off of 1000, to 900. Then, second does 10% off of 900, or down to 810. Hmm, my maths says you got 10 less seconds from the second, when compared to the first. It is even more so, on the third and so on. So, artificial CCP stacking nerf, no, basic math nerf, yes.
All that's left...
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. Well, there's not many of *us* left! -Rauth
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Rachel Vend
Gallente Zend Insurance
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Posted - 2007.12.13 06:10:00 -
[17]
Originally by: Tarminic
Originally by: Rachel Vend Remote Sensor Dampeners, all forms.
ECM Multispecs are much more useful and cheaper.
Not true. What single module can, with 100% reliability, cut the range of a battleship's targeting by 40%? Certainly not an ECM.
T2 Stasis Webifiers - Equal or worse than their T1 counterparts in every way.
What single module, with 100% reliability in most cases on specialized ships, jam a battleship enough times during a fight, to win that fight? Certainly not a Sensor Dampener.
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Soulita
Gallente Inner Core
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Posted - 2007.12.13 06:22:00 -
[18]
Originally by: Rachel Vend ...with 100% reliability in most cases...
ROFL
Thats a refreshing quote!
But yea, not a big fan of the sensor dampener/booster changes myself.
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GateScout
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Posted - 2007.12.13 06:25:00 -
[19]
Any auto-targeting module.
Totally pointless.
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Kata Dakini
An Eye For An Eye Rule of Three
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Posted - 2007.12.13 06:28:00 -
[20]
Originally by: Rachel Vend
What single module, with 100% reliability in most cases on specialized ships, jam a battleship enough times during a fight, to win that fight? Certainly not a Sensor Dampener.
Except what if someone is properly fitted to counter ECM, as in ECCM?
And I will have to say that cap batteries are not useless. I have done the math, though not in some time, and on certain ships, in certain situations, you're much better off using something like 1x med cap batt. 1x cap charger and 1x cap relay.
It is possible to get faster regen through cap batteries, though not common. Also, keep in mind that sometimes your ship setup would be better off with a larger capacitor in the first place, even if your regen is slightly less.
Oh, and regen plating is not useless. If you're dual plated, a regen plate can add quite a bit more armor with very little fitting requirement. Which makes me curious, would a regen plate buff your armor boost from trimark pumps? Which is applied first? I'm guessing the regen plate is, but if not then you've got an even bigger boost.
My vote, while not entirely fulfilling stated requirements, is for t2 armor plates. Omni sensor backups as well. I'm guessing the intent was for them to provide an ALTERNATE backup sensor. As in, if you have a radar sensor ship, and your opponent is using radar ECM, you could fit an omni backup and not have to worry about racial ECM. Flux mods are almost there.
For more enjoyment and greater efficiency, consumption is being standardized.
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Darth Nerf
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Posted - 2007.12.13 06:36:00 -
[21]
Shield Flux Coil
Nuff said.
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 06:45:00 -
[22]
Edited by: Verx Interis on 13/12/2007 06:47:15
Originally by: Kata Dakini
Originally by: Rachel Vend Oh, and regen plating is not useless. If you're dual plated, a regen plate can add quite a bit more armor with very little fitting requirement. Which makes me curious, would a regen plate buff your armor boost from trimark pumps? Which is applied first? I'm guessing the regen plate is, but if not then you've got an even bigger boost.
Plates are added to your base armor, before any bonuses (skills or anything) are added, then all the percentage bonuses are added. Their order doesn't really matter because multiplication is the same in any order you put it. -----sig-starts-here------
Witty stuff goes here |

Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 06:47:00 -
[23]
Originally by: Darth Nerf Edited by: Darth Nerf on 13/12/2007 06:43:17 Edited by: Darth Nerf on 13/12/2007 06:39:53 Shield Flux Coil
'Nuff said.
Originally by: Karanth
Say there is a ship with 1000 sec recharge, and your recharger is a 10% one. First one does 10% off of 1000, to 900. Then, second does 10% off of 900, or down to 810. Hmm, my maths says you got 10 less seconds from the second, when compared to the first. It is even more so, on the third and so on. So, artificial CCP stacking nerf, no, basic math nerf, yes.
You still get 10% more shield/s recharged for each module you fit. No stack nerfing there.
Originally by: GateScout Any auto-targeting module.
Totally pointless.
Not true. It gives the ship the ability for +2 locked targets.
You can lock up to 10 with skills, but when do you need more than 6 locked anyway? I've been going with 4 at a time for quite a while. And the extra +2 targets doesn't matter if you don't have the skills for them. -----sig-starts-here------
Witty stuff goes here |

Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.12.13 06:48:00 -
[24]
Originally by: Karanth
Originally by: Lothros Andastar
Originally by: Mithfindel Cap recharge mods have a stacking penalty, so if you are having already relays in the lows, then it's actually better to have a Medium Battery than a Cap Recharger on mids.
methinks someone doesnt have a clue what they are on abaout sadly
Say there is a ship with 1000 sec recharge, and your recharger is a 10% one. First one does 10% off of 1000, to 900. Then, second does 10% off of 900, or down to 810. Hmm, my maths says you got 10 less seconds from the second, when compared to the first. It is even more so, on the third and so on. So, artificial CCP stacking nerf, no, basic math nerf, yes.
oh dear...
err, that's still 10%... math much?
Save EveTV, please. Sign to ask CCP to fund EveTV! |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.12.13 06:50:00 -
[25]
Target painter drones (why would you use drones to paint a target to make it easyer to hit when a set of combat drones would hit it anyway?)
Sensor damp drones (ECM drones are far more effective)
All Energy Vampire Drones except for the EV-300's (the 300's can be made to go insane speeds with nav links and can be used to shutdown ceptors, the others are just pathetic)
Web drones (its a 25m/bit drone that moves at the speed of a bus and is ment to slow things down that it is not capeable of catching.... riggggghhhttt...) -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Darth Nerf
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Posted - 2007.12.13 06:52:00 -
[26]
Edited by: Darth Nerf on 13/12/2007 06:53:04
Originally by: Verx Interis
You can lock up to 10 with skills, but when do you need more than 6 locked anyway? I've been going with 4 at a time for quite a while. And the extra +2 targets doesn't matter if you don't have the skills for them.
If you DO have the skill it's useful on a CNR Raven with its horrible locking times on frigs etc. Some actually fit them for this purpose.
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 06:59:00 -
[27]
Originally by: Darth Nerf Edited by: Darth Nerf on 13/12/2007 06:53:04
Originally by: Verx Interis
You can lock up to 10 with skills, but when do you need more than 6 locked anyway? I've been going with 4 at a time for quite a while. And the extra +2 targets doesn't matter if you don't have the skills for them.
If you DO have the skill it's useful on a CNR Raven with its horrible locking times on frigs etc. Some actually fit them for this purpose.
Well besides missionwhoring, the +2 targets is kinda useless. -----sig-starts-here------
Witty stuff goes here |

Gallente Citizen2007041418
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Posted - 2007.12.13 07:00:00 -
[28]
50mm plates
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Verx Interis
Amarr Aurora Security
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Posted - 2007.12.13 07:03:00 -
[29]
Originally by: Gallente Citizen2007041418 50mm plates
Nubs use them for lack of skills to fit anything bigger (only 1 PG usage and 5 CPU usage)
But otherwise useless. -----sig-starts-here------
Witty stuff goes here |

Gallente Citizen2007041418
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Posted - 2007.12.13 07:10:00 -
[30]
Edited by: Gallente Citizen2007041418 on 13/12/2007 07:10:44
Originally by: Verx Interis
You can lock up to 10 with skills, but when do you need more than 6 locked anyway? I've been going with 4 at a time for quite a while. And the extra +2 targets doesn't matter if you don't have the skills for them.
I know that some members of well-known PvP alliances used to fit them on their Scorpions
Quote: Reinforced bulkheads
useful on some battleships with a damage control
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