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Mr Epeen
It's All About Me
726
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Posted - 2012.02.06 16:51:00 -
[61] - Quote
Ghoest wrote:Everyone loves to talk about how EVE drives away noobs because its too hard core. Thats not why most people leave after they try it. The main reason is one that no one will admit.
EVES GAME PLAY IS HORRIBLE.
EVE has many great things. The intensity of risking your ship, the economy, the vast scale, the complexity, the politics and resources, and the wars. All awesome stuff. But the actual game play sucks.
1 You fight by clicking on targets then turning on and off you modules.
2 90% of combat is related to attacking people as they come through gates.
Most people who try EVE realize the details of the combat and leave because its lame - not because its so hardcore. Sitting by a gate(or more likey for a noob, coming through the gate), followed a 30 second battle that is usually just a short pre-planed cycle of modules - the actual game play is boring.
If ever a space MMO with the fight mechanics of Freelancer comes into existence, I will be first in line.
But until that day, EVE is pretty much it. And while chess in space (Rifter to logistic 4) has it's boring side, it's the way it is and so ingrained into the basic game that it would be impossible to change without recoding from scratch.
Mr Epeen 
Me too!-á I ate one sour, too! |

MisterNick
The Sagan Clan Pax Romana Alliance
31
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Posted - 2012.02.06 17:22:00 -
[62] - Quote
Sounds like the OP needs to spend more time in Wormholes.
Actually scratch that,
Moar wormholes for all! "Fools! I'll show them all!"
What do you mean that one's already taken? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
321
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Posted - 2012.02.06 17:48:00 -
[63] - Quote
Damn. I'm in Colorado... that still looks frakin' cold.
EvE gameplay isn't horrible. It's just getting into a rut. The blinders are on. I think we should get some smaller ships in there mixing it up stick and rudder or atmospheric flight style. I know there's not atmosphere in space. I realize that. ...but this "orbiting" bulls*** we do now is no more realistic. We could have freelancer style combat... maybe something sub-frigate class? Dust is putting boots on the ground. Large fleet combat (and small) getting looked at for summer. I would say we are on the right track and gameplay is set to diversify more as it is. I think the existing mechanics for larger ships is ideal and makes sense. Things can get pretty complex with fleets...
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Vaerah Vahrokha
Vahrokh Consulting
250
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Posted - 2012.02.06 18:05:00 -
[64] - Quote
EvE Online is quite bad at fight micro-management controls, some won't even bother and just orbit and open fire and let the ship stats play.
EvE Online is not a FPS nor XWing but it's an higher level multi-layer Risk where you could be a Queen manouvering pawns while being the pawn of an higher level Queen yourself.
Now, while some like to be The Mastermind and macro manage others, the majority are and prefer simpler, immediate things.
Where a big disconnect happened between developers and such playerbase is that:
- developers wanted to bring EvE to the next level by implementing Incarna (also, as free beta test bench for Emo Vampires MMO).
- such players wanted to play a MMO, galaxy wide version of Freelancer.
Imagine being free to be the macro-director behind production, trading, PI etc but also to jump in first person and toast faces in the ship, each with cockpit, buttons, displays. That's the "Incarna" where people would want to see their avatars inside, not in some Aurum shop.
Imagine playing an Incursion or even a menial L4 mission where instead of some clicks you are immersed in a dynamic video featuring yourself being briefed about what to do a la Tie Figther, while seeing the enemies leaders (in another video segment) talking about their plans and stuff. Sure this kind of content would get old but it'd be technically easy to make (heck they did it in the 90's on DOS computers) and would give the thin feeling of immersion many gamers would be happy to enjoy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lady Spank
Genos Occidere HYDRA RELOADED
1472
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Posted - 2012.02.06 20:10:00 -
[65] - Quote
Angry Teenager is the most intelligent poster in this thread and totally gets eve pew pew. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Serene Repose
Perkone Caldari State
219
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Posted - 2012.02.06 21:31:00 -
[66] - Quote
Lady Spank wrote:Angry Teenager is the most intelligent poster in this thread and totally gets eve pew pew. What would we do without your omniscient proclamations and mighty judgement from your ivory tower. Supercilious? YOU? Naw....you're just GOD. They have pills for that, you know. Super silly US for reading it.
Smokestack lightnin' shinin' just like gold. |

Denuo Secus
37
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Posted - 2012.02.06 23:31:00 -
[67] - Quote
Angsty Teenager's post is spot-on. I can confirm what he wrote. I never had much fun participating in blobs. Instead I really enjoy the "underdog role" in PvP. Fighting when outnumbered, solo or only with a few mates on my side.
I had fights lasting 10+ minutes. I need to outsmart and surprise my opponents. Thinking outside the box is helpful. The everlasting challenge to earn enough ISK to afford this (sometimes expensive) style of PvP. For me all this is maximum fun. At the end I often receive much more than a "gf" in local. Some even thanked me for the fight! |

Lady Spank
Genos Occidere HYDRA RELOADED
1475
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Posted - 2012.02.06 23:57:00 -
[68] - Quote
Serene Repose wrote:Lady Spank wrote:Angry Teenager is the most intelligent poster in this thread and totally gets eve pew pew. What would we do without your omniscient proclamations and mighty judgement from your ivory tower. Supercilious? YOU? Naw....you're just GOD. They have pills for that, you know. Super silly US for reading it. Are you suggesting what he wrote is wrong? (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Herzog Wolfhammer
Sigma Special Tactics Group
1195
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Posted - 2012.02.07 00:43:00 -
[69] - Quote
Valei Khurelem wrote:Quote:EvE is what you make it. If all you want is instant gratification it's not the game for you. Sadly a lot of people come in with the wrong idea. hi, this is a game, we paid real money for it, why do you deserve to have the content and not us? You aren't special in any way.
You miss my point and prove it at the same time.
Of the overall game content, since starting in 2006, I have yet to see every mission, storyline, epic arc, and have so far seen only roughly 40 percent of the content that is out there.
And this is because there is no "quest line" that can be done for "leveling up".
Much of the content, because of the way I play, will not be experienced either. If an opportunity comes up, that's great. But I pay the same amount for a sub that anyone else pays, and someone else paying the same amount might have, in the same amount of time, done every mission, flown every ship, engaged in every profession, and hit every constellation at least once.
To say that I, because I pay to be here, should have that kind of experience, when it was entirely up to me to take the time to do it, would be absurd.
One area where time = success is in the "levelling up/power grinding for purps" thing that we see in other MMOs. This results in a "he who is most neckbearded wins" scenario.
EvE is not as harsh. Being able to run a Skill Queue while away is one of the huge selling points of this game and were it really required to have a thick layer of beard on my neck (read: have no life and play this game all of the time doing nothing else) to have any kind of status other than FAIL, I would have left years ago.
Instead, at times logging in only to patch or update the client and keep the skill queue going for months, there are these "incidents" that are memorable or epic and I was able to have some level of survival (just a little beyond SUCK) because I am not being punished for having a life and a full time job.
This is well worth it, and worth the money I spent. But I am in no way entitled to anything.
Neither are you.
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Taedrin
Kushan Industrial
331
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Posted - 2012.02.07 01:47:00 -
[70] - Quote
I half agree with the OP.
There is a LARGE amount of content in EVE which is just plain boring.
Virtually EVERY mission in EVE is the same: Warp in, kill everything, rinse and repeat. SOMETIMES CCP likes to mix it up a bit, and make you warp in, kill everything and then loot a mission objective.
Mining is also relatively simple: warp in, target a rock activate miners and empty your cargo every time it fills up.
Or protecting your borders in null sec: Drop a bubble on a gate, sit there and shoot everything that isn't blue.
The thing is that people don't play EVE because they WANT to do these things.
People play EVE in SPITE of these things. You do these things so you can get to the fun part: small gang PvP, experience the drama, the intrigue, etc etc...
This is one of the major reasons (IMO) why CCP needs to go back and reiterate on existing content. The old content is, frankly, BORING. It needs to be made interesting and engaging. |
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Krios Ahzek
GoonWaffe Goonswarm Federation
464
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Posted - 2012.02.07 04:39:00 -
[71] - Quote
Ocih wrote:Came expecting neked pics of Jamyl 1 
Search on the Gallente holonet, you crossdressing, ignorantly spelling harlot. I am quite certain that there are at least 10 purported Jamyl Sarum holoreels. Most of them must be impostors, something which is quite easy to find in a Empire with a trillion citizens, but it is said that her youth as a frivolous noble socialite may have left a few... traces on her otherwise spotless record. |

Ciar Meara
Virtus Vindice
514
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Posted - 2012.02.07 09:25:00 -
[72] - Quote
Friends of mine joined the game on the first month they got killed by low sec pirates doing a mission, probably exactly as the OP said, on a gate, station etc.
We got together with some high level characters and the noobs, laid a trap and proceded to hunt the pirate's down. The guys who got killed got payback and the most exciting fight in their lives.
So I don't think eve is broken, I think that many of the "papercuts" that are going to be solved in the coming months in addition with a better new player tutorial will help in making a more noob friendly area. I think the overview for instance needs a lot of work in conjunction with a progressive more visually pleasing UI and some eyecandy like the noob frigs update.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Ione Hawke
Imperial Academy Amarr Empire
8
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Posted - 2012.02.07 09:45:00 -
[73] - Quote
tbh, I think making spaceship control more intuitive and direct would go a long way towards new player retention. Possibly more so then this whole Incarna thing. (Please add it as an addition option tho, and do not remove current way of controlling spaceships) |

Spady Lank
Imperial Academy Amarr Empire
4
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Posted - 2012.02.07 18:52:00 -
[74] - Quote
Lady Spank wrote:Serene Repose wrote:Lady Spank wrote:Angry Teenager is the most intelligent poster in this thread and totally gets eve pew pew. What would we do without your omniscient proclamations and mighty judgement from your ivory tower. Supercilious? YOU? Naw....you're just GOD. They have pills for that, you know. Super silly US for reading it. Are you suggesting what he wrote is wrong?
Are you suggesting you made a new irrelevant remark? (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Tenris Anis
Schattenengel Clan
32
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Posted - 2012.02.07 19:13:00 -
[75] - Quote
Amon Tyr wrote:I do wish Eve had more engaging combat mechanics, or at least the option for being able to manually cruise your ship and shoot stuff FPS style.
You can fly your ship manually ... so its 1 of 2 at least. ;-) |

Alavaria Fera
GoonWaffe Goonswarm Federation
48
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Posted - 2012.02.07 19:39:00 -
[76] - Quote
Denuo Secus wrote:I had fights lasting 10+ minutes.
The everlasting challenge to earn enough ISK to afford this (sometimes expensive) style of PvP. Oh we have way too many fights lasting 10+ minutes, granted, these usually shooting POS or repping pos, but they definitely drag on and on. Just yesterday, a drake fleet spent like 1 hour shooting POS, and it isn't as though you can just afk because some people defend against every little thing by hotdropping titans. And just before that, an hour repping POS and expecting them to come shoot it with their titans (they didn't show up either). Supercaps these days...
I don't know too much about the challenge of ratting to afford ships. I suppose shooting red crosses can be considered an engaging form of gameplay for some. |

arcca jeth
Dark Alliance Dark Empire Alliance
61
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Posted - 2012.02.07 20:28:00 -
[77] - Quote
Alavaria Fera wrote:Denuo Secus wrote:I had fights lasting 10+ minutes.
The everlasting challenge to earn enough ISK to afford this (sometimes expensive) style of PvP. Oh we have way too many fights lasting 10+ minutes, granted, these usually shooting POS or repping pos, but they definitely drag on and on. Just yesterday, a drake fleet spent like 1 hour shooting POS, and it isn't as though you can just afk because some people defend against every little thing by hotdropping titans. And just before that, an hour repping POS and expecting them to come shoot it with their titans (they didn't show up either). Supercaps these days... I don't know too much about the challenge of ratting to afford ships. I suppose shooting red crosses can be considered an engaging form of gameplay for some.
aren't you in an alliance that hot drops everything? I mean, if you know your history, it would be pretty clear that goonSWARM got their start when they were a pre-sov holding alliance giant SWARMING in massive blobs of frigates and other ridiculous ship fits. They proved that a bunch of goons with fail fits and numbers can take down and overwhelm pretty much any target. I could be wrong but I doubt that they have swayed from this kind of mentality now that they are capable of hot dropping titans on laughable fleets. you sound like a hypocrite here lol
back on topic though. If they added WASD for stick/rudder and mouse wheel for throttle or something on sisi for frigate class ships and maybe cruisers, i'd go check it out. small ship fights should be a bit more engaging and action packed. larger ships are just too big and clunky to justify those kinds of maneuvers and their flight controls should remain as is. |

Tenris Anis
Schattenengel Clan
32
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Posted - 2012.02.07 20:45:00 -
[78] - Quote
arcca jeth wrote:small ship fights should be a bit more engaging and action packed. larger ships are just too big and clunky to justify those kinds of maneuvers and their flight controls should remain as is.
"A Microwarpdrive? On a battleship? Are you insane?" Or machariel anyone? Big ships are often much more useful if carefully maneuvered. Nothing wrong with direct controls, their inertia will not change just because you use a different control scheme.
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arcca jeth
Dark Alliance Dark Empire Alliance
61
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Posted - 2012.02.07 20:51:00 -
[79] - Quote
i'd like to also confirm that i have invited many real life friends who left quickly because they couldn't rip their mindset away from traditional fantasy MMOs where the game is engaging because right away you are running quests and collecting loots and building up your class and character. not a single one remains and even funnier, not even the guy who introduced me to this game still plays....but i stayed for several reasons. in most MMO games i have played, i have always enjoyed the idea of creating/crafting items and building businesses. and EVE offers the best around in this regard. the industry and trade model is unmatched by anything out there. I also remember how much time it took to, aside from skillpoints, to actually learn how industry works.
there should be a constellation system that is large enough to progress from 1.0 to -1.0 or 0.0 that is like a "trial island" for new players only, like someone earlier suggested. where new players can play with only trial accounts and are allowed to leave if they choose but cannot return once they leave (would prevent any unfair advantages). also, no player to player isk giving in these systems and other restrictions that would give them an advantage during trial "much like the model used in EQII or Vanguard". I'd even suggest that there be 4 constellations for the 4 factions, that all tie in together at the 0.0 epicenter of this trial space area. then have these noob missions/quests send them to the same area of space so they can learn to pvp quickly, on a somewhat even playing field. if someone is making an alt, they just simply take the gate that puts them in "our space" and never look back.
some ideas for missions in this area would be introduction to PvE for a few combat missions or so then send them progressively to the 0.0 epicenter. heres what i had in mind if it makes sense:
could be seen as introductory FW minmatar pilot takes mission to trial 0.0 space on one side of the constellation and so does a caldari pilot on the other side. make the mission system offer these at the same time so that both pilots are using 2 different activation gates landing them on 2 different sides of the "battlefield". their mission could be to eliminate npc's of the opposing factions ships and/or fight to grab some loot from a warehouse or something. have the activation gates operate much like a "warfront" (as much as i hate the term) where players from both sides have to wait until the battlefield teams are full and have them activate the gates once both sides fleets have reached maximum capacity.
anyways just some ideas that i'm sure no one will read, or like lol |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
829
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Posted - 2012.02.07 21:35:00 -
[80] - Quote
Eve *does* need something to draw battles off the jumpgates and stations and into areas where aggression mechanics aren't as likely to become a significant factor in the fight. That said, I can't imagine what that would be.
Eve's gameplay isn't boring though. If you're bored, either the game just isn't for you, or you're doing it wrong. I find it far more exciting than any other game I've played in recent years. |
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