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Ganja
Ganja

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Posted - 2004.03.14 10:20:00 - [1]

I've noticed the Kurenin's old post has become outdated and incorrect, and unstickied. So, I've taken it upon myself to rewrite it how I see fit.

  • Descriptions of a System's Security Status.

    • 1.0 to 0.5 Space

      • You CAN attack hostile NPCs without punishment from a higher authority.
      • You CAN attack convoys BUT you must be 151 kilometers from the nearest sentry gun, or else you will feel its wrath.

      • You CAN attack a player in this space if they are either at war with your corporation or have a personal security status of negative five or lower (-5).
      • You CANNOT attack a player in this space if they are not at war with you and have a security status above negative five (-5). Doing so will cause CONCORD to spawn on top of you and they will take your ship. If you are within sentry gun range, these too will also fire on you.


    • 0.4 to 0.1 Space

      • You CAN attack Hostile NPCs without punishment from a higher authority.
      • You CAN attack a player and not lose security rating if they are at war with your corporation or are an "outlaw" (a user whom has a -5 security status or lower).
      • You CAN attack a player that is not in your corporation or is not an outlaw if, and only if, you are 151km away from the nearest sentry gun. CONCORD will not spawn in this system for attacking a neutral player. Doing so however will cause you to lose security status.


    • 0.0 Space

      • Simply put - Anything goes.
      • Sentry Guns that surround stations are NPC Corporately owned.
        So - unless you have a -5 standing with the corporation that owns the station, the sentry guns will not fire on you - no matter what your actions.


  • Personal Security Rating Requirements to enter Empire Space.

      • +10 to -1.9 : You have the privaledge to fly everywhere.
      • -2.0 to -2.4 : You are restricted to 0.9 space and lower.
      • -2.5 to -2.9 : You are restricted to 0.8 space and lower.
      • -3.0 to -3.4 : You are restricted to 0.7 space and lower.
      • -3.5 to -3.9 : You are restricted to 0.6 space and lower.
      • -4.0 to -4.4 : You are restricted to 0.5 space and lower.
      • -5.0 to -10 : You are restricted to 0.4 space and lower. You are also deemed as an Outlaw, enabling anyone to open fire on you without sentry gun/CONCORD interfearence or loss of security rating.


      Note: If you do not meet the requirements to enter a particular system, CONCORD will spawn on top of you and eradicate your ship.


  • Things that effect your security rating.

    • You gain or earn security rating by attacking hostile NPCs that are found in belts and around gates/planets/moons/suns. The gain is not significant much less noticable.

    • You only gain security rating for killing the "largest" in the group of NPCs every 15(ish) minutes.

    • You lose security rating by attacking players that are either not at war with you or they are not deemed as an outlaw (meaning they have a security rating of -4.9 or higher).

    • If you engage in a "criminal" act in front of a stargate or station - your aggression will be noted for 15 minutes. This means, if you are within range of the sentry guns at the stargate in which you engaged someone who is neutral towards you; the sentry guns will open fire on you and will continue to fire on you while you are in their presence for the next 15 minutes. BUT this only applies to where you engaged in this act of aggression. If you open fire on Person A at Gate X, and Gate X marks you for aggression - you can just warp to another gate or station, or anywhere for that matter, and not be harmed.

    • After initiating aggression - a few things happen. Not only will you not be able to dock or jump from the system for the next 30 seconds, but the person you open fired on is able to open fire back on you without regret.



Ganja
Ganja

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Posted - 2004.03.14 10:20:00 - [2]

  • Bracket Coloring


    • Purple = Gang member.
    • Blue = Either you or your corporation has set this person/corporation to +5 showing that they are a friendly. Do not be fooled though, friend or foe - unless someone is at war with you, an outlaw, or in your corporation, you cannot freely open fire on them unless you are in 0.0 space.
    • Green = Corporation Member
    • White = Neutral
    • Yellow = Either you or your corporation has set this person/corporation to a -5 standing, showing they are an enemy.
    • Orange = Corporate War Member
    • Red = Outlaw or the corporation this person belongs to has an overall negative standing towards CONCORD. If the user has a -5 or lower security rating, you can engage them without regret.

Ganja
Ganja

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Posted - 2004.03.14 10:20:00 - [3]

I've noticed the Kurenin's old post has become outdated and incorrect, and unstickied. So, I've taken it upon myself to rewrite it how I see fit.

  • Descriptions of a System's Security Status.

    • 1.0 to 0.5 Space

      • You CAN attack hostile NPCs without punishment from a higher authority.
      • You CAN attack convoys BUT you must be 151 kilometers from the nearest sentry gun, or else you will feel its wrath.

      • You CAN attack a player in this space if they are either at war with your corporation or have a personal security status of negative five or lower (-5).
      • You CANNOT attack a player in this space if they are not at war with you and have a security status above negative five (-5). Doing so will cause CONCORD to spawn on top of you and they will take your ship. If you are within sentry gun range, these too will also fire on you.


    • 0.4 to 0.1 Space

      • You CAN attack Hostile NPCs without punishment from a higher authority.
      • You CAN attack a player and not lose security rating if they are at war with your corporation or are an "outlaw" (a user whom has a -5 security status or lower).
      • You CAN attack a player that is not in your corporation or is not an outlaw if, and only if, you are 151km away from the nearest sentry gun. CONCORD will not spawn in this system for attacking a neutral player. Doing so however will cause you to lose security status.


    • 0.0 Space

      • Simply put - Anything goes.
      • Sentry Guns that surround stations are NPC Corporately owned.
        So - unless you have a -5 standing with the corporation that owns the station, the sentry guns will not fire on you - no matter what your actions.


  • Personal Security Rating Requirements to enter Empire Space.

      • +10 to -1.9 : You have the privaledge to fly everywhere.
      • -2.0 to -2.4 : You are restricted to 0.9 space and lower.
      • -2.5 to -2.9 : You are restricted to 0.8 space and lower.
      • -3.0 to -3.4 : You are restricted to 0.7 space and lower.
      • -3.5 to -3.9 : You are restricted to 0.6 space and lower.
      • -4.0 to -4.4 : You are restricted to 0.5 space and lower.
      • -5.0 to -10 : You are restricted to 0.4 space and lower. You are also deemed as an Outlaw, enabling anyone to open fire on you without sentry gun/CONCORD interfearence or loss of security rating.


      Note: If you do not meet the requirements to enter a particular system, CONCORD will spawn on top of you and eradicate your ship.


  • Things that effect your security rating.

    • You gain or earn security rating by attacking hostile NPCs that are found in belts and around gates/planets/moons/suns. The gain is not significant much less noticable.

    • You only gain security rating for killing the "largest" in the group of NPCs every 15(ish) minutes.

    • You lose security rating by attacking players that are either not at war with you or they are not deemed as an outlaw (meaning they have a security rating of -4.9 or higher).

    • If you engage in a "criminal" act in front of a stargate or station - your aggression will be noted for 15 minutes. This means, if you are within range of the sentry guns at the stargate in which you engaged someone who is neutral towards you; the sentry guns will open fire on you and will continue to fire on you while you are in their presence for the next 15 minutes. BUT this only applies to where you engaged in this act of aggression. If you open fire on Person A at Gate X, and Gate X marks you for aggression - you can just warp to another gate or station, or anywhere for that matter, and not be harmed.

    • After initiating aggression - a few things happen. Not only will you not be able to dock or jump from the system for the next 30 seconds, but the person you open fired on is able to open fire back on you without regret.



Ganja
Ganja

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Posted - 2004.03.14 10:20:00 - [4]

  • Bracket Coloring


    • Purple = Gang member.
    • Blue = Either you or your corporation has set this person/corporation to +5 showing that they are a friendly. Do not be fooled though, friend or foe - unless someone is at war with you, an outlaw, or in your corporation, you cannot freely open fire on them unless you are in 0.0 space.
    • Green = Corporation Member
    • White = Neutral
    • Yellow = Either you or your corporation has set this person/corporation to a -5 standing, showing they are an enemy.
    • Orange = Corporate War Member
    • Red = Outlaw or the corporation this person belongs to has an overall negative standing towards CONCORD. If the user has a -5 or lower security rating, you can engage them without regret.

Lomithrandra
Lomithrandra

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Posted - 2004.03.14 10:34:00 - [5]

Thanks for making/updating this thread.




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Lomithrandra
Lomithrandra
Forum Moderator
Interstellar Services Department



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Posted - 2004.03.14 10:34:00 - [6]

Thanks for making/updating this thread.




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Bellon
Bellon

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Posted - 2004.03.14 11:58:00 - [7]

Yes, thanks alot. Really helpful...
Bellon
Bellon
Shinra
Lotka Volterra

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Posted - 2004.03.14 11:58:00 - [8]

Yes, thanks alot. Really helpful...
Vistilantus
Vistilantus

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Posted - 2004.03.14 14:42:00 - [9]

Question: Can you attack NPC Convoys within 150km of the gates is 0.1-0.4 space as this was not mentioned above.

Thanks.

~Vistilantus

~I don't Have an attitude problem, YOU have a perception problem.
Vistilantus
Vistilantus
Caldari
Salvaging and Exploration Co.

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Posted - 2004.03.14 14:42:00 - [10]

Question: Can you attack NPC Convoys within 150km of the gates is 0.1-0.4 space as this was not mentioned above.

Thanks.
___________________________________________________
~Vistilantus
Ganja
Ganja

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Posted - 2004.03.14 19:27:00 - [11]

Quote:
Question: Can you attack NPC Convoys within 150km of the gates is 0.1-0.4 space as this was not mentioned above.

Thanks.


You wont find convoys around gates, but, just incase you do, you must be 151km from the nearest sentry gun as stated above or else they will fire on you.
Ganja
Ganja

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Posted - 2004.03.14 19:27:00 - [12]

Quote:
Question: Can you attack NPC Convoys within 150km of the gates is 0.1-0.4 space as this was not mentioned above.

Thanks.


You wont find convoys around gates, but, just incase you do, you must be 151km from the nearest sentry gun as stated above or else they will fire on you.
Vistilantus
Vistilantus

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Posted - 2004.03.14 21:44:00 - [13]

duh, silly me, i meant sentries, not gates :/

ok, just making sure :)

~Vistilantus

~I don't Have an attitude problem, YOU have a perception problem.
Vistilantus
Vistilantus
Caldari
Salvaging and Exploration Co.

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Posted - 2004.03.14 21:44:00 - [14]

duh, silly me, i meant sentries, not gates :/

ok, just making sure :)
___________________________________________________
~Vistilantus
Daolin
Daolin

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Posted - 2004.03.15 11:11:00 - [15]

It would be nice if you could add a section about retaliatory attacks, especially in 0.1-0.4 space.

I another player initiates hostilites against you, are you allowed to fight back without losing security rating? Which actions count as "initiating hostilities"?
Are gang member able to assist you? What about corp members?
Daolin
Daolin
Minmatar

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Posted - 2004.03.15 11:11:00 - [16]

It would be nice if you could add a section about retaliatory attacks, especially in 0.1-0.4 space.

I another player initiates hostilites against you, are you allowed to fight back without losing security rating? Which actions count as "initiating hostilities"?
Are gang member able to assist you? What about corp members?
Kurenin
Kurenin

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Posted - 2004.03.15 16:53:00 - [17]

Carebear. Rolling Eyes
-----
[22:02] <Kurenin> anyhow, on a more serious note, what did you think of those ideas?
[22:02] <Hammerhead> we can't do anything that requires programming

Inactivity wins you.
Kurenin
Kurenin
Amarr

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Posted - 2004.03.15 16:53:00 - [18]

Carebear. Rolling Eyes
Vistilantus
Vistilantus

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Posted - 2004.03.15 23:53:00 - [19]

QUOTE: I did cover this already up top - but will repeat.

If another player initiates aggression against you - no matter what space, you are able to fire back without losing security rating. Corp/Gang members are not allowed to fight alongside you unless they were fired on aswell.
/QUOTE

you may NOT pod kill the agressor, as the agressor's pod did not initiate agression.

Unless i`m wrong....

~Vistilantus

~I don't Have an attitude problem, YOU have a perception problem.
Vistilantus
Vistilantus
Caldari
Salvaging and Exploration Co.

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Posted - 2004.03.15 23:53:00 - [20]

QUOTE: I did cover this already up top - but will repeat.

If another player initiates aggression against you - no matter what space, you are able to fire back without losing security rating. Corp/Gang members are not allowed to fight alongside you unless they were fired on aswell.
/QUOTE

you may NOT pod kill the agressor, as the agressor's pod did not initiate agression.

Unless i`m wrong....
___________________________________________________
~Vistilantus
Zak Kingsman
Zak Kingsman

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Posted - 2004.03.16 02:20:00 - [21]

Also, they round your sec status, so be careful. If someone is rated at -5 on his info he might actually be -4.96 which means if you attack them in high sec space there will be a response. Might want to wait till its at least -5.1 to initiate aggression.
Zak Kingsman
Zak Kingsman
A.W.M
Ka-Tet

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Posted - 2004.03.16 02:20:00 - [22]

Also, they round your sec status, so be careful. If someone is rated at -5 on his info he might actually be -4.96 which means if you attack them in high sec space there will be a response. Might want to wait till its at least -5.1 to initiate aggression.
Ganja
Ganja

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Posted - 2004.03.16 05:50:00 - [23]

Quote:
QUOTE: I did cover this already up top - but will repeat.

If another player initiates aggression against you - no matter what space, you are able to fire back without losing security rating. Corp/Gang members are not allowed to fight alongside you unless they were fired on aswell.
/QUOTE

you may NOT pod kill the agressor, as the agressor's pod did not initiate agression.

Unless i`m wrong....


Your correct.
Ganja
Ganja

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Posted - 2004.03.16 05:50:00 - [24]

Quote:
QUOTE: I did cover this already up top - but will repeat.

If another player initiates aggression against you - no matter what space, you are able to fire back without losing security rating. Corp/Gang members are not allowed to fight alongside you unless they were fired on aswell.
/QUOTE

you may NOT pod kill the agressor, as the agressor's pod did not initiate agression.

Unless i`m wrong....


Your correct.
Morkt Drakt
Morkt Drakt

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Posted - 2004.03.16 13:13:00 - [25]

Ganja - add a note for reference to faction Navy responses also, just to make the post complete...?

People often don't make the distinction between Navy Responses and CONCORD.


Morkt Drakt
Morkt Drakt
Caldari
Black Omega Security

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Posted - 2004.03.16 13:13:00 - [26]

Ganja - add a note for reference to faction Navy responses also, just to make the post complete...?

People often don't make the distinction between Navy Responses and CONCORD.


Kretin Arnon
Kretin Arnon

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Posted - 2004.03.16 13:34:00 - [27]

Edited by: Kretin Arnon on 16/03/2004 13:37:03
I have something to add and some questions.

When working for agents by the pirate factions you'll lose security rating every time you complete an important mission. This loss will increase with the agents level and your Social skill. My current loss with a level 3 agent is -0.4% each mission completed.

Question 1: What are my restrictions when my security rating is -4.5 to -4.9?

Question 2: Couldn't you add the ammount of security rating loss for actions that triggers it?



Kretin Arnon
Kretin Arnon
Amarr
Path of the Immortals

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Posted - 2004.03.16 13:34:00 - [28]

Edited by: Kretin Arnon on 16/03/2004 13:37:03
I have something to add and some questions.

When working for agents by the pirate factions you'll lose security rating every time you complete an important mission. This loss will increase with the agents level and your Social skill. My current loss with a level 3 agent is -0.4% each mission completed.

Question 1: What are my restrictions when my security rating is -4.5 to -4.9?

Question 2: Couldn't you add the ammount of security rating loss for actions that triggers it?


UnRisen Dead
UnRisen Dead

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Posted - 2004.03.18 13:30:00 - [29]

So, can u pod an outlaw that has -5 sec rating? Also, can they fire back at u without the police getting involved?
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UnRisen Dead
UnRisen Dead
Amarr
Space Chavs

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Posted - 2004.03.18 13:30:00 - [30]

So, can u pod an outlaw that has -5 sec rating? Also, can they fire back at u without the police getting involved?
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The Dead will rise...Again!
Hant Sekker
Hant Sekker

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Posted - 2004.03.18 14:29:00 - [31]

So, can u pod an outlaw that has -5 sec rating? Also, can they fire back at u without the police getting involved?

Form what I understand of the post a -5 gets attacked in anything above 0.5 and concord won't s**** in 0.4, so they'd ether be getting attacked be concord for being in 0.5+ space or there in a place were concord won't go.

As for poding them you won't lose sr for it. The bit about poding above was for when a nutral attacks you they go agresive so you can shoot back (at there current ship) you can shoot at a -5 sr whenever and whatever there in pods and all. Of coures I'm a noob too so never mine Smile
Hant Sekker
Hant Sekker

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Posted - 2004.03.18 14:29:00 - [32]

So, can u pod an outlaw that has -5 sec rating? Also, can they fire back at u without the police getting involved?

Form what I understand of the post a -5 gets attacked in anything above 0.5 and concord won't s**** in 0.4, so they'd ether be getting attacked be concord for being in 0.5+ space or there in a place were concord won't go.

As for poding them you won't lose sr for it. The bit about poding above was for when a nutral attacks you they go agresive so you can shoot back (at there current ship) you can shoot at a -5 sr whenever and whatever there in pods and all. Of coures I'm a noob too so never mine Smile
Ganja
Ganja

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Posted - 2004.03.18 18:18:00 - [33]

Quote:
So, can u pod an outlaw that has -5 sec rating? Also, can they fire back at u without the police getting involved?


You may pod someone who is -5 withou losing rating.

Once you engage someone, they can openly engage you back without the police hindering them.
Ganja
Ganja

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Posted - 2004.03.18 18:18:00 - [34]

Quote:
So, can u pod an outlaw that has -5 sec rating? Also, can they fire back at u without the police getting involved?


You may pod someone who is -5 withou losing rating.

Once you engage someone, they can openly engage you back without the police hindering them.
UnRisen Dead
UnRisen Dead

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Posted - 2004.03.20 13:27:00 - [35]

Ah thanks for clearing that up Wink

One more thing, just to be absolutly sure, if ure past 151km away from sentries, u can shoot convoys? Ive scanned a few and thought, mmm nice i want that :D Will Concord get involved? If not, do i have to stay away from any sentries for 15 mins?

Thanks again
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UnRisen Dead
UnRisen Dead
Amarr
Space Chavs

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Posted - 2004.03.20 13:27:00 - [36]

Ah thanks for clearing that up Wink

One more thing, just to be absolutly sure, if ure past 151km away from sentries, u can shoot convoys? Ive scanned a few and thought, mmm nice i want that :D Will Concord get involved? If not, do i have to stay away from any sentries for 15 mins?

Thanks again
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UnRisen Dead
UnRisen Dead

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Posted - 2004.03.21 13:57:00 - [37]

Oh, and will i lose any standings towards any corps? Im doing agent missions and dont wanna go back to a lower lvl agent.
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UnRisen Dead
UnRisen Dead
Amarr
Space Chavs

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Posted - 2004.03.21 13:57:00 - [38]

Oh, and will i lose any standings towards any corps? Im doing agent missions and dont wanna go back to a lower lvl agent.
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Jebidus Skari
Jebidus Skari

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Posted - 2004.03.21 16:28:00 - [39]

Edited by: Jebidus Skari on 22/03/2004 01:32:25
Quote:
Corp/Gang members are not allowed to fight alongside you unless they were fired on aswell.


A note about gang members from my own experience.

If you are in a gang and one of your gang members falls under attack by an aggressor the members of your gang who are in the same grid as the gang member who was attacked (i.e within visible range of the attacked gangmember) may shoot back at the attacker under no fear of retaliation by the sentries, CONCORD and house navies.

However the gang may only shoot at the opposing ship that fired at their gang, they may not shoot any other ships in the area doing so will bring the police down on you.

Also, other gang members may not warp in and shoot the attacking ship as they have come from a differant grid and will be fired upon by the police/sentries.

If this is poorly worded and someone can write it better than I have please feel free to do so Smile

Jebidus Skari
Jebidus Skari
Amarr
Imperial Shipment

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Posted - 2004.03.21 16:28:00 - [40]

Edited by: Jebidus Skari on 22/03/2004 01:32:25
Quote:
Corp/Gang members are not allowed to fight alongside you unless they were fired on aswell.


A note about gang members from my own experience.

If you are in a gang and one of your gang members falls under attack by an aggressor the members of your gang who are in the same grid as the gang member who was attacked (i.e within visible range of the attacked gangmember) may shoot back at the attacker under no fear of retaliation by the sentries, CONCORD and house navies.

However the gang may only shoot at the opposing ship that fired at their gang, they may not shoot any other ships in the area doing so will bring the police down on you.

Also, other gang members may not warp in and shoot the attacking ship as they have come from a differant grid and will be fired upon by the police/sentries.

If this is poorly worded and someone can write it better than I have please feel free to do so Smile
PhamNuwen
PhamNuwen

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Posted - 2004.03.22 20:58:00 - [41]

Unfortunatly I don't know OFFICIAL rules for Engagement: up to now no posts about this topic are available by CCP-Devs or CCP-Designers.

I think the rules for 'Personal Security Rating Requirements to enter Empire Space' is not correct or buggy:
- often I can see peoples with SecStatus below -5 in 0.5 System (Lonetrak);
- I could see peoples with -9.x SecStatus in 0.8 (Lonetrak);
- I did see peoples with Caldari-State-Faction below -5 flying through Caldary Stargates without beeing attacked by Sentries.

The rules for fighting/aggressions in HighLevel-Systems (>0.4) are also very unstable/buggy.
The rules are changed/corrected without remarks by CCP.

The support of an attacked CorpMember is very critical: it is grid depending (maybe it is only working if attacked and supporter on the same Sol-Server).

---
FSR in EVE

Other Characters:
EVE: PhamDaCowa
EVE: SmilingMurder
Mankind: [FSR]Lord BuilderOne (retired)
PhamNuwen
PhamNuwen
Caldari
Bungee Jumper

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Posted - 2004.03.22 20:58:00 - [42]

Unfortunatly I don't know OFFICIAL rules for Engagement: up to now no posts about this topic are available by CCP-Devs or CCP-Designers.

I think the rules for 'Personal Security Rating Requirements to enter Empire Space' is not correct or buggy:
- often I can see peoples with SecStatus below -5 in 0.5 System (Lonetrak);
- I could see peoples with -9.x SecStatus in 0.8 (Lonetrak);
- I did see peoples with Caldari-State-Faction below -5 flying through Caldary Stargates without beeing attacked by Sentries.

The rules for fighting/aggressions in HighLevel-Systems (>0.4) are also very unstable/buggy.
The rules are changed/corrected without remarks by CCP.

The support of an attacked CorpMember is very critical: it is grid depending (maybe it is only working if attacked and supporter on the same Sol-Server).

---
Phron
Phron

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Posted - 2004.03.23 01:07:00 - [43]

thanks for the info, helps a bunches! Razz
"Tis' hard work bein this good!"
Phron
Phron
Caldari
Valiant Logistics Inc.
Black Flag Alliance

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Posted - 2004.03.23 01:07:00 - [44]

thanks for the info, helps a bunches! Razz


"Tis' hard work bein this good!"
EvilWezal
EvilWezal

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Posted - 2004.03.23 17:25:00 - [45]

Make sure its Red not Orange if your going to open fire on some one in Secure Space with out being at war with them. Orange and Red are very close. some players may have a hard time seeing the sutle differences. I lost a frig to that mistake already Rolling Eyes
EvilWezal
EvilWezal
Amarr
Eye of God
X-PACT

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Posted - 2004.03.23 17:25:00 - [46]

Make sure its Red not Orange if your going to open fire on some one in Secure Space with out being at war with them. Orange and Red are very close. some players may have a hard time seeing the sutle differences. I lost a frig to that mistake already Rolling Eyes
Pete Starblade
Pete Starblade

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Posted - 2004.03.24 11:22:00 - [47]

here's a question for you all
if i attack player a who im at war with and he his ganged to players b and c from a different corp but sat right next to him can they attack me without concord involvement
or do i have to find out the hard way Very Happy
Pete Starblade
Pete Starblade

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Posted - 2004.03.24 11:22:00 - [48]

here's a question for you all
if i attack player a who im at war with and he his ganged to players b and c from a different corp but sat right next to him can they attack me without concord involvement
or do i have to find out the hard way Very Happy
Zackmann
Zackmann

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Posted - 2004.03.24 13:22:00 - [49]

Quote:
here's a question for you all
if i attack player a who im at war with and he his ganged to players b and c from a different corp but sat right next to him can they attack me without concord involvement
or do i have to find out the hard way Very Happy


This is EXACTLY what iam asking CCP help atm, just the other way around:
A gang, a few miners, an escort (gunners) with them.

A PK shows up and opens fire at the indy. Can a gunner from the gang (same grid) now answer the fire without getting concorde (remember, the gunner was NOT shooted at, the PK shooted at the indy which is in the gang of the gunner).

No1 could answer this for sure so far.


Zackmann
Zackmann

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Posted - 2004.03.24 13:22:00 - [50]

Quote:
here's a question for you all
if i attack player a who im at war with and he his ganged to players b and c from a different corp but sat right next to him can they attack me without concord involvement
or do i have to find out the hard way Very Happy


This is EXACTLY what iam asking CCP help atm, just the other way around:
A gang, a few miners, an escort (gunners) with them.

A PK shows up and opens fire at the indy. Can a gunner from the gang (same grid) now answer the fire without getting concorde (remember, the gunner was NOT shooted at, the PK shooted at the indy which is in the gang of the gunner).

No1 could answer this for sure so far.


Brep
Brep

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Posted - 2004.03.25 03:34:00 - [51]

Edited by: Brep on 25/03/2004 21:47:10
Hey guys, great thread!

I'm very new to eve, and I just had my first real expedition with a few mates lastnight. There were three of us in a gang - one with a fairly large ship, and the other in a decked out frigate. I was still in my n00b ship with two blasters.
Since I'm new to the game, the concept of battle was relatively new to me. Now we found a large group of smugglers at Adrel IV and sat 60k's out, ready to attack.
The other frigate in our group accidentally shot a missile into the other guy in our group (he's new also) but it was just an accident so we thought nothing of it.
Several minutes later I decide to run in towards some smugglers. I was outof lock range so I decided to activate my blasters in preparation. I then realised my support, the larger of our ships, decided to head off in another direction. So I thought I'd better stick with him so I just instinctively doubleclicked on him.

oops.

I started firing on my own gang member, purely by accident. It didn't matter to him, I couldn't harm his large ship anyway. I stopped my blasters and said sorry in the chat... before I knew it I had Concord all over me!
They just kept blasting until I was in pieces :( My security tatus was dropped and I had to warp to the nearby station to get a new ship. Luckily I hadn't bought a new ship yet, but my security status is kinda screwed now.
I undocked again and the Concord locked me up again! After asking some local players they toldme to wait for 15 mins and I'll be ok. So I did and the concord let me be.

It's not the end of the world, it's no big deal I guess... but I can see this happening to a lot of new players! Surely the police should react according to your charcter's experience... meaning they won't destroy you and your security rating, but disable your ship for a short time and give you a warning.

After all, it was just an interface slip-up, and not an act of hostility at all.

Also, who here thinks that double-clicking on a gang member should FOLLOW them, and not lock them up? Most games won't have quick ways to attack non-hostile people, which is how I made the wrong assumption.

I must say, after the frustration I was quickly cheered up by my mates and I'm still immensly enjoying eve - if only I had more time to play!

EDIT: Maybe I misunderstood what my security status used to be... I don't think it was affected by much at all actually... I'm a silly n00b ;)
Brep
Brep
Gallente
Lode Runners

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Posted - 2004.03.25 03:34:00 - [52]

Edited by: Brep on 25/03/2004 21:47:10
Hey guys, great thread!

I'm very new to eve, and I just had my first real expedition with a few mates lastnight. There were three of us in a gang - one with a fairly large ship, and the other in a decked out frigate. I was still in my n00b ship with two blasters.
Since I'm new to the game, the concept of battle was relatively new to me. Now we found a large group of smugglers at Adrel IV and sat 60k's out, ready to attack.
The other frigate in our group accidentally shot a missile into the other guy in our group (he's new also) but it was just an accident so we thought nothing of it.
Several minutes later I decide to run in towards some smugglers. I was outof lock range so I decided to activate my blasters in preparation. I then realised my support, the larger of our ships, decided to head off in another direction. So I thought I'd better stick with him so I just instinctively doubleclicked on him.

oops.

I started firing on my own gang member, purely by accident. It didn't matter to him, I couldn't harm his large ship anyway. I stopped my blasters and said sorry in the chat... before I knew it I had Concord all over me!
They just kept blasting until I was in pieces :( My security tatus was dropped and I had to warp to the nearby station to get a new ship. Luckily I hadn't bought a new ship yet, but my security status is kinda screwed now.
I undocked again and the Concord locked me up again! After asking some local players they toldme to wait for 15 mins and I'll be ok. So I did and the concord let me be.

It's not the end of the world, it's no big deal I guess... but I can see this happening to a lot of new players! Surely the police should react according to your charcter's experience... meaning they won't destroy you and your security rating, but disable your ship for a short time and give you a warning.

After all, it was just an interface slip-up, and not an act of hostility at all.

Also, who here thinks that double-clicking on a gang member should FOLLOW them, and not lock them up? Most games won't have quick ways to attack non-hostile people, which is how I made the wrong assumption.

I must say, after the frustration I was quickly cheered up by my mates and I'm still immensly enjoying eve - if only I had more time to play!

EDIT: Maybe I misunderstood what my security status used to be... I don't think it was affected by much at all actually... I'm a silly n00b ;)
Skillz
Skillz

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Posted - 2004.03.25 22:18:00 - [53]

Edited by: Skillz on 25/03/2004 22:19:42


Please note that if you attack a -5.0, he can legally return fire as well.

In general:

Legal attack:

Corporation* member.
Corporate* war enemy.
Player is below -5.0 in security status.
Player has begun to attack you.

Illegal attacks:

All other attacks, but in 0.0 non-imperial space. There is no sanction for it.


* Means player created corporations.


Keep on flaming, lamers.



Skillz
Skillz
Amarr

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Posted - 2004.03.25 22:18:00 - [54]

Edited by: Skillz on 25/03/2004 22:19:42


Please note that if you attack a -5.0, he can legally return fire as well.

In general:

Legal attack:

Corporation* member.
Corporate* war enemy.
Player is below -5.0 in security status.
Player has begun to attack you.

Illegal attacks:

All other attacks, but in 0.0 non-imperial space. There is no sanction for it.


* Means player created corporations.


Keep on flaming, lamers.



Zefla
Zefla

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Posted - 2004.03.30 19:18:00 - [55]

Can't you also legally attack your fellow gang members? I've heard some people use this for friendly PvP, which is nice to have in the game.
---------------------
...thi starz ¢ moovd
Zefla
Zefla
Caldari
Rakeriku

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Posted - 2004.03.30 19:18:00 - [56]

Can't you also legally attack your fellow gang members? I've heard some people use this for friendly PvP, which is nice to have in the game.
---------------------
...thi starz + moovd
AvanCade
AvanCade

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Posted - 2004.04.03 13:55:00 - [57]

Nice topic mate, its very usefull. Many thanks !!Very Happy

AvanCade
AvanCade
Black Nova Corp
Band of Brothers

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Posted - 2004.04.03 13:55:00 - [58]

Nice topic mate, its very usefull. Many thanks !!Very Happy

#|---->
\*///-----|====
<|[]-
/*\\\-----|====
#|---->

ASCII Jove
Iseult
Iseult

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Posted - 2004.04.05 16:52:00 - [59]

Only if he's in the same corp as you.

Quote:
Can't you also legally attack your fellow gang members? I've heard some people use this for friendly PvP, which is nice to have in the game.

Iseult
Iseult
Doomheim

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Posted - 2004.04.05 16:52:00 - [60]

Only if he's in the same corp as you.

Quote:
Can't you also legally attack your fellow gang members? I've heard some people use this for friendly PvP, which is nice to have in the game.

Storm Mage
Storm Mage

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Posted - 2004.04.08 06:05:00 - [61]

My main question is are they ever gonna fix the security status gain system? It is absurdly slow and way to minor of a gain. I kill rats for about a month from 2k to 30k+ and yet my security status gains are thousandth or tenthousandth of a percent. I mean come on get real you can lose a lot of hard work to an accident which is rather unfair especially to new players. I am not saying it should be easy to gain sec status but right now it seems damn near impossible.

Let the lightning be your warning and the thunder your battlecry!
Storm Mage
Storm Mage
Amarr
Forgotten Souls
THE INTERSTELLAR FOUNDRY

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Posted - 2004.04.08 06:05:00 - [62]

My main question is are they ever gonna fix the security status gain system? It is absurdly slow and way to minor of a gain. I kill rats for about a month from 2k to 30k+ and yet my security status gains are thousandth or tenthousandth of a percent. I mean come on get real you can lose a lot of hard work to an accident which is rather unfair especially to new players. I am not saying it should be easy to gain sec status but right now it seems damn near impossible.

Let the lightning be your warning and the thunder your battlecry!
Balazs Simon
Balazs Simon

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Posted - 2004.04.08 13:47:00 - [63]

Quote:
My main question is are they ever gonna fix the security status gain system? It is absurdly slow and way to minor of a gain. I kill rats for about a month from 2k to 30k+ and yet my security status gains are thousandth or tenthousandth of a percent. I mean come on get real you can lose a lot of hard work to an accident which is rather unfair especially to new players. I am not saying it should be easy to gain sec status but right now it seems damn near impossible.


The sec. gain is slow... but is it a problem ? If you are a good guy you will have good sec status in no time... (a few "mistakes" included Twisted Evil), just keep killin' those rats...

IF you could regain your sec status fast... every damn PK pirate will have + sec. status...

If you ask me I do not want Lord Zap kicking my ass in 1.0 Very Happy

Right now the sec status is a semi reliable indicator who is a pirate and who is not... if you can gain sec status fast... pirates can keep their sec at -1 -2 , and there will be no way to know "who" realy they are ...
Keep that in mind! Wink
Balazs Simon
Balazs Simon
Gallente
Destructive Influence
Band of Brothers

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Posted - 2004.04.08 13:47:00 - [64]

Quote:
My main question is are they ever gonna fix the security status gain system? It is absurdly slow and way to minor of a gain. I kill rats for about a month from 2k to 30k+ and yet my security status gains are thousandth or tenthousandth of a percent. I mean come on get real you can lose a lot of hard work to an accident which is rather unfair especially to new players. I am not saying it should be easy to gain sec status but right now it seems damn near impossible.


The sec. gain is slow... but is it a problem ? If you are a good guy you will have good sec status in no time... (a few "mistakes" included Twisted Evil), just keep killin' those rats...

IF you could regain your sec status fast... every damn PK pirate will have + sec. status...

If you ask me I do not want Lord Zap kicking my ass in 1.0 Very Happy

Right now the sec status is a semi reliable indicator who is a pirate and who is not... if you can gain sec status fast... pirates can keep their sec at -1 -2 , and there will be no way to know "who" realy they are ...
Keep that in mind! Wink
-
POST WITH YOUR MAIN!

New sig coming soon...

This post is my personal opinion. It does not represent the standpoint of the DICE Corporation.
Storm Mage
Storm Mage

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Posted - 2004.04.08 16:07:00 - [65]

I do understand what you mean but it just seems so slow. :( Maybe it is for the best to have it take a long time to raise your sec status.

Let the lightning be your warning and the thunder your battlecry!
Storm Mage
Storm Mage
Amarr
Forgotten Souls
THE INTERSTELLAR FOUNDRY

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Posted - 2004.04.08 16:07:00 - [66]

I do understand what you mean but it just seems so slow. :( Maybe it is for the best to have it take a long time to raise your sec status.

Let the lightning be your warning and the thunder your battlecry!
Storm Mage
Storm Mage

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Posted - 2004.04.08 22:41:00 - [67]

Sorry for the double post but I have another question and an idea.

First off my friends and I like to have frigate duels for fun but because we can't go to 0.0 space we keep taking sec status hits, is there any way to duel without that happening?

And my idea was instead of taking about 15 min between sec status updates why not make it 10? According to the math I did it wouldn't change to much.

Let the lightning be your warning and the thunder your battlecry!
Storm Mage
Storm Mage
Amarr
Forgotten Souls
THE INTERSTELLAR FOUNDRY

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Posted - 2004.04.08 22:41:00 - [68]

Sorry for the double post but I have another question and an idea.

First off my friends and I like to have frigate duels for fun but because we can't go to 0.0 space we keep taking sec status hits, is there any way to duel without that happening?

And my idea was instead of taking about 15 min between sec status updates why not make it 10? According to the math I did it wouldn't change to much.

Let the lightning be your warning and the thunder your battlecry!
Surefoot
Surefoot

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Posted - 2004.04.10 00:11:00 - [69]

Are you supposed to start out with a rating of 0.0? It seems kind of low to me.
Surefoot
Surefoot
Minmatar
Brutor tribe

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Posted - 2004.04.10 00:11:00 - [70]

Are you supposed to start out with a rating of 0.0? It seems kind of low to me.
Ishtari
Ishtari

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Posted - 2004.04.11 07:27:00 - [71]

Go to test server join fight club. Channel eve-chaos. Ok the server is sometimes locked because of full capacity but the fight club has everything you fancy to test .
Ishtari
Ishtari

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Posted - 2004.04.11 07:27:00 - [72]

Go to test server join fight club. Channel eve-chaos. Ok the server is sometimes locked because of full capacity but the fight club has everything you fancy to test .
Durania
Durania

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Posted - 2004.04.13 08:14:00 - [73]

Quote:
Are you supposed to start out with a rating of 0.0? It seems kind of low to me.


0.0 is the mid point of security rating, so not low just balanced.
I really don't like thinking how many missions I've done over time, or how long they've taken on average.
Durania
Durania
STK Scientific

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Posted - 2004.04.13 08:14:00 - [74]

Quote:
Are you supposed to start out with a rating of 0.0? It seems kind of low to me.


0.0 is the mid point of security rating, so not low just balanced.


I really don't like thinking how many missions I've done over time, or how long they've taken on average.
voogru
voogru

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Posted - 2004.04.13 15:32:00 - [75]

Just a friendly note, if a person has a -5.0 sec status showing, chances are they are really -4.9 (for example, my sec status shows as 2.0, when I'm really 1.9). So to be safe, dont attack "outlaws" unless they are -5.1 or lower.

CCP, rounding a displayed number while only the real number takes effect is bad, mmmkay?
-------
Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage.
voogru
voogru
Gallente
Massive Damage

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Posted - 2004.04.13 15:32:00 - [76]

Just a friendly note, if a person has a -5.0 sec status showing, chances are they are really -4.9 (for example, my sec status shows as 2.0, when I'm really 1.9). So to be safe, dont attack "outlaws" unless they are -5.1 or lower.

CCP, rounding a displayed number while only the real number takes effect is bad, mmmkay?
RedPhoenix
RedPhoenix

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Posted - 2004.04.19 04:40:00 - [77]

So as I read above, not ALL 0.0 space is "anything goes" space.
If it's under a soveriegnity then the sentries will fire on you if you near a gate?

To put it more specific, If I see someone at a gate in 0.0 and the system falls under a sovereignity, the sentry guns will start to fire on me as soon as I start an act of aggression? like warp scramble or fire . . .
So even in 0.0 space you can be policed . . .


RedPhoenix
RedPhoenix
Amarr

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Posted - 2004.04.19 04:40:00 - [78]

So as I read above, not ALL 0.0 space is "anything goes" space.
If it's under a soveriegnity then the sentries will fire on you if you near a gate?

To put it more specific, If I see someone at a gate in 0.0 and the system falls under a sovereignity, the sentry guns will start to fire on me as soon as I start an act of aggression? like warp scramble or fire . . .
So even in 0.0 space you can be policed . . .


Ganja
Ganja

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Posted - 2004.04.21 03:15:00 - [79]

Originally by: RedPhoenix
So as I read above, not ALL 0.0 space is "anything goes" space.
If it's under a soveriegnity then the sentries will fire on you if you near a gate?

To put it more specific, If I see someone at a gate in 0.0 and the system falls under a sovereignity, the sentry guns will start to fire on me as soon as I start an act of aggression? like warp scramble or fire . . .
So even in 0.0 space you can be policed . . .




If its 0.0 space, everything is fair game. The only way sentries will fire on you is if you fire on the gate, sentries, station, or have extremely bad faction standing towards the owners of the sentries.
Ganja
Ganja

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Posted - 2004.04.21 03:15:00 - [80]

Originally by: RedPhoenix
So as I read above, not ALL 0.0 space is "anything goes" space.
If it's under a soveriegnity then the sentries will fire on you if you near a gate?

To put it more specific, If I see someone at a gate in 0.0 and the system falls under a sovereignity, the sentry guns will start to fire on me as soon as I start an act of aggression? like warp scramble or fire . . .
So even in 0.0 space you can be policed . . .




If its 0.0 space, everything is fair game. The only way sentries will fire on you is if you fire on the gate, sentries, station, or have extremely bad faction standing towards the owners of the sentries.
Lady Michelle
Lady Michelle

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Posted - 2004.04.28 11:58:00 - [81]

There is something I am very annoyed by.

If I'm in a gang, or wth corp mates, whichever, and one of these gets attacked,
I am NOT allowed to return fire on the aggresor.

The point of the entire gang option vanish right there.
Escorting? what point? If they atack the indy, you're screwed, and will have to loose sec in defending.

Don't worry, wasn't a rant, just something I hope they will change some day.

----------------------!!-------------------------
- CEO and Founder of Cold North Industries.

I don't believe in conspiracies, they are nothing but a conspiracy to make us all believe everything is a conspiracy.
Lady Michelle
Lady Michelle
Cold North Industries

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Posted - 2004.04.28 11:58:00 - [82]

There is something I am very annoyed by.

If I'm in a gang, or wth corp mates, whichever, and one of these gets attacked,
I am NOT allowed to return fire on the aggresor.

The point of the entire gang option vanish right there.
Escorting? what point? If they atack the indy, you're screwed, and will have to loose sec in defending.

Don't worry, wasn't a rant, just something I hope they will change some day.

----------------------!!-------------------------
- CEO and Founder of Cold North Industries.

I don't believe in conspiracies, they are nothing but a conspiracy to make us all believe everything is a conspiracy.
Poetry
Poetry

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Posted - 2004.04.28 23:09:00 - [83]

The 150km for .1-.4 is fallacy.

There are a number of players now who sit about 75km from sentry guns you are next to when you gate in shoot you and should you shoot back the guns detect you and destroy you leaving them alone.

I've seen this in 3 .4 systems today.

Mostly they're nailing frigates and newer players runing through there for agent jobs. But they're also trying to nail some other folks.

Is this a bug with the guns? should I be filing a bug petition?

Poetry
Poetry

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Posted - 2004.04.28 23:09:00 - [84]

The 150km for .1-.4 is fallacy.

There are a number of players now who sit about 75km from sentry guns you are next to when you gate in shoot you and should you shoot back the guns detect you and destroy you leaving them alone.

I've seen this in 3 .4 systems today.

Mostly they're nailing frigates and newer players runing through there for agent jobs. But they're also trying to nail some other folks.

Is this a bug with the guns? should I be filing a bug petition?

Hakar Maloye
Hakar Maloye

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Posted - 2004.04.29 16:03:00 - [85]

Sentry gun range was recently decreased to 75 km.
Hakar Maloye
Hakar Maloye

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Posted - 2004.04.29 16:03:00 - [86]

Sentry gun range was recently decreased to 75 km.
Tariq Steel
Tariq Steel

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Posted - 2004.05.01 04:37:00 - [87]

There are a number of players now who sit about 75km from sentry guns you are next to when you gate in shoot you and should you shoot back the guns detect you and destroy you leaving them alone.

That's why when I gate into .4 systems and below, I'm always on the move. Screw thw autopilot. Gate in and WARP! Very Happy
<<Tariq Steel>>
Doin' my thang with an eternity swing!

Tariq Steel
Tariq Steel
Cospoli Assembly

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Posted - 2004.05.01 04:37:00 - [88]

There are a number of players now who sit about 75km from sentry guns you are next to when you gate in shoot you and should you shoot back the guns detect you and destroy you leaving them alone.

That's why when I gate into .4 systems and below, I'm always on the move. Screw thw autopilot. Gate in and WARP! Very Happy
Polaris Lumine
Polaris Lumine

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Posted - 2004.05.01 11:02:00 - [89]

When in a .4 to .1 system, in a gang, and a gang member not at the same grid is attacked, you can warp to them and help out without losing sec standing. Had this just the other evening.

Also I heard that in 0.0 space, station Sentry Guns will attack players who initiate aggression against other players of the station's faction (and obiovusly within the Sentry Gun range). Anyone confirm this at all?

--
Polaris Lumine

Polaris Lumine
Polaris Lumine
Sebiestor tribe

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Posted - 2004.05.01 11:02:00 - [90]

When in a .4 to .1 system, in a gang, and a gang member not at the same grid is attacked, you can warp to them and help out without losing sec standing. Had this just the other evening.

Also I heard that in 0.0 space, station Sentry Guns will attack players who initiate aggression against other players of the station's faction (and obiovusly within the Sentry Gun range). Anyone confirm this at all?

--
Polaris Lumine

Mal Content
Mal Content

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Posted - 2004.05.03 11:29:00 - [91]

Thanks for the update.
Mal Content
Mal Content
Minmatar
Marauders

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Posted - 2004.05.03 11:29:00 - [92]

Thanks for the update.
Kamithra Wulf
Kamithra Wulf

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Posted - 2004.05.06 06:40:00 - [93]

Hi guys,

Well I'm still sort of a noob myself, but it seems that the rules of engagement or more blurred then I though.

We tried a friendly farewell fight while ganged and in same corp and lost some cruisers in the process to Concord.
Seems if my gangmember (indy) get's shot, I have to take a sec loss if I am to help him.

Seems weird to me, but the only real reason for the gang is warping together. In higher sec systems it looses it's value or so I seems to me.

Am I missing something here?
Kamithra Wulf
Kamithra Wulf

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Posted - 2004.05.06 06:40:00 - [94]

Hi guys,

Well I'm still sort of a noob myself, but it seems that the rules of engagement or more blurred then I though.

We tried a friendly farewell fight while ganged and in same corp and lost some cruisers in the process to Concord.
Seems if my gangmember (indy) get's shot, I have to take a sec loss if I am to help him.

Seems weird to me, but the only real reason for the gang is warping together. In higher sec systems it looses it's value or so I seems to me.

Am I missing something here?
PhamNuwen
PhamNuwen

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Posted - 2004.05.09 08:39:00 - [95]

Some more hidden changes by CCP:
- Gang Members can currently support in fights without beeing attacked by concord
- very bad sideeffects:
* Traps: outlaws (-5.x) can have a hidden gang somewhere in the system which will support them, if you attack the outlaw
* corps in WAR with mixed gangs

---
FSR in EVE

Other Characters:
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EVE: SmilingMurder
Mankind: [FSR]Lord BuilderOne (retired)
PhamNuwen
PhamNuwen
Caldari
Bungee Jumper

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Posted - 2004.05.09 08:39:00 - [96]

Some more hidden changes by CCP:
- Gang Members can currently support in fights without beeing attacked by concord
- very bad sideeffects:
* Traps: outlaws (-5.x) can have a hidden gang somewhere in the system which will support them, if you attack the outlaw
* corps in WAR with mixed gangs

---
Lermitte
Lermitte

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Posted - 2004.05.09 19:31:00 - [97]

Originally by: Ganja
Originally by: RedPhoenix
So as I read above, not ALL 0.0 space is "anything goes" space.
If it's under a soveriegnity then the sentries will fire on you if you near a gate?

To put it more specific, If I see someone at a gate in 0.0 and the system falls under a sovereignity, the sentry guns will start to fire on me as soon as I start an act of aggression? like warp scramble or fire . . .
So even in 0.0 space you can be policed . . .




If its 0.0 space, everything is fair game. The only way sentries will fire on you is if you fire on the gate, sentries, station, or have extremely bad faction standing towards the owners of the sentries.



Thats wrong, if you are in empire 0.0 space and you fire the guns will kill you.

You are only safe in non-empire 0.0 and you can tell this as there arent sentry guns.
Lermitte
Lermitte
LFC

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Posted - 2004.05.09 19:31:00 - [98]

Originally by: Ganja
Originally by: RedPhoenix
So as I read above, not ALL 0.0 space is "anything goes" space.
If it's under a soveriegnity then the sentries will fire on you if you near a gate?

To put it more specific, If I see someone at a gate in 0.0 and the system falls under a sovereignity, the sentry guns will start to fire on me as soon as I start an act of aggression? like warp scramble or fire . . .
So even in 0.0 space you can be policed . . .




If its 0.0 space, everything is fair game. The only way sentries will fire on you is if you fire on the gate, sentries, station, or have extremely bad faction standing towards the owners of the sentries.



Thats wrong, if you are in empire 0.0 space and you fire the guns will kill you.

You are only safe in non-empire 0.0 and you can tell this as there arent sentry guns.
Kragg Malak
Kragg Malak

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Posted - 2004.05.09 19:59:00 - [99]

Edited by: Kragg Malak on 09/05/2004 20:02:17
Edited by: Kragg Malak on 09/05/2004 20:01:48
Edited by: Kragg Malak on 09/05/2004 20:01:15
Originally by: Ganja

[*]You CAN attack convoys BUT you must be 151 kilometers from the nearest sentry gun, or else you will feel its wrath.


let's say i am sitting 151km away and i attack a convoy, sentries wont fire, but will it lower my security status?
Kragg Malak
Kragg Malak
NightWalkers

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Posted - 2004.05.09 19:59:00 - [100]

Edited by: Kragg Malak on 09/05/2004 20:02:17
Edited by: Kragg Malak on 09/05/2004 20:01:48
Edited by: Kragg Malak on 09/05/2004 20:01:15
Originally by: Ganja

[*]You CAN attack convoys BUT you must be 151 kilometers from the nearest sentry gun, or else you will feel its wrath.


let's say i am sitting 151km away and i attack a convoy, sentries wont fire, but will it lower my security status?
________________________________
Originally by: Mystiel Raleigh
Yes, I'm sure the 'Muppet Fuggers' will lead the Great Wildlands to glory.

Originally by: Tobias Sjodin
"!"-wisdom ftl.
Polaris Lumine
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Posted - 2004.05.10 15:18:00 - [101]

It never lowered my sec status (some weeks ago), but it does have an affect on your standing for the faction to which the convoy belonged. This is basically the faction who owns station which the convoy is heading to or undocked from.

--
Polaris Lumine

Polaris Lumine
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Posted - 2004.05.10 15:18:00 - [102]

It never lowered my sec status (some weeks ago), but it does have an affect on your standing for the faction to which the convoy belonged. This is basically the faction who owns station which the convoy is heading to or undocked from.

--
Polaris Lumine

Dash Ripcock
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Posted - 2004.05.11 14:53:00 - [103]

Originally by: Skillz
Edited by: Skillz on 25/03/2004 22:19:42


Please note that if you attack a -5.0, he can legally return fire as well.

In general:

Legal attack:

Corporation* member.
Corporate* war enemy.
Player is below -5.0 in security status.
Player has begun to attack you.

Illegal attacks:

All other attacks, but in 0.0 non-imperial space. There is no sanction for it.


* Means player created corporations.




Does that include people who attack you when gate-camping? Say you're engaged in 0.1-0.4 space by gate-campers, but their sec status is above -5, can you return fire without fear of reprisal from the sentry guns or CONCORD?

Cheers


Battle Angels Inc - The Movie
Dash Ripcock
Dash Ripcock
0utbreak

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Posted - 2004.05.11 14:53:00 - [104]

Originally by: Skillz
Edited by: Skillz on 25/03/2004 22:19:42


Please note that if you attack a -5.0, he can legally return fire as well.

In general:

Legal attack:

Corporation* member.
Corporate* war enemy.
Player is below -5.0 in security status.
Player has begun to attack you.

Illegal attacks:

All other attacks, but in 0.0 non-imperial space. There is no sanction for it.


* Means player created corporations.




Does that include people who attack you when gate-camping? Say you're engaged in 0.1-0.4 space by gate-campers, but their sec status is above -5, can you return fire without fear of reprisal from the sentry guns or CONCORD?

Cheers




Outbreak - The Movie

callonious
callonious

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Posted - 2004.05.19 23:07:00 - [105]

ignore this post just doing it to so someone can copy my avatar cause there capture portrait is bugged.
callonious
callonious
Amarr
Viziam

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Posted - 2004.05.19 23:07:00 - [106]

ignore this post just doing it to so someone can copy my avatar cause there capture portrait is bugged.
------------------------------------------------------------


flummox
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Posted - 2004.05.27 16:00:00 - [107]

Originally by: Poetry
The 150km for .1-.4 is fallacy.

There are a number of players now who sit about 75km from sentry guns you are next to when you gate in shoot you and should you shoot back the guns detect you and destroy you leaving them alone.

I've seen this in 3 .4 systems today.

Mostly they're nailing frigates and newer players runing through there for agent jobs. But they're also trying to nail some other folks.

Is this a bug with the guns? should I be filing a bug petition?



i believe the range is 75km because they are using sensor dampeners on them to reduce the range by 50%.

the King of Heat,

flummox

there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on...
flummox
flummox

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Posted - 2004.05.27 16:00:00 - [108]

Originally by: Poetry
The 150km for .1-.4 is fallacy.

There are a number of players now who sit about 75km from sentry guns you are next to when you gate in shoot you and should you shoot back the guns detect you and destroy you leaving them alone.

I've seen this in 3 .4 systems today.

Mostly they're nailing frigates and newer players runing through there for agent jobs. But they're also trying to nail some other folks.

Is this a bug with the guns? should I be filing a bug petition?



i believe the range is 75km because they are using sensor dampeners on them to reduce the range by 50%.

the King of Heat,

flummox


... bring me my cheese... i love cheese...

"The great state of Vermont will not apologize for its cheese!"
Sally
Sally

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Posted - 2004.06.04 11:11:00 - [109]

The funny thing about this is how GMs **** over players telling them in petitions that you can not jump through a gate for up to 20 minutes after initiating a hostile act.

So watch out for your favourite noob GM. He might screw you over.
--
Stories: #1
--
Sally
Sally
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R.u.S.H.
Red Alliance

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Posted - 2004.06.04 11:11:00 - [110]

The funny thing about this is how GMs **** over players telling them in petitions that you can not jump through a gate for up to 20 minutes after initiating a hostile act.

So watch out for your favourite noob GM. He might screw you over.
--
Stories: #1
--
Kronin
Kronin

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Posted - 2004.06.05 07:45:00 - [111]

What about using of ship scanners? Will it cause CONCORD attack or not? (I mean >0.4)
----------------------------------------------
From Russia with love
Kronin
Kronin
Minmatar
Sebiestor tribe

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Posted - 2004.06.05 07:45:00 - [112]

What about using of ship scanners? Will it cause CONCORD attack or not? (I mean >0.4)
----------------------------------------------
From Russia with love
Lanu
Lanu

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Posted - 2004.06.24 18:32:00 - [113]

Originally by: Kronin
What about using of ship scanners? Will it cause CONCORD attack or not? (I mean >0.4)


I tried it a couple of time's but always with a passive targeter and never some1 turned hostile to me ( player/faction/sentry/concord )

But what i wanted to ask if i got a bad standing to let's say gallente and i jump in gallante space and the federal police atack me, am I legal to return fire or will the sentry's/concord then also open fire on me ( want to kill some gallente'sTwisted Evil )

boo

"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
Lanu
Lanu

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Posted - 2004.06.24 18:32:00 - [114]

Originally by: Kronin
What about using of ship scanners? Will it cause CONCORD attack or not? (I mean >0.4)


I tried it a couple of time's but always with a passive targeter and never some1 turned hostile to me ( player/faction/sentry/concord )

But what i wanted to ask if i got a bad standing to let's say gallente and i jump in gallante space and the federal police atack me, am I legal to return fire or will the sentry's/concord then also open fire on me ( want to kill some gallente'sTwisted Evil )

I'm not obsessing. I'm just curious.
piercer
piercer

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Posted - 2004.07.01 20:46:00 - [115]

this post is a sticky and is named 'Sticky: Rules of Engagement - Updated. ' and i am pretty sure that with the new patch the rules of engaement has changed,or am i not correct?
If they have how come this post hasnt been 'UPDATED'?

If i am wrong i do take back all personal and hateful things said (dont think there are any?)
----------------------------------------

(\_/)
(O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
piercer
piercer

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Posted - 2004.07.01 20:46:00 - [116]

this post is a sticky and is named 'Sticky: Rules of Engagement - Updated. ' and i am pretty sure that with the new patch the rules of engaement has changed,or am i not correct?
If they have how come this post hasnt been 'UPDATED'?

If i am wrong i do take back all personal and hateful things said (dont think there are any?)
----------------------------------------

(\_/)
(O.o) (> <) This is Bunny. Bunny had an accident. Bunny lost his head.
piercer
piercer
Minmatar
Total Mayhem.
Aftermath Alliance

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Posted - 2004.07.01 20:46:00 - [117]

this post is a sticky and is named 'Sticky: Rules of Engagement - Updated. ' and i am pretty sure that with the new patch the rules of engaement has changed,or am i not correct?
If they have how come this post hasnt been 'UPDATED'?

If i am wrong i do take back all personal and hateful things said (dont think there are any?)
Sherkaner
Sherkaner

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Posted - 2004.07.02 06:51:00 - [118]

Unstickied, since several aspects have changed in the last patch, and more are going to change.

Sherkaner
Sherkaner

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Posted - 2004.07.02 06:51:00 - [119]

Unstickied, since several aspects have changed in the last patch, and more are going to change.

Sherkaner
Sherkaner
Sebiestor tribe



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Posted - 2004.07.02 06:51:00 - [120]

Unstickied, since several aspects have changed in the last patch, and more are going to change.

Barth3zzzNL
Barth3zzzNL

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Posted - 2004.07.02 10:52:00 - [121]

I only read the 1st page but i recently discovered you are not allowed to shoot Gang members.

I was told you could shoot them and it seems pretty much everybody i knew thought you could as well.

Damn me for testing my brand new Nosferatus on a friend :P
---------------------------

[Coreli Corporation Mainframe]
Barth3zzzNL
Barth3zzzNL

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Posted - 2004.07.02 10:52:00 - [122]

I only read the 1st page but i recently discovered you are not allowed to shoot Gang members.

I was told you could shoot them and it seems pretty much everybody i knew thought you could as well.

Damn me for testing my brand new Nosferatus on a friend :P
---------------------------

[Coreli Corporation Mainframe]
Barth3zzzNL
Barth3zzzNL
Gallente
Coreli Corporation
Corelum Syndicate

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Posted - 2004.07.02 10:52:00 - [123]

I only read the 1st page but i recently discovered you are not allowed to shoot Gang members.

I was told you could shoot them and it seems pretty much everybody i knew thought you could as well.

Damn me for testing my brand new Nosferatus on a friend :P
---------------------------

Hospisa
Hospisa

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Posted - 2004.07.13 23:17:00 - [124]

Just wondering, I just got taken out in an 0.4 belt by a person who was not an obvious outlaw, ie they didn't have a negative rating at all, that's what caught me out. After losing my ship (I was not pod killed), her sec rating was 0.0, so I'm guessing that it must have been higher before the engagement. Is there only a small penalty for attacking players ships in 0.4 belts?
Hospisa
Hospisa

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Posted - 2004.07.13 23:17:00 - [125]

Just wondering, I just got taken out in an 0.4 belt by a person who was not an obvious outlaw, ie they didn't have a negative rating at all, that's what caught me out. After losing my ship (I was not pod killed), her sec rating was 0.0, so I'm guessing that it must have been higher before the engagement. Is there only a small penalty for attacking players ships in 0.4 belts?
Hospisa
Hospisa
Caldari Provisions

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Posted - 2004.07.13 23:17:00 - [126]

Just wondering, I just got taken out in an 0.4 belt by a person who was not an obvious outlaw, ie they didn't have a negative rating at all, that's what caught me out. After losing my ship (I was not pod killed), her sec rating was 0.0, so I'm guessing that it must have been higher before the engagement. Is there only a small penalty for attacking players ships in 0.4 belts?
Wakita
Wakita

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Posted - 2004.07.30 01:26:00 - [127]

Is this thread still good? I mean the information?

Surprised

Ronin of Matar alone on the path
Wakita
Wakita

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Posted - 2004.07.30 01:26:00 - [128]

Is this thread still good? I mean the information?

Surprised

Ronin of Matar alone on the path
Wakita
Wakita
Minmatar
Doomheim

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Posted - 2004.07.30 01:26:00 - [129]

Is this thread still good? I mean the information?

Surprised
LoganATK
LoganATK

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Posted - 2007.05.18 09:23:00 - [130]

Here's what i know from what i have gathered.
Only corp mates can shoot each other anywhere 1.0 -0.1 (gang or no gang)
Not a corp mate and still want to Play shoot each other in 1.0-0.1? here's what you do
1. jettison a can
2. your friend takes from your can.
3 Now your friend/the can thief should be flashing red to you and you can shoot him. (make sure he's flashing red first)
4. So you shot your friend (the can thief)now your flashing red to him (the can thief) so now he can return fire. =no sec loss for ether of you. Dont shoot his pod though.
Heres ware i am not sure what happens and i got a story about what happen to me

I was bored one day in 0.7 space. (go figure) So i had my BC parked and ready and i take a cheep junk ship to the belts. I find two people mining (both in same corp) Looked through the local and there's no other members of that same corp. So i take from there can and sit there for thenm to shoot me. the mining ship locks me and starts to warp scram me Confused and sicks his drones on me it was a slow death but at the last sec his corp mate shows up and hits me. Finely i pop and fly my pod back to station and hop in my Harbinger and fly strate back to the belt and behold he's in a Drake so i lock'em warp scram'em and begin firing, his corp mate shows up in his hauler so i lock him two and wish i had 2 warp scrams. So the bagger leaves and i finish off the Drake. Now im looking though local to make sure otheres of the same corp dont show up, the pod leves and i tell the guy GF and that he can come get his stuff ( i had taken the stuff and jettison it) and cloked. his friend in the bagger come back in a drake and he is'ent flashing red.Question he ask if he can open my can and i say "sure" but he dosent right away so im still looking at local and sure enuff there ceo is here so i say hi to him and ask if he's in a drake too. He says "nope" . at this point i'm not sure of the rules and how this is going to work. He shows up in a intercepter.and then the other guy shows up in in a moa. None of these guys are red mind you. i uncloke and lock the all 3 of them and it's a stand off for about 30 sec then the moa warp scrams me
and the drake fires and i return fire but i hit the CEO in the intercepter and i hear "your security status has been lowered" Shocked "hello concord"
So what i want to know is if i shot the drake or the moa first would the CEO in the intercepter have the right to shoot me?
Well anyways i think no mader what if a person agro's you then there sarounding corp members should be fare game.

I allso would realy like for a Dev to shine some lite on this.
Again i feel that corp members in site should all share responsibility and all be flashing red when one of them fire on me. in the same manner that when i took from the can that his corp mates can fire on me. i would like to petition this but theres no set rules so you dont know if it's law or bugged.
Quetzalcoatle
Quetzalcoatle
Silver Snake Enterprise
Interstellar Starbase Syndicate

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Posted - 2007.05.18 10:18:00 - [131]

Check the dates buddie Sad
Kidari Tenlos
Kidari Tenlos

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Posted - 2007.05.19 02:09:00 - [132]

Wow. Blast from the past. ^.^


LoganATK
LoganATK

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Posted - 2007.05.19 03:35:00 - [133]

Seen that after i posted lol
Well what the hell time for some up dates ha?
Or is there another place in the forums i should be looking ?
Kidari Tenlos
Kidari Tenlos

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Posted - 2007.05.20 01:30:00 - [134]

Fairly certain that this thread is Mostly accurate... Maybe

I have the next 3 days off, so I'll hop onto SiSi with a corp mate and see if I can update it.
Lian To
Lian To

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Posted - 2007.05.20 02:25:00 - [135]

Edited by: Lian To on 20/05/2007 02:24:09
While I know "anything goes" in 0.0 space, I've always gotten mixed responses about security loss there.

If I am in 0.0 space, my sec rating is 0.0, and I attack someone who I'm not at war with, have no aggression countdown, and have 0.0 rating, do I lose standing?
NightF0x
NightF0x
Gallente
principle of motion
Interstellar Alcohol Conglomerate

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Posted - 2007.05.20 05:24:00 - [136]

Edited by: NightF0x on 20/05/2007 05:22:15
Originally by: Lian To
Edited by: Lian To on 20/05/2007 02:24:09
While I know "anything goes" in 0.0 space, I've always gotten mixed responses about security loss there.

If I am in 0.0 space, my sec rating is 0.0, and I attack someone who I'm not at war with, have no aggression countdown, and have 0.0 rating, do I lose standing?


It depends on which 0.0 system you are in. The true sec status of the system has to be below 0, otherwise you will loose sec rating. There are a few areas that are rounded down and it can cause some issues. Check Ombrey's map, it has systems out to 2 decimals and is more accurate.
Marrano Cardosa
Marrano Cardosa

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Posted - 2007.05.21 19:12:00 - [137]

Originally by: Skillz
Edited by: Skillz on 25/03/2004 22:19:42


Please note that if you attack a -5.0, he can legally return fire as well.

In general:

Legal attack:

Corporation* member.
Corporate* war enemy.
Player is below -5.0 in security status.
Player has begun to attack you.

Illegal attacks:

All other attacks, but in 0.0 non-imperial space. There is no sanction for it.


* Means player created corporations.




Its also legal to attack anyone who stole ore or items from you or a PC corp mate.
Marrano Cardosa
Marrano Cardosa

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Posted - 2007.05.21 19:14:00 - [138]

Originally by: Pete Starblade
here's a question for you all
if i attack player a who im at war with and he his ganged to players b and c from a different corp but sat right next to him can they attack me without concord involvement
or do i have to find out the hard way Very Happy


AFAIK, you can attack THEM, but they can't attack you till you attack them.
Marrano Cardosa
Marrano Cardosa

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Posted - 2007.05.21 19:19:00 - [139]

Originally by: LoganATK
Here's what i know from what i have gathered.
I was bored one day in 0.7 space. (go figure) So i had my BC parked and ready and i take a cheep junk ship to the belts. I find two people mining (both in same corp) Looked through the local and there's no other members of that same corp. So i take from there can and sit there for thenm to shoot me. the mining ship locks me and starts to warp scram me Confused and sicks his drones on me it was a slow death but at the last sec his corp mate shows up and hits me. Finely i pop and fly my pod back to station and hop in my Harbinger and fly strate back to the belt and behold he's in a Drake so i lock'em warp scram'em and begin firing, his corp mate shows up in his hauler so i lock him two and wish i had 2 warp scrams. So the bagger leaves and i finish off the Drake. Now im looking though local to make sure otheres of the same corp dont show up, the pod leves and i tell the guy GF and that he can come get his stuff ( i had taken the stuff and jettison it) and cloked. his friend in the bagger come back in a drake and he is'ent flashing red.Question he ask if he can open my can and i say "sure" but he dosent right away so im still looking at local and sure enuff there ceo is here so i say hi to him and ask if he's in a drake too. He says "nope" . at this point i'm not sure of the rules and how this is going to work. He shows up in a intercepter.and then the other guy shows up in in a moa. None of these guys are red mind you. i uncloke and lock the all 3 of them and it's a stand off for about 30 sec then the moa warp scrams me
and the drake fires and i return fire but i hit the CEO in the intercepter and i hear "your security status has been lowered" Shocked "hello concord"
So what i want to know is if i shot the drake or the moa first would the CEO in the intercepter have the right to shoot me?
Well anyways i think no mader what if a person agro's you then there sarounding corp members should be fare game.

I allso would realy like for a Dev to shine some lite on this.
Again i feel that corp members in site should all share responsibility and all be flashing red when one of them fire on me. in the same manner that when i took from the can that his corp mates can fire on me. i would like to petition this but theres no set rules so you dont know if it's law or bugged.


Here's the problem, more that 15 minutes passed since they had attacked you, that's why none were red. BUT since YOU destroyed one of their ships, they had a several day window to destroy one of your ships (that's why THEY could attack). Now you could have hit any of them BUT the CEO as he hadn't attacked you yet and they had the right to attack you.
Captain Schmungles
Captain Schmungles

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Posted - 2007.05.22 14:18:00 - [140]

Great thread. I wanted to add a little to it if I could...

Criminal Status

Should you steal from another player's container (jetcan or secure container), or loot another player's wreck, you will be labeled as a "criminal" for 15 minutes. During that time, the rules of engagement are as follows:

1. You will be flashing red to the player you stole from. This player is free to initiate aggression against you in space of any security rating without penalty or CONCORD intervention.
2. You may not initiate aggression against the player you stole from. This will result in a security status penalty and in CONCORD intervention.
3. After the 15 minute timer has expired, you are no longer a criminal and the rules of engagement for whatever security system you're in apply.

You can also be branded as a criminal if you initiate aggression against an innocent player in high security space. This will result in:

1. CONCORD intervention. CONCORD will jump in and blow up your ship.
2. You will appear as a criminal to the player you attacked. The 15 minute criminal status timer will be in effect. Rules of engagement will follow those listed above.
3. If you are in high security space, CONCORD will continue to shoot you down should you arrive in an area where there is a CONCORD presence (stargates, stations, and also the place where CONCORD shot you down the first time. Thus, if you are shot down in a belt, there will be a CONCORD presence in that belt for at least the next 15 minutes. Should you return to the belt before your criminal status expires, CONCORD will shoot you down again.

War Targets

There are also special rules of engagement for war targets. Ganja posted some in the original post, but here's another one:

1. If you form a gang with a member who's corporation or alliance is at war, you will also become a war target even if you are not a member of the same corporation or alliance.
Sonya Rayner
Sonya Rayner
Unicorn Enterprise
Blind Octopus

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2007.05.22 23:39:00 - [141]

Originally by: Marrano Cardosa
<..>

Here's the problem, more that 15 minutes passed since they had attacked you, that's why none were red. BUT since YOU destroyed one of their ships, they had a several day window to destroy one of your ships (that's why THEY could attack). Now you could have hit any of them BUT the CEO as he hadn't attacked you yet and they had the right to attack you.


You don't get kill rights on people who killed you if you shoot back at them (or was otherways criminally flagged to them, like can stealing).

and ffs stop necroposting Wink
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couldn't resist... sorry...
   
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