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Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
|
Posted - 2007.12.25 14:34:00 -
[1]
Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

NateX
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.12.25 14:45:00 -
[2]
did we really want good t2 solopwn mobile bs anyway?
R0ADKILL-killboard | |

Helen
Eve Innovative Technologies
|
Posted - 2007.12.25 14:48:00 -
[3]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Dude its Christmas lay off the drugs, Marauders are fine if you don't like don't fly them if you think a T1 ship does better use that instead. Personally I like the Paladin, heck once I've done Caldari BS 5 I might even try a Golem just for ****s and giggles. Don't see how fitting is a problem unless your 75mil + skill points are all in science/industry. I have no issues at all with just over 70mil sp to my name.

Meet me behind the bushes at midnight! - Cortes |

Imaos
|
Posted - 2007.12.25 14:49:00 -
[4]
Originally by: Raven DeBlade So what IS THE POINT with them?!
Slight better resists, more hp in general, less ammo usage, repair bonus.
The tradeoff is a little dps less and ECM vulnerability.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
|
Posted - 2007.12.25 14:54:00 -
[5]
Originally by: Helen
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Dude its Christmas lay off the drugs, Marauders are fine if you don't like don't fly them if you think a T1 ship does better use that instead. Personally I like the Paladin, heck once I've done Caldari BS 5 I might even try a Golem just for ****s and giggles. Don't see how fitting is a problem unless your 75mil + skill points are all in science/industry. I have no issues at all with just over 70mil sp to my name.
Doh... then WHY add ships that req MORE skills, do LESS damage, and are VULNERABLE to ECM etc etc and has a Base cost of 7-8x over T1 versions... THAT is a joke!
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Helen
Eve Innovative Technologies
|
Posted - 2007.12.25 15:02:00 -
[6]
Originally by: Raven DeBlade
Originally by: Helen
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Dude its Christmas lay off the drugs, Marauders are fine if you don't like don't fly them if you think a T1 ship does better use that instead. Personally I like the Paladin, heck once I've done Caldari BS 5 I might even try a Golem just for ****s and giggles. Don't see how fitting is a problem unless your 75mil + skill points are all in science/industry. I have no issues at all with just over 70mil sp to my name.
Doh... then WHY add ships that req MORE skills, do LESS damage, and are VULNERABLE to ECM etc etc and has a Base cost of 7-8x over T1 versions... THAT is a joke!
Paladin does similar dps to Abaddon but has a tractor beam bonus and more cap recharge, unless you're pvping with them ECM doesnt matter as NPC jamming is chance based anyway. For a good read up on Marauders I'd suggest reading Akita T's posting on the subject as she has far more indepth analysis on them. Needless to say not everything that is T2 is necessarily better than T1, AF's anyone?

Meet me behind the bushes at midnight! - Cortes |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.12.25 15:06:00 -
[7]
Originally by: Raven DeBlade
Originally by: Helen
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Dude its Christmas lay off the drugs, Marauders are fine if you don't like don't fly them if you think a T1 ship does better use that instead. Personally I like the Paladin, heck once I've done Caldari BS 5 I might even try a Golem just for ****s and giggles. Don't see how fitting is a problem unless your 75mil + skill points are all in science/industry. I have no issues at all with just over 70mil sp to my name.
Doh... then WHY add ships that req MORE skills, do LESS damage, and are VULNERABLE to ECM etc etc and has a Base cost of 7-8x over T1 versions... THAT is a joke!
Its a NPCing ship, get over yourself...Train the black op. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Segmentor
Wreckless Abandon
|
Posted - 2007.12.25 15:13:00 -
[8]
Has anyone tried to field a gang of 3-4 remote repping marauders? Do full BS dmg and use the 4 free slots for repote reps/offline smartbombs as heatsinks. -

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
|

Galliana Foresta
Gallente Fleeting Moments of Insanity
|
Posted - 2007.12.25 15:39:00 -
[9]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Say what? ---------------
|

Helen
Eve Innovative Technologies
|
Posted - 2007.12.25 15:44:00 -
[10]
I gotta ask what ship are you having problems fitting exactly? Golem? Paladin? Kronos?
Let us know what setup you tried to fit and let us the eve community help/s******/flame.

Meet me behind the bushes at midnight! - Cortes |

FraXy
0utbreak
|
Posted - 2007.12.25 16:02:00 -
[11]
Edited by: FraXy on 25/12/2007 16:02:26
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Don`t fly them and stfu?
Or use your creativity with the knowledge you are getting that they are not meant to be solopwnmobiles and stfu?
Third alternative is to hop in a Geddon or Active-tanked Megathron and realise that Marauders are jokingly easy to fit and stfu?
Conclusion:
Stop whining, stfu and adapt.
Edit:
Merry Christmas btw.
One man's junk is FraXy's choice of weapon to kill you with. |

Riho
Northen Breeze
|
Posted - 2007.12.25 16:04:00 -
[12]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
stop whining like a 2 year old... you DONT have to fly them if you dont want to...
sheesh.. some ppl are freaking strange ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

arbalesttom
Caldari Glauxian Brothers
|
Posted - 2007.12.25 16:26:00 -
[13]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Had to be asked...
Can i have your stuff? Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
|
Posted - 2007.12.25 16:45:00 -
[14]
Edited by: Raven DeBlade on 25/12/2007 16:46:29
Originally by: FraXy Edited by: FraXy on 25/12/2007 16:02:26
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Don`t fly them and stfu?
Or use your creativity with the knowledge you are getting that they are not meant to be solopwnmobiles and stfu?
Third alternative is to hop in a Geddon or Active-tanked Megathron and realise that Marauders are jokingly easy to fit and stfu?
Conclusion:
Stop whining, stfu and adapt.
Edit:
Merry Christmas btw.
*stfu* thats all you have to say... why am i not surprised at all... Either say whats so GOOD with them, or BAD or you follow your own "intelligent" advice...
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Lisento Slaven
Amarr Lisento and Miscellaneous Elk
|
Posted - 2007.12.25 16:51:00 -
[15]
I don't think there really is a point to them. Bit too pricey and always will be for my pocket book at least.
I heard something about missions when they were being developed...but I also hear CNR's and Raven's can do the missions fine for less isk and less SP. ---
Put in space whales!
|

Eiskalt
|
Posted - 2007.12.25 16:51:00 -
[16]
Marauders are sick for missions, sick for ratting... that¦s what they are meant for. They have a huge cargo and space for tractor beams and salvagers without sacrificing damage. They can field the same or better tanks as other BSs, are more cap efficient... what do you want? PvP? Fit an ECCM and the disadvantage is gone.
No amount of balancing can fix playing like a moron! |

FraXy
0utbreak
|
Posted - 2007.12.25 16:57:00 -
[17]
If you don`t like them or can`t fly them or even try posting a fitting you came up for either of the 4. Why should i bother to help or give advice or even my thoughts on the subject?
I will happily help with advice, setups or just answers in general if people are friendly or giving a personal effort as starter.
I even revealed my Vindicator setup i`ve used for 6 months because one person asked nicely.
As for following my own advice? I`m not the one whining about how crappy a ship is a. I try to make the best out of the hand that is given me.
If you got 75 mill SP like you claim and can`t fit a ship properly, maybe there is some actual personal intelligence or creativity that is lacking in your case?
One man's junk is FraXy's choice of weapon to kill you with. |

Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
|
Posted - 2007.12.25 16:57:00 -
[18]
Edited by: Raven DeBlade on 25/12/2007 16:58:04
Originally by: Eiskalt Marauders are sick for missions, sick for ratting... that¦s what they are meant for. They have a huge cargo and space for tractor beams and salvagers without sacrificing damage. They can field the same or better tanks as other BSs, are more cap efficient... what do you want? PvP? Fit an ECCM and the disadvantage is gone.
Ok, atleast you could give a good explanation, kudos for that. Not a bunch of ******** remarks from 4 year olds.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
|
Posted - 2007.12.25 17:07:00 -
[19]
Originally by: FraXy If you don`t like them or can`t fly them or even try posting a fitting you came up for either of the 4. Why should i bother to help or give advice or even my thoughts on the subject?
I will happily help with advice, setups or just answers in general if people are friendly or giving a personal effort as starter.
I even revealed my Vindicator setup i`ve used for 6 months because one person asked nicely.
As for following my own advice? I`m not the one whining about how crappy a ship is a. I try to make the best out of the hand that is given me.
If you got 75 mill SP like you claim and can`t fit a ship properly, maybe there is some actual personal intelligence or creativity that is lacking in your case?
And yet again you jump to personal insults... yippikayeeea. You are the bright boy in your litter right?
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

FraXy
0utbreak
|
Posted - 2007.12.25 17:11:00 -
[20]
Originally by: Raven DeBlade Edited by: Raven DeBlade on 25/12/2007 16:58:04
Originally by: Eiskalt Marauders are sick for missions, sick for ratting... that¦s what they are meant for. They have a huge cargo and space for tractor beams and salvagers without sacrificing damage. They can field the same or better tanks as other BSs, are more cap efficient... what do you want? PvP? Fit an ECCM and the disadvantage is gone.
Ok, atleast you could give a good explanation, kudos for that. Not a bunch of ******** remarks from 4 year olds.
I gave similar answer to what you posted in the OP.
Posts like that are what you talk about in-game to friends saying XYZ suck. ZYX is overpowered and i wish YXZ was changed to YZX.
On forums atleast try to post with more sense then that.
And yes. I`ve done the above rant many times like everyone else in this game, but i don`t start threads openly and posting the exact same lines i used in an in-game channel 5 minutes ago.
One man's junk is FraXy's choice of weapon to kill you with. |

FraXy
0utbreak
|
Posted - 2007.12.25 17:15:00 -
[21]
Originally by: Raven DeBlade
Originally by: FraXy If you don`t like them or can`t fly them or even try posting a fitting you came up for either of the 4. Why should i bother to help or give advice or even my thoughts on the subject?
I will happily help with advice, setups or just answers in general if people are friendly or giving a personal effort as starter.
I even revealed my Vindicator setup i`ve used for 6 months because one person asked nicely.
As for following my own advice? I`m not the one whining about how crappy a ship is a. I try to make the best out of the hand that is given me.
If you got 75 mill SP like you claim and can`t fit a ship properly, maybe there is some actual personal intelligence or creativity that is lacking in your case?
And yet again you jump to personal insults... yippikayeeea. You are the bright boy in your litter right?
Last sentence is a question. And yes. You may see it as an insult, but there are many ways to fit a ship.
To get a chocolate strawberry setup takes creativity and not just using setups found on forums (not saying this is a bad thing as cookie-cutter setups are cookie-cutter for a reason).
One man's junk is FraXy's choice of weapon to kill you with. |

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.25 17:25:00 -
[22]
Originally by: FraXy
To get a chocolate strawberry setup takes creativity and not just using setups found on forums (not saying this is a bad thing as cookie-cutter setups are cookie-cutter for a reason).
Well we're all looking forward to those PVP kills you are going to get in a Marauder. ;-)
Disclaimer: I do not speak for the fanbois. |

FraXy
0utbreak
|
Posted - 2007.12.25 17:29:00 -
[23]
Originally by: Lazuran
Originally by: FraXy
To get a chocolate strawberry setup takes creativity and not just using setups found on forums (not saying this is a bad thing as cookie-cutter setups are cookie-cutter for a reason).
Well we're all looking forward to those PVP kills you are going to get in a Marauder. ;-)
I will never train for a Marauder, so i will have to fake some lossmails for that to happen. 
One man's junk is FraXy's choice of weapon to kill you with. |

Lazuran
Gallente Time And ISK Sink Corporation
|
Posted - 2007.12.25 17:35:00 -
[24]
Originally by: FraXy
I will never train for a Marauder, so i will have to fake some lossmails for that to happen. 
Why not? It makes a great looter/salvager. :-/
Seriously, I think they are more useful as PVP bait ships with surprise fittings (e.g. passive tank, 4 heavy neuts) than anything else... The skill requirements aren't too bad.
Disclaimer: I do not speak for the fanbois. |

Eiskalt
|
Posted - 2007.12.25 18:13:00 -
[25]
Oh they CAN be nice for pvp of course. They can have nice dps while still having a nice tank. They are in fact stronger than tech1 BSs, but of course much more expensive. People tend to only risk that amount of ISK if their ship is speed tanked, which is very unlikely for a marauder. Though the Kronos might be a nice Vindicator II in several situations. You seriously need a big wallet to fly solo in a marauder though... but that¦s the same with a Vinicator.
No amount of balancing can fix playing like a moron! |

FraXy
0utbreak
|
Posted - 2007.12.25 18:38:00 -
[26]
Originally by: Lazuran
Originally by: FraXy
I will never train for a Marauder, so i will have to fake some lossmails for that to happen. 
Why not? It makes a great looter/salvager. :-/
Seriously, I think they are more useful as PVP bait ships with surprise fittings (e.g. passive tank, 4 heavy neuts) than anything else... The skill requirements aren't too bad.
Mostly because i like my Vindicator a lot more then i`d like a Kronos or Paladin. And i got other plans for skilltraining written in stone.
One man's junk is FraXy's choice of weapon to kill you with. |

Nightsheir
|
Posted - 2007.12.25 19:39:00 -
[27]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Raven has a point , it is very simple . WE (battleship pilots) were long waiting for t2 battleships , not christmas jokes . No intelligent human beign would pay 800 mil for a christmas joke to continue doing his missions with it . At least remove its ecm penalty and put some +2 warp core bonus to it, so people will finaly see a t2 battleship . And remember, i am not talking about a t2 spoon, this is a battleship , not a one manned yatch. What is happening to eve ?
By the way, read this 2 times , "NO SHIP IS EVER DESIGNED FOR NPC MISSIONS" So if you see a ship that is going to fail in pvp means.
"We wanted to put this ship in game, but we dont know how to set its attributes atm , so for a while , lets give it some joke bonuses and we can think about it later"
So now , we have a joke variant of a t2 battleship. Okay, buy them , do your jokes . But "WE STILL NEED A T2 BATTLESHIP" , and this is not what we wanted .
"Extended operation behind enemy lines" no +2 warp core bonus -> your extended 800+ mil operation stops at the first low sector you travel in , by a buzzing frigate ! Oh well . joke is over. !
|

Garozux Varonen
|
Posted - 2007.12.25 19:54:00 -
[28]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Don't take every idiotic remark made here very seriously man. Most of these guys suggesting you to STFU and other similar remarks full of "finess" make them just ofr the sake of making you feel bad. In fact they are overpumped egoistic megalomaniacs that pretend they know the game etc while in fact you will never see them into the ships they so eagerly favor now. They just like to be fanboys. They were the same that were talking big of Windows Vista only to shut up and hide after the product came out. They are the same that betweeen a powerful evil and a weaker good they will chose the evil only because they are afraid to go against the stream or mainstream of every situation. They are probably like this in their real lives and liek to talk big using their computers because this is the only place they stand a chance to demonstrate their empty selves and pass.
So don't give importance to their idiotic comments. See them like lambs that are in real. These same gusy saying all these noncence today will never ever fly these ships because even they know that thy are not worthing it. They just have a sucky life or no life at all and feel better by trying to ruin every serious post by spamming on and on the usual commends. Truth is that the marauders won't change the game. Probably CCP was afraid of making them as good as their price shoud suggest. They are just a toy for all these bot users or mindless isk farmers with no real life. Anyway the paladin is better than the T1 Amaar BSes as is the Kronos but not so much that would suggest such a big isk difference. Golem about equal as the Raven. Same DPS the only positive thing of Golem is that it spends less cruise missiles...
As it is best useage of Golem and Vargur is for slavage/looting after you do the mission in your Raven Navy issue.
|

Imaos
|
Posted - 2007.12.25 19:59:00 -
[29]
Originally by: Nightsheir
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Raven has a point , it is very simple . WE (battleship pilots) were long waiting for t2 battleships , not christmas jokes . No intelligent human beign would pay 800 mil for a christmas joke to continue doing his missions with it . At least remove its ecm penalty and put some +2 warp core bonus to it, so people will finaly see a t2 battleship . And remember, i am not talking about a t2 spoon, this is a battleship , not a one manned yatch. What is happening to eve ?
By the way, read this 2 times , "NO SHIP IS EVER DESIGNED FOR NPC MISSIONS" So if you see a ship that is going to fail in pvp means.
"We wanted to put this ship in game, but we dont know how to set its attributes atm , so for a while , lets give it some joke bonuses and we can think about it later"
So now , we have a joke variant of a t2 battleship. Okay, buy them , do your jokes . But "WE STILL NEED A T2 BATTLESHIP" , and this is not what we wanted .
"Extended operation behind enemy lines" no +2 warp core bonus -> your extended 800+ mil operation stops at the first low sector you travel in , by a buzzing frigate ! Oh well . joke is over. !
Get over it. This game doesn't need a new solopawnmobile. The ships are for extended time operation behind the gatecamps and not an easy solution to bypass camps. That is the role of black ops.
We don't need a t2 heavy assault bs with build in stabs and no drawback.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Imaos
|
Posted - 2007.12.25 20:22:00 -
[30]
Originally by: Garozux Varonen
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Don't take every idiotic remark made here very seriously man. Most of these guys suggesting you to STFU and other similar remarks full of "finess" make them just ofr the sake of making you feel bad. In fact they are overpumped egoistic megalomaniacs that pretend they know the game etc while in fact you will never see them into the ships they so eagerly favor now. They just like to be fanboys. They were the same that were talking big of Windows Vista only to shut up and hide after the product came out. They are the same that betweeen a powerful evil and a weaker good they will chose the evil only because they are afraid to go against the stream or mainstream of every situation. They are probably like this in their real lives and liek to talk big using their computers because this is the only place they stand a chance to demonstrate their empty selves and pass.
So don't give importance to their idiotic comments. See them like lambs that are in real. These same gusy saying all these noncence today will never ever fly these ships because even they know that thy are not worthing it. They just have a sucky life or no life at all and feel better by trying to ruin every serious post by spamming on and on the usual commends. Truth is that the marauders won't change the game. Probably CCP was afraid of making them as good as their price shoud suggest. They are just a toy for all these bot users or mindless isk farmers with no real life. Anyway the paladin is better than the T1 Amaar BSes as is the Kronos but not so much that would suggest such a big isk difference. Golem about equal as the Raven. Same DPS the only positive thing of Golem is that it spends less cruise missiles...
As it is best useage of Golem and Vargur is for slavage/looting after you do the mission in your Raven Navy issue.
That was a lot text just to say that you want a different role for marauders. You might look at other t2 ships and look at the costs related to the t1 variant and the difference between the t1 and the t2.
OMG same dps. Did you notice the tanking bonus? The marauders are better than their t1 counterpart. Just the ECM vulnerability is annoying (especially as it favours Caldari only). You don't need to use the remaining highs for tractors there are other modules you could fit there or use the slots as heat sinks. They have a role. If you don't like it you don't need to fly them.
Oh and about seriuos posts. Did you read what you write? You don't need to swing your epeen and declare all posters idiots who can see a role for marauders.
Originally by: Garozux Varonen
Truth is that the marauders won't change the game. Probably CCP was afraid of making them as good as their price shoud suggest.
Maybe you should understand that, in the interest of the game, there should be no ship that changes the game. The price for high end items is NEVER related to the usability. It is a steep price for a little edge. If the marauders would get the role you like to see them in everyone with enough skill would fly them without exception. Would that make you happy? I don't think so.
Imaos
PS: They make a nice bait, too  ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Chauneko Sakyou
|
Posted - 2007.12.25 20:26:00 -
[31]
you know, I've poked a few of these. I have to say, the vargur does less dps than any of it's T1 equivalents straight out of the box. reason? it doesn't come with enough PG to even fit 4x 1200's let alone the 1400's that I favor. so, my choices are to either fill slots with absurd amounts of +PG modules and not be able to fit a couple gyros/tracking enh/etc or else fit AC's and get in hugging range with everything. hugging range = lots of time getting shot at with no return dps.
as for the golem, it's great in theory but, even with defender missiles working as badly as they do, unless you're under 40km range or so it's incredibly easy to cut down on your dps. instead of each missile lost being only 17% dps lost at most, it's now 25%.
sure, all of them can tank pretty much anything better than their T1 equivalents, but, I believe almost any T2 ship can do that when compared to T1. as far as that goes though, even a stealth bomber will tank better than its T1 equivalent. imo, that does not justify the T2 tag in and of itself. T2 is supposed to be better. maybe not in requirements, but, performance is supposed to be better. so far all I have seen these ships do is increase the length of combat really. sure they allow us to fit a few odd highs, but, the paladin and kronos are the only ones who really out-dps their T1 cousins. even then though, I only fly a kronos for looting. mayhaps that was what ccp was after? so many players whining for a good salvage ship, ccp decided to give it to us? tractor bonuses, good number of highs, decent cargo bay, lots of cap to MWD around for those 150km kills. sounds like what we really got was a new class of salvage ships. O.o ----------------------------------------------------------------
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Dromidas Shadowmoon
Minmatar Storm Legion THORN Alliance
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Posted - 2007.12.25 20:31:00 -
[32]
Edited by: Dromidas Shadowmoon on 25/12/2007 20:35:28 Marauders are brand new, give it time for the price to drop. I doubt they'll stay 800 mil..
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.25 20:31:00 -
[33]
Higher resists, better damage output (Kronos= ), twice as many cap charges, spare highslots, faster, better for overloading weapons, nice web bonus (yeah because that's 'pvE'..)
T2 Wang? For sure, but then most T2 stuff is... 
Merry Christmas. ----------
Video - 'War-Machine' |

Nightsheir
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Posted - 2007.12.25 20:46:00 -
[34]
The first things that come into mind are usualy right. "There is something teribly wrong with marauders"
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goodby4u
Logistic Technologies Incorporated
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Posted - 2007.12.25 21:17:00 -
[35]
Originally by: Raven DeBlade Edited by: Raven DeBlade on 25/12/2007 16:46:29
Originally by: FraXy Edited by: FraXy on 25/12/2007 16:02:26
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
Don`t fly them and stfu?
Or use your creativity with the knowledge you are getting that they are not meant to be solopwnmobiles and stfu?
Third alternative is to hop in a Geddon or Active-tanked Megathron and realise that Marauders are jokingly easy to fit and stfu?
Conclusion:
Stop whining, stfu and adapt.
Edit:
Merry Christmas btw.
*stfu* thats all you have to say... why am i not surprised at all... Either say whats so GOOD with them, or BAD or you follow your own "intelligent" advice...
Hes right,these ships arent bad for what they are designed for and if you dont like doing what their designed for then dont use them.
Whining about them is like whining about shuttles having the inability to fight. Signature removed. Contains no Eve content. Navigator ([email protected]) |

Skeiron
|
Posted - 2007.12.25 21:34:00 -
[36]
Originally by: goodby4u Hes right,these ships arent bad for what they are designed for and if you dont like doing what their designed for then dont use them.
Whining about them is like whining about shuttles having the inability to fight.
The 100% damage bonus + less weapons was to reduce ammo need and free up slots for other modules (tractor beam). However, the Vargur has not enough pg to fit their long range high damage weapons, so it has to be fit with the autocannons which deal more dps, but over a shorter range and need WAY more ammo. I do not see how this ship was meant to function, but it doesn't do artillery which is the primary weapon for ratters / mission runners, which leaves autocannons, but it has no sensor strength to pvp.
Call me crazy but this ship has either no design focus, or it doesn't do what it's desinged for. ------------------------- When EvE Online meets Real Life
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.25 21:38:00 -
[37]
Originally by: Skeiron
Call me crazy but this ship has either no design focus, or it doesn't do what it's desinged for.
I bet the design focus was to make a time & ISK sink... They're very good at that.
(you'd think that I'd use them but no, I have about 3m SP invested in skills to fly a passive Drake and run pretty much every L4 with it)
Disclaimer: I do not speak for the fanbois. |

Felony Assualt
The Diabolic Abstraction
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Posted - 2007.12.25 22:38:00 -
[38]
To the op, your an idiot!
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Steyr Daghan
thx for all the fish Minuit.
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Posted - 2007.12.25 22:57:00 -
[39]
Originally by: Felony Assualt To the op, your an idiot!
/signed
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Hans Angry
Caldari Pyrrhus Sicarii
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Posted - 2007.12.25 23:26:00 -
[40]
Originally by: Raven DeBlade Marauders are a joke, who came up with the idea for these ships?! Skill req are high, they are very expensive AND they are plain and utter crap. i can do most things better with other ships for alot less cost. fitting them are a pain even with 75M+ Skill points.
So what IS THE POINT with them?!
in the famous words of Mr. T, quit yo jibba jabba, if you dont like the ship, dont fly it, dont ***** about it Sig removed, lacks Eve-related content. And it was ten times too big :p If you would like further details please mail [email protected] - Cortes
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Benedic
The Aftermath
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Posted - 2007.12.26 00:20:00 -
[41]
They are crap, don't fly them, and blow up people that do.
Then feast on their delicious tears on these forums.
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Helen
Eve Innovative Technologies
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Posted - 2007.12.26 00:49:00 -
[42]
Originally by: Chauneko Sakyou
as for the golem, it's great in theory but, even with defender missiles working as badly as they do, unless you're under 40km range or so it's incredibly easy to cut down on your dps. instead of each missile lost being only 17% dps lost at most, it's now 25%.
Paging Akita T, Akita T to the thread please!

Meet me behind the bushes at midnight! - Cortes |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.12.26 01:02:00 -
[43]
Originally by: Helen
Originally by: Chauneko Sakyou
as for the golem, it's great in theory but, even with defender missiles working as badly as they do, unless you're under 40km range or so it's incredibly easy to cut down on your dps. instead of each missile lost being only 17% dps lost at most, it's now 25%.
Paging Akita T, Akita T to the thread please!
LOL. Helen- I just read that and heard it in my head as Cypress hill's 'Dr. Greenthumb'- "Dr. Greenthumb, paging Dr. Greenthumb!..." lol.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Helen
Eve Innovative Technologies
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Posted - 2007.12.26 01:04:00 -
[44]
Originally by: Bellum Eternus
Originally by: Helen
Originally by: Chauneko Sakyou
as for the golem, it's great in theory but, even with defender missiles working as badly as they do, unless you're under 40km range or so it's incredibly easy to cut down on your dps. instead of each missile lost being only 17% dps lost at most, it's now 25%.
Paging Akita T, Akita T to the thread please!
LOL. Helen- I just read that and heard it in my head as Cypress hill's 'Dr. Greenthumb'- "Dr. Greenthumb, paging Dr. Greenthumb!..." lol.
omg u too

Meet me behind the bushes at midnight! - Cortes |

goodby4u
Logistic Technologies Incorporated
|
Posted - 2007.12.26 01:11:00 -
[45]
Originally by: Skeiron
Originally by: goodby4u Hes right,these ships arent bad for what they are designed for and if you dont like doing what their designed for then dont use them.
Whining about them is like whining about shuttles having the inability to fight.
The 100% damage bonus + less weapons was to reduce ammo need and free up slots for other modules (tractor beam). However, the Vargur has not enough pg to fit their long range high damage weapons, so it has to be fit with the autocannons which deal more dps, but over a shorter range and need WAY more ammo. I do not see how this ship was meant to function, but it doesn't do artillery which is the primary weapon for ratters / mission runners, which leaves autocannons, but it has no sensor strength to pvp.
Call me crazy but this ship has either no design focus, or it doesn't do what it's desinged for.
The falloff bonus points to giving the acs the range to deal extreme ranges,plus since its a shield tank you can add RCUs where needed. Signature removed. Contains no Eve content. Navigator ([email protected]) |

Karan Kaldarian
Caldari State War Academy
|
Posted - 2007.12.26 02:17:00 -
[46]
Edited by: Karan Kaldarian on 26/12/2007 02:18:14 Mbahà..I don¦t know à..I do not know . Golem seems to be my next try , as I fly Caldarià..but : It seems something that can do everythink on the paper but can¦t on the field .It¦s only a first impression so keep it easy. 1 - I do not feel confident that defender missiles won¦t have an impact on your damage 2 - 3 slot for salvaging and tracktor beams aren¦t enough for great numbers of cans, and combined with few low slots this means that velocity of Golem will not be so high. 3 - Golem has a good cargo bay , but , again , not enough for salvaging and looting the whole missions ( AE,EA ). I mean that if you only salvage it¦s ok , but in this case you do not need 1225 m3 of cargo and if you loot everything , this space will not save you from a second trip ( and a third in some cases) . Maybe it is intended for all salvaging and some looting , (only valuable stuff).
So In case I¦m going to recover everything from my mission , I think I¦ll go with Rattle , Raven , Nighthawk , Drake, and salvaging/looting with a whole different ship in a second round : better if a 8 high slot , 8 low slot ship and a little drone bay for the structures while looting.
Sure think is that Golem is not a love at first sight as it was for my Rattle . But maybe I am wrong......
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DigitalCommunist
Obsidian Core
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Posted - 2007.12.26 02:44:00 -
[47]
The point of Marauders, more than anything, is to fill a missing gap with the tech 2 lineup without introducing something that is going to utterly negate the 'workhorse' status of tech 1 Battleships in EVE. If you're disappointed with what we got, its because you expected either more damage or more stupid gimmicks. And considering what they did with Black Ops... that is saying a lot. _______________________________ Complex Fullerene Shards; why God? :| |

Skeiron
|
Posted - 2007.12.26 02:47:00 -
[48]
Originally by: goodby4u The falloff bonus points to giving the acs the range to deal extreme ranges,plus since its a shield tank you can add RCUs where needed.
True, but this will mean less lowslots for gyrostabs etc., which means that the Tempest and also the Mael will outperform it rangewise and might be a tie for dps on medium range. The only thing the Vargur will outperform them will be in close range, where BS rats will generally not be and where frigs and cruisers will still be hard to track even with AC's. If you factor in drones and the launchers on the Tempest, the Vergur doesn't excell at anything compared to the Tempest and Mael in PvE. PVP in it is just crazy for it's price. ------------------------- When EvE Online meets Real Life
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2007.12.26 02:56:00 -
[49]
I have to agree to everyone except the OP.
Those ship are nice for what they are made for. 100% DPS, Tackle/Salvage and enough cargo to keep everything in your bay + ammo.
A little less whine and more brain please. I bet you would get better answers or its just the wrong thing to post.
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Skeiron
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Posted - 2007.12.26 03:08:00 -
[50]
Originally by: DigitalCommunist The point of Marauders, more than anything, is to fill a missing gap with the tech 2 lineup without introducing something that is going to utterly negate the 'workhorse' status of tech 1 Battleships in EVE. If you're disappointed with what we got, its because you expected either more damage or more stupid gimmicks. And considering what they did with Black Ops... that is saying a lot.
Even when not expecting more damage, the Vargur is just impossible to fit without RCUs or grid rigs. Considering the time needed to train them they are pretty much a waste of time and isk, getting a Tempest for 1/10th of the price is more effective at everything but the tank. I do not know the stats of the other marauders by heart but the Golem will have significantly less dps when up against defenders than the Raven.
Expecting more damage might have been a little abitious, but atm we get nothing but tank. ------------------------- When EvE Online meets Real Life
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Vaal Erit
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Posted - 2007.12.26 03:33:00 -
[51]
Originally by: Karan Kaldarian Edited by: Karan Kaldarian on 26/12/2007 02:18:14 Mbahà..I don¦t know à..I do not know . Golem seems to be my next try , as I fly Caldarià..but : It seems something that can do everythink on the paper but can¦t on the field .It¦s only a first impression so keep it easy. 1 - I do not feel confident that defender missiles won¦t have an impact on your damage 2 - 3 slot for salvaging and tracktor beams aren¦t enough for great numbers of cans, and combined with few low slots this means that velocity of Golem will not be so high. 3 - Golem has a good cargo bay , but , again , not enough for salvaging and looting the whole missions ( AE,EA ). I mean that if you only salvage it¦s ok , but in this case you do not need 1225 m3 of cargo and if you loot everything , this space will not save you from a second trip ( and a third in some cases) . Maybe it is intended for all salvaging and some looting , (only valuable stuff).
So In case I¦m going to recover everything from my mission , I think I¦ll go with Rattle , Raven , Nighthawk , Drake, and salvaging/looting with a whole different ship in a second round : better if a 8 high slot , 8 low slot ship and a little drone bay for the structures while looting.
Sure think is that Golem is not a love at first sight as it was for my Rattle . But maybe I am wrong......
1) Look up any Eve info database like eveinfo.com, it is called defender shot missile chance and it is a percentage. So if an enemy has 50% defender missile shot chance then it will shoot down 50% of your missiles. So a raven has 6 shots and loses 3 which is 50% of damage and a Golem will have 4 shots and lose 2 for guess what the same 50% damage lost.
2) 3 tractor beams aren't enough? Have you tried looting and salvaging at the same time as killing spawns? Double range and speed of tractor beams make it quite easy to loot without running back and getting a looter/salvager (which takes time which means losing money)
3) Loot the good stuff only then. Kinda like you only salvage BS and maybe cruisers, only pick up the good loot. Mission runners should be very knowledgeable at which loot is good or else you are a sucky mission runner.
The Golem is a very good mission running ship. For a missile spammer, DPS doesn't matter, what matters is how many volleys it takes to take down a enemy ship. The Golem has more alpha strike than the CNR in this regard. So like if a CNR takes 3 volleys to kill a BC with a 7sec rof and a Golem takes 2 volleys with a 9.5sec rof, then the Golem kills the unit in 19s while the CNR takes 21s. It also uses a lot less ammo which makes using faction ammo tempting which means another 15% alpha strike onto the Golem.
A lot of mission runners are already using pimped out faction ships so yeah to you guys of course a T2 ship is junk. Between the Raven and a Golem, you should fly the Golem hands down. Between CNR and Golem, I'd go for Golem but if you don't have the skills, CNR works like a charm.
For PvP, it is hard to justify using a Marauder. I can compare and see that the Vargur will be better than a Maelstrom at PvP but for 700-800M over a fully insurance T1 BS and being a ewar/primary magnet, mmmmm nahhhh. If the Marauders had the grid to fit Neuts/Nos/SBs in those last high slots then they'd be a lot better for PvP. It's nice to have a large cargo for bubbles and ammo for PvP, but there are so many other cheaper ways to do anything a Marauder can do in PvP that Marauders will forever be the mission runner ship and the PvP ship of the crazy.
|

Karan Kaldarian
Caldari State War Academy
|
Posted - 2007.12.26 06:32:00 -
[52]
Originally by: Vaal Erit
1) Look up any Eve info database like eveinfo.com, it is called defender shot missile chance and it is a percentage. So if an enemy has 50% defender missile shot chance then it will shoot down 50% of your missiles. So a raven has 6 shots and loses 3 which is 50% of damage and a Golem will have 4 shots and lose 2 for guess what the same 50% damage lost.
2) 3 tractor beams aren't enough? Have you tried looting and salvaging at the same time as killing spawns? Double range and speed of tractor beams make it quite easy to loot without running back and getting a looter/salvager (which takes time which means losing money)
3) Loot the good stuff only then. Kinda like you only salvage BS and maybe cruisers, only pick up the good loot. Mission runners should be very knowledgeable at which loot is good or else you are a sucky mission runner.
The Golem is a very good mission running ship. For a missile spammer, DPS doesn't matter, what matters is how many volleys it takes to take down a enemy ship. The Golem has more alpha strike than the CNR in this regard. So like if a CNR takes 3 volleys to kill a BC with a 7sec rof and a Golem takes 2 volleys with a 9.5sec rof, then the Golem kills the unit in 19s while the CNR takes 21s. It also uses a lot less ammo which makes using faction ammo tempting which means another 15% alpha strike onto the Golem.
A lot of mission runners are already using pimped out faction ships so yeah to you guys of course a T2 ship is junk. Between the Raven and a Golem, you should fly the Golem hands down. Between CNR and Golem, I'd go for Golem but if you don't have the skills, CNR works like a charm.
For PvP, it is hard to justify using a Marauder. I can compare and see that the Vargur will be better than a Maelstrom at PvP but for 700-800M over a fully insurance T1 BS and being a ewar/primary magnet, mmmmm nahhhh. If the Marauders had the grid to fit Neuts/Nos/SBs in those last high slots then they'd be a lot better for PvP. It's nice to have a large cargo for bubbles and ammo for PvP, but there are so many other cheaper ways to do anything a Marauder can do in PvP that Marauders will forever be the mission runner ship and the PvP ship of the crazy.
2) Here we are . Three tractor beams could be enough ....but , tell me , you do salvaging withàà cruise launchers? Do you leave the salvaging ? ...if you leave the salvaging I should think you are one of those sucky mission runners. Golem has 7 hislot , you can divide the remaining three high slot at your wish but any combination of salvagers/tbeams could (will) leave you with a bottle neck . àand yes at the moment there are no level 4 mission really hard to drain your attention 100% ( maybe AE bonus room) and it would be possible to salvage during mission .
p.s. and several mission runners do salvaging AND looting.
|

Steel Dragon
Caldari SWAT Spacial Weapons And Tactics
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Posted - 2007.12.26 07:56:00 -
[53]
Having just returned to EvE (wanted to see the new content) I am very disappointed in the marauders. I am a mission runner and while the idea of a ship that fights while salvaging is a nice idea CCP was a long way off on this one. I personally use a Raven or Cerb depending on mission. Once clear I return in a destroyer kitted with 3 tractors rest salvagers this way I can loot fast pull in 3 cans and rotate my salvagers (all on 1 can makes for only 1 attempt) kick in the AB for long range cans and I kill just as fast ( if not faster) than a gollum can and still out loot it. As for the ECM weakness that was just to insure you don't want to PvP in it as your already going to be a MT so lets make it easier to jam them out of the fight. In the gollum's case they can leave the ecm weakness but give it 6 launchers. For a gollum fit FoF missiles and who cares if your jammed.
These ships are made for rich players with nothing else to spend there money on. For 800m I will go get a navy issue raven and keep rocking out my lvl 4's
Let the slam fest begin
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Imaos
|
Posted - 2007.12.26 09:50:00 -
[54]
Originally by: Skeiron
Even when not expecting more damage, the Vargur is just impossible to fit without RCUs or grid rigs. Considering the time needed to train them they are pretty much a waste of time and isk, getting a Tempest for 1/10th of the price is more effective at everything but the tank. I do not know the stats of the other marauders by heart but the Golem will have significantly less dps when up against defenders than the Raven.
Expecting more damage might have been a little abitious, but atm we get nothing but tank.
1) I really don't see what the grid problem is when fitting them. Use the biggest ACs and you get all the range you need and can fit a MWD. I run out of cpu the way I would fit it, but not pg. (No grid rigs and no PDU/RCU, 3 gyros, dcuII).
2) As said defenders are chance based and reduce the damage from every missile ship by the same percentage.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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E Vile
Fifth Exiled Legion SMASH Alliance
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Posted - 2007.12.26 09:52:00 -
[55]
Originally by: Segmentor Has anyone tried to field a gang of 3-4 remote repping marauders? Do full BS dmg and use the 4 free slots for repote reps/offline smartbombs as heatsinks.
BINGO! We have a winner! Some don't realize how much of an advantage having those high slots free are.
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Imaos
|
Posted - 2007.12.26 10:00:00 -
[56]
Originally by: Karan Kaldarian
2) Here we are . Three tractor beams could be enough ....but , tell me , you do salvaging withàà cruise launchers? Do you leave the salvaging ? ...if you leave the salvaging I should think you are one of those sucky mission runners. Golem has 7 hislot , you can divide the remaining three high slot at your wish but any combination of salvagers/tbeams could (will) leave you with a bottle neck . àand yes at the moment there are no level 4 mission really hard to drain your attention 100% ( maybe AE bonus room) and it would be possible to salvage during mission .
p.s. and several mission runners do salvaging AND looting.
I really don't see a really big bottleneck. If your salvaging skill is high enough 2 tractors and a salvager is enough. Depending on the speed the ships die with you might get away with 1/1. And the argument with not enough crago space: You might want to jettison cap charges and pull the can with a tractor behind you.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Nafri
Caldari Cataclysm Enterprises Kraftwerk.
|
Posted - 2007.12.26 10:20:00 -
[57]
Originally by: E Vile
Originally by: Segmentor Has anyone tried to field a gang of 3-4 remote repping marauders? Do full BS dmg and use the 4 free slots for repote reps/offline smartbombs as heatsinks.
BINGO! We have a winner! Some don't realize how much of an advantage having those high slots free are.
Sensor strength??
Marauders are way too easy to jamm to be a reliable source of remote repping.
If you check their stats you can clearly see that CCP tried everything to avoid the creation of a new pwnage class.
Vargur: In my eyes the badest of the lot, but its minmatar, what can you expect? Autocannons just dont cut it when you come out 80km from the npc Battleships or you have BS trying to orbit you at 40-50km (yeah falloff, but that reduces your dps to laughable ammounts...).
Golem: Why dont fly a Caldari Navy Raven instead? More DPS and now you have to use cruise missles anyway, so you will definitly prefer the extra launcher instead of a target painter bonus.
Kronos: Actually a slight improvement over the Megathron, a bit more dps from guns, a lot less from drones. But with the mixture of the tanking bonus and damage of a hyperion and the tracking stuff of a megathron it has actually a real use in eve.
Paladin: Nice ship, kind of an abaddon with less cap usage.
Public Noobism
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goodby4u
Logistic Technologies Incorporated
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Posted - 2007.12.26 10:32:00 -
[58]
Originally by: Skeiron
Originally by: goodby4u The falloff bonus points to giving the acs the range to deal extreme ranges,plus since its a shield tank you can add RCUs where needed.
True, but this will mean less lowslots for gyrostabs etc., which means that the Tempest and also the Mael will outperform it rangewise and might be a tie for dps on medium range. The only thing the Vargur will outperform them will be in close range, where BS rats will generally not be and where frigs and cruisers will still be hard to track even with AC's. If you factor in drones and the launchers on the Tempest, the Vergur doesn't excell at anything compared to the Tempest and Mael in PvE. PVP in it is just crazy for it's price.
It has 4 free highs with a tractorbeam bonus...It has 5 lows if i remember correctly which means 2 free lows for reactor controls and 3x gyros(most people dont pack more then 3)...Not to mention the ability to use acs at longer ranges. Signature removed. Contains no Eve content. Navigator ([email protected]) |

hellwarrior
Caldari Spartan Industries Triumvirate.
|
Posted - 2007.12.26 10:36:00 -
[59]
:]
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ElCoCo
KIA Corp KIA Alliance
|
Posted - 2007.12.26 11:04:00 -
[60]
Uh oh, are ppl still talking about defenders+Golem? /bangs head on wall
Raven m8, you're out of the loop  |

Garozux Varonen
|
Posted - 2007.12.26 12:54:00 -
[61]
Edited by: Garozux Varonen on 26/12/2007 12:58:59
Those ship are nice for what they are made for. 100% DPS, Tackle/Salvage and enough cargo to keep everything in your bay + ammo.
A little less whine and more brain please. I bet you would get better answers or its just the wrong thing to post.
100% damage boost with half the weapons = same damage as before. Speaking for Vargur and Golem mostly. The other 2 are ok. Tackle and salvage still are not very efficient. You can't do serious job with 2 tractors and 1 salvager. A destroyer with its 8 high slots and superior speed is still better for this. That is why the only possible use for Vargur and Golem seems to be dedicated salvaging/looting ships with all high slots filled with TB and salvagers. Stilll they lack a very good cargo and the base speed for that.
For the rest i feel that the reason some people keep on being impressed on the new ships bangles and whistles is because they are in fact noobs and the hardest thing of the world is to explain a noob why he is a noob. They will learn in time after wasting their skills trying to fly these pieces of garbage (Vargur, Golem) only to see for themselves that are less efficient than before ) but they will keep trying since they are stuborn .Then they will lose a couple of them too and will come here and cry while i will be laughing. And after some more attempts they will realise they wasted their time acted like masochists and probably will just go and erase their characters.
So since all this will happen anyway why don't you just quit and give me your stuff? 
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Garozux Varonen
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Posted - 2007.12.26 13:11:00 -
[62]
Originally by: goodby4u
It has 4 free highs with a tractorbeam bonus...It has 5 lows if i remember correctly which means 2 free lows for reactor controls and 3x gyros(most people dont pack more then 3)...Not to mention the ability to use acs at longer ranges.
Get out of your lab and try some mission, cause what you imply is science fiction! 
Ever heard of EFT the famous Eve fitter program? If you put arts and 2 RCII you will still be preety tight in PG to be able to put a tank as well. You ll be needing rigs to raise the PG . So that will be -2 lows -1 rig slot just to fit the ship normaly. and it has 7 total highs not 8 as you imply. It's 4 turrets hardpoint + 3 empty. Guys if you have no idea what you are talking about why you keep on posting? Don't you understand you make fool of yourselves like this?  |

Galliana Foresta
Gallente Fleeting Moments of Insanity
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Posted - 2007.12.27 00:25:00 -
[63]
Edited by: Galliana Foresta on 27/12/2007 00:26:47
Originally by: Garozux Varonen Edited by: Garozux Varonen on 26/12/2007 12:58:59
Those ship are nice for what they are made for. 100% DPS, Tackle/Salvage and enough cargo to keep everything in your bay + ammo.
A little less whine and more brain please. I bet you would get better answers or its just the wrong thing to post.
100% damage boost with half the weapons = same damage as before. Speaking for Vargur and Golem mostly. The other 2 are ok. Tackle and salvage still are not very efficient. You can't do serious job with 2 tractors and 1 salvager. A destroyer with its 8 high slots and superior speed is still better for this. That is why the only possible use for Vargur and Golem seems to be dedicated salvaging/looting ships with all high slots filled with TB and salvagers. Stilll they lack a very good cargo and the base speed for that.
For the rest i feel that the reason some people keep on being impressed on the new ships bangles and whistles is because they are in fact noobs and the hardest thing of the world is to explain a noob why he is a noob. They will learn in time after wasting their skills trying to fly these pieces of garbage (Vargur, Golem) only to see for themselves that are less efficient than before ) but they will keep trying since they are stuborn .Then they will lose a couple of them too and will come here and cry while i will be laughing. And after some more attempts they will realise they wasted their time acted like masochists and probably will just go and erase their characters.
So since all this will happen anyway why don't you just quit and give me your stuff? 
Mind yer manners, sunshine. I fly a Kronos and I can say, without a shadow of doubt, that's faster, better and overall more efficient than any of the other T1 ships for running missions, looting and salvaging. Bar none.
If that makes me a noob, then I guess after almost 4 years playing, I'll be a noob forever.  ---------------
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Imaos
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Posted - 2007.12.27 08:55:00 -
[64]
Originally by: Garozux Varonen
Originally by: goodby4u
It has 4 free highs with a tractorbeam bonus...It has 5 lows if i remember correctly which means 2 free lows for reactor controls and 3x gyros(most people dont pack more then 3)...Not to mention the ability to use acs at longer ranges.
Get out of your lab and try some mission, cause what you imply is science fiction! 
Ever heard of EFT the famous Eve fitter program? If you put arts and 2 RCII you will still be preety tight in PG to be able to put a tank as well. You ll be needing rigs to raise the PG . So that will be -2 lows -1 rig slot just to fit the ship normaly. and it has 7 total highs not 8 as you imply. It's 4 turrets hardpoint + 3 empty. Guys if you have no idea what you are talking about why you keep on posting? Don't you understand you make fool of yourselves like this? 
After reading your two posts. I am pretty sure who is the fool. Just because you don't know how to fit the ship it isn't a bad ship. If someone can put it to good and effective use (s)he is more like a genius than a fool.
You don't need more than 2 tractors and 1 salvager. Or do you fight and salvage with the marauder after all rats are dead? Averaged over all mobs in a mission 1 salvager can keep up with the job. You might want to raise salvaging over l1. It is a time saver and time is money.
Oh and the vargur is intended for ac not arty. Might explain your fitting problems.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Anita Blonde
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Posted - 2007.12.27 11:42:00 -
[65]
Mara sucks - FACT
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Anita Blonde
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Posted - 2007.12.27 11:44:00 -
[66]
I think I expressed this view before but here it goes, why Mara sucks
CCP CBA to develop new content -> they can't introduce more powerful ships -> MARA.
Not a PVP ship, not a PVE ship either cos much more effective to do salvaging on a separate ship, hence it is a complitaion of combat salvagin ship, without making it overpowered.
THERE IS NO WAY how would someone sensible actually buy into this **** - PERIOD.
COMON CCP do something fukin meaningful already.
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Tyr Zewa
Caldari MASS Ministry Of Amarrian Secret Service
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Posted - 2007.12.27 12:06:00 -
[67]
they're dedicated salvage boats. Tractor Beam bonus for gathering, lots of highs for salvager. Big cargo and alot of low slots for cargo expanders.
Do your missions in your CNR or whatever ship, then bring your alt in a marauder to loot and salvage. As ccp said, it's a ship designed for missions :P
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Fuazzole
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Posted - 2007.12.27 12:15:00 -
[68]
Another CNR > Golem thread no dought,
Kronos is very awsome
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Imaos
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Posted - 2007.12.27 12:18:00 -
[69]
Originally by: Anita Blonde
Buah!! I wanted a new toy of my liking!
Funny that you use 'sensible' in your sentence. Might even more sense if you substitue MARA with Mama or Mommy in your post.
It is only more effective to salvage with a separate ship if the ship is in the mission and salvaging as you fight the mobs. Else you save the jump out and back in the other ship. Also you get to kill the npcs one by one and have time for your salvager until the next pops.
Either you don't need to manage aggro and only need one ship or you just save time compared to using 2 ships after each other.
Grow up. And do some constructive postings or try to really explain things. Your post only hinted were it sucks in your opinion. You might put in some facts, use more mature language and people would be able to really discuss over it.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
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Posted - 2007.12.27 12:32:00 -
[70]
Ok, i still dont see the good things with most of them, trying to fit a Vargur is hard to say the least i cant even fit 4x 800MM ACs + X-L SB and a Cap Injector, im way to short of PG. And there is NO WAY i will gimp a setup with Reactor Controls. Trying to fit 1400s are the same of course. So far only the Paladin seems fairly balanced, but that one is also a hassle to fit according to friends that have tried. I can fly Golem, Vargur and Kronos and they all seem extremely hard to get a decent setup on.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Spyres
Minmatar
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Posted - 2007.12.27 12:39:00 -
[71]
75M SP and you still haven't worked out that the prices on new Tech II ships are overly-inflated until they normalise on the market a little... ?
Where do you normally fly? I ask for no reason in particular.
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Raven DeBlade
Caldari Bladerunners Imperial Republic Of the North
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Posted - 2007.12.27 12:44:00 -
[72]
Originally by: Spyres 75M SP and you still haven't worked out that the prices on new Tech II ships are overly-inflated until they normalise on the market a little... ?
Where do you normally fly? I ask for no reason in particular.
Ofc they are overpriced... thats not the issue here.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Nafri
Caldari Cataclysm Enterprises
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Posted - 2007.12.27 13:04:00 -
[73]
Originally by: Spyres 75M SP and you still haven't worked out that the prices on new Tech II ships are overly-inflated until they normalise on the market a little... ?
Where do you normally fly? I ask for no reason in particular.
How cheap you expect them to be?
Even at 500mio isk they are not really worth the money. And dont expect them to be much cheaper, the invention only will hit the market hard. And as I pointed out before, their low sensor strength kinda makes it impossible to do any reliable gang warfare with them
Public Noobism
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Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2007.12.27 13:17:00 -
[74]
I'm using a Kronos as my fleet BS atm, these are my experiences...
1. POS work = Win. Cap stable, full damage+tank, Lots of ammo, can fit 2 large remote arm reps without gimping fitting.
2. Fleet = Win. Nice alpha damage (you only ever get a few shots off anyway, may as well make them good ones), 40km-1000m/s tractor for friendly wrecks (CCP, please let me tractor enemy cans too), quicker, more HP's/Resists. Also, not everyone has added (until now) them to the overview and it looks good on KM's.
3. Has gold bits.
G.
BH Kharnubis > Need more people against the MC meanies |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.27 13:17:00 -
[75]
Originally by: Nafri How cheap you expect them to be?
Even at 500mio isk they are not really worth the money. And dont expect them to be much cheaper, the invention only will hit the market hard....
Really?
The Paladin, between it's better cap and reduced weapon cap usage, is like an Abaddon would be with 5 mids and 8 lows (as far as pve is concerned). Add cargo, a bit better tank, salvaging and a bit more speed on top of it. And you say it's not worth much?
The Golem gives you significantly more isk per hour than a CNR, whatever EFTers who can't look past the raw dps number might say. And, jamming aside, is pretty scary in pvp with a torp setup.
The Kronos is basically an Hyperion with better cap and tracking bonus. More tank, less cap used by weapons, faster, salvage, and so on...
The Vargur, well, suck pretty hard, because CCP couldn't be bothered to redo the AC pg requirments, and wanted to avoid a AC/neut boat, so you're right on that one. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Greenbolt
Minmatar Un4seen Development
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Posted - 2007.12.27 14:06:00 -
[76]
I must save I have been having a blast with the Vargur.
Full Arty setup shreds anything 30km or farther with drones to kill any frigates..
Full AC setup is just a blast killing things under 40km (which is fine in many missions).
Im a noob and im still tweaking my mission running setups but so far...im enjoying it much much more than the Tempest for missions.
For PVP.. ill stick with other ships of course.
(And yeah you can fit a full rack of Arty and a solid tank..just have to get a bit creative with PG rig, and lose a slot or 2 in the lows dependinging.) --------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Yakkha
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Posted - 2007.12.27 14:28:00 -
[77]
Edited by: Yakkha on 27/12/2007 14:28:28 Most of the people who diss the Maruader can't fly it yet. That's saying something...
But of course their argument will be "I don't need to fly it to know it's bad!"
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Derek Sigres
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Posted - 2007.12.27 15:01:00 -
[78]
I'm beginning to think people wanted at least one of the t2 Battleships to act like the Battleship equivalent of a HAC.
Let's face it, if the Marauder's were even 10 - 15% better than they are now, they would become the be all end all for PvP. Us poor saps who can't afford to expend those kind of resources would be stuck fighting the New Super Heavy Assault Ships in our woefully inadequate t1 battleships. Of course there is some hyperbole in this post but let's just think about it before asking for something that could easily break the way we all play the game. Just remember - if you get that uber powerful ship of doom, EVERYONE gets that uber powerful ship of doom. Besides, I die often enough anyway as it is. Let's not throw more pain into the mix.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.27 15:35:00 -
[79]
Originally by: Yakkha Edited by: Yakkha on 27/12/2007 14:28:28 Most of the people who diss the Maruader can't fly it yet. That's saying something...
But of course their argument will be "I don't need to fly it to know it's bad!"
That's pure speculation. I am dissing it and I bought one, fit a rig, used it for 2 days in L4 missions and sold it (at a higher price than cost + rig).
Disclaimer: I do not speak for the fanbois. |

Yakkha
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Posted - 2007.12.27 15:48:00 -
[80]
Originally by: Lazuran
Originally by: Yakkha Edited by: Yakkha on 27/12/2007 14:28:28 Most of the people who diss the Maruader can't fly it yet. That's saying something...
But of course their argument will be "I don't need to fly it to know it's bad!"
That's pure speculation. I am dissing it and I bought one, fit a rig, used it for 2 days in L4 missions and sold it (at a higher price than cost + rig).
No it isn't, read again and don't be in a hurry to show off next time.
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2007.12.27 17:28:00 -
[81]
Using a kronos to run missions atm.
It's perfection for what i need it for, one volleys most cruisers, i can still take down orbiting cruisers down to about 5km. It one shots incoming frigates down to 20 km, everything the megathron i used did for years, but with less ammo useage (750 units to clear both of the mordus areas) and ofcourse the large bay and tractors being further bonus, plus ill use the faction ammo at that rate.
Example.
The mission with the 2 transports that drop the 20 marines or something, normaly this ones a get in/out as fast as posible, the isk from the npc's is poor, points are rubbish, basicaly it's one of those thats there as a timesink blocker, worthless but you've gota do it.
Ran it yesterday, was able to tractor and salvage the battleship wrecks at no timecost what so ever while i was blasting away, quick sold the salvage when i got back, worth 7 million isk.
That 7 million isk wouldn't have come my way before, would have been a waste of time coming back with my dedicated salvage ships.
Thats how it is anyway, not played too much with it as my time to play eve is limited, but i think there be a few more missions that pay up like with the ability to 40km tractor ______
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.27 19:10:00 -
[82]
Edited by: Daelin Blackleaf on 27/12/2007 19:14:49 With so many people in favor of marauders can someone point out what their actual role is?
[EDIT: Sales indicate there is virtually no market for these ships, despite the skill requirements being met by many pilots. Indeed many people have been selling them below build cost to try to recoup the losses they have made since supply is vastly higher than demand.]
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brocksamson316
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Posted - 2007.12.27 19:15:00 -
[83]
The op misled me, the thread is titled, marauders.. a joke..
i came in here to see a joke about those ships, alas its just a whine, what a shame, if anyone does think up a funny joke about marauders please let me know.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.27 19:25:00 -
[84]
Originally by: Helen Needless to say not everything that is T2 is necessarily better than T1, AF's anyone?
Assfrigs are a novelty with no real role. I"ve never seen one in combat. Supposedly getting boosted though. -- Support fixing the EVE UI | Suggest Jita fixes
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