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Thread Statistics | Show CCP posts - 21 post(s) |
Karia Icehawk
Synergy. Imperial Republic Of the North
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Posted - 2008.01.04 07:04:00 -
[31]
Edited by: Karia Icehawk on 04/01/2008 07:04:37
Originally by: 5n4keyes
Originally by: Elixibren
Originally by: 5n4keyes T2 BS the same points at a T1??
Should deffinatly cost a bit more, given that the golem alone could easily sit and tank 10 ships for 15mins!
If someone fielded 3 Golems, would make for one boring fight!
um... # Battleship, Faction or Tech 2 - 32
# Battleship - 26 ???
Reading stuff at 6am in the morning, and getting no sleep isnt smart lol.
But still, 3 golems, you wouldnt kill them, and im pretty sure they would manage to kill something!
3 spider-tanking golems no less... *shudder*
Edit because I didn't scroll the message field the first time :/
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.01.04 08:13:00 -
[32]
I was hoping for bigger changes, but most of the tweaks are decent. Faction BS cost was a gimme, but what's with the unmentioned changes of Logistics cruiser cost?
You might want to rethink having EAS cost the same as normal T2 frigs.
THD change is good. Means you can't just go all out gank and must have a balanced setup. Kudos on that.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.04 09:04:00 -
[33]
Originally by: Elixibren I couldn't get a response on this last time so I will try again this time... Are Leadership/Gang Bonuses Allowed?
Since you cannot turn them off in any manner that's trackable by the referees, I'd be highly surprised if they were forbidden. Not to mention it wouldn't make any sense to start disallowing skills all of a sudden.
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Zilkin
Murder-Death-Kill
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Posted - 2008.01.04 09:36:00 -
[34]
Edited by: Zilkin on 04/01/2008 09:38:17 Some good changes but not allowing t1 rigs is just stupid tbh. Everyone uses rigs in pvp these days and while this event is obviously not meant to mirror what goes on TQ, I think some resemblance to how people fit their ships normally should be maintained. |
Ruyman
Paladines T e r c i o s
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Posted - 2008.01.04 09:52:00 -
[35]
Nice!
I hope we can enjoy this one.
P.D: It would have been more interesting with rigs... Our latest video |
Caleese
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Posted - 2008.01.04 10:03:00 -
[36]
Guessing the removal of pirate implants and rigs was to avoid all the nano****gotry that we see now days. Seems people have forgotten how to fight without going zoom zoom.
New rules look good, looking forward to watching again this time.
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Tamori Kachimasu
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Posted - 2008.01.04 10:05:00 -
[37]
Hi. I'm new to this thread, and I was curious for some things :
- are ships provided by players ? what if ship is destroyed - player is eliminated for rest of tournament, or he should bring some replacements with him before next match ?
- pod killing (yuck) ?
- entry fee is 1B. how much you can gain ? and if/when entry fee is back - after you made through some stages, regardless of your rank, or after attaining some level ?
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CCP Mindstar
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Posted - 2008.01.04 10:17:00 -
[38]
Morning all!
I just wanted to throw my hat in the ring and expand a little bit on just *why* rigs are still not in at this point - as this has been very heavily discussed amongst the team. In short - we like the variation and freedom to specialize afforded by rigs, as it draws teams closer to real pvp.
That said - there are some drawbacks to allowing rigs into the tournament - in most cases, rigs serve to draw out fights and possibly make for less expensive-stuff-blowing-up (and we all love seeing that!). Logistics cruisers can take on a whole new meaning when rigged for cap recharge, and of course, you have some rigs that in a tournament setting can make for extremely strong passive tanking, resulting in potential stalemate fights (which are no fun to watch).
On the subject of Implants - it is only the pirate / lp store "sets" that are not allowed. Hardwirings are still fine to use. -- |
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Hun Jakuza
Imperium Galactica Omega Alliance
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Posted - 2008.01.04 11:41:00 -
[39]
Frig tournament again with 100 points and high cost large ships :( Maybe at the Quarter final and final need more points then 100. We dont wanna see again 7 Stealth bomber and 2 Logistic ships in the final.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.04 13:41:00 -
[40]
I'm quite surprised of the price of heavy interdictors compared to the heavy assault ships.
In a match where you don't have to scramble people as they have no right to warp, how a HIC is better than a HAC? Or does it mean that a HIC is better at everything a HAC does? -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.04 14:06:00 -
[41]
Edited by: Ishina Fel on 04/01/2008 14:06:39
Originally by: CCP Mindstar expensive-stuff-blowing-up (and we all love seeing that!)
You do realize though that the large pilot numbers and the point format of this (and the last) tournament actively encourages cheap tech1 cruiser gangs, worth barely as much in total as one properly fitted battleship, yes?
I think that was one of the biggest flaws in the previous tournament - the fact that it was always quantity over quality. I see no change in this one's rules that seem to indicate that it'll be any different this time around.
In fact, teams will be able to field the exact same cookie-cutter setups as last time: the gank thorax rush may have less HP or less speed now, but the starting distances will be smaller so that is balanced out. The ten caracal missile spam will still work exactly the same, with the exception that the opposition will only be dampened to 15 km instead of 5 km lockrange. Dito the stealth bomber variant. There will also still be three regular armor-tanking battleships and a logistics cruiser, as you can't afford to bring a logistics ship when you switch one of the battleships out for a tech2 or faction one. And logistics >> faction battleship. Active local shield tanking will be completely unviable now, but it was hardly ever used anyway since remote repping and EW >> local shield tanking and no EW.
It would be much more fun if there was a rule change that actually forced people to think up a few entirely new strategies from scratch: for example, leaving the point values as they are but reducing the number of players on the field to 9 per side. Suddenly a full rack of t1 cruisers doesn't cut it anymore, you'll have to mix in something more expensive. Also, combos that use a smaller number of pilots will be just a little more favorable because the opponent cannot mob them down as well by sheer numbers anymore (which works too well with 10 pilots, that is a fact).
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Killer Raccoon
Free Market Enterprizes Interstellar Alcohol Conglomerate
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Posted - 2008.01.04 14:22:00 -
[42]
No pirate plants=good No rigs=bad
just my opinion |
Ziraion
Fly Hi
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Posted - 2008.01.04 14:30:00 -
[43]
What is so bad about the combat boosters ? We have even a legal version of them called "synth". They shouldnt be ruled out by default ! A booster a day keeps enemy at bay ! |
QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.01.04 14:46:00 -
[44]
Quote: We dont wanna see again 7 Stealth bomber and 2 Logistic ships in the final.
Why not? I rather enjoyed watching the HUN logistic pilots working their behinds off keeping the Manticores alive. Not every match needs instant explosions, sometimes the drawn out fights give the viewer more time to analyze the strats and enjoy trying to pick them apart while watching the match. I can appreciate every single match in the tournament, even if it ends in a stalemate with no explosions.
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Thresh Avery
Best Path Inc. Ethereal Dawn
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Posted - 2008.01.04 15:04:00 -
[45]
I don't know whether we're supposed to reserve our places for the tournament yet, so just in case, ED want in.
Originally by: Eleana Tomelac I'm quite surprised of the price of heavy interdictors compared to the heavy assault ships.
In a match where you don't have to scramble people as they have no right to warp, how a HIC is better than a HAC? Or does it mean that a HIC is better at everything a HAC does?
I guess it's because the heavy dictors have a much greater ability to tank than HACs, yet still give out a great deal of damage. I'm not sure on the weighing up of both, but the ship bonuses play a big part.
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Mithfindel
St. Julian Social Club
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Posted - 2008.01.04 15:59:00 -
[46]
Since no one has pointed this one out yet, I'd like to note that the Heavy Interdictor / Logistic ship point value must be a typo. 21 sounds sane, 31 quite doesn't.
The earlier question about the point cost is still valid, just wanted to point out this error in the rules listing.
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Sexiest Beast
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Posted - 2008.01.04 16:16:00 -
[47]
Edited by: Sexiest Beast on 04/01/2008 16:15:59 Just a couple of Q's
You can field a Faction Ship but not a Faction module ? shouldnt all faction be banned ?
Im always confused why cloaks are banned. Yes there is a tactical advantage of Cloaked bomber gangs but once you have decloaked, waited for calibration, got locked, your advantage is pretty much over.
ECM fights can be just as boring to watch :/
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ookke
TALON'S GRIP
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Posted - 2008.01.04 16:21:00 -
[48]
Looks like you managed to sneak in a typo... last night Logistics Ships were 21 points, now they are 31 pts suddenly.
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CCP Mindstar
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Posted - 2008.01.04 16:27:00 -
[49]
Edited by: CCP Mindstar on 04/01/2008 16:31:20
Originally by: ookke Looks like you managed to sneak in a typo... last night Logistics Ships were 21 points, now they are 31 pts suddenly.
Stealth nerf.... just kidding, they should be 21
Anyhow, another change that should have been in those rules, but was overlooked in the initial post is that Boosters are allowed. The rules have been updated to reflect this now. -- |
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ookke
TALON'S GRIP
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Posted - 2008.01.04 17:06:00 -
[50]
what about hardwirings and mindlinks - will they be allowed?
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CCP Mindstar
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Posted - 2008.01.04 17:13:00 -
[51]
Originally by: ookke what about hardwirings and mindlinks - will they be allowed?
Yes. -- |
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Liam Fremen
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.01.04 17:16:00 -
[52]
Just tell us where and when and we are there :P _________________________________________________
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Saba Quiestador
AWE Corporation Intrepid Crossing
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Posted - 2008.01.04 18:04:00 -
[53]
Questions:
1) How do we sign up? How do we provide the 1B ISK entry fee? 2) When do the elimination rounds start (approximate timeframe - e.g., "early March")? When will the actual schedule be posted, relative to the start of the elimination rounds (e.g., "two weeks before the start of the tournament")? 3) What are the prizes? Is there only a prize for the winner, or intermediate prizes as well (e.g., for going on to the elimination rounds, for getting to the semifinals, whatever)?
By the way, as a comment to the person thinking about Golems... Look at their sensor strength, and remember that they are not intended as PvP ships.
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CCP Mindstar
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Posted - 2008.01.04 18:16:00 -
[54]
Originally by: Saba Quiestador Questions:
1) How do we sign up? How do we provide the 1B ISK entry fee? 2) When do the elimination rounds start (approximate timeframe - e.g., "early March")? When will the actual schedule be posted, relative to the start of the elimination rounds (e.g., "two weeks before the start of the tournament")? 3) What are the prizes? Is there only a prize for the winner, or intermediate prizes as well (e.g., for going on to the elimination rounds, for getting to the semifinals, whatever)?
By the way, as a comment to the person thinking about Golems... Look at their sensor strength, and remember that they are not intended as PvP ships.
Sign up procedure, prizes and such have not been announced just yet, but are not far off. Keep an eye on the news and on this forum for more info regarding them.
As per the dev blog here, the dates at this point are the first 2 weekends in March (starting 29th Feb). In past tournaments the final day has been the day of the elimination rounds, and this tournament is not likely to change from that.
Hope that helps -- |
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GM Nova
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Posted - 2008.01.04 18:40:00 -
[55]
Originally by: CCP Mindstar
Originally by: Saba Quiestador Questions:
1) How do we sign up? How do we provide the 1B ISK entry fee? 2) When do the elimination rounds start (approximate timeframe - e.g., "early March")? When will the actual schedule be posted, relative to the start of the elimination rounds (e.g., "two weeks before the start of the tournament")? 3) What are the prizes? Is there only a prize for the winner, or intermediate prizes as well (e.g., for going on to the elimination rounds, for getting to the semifinals, whatever)?
By the way, as a comment to the person thinking about Golems... Look at their sensor strength, and remember that they are not intended as PvP ships.
Sign up procedure, prizes and such have not been announced just yet, but are not far off. Keep an eye on the news and on this forum for more info regarding them.
As per the dev blog here, the dates at this point are the first 2 weekends in March (starting 29th Feb). In past tournaments the final day has been the day of the elimination rounds, and this tournament is not likely to change from that.
Hope that helps
We are creating the signup page. We will try to have the system deduct the signup fee from the executor when he signs up. Hopefully the signup page will be up before the end of next week.
Regarding implants; Only faction implant sets are disallowed. Normal implants, cosmos, hardwiring and mindlinks are totally allowed.
GM Nova Senior Game Master EVE Online Customer Support |
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Hun Jakuza
Imperium Galactica Omega Alliance
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Posted - 2008.01.04 19:12:00 -
[56]
Originally by: QwaarJet
Quote: We dont wanna see again 7 Stealth bomber and 2 Logistic ships in the final.
Why not? I rather enjoyed watching the HUN logistic pilots working their behinds off keeping the Manticores alive. Not every match needs instant explosions, sometimes the drawn out fights give the viewer more time to analyze the strats and enjoy trying to pick them apart while watching the match. I can appreciate every single match in the tournament, even if it ends in a stalemate with no explosions.
Why ? 1. Because too boring. 2. Ishina Fel "I think that was one of the biggest flaws in the previous tournament - the fact that it was always quantity over quality." I think this is the truth. 3. We hope, we will be watching real ships, and real fight, not just frigates. 4. 7 Stealth bomber = 3.5 Raven firepower but more targets and plus 2 logistic. If anyone try use 3 BS, can't use logistic. Consequently: The frigates setup better then battleships. More firepower, more healing. And Caldari power only one faction who can shoot if EW them. They just use F.o.F. but, which module use the gunners ? This tournament not balanced, same as the previous year tourny. Caldari and frigs overpower. :(
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Pharos Dei
Cruoris Seraphim
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Posted - 2008.01.04 20:16:00 -
[57]
hmm, how about making fights more intersting indeed? last tourney was pretty boring only thing making it worth watching was the quite excelent evetv coverage and the fun comments given by the studio audience..
what i would like to see instead of boring ass remote rapping and even worse perma jamming/dampening would be some real "battles"
how about giving predesigned fleet compositions? ie
heavy fleet:
2 battleships , 2 bc, 4 cruisers
Medium fleet:
1 bs, 1 BC, 4 Cruisers, 4 frigates
Light fleet:
1x BC, 3 cruisers, 8 frigates
Now some might say hewavy is overpowered, medium or light is, however, here the fun part, EW and Remote repper points
heavy fleet:
no more than: 2 EW modules of any kind on the entire fleet+ (5x heavy ew drones), 2 heavy remote reppers and 5 heavy remote repper drones
Medium fleet:
no more than: 4 EW modules + 10 medium ew drones, 6 remote medium armor reppers and 15 medium repper drones
light fleet:
no more than: 10 ew modules + 20 light ew drones, unlimited remote repping and unlimited remote repper drones
also for those screaming for more diversity, ie t2/faction ships), id say that there is no difference between faction ships and t1 ships pointswise, t2 ships can be traded for 2x the amount of same clase t1 ships
also, why not give special boni for teams fielding ships from the same faction, ie a pure gallente or a pure amarrian "fleet" would get some 50% extra score for beating a mixed "fleet"
now i know this isnt perfectly balanced yet (lol i did that in less than 5 minutes) but id be willing to create an exact and balanced sheet if there was sufficient encouraging responses
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
Kery Syander
The Illuminati. Triumvirate.
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Posted - 2008.01.04 21:15:00 -
[58]
Edited by: Kery Syander on 04/01/2008 21:20:06 Edited by: Kery Syander on 04/01/2008 21:19:24 Few more questions.
Non combat ships are not allowed? Only non-combat ship in the game that I know of are freighters... and I didn't see a point value for them.
Allowing boosters while not allowing rigs seems quite silly to me. Do boosters not allow for the same level of tanking and thus making 'big expensive things' blow up less?
I urge you to reconsider allowing rigs as they provide an incredible amount of variety to ships and I feel that they would bring so much more to the tourney than they could possibly take away from it with increased tanking abilities. -----
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.04 22:52:00 -
[59]
Originally by: Kery Syander Non combat ships are not allowed? Only non-combat ship in the game that I know of are freighters... and I didn't see a point value for them.
There's also shuttles... but I hear they don't tank very well.
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Oli Robbo
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Posted - 2008.01.04 23:19:00 -
[60]
Now as an outsider (not enough skills/experience to compete) will i be able to go to this system and veiw the tornament? or will it be widely avaliable [for free]in good quality, afterwards? oli.
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