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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Desmont McCallock
597
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Posted - 2016.01.23 17:47:51 -
[361] - Quote
It means you have insufficient balance for your market orders. Check Tools > Options... > Notifications |

Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2118
|
Posted - 2016.01.23 22:31:12 -
[362] - Quote
Ahh ok i see. Ok. But my settings for Insufficient Balance is "never" and the box "show" is not checked. From my understanding it shouldn-Št show this then or is my english knowledge tricking me (once again)? |

Jaantrag
41
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Posted - 2016.01.24 08:51:12 -
[363] - Quote
Desmont McCallock wrote:@Jaantrag @The Ginger Sith What is weird with your issue is that EVEMon should not generate a file in Temp folder when compiling the parser. I have deliberately specified in code that the compilation should be done in memory. And from my testings no file is generated. So beats me why in your cases a file is been put in the Temp folder. Could the AV program do that? Personally I don't know.
added evemon.exe into the exceptions ... untill today no errors ..
what is wierd is that as u said no fail is generated .. it dosent show up in the temp folder for me either :S AV ON or OFF ..
did a clean install on EVEMon and AV .. will see what happends ..
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Desmont McCallock
598
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Posted - 2016.01.24 09:37:44 -
[364] - Quote
Alhira Katserna wrote:Ahh ok i see. Ok. But my settings for Insufficient Balance is "never" and the box "show" is not checked. From my understanding it shouldn-Št show this then or am i wrong somewhere? The settings have to do with notifications. This is an indicator. Never had complains before, but if it satisfies your OCD I can put an exception to it if all settings are set to off. |

Jaantrag
41
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Posted - 2016.01.24 12:48:06 -
[365] - Quote
ow well .. clean install didint help . error free for firest run , but opening EveMon up after serval hours it was back .. . but looked agian in the temp folder and the file is actualy there .. among 5 other files named the same as the .dll file with various extensions. .cs .cmdline .err .out .tmp
made a copyes of em before closeing the error window in evemon as they went poof from the temp folder after that ... the times ive looked for the dll file in temp folder this was the first time it was there .. :S ..
packed em up and to the cloud if they are any use to you to figure out wtf is happening .. https://app.box.com/s/0dl8ut31lmxnij0e2icf22wm64j1i2uo
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Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2118
|
Posted - 2016.01.24 16:38:49 -
[366] - Quote
Desmont McCallock wrote:Alhira Katserna wrote:Ahh ok i see. Ok. But my settings for Insufficient Balance is "never" and the box "show" is not checked. From my understanding it shouldn-Št show this then or am i wrong somewhere? The settings have to do with notifications. This is an indicator. Never had complains before, but if it satisfies your OCD I can put an exception to it if all settings are set to off.
Oh no.^^
I am not complaining just said it because maybe there could have been a bug. It is not really a game- (or programm-) breaking thing so no need to work on that. |

Desmont McCallock
598
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Posted - 2016.01.24 19:40:50 -
[367] - Quote
Alhira Katserna wrote:Desmont McCallock wrote:Alhira Katserna wrote:Ahh ok i see. Ok. But my settings for Insufficient Balance is "never" and the box "show" is not checked. From my understanding it shouldn-Št show this then or am i wrong somewhere? The settings have to do with notifications. This is an indicator. Never had complains before, but if it satisfies your OCD I can put an exception to it if all settings are set to off. Oh no.^^ I am not complaining just said it because maybe there could have been a bug. It is not really a game- (or programm-) breaking thing so no need to work on that. This indicator doesn't show up if you are monitoring your market orders even with notifications turned on. It was added as an additional warning (thus why it's orange) to the market entrepreneurs out there. Personally I believe we should keep it even with the notifications turned off. It doesn't hurt to be informed. |

Desmont McCallock
598
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Posted - 2016.01.24 20:05:26 -
[368] - Quote
Jaantrag wrote:ow well .. clean install didint help . error free for firest run , but opening EveMon up after serval hours it was back .. . but looked agian in the temp folder and the file is actualy there .. among 5 other files named the same as the .dll file with various extensions. .cs .cmdline .err .out .tmp made a copyes of em before closeing the error window in evemon as they went poof from the temp folder after that ... the times ive looked for the dll file in temp folder this was the first time it was there .. :S .. packed em up and to the cloud if they are any use to you to figure out wtf is happening .. https://app.box.com/s/0dl8ut31lmxnij0e2icf22wm64j1i2uo
Yeap. It's the parser allright. Have no clue why it compiles a copy to the disk. The code says specifically to the compiler to do it in memory.
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Mintoko
Taedium In Perpetuam
38
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Posted - 2016.02.10 07:07:25 -
[369] - Quote
Using 3.0.0.4333
I've been playing with v3 and am having a problem with loading the settings from dropbox. It's telling me that the file is likely from a version older than 1.3.0 and is no longer supported. It then asks if I want to use the local settings.
To attempt to remedy this, I:
cleared the cache reset the settings deleted the link to dropbox deleted all settings backups
Reinput the API keys Re-authorized dropbox closed evemon and watched the settings file get copied to dropbox
reopen evemon...same message about the incompatible file.
Then I discovered the problem.
The settings that are written to dropbox are archived into a file called 'settings'. Inside the archive is an xml file called 'setings~'. I extracted this and removed the tilde from the end. Evemon no longer complains.
But, when evemon shuts down, It replaces that file with the compressed version.
In short: On exit, evemon uploads the settings into a compressed archive. On startup, evemon expects to find an uncompressed file. |

Desmont McCallock
598
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Posted - 2016.02.10 09:45:43 -
[370] - Quote
@Mintoko I wouldn't recommend using v3 yet. Not until we hit RC at least. Still though thanks for the report. I'll look into that. |
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Black Projects
Interstellar Expeditionary Group Einstein-Rosen Brigade
1
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Posted - 2016.02.10 18:42:34 -
[371] - Quote
Is something off w/ EveMon or the API after the Feb update?
After extracting and re-injecting some SP, I noticed that EveMon didn't seem to recognize the extraction of the skills: it sees the new SP / skills I added, but still thinks I have points in the ones I removed, so my SP total is wrong. I then updated EveMon, wiped all my character data, destroyed and regenerated my API key and re-imported my characters, and the SP / skills are still wrong.
Wondering if this is even an EveMon issue...is the API not reporting post-extraction characters correctly? |

Desmont McCallock
598
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Posted - 2016.02.10 19:27:45 -
[372] - Quote
Black Projects wrote:...is the API not reporting post-extraction characters correctly? Most likely. Check with EVEMon's API Tester. |

Black Projects
Interstellar Expeditionary Group Einstein-Rosen Brigade
1
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Posted - 2016.02.10 20:27:11 -
[373] - Quote
Desmont McCallock wrote:Black Projects wrote:...is the API not reporting post-extraction characters correctly? Most likely. Check with EVEMon's API Tester.
Ahah, wasn't aware that was in there.
OK, so it appears that yes, the CharacterSheet endpoint isn't reporting skills correctly. CharacterInfo reports the correct total # of SP, but CharacterSheet is showing me having levels and SP in skills I don't have anymore. |

Eir Vaiks
Vaiks Corp
0
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Posted - 2016.02.11 17:37:06 -
[374] - Quote
Black Projects wrote:Desmont McCallock wrote:Black Projects wrote:...is the API not reporting post-extraction characters correctly? Most likely. Check with EVEMon's API Tester. Ahah, wasn't aware that was in there. OK, so it appears that yes, the CharacterSheet endpoint isn't reporting skills correctly. CharacterInfo reports the correct total # of SP, but CharacterSheet is showing me having levels and SP in skills I don't have anymore.
Looks like CCP solved the issue. EVEMon is reporting correctly my skills, even the ones I extracted. |

Black Projects
Interstellar Expeditionary Group Einstein-Rosen Brigade
1
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Posted - 2016.02.11 17:49:36 -
[375] - Quote
Eir Vaiks wrote: Looks like CCP solved the issue. EVEMon is reporting correctly my skills, even the ones I extracted.
Yes, skills are reporting correctly as of this morning. |

Desmont McCallock
598
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Posted - 2016.02.11 18:32:35 -
[376] - Quote
I got in touch with CCP and reported the issue. Don't know if they fixed it due to this or they already knew. |

Capsule Collector
Federal Navy Academy Gallente Federation
0
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Posted - 2016.02.13 10:55:18 -
[377] - Quote
Desmont McCallock wrote:I got in touch with CCP and reported the issue. Don't know if they fixed it due to this or they already knew.
I'm still having this problem as of today. Everything is working for you now? I tried to even delete the api and regenerate new ones but its still not reflecting the sp drain properly. It's definitely from the source data, but I'd be interested to see how you got yours to become accurate. |

Mintoko
Taedium In Perpetuam
38
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Posted - 2016.02.13 14:51:24 -
[378] - Quote
It seems to be a problem on CCP's end. I manually pulled my character sheet and verified that it's showing the skill levels prior to extraction and it's been several hours since. |

Capsule Collector
Federal Navy Academy Gallente Federation
0
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Posted - 2016.02.14 02:04:16 -
[379] - Quote
Ah I see. Still not working as of this evening. I'm surprised there are not more posts with people complaining about this issue, since the API (currently being inaccurate) affects things like the character bazaar. |

Ruune en Gravonere
Running with Dogs Stella Nova
39
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Posted - 2016.02.22 18:23:12 -
[380] - Quote
Hey guys probably something my end but my evemon suddenly decided to fail api queries due to Trust Failure!!!
Has anyone else had this happen and how can i fix it? |
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Desmont McCallock
599
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Posted - 2016.02.22 18:53:12 -
[381] - Quote
Ruune en Gravonere wrote:Hey guys probably something my end but my evemon suddenly decided to fail api queries due to Trust Failure!!!
Has anyone else had this happen and how can i fix it? Suggestion:
- Open IE and navigate to the EVE Online site. This should update the eve online certificate that is installed at your machine.
- Restart EVEMon.
- Profit ???
|

Ruune en Gravonere
Running with Dogs Stella Nova
39
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Posted - 2016.02.22 19:25:54 -
[382] - Quote
do i have to use IE? is that the issue? my go to browser is firefox
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Desmont McCallock
599
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Posted - 2016.02.22 20:50:25 -
[383] - Quote
Ruune en Gravonere wrote:do i have to use IE? is that the issue? my go to browser is firefox
EVEMon uses your machines Internet Options same as IE does. FF does not.
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Ruune en Gravonere
Running with Dogs Stella Nova
39
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Posted - 2016.02.23 21:26:52 -
[384] - Quote
So I tried logging into my eve online account management using IE and it blocked the site due to certificate issue... so I overrode that and logged in anyway... then went to my api management page and tried to input my api key into evemon and it still wouldnt work due to Trust Issues
So I have no idea why this has just started to happen on my comp I've changed nothing... |

Desmont McCallock
599
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Posted - 2016.02.23 21:41:34 -
[385] - Quote
Ruune en Gravonere wrote:So I tried logging into my eve online account management using IE and it blocked the site due to certificate issue... so I overrode that and logged in anyway... then went to my api management page and tried to input my api key into evemon and it still wouldnt work due to Trust Issues
So I have no idea why this has just started to happen on my comp I've changed nothing... Try this link: https://api.eveonline.com/server/ServerStatus.xml.aspx with IE. If you can navigate successfully then you should be OK. EVE Online about a month ago got a new certificate. The one you have is an old one.
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Coris Drogmir
No Vacancies No Vacancies.
5
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Posted - 2016.03.03 13:40:50 -
[386] - Quote
I'm getting Access Denied for the project on Bitbucket. I'd like to contribute. |

Angelique Duchemin
GoonWaffe Goonswarm Federation
973
|
Posted - 2016.03.03 15:29:07 -
[387] - Quote
How about adding a way to simulate injectors?
Evemon has a lot of focus on time and its relations to your attributes or implants but not so much on fixed skillpoint numbers.
I would like to see a way for me to add injectors into a skillplan and then have it highlight the progress of the injector.
Preferably working like the remap points but with a selectable number of injectors.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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Desmont McCallock
599
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Posted - 2016.03.03 16:16:15 -
[388] - Quote
Angelique Duchemin wrote:How about adding a way to simulate injectors?
Evemon has a lot of focus on time and its relations to your attributes or implants but not so much on fixed skillpoint numbers.
I would like a way for me to add injectors into a skillplan and then have it highlight the progress of the injector.
Preferably working like the remap points but with a selectable number of injectors. Wait for version 3. It's already implemented in another way. |

Desmont McCallock
599
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Posted - 2016.03.03 16:18:04 -
[389] - Quote
Coris Drogmir wrote:I'm getting Access Denied for the project on Bitbucket. I'd like to contribute. Probably you are looking at the wrong repo.
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Eir Vaiks
Vaiks Corp
0
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Posted - 2016.03.03 19:13:02 -
[390] - Quote
Looks like the API is again reporting incorrectly the extracted skills. I did some changes on my skill set 4 days ago and they are yet to be reflected by the API. I did a test on EVEMon, querying the CharacterSheet and it is all wrong.
Is this happening to anyone else? I already created new keys but didn't solve it. |
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