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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Desmont McCallock
406
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Posted - 2014.09.28 08:00:00 -
[241] - Quote
Austrene Kanenald wrote:Desmont McCallock wrote:Austrene Kanenald wrote:How do I import an EFT character (.chr) into Evemon? Or make a skill plan from a .chr file. Not supported. Only export to EFT. Damn. Any workarounds? Use an API key and import your character. Then plan a skill plan.
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Desmont McCallock
408
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Posted - 2014.09.28 08:00:04 -
[242] - Quote
Austrene Kanenald wrote:Desmont McCallock wrote:Austrene Kanenald wrote:How do I import an EFT character (.chr) into Evemon? Or make a skill plan from a .chr file. Not supported. Only export to EFT. Damn. Any workarounds? Use an API key and import your character. Then plan a skill plan.
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IIshira
School of Applied Knowledge Caldari State
1280
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Posted - 2014.10.19 18:17:00 -
[243] - Quote
I was wondering why Evemon still gives a red warning when a skill ends during downtime? With the addition of a 24 hour and soon to be unlimited skill queue I don't see how this is an issue anymore. From everything I've read even if the skill starts or ends on DT it will train as normal. I found other posts about this topic but none seemed to have an answer.
Also is there a way for the Eve community to support Evemon (Give money). I know it's free but I'm sure it costs money to develop, host the download, etc.
Thanks again for the awesome application!
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IIshira
School of Applied Knowledge Caldari State
1313
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Posted - 2014.10.19 18:17:26 -
[244] - Quote
I was wondering why Evemon still gives a red warning when a skill ends during downtime? With the addition of a 24 hour and soon to be unlimited skill queue I don't see how this is an issue anymore. From everything I've read even if the skill starts or ends on DT it will train as normal. I found other posts about this topic but none seemed to have an answer.
Also is there a way for the Eve community to support Evemon (Give money). I know it's free but I'm sure it costs money to develop, host the download, etc.
Thanks again for the awesome application!
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Desmont McCallock
408
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Posted - 2014.10.20 13:58:00 -
[245] - Quote
DT warning was left in just FYI. For the majority it has no value but for those that forget to fill their queue and their skill level training ends at DT it's a "screaming reminder" on how they managed to screw up big times.
As for the donating part, we don't lack money but time and afaik you can't donate time (meaning we are mostly looking for contributors). |
Desmont McCallock
408
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Posted - 2014.10.20 13:58:24 -
[246] - Quote
DT warning was left in just FYI. For the majority it has no value but for those that forget to fill their queue and their skill level training ends at DT it's a "screaming reminder" on how they managed to screw up big times.
As for the donating part, we don't lack money but time and afaik you can't donate time (meaning we are mostly looking for contributors). |
Sibyyl
Gallente Federation
15116
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Posted - 2014.11.04 14:41:54 -
[247] - Quote
It looks like EVEMon stopped picking up plugged in implants with Phoebe. The attributes as well as skill training calculations are all done without implant bonuses.
I think it would also be useful if we could see somewhere how many out of 50 total skills we have queued up (since 50 is now the limit in the system).
blah blah blah COFFEE blah blah. Yess yess the sophistication. ... Roasted coffee mmmm-á_--Pepper the Penguin_
~ For this is the end, I've drowned and dreamt this moment ~
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Desmont McCallock
408
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Posted - 2014.11.04 17:49:43 -
[248] - Quote
I already know about it but don't have the time to apply the changes. You will have to bare with me. |
Sibyyl
Gallente Federation
15116
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Posted - 2014.11.04 18:18:52 -
[249] - Quote
Desmond,
Thanks for your response, and I understand all too well about having no time left over.
Thanks for creating this wonderful tool.. I've been using it since I started playing EVE (and even for a few days before I started playing EVE).
Be well.
blah blah blah COFFEE blah blah. Yess yess the sophistication. ... Roasted coffee mmmm-á_--Pepper the Penguin_
~ For this is the end, I've drowned and dreamt this moment ~
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Kartaugh
The Scope Gallente Federation
7
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Posted - 2014.11.06 00:20:51 -
[250] - Quote
In the meantime, we can use the manual implants to add back the implants on the plan screen. The main screen remains without it, but oh well...
"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko
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Desmont McCallock
409
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Posted - 2014.11.06 10:48:11 -
[251] - Quote
I intent to work on it on the weekend and have a new release of EVEMon out along with the data files for Phoebe. So please be patient and refrain from multiposting about something that we already know.
The only way to have EVEMon updated on day zero of an EVE patch is for more people to get involved in maintaining EVEMon. Currently I'm the only one on the team and RL is having a toll on me. |
Firestreak
Ghostship Tactics
0
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Posted - 2014.11.06 16:41:37 -
[252] - Quote
I have a skill training from before phoebe was deployed. Strangely enough the time to completion on the eve client is the same with the time shown in evemon (when I don't manually add the implant points), basicly is the wrong time - 14 days. If I add the implants in evemon I get 11 days like it should be. Anybody else getting this error? Could be a bug in eve client or am I doing something wrong? |
Halloo
State War Academy Caldari State
0
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Posted - 2014.11.06 20:03:23 -
[253] - Quote
Firestreak wrote:I have a skill training from before phoebe was deployed. Strangely enough the time to completion on the eve client is the same with the time shown in evemon (when I don't manually add the implant points), basicly is the wrong time - 14 days. If I add the implants in evemon I get 11 days like it should be. Anybody else getting this error? Could be a bug in eve client or am I doing something wrong?
Same here, 15D in EVE and EVEMon, but should be 13D with implants...
Hope it's a display bug.
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Bro Constantine
Chiosc Ind
0
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Posted - 2014.11.07 12:39:51 -
[254] - Quote
Yes, I have the same issue with the skill I was training before the Phoebe update, the implants don't seem to apply to that particularly skill. If I plug in another skill the implants are counted. |
Pia Zawa
Noble House
0
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Posted - 2014.11.07 13:33:20 -
[255] - Quote
Same here, training without implants it seems. That really sucks. |
Nadine Lebowski
Perkone Caldari State
0
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Posted - 2014.11.07 14:05:42 -
[256] - Quote
Dito here, sp per hour is 2250 instead of 2700 |
Dark Hominy
Center for Advanced Studies Gallente Federation
23
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Posted - 2014.11.07 17:09:13 -
[257] - Quote
On the top of the list of skills in the plan there is a pull down box with Implant group from API, previous API, etc.
My API didn't pull the implants so I had to create an implant group. This may be that the API no longer provides the implants when called for them. I forget the section in evemon that allows you to list your implants, but is probably named something like Implant Group or... something.
When choosing the plan, pull down and select the Implant Group you created. It will then show the proper SP/h. |
Medria Lennelluc
Deep Stellar Coalition Enterprises
0
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Posted - 2014.11.08 11:31:34 -
[258] - Quote
Desmont McCallock wrote:I intent to work on it on the weekend and have a new release of EVEMon out along with the data files for Phoebe. So please be patient and refrain from multiposting about something that we already know.
The only way to have EVEMon updated on day zero of an EVE patch is for more people to get involved in maintaining EVEMon. Currently I'm the only one on the team and RL is having a toll on me.
I tried to take a look at it myself and update it for me (and maybe give others the result), but the source code access here http://evemon.battleclinic.com/source_code.php does not work. Any other way to get to the source? |
Desmont McCallock
410
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Posted - 2014.11.08 11:45:23 -
[259] - Quote
Medria Lennelluc wrote:Desmont McCallock wrote:I intent to work on it on the weekend and have a new release of EVEMon out along with the data files for Phoebe. So please be patient and refrain from multiposting about something that we already know.
The only way to have EVEMon updated on day zero of an EVE patch is for more people to get involved in maintaining EVEMon. Currently I'm the only one on the team and RL is having a toll on me. I tried to take a look at it myself and update it for me (and maybe give others the result), but the source code access here http://evemon.battleclinic.com/source_code.php does not work. Any other way to get to the source? Edit: found it via google, you should update the sourcecode page. Edit2: and it's already fixed in the code -_- :D I have no access to EVEMon's BattleClinic pages, so I can't do much about it.
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Desmont McCallock
410
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Posted - 2014.11.08 15:56:24 -
[260] - Quote
Just released a new snapshot. Have a try and report any findings in order to have a stable release tomorrow.
Also some info on how to have EVEMon snapshot version side by side with the latest stable one: - Download EVEMon snapshot version. - Extract the EVEMon folder contained in the snapshot version on a different folder than the one you have the stable EVEMon version installed. DO NOT overwrite the existing files in the stable EVEMon version installed folder. - Locate the 'settings.xml' file that your stable EVEMon version is using (open your stable EVEMon version, go to Tools>Options>General and click on the 'EVEMon Data Directory' button). - Copy the 'settings.xml' file inside the folder where you extracted the snapshot EVEMon version. - Start the snapshot EVEMon version. - DO NOT update data files if prompt. |
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Sjaandi HyShan
New Sepulchral Monolith
5
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Posted - 2014.11.09 03:55:50 -
[261] - Quote
Desmont McCallock,
Thanks for a great program! We all really appreciate the work you do. I understand how hard it is to develop quality software, especially on your own time.
Do you have a list of how to start contributing? I don't know much about the software, but maybe if I familiarize myself with it, I can contribute every once in a while as I have time. |
Aiwha
Infinite Point Nulli Secunda
796
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Posted - 2014.11.09 07:49:58 -
[262] - Quote
I'd like to make a suggestion. A wallet function that lets you group characters wallet numbers would be cool. For example, every character that I check a box on, it adds the entire contents of their wallet to a single combined number on the front page of the app.
So instead of three characters with 1.6b or something, my combined wallet total would be 4.8b.
We're winning the war if it says so on CAOD! -á
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Desmont McCallock
410
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Posted - 2014.11.09 08:35:16 -
[263] - Quote
Sjaandi HyShan wrote:Desmont McCallock,
Thanks for a great program! We all really appreciate the work you do. I understand how hard it is to develop quality software, especially on your own time.
Do you have a list of how to start contributing? I don't know much about the software, but maybe if I familiarize myself with it, I can contribute every once in a while as I have time. Have a look at the EVEMon developer wiki.
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Grookshank
Brave Newbies Inc. Brave Collective
34
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Posted - 2014.11.09 12:27:18 -
[264] - Quote
Desmont McCallock wrote:Just released a new snapshot. Have a try and report any findings in order to have a stable release tomorrow. Also some info on how to have EVEMon snapshot version side by side with the latest stable one: - Download EVEMon snapshot version. - Extract the EVEMon folder contained in the snapshot version on a different folder than the one you have the stable EVEMon version installed. DO NOT overwrite the existing files in the stable EVEMon version installed folder. - Locate the 'settings.xml' file that your stable EVEMon version is using (open your stable EVEMon version, go to Tools>Options>General and click on the 'EVEMon Data Directory' button). - Copy the 'settings.xml' file inside the folder where you extracted the snapshot EVEMon version. - Start the snapshot EVEMon version. - DO NOT update data files if prompt. I downloaded the snapshot and refreshed the API, works fine for me. Implant calculations work again. |
Desmont McCallock
410
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Posted - 2014.11.09 19:47:10 -
[265] - Quote
EVEMon Dev Team is announcing the release of EVEMon 1.9.1.
Read more: http://evemon.battleclinic.com/news/186708-EVEMon-1-9-1.html |
Medria Lennelluc
Deep Stellar Coalition Enterprises
0
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Posted - 2014.12.11 13:04:17 -
[266] - Quote
Hi!
Is there any time plan on when you might be able to release an update for the clone and shipchanges? |
Desmont McCallock
412
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Posted - 2014.12.11 18:15:37 -
[267] - Quote
Probably on the weekend. |
Desmont McCallock
412
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Posted - 2014.12.11 18:16:16 -
[268] - Quote
Double post deleted. |
RavenPaine
RaVeN Alliance
893
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Posted - 2014.12.11 18:35:47 -
[269] - Quote
Not positive, but I think the bug '100% trained' is resolved. |
Desmont McCallock
412
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Posted - 2014.12.14 17:37:23 -
[270] - Quote
EVEMon Dev Team is announcing the release of EVEMon 1.9.2.
Read more: EVEMon-1-9-2 |
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