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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 02:26:00 -
[1]
Hi guys,
I was solo camping a low-sec gate the other day. Without giving to much away, I was able to jump a solo freighter with no escort who had just jumped through the gate.
He was 15km from me. I locked him and put on a warp disrubtion point on him. I know the point was active - because I got the usual voice over "your security status has dropped.." followed by the sentry guns opening fire on me.
I was able to get him to 1/2 armor before he just disappeared. He did not warp off - and he did not jump through the gate (as he was 10km from it) and I was still 15km range from him. He just disappeared.
I also noticed another char log into the system a few seconds later, with a similar name.
For example - if the person I was attackign was called "MyAlter" - another char happen to appear called "MyAlta".
Does this mean he Ctrl+Q - then relogged on with another char to remove his ship from space? Is that a cheat, or valid tactic?
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AIchemist
Gallente The Scope
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Posted - 2008.01.07 02:33:00 -
[2]
Yes.. basicly what he did was open his screen and got a toon on the same aacount logged on.I thought they shanged it so if u agrssed the ship... he would still be in space.. but maybe it has not changed.
Is it a exploit... not sure.Thought someone said yes.. but again i thought they sorted it so it didn't happen anymore.
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RnProphet
The Bastards
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Posted - 2008.01.07 02:34:00 -
[3]
He disappeared because you didn't put an aggression timer on him before he logged. It's not an exploit, but it is a bit lame.
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LittleTerror
Caldari Infinitus Odium The Church.
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Posted - 2008.01.07 02:34:00 -
[4]
I think the last time I checked that was an exploit CTRL + Q however has never been an expliot. But his ship should not have vanished for at least 15 mins and if you were shooting it, it would be reflagged and the timer would keep resetting as I understand it, so he either jumped through the gate or logged off and logged in another character  |

Atreides Horza
No Fear Buccaneers
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Posted - 2008.01.07 02:34:00 -
[5]
Welcome to the wonderful world of completely legal logoffski. The logging off/on-thing is to make sure that upon his next connect, he enters game somewhere else. Hence, scanning him down while he's logged is virtually impossible.
Last week, a Deadspace Coalition dominix and raven did the same on my cruiser gang. Domi warped off in low armor. He then logged on/off 10-15 times to cover the whole distance of the system, all while being a smart@ss in local...
Week before that, three of their freighters - guarded by a few friggies - ran perfectly safe god knows how many jumps through Syndicate employing this method.
Here's an idea, CCP. Charge 30 cents for each log-on attempt subsequent to the first every hour - then open a bank in Moscow offering subsidized loans to eve players.
You'd make a killing, I guarantee you.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 02:35:00 -
[6]
Quote: He disappeared because you didn't put an aggression timer on him before he logged. It's not an exploit, but it is a bit lame.
But he was half way through armor before he disappeared? I thought that meant he would be given 15mins?
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Atreides Horza
No Fear Buccaneers
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Posted - 2008.01.07 02:36:00 -
[7]
Originally by: Rogaru
Quote: He disappeared because you didn't put an aggression timer on him before he logged. It's not an exploit, but it is a bit lame.
But he was half way through armor before he disappeared? I thought that meant he would be given 15mins?
See what I wrote above.
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LittleTerror
Caldari Infinitus Odium The Church.
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Posted - 2008.01.07 02:36:00 -
[8]
petition his ass anyway, these people do not belong in this game, logging a ship to save it is the lamest **** ever. |

Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 02:37:00 -
[9]
Quote: But his ship should not have vanished for at least 15 mins and if you were shooting it, it would be reflagged and the timer would keep resetting as I understand it, so he either jumped through the gate or logged off and logged in another character
So is that a confirmed exploit? Logging from one char to another to avoid dying? I got both char names, so I know CCP could check...?
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Atreides Horza
No Fear Buccaneers
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Posted - 2008.01.07 02:39:00 -
[10]
Originally by: LittleTerror petition his ass anyway, these people do not belong in this game, logging a ship to save it is the lamest **** ever.
Ain't gonna happen.
In the cases I described above, we petitioned repeatedly - even while the guy was logging on and off repeatedly, and the dev would have a chance to look into it while it was going down - and each and every response to those petitions was that logging on and off at any time of the game was completely legal.
  
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RnProphet
The Bastards
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Posted - 2008.01.07 02:39:00 -
[11]
If you log off before you gain an aggression timer you disappear in 30-60 secconds no mater what, It's lame ****nit.
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LittleTerror
Caldari Infinitus Odium The Church.
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Posted - 2008.01.07 02:40:00 -
[12]
Originally by: Rogaru
Quote: But his ship should not have vanished for at least 15 mins and if you were shooting it, it would be reflagged and the timer would keep resetting as I understand it, so he either jumped through the gate or logged off and logged in another character
So is that a confirmed exploit? Logging from one char to another to avoid dying? I got both char names, so I know CCP could check...?
He used something to aviod the game rules petition I would |

Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 02:41:00 -
[13]
... so unless you have like 10x BS in low sec, able to take down a freighter in around 45secs - they are not destoryable?
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RnProphet
The Bastards
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Posted - 2008.01.07 02:42:00 -
[14]
You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
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Atreides Horza
No Fear Buccaneers
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Posted - 2008.01.07 02:43:00 -
[15]
Edited by: Atreides Horza on 07/01/2008 02:44:10 Edited by: Atreides Horza on 07/01/2008 02:43:24
Originally by: Rogaru ... so unless you have like 10x BS in low sec, able to take down a freighter in around 45secs - they are not destoryable?
YAHTZEE !!!
Guess that's CCP's way of nerfing blobs and making a place for small-scale warfare... 
Originally by: RnProphet You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
Wrong. 
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 02:45:00 -
[16]
Quote: You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
I had a sensor booster, with targeting speed scripts - but guess that doesnt help much with a Battleship :)
So - what happens if they "log off" when they are still cloaked? i.e. freighter jumps through, see's a camp while he is still cloaked, CTRL+Q?
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LittleTerror
Caldari Infinitus Odium The Church.
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Posted - 2008.01.07 02:47:00 -
[17]
Originally by: RnProphet You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
It won't work though if the guy loggs in another character to force his main to disappear, he should petition it regaurdless of how it was done and if the GM's check the logs and find foul play the sucker will get a shock and have his account banned. Exploiting is purely not acceptable, it ruins the enjoyment for others. |

Atreides Horza
No Fear Buccaneers
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Posted - 2008.01.07 02:48:00 -
[18]
Originally by: Rogaru
Quote: You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
I had a sensor booster, with targeting speed scripts - but guess that doesnt help much with a Battleship :)
So - what happens if they "log off" when they are still cloaked? i.e. freighter jumps through, see's a camp while he is still cloaked, CTRL+Q?
Again, read above.
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LittleTerror
Caldari Infinitus Odium The Church.
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Posted - 2008.01.07 02:50:00 -
[19]
Originally by: Rogaru
Quote: You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
I had a sensor booster, with targeting speed scripts - but guess that doesnt help much with a Battleship :)
So - what happens if they "log off" when they are still cloaked? i.e. freighter jumps through, see's a camp while he is still cloaked, CTRL+Q?
CTRL + Q while cloaked after jumping makes your ship warp off and is unlockable, last time I camped a gate and someone logs off they just warp off you can't lock them. So unless they changed that, the guy had to have made his character vanish after you had engaged him. |

Ironnight
Caldari x13 When Fat Kids Attack
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Posted - 2008.01.07 06:21:00 -
[20]
There is an easy fix, a logout timer, just make it 1 minute, that way you can log off to avoid being punished for being a fool, every other mmorpg has it, yet for some reason CCP wants to support the logoffski's
The old Lie: Dulce et decorum est Pro patria mori. |

Jojo Redana
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Posted - 2008.01.07 06:26:00 -
[21]
So freighter logged off... maybe he/she had to run to the bathroom? When you have to go you just go... -- I'm lost in space |

Gruxella
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.07 07:10:00 -
[22]
Originally by: Atreides Horza Edited by: Atreides Horza on 07/01/2008 02:51:51
Originally by: Rogaru ... so unless you have like 10x BS in low sec, able to take down a freighter in around 45secs - they are not destoryable?
YAHTZEE !!!
Guess that's CCP's way of nerfing blobs and making a place for small-scale warfare... 
Originally by: RnProphet You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
Wrong. 
The freighter will warp, if you have 1000 points on him in 3 seconds flat, as long as he logs with cloak. The timer, however, will keep his ship in space for a good 15 minutes. In those 15 minutes, hes scannable and killable.
That's why the freighter pilot logs on shortly after. Upon logging on, his ship will warp from that place where his ship was emergency warped off to and back to the last spot he was in OR gave his ship the order to warp to before logging. Now, he's not to keen on landing on that gate again, so once the ship initiates warp (once he's back in), he logs off again.
Now, the next time he logs on, his ship is in an entirely new position. He then warps to the destination gate. First sign of trouble? He logs again. Rinse and repeat until he's on top of the gate.
Right, but you're wrong.
When a player logs off with no agression timer (as in no-one has shot them nor have they shot anyone in the last 15 minutes, including webs from friends etc...) they disappear after about 30 seconds. You can sometimes lock them and shoot them for the thirty seconds, but if they logged off before you shot at them, they disappear. It's interesting to note however, that if this pilot logs back on in 15 min he has a new 15 minute timer and if he logs off again he WILL stay in space for 15 minutes.
Sometimes, but not always logging on then off again immediately will change where you go when you log back on. this isnt always the case, but doing so several times makes it highly unlikely that someone will log back on where they logged off. Although to be honest.. anyone with half decent probe skills would catch you doing this :)
In short:
Shoot them while logged on and they log off= 15 minutes to probe and/or kill shoot them after they log off = 30seconds to kill HOWEVER if they log on within 15 min of that initial log offski IF YOU SHOT THEM before their ship vanished= 15 min to probe and/or kill IF THEY LOG BACK ON!
And yes logoffski's are no fun. ---- VHI - We Haul Your Cargo For Free ---- We Miss you Red 7. |

Drasked
North Face Force
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Posted - 2008.01.07 07:17:00 -
[23]
He logged out before he uncloaked so no aggro timer, he will vanish in 2 minutes, no exploit, just perfectly legal use of game mechanics, doing this for the specific purpose of saving ingame assets is legal.
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Atreides Horza
No Fear Buccaneers
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Posted - 2008.01.07 09:14:00 -
[24]
Originally by: Gruxella [Right, but you're wrong.
When a player logs off with no agression timer (as in no-one has shot them nor have they shot anyone in the last 15 minutes, including webs from friends etc...) they disappear after about 30 seconds. You can sometimes lock them and shoot them for the thirty seconds, but if they logged off before you shot at them, they disappear. It's interesting to note however, that if this pilot logs back on in 15 min he has a new 15 minute timer and if he logs off again he WILL stay in space for 15 minutes.
Sometimes, but not always logging on then off again immediately will change where you go when you log back on. this isnt always the case, but doing so several times makes it highly unlikely that someone will log back on where they logged off. Although to be honest.. anyone with half decent probe skills would catch you doing this :)
In short:
Shoot them while logged on and they log off= 15 minutes to probe and/or kill shoot them after they log off = 30seconds to kill HOWEVER if they log on within 15 min of that initial log offski IF YOU SHOT THEM before their ship vanished= 15 min to probe and/or kill IF THEY LOG BACK ON!
And yes logoffski's are no fun.
When they log while holding the cloak from the gate - which is what they need to do in order for it to work properly - the emergency warp takes place in +-1 minute of the player logging off... and it isn't really a warp per se. The ship just vanishes into thin air.
If the character is aggressed during the time his ship hovers, the afforementioned 15 minute timer will initiate, as well as the process you describe. However, once he starts the process of logging in and out, there is nothing you can do that will keep him in place, since his ship is in a constant state of motion.
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Niffetin
Gallente CONsordium Infinate
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Posted - 2008.01.07 09:20:00 -
[25]
As lame as it is, I have had it happen on me a few times too. Especially with Guardian Federation (sp?) alliance. They like to jumpin and pull logoffskis a lot.
--- Teeheee! |

Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.01.07 09:44:00 -
[26]
He logged before he decloaked.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 09:52:00 -
[27]
Edited by: Rogaru on 07/01/2008 09:53:17
Quote: He logged out before he uncloaked so no aggro timer, he will vanish in 2 minutes, no exploit, just perfectly legal use of game mechanics, doing this for the specific purpose of saving ingame assets is legal.
Quote: He logged before he decloaked.
Just to keep the thread on topic - in this particular case - he had already uncloaked and had begun aligning.
I was not 'sitting' on the gate - I actually warped to the gate. So he would have seen me flying in, and hit CTRL+Q before I had a chance to lock.
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Drasked
North Face Force
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Posted - 2008.01.07 10:18:00 -
[28]
Edited by: Drasked on 07/01/2008 10:18:50
Originally by: Rogaru Edited by: Rogaru on 07/01/2008 09:53:17
Quote: He logged out before he uncloaked so no aggro timer, he will vanish in 2 minutes, no exploit, just perfectly legal use of game mechanics, doing this for the specific purpose of saving ingame assets is legal.
Quote: He logged before he decloaked.
Just to keep the thread on topic - in this particular case - he had already uncloaked and had begun aligning.
I was not 'sitting' on the gate - I actually warped to the gate. So he would have seen me flying in, and hit CTRL+Q before I had a chance to lock.
He also could have logged before you agressed him (wich was the main point of my post)
So the be clear "he logged before anyone agressed him"
Using this method to save your assets is legal.
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.01.07 10:58:00 -
[29]
Edited by: Shaemell Buttleson on 07/01/2008 10:59:21
Originally by: Rogaru Edited by: Rogaru on 07/01/2008 09:53:17
Quote: He logged out before he uncloaked so no aggro timer, he will vanish in 2 minutes, no exploit, just perfectly legal use of game mechanics, doing this for the specific purpose of saving ingame assets is legal.
Quote: He logged before he decloaked.
Just to keep the thread on topic - in this particular case - he had already uncloaked and had begun aligning.
I was not 'sitting' on the gate - I actually warped to the gate. So he would have seen me flying in, and hit CTRL+Q before I had a chance to lock.
So why are you surprised he disapeared after 30 seconds then?
EDIT. this contradicts your original post. You fail hands down!
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 11:32:00 -
[30]
Edited by: Rogaru on 07/01/2008 11:33:33
Quote: So why are you surprised he disapeared after 30 seconds then?
EDIT. this contradicts your original post. You fail hands down!
Ummm... no.
My original post described what occured (I jumped him, locked, warp scrambled, got him to armor, he disappeared).
My post above is what I have concluded occured, given the posts of everyone above (which have constructively helped, unlike your post).
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.01.07 14:34:00 -
[31]
I told you the reason it disapeared and within a few posts you changed the story from camping a gate to just warped into a gate.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.07 15:14:00 -
[32]
Edited by: Rogaru on 07/01/2008 15:15:01 I was 'camping' the gate. But I was sitting off the gate in another grid get my capacitor back from a previous kill - and warped in when the freighter jumped in.
I wasnt physically on the gate when he actually jumped through. Sorry for the confusion.
Anyway - the result is the same - he logged off before I got agro on him.
Thanks everyone for your input.
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.01.07 15:45:00 -
[33]
I argue for the sake of it sometimes.
Hope you get to kill the turd next time.

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Detrol
Caldari
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Posted - 2008.01.09 23:35:00 -
[34]
Edited by: Detrol on 09/01/2008 23:35:46
Originally by: LittleTerror
Originally by: RnProphet You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
It won't work though if the guy loggs in another character to force his main to disappear, he should petition it regaurdless of how it was done and if the GM's check the logs and find foul play the sucker will get a shock and have his account banned. Exploiting is purely not acceptable, it ruins the enjoyment for others.
You're wrong, it's not because everybody whines about this that it's true. Logging in another alt from the same account WILL NOT MAKE YOUR SHIP GO AWAY.
Try it... get two alts in same system, one aggresses and logs off. Other alt logs back on and has a bit less then 15 minutes to probe the ship of his alt. The ship will be there and didn't disappear.
In this case, the freighter pilot pulled the plug before he got any aggression on him, so you only have a short time to kill and not 15 minutes.
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delta phi
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Posted - 2008.01.10 00:34:00 -
[35]
"waaah an un-armed un-aromred fat cow of a ship got away from me!its not fair!"...wait eve isnt fair. lol i love it when pirates whine u sound like a carebaer *****ing cause he got hisec suicide ganked.get better guns and skill learn to kill in 30 seconds or go play wow
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VB Sarge
The Bastards
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Posted - 2008.01.10 01:22:00 -
[36]
I'd love to learn what kind of ship can take down a freighter in 30 seconds solo, I really would.
As far as the OP, you contradict yourself a little bit, or maybe just had a nasty bug.
As soon as you agress, their ship doesn't just "disappear"
For example: There was a freighter in system, and I was in an Interceptor. I managed to get a point on him (he was in a safe spot, or at least he thought it was safe...) just before he logged off. His ship was there, with my warp scram active, and he did not eject, and he was not in local. The rest of my mates showed up, and pop, freighter on the killboard, and 100% of the goods survived. Trit is some sturdy stuff.
Taking that, and what I know about game mechanics, and first hand logoffski experience, either you didn't have a point on him, or you're trolling and trying to disguise it. Maybe you had a web on him and he was able to warp off due to that? *shrug* Maybe he was 15km from you, but only 2km from the gate. Different gates have different buffers, and he might have squeezed through and got past you. Did you add him to your address list and check to see if he was still online right after? Did you go through the gate to see if he was in the next system?
No matter what the case is, you failed, and you failed pretty horribly. Good job. www.the-bastards.com |

Corstaad
Minmatar Brutor tribe
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Posted - 2008.01.10 01:51:00 -
[37]
Have the EvE client open, alt-tab when you want to logoffski. Then type in same username and password instant logoff. Only way to get it fixed is make sure everyone knows about it, if you think I'm wrong try it.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.01.10 03:51:00 -
[38]
Edited by: Rogaru on 10/01/2008 03:54:14 Edited by: Rogaru on 10/01/2008 03:52:39
Originally by: VB Sarge As far as the OP, you contradict yourself a little bit, or maybe just had a nasty bug.
Obviously you decided to reply to this thread without reading all of the posts.
Originally by: VB Sarge
As soon as you agress, their ship doesn't just "disappear"
Yes, this has been discussed.
Originally by: VB Sarge Taking that, and what I know about game mechanics, and first hand logoffski experience, either you didn't have a point on him, or you're trolling and trying to disguise it.
No - there is another possibility.
Originally by: VB Sarge Maybe you had a web on him and he was able to warp off due to that? *shrug* Maybe he was 15km from you, but only 2km from the gate.
Once again, you failed to read the post - he had just jumped through the gate in question, which means he was not 2km from it. And I did not have stasis webifers fitted to my ship.
Originally by: VB Sarge Did you go through the gate to see if he was in the next system?
Didnt have to, because my alt was on the other side, and he did not jump through.
Originally by: VB Sarge
No matter what the case is, you failed, and you failed pretty horribly. Good job.
No, you failed are reading the post. If you had taken the time to read all the posts, you would have learnt what we have concluded occured.
But to summarise for the lazy people: 1. Freighter jumps through gate unescorted 2. My solo battleship (thus not super instant fast locking), warps onto the gate in question as the freighter uncloaks and begins aligning. 3. In the seconds it takes me to 'lock' the freighter, the freighter pilot logs with no aggression 4. I locked the freighter, put a point on him, and begin firing, but he gets no aggression as he has already logged with no aggression 5. The 'point' prevents the freighter from doing the emergency 1au warp, but does not prevent him disappearing from space 1minute after he logged off due to no agro.
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Morticia Sable
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Posted - 2008.01.10 09:39:00 -
[39]
Originally by: delta phi "waaah an un-armed un-aromred fat cow of a ship got away from me!its not fair!"...wait eve isnt fair. lol i love it when pirates whine u sound like a carebaer *****ing cause he got hisec suicide ganked.get better guns and skill learn to kill in 30 seconds or go play wow
Translation: I got ganked by evil pirates and lost all my stuff. I hates them forever while secretly wishing that I could be as cool as they are.
This thread just goes to prove that Game Mechanic knowledge can make you near unkillable provided you are low enough to use it to full effect. Lucky for us not everyone is a borderline sploiter.
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Dav Varan
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Posted - 2008.01.10 12:25:00 -
[40]
1) He saw you in space after jumping into system. 2) He logged off 3) he became visible to you as the ship starts to do emergency warp 4) he disappeared after 90? seconds because you did not get aggression on him before he logged.
Also if you had him scramed , next time he logs into game he will appear exactly where he was when he disappeared.
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General Coochie
The Bastards
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Posted - 2008.01.10 12:28:00 -
[41]
Im sorry for the lameness inflicted upon you. I hope CCP does something about this sometime, but I doubt it as its been like this for so long.
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.01.10 12:33:00 -
[42]
Originally by: RnProphet You just have to get an agression timer on it before it logs off, so fit a sensor booster or bring a quick locking buddy.
They can still logg off under cloak from jumping in. :(
Rifter is not X-Wing CCP. Trinity model kinda sucks. |
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