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Ashina Sito
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Posted - 2008.01.07 18:49:00 -
[31]
Originally by: Murath Kalth Or another way of looking at it (from someone who lives in lo-sec)... Low-sec is broken giving too little reward for too much risk.
Fixed that for ya.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.07 18:50:00 -
[32]
Originally by: Daelin Blackleaf
By the same token can we get pirate missions, 10/10 exploration complexes, and high end ores moved to hi-sec? They are causing too much lag in 0.0. 
LOL....0.0 is a wasteland compared to losec. And a laggy one. Discounting the perpetual gateway camping and alliance clowning around its probably safer ratting/mining/hiding in station or POS in 0.0 than anywhere in EvE .
Especially Cloud Ring 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.01.07 22:50:00 -
[33]
Edited by: Pwett on 07/01/2008 22:50:37
Originally by: Venkul Mul
You were running some 4 +18 Caldari agent in 0.5? and for all I know the LP reward in high sec is capped ad about 5.000 and teh big missions are rearely given out.
Disagree - I average about 6k LP on my agent in 0.5 - and I got these missions, in this order before hitting a courier:
Gone Berserk Vengeance World's Collide Sansha Spies Blockade
I'd say that's a good run.
I live in low-sec - but make my money in high-sec. Anyone else see a problem with this? :) _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Blue Wraith
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Posted - 2008.01.07 23:28:00 -
[34]
Those not getting the higher LP per mission numbers probably don't have a good quality agent and/or the various connections skills trained (appropriate to your agent type). Look under the Social skill tree on the market for "[some word] Connections".
Personally, I would never run missions in low sec. I don't enjoy being shot at by other players against my will, regardless of the possible rewards. Maybe that's not the way some people think Eve should be played, but that's what I enjoy.
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Daelin Blackleaf
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Posted - 2008.01.07 23:47:00 -
[35]
Originally by: RuleoftheBone
LOL....0.0 is a wasteland compared to losec. And a laggy one. Discounting the perpetual gateway camping and alliance clowning around its probably safer ratting/mining/hiding in station or POS in 0.0 than anywhere in EvE .
Especially Cloud Ring 
Discounting every player and threat in 0.0 there is less lag and risk than lo-sec... damn who'd have guessed? 
On topic: I'd have thought Veto would be in favor of having a few more targets. It's not like any reward will bring a mass exodus of carebears out of hi-sec. Even when you could net over 80m an hour mining in 0.0 the majority of miners remained in hi-sec.
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.01.08 00:10:00 -
[36]
Yakia Toviltoba's history corner
Once upon a time it was very hard to probe missionrunners. There was a healthy missionrunner community in lowsec and 0.0, as they were relatively save in their missionrunner spots and only had some risk when docking off or using stargates.
Then the pirates came along and started to whine. They whined that missionrunners were (almost) save in deadspace, while miners, ratters and complexrunners in 0.0/lowsec were not.
Some smart balancing man from CCCP decided to balance this and made it very easy to probe missionrunners. Most of the missionrunners left 0.0/lowsec after being killed over and over in their missions and now populate the crowded hubs like motsu or irjunen, where they get up to 8.5k lp and up to 4 mil in rewards and the same bounties, compared to 12-14k lp and up to 6m reward they used to get in 0.0/lowsec, BUT: they do the missions twice as fast, since they can use expensive setups, cnrs with faction mods instead of t2 fitted ravens, so without any risk they earn more money than the t2 raven guy, even if there were no pirates. Less profit, risk of being probed and ganked compared to the risk- and carefree highsec missionrunning - that's true balance. The balancing man from CCCP must be proud of the rather empty mission hubs in 0.0/lowsec, as now (the almost non-existant) missionrunners there are not favoured over miners/ratters/plexrunners.
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Leora Nomen
Amarr
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Posted - 2008.01.08 00:53:00 -
[37]
well there are level 5 missions in low sec ... if you want to do those you have to move out there
guide to game time codes |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.01.08 01:08:00 -
[38]
Yakia's story is accurate in some ways, leaves out a few things that don't fit well into his chosen plot, and a few parts of it are FOS. 
I agree with the end result though. Most mission runners don't find losec worth bothering with anymore. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.01.08 01:11:00 -
[39]
Originally by: Daelin Blackleaf
Originally by: RuleoftheBone
LOL....0.0 is a wasteland compared to losec. And a laggy one. Discounting the perpetual gateway camping and alliance clowning around its probably safer ratting/mining/hiding in station or POS in 0.0 than anywhere in EvE .
Especially Cloud Ring 
Discounting every player and threat in 0.0 there is less lag and risk than lo-sec... damn who'd have guessed? 
On topic: I'd have thought Veto would be in favor of having a few more targets. It's not like any reward will bring a mass exodus of carebears out of hi-sec. Even when you could net over 80m an hour mining in 0.0 the majority of miners remained in hi-sec.
I really don't know why folks are clamoring for "losec fixes" Without even trying this evening managed to pick off a pair of Myrmi's (or "Fail-idons" as Jinx D eloquently put it after seeing the KM's), a Prophecy, an Exequrororor (however its spelled) and saw plenty of other targets running around. Nobody wanted to be ransomed tonight which makes me a sad pirate.
I have no problem with CCP sending more love to the losec missioneer/ratter/miner. It's usually the lazy crappy pirates calling for "fixes" anyway .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2008.01.08 02:05:00 -
[40]
Originally by: Shadowsword As an user of the best low-sec and best high-sec agents, I can say that low-sec gives about 2 more millions and 4000 LP in reward.
I have the relevant social skills to level 4, and used to run a Quafe agent in 0.0 Syndicate. I got over 12,700 LP for the big combat missions, and about 8-10 million in reward and bonus. Bounties and loot were identical to what could be had running missions in Dodixie.
The biggest reason low sec missioning - or 0.0 for that matter - is no longer worth the risk, is that Nexus chips are no longer bought by NPC at 1,000 isk/LP. That's what made low sec or 0.0 LP worthwhile for most mission runners. Astral Mining used to be the best source for low sec Gallente missioners, but now Annancale is a ghost town. Except for the Nexus chips, their LP store is like every other one: mostly LOL.
-- Guile can always trump hardware -- |

Darth Matt
Ashen Lion Mining and Production Consortium
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Posted - 2008.01.08 02:37:00 -
[41]
One key advantage to low sec missions is for pilots with a -10 standing to work it back up to a level to get them back into empire- and ready for more killing :)
Also- if your worried about pirates in low sec- prepare for them, get your corpmates ganged up- and once you see some scan probes shooting around on scanner have the Curse/pilgrim and a rook waiting in the mission with your "PVP' fitted ships, not PVE fitted ships- and have some fun with it- takes the boring lull out of missions when folks are hunting you.
Another rule- "rat in low sec/0.0 or mission run in a PVP ship only- if you fit for PVE- your gonna die" I qoute the all powerful Nende
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Ulstan
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Posted - 2008.01.08 04:23:00 -
[42]
Quote: Also- if your worried about pirates in low sec- prepare for them, get your corpmates ganged up- and once you see some scan probes shooting around on scanner have the Curse/pilgrim and a rook waiting in the mission with your "PVP' fitted ships
And this helps you actually make money from the missions how? Now instead of one guy doing missions inefficiently you have 3 guys doing the same mission inefficiently.
No, EVE is not all about making money. But that is the only real reason to run missions. Actually, the only real reason to run missions is if you want to make a bit of money and also gain some standings. Exploration can be a lot more lucrative than missioning, just not as brain dead.
The reason people don't run missions in low sec is because it's nearly impossible to do it profitably, because you always have run ins with pirates. Whether you die, or get ransomed, or SS and cloak, or warp to station and dock, or pop up a cyno and warp in 5 carriers, the end result is that you have not actually done a good job of making money. Low sec missions *are* significantly more lucrative than high sec missions, but not if you can never finish them because pirates can scan you out in 2 minutes after you start the mission :p
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.01.08 10:47:00 -
[43]
Originally by: Pwett I live in low-sec - but make my money in high-sec. Anyone else see a problem with this? :)
Yes, too many pirates, because anti-piracy isn't a viable profession with current game mechanics. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Yakia TovilToba
Halliburton Inc.
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Posted - 2008.01.08 11:23:00 -
[44]
Originally by: Shadowsword
Originally by: Pwett I live in low-sec - but make my money in high-sec. Anyone else see a problem with this? :)
Yes, too many pirates, because anti-piracy isn't a viable profession with current game mechanics.
A guys from TCF says this. TCF has many pirates who are ganking neutral missionrunners in curse, who try to do missions for the Cartel. TCF are nothing but pirates. So as a conclusion the enemies of TCF are doing an anti-piracy job when fighting against TCF.
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Shemaul
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Posted - 2008.01.08 11:56:00 -
[45]
Quite interesting how the discussion goes on. As usual, in EVE, is quite hard to get real numbers and then discuss about it.
Before all, i must say that i have 9,75 with my agent in irjunen, and my standings with corp are very good, as well as guristats hate me a lot! (this will count too).
The agent in low sec was really good, lvl4 qual 19.
And believe me, the difference in isk/loot/lp is too small compared to ipersafety on 0.5.
We should talk more specific about "High sec. and Low Sec.". Comparing a dull agent in 1.0 with a great one in 0.1 makes a LOT of difference.
But we all know that EVERYONE look for very good agents in 0.5, max 0.6 sys.
So that is my starting point: 0.5 vs 0.2 or 0.3. Agents lvl4 between qual 16/19 in both sys.
I read all the replies, and i have to agree with one: maybe the problem is not the low sec, but how easy is to do millions in 0.5 running no risk to be destroyed.
It's enough to have a Nighthawk with all t2 equip, to face ALL lvl4 missions without ANY risk. (of course i have almost 70m skillpoints, but i guess u need really less sp to achieve same results).
The point is: life of agentrunners is so boring.
I guess every agent runner can afford about 3/400 million ship (repeat, enough to make every mission) to try something in low sec, and facing death as a chance, without feel anger if someone take him down. But for something exciting, something worth the risk.
I've tried, and the worst thing about is not the ship loss (i have a nice talk with the pirates that hunted me down, taking a lot about the fight).
Anyway, the situation is this one: low sec=desert. Motsu or irjunen full of players. Who i'm i to dream some changes? ;)
P.S. Sorry about my mistake talking about officer in 0.5. my fault ;)
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.01.08 13:27:00 -
[46]
Originally by: Shadowsword
Yes, too many pirates, because anti-piracy isn't a viable profession with current game mechanics.
Actually, I kill the anti-pirates - but that's not really on topic  _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.01.08 15:24:00 -
[47]
Originally by: Yakia TovilToba
Originally by: Shadowsword
Originally by: Pwett I live in low-sec - but make my money in high-sec. Anyone else see a problem with this? :)
Yes, too many pirates, because anti-piracy isn't a viable profession with current game mechanics.
A guys from TCF says this. TCF has many pirates who are ganking neutral missionrunners in curse, who try to do missions for the Cartel. TCF are nothing but pirates. So as a conclusion the enemies of TCF are doing an anti-piracy job when fighting against TCF.
Quoted for lolz.
I case you missed it, Curse isn't empire, and part of TCF territory. Don't like it? Take it from us... ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Andrue
Amarr
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Posted - 2008.01.08 15:26:00 -
[48]
Originally by: Malcanis
Originally by: Andrue Edited by: Andrue on 07/01/2008 13:38:48
Originally by: Shemaul THE POINT OF THREAD IS: CCP do nothing to make mission runners move to low sec.
Unfortunately you are missing an even bigger point.
CCP cannot make mission runners do anything. This is a game. It's entirely voluntary. If the mission runners aren't able to play the game the way they want to they will leave. All that CCP can do is try to entice them.
This a discussion that I've seen and taken part in many times over the years and it always comes down to a mismatch in game-styles.
Hard core low-sec residents want more player targets to blow up. Hard core high-sec residents don't want to lose their ships and mostly don't have any interest in blowing up other people's ships either.
I'll also add that for an experienced L4 mission runner low-sec isn't worth it. Such players are rich and content and don't need to earn huge rewards. They are generally happy to diddle around chatting, playing the market a bit and relaxing. I don't need to earn hundreds of millions a week because it'd only join the rest in my wallet.
Then if the ISK really doesn't matter to you, why would you care whether you're running level 4s in a BS/CS or level 2s in an AF? The level of challenge would be the same (not that much).
You seem to be confusing 'risk' with 'challenge' or assuming that they always go hand in hand. Something can be 'risky' without being 'challenging' (afk travelling through low-sec) or it can be 'challenging' but not 'risky' (L4 missions if you know what you're doing).
The decision about where to run missions is all about risk management. As long as we stay in high-sec we can manage the risk and keep it to acceptable levels. As soon as you move to low-sec or no-sec you lose that control. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
Amarr
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Posted - 2008.01.08 15:30:00 -
[49]
Originally by: abbagabba
Originally by: Andrue Edited by: Andrue on 07/01/2008 13:38:48 I'll also add that for an experienced L4 mission runner low-sec isn't worth it. Such players are rich and content and don't need to earn huge rewards. They are generally happy to diddle around chatting, playing the market a bit and relaxing. I don't need to earn hundreds of millions a week because it'd only join the rest in my wallet.
This is the point, it shouldnt be possible to 'diddle around chatting' (im presuming this means 'run level 4 missions a bit slower than normal whilst chatting and playing the markets'). At the moment this is all too possible. These missions are a doddle for a 1 year old character in a good ship and are in need of a serious nerf in my opinion.
Why not? I pay my subscription and I have a right to play the game anyway I want as long as I don't violate the EULA.
A more laid back playing style in Empire is more lucrative for CCP than a blob-aholic 0.0 warmonger. Nothing I do destabilises the server. My agents are all in moderately quiet systems so I don't annoy other players.
Not everyone plays this game to get high on adrenalin. A helluva lot of us play it to relax after a hard day at the office. CCP have said many times that they are aware of that and would do nothing to force those people to be more active. Several of the devs have even admitted that they rarely do anything other than 'diddle around'.
It's an entirely legitimate and accepted way to play the game. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

abbagabba
Gallente Monster Raving Loonies
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Posted - 2008.01.08 16:09:00 -
[50]
Edited by: abbagabba on 08/01/2008 16:09:53 'but the easy availability of isk in high sec affects all the players, and those who believe in the mantra risk vs reward feel like they are being slapped in the face.' (from previous post)
Ive no problem with a relaxed playing style in empire high sec, but when this sort of playing brings very high isk rewards with little or no risk, then I think there is a problem. I'm not wanting to force anyone to do anything, just talking about changing game parameters (eg bounties) to encourage more player interaction.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.01.08 16:40:00 -
[51]
Well. We did get level 5 missions only in low sec. Open the starmap and look how their systems are populated compared to hi sec mission hubs.
As pointed out previoosly low sec mission running died with new probing system. At first it was so easy to scan you that mission interruption was almost quranteed in the timeframe it takes your typical missionrunner in affordable setup to complete that mission. At that point most people who used low sec agents moved to hi sec.
As people had already moved out following 'rebalancing' did not help a lot that wasteland they call low sec. Soon after rebalancing deadspace probing clever pirates learned the new ropes and prepared probing alt can locate you nowdays in approx 4 .. 5 minutes. It's not every jack who can do it reliably over and over again, but there is some people out there who have 200+ scan spots bookmarked per system and they can and will reliably locate your deadspace pocket. Information about their identity and systems where they live is not easily available so one usually learns them from experience, fairly good bet is your 'good' agent systems and most lev 5 mission systems, where pirates hoped to get rewarded (and some propably even got rewarded) with gistii tanked navy ravens for their trouble.
Nerfing the hi sec into oblivion will not help the low sec issue as result would be pretty predictable knee jerk reaction. Nor is solution to boost low sec rewards above 0.0 rewards to corresbond actual risk levels (as low sec is more dangerous than alliance controlled 0.0 in my experience). Low sec needs something unique to lure players out there and level 5 missions was most definately step in right direction but not quite reaching it due failed rewards of them (they are actually less rewarding per pilot than level 4 missions).
As far as level 4 comparison goes it is +few mil in mission rewards for low sec and around 8500 LP in hi sec vs 12 000 LP low sec vs 15 000 LP 0.0 missions. Bounties in missions are the same from 0.0 up to sec 1.0. Now if bounties would actually depends on system security it would sure help slightly to rebalance the issue, but I highly dubt it happening as CCP does not like to add NPC generated isk fauchets (and lowering the bounties in any significant manner in hi sec can and in some cases no doubt will cause knee jerks).
Low sec is zoo you pass thru when you go from hi sec to 0.0 space.
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Tasko Pal
Heron Corporation
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Posted - 2008.01.08 17:50:00 -
[52]
I like missioning in low sec. My particular agents give a variety of missions, and there are a lot of agents to chose from. In particular, I often have time for only one or two missions at a time. So it's nice to be able to reject most of the missions offered and only go for a particularly lucrative one. So for me, the rewards are somewhat higher than you'd expect from low sec missioning. My manufacturing is nearby, so I can supply it with the occasional pile of mission loot.
But my corpmates think I'm nuts. I can't get anybody to play with me. 
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.01.08 18:49:00 -
[53]
Originally by: Shadowsword
Originally by: Yakia TovilToba
Originally by: Shadowsword
Originally by: Pwett I live in low-sec - but make my money in high-sec. Anyone else see a problem with this? :)
Yes, too many pirates, because anti-piracy isn't a viable profession with current game mechanics.
A guys from TCF says this. TCF has many pirates who are ganking neutral missionrunners in curse, who try to do missions for the Cartel. TCF are nothing but pirates. So as a conclusion the enemies of TCF are doing an anti-piracy job when fighting against TCF.
Quoted for lolz.
I case you missed it, Curse isn't empire, and part of TCF territory. Don't like it? Take it from us...
It's NOT territory of TCF. It officially belongs to the Angel Cartel, they have the official sovreignty in curse, you are only guests, like anyone else there. If you like your own space, get some space in real 0.0 and get sovreignty there, then it's yours. Ganking missionrunners in Angel Cartel space who lived and work for the Angel Cartel before you even moved there, is nothing else but an act of piracy. You are not better than other pirates, you ARE pirates since you do that. Lotka Volterra did this aswell, and look what happened to them. It's only a matter of time till you share their fate, wit your bad pirate karma.
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Venkul Mul
Gallente
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Posted - 2008.01.08 20:40:00 -
[54]
Originally by: abbagabba
Originally by: Andrue Edited by: Andrue on 07/01/2008 13:38:48 I'll also add that for an experienced L4 mission runner low-sec isn't worth it. Such players are rich and content and don't need to earn huge rewards. They are generally happy to diddle around chatting, playing the market a bit and relaxing. I don't need to earn hundreds of millions a week because it'd only join the rest in my wallet.
This is the point, it shouldnt be possible to 'diddle around chatting' (im presuming this means 'run level 4 missions a bit slower than normal whilst chatting and playing the markets'). At the moment this is all too possible. These missions are a doddle for a 1 year old character in a good ship and are in need of a serious nerf in my opinion.
You are right in that in some sense we do have two different types of player, but the easy availability of isk in high sec affects all the players, and those who believe in the mantra risk vs reward feel like they are being slapped in the face. When alliances with good safe 0.0 space still have carebear members grinding for isk in high sec, you know you have a problem.
To grind isk and then pvp knowing you are going to come out a financial loser in the end seems a strange way to play the game to me, although I realise this is probably the most common playstyle (obviously alliances have to pvp to maintain their space and profit making potential). I think it is partly this attitude that is moving Eve away a healthy balance of pirates vs miners/mission runners/ratters in low sec and alliance vs alliance in 0.0, with everyone intending to profit from all of their activities.
It is very simple:
1) PvP alone don't pay, after a fight someone has less than before
2) best rewards in safe 0.0 are the industrial activities: good moon mining and reactions, but the rewards of that are received a corporation level, so unless your corporation divide those isk or give some kind of pay (included free ships and mods) to the corporation member (and not only to some of them) the average Joe corp/alliance member don't see them.
So in a good percentage of the 0.0 alliances/corporations the player pay with time, risk and ship losses for the existence of the corporation while the corp get a significative cut of the rewards.
A high sec corporation take the tax on mission rewards but has way less systems to earn isk outside the direct activity of corporation members.
As long as the comparisons are done between personal income only, people is cutting out a good percentage of the low sec and especially 0.0 rewards.
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Venkul Mul
Gallente
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Posted - 2008.01.08 20:58:00 -
[55]
Originally by: Pwett Edited by: Pwett on 07/01/2008 22:50:37
Originally by: Venkul Mul
You were running some 4 +18 Caldari agent in 0.5? and for all I know the LP reward in high sec is capped ad about 5.000 and teh big missions are rearely given out.
Disagree - I average about 6k LP on my agent in 0.5 - and I got these missions, in this order before hitting a courier:
Gone Berserk Vengeance World's Collide Sansha Spies Blockade
I'd say that's a good run.
I live in low-sec - but make my money in high-sec. Anyone else see a problem with this? :)
Looked your agents a bit, it is possible that Ammatar use a different mission spread than most gallente agents (and on the average missions against Serpentis have bad return ) but I rarely see those missions or equivalent, even if I run half of the time from a 0.5 system. The average LP offered (it is a 4 +13 agent) even with the special connection skills at 4 are on the 2.500-2.700 range.
For the OP, if you were running missions for a 4 +18 agent sin a 0.5 system and then (for example) moved to a 4 +13 agent in a 0.3 system the gain was limited.
Generally I have seen posted that a drop 0.1 security is the equivalent of 5 point of quality.
Another little thin: LP currently are worth less than 1.000 isk on the average, only some LP store have better offer, and generally only for some time after the introduction of a new item.
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Calprimus
Caldari School of Applied Knowledge
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Posted - 2008.01.08 21:06:00 -
[56]
Originally by: Venkul Mul
Originally by: Shemaul
Originally by: Qui Shon LP should be significantly higher, considering there is quite a bit of difference in .1 difference already.
Not as much as i hope. Absolutely not worth the risk you'll face.
The biggest ones (extravaganza, wc or similar) gives you no more than 1000 lp plus (7k vs 8k lp).
You were running some 4 +18 Caldari agent in 0.5? and for all I know the LP reward in high sec is capped ad about 5.000 and teh big missions are rearely given out.
wrong
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Ulstan
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Posted - 2008.01.08 22:12:00 -
[57]
Hopefully this will clear things up for people.
Inherent Rewards:
Hi sec: good Low sec: better 0.0 sec : best
Looks good there. But then of course you have to balance out the inherent money you can make with the risks you face making it.
Risks:
Hi sec: low Low sec: extreme 0.0 sec: medium
Expected rewards:
Hi sec: good low sec: lolbad 0.0 sec: great
See the problem now? Low sec can't intrinsically be more rewarding than 0.0, yet it is far more dangerous than 0.0. As long as the danger exceeds that of 0.0, low sec will be a ghost town.
It doesn't really matter what you do to hi sec. Currently, despite the fact that rewards are better in lo sec, the danger is such that your effective rewards in hi sec are better. However, even if it was somehow worse, people wouldn't go to low sec, they'd go to 0.0, which has better rewards and less risk.
That's not to say that low sec rewards don't need *some* improvement (mining in low sec is kind of pointless, belt rats are blah) but there's a ceiling to how good low sec can be: it can't be better than 0.0. And since it's more dangerous than 0.0 it will be viewed as less profitable than 0.0.
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Law Enforcer
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Posted - 2008.01.08 22:43:00 -
[58]
Edited by: Law Enforcer on 08/01/2008 22:43:35 you guys are abunch of noobs.
0.5 you net about 6000/7000lp per mission with maxed skills. 0.2 8400/12k in some of the longer missions. 0.0 it caps out around 17k lp per mission.
the bounties are the same but if you ran a 0.0 agent you could pump out one cnr a week. and in low-sec one cnr every two weeks.
I would definitely say it justifies the risk.
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Daelin Blackleaf
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Posted - 2008.01.08 23:27:00 -
[59]
Originally by: RuleoftheBone It's usually the lazy crappy pirates calling for "fixes" anyway .
Agreed. But what we're discussing is whether it's right that it's more lucrative to run missions in hi-sec than lo-sec. I imagine there are a number of mission runners that would like the thrill of knowing they are in dangerous territory if it weren't for the fact that it takes so many un-interupted missions to make the difference between hi and lo sec agents cover the cost of a single loss.
Lvl 5's are for practical purposes a miserable failure, lo-sec level 4's were nerfed to the point of non-profitability, lo-sec gas clouds don't seem to be offering much... it's just be nice to see lo-sec being more than just shark-infested-custard with second rate versions of 0.0 and hi-sec.
Basically theres no place for the empire carebear who actually has a pair to make more ISK than the carebear who doesn't. Risk vs Reward and all that.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2008.01.09 00:18:00 -
[60]
Originally by: Carniflex
Nor is solution to boost low sec rewards above 0.0 rewards to corresbond actual risk levels (as low sec is more dangerous than alliance controlled 0.0 in my experience).
Ooooo! I just had an idea I am sure a lot of people will hate. Which means it might be a good one. 
What if raising the sovereignty of a constellation also raised it's security level? -- Guile can always trump hardware -- |
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