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Yohanes Flame
Point-Zero SMASH Alliance
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Posted - 2008.01.17 11:20:00 -
[61]
It is the little bugs that are the most annoying. Current bugs in the UI alone are so numerous they are hard to bug report. It is troublesome that I as a user have picked up habits that keep me from even noticing all the bugs anymore, I have changed the way I interact with game in ways that I can not even remember, in order to avoid bugged situations in the UI and game play.
DEV IGNORE AFTER THIS: And when did questions become not constructive criticizes? Why would you need to "fanboi" for two paragraphs to get in one or two long standing grievously understated questions? Players have asked for a dedication to bugs for...well ever. When will it come to pass that bugs have the top priority not the last.
http://myeve.eve-online.com/updates/knownissues.asp ____________________________ One Thead to rule them all - Boot.ini pre-patch thread
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.17 11:38:00 -
[62]
Originally by: Shevar
Anyways yes I do hope lag is improved, and I hope the infiniband project will help there. But quite frankly I have no doubt in my mind that the moment for example 400 vs 400 is playable that alliances will sent 700 vs 700 and break the server again. Same goes for jita .
This has been stated over and over again ... but why aim so low? CCP knows the current fleet battles and the numbers where they break. They have projected user numbers for 1-2 years. So it would be reasonable to aim at making 2000v2000 possible (my personal estimate).
Now (non-CCP) people can speculate left and right about whether this is possible with current technology or not, but if CCP think it isn't, wouldn't it be more reasonable to put some hard limits in the game, which, while also frustrating, are at least more predictable than the outcome of a node crash / lagged out fleet battle? If it can't be done, it can't be done and it's no use pretending that it can.
I don't know what those limits could be; hard limit on players per system, or all but a few "fleet" ship types getting kicked from the system, or all non-carrier ships being unable to launch drones... I'm sure that something could be found and players would adapt.
If it's too frustrating to be unable to play the game as it is designed, you have to change the game design to make it playable again. IMHO. :-/
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2008.01.17 15:25:00 -
[63]
Originally by: Lazuran
Originally by: Shevar
Anyways yes I do hope lag is improved, and I hope the infiniband project will help there. But quite frankly I have no doubt in my mind that the moment for example 400 vs 400 is playable that alliances will sent 700 vs 700 and break the server again. Same goes for jita .
This has been stated over and over again ... but why aim so low? CCP knows the current fleet battles and the numbers where they break. They have projected user numbers for 1-2 years. So it would be reasonable to aim at making 2000v2000 possible (my personal estimate).
Now (non-CCP) people can speculate left and right about whether this is possible with current technology or not, but if CCP think it isn't, wouldn't it be more reasonable to put some hard limits in the game, which, while also frustrating, are at least more predictable than the outcome of a node crash / lagged out fleet battle? If it can't be done, it can't be done and it's no use pretending that it can.
I don't know what those limits could be; hard limit on players per system, or all but a few "fleet" ship types getting kicked from the system, or all non-carrier ships being unable to launch drones... I'm sure that something could be found and players would adapt.
If it's too frustrating to be unable to play the game as it is designed, you have to change the game design to make it playable again. IMHO. :-/
Because 2000 vs 2000 is just totally unrealistic to be able of supporting? With 2000 vs 2000 you won't only run into server limitations like we currently do but gfx lag will also skyrocket with the ammount of models in space. --- -The only real drug problem is scoring real good drugs |

Haradgrim
The Wild Bunch INTERDICTION
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Posted - 2008.01.17 16:52:00 -
[64]
Originally by: Jenny Spitfire Hi PrismX. I am learning some basic programming and I am not very good at it. But I am willing to learn and be better at programming if I am given the chance. Would I be able to apply at CCP please? Thank you. 
I can understand how hard writing a program can be. Writing program is not an easy work and programmers have my respect. LOL, heck even the cash register at where I work in looks overly difficult to program.
wow 
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.18 19:16:00 -
[65]
Originally by: Eternal Hatred End of nano-era? Oh boy, there's moar nanos than evar! 
You must've missed the 12km/s phoons, 15km/s machariels and 18km/s vagas.
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wierchas noobhunter
Cosmic Fusion When Fat Kids Attack
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Posted - 2008.01.18 19:17:00 -
[66]
Originally by: Sokratesz
Originally by: Eternal Hatred End of nano-era? Oh boy, there's moar nanos than evar! 
You must've missed the 12km/s phoons, 15km/s machariels and 18km/s vagas.
agree but now like everything and everyone is nano
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