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JitaCitizen 72395
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Posted - 2008.01.10 11:37:00 -
[1]
Edited by: JitaCitizen 72395 on 10/01/2008 11:37:47 Last night I accidently managed to get a character trapped inside a station, unable to do anything but lose skillpoints.
I had set the characters clone to a 0.0 NPC station my corp had an office at. At the time I didn't realise this station lacked a medical service, but the next time I was podded I respawned there. Unable to update my clone or change its location, I undocked into a heavy interdictor camp covering the station. To make matters worse, the undock point dumps you 4km outside docking range, making it impossible to re-dock or warp off. After dying and losing skillpoints, I respawned back inside the same station. The dictor pilot was obviously still in local, but checking if the camp would result in being 4km from the station and podded again.
After petitioning as stuck and explaining the situation three times, a GM said that CCP policy prevented the character being moved anywhere, and insisted that I travel to another station to upgrade my clone.
I have to ask a few questions of CCP: a) Why is it possible to get a character near-permanently stuck in this manner? My playing time is limited now, and I can't be around hoping to catch a time when the dictor camp is gone. This character is now both broken and useless to me. b) Why are there still station models that dump you well outside docking range? In 0.0 this means certain death when interdictors are involved, and all but shuttles have bad odds anywhere else. The station in question is a Gallente Refinery. c) Why is there no warning when you set a clone location to somewhere with no medical services? We get warnings when accepting contracts we may not be able to collect, but there's no warning for a very easy way to lose skillpoints. d) Why is it CCP policy to enforce characters remaining in one station against their will indefinitely? I can understand why skillpoints won't be replaced, but players with characters unable to do anything again are simply going to cancel their subscriptions. I don't see how that makes sense to them or CCP.
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Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2008.01.10 11:39:00 -
[2]
You're stuck, and you're staying there until the players who want to shoot you move off. The fact that you're losing skill points is your fault (harsh, I know but ultimately fair).
I think you'll just have to suck this one up and learn from it. Best of luck. -- DEVS get multiple CPUs/Cores per system and all will be forgiven.
www.octavianvanguard.net |

EvilSyKOSkitzo
Caldari Navy Runners
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Posted - 2008.01.10 11:53:00 -
[3]
Umm,
1. Create Alt. 2. Drive him upto the system that your in. 3. Scout outside. 4. Profit??
uhh, hang on. Is that how it goes?  - Evil
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Zaphod Jones
Minmatar Infinitus Odium The Church.
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Posted - 2008.01.10 12:17:00 -
[4]
incompetancy isn't petitionable
Save EvE TV |

Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.10 12:26:00 -
[5]
Yeah, this particular part of the game mechanics is badly designed. Your best bet is to explain the situation to the people in local and ask them not to pod you.
Nowdays you can get around such situations by having a jump clone somewhere else (but I know, it doesn't help you at this point).
Ignore the ******** people who will gleefully flame you, they suck, otherwise they wouldn't need to act like this.
Disclaimer: I do not speak for the fanbois. |

Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.10 12:27:00 -
[6]
Originally by: JitaCitizen 72395 Edited by: JitaCitizen 72395 on 10/01/2008 11:37:47 Last night I accidently managed to get a character trapped inside a station, unable to do anything but lose skillpoints.
I had set the characters clone to a 0.0 NPC station my corp had an office at. At the time I didn't realise this station lacked a medical service, but the next time I was podded I respawned there. Unable to update my clone or change its location, I undocked into a heavy interdictor camp covering the station. To make matters worse, the undock point dumps you 4km outside docking range, making it impossible to re-dock or warp off. After dying and losing skillpoints, I respawned back inside the same station. The dictor pilot was obviously still in local, but checking if the camp would result in being 4km from the station and podded again.
After petitioning as stuck and explaining the situation three times, a GM said that CCP policy prevented the character being moved anywhere, and insisted that I travel to another station to upgrade my clone.
I have to ask a few questions of CCP: a) Why is it possible to get a character near-permanently stuck in this manner? My playing time is limited now, and I can't be around hoping to catch a time when the dictor camp is gone. This character is now both broken and useless to me. b) Why are there still station models that dump you well outside docking range? In 0.0 this means certain death when interdictors are involved, and all but shuttles have bad odds anywhere else. The station in question is a Gallente Refinery. c) Why is there no warning when you set a clone location to somewhere with no medical services? We get warnings when accepting contracts we may not be able to collect, but there's no warning for a very easy way to lose skillpoints. d) Why is it CCP policy to enforce characters remaining in one station against their will indefinitely? I can understand why skillpoints won't be replaced, but players with characters unable to do anything again are simply going to cancel their subscriptions. I don't see how that makes sense to them or CCP.
Possible solutions:
(1) Alt scout, as suggested above (2) Patience (3) Pay a ransom
CONCORD provide consequences, not safety; only you can do that. |

Valan
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.10 12:31:00 -
[7]
tbh I thought that was petitionable. I've known people be moved because they're stuck in a station without cloning.
Escalate the petition. The first GM may be correct but recent decisions and comments in channels lead me to believe some GMs are more enthusiastic than knowlegeable.
Lets face not everyone is correct all of the time. If the first GM is correct see above lol.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Venkul Mul
Gallente
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Posted - 2008.01.10 12:36:00 -
[8]
Other possible solutions:
get your corporation to help;
try to escape just before DT or just after DT.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.10 12:43:00 -
[9]
Originally by: Valan tbh I thought that was petitionable. I've known people be moved because they're stuck in a station without cloning.
Escalate the petition. The first GM may be correct but recent decisions and comments in channels lead me to believe some GMs are more enthusiastic than knowlegeable.
Lets face not everyone is correct all of the time. If the first GM is correct see above lol.
Christ I hope not. Camping a station is just as valid as camping a gate. That the guy doesn't realize his predicament before it's to late, is not the GM's responsibility, nor the campers fault. Yes, he is paying to play the game, but getting trapped within a station or system, is a part of the game. Getting killed is also a part of the game. I would suggest you log off and do something else for an hour or 2. Then log back on and fly away.
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hamishoo7
Gallente M'8'S Frontal Impact
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Posted - 2008.01.10 13:17:00 -
[10]
Edited by: hamishoo7 on 10/01/2008 13:18:25
Originally by: Jaketh Ivanes That the guy doesn't realize his predicament before it's to late, is not the GM's responsibility, nor the campers fault.
Can you remove yourself from your high-horse - guys got himself into trouble and is simply posting about the problems associated with that. Getting killed is not part of the game when you're in a pod and it takes a few rounds of antimatter to take a few days training off your skillsheet.
I'm pretty sure if someone's perma-camped into a station for whatever reason a GM will assist as it will ultimately be deemed to be griefing so I'd try and escalate it on the same lines (although as long as the campers aren't specifically tring to stop him from playing it's not really their fault either.)
It's an unfortunate situation but the points he raised are valid around:
a) undock points screwy b) not receiving warnings about the station not having medical facility
Answers to these I think are pretty simple
a) fix the undock point for said station b) provide warnings or my preferred solution - don't allow death clones to be set to stations that don't have medical facilities
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Valan
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.10 13:18:00 -
[11]
Originally by: Jaketh Ivanes
Originally by: Valan tbh I thought that was petitionable. I've known people be moved because they're stuck in a station without cloning.
Escalate the petition. The first GM may be correct but recent decisions and comments in channels lead me to believe some GMs are more enthusiastic than knowlegeable.
Lets face not everyone is correct all of the time. If the first GM is correct see above lol.
Christ I hope not. Camping a station is just as valid as camping a gate. That the guy doesn't realize his predicament before it's to late, is not the GM's responsibility, nor the campers fault. Yes, he is paying to play the game, but getting trapped within a station or system, is a part of the game. Getting killed is also a part of the game. I would suggest you log off and do something else for an hour or 2. Then log back on and fly away.
I think it only applies in certain situations. I'm kind of with you but...I can see why in some situations it would be. If you're stuck in an outpost that people can camp pretty much 24/7 what are you supposed to do?
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.10 13:32:00 -
[12]
Originally by: hamishoo7 Edited by: hamishoo7 on 10/01/2008 13:18:25
Originally by: Jaketh Ivanes
Getting killed is not part of the game when you're in a pod and it takes a few rounds of antimatter to take a few days training off your skillsheet.
Sorry, but that is a part of the game. Loss of defeat has always been a big part of the game. OP only brought this upon him self and wants the GM to take his hand and move him to safety. That is not playing the game.
If he is being camped for a week and the campers are refusing to let him go, then perhaps. But as I can read from the post, he hasn't been camped for very long. Not even a day. He has not communicated with the campers to arrange free transport, he just turns to the GM's for liberation. What about those that camp him, they are playing the game. Why should they be cheated of their prize (isk, revenge, salvage, fun, corpses)?
I have been camped in a system for a week. I chose not to communicate with my "captors" and I played a bit of cat and mouse before I got to safety. I might not have lost a close, but I couldn't "play the game the usual way" for that week.
I don't think my horse is that high.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.10 13:46:00 -
[13]
Originally by: Valan
Originally by: Jaketh Ivanes
Originally by: Valan tbh I thought that was petitionable. I've known people be moved because they're stuck in a station without cloning.
Escalate the petition. The first GM may be correct but recent decisions and comments in channels lead me to believe some GMs are more enthusiastic than knowlegeable.
Lets face not everyone is correct all of the time. If the first GM is correct see above lol.
Christ I hope not. Camping a station is just as valid as camping a gate. That the guy doesn't realize his predicament before it's to late, is not the GM's responsibility, nor the campers fault. Yes, he is paying to play the game, but getting trapped within a station or system, is a part of the game. Getting killed is also a part of the game. I would suggest you log off and do something else for an hour or 2. Then log back on and fly away.
I think it only applies in certain situations. I'm kind of with you but...I can see why in some situations it would be. If you're stuck in an outpost that people can camp pretty much 24/7 what are you supposed to do?
If the captors refuse to let him go, he should file it harrasment petition. But that is last resort. First you try to sneak out. Then you try to get your corp to rescue you. Then you log on at odd hours to sneak out. Then you try to communicate with the campers. Then you file a harrasment petition.
The OP pretty much skipped from point 1 to calling the GN's on a valid tactic.
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ry ry
StateCorp Veritas Immortalis
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Posted - 2008.01.10 14:01:00 -
[14]
Originally by: Jaketh Ivanes If the captors refuse to let him go, he should file it harrasment petition.
why? it's not harassment.
if your character really is completely stuck, file a 'stuck' petition and see if a benevolent GM will move you. i wouldn't count on it though.
log in as soon as the server comes back up after DT. if you're ready and waiting there is a good chance you'll be able to undock and warp in a shuttle/pod.
*again. |

Auron Shadowbane
Pelennor Swarm
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Posted - 2008.01.10 14:08:00 -
[15]
as fair as it is that the campers get the one kill from the OP beeing dumb and setting clone to wrong station they shouldnt get infinet kills.
imo you should be able to re-default your medic clone to your corps HQ from EVERY station in game.
stupidity would still hurt if you get camped but at least there would be chance to escape from such situations.
and tbh if a GM would react to a Harrasment petition THAT would be stupid. cause I'm allowed to kill everyone wherever I like as often as I do if it's their own fault.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.10 14:11:00 -
[16]
Edited by: Jonny JoJo on 10/01/2008 14:11:24 use jumpclone if you have one. If you dont, then pettition to senor gm if you resubscribed recently. If neither of these apply to you, then make a trial alt account and move him up to scout for you.
Refresh to see next Real Life CCP sig(16 total) |

Jaketh Ivanes
Amarr Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.01.10 14:25:00 -
[17]
Originally by: ry ry
Originally by: Jaketh Ivanes If the captors refuse to let him go, he should file it harrasment petition.
why? it's not harassment.
if your character really is completely stuck, file a 'stuck' petition and see if a benevolent GM will move you. i wouldn't count on it though.
log in as soon as the server comes back up after DT. if you're ready and waiting there is a good chance you'll be able to undock and warp in a shuttle/pod.
But he is not stuck. There is nothing in the game that prevents him from leaving the station or system. I'm not completely into the harrasment rules, but since the campers have refused to accept ransom or any other kind of compensation for leaving the station, it is personal and harrasment in my book. GM's might see otherwise ofcourse .
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2008.01.10 14:30:00 -
[18]
He cannot get out due to camp. Presumably he has tried a few times on differnt days, if not then do that. If he can't get out then file petition, admit defeat and ask for help, what else can a player do, many of us are sharp and inteligent but we can't know every intricacy of the game.
~Nyron
Originally by: Minerva Vulcan But poor victimized Ulf...I weep lavender scented tears for you.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.01.10 15:01:00 -
[19]
Camps in 0.0? I've never heard of such a thing!
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.10 15:18:00 -
[20]
Not sure if people have figured it out yet or not, but you will never get sympathy from the killers in this game. It's not in their nature. Why even try? Waste of time.
Two reasons CCP will never care about this topic:
- You will not cancel you account over it - It doesn't happen often enough to care about
It doesn't surprise me anymore. I actually would be surprised by the opposite. lol It sucks, but can I change it? No. Will I give in, and just be like everyone else? No. Integrity of character is dead. It's actually cool to be an asshat now, and if you aren't an asshat, you're weak. lol I mean even a company you pay to play this game won't even take a sympathy second to jump you to a station to make a clone and jump your ass back (still in your pod). How hard would that be? lol
Make the game fun for everyone. That's my motto. Personally, I would have let you undock and get a clone, but that's because I would hate to be in that situation, so I'm not going to put another person there. Guess I'm old school.
Sorry, bro. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Shinori
GoonFleet
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Posted - 2008.01.10 15:33:00 -
[21]
Ask one of the kind souls that sympathize with your situation to scout the station undock for you.
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Shenko Minara
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Posted - 2008.01.10 16:10:00 -
[22]
Originally by: nether void Two reasons CCP will never care about this topic:
- You will not cancel you account over it
And if you found yourself in this situation, unable to move and every time you undocked you got podded and lost skillpoints? Say you start with 20mil skillpoints and after the Nth time of getting podded you're down to 10mil skillpoints, can't fly half the ships you have or use the T2 equipment you trained for? That is *exactly* the kind of thing to make people quit.
GMs are there to right the wrongs, and not having a warning dialog that your target station has no cloning facilities? That's clearly wrong. Yeah, you have to be slightly dumb to not check beforehand, but it's still not in keeping with the rest of the warning dialogs. -- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |

Melor Rend
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Posted - 2008.01.10 16:18:00 -
[23]
Your character isn't "stuck" since you still can undock, move and die etc. The fact that the station is camped is not the GMs or CCPs problem... I also can't petition when I'm stuck in a system at a safe spot with bubbles on all gates...
Also why do you think that you are "stuck indefinitely"? As soon as the camp is gone you are free to leave and go update your clone somewhere. I doubt that the station is camped 23/7 and even if... just get a shuttle and undock right after downtime and use an alt-scout to make perfectly sure you're not undocking into a deathtrap.
I don't think CCP should help people if they get themselves in a bad situation... It would have been easy to prevent the loss of skills.. I don't wanna make fun of you or anything (i'm sorry for your loss) but it's still not CCPs job to help you if you get caught in a station by not planning in advance.
I do agree however, that CCP should give you a warning pop-up if you move your clone to a station without medical. Would be prudent.
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Dromidas Shadowmoon
Minmatar 54th Knights Templar Dark Matter Coalition
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Posted - 2008.01.10 16:25:00 -
[24]
I'm surprised you haven't set your clone-base to somewhere else by now. After the first podding and realizing that you're stuck, I mean. You can always move where you'll end up after a podding, fyi. _______________________________________________ Minmatar will always go faster than you, get over it. |

Shenko Minara
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Posted - 2008.01.10 16:34:00 -
[25]
Originally by: Melor Rend
I don't think CCP should help people if they get themselves in a bad situation...
I do agree however, that CCP should give you a warning pop-up if you move your clone to a station without medical. Would be prudent.
CCP presents it's game and UI and gets you used to a certain type of interactivity with the game. By not providing a warning dialog for such a serious situation, when it provides them elsewhere, it's like taking the chair out from under you as you sit down.
Originally by: Dromidas Shadowmoon You can always move where you'll end up after a podding, fyi.
o rly? Do tell. -- 99% of Eve-o posters should stop posting. This probably includes me, but definitely includes you. |

Kirjava
Lothian Quay Industries Zzz
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Posted - 2008.01.10 16:34:00 -
[26]
Originally by: Dromidas Shadowmoon I'm surprised you haven't set your clone-base to somewhere else by now. After the first podding and realizing that you're stuck, I mean. You can always move where you'll end up after a podding, fyi.
The problem is that you cant move yourself after a podding, whenever he respawns he will appear in that station without a med faclility and trigger happy campers outside.
~Nyron
Originally by: Minerva Vulcan But poor victimized Ulf...I weep lavender scented tears for you.
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Avery Fatwallet
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Posted - 2008.01.10 16:37:00 -
[27]
Originally by: nether void Not sure if people have figured it out yet or not, but you will never get sympathy from the killers in this game. It's not in their nature. Why even try? Waste of time.
Two reasons CCP will never care about this topic:
- You will not cancel you account over it - It doesn't happen often enough to care about
It doesn't surprise me anymore. I actually would be surprised by the opposite. lol It sucks, but can I change it? No. Will I give in, and just be like everyone else? No. Integrity of character is dead. It's actually cool to be an asshat now, and if you aren't an asshat, you're weak. lol I mean even a company you pay to play this game won't even take a sympathy second to jump you to a station to make a clone and jump your ass back (still in your pod). How hard would that be? lol
Make the game fun for everyone. That's my motto. Personally, I would have let you undock and get a clone, but that's because I would hate to be in that situation, so I'm not going to put another person there. Guess I'm old school.
Sorry, bro.
oh man i love this post. spot on.
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Yakoff
Star Scream Inc.
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Posted - 2008.01.10 17:26:00 -
[28]
One of his biggest problems is that he is currently in a station that CCP has not fixed yet (they screwed it up with Trinity). If he undocks to see if he can make a run - he will undock 3k+ from the station.
Hence - exactly the reason said dictors are camping that station as they know there is a glitch with said undock point. They know that once he undocks he is screwed. He can not warp off due to the dictor, and sure the hell can't not dock back up as he is 3k away from the station.
His invulnerability will not matter because once he tries to run to the station (during or even after invulnerability time period), he will be webbed and killed again.
A fast fitted interceptor might be able to make the getaway - but maybe he does not have the skills for that or there is no ship available for him.
You do have my sympathy - however - you are in 0.0 and you need to live with the consequences of your decisions. Not to troll or flame you, but it was your fault for not looking out for yourself.
CCP can not fix the mistakes you have made to get into this situation.
The only thing CCP would be responsible to help your situation - is to fix the undock point - though I doubt it will help you that much other than being able to take a peek outside to see if they are still there.
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Rainoer
Amarr Esoteria Liberation Front
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Posted - 2008.01.10 17:44:00 -
[29]
Why can't you wait for the end of the next downtime and then just try logging in over again and over again until you get on.
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Lyn Z
Minmatar The Nexus Foundation
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Posted - 2008.01.10 17:53:00 -
[30]
Research your station next time.
Oh... and get some corpmates to clear out hostiles outside your station.
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Khanid Kutie
I R Teh Poasting Alt Corp
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Posted - 2008.01.10 18:14:00 -
[31]
Originally by: JitaCitizen 72395 Edited by: JitaCitizen 72395 on 10/01/2008 11:37:47 Last night I accidently managed to get a character trapped inside a station, unable to do anything but lose skillpoints.
I had set the characters clone to a 0.0 NPC station my corp had an office at. At the time I didn't realise this station lacked a medical service, but the next time I was podded I respawned there. Unable to update my clone or change its location, I undocked into a heavy interdictor camp covering the station. To make matters worse, the undock point dumps you 4km outside docking range, making it impossible to re-dock or warp off. After dying and losing skillpoints, I respawned back inside the same station. The dictor pilot was obviously still in local, but checking if the camp would result in being 4km from the station and podded again.
After petitioning as stuck and explaining the situation three times, a GM said that CCP policy prevented the character being moved anywhere, and insisted that I travel to another station to upgrade my clone.
I have to ask a few questions of CCP: a) Why is it possible to get a character near-permanently stuck in this manner? My playing time is limited now, and I can't be around hoping to catch a time when the dictor camp is gone. This character is now both broken and useless to me. b) Why are there still station models that dump you well outside docking range? In 0.0 this means certain death when interdictors are involved, and all but shuttles have bad odds anywhere else. The station in question is a Gallente Refinery. c) Why is there no warning when you set a clone location to somewhere with no medical services? We get warnings when accepting contracts we may not be able to collect, but there's no warning for a very easy way to lose skillpoints. d) Why is it CCP policy to enforce characters remaining in one station against their will indefinitely? I can understand why skillpoints won't be replaced, but players with characters unable to do anything again are simply going to cancel their subscriptions. I don't see how that makes sense to them or CCP.
if youre asking if it should be petitionable, the only way to find out is ummmm yeah TO PETITION it...
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.01.10 18:39:00 -
[32]
I didn't read the whole thread, but in case no one mentioned it yet, you can get out by jump cloning to a different location and changing your clone station. Even if you get back to your old clone and get podded, you'll be moved to the destination station of your choice.
Looking for queue-free research slots? Click here!
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Haks'he Lirky
Dominion Imperium
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Posted - 2008.01.10 18:50:00 -
[33]
Edited by: Haks''he Lirky on 10/01/2008 18:50:54 wait a sec, you got your self into trouble and now you want CCP to bail you out (or create medchanics so you dont get into trouble)?
I bet you have your mom on speed dial #1
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Yakoff
Star Scream Inc.
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Posted - 2008.01.10 19:10:00 -
[34]
Originally by: Haks'he Lirky Edited by: Haks''he Lirky on 10/01/2008 18:50:54 wait a sec, you got your self into trouble and now you want CCP to bail you out (or create medchanics so you dont get into trouble)?
I bet you have your mom on speed dial #1
You are completely incorrect with that unnecessary statement sir. Mommy is on #2. My therapist is on #1.
Though I usually conference her in.
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Cotton Tail
Domination.
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Posted - 2008.01.10 19:13:00 -
[35]
Originally by: Haks'he Lirky Edited by: Haks''he Lirky on 10/01/2008 18:50:54 wait a sec, you got your self into trouble and now you want CCP to bail you out (or create medchanics so you dont get into trouble)?
I bet you have your mom on speed dial #1
To be fair hes in a sucky situation because it seems CCP allows you to set your clone at a station with an office in but without a bio-med facility.
However it's not something to be cured by a stuck petition. He either has to deal with it the intelligent way, which is making a break for it when its safe for him to do so, or he could try petitioning it as a bug and asking it to be resolved. In his current situation he certainly isn't 'stuck'.
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Skyslider
Gallente Omerta Syndicate
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Posted - 2008.01.10 19:36:00 -
[36]
Edited by: Skyslider on 10/01/2008 19:36:49 One thing though, if you are being deposited outside of docking range when you undock, file a bug report listing the specific station (a petition won't help), and, if claims made shortly after the patch are true, they will actually fix the station. It may also be possible to petition for one of your losses from being deposited outside of docking range (assuming you exercised due caution and did absolutely nothing till the redocking timer ran out).
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Mara Nobars
Imperial Shipment
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Posted - 2008.01.10 19:38:00 -
[37]
Start up an alt, put 'em in a fast frigate (send ISK from your main to do it - every race has a fast tech 1, tier 2 frigate) with a big honkin' shield extender or armor plate (whichever is appropriate) ... add either dual warp core stabilizers or a nanofiber and inertial stabilizer, fly to wear you are stuck, contract over the ship to the main.
Very few people can lock and get enough hits in to take out such a frigate before warp out. Easy to blow through most camps that way. Remember to Warp-To-Zero to the gate on your way out, 'cause if they have fast-warping ships they can beat you to the gate, but if you WTZ and jump, and just keep that up, you should make it.
Dual Warp Core Stabilizers - hard, but not impossible to warp scramble (they'd need to get three points of warp jam on you or more)
Nano/IStab - super fast to warp-align and accelerate
Suggested frigates - Atron, Condor, Executioner, Slasher (there are others that work, but these are dead-easy for a random alt to fly)
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joydivision
Duty.
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Posted - 2008.01.10 19:43:00 -
[38]
Originally by: Mara Nobars Start up an alt, put 'em in a fast frigate (send ISK from your main to do it - every race has a fast tech 1, tier 2 frigate) with a big honkin' shield extender or armor plate (whichever is appropriate) ... add either dual warp core stabilizers or a nanofiber and inertial stabilizer, fly to wear you are stuck, contract over the ship to the main.
Very few people can lock and get enough hits in to take out such a frigate before warp out. Easy to blow through most camps that way. Remember to Warp-To-Zero to the gate on your way out, 'cause if they have fast-warping ships they can beat you to the gate, but if you WTZ and jump, and just keep that up, you should make it.
Dual Warp Core Stabilizers - hard, but not impossible to warp scramble (they'd need to get three points of warp jam on you or more)
Nano/IStab - super fast to warp-align and accelerate
Suggested frigates - Atron, Condor, Executioner, Slasher (there are others that work, but these are dead-easy for a random alt to fly)
All completey wrong, he'll die again. he said the're using HIC's, so it doesn't matter how many warp stabs he has, or how many armour plates, and he'll have to get out of the bubble area before being webbed in his nano'd ship.
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Paulo Damarr
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Posted - 2008.01.10 20:58:00 -
[39]
The way you can set your respawn death clone at a station that has no medical facility is broken and needs to be fixed. ----------------------------------------------- My new years resolution is to give up nonconstructive posting |

Kage Psychodin
Caldari The Empire Nation
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Posted - 2008.01.10 21:42:00 -
[40]
if what he said is true about being dumped outside the redocking range, he can, and should petition this, and would get his SP back. they stated a while ago that since the Trinity update, some stations are out of whack, and that you should not be dumped outside of redocking range.
Another one bites the dust. |

FuQue
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Posted - 2008.01.10 22:51:00 -
[41]
Originally by: "JitaCitizen72395"
had set the characters clone to a 0.0 NPC station my corp had an office at. At the time I didn't realise this station lacked a medical service, but the next time I was podded I respawned there.
You can set medical clones to a station with no medical bay?? That sounds like a bug to me, to be perfectly honest. How can you have a medical clone with no medical bay to contain it? Makes no sense CCP.
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.01.10 23:17:00 -
[42]
There is a couple of things everyone seems to be forgetting:
1) the undock point is broken since it puts you out of redock range (or all other undock points are broken since they do put you into redocking range). 2) he has a medical clone in a station without medical facility; i.e. if he dies he looses skillpoints and respawns there again. 3a) the campers are exploiting a broken undock point or 3b) carriers are exploiting broken redock points (within redock range, which are huge on some Caldari stations as in way over 30 km).
Soooo, even though his actions put him there he is the victim of unintended game features (he shouldnt respawn there and the undock point is borked or all undock points except this one are borked).
The game is designed in such a way that there you are able to redock once undocked; he may expect the game to work in such a fashion as no changes to this design have been communicated; that brings us to the conclusion that this is a bug and his pod loss is reimbursable and so are the lost skillpoints because they are caused by a bug which is reprodyucable as well.
The second question if he should be moved or not is something that is harder to answer; the question is if the game design that this is possible is intentional; if so then heh get help to break the camp or find an hour that the undock is not camped; if it's not the game design and the result of a design flaw then he should be elligible for a stuck petition. Only the gamedesigners could answer this one allthough logic would assume that this behaviour is unintentional and this bugged. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Haks'he Lirky
Dominion Imperium
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Posted - 2008.01.11 00:55:00 -
[43]
Originally by: DrAtomic There is a couple of things everyone seems to be forgetting:
1) the undock point is broken since it puts you out of redock range (or all other undock points are broken since they do put you into redocking range).
Does it matter that he cant redock? if there are hostiles out side the station then there are other methods of getting intel, undocking to redock immediately would not seem to be an intended intel gathering feature.
Originally by: DrAtomic 2) he has a medical clone in a station without medical facility; i.e. if he dies he looses skillpoints and respawns there again.
I once shot at a gate by accident and got concordokkened, he failed to put his clone in a suitable station, tough luck. There are numerous ways to screw up in eve, it's a harsh game.
Originally by: DrAtomic 3a) the campers are exploiting a broken undock point or 3b) carriers are exploiting broken redock points (within redock range, which are huge on some Caldari stations as in way over 30 km).
If they are exploiting a "broken" undock point then what about the guys who are good at bumping people out of docking range?
If they are camping the guy 23/7 then he probably deserves it? And that effort is hard to perform despite "broken" docking points and as such CCP should not interfere. I believe that any player worth anything would be able to get out of that station within one or two days, or if not admire silently that someone lubs him enough to camp him in a station so efficiently.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.11 01:39:00 -
[44]
The 4 km undock range bug is known by CCP.
If that happens, his petition is valid. Any GM that doesn't understand is wrong and needs to be corrected from higher ups at CCP.
The server logs probably doesn't show that he undock outside docking range, but if GMs are allowed to use common sense, they can verify this bug with some effort. Granted, they are probably too busy to bother with such investigations. But the point is that the petition is valid
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Haks'he Lirky
Dominion Imperium
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Posted - 2008.01.11 07:12:00 -
[45]
Originally by: Ephemeron The 4 km undock range bug is known by CCP.
If that happens, his petition is valid. Any GM that doesn't understand is wrong and needs to be corrected from higher ups at CCP.
The server logs probably doesn't show that he undock outside docking range, but if GMs are allowed to use common sense, they can verify this bug with some effort. Granted, they are probably too busy to bother with such investigations. But the point is that the petition is valid
Explain on thing for me then, would he be any less stuck if the docking range was ok?
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Danae Melios
Azteca Transportation Unlimited
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Posted - 2008.01.11 07:58:00 -
[46]
I know of at least two documented (on this forum, cba to use the broken search function) cases of players who returned to Eve after taking a break, found themselves in outposts in hostile territory, with clones set to outposts without medical facilities, under hostile camp and unable to negotiate safe passage. They were advised to petition as stuck, and replied to their threads that they were indeed moved to an npc station by the GMs.
It has happened before, it will happen in the future. There is clear precedent if you have been absent from the game, podkilled repeatedly trying to leave, and have been repeatedly denied a chance to leave, you can be moved. You are stuck by unintended gameplay, and it has been this way since the fall of ASCN (that is when I recall the first post like this).
The problem, of course, is convincing the GM that there is precedence. Since we don't know if the GMs involved got demerits or whatever for doing this, we don't really know if they are *supposed* to do it, just that there have been precedents for this.
And if it is not supposed to be taking place, it would be good if someone could drag up some news item or forum post from CCP or a game master addressing it.
Originally by: game box
Conceive a new life without boundaries, where murder, plunder, betrayal, and delusions of grandeur will lead you to boundless glory or to the brink of ruin.
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Morberi
Scrutari The Cyrene Initiative
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Posted - 2008.01.11 08:25:00 -
[47]
HE IS NOT STUCK.
This is not a bug in the game, yes the station putting you out that far is weird but to be honest in only a pod he would have died before the docking timer ran out anyway.
If he wants out he can get out by waiting a few hours, hey maybe even a day if he really wants to be safe, and then he can undock then. This is just like gate camping, if you put your jump clone in a dead end system and someones camping the gates out its your own fault, yeah your stuck but if you could use out of game mechanics to warp away to another system your cheating the people guarding the gate.
What the OP wants is to cheat because he can't think of a valid in-game mechanic to deal with his situation even though many exist.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.11 08:37:00 -
[48]
Originally by: JitaCitizen 72395 Edited by: JitaCitizen 72395 on 10/01/2008 11:37:47 Last night I accidently managed to get a character trapped inside a station, unable to do anything but lose skillpoints.
I had set the characters clone to a 0.0 NPC station my corp had an office at. At the time I didn't realise this station lacked a medical service, but the next time I was podded I respawned there. Unable to update my clone or change its location, I undocked into a heavy interdictor camp covering the station. To make matters worse, the undock point dumps you 4km outside docking range, making it impossible to re-dock or warp off. After dying and losing skillpoints, I respawned back inside the same station. The dictor pilot was obviously still in local, but checking if the camp would result in being 4km from the station and podded again.
After petitioning as stuck and explaining the situation three times, a GM said that CCP policy prevented the character being moved anywhere, and insisted that I travel to another station to upgrade my clone.
I have to ask a few questions of CCP: a) Why is it possible to get a character near-permanently stuck in this manner? My playing time is limited now, and I can't be around hoping to catch a time when the dictor camp is gone. This character is now both broken and useless to me. b) Why are there still station models that dump you well outside docking range? In 0.0 this means certain death when interdictors are involved, and all but shuttles have bad odds anywhere else. The station in question is a Gallente Refinery. c) Why is there no warning when you set a clone location to somewhere with no medical services? We get warnings when accepting contracts we may not be able to collect, but there's no warning for a very easy way to lose skillpoints. d) Why is it CCP policy to enforce characters remaining in one station against their will indefinitely? I can understand why skillpoints won't be replaced, but players with characters unable to do anything again are simply going to cancel their subscriptions. I don't see how that makes sense to them or CCP.
Didnt you read the warning messages when you exited empire controled space? ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Morden Nok
Cohortes Vigilum Curatores Veritatis Alliance
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Posted - 2008.01.11 08:38:00 -
[49]
Originally by: Ephemeron The 4 km undock range bug is known by CCP.
Have you actually gotten confirmation about this one from CCP? Remember, there are quite many GM's who have very sketchy knowledge about game mechanics, for example one told us that "remote repping triggers agression" when it doesn't.
There are hundreds of stations that have always spit you out from docking range, most are in empire though. The fact that most stations have undocks within docking range does not mean that it is the "law".
And yes, you can set your medical clone to a station with no cloning services, but that is a feature not a bug. Mostly used by alt scouts who don't care about SP's and those few people that are stupid enough not to see what it will invariably mean in future.
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Fink Angel
Caldari The Merry Men
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Posted - 2008.01.11 08:50:00 -
[50]
I'm amazed at the lack of sympathy shown sometimes in this place!
Being podded over and over without an up to date clone is at best a grey area and while not an exploit it's surely not something CCP envisaged when designing the game.
A good answer in the long term (though this does not help the OP's current predicament) would be either to have the option to set clones to auto update with some sort of Direct Debit system from your wallet, or at least to allow you to update your clone from anywhere you like remotely.
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ZerKar
Caldari Zen'Tar
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Posted - 2008.01.11 08:52:00 -
[51]
While the cloning facilities thing seems fair (I mean how can you HAVE a clone in a place without Facilities anyway? How does that work?) I am not sure if this guy is even for real.
He has not said anything in awhile and look at his name. Looks like he has had a run in with the GM's in a bad way before. +++++++++++++++ I saw the Sign...!
O.o |

RaTTuS
BIG Ka-Tet
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Posted - 2008.01.11 09:11:00 -
[52]
Originally by: ZerKar ... look at his name. Looks like he has had a run in with the GM's in a bad way before.
na - obviously an alt to keep the main secret. ccp wont rename chars to JitaCitizen ... only one of the races -- BIG Lottery, BIG Deal, InEve [Now Verified] & Recruiting
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.11 09:16:00 -
[53]
Originally by: Morden Nok
Originally by: Ephemeron The 4 km undock range bug is known by CCP.
Have you actually gotten confirmation about this one from CCP?
This was officially said by CCP and I remember the threads on EVE-O about it going like this: "the only good change in Trinity is apparently a bug!"...
Disclaimer: I do not speak for the fanbois. |

Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.11 09:19:00 -
[54]
Originally by: Fink Angel I'm amazed at the lack of sympathy shown sometimes in this place!
Being podded over and over without an up to date clone is at best a grey area and while not an exploit it's surely not something CCP envisaged when designing the game.
A good answer in the long term (though this does not help the OP's current predicament) would be either to have the option to set clones to auto update with some sort of Direct Debit system from your wallet, or at least to allow you to update your clone from anywhere you like remotely.
Indeed. Also, it seems "broken" that the game allows you to "set a clone to station X" when station X has no facilities for clones. And even if one would want to defend this unlogical thing, is there any practical use for it at all that justifies the disadvantages (as seen here)?
Disclaimer: I do not speak for the fanbois. |

Morberi
Scrutari The Cyrene Initiative
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Posted - 2008.01.11 09:37:00 -
[55]
Originally by: Lazuran
Originally by: Fink Angel I'm amazed at the lack of sympathy shown sometimes in this place!
Being podded over and over without an up to date clone is at best a grey area and while not an exploit it's surely not something CCP envisaged when designing the game.
A good answer in the long term (though this does not help the OP's current predicament) would be either to have the option to set clones to auto update with some sort of Direct Debit system from your wallet, or at least to allow you to update your clone from anywhere you like remotely.
Indeed. Also, it seems "broken" that the game allows you to "set a clone to station X" when station X has no facilities for clones. And even if one would want to defend this unlogical thing, is there any practical use for it at all that justifies the disadvantages (as seen here)?
Yes there are, I also have this desire to now post nothing but "unlogical" over and over but I think doing that is a forum offense.
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Wet Ferret
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Posted - 2008.01.11 09:44:00 -
[56]
Originally by: Morberi HE IS NOT STUCK.
This is not a bug in the game, yes the station putting you out that far is weird but to be honest in only a pod he would have died before the docking timer ran out anyway.
If he wants out he can get out by waiting a few hours, hey maybe even a day if he really wants to be safe, and then he can undock then. This is just like gate camping, if you put your jump clone in a dead end system and someones camping the gates out its your own fault, yeah your stuck but if you could use out of game mechanics to warp away to another system your cheating the people guarding the gate.
What the OP wants is to cheat because he can't think of a valid in-game mechanic to deal with his situation even though many exist.
I love the smell of ignorance in the morning!
It actually is a bug, confirmed by devs not some half-wit GM. They aren't camping it because this guy ****ed them off (though even if he did that's beside the point) they're doing it because they know it's bugged and they can get easy kills.
If it was not bugged he would be invulnerable for 30 seconds and then able to re-dock. You know... like it's been for the past few years. No, I guess you didn't know 
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Morberi
Scrutari The Cyrene Initiative
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Posted - 2008.01.11 09:53:00 -
[57]
Edited by: Morberi on 11/01/2008 09:54:23
Originally by: Wet Ferret
Originally by: Morberi HE IS NOT STUCK.
This is not a bug in the game, yes the station putting you out that far is weird but to be honest in only a pod he would have died before the docking timer ran out anyway.
If he wants out he can get out by waiting a few hours, hey maybe even a day if he really wants to be safe, and then he can undock then. This is just like gate camping, if you put your jump clone in a dead end system and someones camping the gates out its your own fault, yeah your stuck but if you could use out of game mechanics to warp away to another system your cheating the people guarding the gate.
What the OP wants is to cheat because he can't think of a valid in-game mechanic to deal with his situation even though many exist.
I love the smell of ignorance in the morning!
It actually is a bug, confirmed by devs not some half-wit GM. They aren't camping it because this guy ****ed them off (though even if he did that's beside the point) they're doing it because they know it's bugged and they can get easy kills.
If it was not bugged he would be invulnerable for 30 seconds and then able to re-dock. You know... like it's been for the past few years. No, I guess you didn't know 
If he should have been invulnerable (never heard of that or tried undocking with enemies outside )yes thats a bug, but he still would have been stuck in the station and he's still asking for CPP to move him because he doesn't want to wait the couple hours it would take for the campers to go away. If he had come back after a few years or months then he has a legitimate issue, but this is just him making a stupid (yes but understandable ) mistake.
He is also still NOT STUCK. He posted about campers killing him, not an alliance or corp as he tried to escape their borders.
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Antraxx
Caldari Deviance Inc DeStInY.
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Posted - 2008.01.11 11:47:00 -
[58]
/Have to throw my 2 pennys worth in..One of the more interesting posts.. Personally-I'd try and escalate the petition. Not because i couldnt figure out how to get out (that part,as has been said many times,is relatively easy),but because of the undock range bug. When CCP introduces one of their "Unintended Features" to the game,Players are usually warned publically that using buggy mechanics to get an advantadge is bannable. The campers clearly are fully aware of the undock on that station,and placing a HIC/Dictor there IS abusing the bug. Yes he would still be stuck,but he wouldnt be losing SP every time he poked his nose out of station.. (Yes i too would use an alt to scout etc....But thats beside the point...He shouldnt have to) The original idea of putting a clone there was somewhat daft ofc,and the Op has put himself in this predicament. Doesnt mean he should get screwed over every time because of the undock range tho.. o.0
----------
---------- Deviance Inc. is recruiting!-Eve mail me :)
Originally by: CCP Sharkbait we are screwed. delaying startup again.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.01.11 12:13:00 -
[59]
Seems it should warn you before letting you stick a clone somewhere with no med station.
After all, it warns you for everything else (including setting a BUY order 99% below regional average).
But I gotta say. . . You're in 0.0 and you don't have at least 1 jumpclone to escape with? Can't anyone get them at EC-P8R, regardless of standings? -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Grimpak
Gallente Trinity Nova
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Posted - 2008.01.11 12:29:00 -
[60]
Originally by: Morden Nok
Originally by: Ephemeron The 4 km undock range bug is known by CCP.
Have you actually gotten confirmation about this one from CCP? Remember, there are quite many GM's who have very sketchy knowledge about game mechanics, for example one told us that "remote repping triggers agression" when it doesn't.
There are hundreds of stations that have always spit you out from docking range, most are in empire though. The fact that most stations have undocks within docking range does not mean that it is the "law".
And yes, you can set your medical clone to a station with no cloning services, but that is a feature not a bug. Mostly used by alt scouts who don't care about SP's and those few people that are stupid enough not to see what it will invariably mean in future.
it is.
lost a ship due to it and got reimbruised. ---
planetary interaction idea! |

DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.01.11 14:24:00 -
[61]
Originally by: Haks'he Lirky Does it matter that he cant redock? if there are hostiles out side the station then there are other methods of getting intel, undocking to redock immediately would not seem to be an intended intel gathering feature.
Yes, it matters a great deal. Normally he would have undocked; got a 30 sec invulnerability timer (which expires when you activate anything or touch anything on your ship!), spotted that he would not be able to get away, waited out the 30 second redock timer, redocked safely.
From there on there would have been numerous ways to get out or away but that goes beyond the point.
Originally by: Haks'he Lirky I once shot at a gate by accident and got concordokkened, he failed to put his clone in a suitable station, tough luck. There are numerous ways to screw up in eve, it's a harsh game.
I fail to see what Concord has to do with it. As explained in my post him respawning there is a grey area, it's either intended that way or not; no-one knows for sure except for the game designers.
What you are saying that he's in tough luck loosing out 50% training time on his highest level trained skill each time he tries (imagine him being a maxed out cap pilot; you'd be talking months real life training time being lost each time he tries) without any means of avoiding it aside from staying docked.
Originally by: Haks'he Lirky
If they are exploiting a "broken" undock point then what about the guys who are good at bumping people out of docking range?
Only a certain type of Gallente stations have this bug or design change where all other stations would be bugged because they still have the redock point.
Bumping is a valid game tactic as has been stated by CCP on numerous occasions.
In all honesty I'd prefer that all stations would not have a redock point; i.e. when you undock you commit yourself and you'd better be damn sure what to expect outside. It would stop the silly invunerable carriers playing kill someone and redock without any risk to themselves at all. Sadly the game is not designed in that way.
You do realise that it is nearly impossible to bump a carrier off a Caldari station for example without creating a very expensive highly specialized ship to do so?
Bottomline is that CCP said that some undock points are broken in the sense that they are missing their redock point, and as such the OP became a victim of a known game bug. Which is petitionable and reimbursable.
Originally by: Haks'he Lirky
If they are camping the guy 23/7 then he probably deserves it? And that effort is hard to perform despite "broken" docking points and as such CCP should not interfere. I believe that any player worth anything would be able to get out of that station within one or two days, or if not admire silently that someone lubs him enough to camp him in a station so efficiently.
Predators go for the easy kills not for the one that deserves it. They are camping there because it is giving them the best camping spot in the game, better then gates or anything else, yielding them easy kills. They are not camping there because the dont like the guy.
It's like the lion who hates Hyenas, he will go for the weakest Zebra/Impala in a flock because that gives him the greatest chance for a kill. After the kill he will try to keep the Hyenas away from his prey sometimes he succeeds sometimes he doesnt. Yet seldomly do the Hyenas and Lions engage beyond threating, taunting and light skirmish, simply because the know they are evenly matched.
The only chance this guy has is to have scouts outside (then again a recon would mean death again) or a empty or blue system. Remember he has not got the option to go oww F it wasnt safe after all lets redock. Insta undocks are not an option either because, for one he would have needed to create one before hand and secondly their are (heavy) interdictors on the scene preventing him to warp.
The lions know it and thats why they are there. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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DrAtomic
Atomic Heroes Phalanx Alliance
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Posted - 2008.01.11 14:26:00 -
[62]
Originally by: Grimpak
lost a ship due to it and got reimbruised.
Reimbruised now thats how I normally feel when reading petition responses as well, lol. Like being kicked in the face when down, adding salt to the wounds... Freudian slip of the keyboard? - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Valan
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.11 14:44:00 -
[63]
Originally by: Morberi
If he should have been invulnerable (never heard of that or tried undocking with enemies outside )yes thats a bug, but he still would have been stuck in the station and he's still asking for CPP to move him because he doesn't want to wait the couple hours it would take for the campers to go away. If he had come back after a few years or months then he has a legitimate issue, but this is just him making a stupid (yes but understandable ) mistake.
Your ignorance is astounding gobbing off about mechanics and bugs which you obviously have no knowledge of and then you admit you've never undocked into hostiles.
He's been a victim of one bug and one broken mechanic. Also from past experience you can get moved in that situation because of the broken mechanic. It seems the GM that answered the petition knows about as much as you do.
Just go stand in the corner with pointy hat with the 'D' on it so we can just ignore you in future.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Morberi
|
Posted - 2008.01.11 17:19:00 -
[64]
Originally by: Valan
Originally by: Morberi
If he should have been invulnerable (never heard of that or tried undocking with enemies outside )yes thats a bug, but he still would have been stuck in the station and he's still asking for CPP to move him because he doesn't want to wait the couple hours it would take for the campers to go away. If he had come back after a few years or months then he has a legitimate issue, but this is just him making a stupid (yes but understandable ) mistake.
Your ignorance is astounding gobbing off about mechanics and bugs which you obviously have no knowledge of and then you admit you've never undocked into hostiles.
He's been a victim of one bug and one broken mechanic. Also from past experience you can get moved in that situation because of the broken mechanic. It seems the GM that answered the petition knows about as much as you do.
Just go stand in the corner with pointy hat with the 'D' on it so we can just ignore you in future.
The fact that he got podded is entirely aside from the point, he is not stuck! How long has he been in the station? Hmm 2 hours? he hasn't even tried to wait it out, all he says is he got podded got ported back into the station and realized that while the interdictor was outside he couldn't leave.
In the case of GM's allowing it the player had been away for months and had returned to discover they were now within enemy territory and wouldn't be able to make it through the guarded borders, is this the case? No he's just stuck in a station for a few hours because some pirates are outside at that moment.
Why don't you stop insulting and actually try to argue your point other than saying theres a broken game mechanic and a bug.
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SiJira
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Posted - 2008.01.11 17:56:00 -
[65]
so you undocked before updating your clone?
 Trashed sig, Shark was here |
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