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Edelhonk
Gallente The Alpha Connection
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Posted - 2008.01.11 13:12:00 -
[1]
Only a few thoughts about it
There is only a Implant Set for Shieldtanks, not for Armortanks. Why? Shield tanks have many Advantages (passiv Tanking possible, faster Boost, when shield is down armor is still there to protect the hull for a time). Why they need another one? And pls dont try to tell me thinks like "Shield tanks are so much harder to fit" or "Shield tanks are so much more cap intens then armor tanks". If you try to bring such arguments you are a. to dumb to fit a ship correct or b. you play a other game then i do.
Its so easy to fit shield tanks that are a. )able to tank the same amount of damage that a good fittet Armor tank can do and b.) do the same ammount of damage and run stabil on cap.
So why is there a need to boost shield tanks even more? And when there is a reason, why is there no implant set that does the same for Armor tanks???
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Grimpak
Gallente Trinity Nova
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Posted - 2008.01.11 13:16:00 -
[2]
?
what happened to slave implants? ---
planetary interaction idea! |

Le Skunk
Low Sec Liberators
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Posted - 2008.01.11 13:18:00 -
[3]
For soak tanks, Slaves are better then crystals
SKUNK
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Asestorian
Domination.
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Posted - 2008.01.11 13:20:00 -
[4]
Armour tankers have Slaves. They don't do the same thing, but they are really nice implants nonetheless.
---
MOZO
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Qui Shon
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Posted - 2008.01.11 13:21:00 -
[5]
Edited by: Qui Shon on 11/01/2008 13:22:30
Also, could I have some ZET 1000-5000 equivalents for shield tanks please.
And could OP get a spell checker as well, especially when attempting to call others stupid.
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Melor Rend
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Posted - 2008.01.11 13:21:00 -
[6]
Originally by: Edelhonk So why is there a need to boost shield tanks even more? And when there is a reason, why is there no implant set that does the same for Armor tanks???
Active shield tanks are fail in most cases in pvp anyway imo and the Slave set doesn't give you repair-amount, it gives you +armor (which is much better for pvp). Passive shield tanks on the other hand are already strong enough so a +shield or +shield-recharge imp set would be imbalanced as well.
I think it's fine the way it is. Go pvp a bit and then tell me a crystal set is overpowered. 
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2008.01.11 13:22:00 -
[7]
Also AFAIK slave sets affect capital ships. ---------------------------------
Oh noes! |

Malcanis
5 finger discounteers
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Posted - 2008.01.11 13:22:00 -
[8]
Originally by: Edelhonk Only a few thoughts about it
There is only a Implant Set for Shieldtanks, not for Armortanks. Why? Shield tanks have many Advantages (passiv Tanking possible, faster Boost, when shield is down armor is still there to protect the hull for a time). Why they need another one? And pls dont try to tell me thinks like "Shield tanks are so much harder to fit" or "Shield tanks are so much more cap intens then armor tanks". If you try to bring such arguments you are a. to dumb to fit a ship correct or b. you play a other game then i do.
Its so easy to fit shield tanks that are a. )able to tank the same amount of damage that a good fittet Armor tank can do and b.) do the same ammount of damage and run stabil on cap.
So why is there a need to boost shield tanks even more? And when there is a reason, why is there no implant set that does the same for Armor tanks???
Sure. Give me a web and scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
CONCORD provide consequences, not safety; only you can do that. |

Edelhonk
Gallente The Alpha Connection
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Posted - 2008.01.11 13:24:00 -
[9]
lets see
Slave set gives you what...arround 55% more HP so you can stay in fight for 30 sec more
Crystal Set....OMFG 55% more shield boost so i can tan tank 55% more damage for the same amount of time
i know wich one i would take
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Melor Rend
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Posted - 2008.01.11 13:25:00 -
[10]
Originally by: Edelhonk lets see
Slave set gives you what...arround 55% more HP so you can stay in fight for 30 sec more
Crystal Set....OMFG 55% more shield boost so i can tan tank 55% more damage for the same amount of time
i know wich one i would take
Answer: the buffer tank. |

Malcanis
5 finger discounteers
|
Posted - 2008.01.11 13:26:00 -
[11]
Originally by: Edelhonk lets see
Slave set gives you what...arround 55% more HP so you can stay in fight for 30 sec more
Crystal Set....OMFG 55% more shield boost so i can tan tank 55% more damage for the same amount of time
i know wich one i would take

CONCORD provide consequences, not safety; only you can do that. |

Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
|
Posted - 2008.01.11 13:31:00 -
[12]
Originally by: Arana Tellen Also AFAIK slave sets affect capital ships.
Aye. That's one of the he-uge advantages of the Slave set, 55% more armor buys a ton of time in a capital ship, and with a ship of that price the implants are at a practical cost. Meanwhile the Crystal set only works for sub-capitals, which means they're for people who either have huge-cajones (or a huge wallet) as the bonus isn't as useful on a smaller ship. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.11 13:49:00 -
[13]
Ships fitting active shield tanks along with standard PvP gear tend to have 1-3 slot tanks depending on the ship. Armor tanking PvP setups often have 5+ dedicated slots due to not sharing the same slots with EWAR.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.11 13:54:00 -
[14]
Crystal implants are for Raven-flying mission runners.
Slave implants are for PvP.
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Edelhonk
Gallente The Alpha Connection
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Posted - 2008.01.11 13:59:00 -
[15]
Edited by: Edelhonk on 11/01/2008 14:03:10 Edited by: Edelhonk on 11/01/2008 14:01:06
Originally by: Malcanis
Sure. Give me a web and scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
ok...lets have a look on a gank-PvP (i would fit it this way) fitting for the Marus for example
Kronos
Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Heavy Capacitor Booster II, Cap Booster 800 Conjunctive Magnetometric ECCM Scanning Array I Warp Scrambler II Stasis Webifier II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Medium Nosferatu II Medium Nosferatu II Medium Nosferatu II
Ancillary Current Router I Auxiliary Nano Pump I
Ogre II x3 Hammerhead II x5
it can Web, it can scram and with my skills i have a tank from 863 DPS by 14k HP (with a Slave set) and can do around 1070 DPS with Drones and it run stabil on cap for a long time
ok, fine ship
now the Golem
Gravimetric Backup Array II Co-Processor II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Photon Scattering Field II Invulnerability Field II Shield Boost Amplifier II Invulnerability Field II Warp Scrambler II Heavy Capacitor Booster II, Cap Booster 800
Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Medium Nosferatu II Medium Nosferatu II Medium Nosferatu II
Ancillary Current Router I Ancillary Current Router I
Breserker SW-900 x3 or Ogre II x3
It can scram and web (with the drones) (imo a web ist needed ont his ship because its a missle boat and has 3 times the attackrange of the Kronos as example and missles have no tracking speed), and does it has nearly the same tank and damage output (tank 853/Damage 1070 with the ogres) and run stabil on cap the same time. Now give this thing a Crystal set and wush..you have a 1300 dpsTank...wtf?
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DJ P
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Posted - 2008.01.11 14:17:00 -
[16]
Slave implants are far superior to Crystal. What are we talking about then?
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General Cane
Federation of Synthetic Persons
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Posted - 2008.01.11 14:32:00 -
[17]
cry baby cry...
as shieldtank you cant tackle without hurting your tank. Sure you can tank like hell but you cant hold anything. Shieldtank = tank / damage Armortank = omgwtf solopwnmobile, tackle
and... uhm yea you have a slave set, and you know what this imlants cost?!
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.11 14:39:00 -
[18]
Edited by: Ishina Fel on 11/01/2008 14:40:38 EFT warrior, are we?
For starters, you're setting up short-range battleships without MWDs. You'll have trouble even gatecamping in that Kronos, because you'll be always out of range of everything. Furthermore, adding a MWD means you can't use a heavy injector on the Golem any more, even with dual grid rigs. That kills the big 1300 dps tank quite well... or the dps, because you could fit a RCU instead of a BCU. Or instead of the ECCM thingy. Then you'll get jammed too easily. You also have to toss out an invul field, bringing your 1300 down to 1000 even with perfect skills. Further, now your tank is not cap stable despite the heavy injector running all the time, even with the MWD off.
Second, you seem to have no grasp of explosion velocity or explosion radius. With rage torpedos, you start losing damage when your target moves faster than 200 m/s. How was that with not needing a web? Okay, so you have drones for that. Then, you lose around 20% damage on the average battleship just due to them being too small. Targets below battleship size will take much, much less damage still. So you need a target painter. Which midslot will you sacrifice for this? Another invul down leaves you 730 dps tanked, even with all six crystal implants. Or, you can just live with dealing 650 dps vs. the Kronos' 1070... oh, and that's still with 2 BCU, and your sensor strength way down there.
Third, you are hand-picking the single best active shield tanker in the game to illustrate the effects - the only non-capital ship in the game which has more than six midslots (ECM ships do not count), and even has a shield boost skill bonus to boot. Take any other ship than the Golem, any other, and the advantage of the crystals shrinks at an alarming rate.
Are you still convinced that active shield tanks are all that useful in PvP?
The one role where you would be using a crystal shield boost tank in PvP is in the role of a tank ship - a bait, if you will. A ship that, so you hope, makes the enemy try to kill it while your friends do the scrambling and webbing and painting for you.
But then you are in a gang situation, which is one of two cases: 1.) you outnumber the opponents badly, likely ganking single ships; your tank does not matter. Or 2.) You are in a fight between gangs, where primaries are called and focus fire happens. Any active tank goes under in the face of many thousands of DPS. Only buffer tanks survive long enough to react. This is the realm of the slave implants for armor tankers.
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Amuko
Amarr Disturbed Amarrians
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Posted - 2008.01.11 14:48:00 -
[19]
Originally by: Malcanis
Originally by: Edelhonk Only a few thoughts about it
There is only a Implant Set for Shieldtanks, not for Armortanks. Why? Shield tanks have many Advantages (passiv Tanking possible, faster Boost, when shield is down armor is still there to protect the hull for a time). Why they need another one? And pls dont try to tell me thinks like "Shield tanks are so much harder to fit" or "Shield tanks are so much more cap intens then armor tanks". If you try to bring such arguments you are a. to dumb to fit a ship correct or b. you play a other game then i do.
Its so easy to fit shield tanks that are a. )able to tank the same amount of damage that a good fittet Armor tank can do and b.) do the same ammount of damage and run stabil on cap.
So why is there a need to boost shield tanks even more? And when there is a reason, why is there no implant set that does the same for Armor tanks???
Sure. Give me a web and scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
Ok fine, as soon as I get damage mods that fit in mids... See what I did there? Armor tanks and shield tanks both have to sacrifice tanking slots for decent pvp fits.
|

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2008.01.12 03:09:00 -
[20]
Originally by: Edelhonk Edited by: Edelhonk on 11/01/2008 14:03:10 Edited by: Edelhonk on 11/01/2008 14:01:06
Originally by: Malcanis
Sure. Give me a web and scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
ok...lets have a look on a gank-PvP (i would fit it this way) fitting for the Marus for example
Kronos
Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Heavy Capacitor Booster II, Cap Booster 800 Conjunctive Magnetometric ECCM Scanning Array I Warp Scrambler II Stasis Webifier II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Medium Nosferatu II Medium Nosferatu II Medium Nosferatu II
Ancillary Current Router I Auxiliary Nano Pump I
Ogre II x3 Hammerhead II x5
it can Web, it can scram and with my skills i have a tank from 863 DPS by 14k HP (with a Slave set) and can do around 1070 DPS with Drones and it run stabil on cap for a long time
ok, fine ship
now the Golem
Gravimetric Backup Array II Co-Processor II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Photon Scattering Field II Invulnerability Field II Shield Boost Amplifier II Invulnerability Field II Warp Scrambler II Heavy Capacitor Booster II, Cap Booster 800
Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Medium Nosferatu II Medium Nosferatu II Medium Nosferatu II
Ancillary Current Router I Ancillary Current Router I
Breserker SW-900 x3 or Ogre II x3
It can scram and web (with the drones) (imo a web ist needed ont his ship because its a missle boat and has 3 times the attackrange of the Kronos as example and missles have no tracking speed), and does it has nearly the same tank and damage output (tank 853/Damage 1070 with the ogres) and run stabil on cap the same time. Now give this thing a Crystal set and wush..you have a 1300 dpsTank...wtf?
A damage control is better than the third EANM or a faction non energized resist (read: cheap). ---------------------------------
Oh noes! |

TA0
|
Posted - 2008.01.12 03:34:00 -
[21]
bah, expensive implants mean nothing...
they are for peeps that have everything and have stupid amounts of money that they dont know what to do with it..
Implants mean nothing when you jump into a heavy dictor/dictor with web support such as a rapier or huggin.. thinking you have recon which turns out to be bad (talking from personal experiance)
your better off getting faction mods, and fitting your ships well, than implants that are expensive for what they do.. imo...
TA0
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.12 03:54:00 -
[22]
Edited by: Jonny JoJo on 12/01/2008 03:54:22 Slaves for gang pvp.
Cystals for 1v1 pvp.
The JoJo has spoken!
Though ZET crystal implants do sound intresting, they are some which are used by passive shield tankers.
Refresh to see next Real Life CCP sig(21 total) |

Paulo Damarr
|
Posted - 2008.01.12 04:01:00 -
[23]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 12/01/2008 03:54:22
Ships using Crystal sets damage the fabric of the sub space foam at the Planck distance boundary which causes Amarr lasers to malfunction! More nerfs ffs!
The JoJo has spoken!
Fixed that for you bringing it more in line with your usual posts.
----------------------------------------------- My new years resolution is to give up nonconstructive posting |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.12 04:07:00 -
[24]
Shield tankers in general aren't popular in PvP for 1 major reason: no room for tackle gear for small scale pvp. For fleet pvp, no room for sensor boosters and tracking comps
Shield tanking is way popular for NPCing, and crystals offer huge benefit for NPCing setups. In that sense, Ravens and the like will remain kings of NPCing. But we don't need to worry about crystals being too powerful for pvp situations because of those other short comings of shield tankers.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.12 04:11:00 -
[25]
Originally by: Paulo Damarr
Originally by: Jonny JoJo Edited by: Jonny JoJo on 12/01/2008 03:54:22
Ships using Crystal sets damage the fabric of the sub space foam at the Planck distance boundary which causes Amarr lasers to malfunction! More nerfs ffs!
The JoJo has spoken!
Fixed that for you bringing it more in line with your usual posts.
Actually - All of my posts are pretty much spot on - its people like you that make stuff up and pretend I wrote it. For example, the bit you quoted 
Refresh to see next Real Life CCP sig(21 total) |

Paulo Damarr
|
Posted - 2008.01.12 04:21:00 -
[26]
Originally by: Jonny JoJo
Originally by: Paulo Damarr
Originally by: Jonny JoJo Edited by: Jonny JoJo on 12/01/2008 03:54:22
Ships using Crystal sets damage the fabric of the sub space foam at the Planck distance boundary which causes Amarr lasers to malfunction! More nerfs ffs!
The JoJo has spoken!
Fixed that for you bringing it more in line with your usual posts.
Actually - All of my posts are pretty much spot on - its people like you that make stuff up and pretend I wrote it. For example, the bit you quoted 
Sadly im not as creative as you are with the excuses 
----------------------------------------------- My new years resolution is to give up nonconstructive posting |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
|
Posted - 2008.01.12 04:46:00 -
[27]
OP + Whiskey + beer = headache _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
|

Malthros Zenobia
The Cold Wind Foundation
|
Posted - 2008.01.12 05:19:00 -
[28]
Originally by: Edelhonk Only a few thoughts about it
There is only a Implant Set for Shieldtanks, not for Armortanks. Why? Shield tanks have many Advantages (passiv Tanking possible, faster Boost, when shield is down armor is still there to protect the hull for a time). Why they need another one? And pls dont try to tell me thinks like "Shield tanks are so much harder to fit" or "Shield tanks are so much more cap intens then armor tanks". If you try to bring such arguments you are a. to dumb to fit a ship correct or b. you play a other game then i do.
Its so easy to fit shield tanks that are a. )able to tank the same amount of damage that a good fittet Armor tank can do and b.) do the same ammount of damage and run stabil on cap.
So why is there a need to boost shield tanks even more? And when there is a reason, why is there no implant set that does the same for Armor tanks???
Believe me when I tell you that you do not want crystals to work like slaves.
Slaves are also better than crystals in that they affect capital ships, as crystals do not affect capital shield boosters.
There are times soak is good, there are times that boost is good. Persoanlly I wouldn't mind seeing armor boost implants, and shield HP (shield regen penalty) implants for some extra diversity, however the armor and shield imps are made to be different, and they have their ups and downs.
HG slaves also aren't nullified by killing cap. 
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

ReePeR McAllem
The Carebear Stare Blood Blind
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Posted - 2008.01.12 05:31:00 -
[29]
Lets just impliment some new sets then. One that grants shield tankers + percent amount. And a set that does what the crystal does but for armour tankers.
Problem solved \o/
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Triath Lon
Keepers of Balance Legion of xXDEATHXx
|
Posted - 2008.01.12 06:03:00 -
[30]
Why are some people always looking for "unfair advantage" others have? Shield tanking is different from armor tanking. What unfair advantage do oranges have over apples?
Gallente have 5 industrials, while others have less - unbalanced... and they have Ogre drones! So what if others can use Orges? Ogres are Gallente drones! We conclude, that due to the aforementioned facts Gallente have unfair advantage in both trade and combat! ________
Sig will, eventually, appear here.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.12 06:09:00 -
[31]
The vast majority of people are not pvping with crystals they are killing the endless npc hoards in missions.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.01.12 06:19:00 -
[32]
Originally by: ReePeR McAllem Lets just impliment some new sets then. One that grants shield tankers + percent amount. And a set that does what the crystal does but for armour tankers.
Problem solved \o/
Great, that's all I need: ppl to start armor tanking with another +55% peak HP/sec rep amount. No thanks lol.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Meichou
Fnord Works Caldari Deep Space Industral
|
Posted - 2008.01.12 06:56:00 -
[33]
Watch THIS
and than tell me which ship with shieldtank and the new implant set could do the same.... kkthx for sharing 
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ZerKar
Caldari Zen'Tar
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Posted - 2008.01.12 07:18:00 -
[34]
Originally by: Edelhonk Edited by: Edelhonk on 11/01/2008 14:03:10 Edited by: Edelhonk on 11/01/2008 14:01:06
Originally by: Malcanis
Sure. Give me a web and scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
ok...lets have a look on a gank-PvP (i would fit it this way) fitting for the Marus for example
Kronos
Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II
Heavy Capacitor Booster II, Cap Booster 800 Conjunctive Magnetometric ECCM Scanning Array I Warp Scrambler II Stasis Webifier II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Medium Nosferatu II Medium Nosferatu II Medium Nosferatu II
Ancillary Current Router I Auxiliary Nano Pump I
Ogre II x3 Hammerhead II x5
it can Web, it can scram and with my skills i have a tank from 863 DPS by 14k HP (with a Slave set) and can do around 1070 DPS with Drones and it run stabil on cap for a long time
ok, fine ship
now the Golem
Gravimetric Backup Array II Co-Processor II Ballistic Control System II Ballistic Control System II
X-Large Shield Booster II Photon Scattering Field II Invulnerability Field II Shield Boost Amplifier II Invulnerability Field II Warp Scrambler II Heavy Capacitor Booster II, Cap Booster 800
Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Medium Nosferatu II Medium Nosferatu II Medium Nosferatu II
Ancillary Current Router I Ancillary Current Router I
Breserker SW-900 x3 or Ogre II x3
It can scram and web (with the drones) (imo a web ist needed ont his ship because its a missle boat and has 3 times the attackrange of the Kronos as example and missles have no tracking speed), and does it has nearly the same tank and damage output (tank 853/Damage 1070 with the ogres) and run stabil on cap the same time. Now give this thing a Crystal set and wush..you have a 1300 dpsTank...wtf?
Webbing here IS needed because you forgot your MWD and even WITH it you stand next to no chance of getting ANYTHING to stay in range of your weapons aside from your Drones for a time. +++++++++++++++ I saw the Sign...!
O.o |

F90OEX
|
Posted - 2008.01.12 07:40:00 -
[35]
I'll take some of what the OP smoken ... 
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DroneBay Diva
The Fated Interstellar Alcohol Conglomerate
|
Posted - 2008.01.12 07:55:00 -
[36]
Originally by: Jonny JoJo
Originally by: Paulo Damarr
Originally by: Jonny JoJo Edited by: Jonny JoJo on 12/01/2008 03:54:22
Ships using Crystal sets damage the fabric of the sub space foam at the Planck distance boundary which causes Amarr lasers to malfunction! More nerfs ffs!
The JoJo has spoken!
Fixed that for you bringing it more in line with your usual posts.
Actually - All of my posts are pretty much spot on - its people like you that make stuff up and pretend I wrote it. For example, the bit you quoted 
Nope, pretty sure you're an idiot [/troll] _____________________________________________________________________________
Proud to be a Nano-f*g |

marketmonkey
|
Posted - 2008.01.12 10:54:00 -
[37]
All it takes is one NOS Domi and its game over for any active shield tanker out there. I dont care if you got crystals or not. I think this rant may be more directed at mission runners and not PVPers
|

Cadiz
Caldari No Quarter. Vae Victis.
|
Posted - 2008.01.12 11:02:00 -
[38]
Originally by: marketmonkey All it takes is one NOS Domi and its game over for any active shield tanker out there. I dont care if you got crystals or not. I think this rant may be more directed at mission runners and not PVPers
People still fly those? I haven't seen one in ages...  ------ Director, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Ghan Tylous
The Graduates Brutally Clever Empire
|
Posted - 2008.01.12 11:14:00 -
[39]
Originally by: marketmonkey All it takes is one NOS Domi and its game over for any active shield tanker out there. I dont care if you got crystals or not. I think this rant may be more directed at mission runners and not PVPers
NOS ain't that good anymore. Use Neutralizer instead. --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.12 11:27:00 -
[40]
Hi. Let's analyze realistically the difference between an armor tank and a shield tank. (I've always wanted to do this).
Your Tech 2 X-Large Shield Booster uses:
Cap Usage: 400 Shield Boost: 600 Activation Time: 5.00 sec
Okay, now how about a Tech 2 Large Armor Rep?
Cap Usage: 400 Armor Rep: 800 Activation Time: 15.00 sec
Wait, did that say FIFTEEN SECONDS?
OMGZ MATH TIEM
Over one minute:
Shields: 4800 cap, 7200 shield boosted. Armor: 1600 cap, 3200 armor repped.
Cap usage is a 3:1 ratio while amount boosted/repped is 2.25:1.
What's more efficient everyone?
THE SOLO FACTOR:
Finally I'm going to throw in the whole active shield tanking removes your ability use electronic warfare mods (due to midslot congestion), while passive shield tanking removes your ability to use your mods after any certain amount of time (due to capacitor penalties). Have fun :P _________________ Burn. |

Karann
Minmatar Locus Solus
|
Posted - 2008.01.12 11:37:00 -
[41]
its probably altready been said, but if everything was the same for all races/module fits it would be boring. slaves do a damn fine job also
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Estephania
Independent Political Analysts
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Posted - 2008.01.12 12:13:00 -
[42]
In my opinion all pirate implants are kind of unfair as they give too much bang for the ISK. PvP play field should be more evenly organized ISK-wise. But that is the natural evolution of any MMORPG - to have rich and veterans happy and interested, cooler and more expensive toys have to be introduced. Pirate implants and other leet items achieve just that, but they also open a huge rift among the players. Originally, I suspect, cap warfare was supposed to be the playground of uber rich and powerful, but as fun factor of sovereignty wars went out of the window with lag and POS game-mechanics this is simply not happening.
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Edelhonk
Gallente The Alpha Connection
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Posted - 2008.01.12 12:56:00 -
[43]
Edited by: Edelhonk on 12/01/2008 13:01:52
Originally by: Siigari Kitawa Hi. Let's analyze realistically the difference between an armor tank and a shield tank. (I've always wanted to do this).
Your Tech 2 X-Large Shield Booster uses:
Cap Usage: 400 Shield Boost: 600 Activation Time: 5.00 sec
Okay, now how about a Tech 2 Large Armor Rep?
Cap Usage: 400 Armor Rep: 800 Activation Time: 15.00 sec
Wait, did that say FIFTEEN SECONDS?
OMGZ MATH TIEM
Over one minute:
Shields: 4800 cap, 7200 shield boosted. Armor: 1600 cap, 3200 armor repped.
Cap usage is a 3:1 ratio while amount boosted/repped is 2.25:1.
What's more efficient everyone?
THE SOLO FACTOR:
Finally I'm going to throw in the whole active shield tanking removes your ability use electronic warfare mods (due to midslot congestion), while passive shield tanking removes your ability to use your mods after any certain amount of time (due to capacitor penalties). Have fun :P
Lol...what a noob...read the whole config braindead
2 Large Tech 2 Armor Reppers vs 1 XLargeShield Booster II + BoostAmplifier
lets check the Ratio NOW
2 Large ARep II Cap used 800 Armor Rep 1600 Time 12 sec 2 Low Slots used
XLarge+ BoostAmp Cap used 400 Shield Boost 816 Time 5 sec 2 med Slots
cap ratio Armor: 1 cap for 2 armorpoints Shield: 1 cap for 2,04 shieldpoints Winner: Shield (without using Crystal set)
Time Armor: 106,6 armorpoints every sec Shield: 163,2 Shielpoints every sec Winner: uppps...shield again (and again without using crystal)
so who is now more efficient
and for for all the "bahh, you noob, you forgot the MWD and you cant web etc.", play a little less fleetbattles maybe
when did you saw a solo BS class ship camp a gate, i saw it last time 2005
normaly other, faster ships camp the gate, web and scram you and then the reinforcement is rolling in with warping to 0 and being upclose to you in no time
so normaly i can remove the web/scram, same for the MWD for a gate ganking
the Slave set is great for Fleet Battles (if you call FleetBattles PvP, i call them boring ship ploping, they are the same fascinating then watching gras growing)) and for Capitolships, yes but when you need a active tank to stay longer in fight or tank damage from more then 1 enemy (and thats normal in small fights or 1vs1) a shield tank + crystal set is so much better.
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Malcanis
5 finger discounteers
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Posted - 2008.01.12 13:24:00 -
[44]
Originally by: Edelhonk Edited by: Edelhonk on 12/01/2008 13:01:52
Originally by: Siigari Kitawa Hi. Let's analyze realistically the difference between an armor tank and a shield tank. (I've always wanted to do this).
Your Tech 2 X-Large Shield Booster uses:
Cap Usage: 400 Shield Boost: 600 Activation Time: 5.00 sec
Okay, now how about a Tech 2 Large Armor Rep?
Cap Usage: 400 Armor Rep: 800 Activation Time: 15.00 sec
Wait, did that say FIFTEEN SECONDS?
OMGZ MATH TIEM
Over one minute:
Shields: 4800 cap, 7200 shield boosted. Armor: 1600 cap, 3200 armor repped.
Cap usage is a 3:1 ratio while amount boosted/repped is 2.25:1.
What's more efficient everyone?
THE SOLO FACTOR:
Finally I'm going to throw in the whole active shield tanking removes your ability use electronic warfare mods (due to midslot congestion), while passive shield tanking removes your ability to use your mods after any certain amount of time (due to capacitor penalties). Have fun :P
Lol...what a noob...read the whole config braindead
2 Large Tech 2 Armor Reppers vs 1 XLargeShield Booster II + BoostAmplifier
lets check the Ratio NOW
2 Large ARep II Cap used 800 Armor Rep 1600 Time 12 sec 2 Low Slots used
XLarge+ BoostAmp Cap used 400 Shield Boost 816 Time 5 sec 2 med Slots
cap ratio Armor: 1 cap for 2 armorpoints Shield: 1 cap for 2,04 shieldpoints Winner: Shield (without using Crystal set)
Time Armor: 106,6 armorpoints every sec Shield: 163,2 Shielpoints every sec Winner: uppps...shield again (and again without using crystal)
so who is now more efficient
and for for all the "bahh, you noob, you forgot the MWD and you cant web etc.", play a little less fleetbattles maybe
when did you saw a solo BS class ship camp a gate, i saw it last time 2005
normaly other, faster ships camp the gate, web and scram you and then the reinforcement is rolling in with warping to 0 and being upclose to you in no time
so normaly i can remove the web/scram, same for the MWD for a gate ganking
the Slave set is great for Fleet Battles (if you call FleetBattles PvP, i call them boring ship ploping, they are the same fascinating then watching gras growing)) and for Capitolships, yes but when you need a active tank to stay longer in fight or tank damage from more then 1 enemy (and thats normal in small fights or 1vs1) a shield tank + crystal set is so much better.
So switch to shield tanking then.
CONCORD provide consequences, not safety; only you can do that. |

Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.12 13:33:00 -
[45]
Originally by: Malcanis Sure. Give me a scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
Isn't that the heavy interdictors? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.12 13:37:00 -
[46]
Originally by: Jenny Spitfire
Originally by: Malcanis Sure. Give me a scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls.
Isn't that the heavy interdictors?
Yes. i have setup a 1billion isk contract for his to accept this high slot scram. He does not want to accept it.
Refresh to see next Real Life CCP sig(21 total) |

Rua
Temples of Boom
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Posted - 2008.01.12 13:39:00 -
[47]
In most cases passive armor tanking is superior to active tanking anyway (in most cases, esp at BS level) so slaves are pwn.
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Edelhonk
Gallente The Alpha Connection
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Posted - 2008.01.12 13:51:00 -
[48]
Edited by: Edelhonk on 12/01/2008 13:52:07 how do you armor tanking passiv???
armor tanking is allways active, because armor doesnt regenerate by itself like a shield. What do you maybe mean is Armor HP Monsters, build to hold up a few mor salvos from the nmy and give it time to fire a few more shots befor it goes boom, but as soon your armor is gone you are dead. That is no tanking, only HP boosting.
Shield tankers can be fitted as passiv tankers because the shield regenerates by itself, without using a Booster.
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2008.01.12 14:07:00 -
[49]
Originally by: Edelhonk Edited by: Edelhonk on 12/01/2008 13:52:07 how do you armor tanking passiv???
armor tanking is allways active, because armor doesnt regenerate by itself like a shield. What do you maybe mean is Armor HP Monsters, build to hold up a few mor salvos from the nmy and give it time to fire a few more shots befor it goes boom, but as soon your armor is gone you are dead. That is no tanking, only HP boosting.
Shield tankers can be fitted as passiv tankers because the shield regenerates by itself, without using a Booster.
As post #18 has shown youre really comparing 2 different ships here and you made quiet a few mistakes while doing so. You cant compare two ships by treating meds like lows and adding different amount of modules. 3 Web drones will be quickly killed and then ure out of your webbing ability.
On another note, none of the two ships you mentioned is designed to be a solo pvp ship (per dev comment) to compare their dps and tank is like comparing a scorpion battleship with an armageddon. While theoretically both "t1 tier 1 pvp bs" both fill different roles.
Same goes with the implants too. Slaves are awesome for exspensive faction bs, marauders or capitals. Crystals only really work on faction bs and 2 of the marauders. This means a Crystal set only really works very well on: like 6-8 ships. Slaveset works on atleast 20.
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